//::///////////////////////////////////////////////
//:: Custom User Defined Event
//:: FileName
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*

*/
//:://////////////////////////////////////////////
//:: Created By:
//:: Created On:
//:://////////////////////////////////////////////



void main()
{
    int nUser = GetUserDefinedEventNumber();

    if(nUser == 1001) //HEARTBEAT
    {


    }
    else if(nUser == 1002) // PERCEIVE
    {

    }
    else if(nUser == 1003) // END OF COMBAT
    {

    }
    else if(nUser == 1004) // ON DIALOGUE
    {

    }
    else if(nUser == 1005) // ATTACKED
    {

    }
    else if(nUser == 1006) // DAMAGED
    {

    }
    else if(nUser == 1007) // DEATH
    {

    location llocation = GetLocation(OBJECT_SELF);
    ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_BREACH), llocation);

    if(GetLocalInt(OBJECT_SELF, "Loot")==1)
    {
        int nDice = d6(1);
        if(nDice == 1)
        {
            CreateItemOnObject("fr_iwd_rw01", OBJECT_SELF);
        }
        if(nDice == 2)
        {
            CreateItemOnObject("fr_iwd_rw02", OBJECT_SELF);
        }
        if(nDice == 3)
        {
            CreateItemOnObject("fr_iwd_rw03", OBJECT_SELF);
        }
        if(nDice == 4)
        {
            CreateItemOnObject("fr_iwd_rw04", OBJECT_SELF);
        }
        if(nDice == 5)
        {
            CreateItemOnObject("fr_iwd_rw05", OBJECT_SELF);
        }
        if(nDice == 6)
        {
            CreateItemOnObject("fr_iwd_rw06", OBJECT_SELF);
        }
    }

    }
    else if(nUser == 1008) // DISTURBED
    {

    }

}