//:: jw_inc_spells.nss #include "x0_i0_transform" // Trigger the nearest object with matching tag to convert. // This should be called by the trigger object! It ASSUMES // that GetEnteringObject() will work for OBJECT_SELF here. void JWTriggerObjectTransform(string sCreature, int nVisualEffect=VFX_NONE, string sTag="tag_of_trigger"); int ScrollResist(object oCaster, object oTarget, float fDelay = 0.0); int ScrollResist(object oCaster, object oTarget, float fDelay = 0.0) { oCaster=GetObjectByTag("PR_Zacharias"); if (fDelay > 0.5) { fDelay = fDelay - 0.1; } int nResist = ResistSpell(oCaster, oTarget); effect eSR = EffectVisualEffect(VFX_IMP_MAGIC_RESISTANCE_USE); effect eGlobe = EffectVisualEffect(VFX_IMP_GLOBE_USE); effect eMantle = EffectVisualEffect(VFX_IMP_SPELL_MANTLE_USE); if(nResist == 1) //Spell Resistance { DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eSR, oTarget)); } else if(nResist == 2) //Globe { DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eGlobe, oTarget)); } else if(nResist == 3) //Spell Mantle { if (fDelay > 0.5) { fDelay = fDelay - 0.1; } DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eMantle, oTarget)); } return nResist; } // Trigger the nearest object with matching tag to convert. // This should be called by the trigger object! It ASSUMES // that GetEnteringObject() will work for OBJECT_SELF here. void JWTriggerObjectTransform(string sCreature, int nVisualEffect=VFX_NONE, string sTag="tag_of_trigger") { object oPC = GetEnteringObject(); if ( ! GetIsPC(oPC) ) { return; } if (sTag=="tag_of_trigger") { sTag=GetTag(OBJECT_SELF); } object oOrigin = GetNearestObjectByTag(sTag); TransformObjectToCreature(oOrigin, sCreature, nVisualEffect); //DestroyObject(OBJECT_SELF, 5.0); }