//::///////////////////////////////////////////////
//:: Wild Shape
//:: NW_S2_WildShape
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
    Allows the Druid to change into animal forms.
*/
//:://////////////////////////////////////////////
//:: Created By: Preston Watamaniuk
//:: Created On: Jan 22, 2002
//:://////////////////////////////////////////////
#include "prc_inc_spells"

void main()
{
    //Declare major variables
    int nSpell = PRCGetSpellId();
    object oTarget = PRCGetSpellTargetObject();
    effect eVis = EffectVisualEffect(VFX_IMP_POLYMORPH);
    effect ePoly;
    int nPoly;
    int nMetaMagic = PRCGetMetaMagicFeat();
    int nDuration = GetLevelByClass(CLASS_TYPE_DRUID);
    //Enter Metamagic conditions
    if (nMetaMagic == METAMAGIC_EXTEND)
    {
        nDuration = nDuration *2; //Duration is +100%
    }

    //Determine Polymorph subradial type
    if(nSpell == 401)
    {
        nPoly = POLYMORPH_TYPE_BROWN_BEAR;
        if (nDuration >= 12)
        {
            nPoly = POLYMORPH_TYPE_DIRE_BROWN_BEAR;
        }
    }
    else if (nSpell == 402)
    {
        nPoly = POLYMORPH_TYPE_PANTHER;
        if (nDuration >= 12)
        {
            nPoly = POLYMORPH_TYPE_DIRE_PANTHER;
        }
    }
    else if (nSpell == 403)
    {
        nPoly = POLYMORPH_TYPE_WOLF;

        if (nDuration >= 12)
        {
            nPoly = POLYMORPH_TYPE_DIRE_WOLF;
        }
    }
    else if (nSpell == 404)
    {
        nPoly = POLYMORPH_TYPE_BOAR;
        if (nDuration >= 12)
        {
            nPoly = POLYMORPH_TYPE_DIRE_BOAR;
        }
    }
    else if (nSpell == 405)
    {
        nPoly = POLYMORPH_TYPE_BADGER;
        if (nDuration >= 12)
        {
            nPoly = POLYMORPH_TYPE_DIRE_BADGER;
        }
    }
    ePoly = EffectPolymorph(nPoly);
    //Fire cast spell at event for the specified target
    SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_WILD_SHAPE, FALSE));

    //Apply the VFX impact and effects
    ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, OBJECT_SELF);
    ApplyEffectToObject(DURATION_TYPE_TEMPORARY, ePoly, OBJECT_SELF, HoursToSeconds(nDuration));
}