diff --git a/README.md b/README.md index d6fc17b..7f6c0a0 100644 --- a/README.md +++ b/README.md @@ -4,4 +4,5 @@ Repository for the PRC'd version of the *Battledale: Pilgrim's Rest* persistent ## Requirements: * PRC8 -* CEP3 +* CEP 3 +* ACP v4.1 diff --git a/_module/Battledale [PRC-CEP3].mod b/_module/20240908_Battledale [PRC-CEP3].mod similarity index 100% rename from _module/Battledale [PRC-CEP3].mod rename to _module/20240908_Battledale [PRC-CEP3].mod diff --git a/_module/Battledale [PRC8-CEP3].mod b/_module/Battledale [PRC8-CEP3].mod new file mode 100644 index 0000000..bac2052 Binary files /dev/null and b/_module/Battledale [PRC8-CEP3].mod differ diff --git a/_module/PackModule.cmd b/_module/PackModule.cmd index af25c03..94a35eb 100644 --- a/_module/PackModule.cmd +++ b/_module/PackModule.cmd @@ -1 +1 @@ -Module.Packer.exe "Battledale [PRC-CEP3].mod" p \ No newline at end of file +Module.Packer.exe "Battledale [PRC8-CEP3].mod" p \ No newline at end of file diff --git a/_module/UnpackModule.cmd b/_module/UnpackModule.cmd index 4bce4df..4ab1bca 100644 --- a/_module/UnpackModule.cmd +++ b/_module/UnpackModule.cmd @@ -1 +1 @@ -Module.Packer.exe "Battledale [PRC-CEP3].mod" u \ No newline at end of file +Module.Packer.exe "Battledale [PRC8-CEP3].mod" u \ No newline at end of file diff --git a/_module/dlg/old_skill_ctrap.dlg.json b/_module/dlg/old_skill_ctrap.dlg.json new file mode 100644 index 0000000..853fa22 --- /dev/null +++ b/_module/dlg/old_skill_ctrap.dlg.json @@ -0,0 +1,10290 @@ +{ + "__data_type": "DLG ", + "DelayEntry": { + "type": "dword", + "value": 0 + }, + "DelayReply": { + "type": "dword", + "value": 0 + }, + "EndConverAbort": { + "type": "resref", + "value": "x2_im_cancel" + }, + "EndConversation": { + "type": "resref", + "value": "x2_im_finished" + }, + "EntryList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "ActionParams": { + "type": "list", + "value": [] + }, + "Animation": { + "type": "dword", + "value": 88 + }, + 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"resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "id": 86963 + } + } + }, + { + "__struct_id": 92, + "ActionParams": { + "type": "list", + "value": [] + }, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] + }, + "Index": { + "type": "dword", + "value": 24 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "x2_im_setshldr_r" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "id": 86964 + } + } + }, + { + "__struct_id": 93, + "ActionParams": { + "type": "list", + "value": [] + }, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] + }, + "Index": { + "type": "dword", + "value": 24 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "x2_im_setshldr_l" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "id": 86965 + } + } + }, + { + "__struct_id": 94, + "ActionParams": { + "type": "list", + "value": [] + }, + "Animation": { + "type": "dword", + "value": 88 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] + }, + "Index": { + "type": "dword", + "value": 24 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "x2_im_setneck" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "id": 86966 + } + } + }, + { + "__struct_id": 95, + "ActionParams": { + "type": "list", + "value": [] + }, + "Animation": { + "type": "dword", + "value": 88 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] + }, + "Index": { + "type": "dword", + "value": 19 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "x2_im_getcostdc" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "id": 86967 + } + } + }, + { + "__struct_id": 96, + "ActionParams": { + "type": "list", + "value": [] + }, + "Animation": { + "type": "dword", + "value": 88 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] + }, + "Index": { + "type": "dword", + "value": 24 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "x2_im_prevpart" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "id": 86968 + } + } + }, + { + "__struct_id": 97, + "ActionParams": { + "type": "list", + "value": [] + }, + "Animation": { + "type": "dword", + "value": 88 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] + }, + "Index": { + "type": "dword", + "value": 24 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "x2_im_nextpart" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "id": 86969 + } + } + }, + { + "__struct_id": 98, + "ActionParams": { + "type": "list", + "value": [] + }, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "" + } + } + }, + { + "__struct_id": 99, + "ActionParams": { + "type": "list", + "value": [] + }, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "" + } + } + }, + { + "__struct_id": 100, + "ActionParams": { + "type": "list", + "value": [] + }, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "id": 76474 + } + } + } + ] + }, + "StartingList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "jw_x2_im_pol_mod" + }, + "ConditionParams": { + "type": "list", + "value": [] + }, + "Index": { + "type": "dword", + "value": 27 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] + }, + "Index": { + "type": "dword", + "value": 0 + } + } + ] + } +} diff --git a/_module/dlg/x0_skill_ctrap.dlg.json b/_module/dlg/x0_skill_ctrap.dlg.json index 469e9f1..7d09c47 100644 --- a/_module/dlg/x0_skill_ctrap.dlg.json +++ b/_module/dlg/x0_skill_ctrap.dlg.json @@ -10,20 +10,24 @@ }, "EndConverAbort": { "type": "resref", - "value": "x2_im_cancel" + "value": "nw_walk_wp" }, "EndConversation": { "type": "resref", - "value": "x2_im_finished" + "value": "nw_walk_wp" }, "EntryList": { "type": "list", "value": [ { "__struct_id": 0, + "ActionParams": { + "type": "list", + "value": [] + }, "Animation": { "type": "dword", - "value": 88 + "value": 0 }, "AnimLoop": { "type": "byte", @@ -48,11 +52,15 @@ "__struct_id": 0, "Active": { "type": "resref", - "value": "x2_im_can_ca" + "value": "isaspellcaster" + }, + "ConditionParams": { + "type": "list", + "value": [] }, "Index": { "type": "dword", - "value": 66 + "value": 9532 }, "IsChild": { "type": "byte", @@ -63,11 +71,15 @@ "__struct_id": 1, "Active": { "type": "resref", - "value": "x2_im_can_n_ca" + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] }, "Index": { "type": "dword", - "value": 65 + "value": 8183 }, "IsChild": { "type": "byte", @@ -78,11 +90,15 @@ "__struct_id": 2, "Active": { "type": "resref", - "value": "x2_im_can_ca" + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] }, "Index": { "type": "dword", - "value": 56 + "value": 6834 }, "IsChild": { "type": "byte", @@ -93,11 +109,15 @@ "__struct_id": 3, "Active": { "type": "resref", - "value": "jw_craft_chckhel" + "value": "always_false" + }, + "ConditionParams": { + "type": "list", + "value": [] }, "Index": { "type": "dword", - "value": 52 + "value": 5485 }, "IsChild": { "type": "byte", @@ -108,11 +128,15 @@ "__struct_id": 4, "Active": { "type": "resref", - "value": "jw_im_can_h_ca" + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] }, "Index": { "type": "dword", - "value": 51 + "value": 4136 }, "IsChild": { "type": "byte", @@ -123,11 +147,15 @@ "__struct_id": 5, "Active": { "type": "resref", - "value": "x2_im_can_cw" + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] }, "Index": { "type": "dword", - "value": 36 + "value": 2787 }, "IsChild": { "type": "byte", @@ -138,11 +166,15 @@ "__struct_id": 6, "Active": { "type": "resref", - "value": "x2_im_can_n_cw" + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] }, "Index": { "type": "dword", - "value": 35 + "value": 2749 }, "IsChild": { "type": "byte", @@ -153,11 +185,15 @@ "__struct_id": 7, "Active": { "type": "resref", - "value": "jw_craft_chckshe" + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] }, "Index": { "type": "dword", - "value": 29 + "value": 2738 }, "IsChild": { "type": "byte", @@ -168,11 +204,15 @@ "__struct_id": 8, "Active": { "type": "resref", - "value": "jw_im_can_s_ca" + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] }, "Index": { "type": "dword", - "value": 28 + "value": 1389 }, "IsChild": { "type": "byte", @@ -181,10 +221,71 @@ }, { "__struct_id": 9, + "Active": { + "type": "resref", + "value": "always_false" + }, + "ConditionParams": { + "type": "list", + "value": [] + }, + "Index": { + "type": "dword", + "value": 40 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 10, + "Active": { + "type": "resref", + "value": "always_false" + }, + "ConditionParams": { + "type": "list", + "value": [] + }, + "Index": { + "type": "dword", + "value": 39 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 11, + "Active": { + "type": "resref", + "value": "always_false" + }, + "ConditionParams": { + "type": "list", + "value": [] + }, + "Index": { + "type": "dword", + "value": 38 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 12, "Active": { "type": "resref", "value": "" }, + "ConditionParams": { + "type": "list", + "value": [] + }, "Index": { "type": "dword", "value": 0 @@ -211,13 +312,16 @@ "Text": { "type": "cexolocstring", "value": { - "0": "Craft Skills Menu. Note - if you are going to modify armour or clothing, please ensure you have enough empty space in your inventory to allow you to carry a copy of the armour or weapon if needed. If your connection goes down while crafting, or the server resets, your old weapon or armour will appear in your inventory when you log on.", - "id": 86902 + "0": "Welcome to the Battledale Crafting / Tailoring Menu\n\n[Created by (Genisys / Guile)]" } } }, { "__struct_id": 1, + "ActionParams": { + "type": "list", + "value": [] + }, "Animation": { "type": "dword", "value": 0 @@ -247,6 +351,10 @@ "type": "resref", "value": "" }, + "ConditionParams": { + "type": "list", + "value": [] + }, "Index": { "type": "dword", "value": 17 @@ -262,6 +370,10 @@ "type": "resref", "value": "x0_skctrap_con_1" }, + "ConditionParams": { + "type": "list", + "value": [] + }, "Index": { "type": "dword", "value": 11 @@ -277,6 +389,10 @@ "type": "resref", "value": "x0_skctrap_con_5" }, + "ConditionParams": { + "type": "list", + "value": [] + }, "Index": { "type": "dword", "value": 10 @@ -292,6 +408,10 @@ "type": "resref", "value": "x0_skctrap_con_6" }, + "ConditionParams": { + "type": "list", + "value": [] + }, "Index": { "type": "dword", "value": 9 @@ -307,6 +427,10 @@ "type": "resref", "value": "x0_skctrap_con_7" }, + "ConditionParams": { + "type": "list", + "value": [] + }, "Index": { "type": "dword", "value": 8 @@ -322,6 +446,10 @@ "type": "resref", "value": "x0_skctrap_con_8" }, + "ConditionParams": { + "type": "list", + "value": [] + }, "Index": { "type": "dword", "value": 7 @@ -337,6 +465,10 @@ "type": "resref", "value": "x0_skctrap_con_9" }, + "ConditionParams": { + "type": "list", + "value": [] + }, "Index": { "type": "dword", "value": 6 @@ -352,6 +484,10 @@ "type": "resref", "value": "x0_skctrap_con_a" }, + "ConditionParams": { + "type": "list", + "value": [] + }, "Index": { "type": "dword", "value": 5 @@ -367,6 +503,10 @@ "type": "resref", "value": "x0_skctrap_con_b" }, + "ConditionParams": { + "type": "list", + "value": [] + }, "Index": { "type": "dword", "value": 4 @@ -382,6 +522,10 @@ "type": "resref", "value": "x0_skctrap_con_c" }, + "ConditionParams": { + "type": "list", + "value": [] + }, "Index": { "type": "dword", "value": 3 @@ -397,6 +541,10 @@ "type": "resref", "value": "x0_skctrap_con_d" }, + "ConditionParams": { + "type": "list", + "value": [] + }, "Index": { "type": "dword", "value": 2 @@ -412,6 +560,10 @@ "type": "resref", "value": "" }, + "ConditionParams": { + "type": "list", + "value": [] + }, "Index": { "type": "dword", "value": 1 @@ -444,6 +596,10 @@ }, { "__struct_id": 2, + "ActionParams": { + "type": "list", + "value": [] + }, "Animation": { "type": "dword", "value": 0 @@ -473,6 +629,10 @@ "type": "resref", "value": "" }, + "ConditionParams": { + "type": "list", + "value": [] + }, "Index": { "type": "dword", "value": 16 @@ -488,6 +648,10 @@ "type": "resref", "value": "x0_skctrap_con_2" }, + "ConditionParams": { + "type": "list", + "value": [] + }, "Index": { "type": "dword", "value": 15 @@ -503,6 +667,10 @@ "type": "resref", "value": "x0_skctrap_con_3" }, + "ConditionParams": { + "type": "list", + "value": [] + }, "Index": { "type": "dword", "value": 14 @@ -518,6 +686,10 @@ "type": "resref", "value": "x0_skctrap_con_4" }, + "ConditionParams": { + "type": "list", + "value": [] + }, "Index": { "type": "dword", "value": 13 @@ -533,6 +705,10 @@ "type": "resref", "value": "" }, + "ConditionParams": { + "type": "list", + "value": [] + }, "Index": { "type": "dword", "value": 12 @@ -565,6 +741,10 @@ }, { "__struct_id": 3, + "ActionParams": { + "type": "list", + "value": [] + }, "Animation": { "type": "dword", "value": 0 @@ -594,9 +774,13 @@ "type": "resref", "value": "" }, + "ConditionParams": { + "type": "list", + "value": [] + }, "Index": { "type": "dword", - "value": 27 + "value": 36 }, "IsChild": { "type": "byte", @@ -609,9 +793,13 @@ "type": "resref", "value": "" }, + "ConditionParams": { + "type": "list", + "value": [] + }, "Index": { "type": "dword", - "value": 26 + "value": 34 }, "IsChild": { "type": "byte", @@ -624,9 +812,13 @@ "type": "resref", "value": "" }, + "ConditionParams": { + "type": "list", + "value": [] + }, "Index": { "type": "dword", - "value": 25 + "value": 32 }, "IsChild": { "type": "byte", @@ -639,9 +831,13 @@ "type": "resref", "value": "" }, + "ConditionParams": { + "type": "list", + "value": [] + }, "Index": { "type": "dword", - "value": 24 + "value": 30 }, "IsChild": { "type": "byte", @@ -654,9 +850,13 @@ "type": "resref", "value": "" }, + "ConditionParams": { + "type": "list", + "value": [] + }, "Index": { "type": "dword", - "value": 23 + "value": 28 }, "IsChild": { "type": "byte", @@ -669,9 +869,13 @@ "type": "resref", "value": "" }, + "ConditionParams": { + "type": "list", + "value": [] + }, "Index": { "type": "dword", - "value": 22 + "value": 26 }, "IsChild": { "type": "byte", @@ -684,9 +888,13 @@ "type": "resref", "value": "" }, + "ConditionParams": { + "type": "list", + "value": [] + }, "Index": { "type": "dword", - "value": 21 + "value": 24 }, "IsChild": { "type": "byte", @@ -699,9 +907,13 @@ "type": "resref", "value": "" }, + "ConditionParams": { + "type": "list", + "value": [] + }, "Index": { "type": "dword", - "value": 20 + "value": 22 }, "IsChild": { "type": "byte", @@ -714,9 +926,13 @@ "type": "resref", "value": "" }, + "ConditionParams": { + "type": "list", + "value": [] + }, "Index": { "type": "dword", - "value": 19 + "value": 20 }, "IsChild": { "type": "byte", @@ -729,6 +945,10 @@ "type": "resref", "value": "" }, + "ConditionParams": { + "type": "list", + "value": [] + }, "Index": { "type": "dword", "value": 18 @@ -761,6 +981,424 @@ }, { "__struct_id": 4, + "ActionParams": { + "type": "list", + "value": [] + }, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 0 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] + }, + "Index": { + "type": "dword", + "value": 19 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "id": 76464 + } + } + }, + { + "__struct_id": 5, + "ActionParams": { + "type": "list", + "value": [] + }, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 0 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] + }, + "Index": { + "type": "dword", + "value": 21 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "id": 76465 + } + } + }, + { + "__struct_id": 6, + "ActionParams": { + "type": "list", + "value": [] + }, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 0 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] + }, + "Index": { + "type": "dword", + "value": 23 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "id": 76466 + } + } + }, + { + "__struct_id": 7, + "ActionParams": { + "type": "list", + "value": [] + }, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 0 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] + }, + "Index": { + "type": "dword", + "value": 25 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "id": 76467 + } + } + }, + { + "__struct_id": 8, + "ActionParams": { + "type": "list", + "value": [] + }, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 0 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] + }, + "Index": { + "type": "dword", + "value": 27 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "id": 76468 + } + } + }, + { + "__struct_id": 9, + "ActionParams": { + "type": "list", + "value": [] + }, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 0 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] + }, + "Index": { + "type": "dword", + "value": 29 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "id": 76469 + } + } + }, + { + "__struct_id": 10, + "ActionParams": { + "type": "list", + "value": [] + }, "Animation": { "type": "dword", "value": 0 @@ -781,67 +1419,6 @@ "type": "cexostring", "value": "" }, - "RepliesList": { - "type": "list", - "value": [ - { - "__struct_id": 0, - "Active": { - "type": "resref", - "value": "jw_craft_chckshe" - }, - "Index": { - "type": "dword", - "value": 30 - }, - "IsChild": { - "type": "byte", - "value": 0 - } - } - ] - }, - "Script": { - "type": "resref", - "value": "x2_im_getcostdc" - }, - "Sound": { - "type": "resref", - "value": "" - }, - "Speaker": { - "type": "cexostring", - "value": "" - }, - "Text": { - "type": "cexolocstring", - "value": { - "0": "You can use your craft weapon skill to change the current appearance of your shield. Current Cost: GP\nDC: " - } - } - }, - { - "__struct_id": 5, - "Animation": { - "type": "dword", - "value": 88 - }, - "AnimLoop": { - "type": "byte", - "value": 1 - }, - "Comment": { - "type": "cexostring", - "value": "" - }, - "Delay": { - "type": "dword", - "value": 4294967295 - }, - "Quest": { - "type": "cexostring", - "value": "" - }, "RepliesList": { "type": "list", "value": [ @@ -851,50 +1428,9 @@ "type": "resref", "value": "" }, - "Index": { - "type": "dword", - "value": 34 - }, - "IsChild": { - "type": "byte", - "value": 0 - } - }, - { - "__struct_id": 1, - "Active": { - "type": "resref", - "value": "" - }, - "Index": { - "type": "dword", - "value": 33 - }, - "IsChild": { - "type": "byte", - "value": 0 - } - }, - { - "__struct_id": 2, - "Active": { - "type": "resref", - "value": "" - }, - "Index": { - "type": "dword", - "value": 32 - }, - "IsChild": { - "type": "byte", - "value": 0 - } - }, - { - "__struct_id": 3, - "Active": { - "type": "resref", - "value": "" + "ConditionParams": { + "type": "list", + "value": [] }, "Index": { "type": "dword", @@ -904,44 +1440,6 @@ "type": "byte", "value": 0 } - }, - { - "__struct_id": 4, - "Active": { - "type": "resref", - "value": "x2_im_getchanged" - }, - "Index": { - "type": "dword", - "value": 57 - }, - "IsChild": { - "type": "byte", - "value": 1 - }, - "LinkComment": { - "type": "cexostring", - "value": "" - } - }, - { - "__struct_id": 5, - "Active": { - "type": "resref", - "value": "" - }, - "Index": { - "type": "dword", - "value": 67 - }, - "IsChild": { - "type": "byte", - "value": 1 - }, - "LinkComment": { - "type": "cexostring", - "value": "" - } } ] }, @@ -960,15 +1458,19 @@ "Text": { "type": "cexolocstring", "value": { - "id": 86915 + "id": 76470 } } }, { - "__struct_id": 6, + "__struct_id": 11, + "ActionParams": { + "type": "list", + "value": [] + }, "Animation": { "type": "dword", - "value": 88 + "value": 0 }, "AnimLoop": { "type": "byte", @@ -993,23 +1495,150 @@ "__struct_id": 0, "Active": { "type": "resref", - "value": "x2_im_can_cw" + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] }, "Index": { "type": "dword", - "value": 38 + "value": 33 }, "IsChild": { "type": "byte", "value": 0 } - }, + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "id": 76471 + } + } + }, + { + "__struct_id": 12, + "ActionParams": { + "type": "list", + "value": [] + }, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ { - "__struct_id": 1, + "__struct_id": 0, "Active": { "type": "resref", "value": "" }, + "ConditionParams": { + "type": "list", + "value": [] + }, + "Index": { + "type": "dword", + "value": 35 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "id": 76472 + } + } + }, + { + "__struct_id": 13, + "ActionParams": { + "type": "list", + "value": [] + }, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] + }, "Index": { "type": "dword", "value": 37 @@ -1036,15 +1665,19 @@ "Text": { "type": "cexolocstring", "value": { - "id": 86903 + "id": 76473 } } }, { - "__struct_id": 7, + "__struct_id": 14, + "ActionParams": { + "type": "list", + "value": [] + }, "Animation": { "type": "dword", - "value": 88 + "value": 0 }, "AnimLoop": { "type": "byte", @@ -1071,9 +1704,13 @@ "type": "resref", "value": "" }, + "ConditionParams": { + "type": "list", + "value": [] + }, "Index": { "type": "dword", - "value": 45 + "value": 1340 }, "IsChild": { "type": "byte", @@ -1084,11 +1721,15 @@ "__struct_id": 1, "Active": { "type": "resref", - "value": "" + "value": "has_5k_xp" + }, + "ConditionParams": { + "type": "list", + "value": [] }, "Index": { "type": "dword", - "value": 44 + "value": 1334 }, "IsChild": { "type": "byte", @@ -1099,11 +1740,15 @@ "__struct_id": 2, "Active": { "type": "resref", - "value": "" + "value": "has_xp" + }, + "ConditionParams": { + "type": "list", + "value": [] }, "Index": { "type": "dword", - "value": 43 + "value": 1324 }, "IsChild": { "type": "byte", @@ -1112,188 +1757,13 @@ }, { "__struct_id": 3, - "Active": { - "type": "resref", - "value": "x2_im_getchanged" - }, - "Index": { - "type": "dword", - "value": 39 - }, - "IsChild": { - "type": "byte", - "value": 0 - } - }, - { - "__struct_id": 4, "Active": { "type": "resref", "value": "" }, - "Index": { - "type": "dword", - "value": 37 - }, - "IsChild": { - "type": "byte", - "value": 1 - }, - "LinkComment": { - "type": "cexostring", - "value": "" - } - } - ] - }, - "Script": { - "type": "resref", - "value": "" - }, - "Sound": { - "type": "resref", - "value": "" - }, - "Speaker": { - "type": "cexostring", - "value": "" - }, - "Text": { - "type": "cexolocstring", - "value": { - "id": 86904 - } - } - }, - { - "__struct_id": 8, - "Animation": { - "type": "dword", - "value": 88 - }, - "AnimLoop": { - "type": "byte", - "value": 1 - }, - "Comment": { - "type": "cexostring", - "value": "" - }, - "Delay": { - "type": "dword", - "value": 4294967295 - }, - "Quest": { - "type": "cexostring", - "value": "" - }, - "RepliesList": { - "type": "list", - "value": [ - { - "__struct_id": 0, - "Active": { - "type": "resref", - "value": "x2_im_can_cw" - }, - "Index": { - "type": "dword", - "value": 38 - }, - "IsChild": { - "type": "byte", - "value": 1 - }, - "LinkComment": { - "type": "cexostring", - "value": "" - } - }, - { - "__struct_id": 1, - "Active": { - "type": "resref", - "value": "" - }, - "Index": { - "type": "dword", - "value": 37 - }, - "IsChild": { - "type": "byte", - "value": 1 - }, - "LinkComment": { - "type": "cexostring", - "value": "" - } - } - ] - }, - "Script": { - "type": "resref", - "value": "" - }, - "Sound": { - "type": "resref", - "value": "" - }, - "Speaker": { - "type": "cexostring", - "value": "" - }, - "Text": { - "type": "cexolocstring", - "value": { - "id": 86905 - } - } - }, - { - "__struct_id": 9, - "Animation": { - "type": "dword", - "value": 88 - }, - "AnimLoop": { - "type": "byte", - "value": 1 - }, - "Comment": { - "type": "cexostring", - "value": "" - }, - "Delay": { - "type": "dword", - "value": 4294967295 - }, - "Quest": { - "type": "cexostring", - "value": "" - }, - "RepliesList": { - "type": "list", - "value": [ - { - "__struct_id": 0, - "Active": { - "type": "resref", - "value": "" - }, - "Index": { - "type": "dword", - "value": 42 - }, - "IsChild": { - "type": "byte", - "value": 0 - } - }, - { - "__struct_id": 1, - "Active": { - "type": "resref", - "value": "" + "ConditionParams": { + "type": "list", + "value": [] }, "Index": { "type": "dword", @@ -1303,21 +1773,6 @@ "type": "byte", "value": 0 } - }, - { - "__struct_id": 2, - "Active": { - "type": "resref", - "value": "" - }, - "Index": { - "type": "dword", - "value": 40 - }, - "IsChild": { - "type": "byte", - "value": 0 - } } ] }, @@ -1327,7 +1782,7 @@ }, "Sound": { "type": "resref", - "value": "" + "value": "vs_nx2duerm_hi" }, "Speaker": { "type": "cexostring", @@ -1336,532 +1791,17 @@ "Text": { "type": "cexolocstring", "value": { - "id": 86906 - } - } - }, - { - "__struct_id": 10, - "Animation": { - "type": "dword", - "value": 88 - }, - "AnimLoop": { - "type": "byte", - "value": 1 - }, - "Comment": { - "type": "cexostring", - "value": "" - }, - "Delay": { - "type": "dword", - "value": 4294967295 - }, - "Quest": { - "type": "cexostring", - "value": "" - }, - "RepliesList": { - "type": "list", - "value": [ - { - "__struct_id": 0, - "Active": { - "type": "resref", - "value": "" - }, - "Index": { - "type": "dword", - "value": 50 - }, - "IsChild": { - "type": "byte", - "value": 0 - } - }, - { - "__struct_id": 1, - "Active": { - "type": "resref", - "value": "" - }, - "Index": { - "type": "dword", - "value": 49 - }, - "IsChild": { - "type": "byte", - "value": 0 - } - }, - { - "__struct_id": 2, - "Active": { - "type": "resref", - "value": "" - }, - "Index": { - "type": "dword", - "value": 48 - }, - "IsChild": { - "type": "byte", - "value": 0 - } - }, - { - "__struct_id": 3, - "Active": { - "type": "resref", - "value": "" - }, - "Index": { - "type": "dword", - "value": 47 - }, - "IsChild": { - "type": "byte", - "value": 0 - } - }, - { - "__struct_id": 4, - "Active": { - "type": "resref", - "value": "" - }, - "Index": { - "type": "dword", - "value": 46 - }, - "IsChild": { - "type": "byte", - "value": 0 - } - } - ] - }, - "Script": { - "type": "resref", - "value": "" - }, - "Sound": { - "type": "resref", - "value": "" - }, - "Speaker": { - "type": "cexostring", - "value": "" - }, - "Text": { - "type": "cexolocstring", - "value": { - "id": 86907 - } - } - }, - { - "__struct_id": 11, - "Animation": { - "type": "dword", - "value": 0 - }, - "AnimLoop": { - "type": "byte", - "value": 1 - }, - "Comment": { - "type": "cexostring", - "value": "" - }, - "Delay": { - "type": "dword", - "value": 4294967295 - }, - "Quest": { - "type": "cexostring", - "value": "" - }, - "RepliesList": { - "type": "list", - "value": [ - { - "__struct_id": 0, - "Active": { - "type": "resref", - "value": "jw_craft_chckhel" - }, - "Index": { - "type": "dword", - "value": 53 - }, - "IsChild": { - "type": "byte", - "value": 0 - } - } - ] - }, - "Script": { - "type": "resref", - "value": "x2_im_getcostdc" - }, - "Sound": { - "type": "resref", - "value": "" - }, - "Speaker": { - "type": "cexostring", - "value": "" - }, - "Text": { - "type": "cexolocstring", - "value": { - "0": "You can use your craft armor skill to change the current appearance of your helmet. Current Cost: GP\nDC: " - } - } - }, - { - "__struct_id": 12, - "Animation": { - "type": "dword", - "value": 88 - }, - "AnimLoop": { - "type": "byte", - "value": 1 - }, - "Comment": { - "type": "cexostring", - "value": "" - }, - "Delay": { - "type": "dword", - "value": 4294967295 - }, - "Quest": { - "type": "cexostring", - "value": "" - }, - "RepliesList": { - "type": "list", - "value": [ - { - "__struct_id": 0, - "Active": { - "type": "resref", - "value": "" - }, - "Index": { - "type": "dword", - "value": 55 - }, - "IsChild": { - "type": "byte", - "value": 0 - } - }, - { - "__struct_id": 1, - "Active": { - "type": "resref", - "value": "" - }, - "Index": { - "type": "dword", - "value": 54 - }, - "IsChild": { - "type": "byte", - "value": 0 - } - }, - { - "__struct_id": 2, - "Active": { - "type": "resref", - "value": "x2_im_getchanged" - }, - "Index": { - "type": "dword", - "value": 57 - }, - "IsChild": { - "type": "byte", - "value": 1 - }, - "LinkComment": { - "type": "cexostring", - "value": "" - } - }, - { - "__struct_id": 3, - "Active": { - "type": "resref", - "value": "" - }, - "Index": { - "type": "dword", - "value": 67 - }, - "IsChild": { - "type": "byte", - "value": 1 - }, - "LinkComment": { - "type": "cexostring", - "value": "" - } - } - ] - }, - "Script": { - "type": "resref", - "value": "" - }, - "Sound": { - "type": "resref", - "value": "" - }, - "Speaker": { - "type": "cexostring", - "value": "" - }, - "Text": { - "type": "cexolocstring", - "value": { - "id": 86915 - } - } - }, - { - "__struct_id": 13, - "Animation": { - "type": "dword", - "value": 88 - }, - "AnimLoop": { - "type": "byte", - "value": 1 - }, - "Comment": { - "type": "cexostring", - "value": "" - }, - "Delay": { - "type": "dword", - "value": 4294967295 - }, - "Quest": { - "type": "cexostring", - "value": "" - }, - "RepliesList": { - "type": "list", - "value": [ - { - "__struct_id": 0, - "Active": { - "type": "resref", - "value": "" - }, - "Index": { - "type": "dword", - "value": 61 - }, - "IsChild": { - "type": "byte", - "value": 0 - } - }, - { - "__struct_id": 1, - "Active": { - "type": "resref", - "value": "" - }, - "Index": { - "type": "dword", - "value": 60 - }, - "IsChild": { - "type": "byte", - "value": 0 - } - }, - { - "__struct_id": 2, - "Active": { - "type": "resref", - "value": "" - }, - "Index": { - "type": "dword", - "value": 59 - }, - "IsChild": { - "type": "byte", - "value": 0 - } - }, - { - "__struct_id": 3, - "Active": { - "type": "resref", - "value": "x2_im_hasrobe" - }, - "Index": { - "type": "dword", - "value": 58 - }, - "IsChild": { - "type": "byte", - "value": 0 - } - }, - { - "__struct_id": 4, - "Active": { - "type": "resref", - "value": "x2_im_getchanged" - }, - "Index": { - "type": "dword", - "value": 57 - }, - "IsChild": { - "type": "byte", - "value": 0 - } - }, - { - "__struct_id": 5, - "Active": { - "type": "resref", - "value": "" - }, - "Index": { - "type": "dword", - "value": 67 - }, - "IsChild": { - "type": "byte", - "value": 1 - }, - "LinkComment": { - "type": "cexostring", - "value": "" - } - } - ] - }, - "Script": { - "type": "resref", - "value": "" - }, - "Sound": { - "type": "resref", - "value": "" - }, - "Speaker": { - "type": "cexostring", - "value": "" - }, - "Text": { - "type": "cexolocstring", - "value": { - "id": 86908 - } - } - }, - { - "__struct_id": 14, - "Animation": { - "type": "dword", - "value": 0 - }, - "AnimLoop": { - "type": "byte", - "value": 1 - }, - "Comment": { - "type": "cexostring", - "value": "" - }, - "Delay": { - "type": "dword", - "value": 4294967295 - }, - "Quest": { - "type": "cexostring", - "value": "" - }, - "RepliesList": { - "type": "list", - "value": [ - { - "__struct_id": 0, - "Active": { - "type": "resref", - "value": "" - }, - "Index": { - "type": "dword", - "value": 63 - }, - "IsChild": { - "type": "byte", - "value": 1 - }, - "LinkComment": { - "type": "cexostring", - "value": "" - } - }, - { - "__struct_id": 1, - "Active": { - "type": "resref", - "value": "" - }, - "Index": { - "type": "dword", - "value": 62 - }, - "IsChild": { - "type": "byte", - "value": 1 - }, - "LinkComment": { - "type": "cexostring", - "value": "" - } - } - ] - }, - "Script": { - "type": "resref", - "value": "" - }, - "Sound": { - "type": "resref", - "value": "" - }, - "Speaker": { - "type": "cexostring", - "value": "" - }, - "Text": { - "type": "cexolocstring", - "value": { - "0": "Remove the robe now?" + "0": "What can I assist you with mortal?", + "id": 85831 } } }, { "__struct_id": 15, + "ActionParams": { + "type": "list", + "value": [] + }, "Animation": { "type": "dword", "value": 0 @@ -1891,74 +1831,13 @@ "type": "resref", "value": "" }, - "Index": { - "type": "dword", - "value": 67 - }, - "IsChild": { - "type": "byte", - "value": 1 - }, - "LinkComment": { - "type": "cexostring", - "value": "" - } - } - ] - }, - "Script": { - "type": "resref", - "value": "" - }, - "Sound": { - "type": "resref", - "value": "" - }, - "Speaker": { - "type": "cexostring", - "value": "" - }, - "Text": { - "type": "cexolocstring", - "value": { - "id": 86911 - } - } - }, - { - "__struct_id": 16, - "Animation": { - "type": "dword", - "value": 0 - }, - "AnimLoop": { - "type": "byte", - "value": 1 - }, - "Comment": { - "type": "cexostring", - "value": "" - }, - "Delay": { - "type": "dword", - "value": 4294967295 - }, - "Quest": { - "type": "cexostring", - "value": "" - }, - "RepliesList": { - "type": "list", - "value": [ - { - "__struct_id": 0, - "Active": { - "type": "resref", - "value": "" + "ConditionParams": { + "type": "list", + "value": [] }, "Index": { "type": "dword", - "value": 63 + "value": 1323 }, "IsChild": { "type": "byte", @@ -1969,225 +1848,15 @@ "__struct_id": 1, "Active": { "type": "resref", - "value": "" + "value": "isaspellcaster" + }, + "ConditionParams": { + "type": "list", + "value": [] }, "Index": { "type": "dword", - "value": 62 - }, - "IsChild": { - "type": "byte", - "value": 0 - } - } - ] - }, - "Script": { - "type": "resref", - "value": "" - }, - "Sound": { - "type": "resref", - "value": "" - }, - "Speaker": { - "type": "cexostring", - "value": "" - }, - "Text": { - "type": "cexolocstring", - "value": { - "0": "It will cost you GP to add a robe to this clothing, DC: ", - "id": 86912 - } - } - }, - { - "__struct_id": 17, - "Animation": { - "type": "dword", - "value": 0 - }, - "AnimLoop": { - "type": "byte", - "value": 1 - }, - "Comment": { - "type": "cexostring", - "value": "" - }, - "Delay": { - "type": "dword", - "value": 4294967295 - }, - "Quest": { - "type": "cexostring", - "value": "" - }, - "RepliesList": { - "type": "list", - "value": [ - { - "__struct_id": 0, - "Active": { - "type": "resref", - "value": "" - }, - "Index": { - "type": "dword", - "value": 64 - }, - "IsChild": { - "type": "byte", - "value": 0 - } - } - ] - }, - "Script": { - "type": "resref", - "value": "" - }, - "Sound": { - "type": "resref", - "value": "" - }, - "Speaker": { - "type": "cexostring", - "value": "" - }, - "Text": { - "type": "cexolocstring", - "value": { - "0": "You need a sewing kit to do that." - } - } - }, - { - "__struct_id": 18, - "Animation": { - "type": "dword", - "value": 88 - }, - "AnimLoop": { - "type": "byte", - "value": 1 - }, - "Comment": { - "type": "cexostring", - "value": "" - }, - "Delay": { - "type": "dword", - "value": 4294967295 - }, - "Quest": { - "type": "cexostring", - "value": "" - }, - "RepliesList": { - "type": "list", - "value": [ - { - "__struct_id": 0, - "Active": { - "type": "resref", - "value": "x2_im_can_ca" - }, - "Index": { - "type": "dword", - "value": 68 - }, - "IsChild": { - "type": "byte", - "value": 0 - } - }, - { - "__struct_id": 1, - "Active": { - "type": "resref", - "value": "" - }, - "Index": { - "type": "dword", - "value": 67 - }, - "IsChild": { - "type": "byte", - "value": 0 - } - } - ] - }, - "Script": { - "type": "resref", - "value": "" - }, - "Sound": { - "type": "resref", - "value": "" - }, - "Speaker": { - "type": "cexostring", - "value": "" - }, - "Text": { - "type": "cexolocstring", - "value": { - "id": 86909 - } - } - }, - { - "__struct_id": 19, - "Animation": { - "type": "dword", - "value": 88 - }, - "AnimLoop": { - "type": "byte", - "value": 1 - }, - "Comment": { - "type": "cexostring", - "value": "" - }, - "Delay": { - "type": "dword", - "value": 4294967295 - }, - "Quest": { - "type": "cexostring", - "value": "" - }, - "RepliesList": { - "type": "list", - "value": [ - { - "__struct_id": 0, - "Active": { - "type": "resref", - "value": "" - }, - "Index": { - "type": "dword", - "value": 94 - }, - "IsChild": { - "type": "byte", - "value": 0 - } - }, - { - "__struct_id": 1, - "Active": { - "type": "resref", - "value": "" - }, - "Index": { - "type": "dword", - "value": 84 + "value": 1322 }, "IsChild": { "type": "byte", @@ -2198,11 +1867,15 @@ "__struct_id": 2, "Active": { "type": "resref", - "value": "x2_im_nothasrobe" + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] }, "Index": { "type": "dword", - "value": 83 + "value": 1244 }, "IsChild": { "type": "byte", @@ -2213,11 +1886,15 @@ "__struct_id": 3, "Active": { "type": "resref", - "value": "x2_im_nothasrobe" + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] }, "Index": { "type": "dword", - "value": 82 + "value": 1222 }, "IsChild": { "type": "byte", @@ -2228,11 +1905,15 @@ "__struct_id": 4, "Active": { "type": "resref", - "value": "x2_im_nothasrobe" + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] }, "Index": { "type": "dword", - "value": 81 + "value": 1216 }, "IsChild": { "type": "byte", @@ -2243,11 +1924,15 @@ "__struct_id": 5, "Active": { "type": "resref", - "value": "x2_im_nothasrobe" + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] }, "Index": { "type": "dword", - "value": 73 + "value": 604 }, "IsChild": { "type": "byte", @@ -2258,11 +1943,15 @@ "__struct_id": 6, "Active": { "type": "resref", - "value": "x2_im_getchanged" + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] }, "Index": { "type": "dword", - "value": 69 + "value": 142 }, "IsChild": { "type": "byte", @@ -2275,184 +1964,9 @@ "type": "resref", "value": "" }, - "Index": { - "type": "dword", - "value": 67 - }, - "IsChild": { - "type": "byte", - "value": 1 - }, - "LinkComment": { - "type": "cexostring", - "value": "" - } - } - ] - }, - "Script": { - "type": "resref", - "value": "" - }, - "Sound": { - "type": "resref", - "value": "" - }, - "Speaker": { - "type": "cexostring", - "value": "" - }, - "Text": { - "type": "cexolocstring", - "value": { - "id": 86910 - } - } - }, - { - "__struct_id": 20, - "Animation": { - "type": "dword", - "value": 0 - }, - "AnimLoop": { - "type": "byte", - "value": 1 - }, - "Comment": { - "type": "cexostring", - "value": "" - }, - "Delay": { - "type": "dword", - "value": 4294967295 - }, - "Quest": { - "type": "cexostring", - "value": "" - }, - "RepliesList": { - "type": "list", - "value": [ - { - "__struct_id": 0, - "Active": { - "type": "resref", - "value": "x2_im_can_ca" - }, - "Index": { - "type": "dword", - "value": 68 - }, - "IsChild": { - "type": "byte", - "value": 1 - }, - "LinkComment": { - "type": "cexostring", - "value": "" - } - }, - { - "__struct_id": 1, - "Active": { - "type": "resref", - "value": "" - }, - "Index": { - "type": "dword", - "value": 67 - }, - "IsChild": { - "type": "byte", - "value": 1 - }, - "LinkComment": { - "type": "cexostring", - "value": "" - } - } - ] - }, - "Script": { - "type": "resref", - "value": "" - }, - "Sound": { - "type": "resref", - "value": "" - }, - "Speaker": { - "type": "cexostring", - "value": "" - }, - "Text": { - "type": "cexolocstring", - "value": { - "id": 86911 - } - } - }, - { - "__struct_id": 21, - "Animation": { - "type": "dword", - "value": 0 - }, - "AnimLoop": { - "type": "byte", - "value": 1 - }, - "Comment": { - "type": "cexostring", - "value": "" - }, - "Delay": { - "type": "dword", - "value": 4294967295 - }, - "Quest": { - "type": "cexostring", - "value": "" - }, - "RepliesList": { - "type": "list", - "value": [ - { - "__struct_id": 0, - "Active": { - "type": "resref", - "value": "" - }, - "Index": { - "type": "dword", - "value": 72 - }, - "IsChild": { - "type": "byte", - "value": 0 - } - }, - { - "__struct_id": 1, - "Active": { - "type": "resref", - "value": "" - }, - "Index": { - "type": "dword", - "value": 71 - }, - "IsChild": { - "type": "byte", - "value": 0 - } - }, - { - "__struct_id": 2, - "Active": { - "type": "resref", - "value": "" + "ConditionParams": { + "type": "list", + "value": [] }, "Index": { "type": "dword", @@ -2462,6 +1976,86 @@ "type": "byte", "value": 0 } + }, + { + "__struct_id": 