void main() { object oTower = GetObjectByTag("fr_iwd_tower_ke"); object oHand = OBJECT_SELF; object oAaShards = GetItemPossessedBy(oHand, "fr_iwd_animar_ke"); int iSX = 0; string sDown = "[The Enchanted Gemstones are consumed, the portal will not stay open for long.]"; string sUp = "[The Runestone is no longer used by the hand, it can be removed now.]"; if(GetLocalInt(oHand, "sChk")==0) { if ((GetItemPossessedBy(oHand, "fr_iwd_animar_ke") != OBJECT_INVALID) && (GetItemStackSize(oAaShards) == 2)) { DestroyObject(oAaShards); SpeakString(sDown, TALKVOLUME_TALK); SetLocalInt(oHand,"sChk", 1); location llocation = GetLocation(GetObjectByTag("fr_iwd_uz_portal_loc")); object oTarget = GetObjectByTag("fr_iwd_uz_portal_inv"); int nIdx; object oPillar; effect eBeam; //start beams from each pillar to middle waypoint. for (nIdx=0; nIdx<=5; nIdx++) { oPillar=GetObjectByTag("fr_iwd_uz_ppillar",nIdx); eBeam = EffectBeam(VFX_BEAM_SILENT_HOLY, oPillar, BODY_NODE_CHEST); DelayCommand(5.0, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eBeam, oTarget, 10.0)); } object oPillar1=GetObjectByTag("fr_iwd_uz_ppillar_inv1"); object oPillar2=GetObjectByTag("fr_iwd_uz_ppillar_inv2"); object oPillar3=GetObjectByTag("fr_iwd_uz_ppillar_inv3"); object oPillar4=GetObjectByTag("fr_iwd_uz_ppillar_inv4"); object oPillar5=GetObjectByTag("fr_iwd_uz_ppillar_inv5"); object oPillar6=GetObjectByTag("fr_iwd_uz_ppillar_inv6"); effect eBeam1 = EffectBeam(VFX_BEAM_LIGHTNING, oPillar1, BODY_NODE_CHEST); effect eBeam2 = EffectBeam(VFX_BEAM_LIGHTNING, oPillar2, BODY_NODE_CHEST); effect eBeam3 = EffectBeam(VFX_BEAM_LIGHTNING, oPillar3, BODY_NODE_CHEST); effect eBeam4 = EffectBeam(VFX_BEAM_LIGHTNING, oPillar4, BODY_NODE_CHEST); effect eBeam5 = EffectBeam(VFX_BEAM_LIGHTNING, oPillar5, BODY_NODE_CHEST); effect eBeam6 = EffectBeam(VFX_BEAM_LIGHTNING, oPillar6, BODY_NODE_CHEST); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eBeam1, oPillar3, 10.0); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eBeam3, oPillar5, 10.0); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eBeam5, oPillar1, 10.0); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eBeam2, oPillar4, 10.0); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eBeam4, oPillar6, 10.0); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eBeam6, oPillar2, 10.0); //open portal DelayCommand(14.0, ActionInteractObject(CreateObject(OBJECT_TYPE_PLACEABLE, "fr_iwd_uz_portal", llocation, TRUE))); DelayCommand(14.0, PlaySound("as_mg_telepin1")); DelayCommand(16.0, SoundObjectPlay(GetNearestObjectByTag("fr_iwd_uzsnd"))); //start beams from each pillar to middle waypoint. for (nIdx=0; nIdx<=5; nIdx++) { oPillar=GetObjectByTag("fr_iwd_uz_ppillar",nIdx); eBeam = EffectBeam(VFX_BEAM_SILENT_HOLY, oTarget, BODY_NODE_CHEST); DelayCommand(68.0,ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eBeam, oPillar, 5.0)); } effect eEND = EffectVisualEffect(VFX_IMP_PULSE_HOLY_SILENT, FALSE); //close portal DelayCommand(68.0, SetPlotFlag(GetObjectByTag("fr_iwd_uz_portal"), FALSE)); DelayCommand(69.0, DestroyObject(GetObjectByTag("fr_iwd_uz_portal"))); DelayCommand(69.0, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEND, oTarget, 