void main() { object oPC = GetPCSpeaker(); effect eBoom = EffectVisualEffect(VFX_IMP_DESTRUCTION, FALSE); effect eDamage = EffectDamage(d10(1), DAMAGE_TYPE_MAGICAL, DAMAGE_POWER_NORMAL); ApplyEffectToObject(DURATION_TYPE_INSTANT, eBoom, oPC, 1.0); ApplyEffectToObject(DURATION_TYPE_INSTANT, eDamage, oPC, 1.0); }