void main() { float fSpeed=1.0; location llocation = GetLocation(GetObjectByTag("fr_iwd_spirit_inv")); object oTarget = GetObjectByTag("fr_iwd_spirit_inv"); object oAltar = GetObjectByTag("fr_iwd_darkaltar"); object oSumm = GetObjectByTag("fr_iwd_spirit_summ"); effect eBoom = EffectVisualEffect(VFX_IMP_DEATH_WARD, FALSE); effect eBeam = EffectBeam(VFX_BEAM_SILENT_COLD, OBJECT_SELF, BODY_NODE_CHEST); if((GetLocalInt(oTarget, "Chk")==0)) { if ((GetItemPossessedBy(oAltar, "tri_manticoreheart") != OBJECT_INVALID) && (GetItemPossessedBy(oAltar, "fr_iwd_goat") != OBJECT_INVALID) && (GetItemPossessedBy(oAltar, "fr_iwd_snake") != OBJECT_INVALID)) { object oD1 = GetItemPossessedBy(oAltar, "tri_manticoreheart"); object oD2 = GetItemPossessedBy(oAltar, "fr_iwd_goat"); object oD3 = GetItemPossessedBy(oAltar, "fr_iwd_snake"); DestroyObject(oD1); DestroyObject(oD2); DestroyObject(oD3); SetLocalInt(oTarget,"Chk", 1); DelayCommand(1.0, SoundObjectPlay(GetNearestObjectByTag("Ghosts"))); DelayCommand(1.0, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eBeam, oTarget, 4.0)); DelayCommand(2.0, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eBoom, oTarget, 5.0)); AssignCommand(oSumm, DelayCommand(2.0,ActionPlayAnimation(ANIMATION_PLACEABLE_ACTIVATE))); DelayCommand(5.0, ActionInteractObject(CreateObject(OBJECT_TYPE_CREATURE, "fr_iwd_spirit", llocation, TRUE))); DelayCommand(5.0, AssignCommand(GetObjectByTag("fr_iwd_spirit"), SpeakString("Speak to me, summoner.", TALKVOLUME_TALK))); DelayCommand(6.0, PlaySound("vs_nx0headm_hi")); } } }