#include "nw_i0_tool" int StartingConditional() { // Make sure the PC speaker has these items in their inventory if(GetIsObjectValid(GetItemPossessedBy(GetPCSpeaker(), "frost_portalkey_m1"))) return TRUE; // Make sure the PC speaker has these items in their inventory else if(GetIsObjectValid(GetItemPossessedBy(GetPCSpeaker(), "frost_portalkey_chosen"))) return TRUE; else return FALSE; }