void SetFacingObject(object oTarget)
{
vector vFace=GetPosition(oTarget);
SetFacingPoint(vFace);
}

void main()
{
object oInv =  GetObjectByTag("fr_iwd_ettinking_inv02");
object oPC = GetEnteringObject();
object oEK = GetObjectByTag("fr_etting_und02");

if (GetIsPC(oPC)==TRUE && GetLocalInt(oEK,"Appear2")==1)
    {
        SetLocalInt(oEK, "Appear2", 2);
        AssignCommand(oEK, SetFacingObject(oPC));
        effect eFX = EffectVisualEffect(VFX_IMP_SUPER_HEROISM, FALSE);

        ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eFX, oInv);
        DelayCommand(2.0, AssignCommand(oEK, SpeakString("We warned you... now shall you pay.", TALKVOLUME_TALK)));
        //DelayCommand(5.9, SetPlotFlag(oEK, FALSE));
        DelayCommand(6.0, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eFX, oInv));
        DestroyObject(oEK, 6.0);
    }
}