5.0)); DelayCommand(68.0, SoundObjectStop(GetNearestObjectByTag("fr_iwd_uzsnd"))); DelayCommand(69.0, PlaySound("as_mg_telepout1")); DelayCommand(40.0, SetLocalInt(oHand,"sChk", 0)); } //if you enter a secret key, the portal leads to the top of the tower. if (GetItemPossessedBy(oHand, "fr_iwd_tower_ke") != OBJECT_INVALID) { SpeakString(sUp, TALKVOLUME_TALK); SetLocalInt(oHand,"sChk", 1); location llocation = GetLocation(GetObjectByTag("fr_iwd_uz_portal_loc")); object oTarget = GetObjectByTag("fr_iwd_uz_portal_inv"); int nIdx; object oPillar; effect eBeam; //start beams from each pillar to middle waypoint. for (nIdx=0; nIdx<=5; nIdx++) { oPillar=GetObjectByTag("fr_iwd_uz_ppillar",nIdx); eBeam = EffectBeam(VFX_BEAM_SILENT_HOLY, oPillar, BODY_NODE_CHEST); DelayCommand(5.0, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eBeam, oTarget, 10.0)); } object oPillar1=GetObjectByTag("fr_iwd_uz_ppillar_inv1"); object oPillar2=GetObjectByTag("fr_iwd_uz_ppillar_inv2"); object oPillar3=GetObjectByTag("fr_iwd_uz_ppillar_inv3"); object oPillar4=GetObjectByTag("fr_iwd_uz_ppillar_inv4"); object oPillar5=GetObjectByTag("fr_iwd_uz_ppillar_inv5"); object oPillar6=GetObjectByTag("fr_iwd_uz_ppillar_inv6"); effect eBeam1 = EffectBeam(VFX_BEAM_EVIL, oPillar1, BODY_NODE_CHEST); effect eBeam2 = EffectBeam(VFX_BEAM_EVIL, oPillar2, BODY_NODE_CHEST); effect eBeam3 = EffectBeam(VFX_BEAM_EVIL, oPillar3, BODY_NODE_CHEST); effect eBeam4 = EffectBeam(VFX_BEAM_EVIL, oPillar4, BODY_NODE_CHEST); effect eBeam5 = EffectBeam(VFX_BEAM_EVIL, oPillar5, BODY_NODE_CHEST); effect eBeam6 = EffectBeam(VFX_BEAM_EVIL, oPillar6, BODY_NODE_CHEST); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eBeam1, oPillar3, 10.0); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eBeam3, oPillar5, 10.0); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eBeam5, oPillar1, 10.0); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eBeam2, oPillar4, 10.0); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eBeam4, oPillar6, 10.0); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eBeam6, oPillar2, 10.0); //open portal DelayCommand(14.0, ActionInteractObject(CreateObject(OBJECT_TYPE_PLACEABLE, "fr_iwd_uz_p02", llocation, TRUE))); DelayCommand(14.0, PlaySound("as_mg_telepin1")); DelayCommand(16.0, SoundObjectPlay(GetNearestObjectByTag("fr_iwd_uzsnd"))); //start beams from each pillar to middle waypoint. for (nIdx=0; nIdx<=5; nIdx++) { oPillar=GetObjectByTag("fr_iwd_uz_ppillar",nIdx); eBeam = EffectBeam(VFX_BEAM_SILENT_HOLY, oTarget, BODY_NODE_CHEST); DelayCommand(38.0,ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eBeam, oPillar, 5.0)); } effect eEND = EffectVisualEffect(VFX_IMP_PULSE_HOLY_SILENT, FALSE); //close portal DelayCommand(38.0, SetPlotFlag(GetNearestObjectByTag("fr_iwd_uz_p02"), FALSE)); DelayCommand(39.0, DestroyObject(GetNearestObjectByTag("fr_iwd_uz_p02"))); DelayCommand(39.0, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEND, oTarget, 5.0)); DelayCommand(38.0, SoundObjectStop(GetNearestObjectByTag("fr_iwd_uzsnd"))); DelayCommand(39.0, PlaySound("as_mg_telepout1")); DelayCommand(40.0, SetLocalInt(oHand,"sChk", 0)); } } }