{ "__data_type": "GIC ", "Creature List": { "type": "list", "value": [] }, "Door List": { "type": "list", "value": [ { "__struct_id": 8, "Comment": { "type": "cexostring", "value": "Metal Door" } }, { "__struct_id": 8, "Comment": { "type": "cexostring", "value": "Iron Portcullis 2" } }, { "__struct_id": 8, "Comment": { "type": "cexostring", "value": "Iron Portcullis" } }, { "__struct_id": 8, "Comment": { "type": "cexostring", "value": "Evil Stone Door" } }, { "__struct_id": 8, "Comment": { "type": "cexostring", "value": "Evil Stone Door" } } ] }, "Encounter List": { "type": "list", "value": [] }, "List": { "type": "list", "value": [] }, "Placeable List": { "type": "list", "value": [ { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Pillar - Style 3" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Pillar - Style 3" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Pillar - Style 3" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Pillar - Style 3" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Pillar - Style 3" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Pillar - Style 3" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Pillar - Style 3" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Pillar - Style 3" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Pillar - Style 3" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Pillar - Style 3" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Pillar - Style 3" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Pillar - Style 3" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Pillar - Style 3" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Pillar - Style 3" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Pillar - Style 3" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Pillar - Style 3" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Pillar - Style 3" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Pillar - Style 3" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Pillar - Style 3" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Pillar - Style 3" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Pillar - Style 3" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Brazier" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Brazier" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Brazier" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Brazier" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Brazier" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Brazier" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Brazier" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Brazier" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Brazier" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Brazier" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Brazier" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Brazier" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Chair" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Rubble (Battlefield)" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Weathering / Scorch Mark" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Weathering / Scorch Mark" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Floor Designs - Style 1" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Floor Designs - Style 3" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Floor Designs - Style 3" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Floor Designs - Style 3" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Bench / Pew" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Bench / Pew" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Chair" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Chair" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Bench / Pew" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Chair" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Chair" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Bench / Pew" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Chair" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Chair" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Floor Designs - Style 2" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Portal" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Pillar - Style 3" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Pillar - Style 3" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Pillar - Style 3" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Bench / Pew" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Chair" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Chair" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Bench / Pew" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Chair" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Chair" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Bench / Pew" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Chair" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Chair" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Bench / Pew" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Chair" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Chair" } } ] }, "SoundList": { "type": "list", "value": [ { "__struct_id": 6, "Comment": { "type": "cexostring", "value": "" }, "PlayInToolset": { "type": "byte", "value": 1 } }, { "__struct_id": 6, "Comment": { "type": "cexostring", "value": "" }, "PlayInToolset": { "type": "byte", "value": 1 } }, { "__struct_id": 6, "Comment": { "type": "cexostring", "value": "" }, "PlayInToolset": { "type": "byte", "value": 1 } }, { "__struct_id": 6, "Comment": { "type": "cexostring", "value": "" }, "PlayInToolset": { "type": "byte", "value": 1 } }, { "__struct_id": 6, "Comment": { "type": "cexostring", "value": "" }, "PlayInToolset": { "type": "byte", "value": 1 } }, { "__struct_id": 6, "Comment": { "type": "cexostring", "value": "" }, "PlayInToolset": { "type": "byte", "value": 1 } }, { "__struct_id": 6, "Comment": { "type": "cexostring", "value": "" }, "PlayInToolset": { "type": "byte", "value": 1 } }, { "__struct_id": 6, "Comment": { "type": "cexostring", "value": "" }, "PlayInToolset": { "type": "byte", "value": 1 } } ] }, "StoreList": { "type": "list", "value": [] }, "TriggerList": { "type": "list", "value": [] }, "WaypointList": { "type": "list", "value": [ { "__struct_id": 5, "Comment": { "type": "cexostring", "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." } } ] } }