8, + "Active": { + "type": "resref", + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] + }, + "Index": { + "type": "dword", + "value": 44 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 9, + "Active": { + "type": "resref", + "value": "always_false" + }, + "ConditionParams": { + "type": "list", + "value": [] + }, + "Index": { + "type": "dword", + "value": 40 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 10, + "Active": { + "type": "resref", + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] + }, + "Index": { + "type": "dword", + "value": 43 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 11, + "Active": { + "type": "resref", + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] + }, + "Index": { + "type": "dword", + "value": 42 + }, + "IsChild": { + "type": "byte", + "value": 0 + } } ] }, @@ -2471,7 +2065,7 @@ }, "Sound": { "type": "resref", - "value": "" + "value": "gui_level_up" }, "Speaker": { "type": "cexostring", @@ -2480,12 +2074,16 @@ "Text": { "type": "cexolocstring", "value": { - "id": 86912 + "0": "Welcome to the Underworld 2 Menu\nDesigned by: Genisys (Guile)\n\nWhat would you like to do?" } } }, { - "__struct_id": 22, + "__struct_id": 16, + "ActionParams": { + "type": "list", + "value": [] + }, "Animation": { "type": "dword", "value": 0 @@ -2515,9 +2113,13 @@ "type": "resref", "value": "" }, + "ConditionParams": { + "type": "list", + "value": [] + }, "Index": { "type": "dword", - "value": 80 + "value": 69 }, "IsChild": { "type": "byte", @@ -2530,9 +2132,13 @@ "type": "resref", "value": "" }, + "ConditionParams": { + "type": "list", + "value": [] + }, "Index": { "type": "dword", - "value": 79 + "value": 68 }, "IsChild": { "type": "byte", @@ -2545,9 +2151,13 @@ "type": "resref", "value": "" }, + "ConditionParams": { + "type": "list", + "value": [] + }, "Index": { "type": "dword", - "value": 78 + "value": 67 }, "IsChild": { "type": "byte", @@ -2560,9 +2170,13 @@ "type": "resref", "value": "" }, + "ConditionParams": { + "type": "list", + "value": [] + }, "Index": { "type": "dword", - "value": 77 + "value": 66 }, "IsChild": { "type": "byte", @@ -2575,9 +2189,13 @@ "type": "resref", "value": "" }, + "ConditionParams": { + "type": "list", + "value": [] + }, "Index": { "type": "dword", - "value": 76 + "value": 65 }, "IsChild": { "type": "byte", @@ -2590,9 +2208,13 @@ "type": "resref", "value": "" }, + "ConditionParams": { + "type": "list", + "value": [] + }, "Index": { "type": "dword", - "value": 75 + "value": 64 }, "IsChild": { "type": "byte", @@ -2605,6 +2227,787 @@ "type": "resref", "value": "" }, + "ConditionParams": { + "type": "list", + "value": [] + }, + "Index": { + "type": "dword", + "value": 63 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 7, + "Active": { + "type": "resref", + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] + }, + "Index": { + "type": "dword", + "value": 62 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 8, + "Active": { + "type": "resref", + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] + }, + "Index": { + "type": "dword", + "value": 61 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 9, + "Active": { + "type": "resref", + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] + }, + "Index": { + "type": "dword", + "value": 60 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 10, + "Active": { + "type": "resref", + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] + }, + "Index": { + "type": "dword", + "value": 59 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 11, + "Active": { + "type": "resref", + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] + }, + "Index": { + "type": "dword", + "value": 58 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 12, + "Active": { + "type": "resref", + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] + }, + "Index": { + "type": "dword", + "value": 46 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 13, + "Active": { + "type": "resref", + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] + }, + "Index": { + "type": "dword", + "value": 45 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Select a color your text will appear as.\n(Provided your not shouting)" + } + } + }, + { + "__struct_id": 17, + "ActionParams": { + "type": "list", + "value": [] + }, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] + }, + "Index": { + "type": "dword", + "value": 57 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] + }, + "Index": { + "type": "dword", + "value": 56 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 2, + "Active": { + "type": "resref", + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] + }, + "Index": { + "type": "dword", + "value": 55 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 3, + "Active": { + "type": "resref", + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] + }, + "Index": { + "type": "dword", + "value": 54 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 4, + "Active": { + "type": "resref", + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] + }, + "Index": { + "type": "dword", + "value": 53 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 5, + "Active": { + "type": "resref", + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] + }, + "Index": { + "type": "dword", + "value": 52 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 6, + "Active": { + "type": "resref", + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] + }, + "Index": { + "type": "dword", + "value": 51 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 7, + "Active": { + "type": "resref", + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] + }, + "Index": { + "type": "dword", + "value": 50 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 8, + "Active": { + "type": "resref", + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] + }, + "Index": { + "type": "dword", + "value": 49 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 9, + "Active": { + "type": "resref", + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] + }, + "Index": { + "type": "dword", + "value": 48 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 10, + "Active": { + "type": "resref", + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] + }, + "Index": { + "type": "dword", + "value": 47 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Which color?" + } + } + }, + { + "__struct_id": 18, + "ActionParams": { + "type": "list", + "value": [] + }, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] + }, + "Index": { + "type": "dword", + "value": 137 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] + }, + "Index": { + "type": "dword", + "value": 134 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 2, + "Active": { + "type": "resref", + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] + }, + "Index": { + "type": "dword", + "value": 131 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 3, + "Active": { + "type": "resref", + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] + }, + "Index": { + "type": "dword", + "value": 126 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 4, + "Active": { + "type": "resref", + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] + }, + "Index": { + "type": "dword", + "value": 123 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 5, + "Active": { + "type": "resref", + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] + }, + "Index": { + "type": "dword", + "value": 117 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 6, + "Active": { + "type": "resref", + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] + }, + "Index": { + "type": "dword", + "value": 112 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 7, + "Active": { + "type": "resref", + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] + }, + "Index": { + "type": "dword", + "value": 106 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 8, + "Active": { + "type": "resref", + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] + }, + "Index": { + "type": "dword", + "value": 87 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 9, + "Active": { + "type": "resref", + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] + }, + "Index": { + "type": "dword", + "value": 73 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 10, + "Active": { + "type": "resref", + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] + }, + "Index": { + "type": "dword", + "value": 72 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 11, + "Active": { + "type": "resref", + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] + }, + "Index": { + "type": "dword", + "value": 71 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "vs_nquintm_vict" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Choose what you would like to modify:" + } + } + }, + { + "__struct_id": 19, + "ActionParams": { + "type": "list", + "value": [] + }, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] + }, + "Index": { + "type": "dword", + "value": 81 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] + }, + "Index": { + "type": "dword", + "value": 75 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 2, + "Active": { + "type": "resref", + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] + }, "Index": { "type": "dword", "value": 74 @@ -2631,12 +3034,16 @@ "Text": { "type": "cexolocstring", "value": { - "id": 86913 + "0": "Welcome to the VFX Wand.\n[Created By Genisys / Guile]" } } }, { - "__struct_id": 23, + "__struct_id": 20, + "ActionParams": { + "type": "list", + "value": [] + }, "Animation": { "type": "dword", "value": 0 @@ -2666,9 +3073,13 @@ "type": "resref", "value": "" }, + "ConditionParams": { + "type": "list", + "value": [] + }, "Index": { "type": "dword", - "value": 93 + "value": 80 }, "IsChild": { "type": "byte", @@ -2681,9 +3092,13 @@ "type": "resref", "value": "" }, + "ConditionParams": { + "type": "list", + "value": [] + }, "Index": { "type": "dword", - "value": 92 + "value": 79 }, "IsChild": { "type": "byte", @@ -2696,9 +3111,13 @@ "type": "resref", "value": "" }, + "ConditionParams": { + "type": "list", + "value": [] + }, "Index": { "type": "dword", - "value": 91 + "value": 78 }, "IsChild": { "type": "byte", @@ -2711,9 +3130,13 @@ "type": "resref", "value": "" }, + "ConditionParams": { + "type": "list", + "value": [] + }, "Index": { "type": "dword", - "value": 90 + "value": 77 }, "IsChild": { "type": "byte", @@ -2726,69 +3149,13 @@ "type": "resref", "value": "" }, - "Index": { - "type": "dword", - "value": 89 - }, - "IsChild": { - "type": "byte", - "value": 0 - } - }, - { - "__struct_id": 5, - "Active": { - "type": "resref", - "value": "" + "ConditionParams": { + "type": "list", + "value": [] }, "Index": { "type": "dword", - "value": 88 - }, - "IsChild": { - "type": "byte", - "value": 0 - } - }, - { - "__struct_id": 6, - "Active": { - "type": "resref", - "value": "" - }, - "Index": { - "type": "dword", - "value": 87 - }, - "IsChild": { - "type": "byte", - "value": 0 - } - }, - { - "__struct_id": 7, - "Active": { - "type": "resref", - "value": "" - }, - "Index": { - "type": "dword", - "value": 86 - }, - "IsChild": { - "type": "byte", - "value": 0 - } - }, - { - "__struct_id": 8, - "Active": { - "type": "resref", - "value": "" - }, - "Index": { - "type": "dword", - "value": 85 + "value": 76 }, "IsChild": { "type": "byte", @@ -2812,15 +3179,19 @@ "Text": { "type": "cexolocstring", "value": { - "id": 86914 + "0": "Choose an Option." } } }, { - "__struct_id": 24, + "__struct_id": 21, + "ActionParams": { + "type": "list", + "value": [] + }, "Animation": { "type": "dword", - "value": 88 + "value": 0 }, "AnimLoop": { "type": "byte", @@ -2847,6 +3218,476 @@ "type": "resref", "value": "" }, + "ConditionParams": { + "type": "list", + "value": [] + }, + "Index": { + "type": "dword", + "value": 86 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] + }, + "Index": { + "type": "dword", + "value": 85 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 2, + "Active": { + "type": "resref", + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] + }, + "Index": { + "type": "dword", + "value": 84 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 3, + "Active": { + "type": "resref", + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] + }, + "Index": { + "type": "dword", + "value": 83 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 4, + "Active": { + "type": "resref", + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] + }, + "Index": { + "type": "dword", + "value": 82 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Choose an Option." + } + } + }, + { + "__struct_id": 22, + "ActionParams": { + "type": "list", + "value": [] + }, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] + }, + "Index": { + "type": "dword", + "value": 102 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] + }, + "Index": { + "type": "dword", + "value": 98 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 2, + "Active": { + "type": "resref", + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] + }, + "Index": { + "type": "dword", + "value": 89 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 3, + "Active": { + "type": "resref", + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] + }, + "Index": { + "type": "dword", + "value": 88 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Which would you like to change?" + } + } + }, + { + "__struct_id": 23, + "ActionParams": { + "type": "list", + "value": [] + }, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] + }, + "Index": { + "type": "dword", + "value": 94 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] + }, + "Index": { + "type": "dword", + "value": 90 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Which Tatoo?" + } + } + }, + { + "__struct_id": 24, + "ActionParams": { + "type": "list", + "value": [] + }, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] + }, + "Index": { + "type": "dword", + "value": 93 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] + }, + "Index": { + "type": "dword", + "value": 92 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 2, + "Active": { + "type": "resref", + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] + }, + "Index": { + "type": "dword", + "value": 91 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Select An Option." + } + } + }, + { + "__struct_id": 25, + "ActionParams": { + "type": "list", + "value": [] + }, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] + }, "Index": { "type": "dword", "value": 97 @@ -2862,6 +3703,10 @@ "type": "resref", "value": "" }, + "ConditionParams": { + "type": "list", + "value": [] + }, "Index": { "type": "dword", "value": 96 @@ -2877,6 +3722,10 @@ "type": "resref", "value": "" }, + "ConditionParams": { + "type": "list", + "value": [] + }, "Index": { "type": "dword", "value": 95 @@ -2903,73 +3752,16 @@ "Text": { "type": "cexolocstring", "value": { - "id": 86915 - } - } - }, - { - "__struct_id": 25, - "Animation": { - "type": "dword", - "value": 0 - }, - "AnimLoop": { - "type": "byte", - "value": 1 - }, - "Comment": { - "type": "cexostring", - "value": "" - }, - "Delay": { - "type": "dword", - "value": 4294967295 - }, - "Quest": { - "type": "cexostring", - "value": "" - }, - "RepliesList": { - "type": "list", - "value": [ - { - "__struct_id": 0, - "Active": { - "type": "resref", - "value": "" - }, - "Index": { - "type": "dword", - "value": 98 - }, - "IsChild": { - "type": "byte", - "value": 0 - } - } - ] - }, - "Script": { - "type": "resref", - "value": "" - }, - "Sound": { - "type": "resref", - "value": "" - }, - "Speaker": { - "type": "cexostring", - "value": "" - }, - "Text": { - "type": "cexolocstring", - "value": { - "0": "Zhentarim armour cannot be modified - put something else on and try again." + "0": "Select An Option." } } }, { "__struct_id": 26, + "ActionParams": { + "type": "list", + "value": [] + }, "Animation": { "type": "dword", "value": 0 @@ -2999,6 +3791,48 @@ "type": "resref", "value": "" }, + "ConditionParams": { + "type": "list", + "value": [] + }, + "Index": { + "type": "dword", + "value": 101 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] + }, + "Index": { + "type": "dword", + "value": 100 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 2, + "Active": { + "type": "resref", + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] + }, "Index": { "type": "dword", "value": 99 @@ -3025,12 +3859,299722 @@ "Text": { "type": "cexolocstring", "value": { - "0": "You must go to the smithy's workshop to do this." + "0": "Select An Option." } } }, { "__struct_id": 27, + "ActionParams": { + "type": "list", + "value": [] + }, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] + }, + "Index": { + "type": "dword", + "value": 105 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] + }, + "Index": { + "type": "dword", + "value": 104 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 2, + "Active": { + "type": "resref", + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] + }, + "Index": { + "type": "dword", + "value": 103 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Select An Option." + } + } + }, + { + "__struct_id": 28, + "ActionParams": { + "type": "list", + "value": [] + }, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] + }, + "Index": { + "type": "dword", + "value": 111 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] + }, + "Index": { + "type": "dword", + "value": 110 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 2, + "Active": { + "type": "resref", + "value": "" + }, + "ConditionParams": { + 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NOTE: You can store multiple character's XP into this bank to be retrieved by another character.)" + } + } + }, + { + "__struct_id": 638, + "ActionParams": { + "type": "list", + "value": [] + }, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] + }, + "Index": { + "type": "dword", + "value": 2806 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] + }, + "Index": { + "type": "dword", + "value": 2856 + }, + "IsChild": { + "type": "byte", + 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(As only 50% is granted, This allows you to obtain nuetral alignment as well)" + } + } + }, + { + "__struct_id": 644, + "ActionParams": { + "type": "list", + "value": [] + }, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] + }, + "Index": { + "type": "dword", + "value": 2818 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] + }, + "Index": { + "type": "dword", + "value": 2817 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "makechaotic" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Ok, there you go, now beat it!" + } + } + }, + { + "__struct_id": 645, + "ActionParams": { + "type": "list", + "value": [] + }, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] + }, + "Index": { + "type": "dword", + "value": 2819 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I'm sorry but your too poor to afford my service, go earn some loot and come back when you have more gold. 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(As only 50% is granted, This allows you to obtain nuetral alignment as well)" + } + } + }, + { + "__struct_id": 1009, + "ActionParams": { + "type": "list", + "value": [] + }, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] + }, + "Index": { + "type": "dword", + "value": 4669 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] + }, + "Index": { + "type": "dword", + "value": 4668 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "makeevil" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Ok, there you go, now beat it!" + } + } + }, + { + "__struct_id": 1010, + "ActionParams": { + "type": "list", + "value": [] + }, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] + }, + "Index": { + "type": "dword", + "value": 4670 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I'm sorry but your too poor to afford my service, go earn some loot and come back when you have more gold. 