#include "NW_O2_CONINCLUDE" void main() { // sets "NW_DO_ONCE" back to 0 if nSpawnDelay has passed ApplyEffectToObject(DURATION_TYPE_INSTANT,EffectVisualEffect(VFX_COM_HIT_DIVINE),OBJECT_SELF); object oChair = OBJECT_SELF; if(!GetIsObjectValid(GetSittingCreature(oChair))) { AssignCommand(GetLastUsedBy(), ActionSit(oChair)); SetLocalInt(GetLastUsedBy(),"issitting",1); } }