void main() { object oPC = GetClickingObject(); object oTarget = GetWaypointByTag("fr_iwd_swall_exit2"); effect eEffect = EffectVisualEffect(VFX_IMP_BREACH, FALSE); DelayCommand(0.3, ApplyEffectToObject(DURATION_TYPE_INSTANT, eEffect, oPC, 0.7)); DelayCommand(1.0,AssignCommand (oPC, JumpToObject(oTarget))); SendMessageToPC(oPC, "You proceed to the other end of the tunnel and walk trough the magical wall of ice."); }