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(As only 50% is granted, This allows you to obtain nuetral alignment as well)" + } + } + }, + { + "__struct_id": 1013, + "ActionParams": { + "type": "list", + "value": [] + }, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] + }, + "Index": { + "type": "dword", + "value": 4678 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] + }, + "Index": { + "type": "dword", + "value": 4677 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "makegood" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Ok, there you go, now beat it!" + } + } + }, + { + "__struct_id": 1014, + "ActionParams": { + "type": "list", + "value": [] + }, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] + }, + "Index": { + "type": "dword", + "value": 4679 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I'm sorry but your too poor to afford my service, go earn some loot and come back when you have more gold. (1000 Gold / Level Required.)" + } + } + }, + { + "__struct_id": 1015, + "ActionParams": { + "type": "list", + "value": [] + }, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] + }, + "Index": { + "type": "dword", + "value": 4681 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] + }, + "Index": { + "type": "dword", + "value": 4680 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "vs_nx2genim_no" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I'm sorry but your unholiness is too taint to be cleansed..." + } + } + }, + { + "__struct_id": 1016, + "ActionParams": { + "type": "list", + "value": [] + }, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] + }, + "Index": { + "type": "dword", + "value": 4690 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] + }, + "Index": { + "type": "dword", + "value": 4689 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 2, + "Active": { + "type": "resref", + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] + }, + "Index": { + "type": "dword", + "value": 4688 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 3, + "Active": { + "type": "resref", + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] + }, + "Index": { + "type": "dword", + "value": 4683 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "as_pl_chantingm1" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I see, what do you wish to do?" + } + } + }, + { + "__struct_id": 1017, + "ActionParams": { + "type": "list", + "value": [] + }, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] + }, + "Index": { + "type": "dword", + "value": 4686 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] + }, + "Index": { + "type": "dword", + "value": 4685 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 2, + "Active": { + "type": "resref", + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] + }, + "Index": { + "type": "dword", + "value": 4684 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "You will lose 50 gp / level & 50 xp/ level as a cost of this service. (You must have the gold, or you lose the xp anyway!)" + } + } + }, + { + "__struct_id": 1018, + "ActionParams": { + "type": "list", + "value": [] + }, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] + }, + "Index": { + "type": "dword", + "value": 4687 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "relevelthepc" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Ok, here goes!" + } + } + }, + { 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"type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Cycle through the appearances and keep what you like." + } + } + }, + { + "__struct_id": 1034, + "ActionParams": { + "type": "list", + "value": [] + }, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] + }, + "Index": { + "type": "dword", + "value": 4771 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "ConditionParams": { + "type": "list", + 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"Index": { + "type": "dword", + "value": 4720 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "You can now cycle through the available wing and visual effect types:" + } + } + }, + { + "__struct_id": 1035, + "ActionParams": { + "type": "list", + "value": [] + }, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "ConditionParams": { + 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(As only 50% is granted, This allows you to obtain nuetral alignment as well)" + } + } + }, + { + "__struct_id": 1246, + "ActionParams": { + "type": "list", + "value": [] + }, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] + }, + "Index": { + "type": "dword", + "value": 5516 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] + }, + "Index": { + "type": "dword", + "value": 5515 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "makechaotic" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Ok, there you go, now beat it!" + } + } + }, + { + "__struct_id": 1247, + "ActionParams": { + "type": "list", + "value": [] + }, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] + }, + "Index": { + "type": "dword", + "value": 5517 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I'm sorry but your too poor to afford my service, go earn some loot and come back when you have more gold. 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(1000 Gold / Level Required.)" + } + } + }, + { + "__struct_id": 1252, + "ActionParams": { + "type": "list", + "value": [] + }, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "vs_nx2genim_no" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I'm sorry but your class prevents me from offering this service to you." + } + } + }, + { + "__struct_id": 1253, + "ActionParams": { + "type": "list", + "value": [] + }, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] + }, + "Index": { + "type": "dword", + "value": 5530 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] + }, + "Index": { + "type": "dword", + "value": 5529 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 2, + "Active": { + "type": "resref", + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] + }, + "Index": { + "type": "dword", + "value": 5528 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Fine, but it will cost you 1000 Gold per Level.\nAlso, you might have to select this option again to obtain what you want. 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"Index": { + "type": "dword", + "value": 5583 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "You can now cycle through the available wing and visual effect types:" + } + } + }, + { + "__struct_id": 1280, + "ActionParams": { + "type": "list", + "value": [] + }, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "ConditionParams": { + 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NOTE: You can store multiple character's XP into this bank to be retrieved by another character.)" + } + } + }, + { + "__struct_id": 1541, + "ActionParams": { + "type": "list", + "value": [] + }, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] + }, + "Index": { + "type": "dword", + "value": 6853 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] + }, + "Index": { + "type": "dword", + "value": 6903 + }, + "IsChild": { + "type": "byte", + 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(As only 50% is granted, This allows you to obtain nuetral alignment as well)" + } + } + }, + { + "__struct_id": 1547, + "ActionParams": { + "type": "list", + "value": [] + }, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] + }, + "Index": { + "type": "dword", + "value": 6865 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] + }, + "Index": { + "type": "dword", + "value": 6864 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "makechaotic" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Ok, there you go, now beat it!" + } + } + }, + { + "__struct_id": 1548, + "ActionParams": { + "type": "list", + "value": [] + }, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] + }, + "Index": { + "type": "dword", + "value": 6866 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I'm sorry but your too poor to afford my service, go earn some loot and come back when you have more gold. (1000 Gold / Level Required.)" + } + } + }, + { + "__struct_id": 1549, + "ActionParams": { + "type": "list", + "value": [] + }, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] + }, + "Index": { + "type": "dword", + "value": 6868 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] + }, + "Index": { + "type": "dword", + "value": 6867 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "vs_nx2genim_no" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I'm sorry but your class prevents me from offering this service to you.." + } + } + }, + { + "__struct_id": 1550, + "ActionParams": { + "type": "list", + "value": [] + }, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] + }, + "Index": { + "type": "dword", + "value": 6872 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] + }, + "Index": { + "type": "dword", + "value": 6871 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 2, + "Active": { + "type": "resref", + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] + }, + "Index": { + "type": "dword", + "value": 6870 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Fine, but it will cost you 1000 Gold per Level.\nAlso, you might have to select this option again to obtain what you want. 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(1000 Gold / Level Required.)" + } + } + }, + { + "__struct_id": 1553, + "ActionParams": { + "type": "list", + "value": [] + }, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "vs_nx2genim_no" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I'm sorry but your class prevents me from offering this service to you." + } + } + }, + { + "__struct_id": 1554, + "ActionParams": { + "type": "list", + "value": [] + }, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] + }, + "Index": { + "type": "dword", + "value": 6879 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] + }, + "Index": { + "type": "dword", + "value": 6878 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 2, + "Active": { + "type": "resref", + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] + }, + "Index": { + "type": "dword", + "value": 6877 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Fine, but it will cost you 1000 Gold per Level.\nAlso, you might have to select this option again to obtain what you want. (As only 50% is granted, This allows you to obtain nuetral alignment as well)" + } + } + }, + { + "__struct_id": 1555, + "ActionParams": { + "type": "list", + "value": [] + }, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] + }, + "Index": { + "type": "dword", + "value": 6881 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] + }, + "Index": { + "type": "dword", + "value": 6880 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "makeevil" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Ok, there you go, now beat it!" + } + } + }, + { + "__struct_id": 1556, + "ActionParams": { + "type": "list", + "value": [] + }, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] + }, + "Index": { + "type": "dword", + "value": 6882 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I'm sorry but your too poor to afford my service, go earn some loot and come back when you have more gold. 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(As only 50% is granted, This allows you to obtain nuetral alignment as well)" + } + } + }, + { + "__struct_id": 1559, + "ActionParams": { + "type": "list", + "value": [] + }, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] + }, + "Index": { + "type": "dword", + "value": 6890 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] + }, + "Index": { + "type": "dword", + "value": 6889 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "makegood" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Ok, there you go, now beat it!" + } + } + }, + { + "__struct_id": 1560, + "ActionParams": { + "type": "list", + "value": [] + }, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] + }, + "Index": { + "type": "dword", + "value": 6891 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I'm sorry but your too poor to afford my service, go earn some loot and come back when you have more gold. 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They will stay on your character until after the server has reset in which case you can re-apply them." + } + } + }, + { + "__struct_id": 1586, + "ActionParams": { + "type": "list", + "value": [] + }, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] + }, + "Index": { + "type": "dword", + "value": 7459 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "gc_has_ammy" + }, + "ConditionParams": { + "type": "list", + "value": [] + }, + "Index": { + "type": "dword", + "value": 7014 + }, + "IsChild": { + "type": 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(You must have the gold, or you lose the xp anyway!)" + } + } + }, + { + "__struct_id": 1873, + "ActionParams": { + "type": "list", + "value": [] + }, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] + }, + "Index": { + "type": "dword", + "value": 8288 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "relevelthepc" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Ok, here goes!" + } + } + }, + { 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"Index": { + "type": "dword", + "value": 8321 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "You can now cycle through the available wing and visual effect types:" + } + } + }, + { + "__struct_id": 1890, + "ActionParams": { + "type": "list", + "value": [] + }, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "ConditionParams": { + 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15, + "Active": { + "type": "resref", + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] + }, + "Index": { + "type": "dword", + "value": 9497 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "ew_ppchecko" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Which Skill?" + } + } + }, + { + "__struct_id": 2132, + "ActionParams": { + "type": "list", + "value": [] + }, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] + }, + "Index": { + "type": "dword", + "value": 9523 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] + }, + "Index": { + "type": "dword", + "value": 9522 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 2, + "Active": { + "type": "resref", + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] + }, + "Index": { + "type": "dword", + "value": 9521 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 3, + "Active": { + "type": "resref", + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] + }, + "Index": { + "type": "dword", + "value": 9520 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 4, + "Active": { + "type": "resref", + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] + }, + "Index": { + "type": "dword", + "value": 9519 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 5, + "Active": { + "type": "resref", + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] + }, + "Index": { + "type": "dword", + "value": 9518 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 6, + "Active": { + "type": "resref", + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] + }, + "Index": { + "type": "dword", + "value": 9517 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 7, + "Active": { + "type": "resref", + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] + }, + "Index": { + "type": "dword", + "value": 9516 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 8, + "Active": { + "type": "resref", + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] + }, + "Index": { + "type": "dword", + "value": 9515 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 9, + "Active": { + "type": "resref", + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] + }, + "Index": { + "type": "dword", + "value": 9514 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Which Ability?" + } + } + }, + { + "__struct_id": 2133, + "ActionParams": { + "type": "list", + "value": [] + }, "Animation": { "type": "dword", "value": 88 @@ -3060,9 +303604,13 @@ "type": "resref", "value": "" }, + "ConditionParams": { + "type": "list", + "value": [] + }, "Index": { "type": "dword", - "value": 100 + "value": 9533 }, "IsChild": { "type": "byte", @@ -3094,7 +303642,7 @@ }, "NumWords": { "type": "dword", - "value": 792 + "value": 37249 }, "PreventZoomIn": { "type": "byte", @@ -3105,6 +303653,10 @@ "value": [ { "__struct_id": 0, + "ActionParams": { + "type": "list", + "value": [] + }, "Animation": { "type": "dword", "value": 88 @@ -3130,6 +303682,10 @@ "type": "resref", "value": "x0_skctrap_start" }, + "ConditionParams": { + "type": "list", + "value": [] + }, "Index": { "type": "dword", "value": 1 @@ -3162,6 +303718,10 @@ }, { "__struct_id": 1, + "ActionParams": { + "type": "list", + "value": [] + }, "Animation": { "type": "dword", "value": 0 @@ -3203,6 +303763,10 @@ }, { "__struct_id": 2, + "ActionParams": { + "type": "list", + "value": [] + }, "Animation": { "type": "dword", "value": 0 @@ -3228,6 +303792,10 @@ "type": "resref", "value": "" }, + "ConditionParams": { + "type": "list", + "value": [] + }, "Index": { "type": "dword", "value": 2 @@ -3264,6 +303832,10 @@ }, { "__struct_id": 3, + "ActionParams": { + "type": "list", + "value": [] + }, "Animation": { "type": "dword", "value": 0 @@ -3289,6 +303861,10 @@ "type": "resref", "value": "" }, + "ConditionParams": { + "type": "list", + "value": [] + }, "Index": { "type": "dword", "value": 2 @@ -3325,6 +303901,10 @@ }, { "__struct_id": 4, + "ActionParams": { + "type": "list", + "value": [] + }, "Animation": { "type": "dword", "value": 0 @@ -3350,6 +303930,10 @@ "type": "resref", "value": "" }, + "ConditionParams": { + "type": "list", + "value": [] + }, "Index": { "type": "dword", "value": 2 @@ -3386,6 +303970,10 @@ }, { "__struct_id": 5, + "ActionParams": { + "type": "list", + "value": [] + }, "Animation": { "type": "dword", "value": 0 @@ -3411,6 +303999,10 @@ "type": "resref", "value": "" }, + "ConditionParams": { + "type": "list", + "value": [] + }, "Index": { "type": "dword", "value": 2 @@ -3447,6 +304039,10 @@ }, { "__struct_id": 6, + "ActionParams": { + "type": "list", + "value": [] + }, "Animation": { "type": "dword", "value": 0 @@ -3472,6 +304068,10 @@ "type": "resref", "value": "" }, + "ConditionParams": { + "type": "list", + "value": [] + }, "Index": { "type": "dword", "value": 2 @@ -3508,6 +304108,10 @@ }, { "__struct_id": 7, + "ActionParams": { + "type": "list", + "value": [] + }, "Animation": { "type": "dword", "value": 0 @@ -3533,6 +304137,10 @@ "type": "resref", "value": "" }, + "ConditionParams": { + "type": "list", + "value": [] + }, "Index": { "type": "dword", "value": 2 @@ -3569,6 +304177,10 @@ }, { "__struct_id": 8, + "ActionParams": { + "type": "list", + "value": [] + }, "Animation": { "type": "dword", "value": 0 @@ -3594,6 +304206,10 @@ "type": "resref", "value": "" }, + "ConditionParams": { + "type": "list", + "value": [] + }, "Index": { "type": "dword", "value": 2 @@ -3630,6 +304246,10 @@ }, { "__struct_id": 9, + "ActionParams": { + "type": "list", + "value": [] + }, "Animation": { "type": "dword", "value": 