#include "nw_i0_tool"

int StartingConditional()
{

    // Make sure the PC speaker has these items in their inventory
    if(GetIsObjectValid(GetItemPossessedBy(GetPCSpeaker(), "frost_portalkey_02")))
        return TRUE;

    // Make sure the PC speaker has these items in their inventory
    else if(GetIsObjectValid(GetItemPossessedBy(GetPCSpeaker(), "frost_portalkey_chosen")))
        return TRUE;

    else
    return FALSE;
}