void main() { object oPC = GetPCSpeaker(); if(GetItemPossessedBy(oPC, "fr_iwd_blackstone") != OBJECT_INVALID) { // Remove items from the player's inventory object oItemToTake = GetItemPossessedBy(oPC, "fr_iwd_blackstone"); DestroyObject(oItemToTake); CreateItemOnObject("jw_bedroll3", oPC); CreateItemOnObject("jw_food3", oPC); CreateItemOnObject("jw_food3", oPC); } }