0 @@ -3655,6 +304275,10 @@ "type": "resref", "value": "" }, + "ConditionParams": { + "type": "list", + "value": [] + }, "Index": { "type": "dword", "value": 2 @@ -3691,6 +304315,10 @@ }, { "__struct_id": 10, + "ActionParams": { + "type": "list", + "value": [] + }, "Animation": { "type": "dword", "value": 0 @@ -3716,6 +304344,10 @@ "type": "resref", "value": "" }, + "ConditionParams": { + "type": "list", + "value": [] + }, "Index": { "type": "dword", "value": 2 @@ -3752,6 +304384,10 @@ }, { "__struct_id": 11, + "ActionParams": { + "type": "list", + "value": [] + }, "Animation": { "type": "dword", "value": 0 @@ -3777,6 +304413,10 @@ "type": "resref", "value": "" }, + "ConditionParams": { + "type": "list", + "value": [] + }, "Index": { "type": "dword", "value": 2 @@ -3809,6 +304449,10 @@ }, { "__struct_id": 12, + "ActionParams": { + "type": "list", + "value": [] + }, "Animation": { "type": "dword", "value": 0 @@ -3850,6 +304494,10 @@ }, { "__struct_id": 13, + "ActionParams": { + "type": "list", + "value": [] + }, "Animation": { "type": "dword", "value": 0 @@ -3891,6 +304539,10 @@ }, { "__struct_id": 14, + "ActionParams": { + "type": "list", + "value": [] + }, "Animation": { "type": "dword", "value": 0 @@ -3932,6 +304584,10 @@ }, { "__struct_id": 15, + "ActionParams": { + "type": "list", + "value": [] + }, "Animation": { "type": "dword", "value": 0 @@ -3973,6 +304629,10 @@ }, { "__struct_id": 16, + "ActionParams": { + "type": "list", + "value": [] + }, "Animation": { "type": "dword", "value": 0 @@ -4014,6 +304674,10 @@ }, { "__struct_id": 17, + "ActionParams": { + "type": "list", + "value": [] + }, "Animation": { "type": "dword", "value": 0 @@ -4039,6 +304703,10 @@ "type": "resref", "value": "" }, + "ConditionParams": { + "type": "list", + "value": [] + }, "Index": { "type": "dword", "value": 3 @@ -4071,6 +304739,10 @@ }, { "__struct_id": 18, + "ActionParams": { + "type": "list", + "value": [] + }, "Animation": { "type": "dword", "value": 0 @@ -4094,19 +304766,19 @@ "__struct_id": 0, "Active": { "type": "resref", - "value": "x0_skctrap_start" + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] }, "Index": { "type": "dword", - "value": 1 + "value": 4 }, "IsChild": { "type": "byte", - "value": 1 - }, - "LinkComment": { - "type": "cexostring", - "value": "This skill is called when you use it. " + "value": 0 } } ] @@ -4132,6 +304804,10 @@ }, { "__struct_id": 19, + "ActionParams": { + "type": "list", + "value": [] + }, "Animation": { "type": "dword", "value": 0 @@ -4155,7 +304831,11 @@ "__struct_id": 0, "Active": { "type": "resref", - "value": "x0_skctrap_start" + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] }, "Index": { "type": "dword", @@ -4184,6 +304864,69 @@ "type": "resref", "value": "" }, + "Text": { + "type": "cexolocstring", + "value": {} + } + }, + { + "__struct_id": 20, + "ActionParams": { + "type": "list", + "value": [] + }, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] + }, + "Index": { + "type": "dword", + "value": 5 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, "Text": { "type": "cexolocstring", "value": { @@ -4192,7 +304935,11 @@ } }, { - "__struct_id": 20, + "__struct_id": 21, + "ActionParams": { + "type": "list", + "value": [] + }, "Animation": { "type": "dword", "value": 0 @@ -4216,7 +304963,11 @@ "__struct_id": 0, "Active": { "type": "resref", - "value": "x0_skctrap_start" + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] }, "Index": { "type": "dword", @@ -4245,6 +304996,69 @@ "type": "resref", "value": "" }, + "Text": { + "type": "cexolocstring", + "value": {} + } + }, + { + "__struct_id": 22, + "ActionParams": { + "type": "list", + "value": [] + }, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] + }, + "Index": { + "type": "dword", + "value": 6 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, "Text": { "type": "cexolocstring", "value": { @@ -4253,7 +305067,11 @@ } }, { - "__struct_id": 21, + "__struct_id": 23, + "ActionParams": { + "type": "list", + "value": [] + }, "Animation": { "type": "dword", "value": 0 @@ -4277,7 +305095,11 @@ "__struct_id": 0, "Active": { "type": "resref", - "value": "x0_skctrap_start" + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] }, "Index": { "type": "dword", @@ -4306,6 +305128,69 @@ "type": "resref", "value": "" }, + "Text": { + "type": "cexolocstring", + "value": {} + } + }, + { + "__struct_id": 24, + "ActionParams": { + "type": "list", + "value": [] + }, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] + }, + "Index": { + "type": "dword", + "value": 7 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, "Text": { "type": "cexolocstring", "value": { @@ -4313,191 +305198,12 @@ } } }, - { - "__struct_id": 22, - "Animation": { - "type": "dword", - "value": 0 - }, - "AnimLoop": { - "type": "byte", - "value": 1 - }, - "Comment": { - "type": "cexostring", - "value": "" - }, - "Delay": { - "type": "dword", - "value": 4294967295 - }, - "EntriesList": { - "type": "list", - "value": [ - { - "__struct_id": 0, - "Active": { - "type": "resref", - "value": "x0_skctrap_start" - }, - "Index": { - "type": "dword", - "value": 1 - }, - "IsChild": { - "type": "byte", - "value": 1 - }, - "LinkComment": { - "type": "cexostring", - "value": "This skill is called when you use it. " - } - } - ] - }, - "Quest": { - "type": "cexostring", - "value": "" - }, - "Script": { - "type": "resref", - "value": "" - }, - "Sound": { - "type": "resref", - "value": "" - }, - "Text": { - "type": "cexolocstring", - "value": { - "id": 76495 - } - } - }, - { - "__struct_id": 23, - "Animation": { - "type": "dword", - "value": 0 - }, - "AnimLoop": { - "type": "byte", - "value": 1 - }, - "Comment": { - "type": "cexostring", - "value": "" - }, - "Delay": { - "type": "dword", - "value": 4294967295 - }, - "EntriesList": { - "type": "list", - "value": [ - { - "__struct_id": 0, - "Active": { - "type": "resref", - "value": "x0_skctrap_start" - }, - "Index": { - "type": "dword", - "value": 1 - }, - "IsChild": { - "type": "byte", - "value": 1 - }, - "LinkComment": { - "type": "cexostring", - "value": "This skill is called when you use it. " - } - } - ] - }, - "Quest": { - "type": "cexostring", - "value": "" - }, - "Script": { - "type": "resref", - "value": "" - }, - "Sound": { - "type": "resref", - "value": "" - }, - "Text": { - "type": "cexolocstring", - "value": { - "id": 76496 - } - } - }, - { - "__struct_id": 24, - "Animation": { - "type": "dword", - "value": 0 - }, - "AnimLoop": { - "type": "byte", - "value": 1 - }, - "Comment": { - "type": "cexostring", - "value": "" - }, - "Delay": { - "type": "dword", - "value": 4294967295 - }, - "EntriesList": { - "type": "list", - "value": [ - { - "__struct_id": 0, - "Active": { - "type": "resref", - "value": "x0_skctrap_start" - }, - "Index": { - "type": "dword", - "value": 1 - }, - "IsChild": { - "type": "byte", - "value": 1 - }, - "LinkComment": { - "type": "cexostring", - "value": "This skill is called when you use it. " - } - } - ] - }, - "Quest": { - "type": "cexostring", - "value": "" - }, - "Script": { - "type": "resref", - "value": "" - }, - "Sound": { - "type": "resref", - "value": "" - }, - "Text": { - "type": "cexolocstring", - "value": { - "id": 76497 - } - } - }, { "__struct_id": 25, + "ActionParams": { + "type": "list", + "value": [] + }, "Animation": { "type": "dword", "value": 0 @@ -4521,7 +305227,11 @@ "__struct_id": 0, "Active": { "type": "resref", - "value": "x0_skctrap_start" + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] }, "Index": { "type": "dword", @@ -4552,177 +305262,15 @@ }, "Text": { "type": "cexolocstring", - "value": { - "id": 76498 - } + "value": {} } }, { "__struct_id": 26, - "Animation": { - "type": "dword", - "value": 0 - }, - "AnimLoop": { - "type": "byte", - "value": 1 - }, - "Comment": { - "type": "cexostring", - "value": "" - }, - "Delay": { - "type": "dword", - "value": 4294967295 - }, - "EntriesList": { - "type": "list", - "value": [ - { - "__struct_id": 0, - "Active": { - "type": "resref", - "value": "x0_skctrap_start" - }, - "Index": { - "type": "dword", - "value": 1 - }, - "IsChild": { - "type": "byte", - "value": 1 - }, - "LinkComment": { - "type": "cexostring", - "value": "This skill is called when you use it. " - } - } - ] - }, - "Quest": { - "type": "cexostring", - "value": "" - }, - "Script": { - "type": "resref", - "value": "" - }, - "Sound": { - "type": "resref", - "value": "" - }, - "Text": { - "type": "cexolocstring", - "value": { - "id": 76499 - } - } - }, - { - "__struct_id": 27, - "Animation": { - "type": "dword", - "value": 0 - }, - "AnimLoop": { - "type": "byte", - "value": 1 - }, - "Comment": { - "type": "cexostring", - "value": "" - }, - "Delay": { - "type": "dword", - "value": 4294967295 - }, - "EntriesList": { - "type": "list", - "value": [ - { - "__struct_id": 0, - "Active": { - "type": "resref", - "value": "x0_skctrap_start" - }, - "Index": { - "type": "dword", - "value": 1 - }, - "IsChild": { - "type": "byte", - "value": 1 - }, - "LinkComment": { - "type": "cexostring", - "value": "This skill is called when you use it. " - } - } - ] - }, - "Quest": { - "type": "cexostring", - "value": "" - }, - "Script": { - "type": "resref", - "value": "" - }, - "Sound": { - "type": "resref", - "value": "" - }, - "Text": { - "type": "cexolocstring", - "value": { - "id": 76500 - } - } - }, - { - "__struct_id": 28, - "Animation": { - "type": "dword", - "value": 0 - }, - "AnimLoop": { - "type": "byte", - "value": 1 - }, - "Comment": { - "type": "cexostring", - "value": "" - }, - "Delay": { - "type": "dword", - "value": 4294967295 - }, - "EntriesList": { + "ActionParams": { "type": "list", "value": [] }, - "Quest": { - "type": "cexostring", - "value": "" - }, - "Script": { - "type": "resref", - "value": "" - }, - "Sound": { - "type": "resref", - "value": "" - }, - "Text": { - "type": "cexolocstring", - "value": { - "0": "Craft Shield: Not Possible - No shield equipped or helmet can not be modified at this time", - "id": 101034 - } - } - }, - { - "__struct_id": 29, "Animation": { "type": "dword", "value": 0 @@ -4744,619 +305292,13 @@ "value": [ { "__struct_id": 0, - "Active": { - "type": "resref", - "value": "jw_chk_insmith" - }, - "Index": { - "type": "dword", - "value": 26 - }, - "IsChild": { - "type": "byte", - "value": 1 - }, - "LinkComment": { - "type": "cexostring", - "value": "" - } - }, - { - "__struct_id": 1, "Active": { "type": "resref", "value": "" }, - "Index": { - "type": "dword", - "value": 4 - }, - "IsChild": { - "type": "byte", - "value": 0 - } - } - ] - }, - "Quest": { - "type": "cexostring", - "value": "" - }, - "Script": { - "type": "resref", - "value": "jw_craft_stshiel" - }, - "Sound": { - "type": "resref", - "value": "" - }, - "Text": { - "type": "cexolocstring", - "value": { - "0": "Craft Shield Change shield appearance, using craft weapon skill. " - } - } - }, - { - "__struct_id": 30, - "Animation": { - "type": "dword", - "value": 88 - }, - "AnimLoop": { - "type": "byte", - "value": 1 - }, - "Comment": { - "type": "cexostring", - "value": "" - }, - "Delay": { - "type": "dword", - "value": 4294967295 - }, - "EntriesList": { - "type": "list", - "value": [ - { - "__struct_id": 0, - "Active": { - "type": "resref", - "value": "" - }, - "Index": { - "type": "dword", - "value": 5 - }, - "IsChild": { - "type": "byte", - "value": 0 - } - } - ] - }, - "Quest": { - "type": "cexostring", - "value": "" - }, - "Script": { - "type": "resref", - "value": "" - }, - "Sound": { - "type": "resref", - "value": "" - }, - "Text": { - "type": "cexolocstring", - "value": { - "0": "Modify shield", - "id": 86969 - } - } - }, - { - "__struct_id": 31, - "Animation": { - "type": "dword", - "value": 88 - }, - "AnimLoop": { - "type": "byte", - "value": 1 - }, - "Comment": { - "type": "cexostring", - "value": "" - }, - "Delay": { - "type": "dword", - "value": 4294967295 - }, - "EntriesList": { - "type": "list", - "value": [ - { - "__struct_id": 0, - "Active": { - "type": "resref", - "value": "" - }, - "Index": { - "type": "dword", - "value": 5 - }, - "IsChild": { - "type": "byte", - "value": 1 - }, - "LinkComment": { - "type": "cexostring", - "value": "" - } - } - ] - }, - "Quest": { - "type": "cexostring", - "value": "" - }, - "Script": { - "type": "resref", - "value": "jw_im_prevcolour" - }, - "Sound": { - "type": "resref", - "value": "" - }, - "Text": { - "type": "cexolocstring", - "value": { - "0": "Show previous colour", - "id": 86968 - } - } - }, - { - "__struct_id": 32, - "Animation": { - "type": "dword", - "value": 88 - }, - "AnimLoop": { - "type": "byte", - "value": 1 - }, - "Comment": { - "type": "cexostring", - "value": "" - }, - "Delay": { - "type": "dword", - "value": 4294967295 - }, - "EntriesList": { - "type": "list", - "value": [ - { - "__struct_id": 0, - "Active": { - "type": "resref", - "value": "" - }, - "Index": { - "type": "dword", - "value": 5 - }, - "IsChild": { - "type": "byte", - "value": 1 - }, - "LinkComment": { - "type": "cexostring", - "value": "" - } - } - ] - }, - "Quest": { - "type": "cexostring", - "value": "" - }, - "Script": { - "type": "resref", - "value": "jw_im_nextcolour" - }, - "Sound": { - "type": "resref", - "value": "" - }, - "Text": { - "type": "cexolocstring", - "value": { - "0": "Show next colour", - "id": 86969 - } - } - }, - { - "__struct_id": 33, - "Animation": { - "type": "dword", - "value": 88 - }, - "AnimLoop": { - "type": "byte", - "value": 1 - }, - "Comment": { - "type": "cexostring", - "value": "" - }, - "Delay": { - "type": "dword", - "value": 4294967295 - }, - "EntriesList": { - "type": "list", - "value": [ - { - "__struct_id": 0, - "Active": { - "type": "resref", - "value": "" - }, - "Index": { - "type": "dword", - "value": 5 - }, - "IsChild": { - "type": "byte", - "value": 1 - }, - "LinkComment": { - "type": "cexostring", - "value": "" - } - } - ] - }, - "Quest": { - "type": "cexostring", - "value": "" - }, - "Script": { - "type": "resref", - "value": "x2_im_prevpart" - }, - "Sound": { - "type": "resref", - "value": "" - }, - "Text": { - "type": "cexolocstring", - "value": { - "id": 86968 - } - } - }, - { - "__struct_id": 34, - "Animation": { - "type": "dword", - "value": 88 - }, - "AnimLoop": { - "type": "byte", - "value": 1 - }, - "Comment": { - "type": "cexostring", - "value": "" - }, - "Delay": { - "type": "dword", - "value": 4294967295 - }, - "EntriesList": { - "type": "list", - "value": [ - { - "__struct_id": 0, - "Active": { - "type": "resref", - "value": "" - }, - "Index": { - "type": "dword", - "value": 5 - }, - "IsChild": { - "type": "byte", - "value": 1 - }, - "LinkComment": { - "type": "cexostring", - "value": "" - } - } - ] - }, - "Quest": { - "type": "cexostring", - "value": "" - }, - "Script": { - "type": "resref", - "value": "x2_im_nextpart" - }, - "Sound": { - "type": "resref", - "value": "" - }, - "Text": { - "type": "cexolocstring", - "value": { - "id": 86969 - } - } - }, - { - "__struct_id": 35, - "Animation": { - "type": "dword", - "value": 0 - }, - "AnimLoop": { - "type": "byte", - "value": 1 - }, - "Comment": { - "type": "cexostring", - "value": "" - }, - "Delay": { - "type": "dword", - "value": 4294967295 - }, - "EntriesList": { - "type": "list", - "value": [] - }, - "Quest": { - "type": "cexostring", - "value": "" - }, - "Script": { - "type": "resref", - "value": "" - }, - "Sound": { - "type": "resref", - "value": "" - }, - "Text": { - "type": "cexolocstring", - "value": { - "id": 101033 - } - } - }, - { - "__struct_id": 36, - "Animation": { - "type": "dword", - "value": 88 - }, - "AnimLoop": { - "type": "byte", - "value": 1 - }, - "Comment": { - "type": "cexostring", - "value": "" - }, - "Delay": { - "type": "dword", - "value": 4294967295 - }, - "EntriesList": { - "type": "list", - "value": [ - { - "__struct_id": 0, - "Active": { - "type": "resref", - "value": "jw_chk_insmith" - }, - "Index": { - "type": "dword", - "value": 26 - }, - "IsChild": { - "type": "byte", - "value": 1 - }, - "LinkComment": { - "type": "cexostring", - "value": "" - } - }, - { - "__struct_id": 1, - "Active": { - "type": "resref", - "value": "" - }, - "Index": { - "type": "dword", - "value": 6 - }, - "IsChild": { - "type": "byte", - "value": 0 - } - } - ] - }, - "Quest": { - "type": "cexostring", - "value": "" - }, - "Script": { - "type": "resref", - "value": "x2_im_start_w" - }, - "Sound": { - "type": "resref", - "value": "" - }, - "Text": { - "type": "cexolocstring", - "value": { - "id": 86918 - } - } - }, - { - "__struct_id": 37, - "Animation": { - "type": "dword", - "value": 88 - }, - "AnimLoop": { - "type": "byte", - "value": 1 - }, - "Comment": { - "type": "cexostring", - "value": "" - }, - "Delay": { - "type": "dword", - "value": 4294967295 - }, - "EntriesList": { - "type": "list", - "value": [] - }, - "Quest": { - "type": "cexostring", - "value": "" - }, - "Script": { - "type": "resref", - "value": "x2_im_cancel" - }, - "Sound": { - "type": "resref", - "value": "" - }, - "Text": { - "type": "cexolocstring", - "value": { - "id": 86919 - } - } - }, - { - "__struct_id": 38, - "Animation": { - "type": "dword", - "value": 88 - }, - "AnimLoop": { - "type": "byte", - "value": 1 - }, - "Comment": { - "type": "cexostring", - "value": "" - }, - "Delay": { - "type": "dword", - "value": 4294967295 - }, - "EntriesList": { - "type": "list", - "value": [ - { - "__struct_id": 0, - "Active": { - "type": "resref", - "value": "" - }, - "Index": { - "type": "dword", - "value": 7 - }, - "IsChild": { - "type": "byte", - "value": 0 - } - } - ] - }, - "Quest": { - "type": "cexostring", - "value": "" - }, - "Script": { - "type": "resref", - "value": "x2_im_getcostdc" - }, - "Sound": { - "type": "resref", - "value": "" - }, - "Text": { - "type": "cexolocstring", - "value": { - "id": 86920 - } - } - }, - { - "__struct_id": 39, - "Animation": { - "type": "dword", - "value": 88 - }, - "AnimLoop": { - "type": "byte", - "value": 1 - }, - "Comment": { - "type": "cexostring", - "value": "" - }, - "Delay": { - "type": "dword", - "value": 4294967295 - }, - "EntriesList": { - "type": "list", - "value": [ - { - "__struct_id": 0, - "Active": { - "type": "resref", - "value": "x2_im_getaccept" - }, - "Index": { - "type": "dword", - "value": 9 - }, - "IsChild": { - "type": "byte", - "value": 0 - } - }, - { - "__struct_id": 1, - "Active": { - "type": "resref", - "value": "" + "ConditionParams": { + "type": "list", + "value": [] }, "Index": { "type": "dword", @@ -5384,277 +305326,16 @@ "Text": { "type": "cexolocstring", "value": { - "id": 86921 + "id": 76495 } } }, { - "__struct_id": 40, - "Animation": { - "type": "dword", - "value": 88 - }, - "AnimLoop": { - "type": "byte", - "value": 1 - }, - "Comment": { - "type": "cexostring", - "value": "" - }, - "Delay": { - "type": "dword", - "value": 4294967295 - }, - "EntriesList": { + "__struct_id": 27, + "ActionParams": { "type": "list", "value": [] }, - "Quest": { - "type": "cexostring", - "value": "" - }, - "Script": { - "type": "resref", - "value": "x2_im_cancel" - }, - "Sound": { - "type": "resref", - "value": "" - }, - "Text": { - "type": "cexolocstring", - "value": { - "id": 86922 - } - } - }, - { - "__struct_id": 41, - "Animation": { - "type": "dword", - "value": 88 - }, - "AnimLoop": { - "type": "byte", - "value": 1 - }, - "Comment": { - "type": "cexostring", - "value": "" - }, - "Delay": { - "type": "dword", - "value": 4294967295 - }, - "EntriesList": { - "type": "list", - "value": [ - { - "__struct_id": 0, - "Active": { - "type": "resref", - "value": "" - }, - "Index": { - "type": "dword", - "value": 7 - }, - "IsChild": { - "type": "byte", - "value": 