void main() { object oPC = GetEnteringObject(); if(GetIsPC(oPC) == TRUE) { int iSpot = GetSkillRank(SKILL_SPOT, oPC); if (d20() + iSpot >= 20) { SendMessageToPC(oPC, "You notice old note among the bones, it says: 'Teach them to taste of dwarf-flesh, the tribe will reward you well.' It seems like the teaching went too well, unfortunate to the trainer."); } } }