1 - }, - "LinkComment": { - "type": "cexostring", - "value": "" - } - } - ] - }, - "Quest": { - "type": "cexostring", - "value": "" - }, - "Script": { - "type": "resref", - "value": "" - }, - "Sound": { - "type": "resref", - "value": "" - }, - "Text": { - "type": "cexolocstring", - "value": { - "id": 86923 - } - } - }, - { - "__struct_id": 42, - "Animation": { - "type": "dword", - "value": 88 - }, - "AnimLoop": { - "type": "byte", - "value": 1 - }, - "Comment": { - "type": "cexostring", - "value": "" - }, - "Delay": { - "type": "dword", - "value": 4294967295 - }, - "EntriesList": { - "type": "list", - "value": [] - }, - "Quest": { - "type": "cexostring", - "value": "" - }, - "Script": { - "type": "resref", - "value": "x2_im_finished" - }, - "Sound": { - "type": "resref", - "value": "" - }, - "Text": { - "type": "cexolocstring", - "value": { - "id": 86924 - } - } - }, - { - "__struct_id": 43, - "Animation": { - "type": "dword", - "value": 88 - }, - "AnimLoop": { - "type": "byte", - "value": 1 - }, - "Comment": { - "type": "cexostring", - "value": "" - }, - "Delay": { - "type": "dword", - "value": 4294967295 - }, - "EntriesList": { - "type": "list", - "value": [ - { - "__struct_id": 0, - "Active": { - "type": "resref", - "value": "" - }, - "Index": { - "type": "dword", - "value": 10 - }, - "IsChild": { - "type": "byte", - "value": 1 - }, - "LinkComment": { - "type": "cexostring", - "value": "" - } - } - ] - }, - "Quest": { - "type": "cexostring", - "value": "" - }, - "Script": { - "type": "resref", - "value": "x2_im_setwbottom" - }, - "Sound": { - "type": "resref", - "value": "" - }, - "Text": { - "type": "cexolocstring", - "value": { - "id": 86925 - } - } - }, - { - "__struct_id": 44, - "Animation": { - "type": "dword", - "value": 88 - }, - "AnimLoop": { - "type": "byte", - "value": 1 - }, - "Comment": { - "type": "cexostring", - "value": "" - }, - "Delay": { - "type": "dword", - "value": 4294967295 - }, - "EntriesList": { - "type": "list", - "value": [ - { - "__struct_id": 0, - "Active": { - "type": "resref", - "value": "" - }, - "Index": { - "type": "dword", - "value": 10 - }, - "IsChild": { - "type": "byte", - "value": 1 - }, - "LinkComment": { - "type": "cexostring", - "value": "" - } - } - ] - }, - "Quest": { - "type": "cexostring", - "value": "" - }, - "Script": { - "type": "resref", - "value": "x2_im_setwmiddle" - }, - "Sound": { - "type": "resref", - "value": "" - }, - "Text": { - "type": "cexolocstring", - "value": { - "id": 86926 - } - } - }, - { - "__struct_id": 45, "Animation": { "type": "dword", "value": 0 @@ -5680,6 +305361,209 @@ "type": "resref", "value": "" }, + "ConditionParams": { + "type": "list", + "value": [] + }, + "Index": { + "type": "dword", + "value": 1 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "This skill is called when you use it. " + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": {} + } + }, + { + "__struct_id": 28, + "ActionParams": { + "type": "list", + "value": [] + }, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] + }, + "Index": { + "type": "dword", + "value": 9 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "id": 76496 + } + } + }, + { + "__struct_id": 29, + "ActionParams": { + "type": "list", + "value": [] + }, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] + }, + "Index": { + "type": "dword", + "value": 1 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "This skill is called when you use it. " + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": {} + } + }, + { + "__struct_id": 30, + "ActionParams": { + "type": "list", + "value": [] + }, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] + }, "Index": { "type": "dword", "value": 10 @@ -5697,7 +305581,7 @@ }, "Script": { "type": "resref", - "value": "x2_im_setwtop" + "value": "" }, "Sound": { "type": "resref", @@ -5706,359 +305590,16 @@ "Text": { "type": "cexolocstring", "value": { - "id": 86927 + "id": 76497 } } }, { - "__struct_id": 46, - "Animation": { - "type": "dword", - "value": 88 - }, - "AnimLoop": { - "type": "byte", - "value": 1 - }, - "Comment": { - "type": "cexostring", - "value": "" - }, - "Delay": { - "type": "dword", - "value": 4294967295 - }, - "EntriesList": { - "type": "list", - "value": [ - { - "__struct_id": 0, - "Active": { - "type": "resref", - "value": "" - }, - "Index": { - "type": "dword", - "value": 7 - }, - "IsChild": { - "type": "byte", - "value": 1 - }, - "LinkComment": { - "type": "cexostring", - "value": "" - } - } - ] - }, - "Quest": { - "type": "cexostring", - "value": "" - }, - "Script": { - "type": "resref", - "value": "x2_im_getcostdc" - }, - "Sound": { - "type": "resref", - "value": "" - }, - "Text": { - "type": "cexolocstring", - "value": { - "id": 86928 - } - } - }, - { - "__struct_id": 47, - "Animation": { - "type": "dword", - "value": 0 - }, - "AnimLoop": { - "type": "byte", - "value": 1 - }, - "Comment": { - "type": "cexostring", - "value": "" - }, - "Delay": { - "type": "dword", - "value": 4294967295 - }, - "EntriesList": { - "type": "list", - "value": [ - { - "__struct_id": 0, - "Active": { - "type": "resref", - "value": "" - }, - "Index": { - "type": "dword", - "value": 10 - }, - "IsChild": { - "type": "byte", - "value": 1 - }, - "LinkComment": { - "type": "cexostring", - "value": "" - } - } - ] - }, - "Quest": { - "type": "cexostring", - "value": "" - }, - "Script": { - "type": "resref", - "value": "jw_im_prevcolour" - }, - "Sound": { - "type": "resref", - "value": "" - }, - "Text": { - "type": "cexolocstring", - "value": { - "0": "Show previous colour" - } - } - }, - { - "__struct_id": 48, - "Animation": { - "type": "dword", - "value": 0 - }, - "AnimLoop": { - "type": "byte", - "value": 1 - }, - "Comment": { - "type": "cexostring", - "value": "" - }, - "Delay": { - "type": "dword", - "value": 4294967295 - }, - "EntriesList": { - "type": "list", - "value": [ - { - "__struct_id": 0, - "Active": { - "type": "resref", - "value": "" - }, - "Index": { - "type": "dword", - "value": 10 - }, - "IsChild": { - "type": "byte", - "value": 1 - }, - "LinkComment": { - "type": "cexostring", - "value": "" - } - } - ] - }, - "Quest": { - "type": "cexostring", - "value": "" - }, - "Script": { - "type": "resref", - "value": "jw_im_nextcolour" - }, - "Sound": { - "type": "resref", - "value": "" - }, - "Text": { - "type": "cexolocstring", - "value": { - "0": "Show next colour" - } - } - }, - { - "__struct_id": 49, - "Animation": { - "type": "dword", - "value": 0 - }, - "AnimLoop": { - "type": "byte", - "value": 1 - }, - "Comment": { - "type": "cexostring", - "value": "" - }, - "Delay": { - "type": "dword", - "value": 4294967295 - }, - "EntriesList": { - "type": "list", - "value": [ - { - "__struct_id": 0, - "Active": { - "type": "resref", - "value": "" - }, - "Index": { - "type": "dword", - "value": 10 - }, - "IsChild": { - "type": "byte", - "value": 1 - }, - "LinkComment": { - "type": "cexostring", - "value": "" - } - } - ] - }, - "Quest": { - "type": "cexostring", - "value": "" - }, - "Script": { - "type": "resref", - "value": "x2_im_prevpart" - }, - "Sound": { - "type": "resref", - "value": "" - }, - "Text": { - "type": "cexolocstring", - "value": { - "id": 86929 - } - } - }, - { - "__struct_id": 50, - "Animation": { - "type": "dword", - "value": 88 - }, - "AnimLoop": { - "type": "byte", - "value": 1 - }, - "Comment": { - "type": "cexostring", - "value": "" - }, - "Delay": { - "type": "dword", - "value": 4294967295 - }, - "EntriesList": { - "type": "list", - "value": [ - { - "__struct_id": 0, - "Active": { - "type": "resref", - "value": "" - }, - "Index": { - "type": "dword", - "value": 10 - }, - "IsChild": { - "type": "byte", - "value": 1 - }, - "LinkComment": { - "type": "cexostring", - "value": "" - } - } - ] - }, - "Quest": { - "type": "cexostring", - "value": "" - }, - "Script": { - "type": "resref", - "value": "x2_im_nextpart" - }, - "Sound": { - "type": "resref", - "value": "" - }, - "Text": { - "type": "cexolocstring", - "value": { - "id": 86930 - } - } - }, - { - "__struct_id": 51, - "Animation": { - "type": "dword", - "value": 0 - }, - "AnimLoop": { - "type": "byte", - "value": 1 - }, - "Comment": { - "type": "cexostring", - "value": "" - }, - "Delay": { - "type": "dword", - "value": 4294967295 - }, - "EntriesList": { + "__struct_id": 31, + "ActionParams": { "type": "list", "value": [] }, - "Quest": { - "type": "cexostring", - "value": "" - }, - "Script": { - "type": "resref", - "value": "" - }, - "Sound": { - "type": "resref", - "value": "" - }, - "Text": { - "type": "cexolocstring", - "value": { - "0": "Craft Helmet: Not Possible - No helmet equipped or helmet can not be modified at this time", - "id": 101034 - } - } - }, - { - "__struct_id": 52, "Animation": { "type": "dword", "value": 0 @@ -6082,11 +305623,15 @@ "__struct_id": 0, "Active": { "type": "resref", - "value": "jw_chk_insmith" + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] }, "Index": { "type": "dword", - "value": 26 + "value": 1 }, "IsChild": { "type": "byte", @@ -6094,15 +305639,63 @@ }, "LinkComment": { "type": "cexostring", - "value": "" + "value": "This skill is called when you use it. " } - }, + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": {} + } + }, + { + "__struct_id": 32, + "ActionParams": { + "type": "list", + "value": [] + }, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ { - "__struct_id": 1, + "__struct_id": 0, "Active": { "type": "resref", "value": "" }, + "ConditionParams": { + "type": "list", + "value": [] + }, "Index": { "type": "dword", "value": 11 @@ -6120,7 +305713,7 @@ }, "Script": { "type": "resref", - "value": "jw_craft_sthelm" + "value": "" }, "Sound": { "type": "resref", @@ -6129,15 +305722,19 @@ "Text": { "type": "cexolocstring", "value": { - "0": "Craft Helmet: Change helmet appearance, using craft armour skill. " + "id": 76498 } } }, { - "__struct_id": 53, + "__struct_id": 33, + "ActionParams": { + "type": "list", + "value": [] + }, "Animation": { "type": "dword", - "value": 88 + "value": 0 }, "AnimLoop": { "type": "byte", @@ -6160,6 +305757,77 @@ "type": "resref", "value": "" }, + "ConditionParams": { + "type": "list", + "value": [] + }, + "Index": { + "type": "dword", + "value": 1 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "This skill is called when you use it. " + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": {} + } + }, + { + "__struct_id": 34, + "ActionParams": { + "type": "list", + "value": [] + }, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] + }, "Index": { "type": "dword", "value": 12 @@ -6186,16 +305854,19 @@ "Text": { "type": "cexolocstring", "value": { - "0": "Modify helmet", - "id": 86969 + "id": 76499 } } }, { - "__struct_id": 54, + "__struct_id": 35, + "ActionParams": { + "type": "list", + "value": [] + }, "Animation": { "type": "dword", - "value": 88 + "value": 0 }, "AnimLoop": { "type": "byte", @@ -6218,9 +305889,13 @@ "type": "resref", "value": "" }, + "ConditionParams": { + "type": "list", + "value": [] + }, "Index": { "type": "dword", - "value": 12 + "value": 1 }, "IsChild": { "type": "byte", @@ -6228,7 +305903,7 @@ }, "LinkComment": { "type": "cexostring", - "value": "" + "value": "This skill is called when you use it. " } } ] @@ -6239,7 +305914,7 @@ }, "Script": { "type": "resref", - "value": "x2_im_prevpart" + "value": "" }, "Sound": { "type": "resref", @@ -6247,16 +305922,18 @@ }, "Text": { "type": "cexolocstring", - "value": { - "id": 86968 - } + "value": {} } }, { - "__struct_id": 55, + "__struct_id": 36, + "ActionParams": { + "type": "list", + "value": [] + }, "Animation": { "type": "dword", - "value": 88 + "value": 0 }, "AnimLoop": { "type": "byte", @@ -6279,81 +305956,9 @@ "type": "resref", "value": "" }, - "Index": { - "type": "dword", - "value": 12 - }, - "IsChild": { - "type": "byte", - "value": 1 - }, - "LinkComment": { - "type": "cexostring", - "value": "" - } - } - ] - }, - "Quest": { - "type": "cexostring", - "value": "" - }, - "Script": { - "type": "resref", - "value": "x2_im_nextpart" - }, - "Sound": { - "type": "resref", - "value": "" - }, - "Text": { - "type": "cexolocstring", - "value": { - "id": 86969 - } - } - }, - { - "__struct_id": 56, - "Animation": { - "type": "dword", - "value": 88 - }, - "AnimLoop": { - "type": "byte", - "value": 1 - }, - "Comment": { - "type": "cexostring", - "value": "" - }, - "Delay": { - "type": "dword", - "value": 4294967295 - }, - "EntriesList": { - "type": "list", - "value": [ - { - "__struct_id": 0, - "Active": { - "type": "resref", - "value": "jw_check_sewkit" - }, - "Index": { - "type": "dword", - "value": 17 - }, - "IsChild": { - "type": "byte", - "value": 0 - } - }, - { - "__struct_id": 1, - "Active": { - "type": "resref", - "value": "" + "ConditionParams": { + "type": "list", + "value": [] }, "Index": { "type": "dword", @@ -6372,7 +305977,7 @@ }, "Script": { "type": "resref", - "value": "x2_im_start_ar" + "value": "" }, "Sound": { "type": "resref", @@ -6381,16 +305986,86 @@ "Text": { "type": "cexolocstring", "value": { - "0": "Craft Armour: Add, modify or remove a robe", - "id": 86931 + "id": 76500 } } }, { - "__struct_id": 57, + "__struct_id": 37, + "ActionParams": { + "type": "list", + "value": [] + }, "Animation": { "type": "dword", - "value": 88 + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] + }, + "Index": { + "type": "dword", + "value": 1 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "This skill is called when you use it. " + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": {} + } + }, + { + "__struct_id": 38, + "ActionParams": { + "type": "list", + "value": [] + }, + "Animation": { + "type": "dword", + "value": 0 }, "AnimLoop": { "type": "byte", @@ -6414,7 +306089,7 @@ }, "Script": { "type": "resref", - "value": "x2_im_finished" + "value": "open_travelstore" }, "Sound": { "type": "resref", @@ -6423,15 +306098,64 @@ "Text": { "type": "cexolocstring", "value": { - "id": 86932 + "0": "Open the Travelling Store." } } }, { - "__struct_id": 58, + "__struct_id": 39, + "ActionParams": { + "type": "list", + "value": [] + }, "Animation": { "type": "dword", - "value": 88 + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "port_to_leader" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I want to Teleport to my Party Leader." + } + } + }, + { + "__struct_id": 40, + "ActionParams": { + "type": "list", + "value": [] + }, + "Animation": { + "type": "dword", + "value": 0 }, "AnimLoop": { "type": "byte", @@ -6454,6 +306178,10 @@ "type": "resref", "value": "" }, + "ConditionParams": { + "type": "list", + "value": [] + }, "Index": { "type": "dword", "value": 14 @@ -6471,7 +306199,7 @@ }, "Script": { "type": "resref", - "value": "x2_im_setrobe_0" + "value": "" }, "Sound": { "type": "resref", @@ -6480,12 +306208,934 @@ "Text": { "type": "cexolocstring", "value": { - "id": 86933 + "0": "Talk to the [DM Assistant]." + } + } + }, + { + "__struct_id": 41, + "ActionParams": { + "type": "list", + "value": [] + }, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] + }, + "Index": { + "type": "dword", + "value": 15 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "[Go Back]" + } + } + }, + { + "__struct_id": 42, + "ActionParams": { + "type": "list", + "value": [] + }, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "open_travelstore" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Open the Travelling Store." + } + } + }, + { + "__struct_id": 43, + "ActionParams": { + "type": "list", + "value": [] + }, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "port_to_leader" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I want to Teleport to my Party Leader." + } + } + }, + { + "__struct_id": 44, + "ActionParams": { + "type": "list", + "value": [] + }, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] + }, + "Index": { + "type": "dword", + "value": 16 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Change My Color Text." + } + } + }, + { + "__struct_id": 45, + "ActionParams": { + "type": "list", + "value": [] + }, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] + }, + "Index": { + "type": "dword", + "value": 15 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "[Go Back]" + } + } + }, + { + "__struct_id": 46, + "ActionParams": { + "type": "list", + "value": [] + }, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] + }, + "Index": { + "type": "dword", + "value": 17 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Other Colors...." + } + } + }, + { + "__struct_id": 47, + "ActionParams": { + "type": "list", + "value": [] + }, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] + }, + "Index": { + "type": "dword", + "value": 15 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "[Go Back]" + } + } + }, + { + "__struct_id": 48, + "ActionParams": { + "type": "list", + "value": [] + }, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "set_text_tan" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Tan" + } + } + }, + { + "__struct_id": 49, + "ActionParams": { + "type": "list", + "value": [] + }, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "set_text_skyblue" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Sky Blue" + } + } + }, + { + "__struct_id": 50, + "ActionParams": { + "type": "list", + "value": [] + }, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "set_text_pink" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Pink" + } + } + }, + { + "__struct_id": 51, + "ActionParams": { + "type": "list", + "value": [] + }, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "set_text_ltgreen" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Peach" + } + } + }, + { + "__struct_id": 52, + "ActionParams": { + "type": "list", + "value": [] + }, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "set_text_silver" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Olive" + } + } + }, + { + "__struct_id": 53, + "ActionParams": { + "type": "list", + "value": [] + }, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "set_text_magenta" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Magenta" + } + } + }, + { + "__struct_id": 54, + "ActionParams": { + "type": "list", + "value": [] + }, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "set_text_blue" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Lavender" + } + } + }, + { + "__struct_id": 55, + "ActionParams": { + "type": "list", + "value": [] + }, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "set_text_icyblue" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Icy Blue" + } + } + }, + { + "__struct_id": 56, + "ActionParams": { + "type": "list", + "value": [] + }, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "set_text_lcyan" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Dark Cyan" + } + } + }, + { + "__struct_id": 57, + "ActionParams": { + "type": "list", + "value": [] + }, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "set_text_brown" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Aqua Marine" + } + } + }, + { + "__struct_id": 58, + "ActionParams": { + "type": "list", + "value": [] + }, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "set_text_purple" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Purple" } } }, { "__struct_id": 59, + "ActionParams": { + "type": "list", + "value": [] + }, "Animation": { "type": "dword", "value": 0 @@ -6504,46 +307154,7 @@ }, "EntriesList": { "type": "list", - "value": [ - { - "__struct_id": 0, - "Active": { - "type": "resref", - "value": "jw_im_getrobac" - }, - "Index": { - "type": "dword", - "value": 16 - }, - "IsChild": { - "type": "byte", - "value": 1 - }, - "LinkComment": { - "type": "cexostring", - "value": "" - } - }, - { - "__struct_id": 1, - "Active": { - "type": "resref", - "value": "" - }, - "Index": { - "type": "dword", - "value": 15 - }, - "IsChild": { - "type": "byte", - "value": 1 - }, - "LinkComment": { - "type": "cexostring", - "value": "" - } - } - ] + "value": [] }, "Quest": { "type": "cexostring", @@ -6551,7 +307162,7 @@ }, "Script": { "type": "resref", - "value": "x2_im_setrobe_3" + "value": "set_text_red" }, "Sound": { "type": "resref", @@ -6560,15 +307171,19 @@ "Text": { "type": "cexolocstring", "value": { - "id": 86935 + "0": "Red" } } }, { "__struct_id": 60, + "ActionParams": { + "type": "list", + "value": [] + }, "Animation": { "type": "dword", - "value": 88 + "value": 0 }, "AnimLoop": { "type": "byte", @@ -6584,46 +307199,7 @@ }, "EntriesList": { "type": "list", - "value": [ - { - "__struct_id": 0, - "Active": { - "type": "resref", - "value": "jw_im_getrobac" - }, - "Index": { - "type": "dword", - "value": 16 - }, - "IsChild": { - "type": "byte", - "value": 1 - }, - "LinkComment": { - "type": "cexostring", - "value": "" - } - }, - { - "__struct_id": 1, - "Active": { - "type": "resref", - "value": "" - }, - "Index": { - "type": "dword", - "value": 15 - }, - "IsChild": { - "type": "byte", - "value": 1 - }, - "LinkComment": { - "type": "cexostring", - "value": "" - } - } - ] + "value": [] }, "Quest": { "type": "cexostring", @@ -6631,7 +307207,7 @@ }, "Script": { "type": "resref", - "value": "x2_im_setrobe_2" + "value": "set_text_turquoi" }, "Sound": { "type": "resref", @@ -6640,15 +307216,19 @@ "Text": { "type": "cexolocstring", "value": { - "id": 86936 + "0": "Orange" } } }, { "__struct_id": 61, + "ActionParams": { + "type": "list", + "value": [] + }, "Animation": { "type": "dword", - "value": 88 + "value": 0 }, "AnimLoop": { "type": "byte", @@ -6664,38 +307244,7 @@ }, "EntriesList": { "type": "list", - "value": [ - { - "__struct_id": 0, - "Active": { - "type": "resref", - "value": "jw_im_getrobac" - }, - "Index": { - "type": "dword", - "value": 16 - }, - "IsChild": { - "type": "byte", - "value": 0 - } - }, - { - "__struct_id": 1, - "Active": { - "type": "resref", - "value": "" - }, - "Index": { - "type": "dword", - "value": 15 - }, - "IsChild": { - "type": "byte", - "value": 0 - } - } - ] + "value": [] }, "Quest": { "type": "cexostring", @@ -6703,7 +307252,7 @@ }, "Script": { "type": "resref", - "value": "x2_im_setrobe_1" + "value": "set_text_lgreen" }, "Sound": { "type": "resref", @@ -6712,12 +307261,16 @@ "Text": { "type": "cexolocstring", "value": { - "id": 86937 + "0": "Light Green" } } }, { "__struct_id": 62, + "ActionParams": { + "type": "list", + "value": [] + }, "Animation": { "type": "dword", "value": 0 @@ -6744,7 +307297,7 @@ }, "Script": { "type": "resref", - "value": "x2_im_cancel" + "value": "set_text_green" }, "Sound": { "type": "resref", @@ -6753,12 +307306,16 @@ "Text": { "type": "cexolocstring", "value": { - "id": 86942 + "0": "Light Grey" } } }, { "__struct_id": 63, + "ActionParams": { + "type": "list", + "value": [] + }, "Animation": { "type": "dword", "value": 0 @@ -6785,7 +307342,7 @@ }, "Script": { "type": "resref", - "value": "x2_im_finished" + "value": "set_text_gold" }, "Sound": { "type": "resref", @@ -6794,12 +307351,16 @@ "Text": { "type": "cexolocstring", "value": { - "id": 86944 + "0": "Gold" } } }, { "__struct_id": 64, + "ActionParams": { + "type": "list", + "value": [] + }, "Animation": { "type": "dword", "value": 0 @@ -6826,7 +307387,7 @@ }, "Script": { "type": "resref", - "value": "" + "value": "set_text_cyan" }, "Sound": { "type": "resref", @@ -6835,12 +307396,16 @@ "Text": { "type": "cexolocstring", "value": { - "0": "" + "0": "Cyan" } } }, { "__struct_id": 65, + "ActionParams": { + "type": "list", + "value": [] + }, "Animation": { "type": "dword", "value": 0 @@ -6867,7 +307432,7 @@ }, "Script": { "type": "resref", - "value": "" + "value": "set_text_lrose" }, "Sound": { "type": "resref", @@ -6876,16 +307441,199 @@ "Text": { "type": "cexolocstring", "value": { - "0": "Craft Armour: Not Possible - No armour equipped or armor can not be modified at this time", - "id": 101034 + "0": "Blue" } } }, { "__struct_id": 66, + "ActionParams": { + "type": "list", + "value": [] + }, "Animation": { "type": "dword", - "value": 88 + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "set_text_rainbow" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Chaotic (Rainbow)" + } + } + }, + { + "__struct_id": 67, + "ActionParams": { + "type": "list", + "value": [] + }, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "set_text_random" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Random Color (Select again to change)." + } + } + }, + { + "__struct_id": 68, + "ActionParams": { + "type": "list", + "value": [] + }, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "color_chat_on" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Restore My Color Chat. \n" + } + } + }, + { + "__struct_id": 69, + "ActionParams": { + "type": "list", + "value": [] + }, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "color_chat_off" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Turn Off Your Color Chat." + } + } + }, + { + "__struct_id": 70, + "ActionParams": { + "type": "list", + "value": [] + }, + "Animation": { + "type": "dword", + "value": 0 }, "AnimLoop": { "type": "byte", @@ -6904,40 +307652,14 @@ "value": [ { "__struct_id": 0, - "Active": { - "type": "resref", - "value": "jw_chk_insmith" - }, - "Index": { - "type": "dword", - "value": 26 - }, - "IsChild": { - "type": "byte", - "value": 0 - } - }, - { - "__struct_id": 1, - "Active": { - "type": "resref", - "value": "jw_wearing_zhent" - }, - "Index": { - "type": "dword", - "value": 25 - }, - "IsChild": { - "type": "byte", - "value": 0 - } - }, - { - "__struct_id": 2, "Active": { "type": "resref", "value": "" }, + "ConditionParams": { + "type": "list", + "value": [] + }, "Index": { "type": "dword", "value": 18 @@ -6955,7 +307677,7 @@ }, "Script": { "type": "resref", - "value": "x2_im_start_a" + "value": "" }, "Sound": { "type": "resref", @@ -6964,16 +307686,19 @@ "Text": { "type": "cexolocstring", "value": { - "0": "Craft Armour: Change armour appearance", - "id": 86938 + "0": "Change My Appearance or Portrait" } } }, { - "__struct_id": 67, + "__struct_id": 71, + "ActionParams": { + "type": "list", + "value": [] + }, "Animation": { "type": "dword", - "value": 88 + "value": 0 }, "AnimLoop": { "type": "byte", @@ -6997,7 +307722,7 @@ }, "Script": { "type": "resref", - "value": "x2_im_cancel" + "value": "" }, "Sound": { "type": "resref", @@ -7006,15 +307731,19 @@ "Text": { "type": "cexolocstring", "value": { - "id": 86939 + "0": "Exit" } } }, { - "__struct_id": 68, + "__struct_id": 72, + "ActionParams": { + "type": "list", + "value": [] + }, "Animation": { "type": "dword", - "value": 88 + "value": 0 }, "AnimLoop": { "type": "byte", @@ -7037,6 +307766,79 @@ "type": "resref", "value": "" }, + "ConditionParams": { + "type": "list", + "value": [] + }, + "Index": { + "type": "dword", + "value": 15 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "[Go Back]" + } + } + }, + { + "__struct_id": 73, + "ActionParams": { + "type": "list", + "value": [] + }, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] + }, "Index": { "type": "dword", "value": 19 @@ -7054,7 +307856,7 @@ }, "Script": { "type": "resref", - "value": "x2_im_getcostdc" + "value": "" }, "Sound": { "type": "resref", @@ -7063,15 +307865,19 @@ "Text": { "type": "cexolocstring", "value": { - "id": 86940 + "0": "Apply Visual Effects to my character." } } }, { - "__struct_id": 69, + "__struct_id": 74, + "ActionParams": { + "type": "list", + "value": [] + }, "Animation": { "type": "dword", - "value": 88 + "value": 0 }, "AnimLoop": { "type": "byte", @@ -7092,23 +307898,81 @@ "__struct_id": 0, "Active": { "type": "resref", - "value": "x2_im_getaccept" + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] }, "Index": { "type": "dword", - "value": 21 + "value": 18 }, "IsChild": { "type": "byte", - "value": 0 + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" } - }, + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "[Go Back]" + } + } + }, + { + "__struct_id": 75, + "ActionParams": { + "type": "list", + "value": [] + }, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ { - "__struct_id": 1, + "__struct_id": 0, "Active": { "type": "resref", "value": "" }, + "ConditionParams": { + "type": "list", + "value": [] + }, "Index": { "type": "dword", "value": 20 @@ -7135,12 +307999,16 @@ "Text": { "type": "cexolocstring", "value": { - "id": 86941 + "0": "I want to change my Tail to a visual effect." } } }, { - "__struct_id": 70, + "__struct_id": 76, + "ActionParams": { + "type": "list", + "value": [] + }, "Animation": { "type": "dword", "value": 0 @@ -7167,7 +308035,7 @@ }, "Script": { "type": "resref", - "value": "x2_im_cancel" + "value": "" }, "Sound": { "type": "resref", @@ -7176,12 +308044,16 @@ "Text": { "type": "cexolocstring", "value": { - "id": 86942 + "0": "Leave." } } }, { - "__struct_id": 71, + "__struct_id": 77, + "ActionParams": { + "type": "list", + "value": [] + }, "Animation": { "type": "dword", "value": 0 @@ -7207,6 +308079,10 @@ "type": "resref", "value": "" }, + "ConditionParams": { + "type": "list", + "value": [] + }, "Index": { "type": "dword", "value": 19 @@ -7237,12 +308113,288 @@ "Text": { "type": "cexolocstring", "value": { - "id": 86943 + "0": "Back." } } }, { - "__struct_id": 72, + "__struct_id": 78, + "ActionParams": { + "type": "list", + "value": [] + }, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] + }, + "Index": { + "type": "dword", + "value": 20 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "sf_notail" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Remove the Tail VFX" + } + } + }, + { + "__struct_id": 79, + "ActionParams": { + "type": "list", + "value": [] + }, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] + }, + "Index": { + "type": "dword", + "value": 20 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "vfx_t_prev" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Previous" + } + } + }, + { + "__struct_id": 80, + "ActionParams": { + "type": "list", + "value": [] + }, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] + }, + "Index": { + "type": "dword", + "value": 20 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "vfx_t_next" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Next." + } + } + }, + { + "__struct_id": 81, + "ActionParams": { + "type": "list", + "value": [] + }, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] + }, + "Index": { + "type": "dword", + "value": 21 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I want to change my Wings to a visual effect." + } + } + }, + { + "__struct_id": 82, + "ActionParams": { + "type": "list", + "value": [] + }, "Animation": { "type": "dword", "value": 0 @@ -7269,7 +308421,7 @@ }, "Script": { "type": "resref", - "value": "x2_im_finished" + "value": "" }, "Sound": { "type": "resref", @@ -7278,15 +308430,19 @@ "Text": { "type": "cexolocstring", "value": { - "id": 86944 + "0": "Leave." } } }, { - "__struct_id": 73, + "__struct_id": 83, + "ActionParams": { + "type": "list", + "value": [] + }, "Animation": { "type": "dword", - "value": 88 + "value": 0 }, "AnimLoop": { "type": "byte", @@ -7309,6 +308465,286 @@ "type": "resref", "value": "" }, + "ConditionParams": { + "type": "list", + "value": [] + }, + "Index": { + "type": "dword", + "value": 19 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Back" + } + } + }, + { + "__struct_id": 84, + "ActionParams": { + "type": "list", + "value": [] + }, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] + }, + "Index": { + "type": "dword", + "value": 21 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "sf_nowings" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Remove the wing VFX." + } + } + }, + { + "__struct_id": 85, + "ActionParams": { + "type": "list", + "value": [] + }, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] + }, + "Index": { + "type": "dword", + "value": 21 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "vfx_w_prev" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Previous" + } + } + }, + { + "__struct_id": 86, + "ActionParams": { + "type": "list", + "value": [] + }, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] + }, + "Index": { + "type": "dword", + "value": 21 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "vfx_w_next" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Next." + } + } + }, + { + "__struct_id": 87, + "ActionParams": { + "type": "list", + "value": [] + }, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] + }, "Index": { "type": "dword", "value": 22 @@ -7335,12 +308771,16 @@ "Text": { "type": "cexolocstring", "value": { - "id": 86945 + "0": "Change Skin/Hair/Tatoo Colors." } } }, { - "__struct_id": 74, + "__struct_id": 88, + "ActionParams": { + "type": "list", + "value": [] + }, "Animation": { "type": "dword", "value": 0 @@ -7366,9 +308806,13 @@ "type": "resref", "value": "" }, + "ConditionParams": { + "type": "list", + "value": [] + }, "Index": { "type": "dword", - "value": 19 + "value": 18 }, "IsChild": { "type": "byte", @@ -7387,7 +308831,7 @@ }, "Script": { "type": "resref", - "value": "x2_im_getcostdc" + "value": "" }, "Sound": { "type": "resref", @@ -7396,12 +308840,16 @@ "Text": { "type": "cexolocstring", "value": { - "id": 86946 + "0": "[Go Back]" } } }, { - "__struct_id": 75, + "__struct_id": 89, + "ActionParams": { + "type": "list", + "value": [] + }, "Animation": { "type": "dword", "value": 0 @@ -7427,554 +308875,9 @@ "type": "resref", "value": "" }, - "Index": { - "type": "dword", - "value": 24 - }, - "IsChild": { - "type": "byte", - "value": 1 - }, - "LinkComment": { - "type": "cexostring", - "value": "" - } - } - ] - }, - "Quest": { - "type": "cexostring", - "value": "" - }, - "Script": { - "type": "resref", - "value": "x2_im_setfoot_r" - }, - "Sound": { - "type": "resref", - "value": "" - }, - "Text": { - "type": "cexolocstring", - "value": { - "id": 86947 - } - } - }, - { - "__struct_id": 76, - "Animation": { - "type": "dword", - "value": 0 - }, - "AnimLoop": { - "type": "byte", - "value": 1 - }, - "Comment": { - "type": "cexostring", - "value": "" - }, - "Delay": { - "type": "dword", - "value": 4294967295 - }, - "EntriesList": { - "type": "list", - "value": [ - { - "__struct_id": 0, - "Active": { - "type": "resref", - "value": "" - }, - "Index": { - "type": "dword", - "value": 24 - }, - "IsChild": { - "type": "byte", - "value": 1 - }, - "LinkComment": { - "type": "cexostring", - "value": "" - } - } - ] - }, - "Quest": { - "type": "cexostring", - "value": "" - }, - "Script": { - "type": "resref", - "value": "x2_im_setfoot_l" - }, - "Sound": { - "type": "resref", - "value": "" - }, - "Text": { - "type": "cexolocstring", - "value": { - "id": 86948 - } - } - }, - { - "__struct_id": 77, - "Animation": { - "type": "dword", - "value": 0 - }, - "AnimLoop": { - "type": "byte", - "value": 1 - }, - "Comment": { - "type": "cexostring", - "value": "" - }, - "Delay": { - "type": "dword", - "value": 4294967295 - }, - "EntriesList": { - "type": "list", - "value": [ - { - "__struct_id": 0, - "Active": { - "type": "resref", - "value": "" - }, - "Index": { - "type": "dword", - "value": 24 - }, - "IsChild": { - "type": "byte", - "value": 1 - }, - "LinkComment": { - "type": "cexostring", - "value": "" - } - } - ] - }, - "Quest": { - "type": "cexostring", - "value": "" - }, - "Script": { - "type": "resref", - "value": "x2_im_setshin_r" - }, - "Sound": { - "type": "resref", - "value": "" - }, - "Text": { - "type": "cexolocstring", - "value": { - "id": 86949 - } - } - }, - { - "__struct_id": 78, - "Animation": { - "type": "dword", - "value": 0 - }, - "AnimLoop": { - "type": "byte", - "value": 1 - }, - "Comment": { - "type": "cexostring", - "value": "" - }, - "Delay": { - "type": "dword", - "value": 4294967295 - }, - "EntriesList": { - "type": "list", - "value": [ - { - "__struct_id": 0, - "Active": { - "type": "resref", - "value": "" - }, - "Index": { - "type": "dword", - "value": 24 - }, - "IsChild": { - "type": "byte", - "value": 1 - }, - "LinkComment": { - "type": "cexostring", - "value": "" - } - } - ] - }, - "Quest": { - "type": "cexostring", - "value": "" - }, - "Script": { - "type": "resref", - "value": "x2_im_setshin_l" - }, - "Sound": { - "type": "resref", - "value": "" - }, - "Text": { - "type": "cexolocstring", - "value": { - "id": 86950 - } - } - }, - { - "__struct_id": 79, - "Animation": { - "type": "dword", - "value": 0 - }, - "AnimLoop": { - "type": "byte", - "value": 1 - }, - "Comment": { - "type": "cexostring", - "value": "" - }, - "Delay": { - "type": "dword", - "value": 4294967295 - }, - "EntriesList": { - "type": "list", - "value": [ - { - "__struct_id": 0, - "Active": { - "type": "resref", - "value": "" - }, - "Index": { - "type": "dword", - "value": 24 - }, - "IsChild": { - "type": "byte", - "value": 1 - }, - "LinkComment": { - "type": "cexostring", - "value": "" - } - } - ] - }, - "Quest": { - "type": "cexostring", - "value": "" - }, - "Script": { - "type": "resref", - "value": "x2_im_setthigh_r" - }, - "Sound": { - "type": "resref", - "value": "" - }, - "Text": { - "type": "cexolocstring", - "value": { - "id": 86951 - } - } - }, - { - "__struct_id": 80, - "Animation": { - "type": "dword", - "value": 0 - }, - "AnimLoop": { - "type": "byte", - "value": 1 - }, - "Comment": { - "type": "cexostring", - "value": "" - }, - "Delay": { - "type": "dword", - "value": 4294967295 - }, - "EntriesList": { - "type": "list", - "value": [ - { - "__struct_id": 0, - "Active": { - "type": "resref", - "value": "" - }, - "Index": { - "type": "dword", - "value": 24 - }, - "IsChild": { - "type": "byte", - "value": 1 - }, - "LinkComment": { - "type": "cexostring", - "value": "" - } - } - ] - }, - "Quest": { - "type": "cexostring", - "value": "" - }, - "Script": { - "type": "resref", - "value": "x2_im_setthigh_l" - }, - "Sound": { - "type": "resref", - "value": "" - }, - "Text": { - "type": "cexolocstring", - "value": { - "id": 86952 - } - } - }, - { - "__struct_id": 81, - "Animation": { - "type": "dword", - "value": 88 - }, - "AnimLoop": { - "type": "byte", - "value": 1 - }, - "Comment": { - "type": "cexostring", - "value": "" - }, - "Delay": { - "type": "dword", - "value": 4294967295 - }, - "EntriesList": { - "type": "list", - "value": [ - { - "__struct_id": 0, - "Active": { - "type": "resref", - "value": "" - }, - "Index": { - "type": "dword", - "value": 24 - }, - "IsChild": { - "type": "byte", - "value": 1 - }, - "LinkComment": { - "type": "cexostring", - "value": "" - } - } - ] - }, - "Quest": { - "type": "cexostring", - "value": "" - }, - "Script": { - "type": "resref", - "value": "x2_im_setpelvis" - }, - "Sound": { - "type": "resref", - "value": "" - }, - "Text": { - "type": "cexolocstring", - "value": { - "id": 86953 - } - } - }, - { - "__struct_id": 82, - "Animation": { - "type": "dword", - "value": 88 - }, - "AnimLoop": { - "type": "byte", - "value": 1 - }, - "Comment": { - "type": "cexostring", - "value": "" - }, - "Delay": { - "type": "dword", - "value": 4294967295 - }, - "EntriesList": { - "type": "list", - "value": [ - { - "__struct_id": 0, - "Active": { - "type": "resref", - "value": "" - }, - "Index": { - "type": "dword", - "value": 24 - }, - "IsChild": { - "type": "byte", - "value": 1 - }, - "LinkComment": { - "type": "cexostring", - "value": "" - } - } - ] - }, - "Quest": { - "type": "cexostring", - "value": "" - }, - "Script": { - "type": "resref", - "value": "x2_im_setbelt" - }, - "Sound": { - "type": "resref", - "value": "" - }, - "Text": { - "type": "cexolocstring", - "value": { - "id": 86954 - } - } - }, - { - "__struct_id": 83, - "Animation": { - "type": "dword", - "value": 88 - }, - "AnimLoop": { - "type": "byte", - "value": 1 - }, - "Comment": { - "type": "cexostring", - "value": "" - }, - "Delay": { - "type": "dword", - "value": 4294967295 - }, - "EntriesList": { - "type": "list", - "value": [ - { - "__struct_id": 0, - "Active": { - "type": "resref", - "value": "" - }, - "Index": { - "type": "dword", - "value": 24 - }, - "IsChild": { - "type": "byte", - "value": 1 - }, - "LinkComment": { - "type": "cexostring", - "value": "" - } - } - ] - }, - "Quest": { - "type": "cexostring", - "value": "" - }, - "Script": { - "type": "resref", - "value": "x2_im_settorso" - }, - "Sound": { - "type": "resref", - "value": "" - }, - "Text": { - "type": "cexolocstring", - "value": { - "id": 86955 - } - } - }, - { - "__struct_id": 84, - "Animation": { - "type": "dword", - "value": 88 - }, - "AnimLoop": { - "type": "byte", - "value": 1 - }, - "Comment": { - "type": "cexostring", - "value": "" - }, - "Delay": { - "type": "dword", - "value": 4294967295 - }, - "EntriesList": { - "type": "list", - "value": [ - { - "__struct_id": 0, - "Active": { - "type": "resref", - "value": "" + "ConditionParams": { + "type": "list", + "value": [] }, "Index": { "type": "dword", @@ -8002,317 +308905,16 @@ "Text": { "type": "cexolocstring", "value": { - "id": 86956 - } - } - }, - { - "__struct_id": 85, - "Animation": { - "type": "dword", - "value": 0 - }, - "AnimLoop": { - "type": "byte", - "value": 1 - }, - "Comment": { - "type": "cexostring", - "value": "" - }, - "Delay": { - "type": "dword", - "value": 4294967295 - }, - "EntriesList": { - "type": "list", - "value": [ - { - "__struct_id": 0, - "Active": { - "type": "resref", - "value": "" - }, - "Index": { - "type": "dword", - "value": 19 - }, - "IsChild": { - "type": "byte", - "value": 1 - }, - "LinkComment": { - "type": "cexostring", - "value": "" - } - } - ] - }, - "Quest": { - "type": "cexostring", - "value": "" - }, - "Script": { - "type": "resref", - "value": "x2_im_getcostdc" - }, - "Sound": { - "type": "resref", - "value": "" - }, - "Text": { - "type": "cexolocstring", - "value": { - "id": 86957 - } - } - }, - { - "__struct_id": 86, - "Animation": { - "type": "dword", - "value": 0 - }, - "AnimLoop": { - "type": "byte", - "value": 1 - }, - "Comment": { - "type": "cexostring", - "value": "" - }, - "Delay": { - "type": "dword", - "value": 4294967295 - }, - "EntriesList": { - "type": "list", - "value": [ - { - "__struct_id": 0, - "Active": { - "type": "resref", - "value": "" - }, - "Index": { - "type": "dword", - "value": 24 - }, - "IsChild": { - "type": "byte", - "value": 1 - }, - "LinkComment": { - "type": "cexostring", - "value": "" - } - } - ] - }, - "Quest": { - "type": "cexostring", - "value": "" - }, - "Script": { - "type": "resref", - "value": "x2_im_setglove_r" - }, - "Sound": { - "type": "resref", - "value": "" - }, - "Text": { - "type": "cexolocstring", - "value": { - "id": 86958 - } - } - }, - { - "__struct_id": 87, - "Animation": { - "type": "dword", - "value": 0 - }, - "AnimLoop": { - "type": "byte", - "value": 1 - }, - "Comment": { - "type": "cexostring", - "value": "" - }, - "Delay": { - "type": "dword", - "value": 4294967295 - }, - "EntriesList": { - "type": "list", - "value": [ - { - "__struct_id": 0, - "Active": { - "type": "resref", - "value": "" - }, - "Index": { - "type": "dword", - "value": 24 - }, - "IsChild": { - "type": "byte", - "value": 1 - }, - "LinkComment": { - "type": "cexostring", - "value": "" - } - } - ] - }, - "Quest": { - "type": "cexostring", - "value": "" - }, - "Script": { - "type": "resref", - "value": "x2_im_setglove_l" - }, - "Sound": { - "type": "resref", - "value": "" - }, - "Text": { - "type": "cexolocstring", - "value": { - "id": 86959 - } - } - }, - { - "__struct_id": 88, - "Animation": { - "type": "dword", - "value": 0 - }, - "AnimLoop": { - "type": "byte", - "value": 1 - }, - "Comment": { - "type": "cexostring", - "value": "" - }, - "Delay": { - "type": "dword", - "value": 4294967295 - }, - "EntriesList": { - "type": "list", - "value": [ - { - "__struct_id": 0, - "Active": { - "type": "resref", - "value": "" - }, - "Index": { - "type": "dword", - "value": 24 - }, - "IsChild": { - "type": "byte", - "value": 1 - }, - "LinkComment": { - "type": "cexostring", - "value": "" - } - } - ] - }, - "Quest": { - "type": "cexostring", - "value": "" - }, - "Script": { - "type": "resref", - "value": "x2_im_setfarm_r" - }, - "Sound": { - "type": "resref", - "value": "" - }, - "Text": { - "type": "cexolocstring", - "value": { - "id": 86960 - } - } - }, - { - "__struct_id": 89, - "Animation": { - "type": "dword", - "value": 0 - }, - "AnimLoop": { - "type": "byte", - "value": 1 - }, - "Comment": { - "type": "cexostring", - "value": "" - }, - "Delay": { - "type": "dword", - "value": 4294967295 - }, - "EntriesList": { - "type": "list", - "value": [ - { - "__struct_id": 0, - "Active": { - "type": "resref", - "value": "" - }, - "Index": { - "type": "dword", - "value": 24 - }, - "IsChild": { - "type": "byte", - "value": 1 - }, - "LinkComment": { - "type": "cexostring", - "value": "" - } - } - ] - }, - "Quest": { - "type": "cexostring", - "value": "" - }, - "Script": { - "type": "resref", - "value": "x2_im_setfarm_l" - }, - "Sound": { - "type": "resref", - "value": "" - }, - "Text": { - "type": "cexolocstring", - "value": { - "id": 86961 + "0": "My Tatoo Colors." } } }, { "__struct_id": 90, + "ActionParams": { + "type": "list", + "value": [] + }, "Animation": { "type": "dword", "value": 0 @@ -8338,249 +308940,9 @@ "type": "resref", "value": "" }, - "Index": { - "type": "dword", - "value": 24 - }, - "IsChild": { - "type": "byte", - "value": 1 - }, - "LinkComment": { - "type": "cexostring", - "value": "" - } - } - ] - }, - "Quest": { - "type": "cexostring", - "value": "" - }, - "Script": { - "type": "resref", - "value": "x2_im_setbicep_r" - }, - "Sound": { - "type": "resref", - "value": "" - }, - "Text": { - "type": "cexolocstring", - "value": { - "id": 86962 - } - } - }, - { - "__struct_id": 91, - "Animation": { - "type": "dword", - "value": 0 - }, - "AnimLoop": { - "type": "byte", - "value": 1 - }, - "Comment": { - "type": "cexostring", - "value": "" - }, - "Delay": { - "type": "dword", - "value": 4294967295 - }, - "EntriesList": { - "type": "list", - "value": [ - { - "__struct_id": 0, - "Active": { - "type": "resref", - "value": "" - }, - "Index": { - "type": "dword", - "value": 24 - }, - "IsChild": { - "type": "byte", - "value": 1 - }, - "LinkComment": { - "type": "cexostring", - "value": "" - } - } - ] - }, - "Quest": { - "type": "cexostring", - "value": "" - }, - "Script": { - "type": "resref", - "value": "x2_im_setbicep_l" - }, - "Sound": { - "type": "resref", - "value": "" - }, - "Text": { - "type": "cexolocstring", - "value": { - "id": 86963 - } - } - }, - { - "__struct_id": 92, - "Animation": { - "type": "dword", - "value": 0 - }, - "AnimLoop": { - "type": "byte", - "value": 1 - }, - "Comment": { - "type": "cexostring", - "value": "" - }, - "Delay": { - "type": "dword", - "value": 4294967295 - }, - "EntriesList": { - "type": "list", - "value": [ - { - "__struct_id": 0, - "Active": { - "type": "resref", - "value": "" - }, - "Index": { - "type": "dword", - "value": 24 - }, - "IsChild": { - "type": "byte", - "value": 1 - }, - "LinkComment": { - "type": "cexostring", - "value": "" - } - } - ] - }, - "Quest": { - "type": "cexostring", - "value": "" - }, - "Script": { - "type": "resref", - "value": "x2_im_setshldr_r" - }, - "Sound": { - "type": "resref", - "value": "" - }, - "Text": { - "type": "cexolocstring", - "value": { - "id": 86964 - } - } - }, - { - "__struct_id": 93, - "Animation": { - "type": "dword", - "value": 0 - }, - "AnimLoop": { - "type": "byte", - "value": 1 - }, - "Comment": { - "type": "cexostring", - "value": "" - }, - "Delay": { - "type": "dword", - "value": 4294967295 - }, - "EntriesList": { - "type": "list", - "value": [ - { - "__struct_id": 0, - "Active": { - "type": "resref", - "value": "" - }, - "Index": { - "type": "dword", - "value": 24 - }, - "IsChild": { - "type": "byte", - "value": 1 - }, - "LinkComment": { - "type": "cexostring", - "value": "" - } - } - ] - }, - "Quest": { - "type": "cexostring", - "value": "" - }, - "Script": { - "type": "resref", - "value": "x2_im_setshldr_l" - }, - "Sound": { - "type": "resref", - "value": "" - }, - "Text": { - "type": "cexolocstring", - "value": { - "id": 86965 - } - } - }, - { - "__struct_id": 94, - "Animation": { - "type": "dword", - "value": 88 - }, - "AnimLoop": { - "type": "byte", - "value": 1 - }, - "Comment": { - "type": "cexostring", - "value": "" - }, - "Delay": { - "type": "dword", - "value": 4294967295 - }, - "EntriesList": { - "type": "list", - "value": [ - { - "__struct_id": 0, - "Active": { - "type": "resref", - "value": "" + "ConditionParams": { + "type": "list", + "value": [] }, "Index": { "type": "dword", @@ -8599,7 +308961,7 @@ }, "Script": { "type": "resref", - "value": "x2_im_setneck" + "value": "" }, "Sound": { "type": "resref", @@ -8608,15 +308970,291 @@ "Text": { "type": "cexolocstring", "value": { - "id": 86966 + "0": "Tatoo 2." + } + } + }, + { + "__struct_id": 91, + "ActionParams": { + "type": "list", + "value": [] + }, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] + }, + "Index": { + "type": "dword", + "value": 22 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Back" + } + } + }, + { + "__struct_id": 92, + "ActionParams": { + "type": "list", + "value": [] + }, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] + }, + "Index": { + "type": "dword", + "value": 24 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "gc_tat2colr_prev" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Previous." + } + } + }, + { + "__struct_id": 93, + "ActionParams": { + "type": "list", + "value": [] + }, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] + }, + "Index": { + "type": "dword", + "value": 24 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "gc_tat2colr_next" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Next." + } + } + }, + { + "__struct_id": 94, + "ActionParams": { + "type": "list", + "value": [] + }, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] + }, + "Index": { + "type": "dword", + "value": 25 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Tatoo 1." } } }, { "__struct_id": 95, + "ActionParams": { + "type": "list", + "value": [] + }, "Animation": { "type": "dword", - "value": 88 + "value": 0 }, "AnimLoop": { "type": "byte", @@ -8639,9 +309277,13 @@ "type": "resref", "value": "" }, + "ConditionParams": { + "type": "list", + "value": [] + }, "Index": { "type": "dword", - "value": 19 + "value": 22 }, "IsChild": { "type": "byte", @@ -8660,7 +309302,7 @@ }, "Script": { "type": "resref", - "value": "x2_im_getcostdc" + "value": "" }, "Sound": { "type": "resref", @@ -8669,15 +309311,19 @@ "Text": { "type": "cexolocstring", "value": { - "id": 86967 + "0": "Back" } } }, { "__struct_id": 96, + "ActionParams": { + "type": "list", + "value": [] + }, "Animation": { "type": "dword", - "value": 88 + "value": 0 }, "AnimLoop": { "type": "byte", @@ -8700,9 +309346,13 @@ "type": "resref", "value": "" }, + "ConditionParams": { + "type": "list", + "value": [] + }, "Index": { "type": "dword", - "value": 24 + "value": 25 }, "IsChild": { "type": "byte", @@ -8721,7 +309371,7 @@ }, "Script": { "type": "resref", - "value": "x2_im_prevpart" + "value": "gc_tat1colr_prev" }, "Sound": { "type": "resref", @@ -8730,15 +309380,19 @@ "Text": { "type": "cexolocstring", "value": { - "id": 86968 + "0": "Previous." } } }, { "__struct_id": 97, + "ActionParams": { + "type": "list", + "value": [] + }, "Animation": { "type": "dword", - "value": 88 + "value": 0 }, "AnimLoop": { "type": "byte", @@ -8761,9 +309415,13 @@ "type": "resref", "value": "" }, + "ConditionParams": { + "type": "list", + "value": [] + }, "Index": { "type": "dword", - "value": 24 + "value": 25 }, "IsChild": { "type": "byte", @@ -8782,7 +309440,7 @@ }, "Script": { "type": "resref", - "value": "x2_im_nextpart" + "value": "gc_tat1colr_next" }, "Sound": { "type": "resref", @@ -8791,12 +309449,16 @@ "Text": { "type": "cexolocstring", "value": { - "id": 86969 + "0": "Next." } } }, { "__struct_id": 98, + "ActionParams": { + "type": "list", + "value": [] + }, "Animation": { "type": "dword", "value": 0 @@ -8815,7 +309477,27 @@ }, "EntriesList": { "type": "list", - "value": [] + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] + }, + "Index": { + "type": "dword", + "value": 26 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] }, "Quest": { "type": "cexostring", @@ -8832,12 +309514,4961 @@ "Text": { "type": "cexolocstring", "value": { - "0": "" + "0": "My Hair Color." } } }, { "__struct_id": 99, + "ActionParams": { + "type": "list", + "value": [] + }, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] + }, + "Index": { + "type": "dword", + "value": 22 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Back" + } + } + }, + { + "__struct_id": 100, + "ActionParams": { + "type": "list", + "value": [] + }, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] + }, + "Index": { + "type": "dword", + "value": 26 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "gc_haircolr_prev" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Previous" + } + } + }, + { + "__struct_id": 101, + "ActionParams": { + "type": "list", + "value": [] + }, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] + }, + "Index": { + "type": "dword", + "value": 26 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "gc_haircolr_next" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Next" + } + } + }, + { + "__struct_id": 102, + "ActionParams": { + "type": "list", + "value": [] + }, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] + }, + "Index": { + "type": "dword", + "value": 27 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "My Skin Color" + } + } + }, + { + "__struct_id": 103, + "ActionParams": { + "type": "list", + "value": [] + }, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] + }, + "Index": { + "type": "dword", + "value": 22 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Back" + } + } + }, + { + "__struct_id": 104, + "ActionParams": { + "type": "list", + "value": [] + }, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] + }, + "Index": { + "type": "dword", + "value": 27 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "gc_skincolr_prev" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Previous" + } + } + }, + { + "__struct_id": 105, + "ActionParams": { + "type": "list", + "value": [] + }, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "ConditionParams": { + "type": "list", + "value": [] + }, + "Index": { + "type": "dword", + "value": 27 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "gc_skincolr_next" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Next" + } + } + }, + { + "__struct_id": 106, + "ActionParams": { + "type": "list", + "value": [] + }, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + 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+ }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "ew_willchecko" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Will" + } + } + }, + { + "__struct_id": 9516, + "ActionParams": { + "type": "list", + "value": [] + }, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "ew_reflchecko" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Reflex" + } + } + }, + { + "__struct_id": 9517, + "ActionParams": { + "type": "list", + "value": [] + }, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "ew_fortchecko" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Fortitude" + } + } + }, + { + "__struct_id": 9518, + "ActionParams": { + "type": "list", + "value": [] + }, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "ew_chachecko" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Charisma" + } + } + }, + { + "__struct_id": 9519, + "ActionParams": { + "type": "list", + "value": [] + }, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "ew_wischecko" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Wisdom" + } + } + }, + { + "__struct_id": 9520, + "ActionParams": { + "type": "list", + "value": [] + }, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "ew_intchecko" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Intelligence" + } + } + }, + { + "__struct_id": 9521, + "ActionParams": { + "type": "list", + "value": [] + }, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "ew_conchecko" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Constitution" + } + } + }, + { + "__struct_id": 9522, + "ActionParams": { + "type": "list", + "value": [] + }, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "ew_dexchecko" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Dexterity" + } + } + }, + { + "__struct_id": 9523, + "ActionParams": { + "type": "list", + "value": [] + }, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "ew_strchecko" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Strength" + } + } + }, + { + "__struct_id": 9524, + "ActionParams": { + "type": "list", + "value": [] + }, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "ew_d100roll" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "100-sided die." + } + } + }, + { + "__struct_id": 9525, + "ActionParams": { + "type": "list", + "value": [] + }, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "ew_d20roll" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "20-sided die." + } + } + }, + { + "__struct_id": 9526, + "ActionParams": { + "type": "list", + "value": [] + }, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "ew_d12roll" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "12-sided die." + } + } + }, + { + "__struct_id": 9527, + "ActionParams": { + "type": "list", + "value": [] + }, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "ew_d10roll" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "10-sided die." + } + } + }, + { + "__struct_id": 9528, + "ActionParams": { + "type": "list", + "value": [] + }, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "ew_d8roll" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "8-sided die." + } + } + }, + { + "__struct_id": 9529, + "ActionParams": { + "type": "list", + "value": [] + }, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "ew_d6roll" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "6-sided die." + } + } + }, + { + "__struct_id": 9530, + "ActionParams": { + "type": "list", + "value": [] + }, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "ew_d4roll" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "4-sided die." + } + } + }, + { + "__struct_id": 9531, + "ActionParams": { + "type": "list", + "value": [] + }, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "do_partyroll" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Party Roll (100-sided die)" + } + } + }, + { + "__struct_id": 9532, + "ActionParams": { + "type": "list", + "value": [] + }, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "speedcast" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "[Cast All Buffs]" + } + } + }, + { + "__struct_id": 9533, + "ActionParams": { + "type": "list", + "value": [] + }, "Animation": { "type": "dword", "value": 0 @@ -8927,11 +956900,15 @@ "__struct_id": 0, "Active": { "type": "resref", - "value": "jw_x2_im_pol_mod" + "value": "x2_im_polymorphd" + }, + "ConditionParams": { + "type": "list", + "value": [] }, "Index": { "type": "dword", - "value": 27 + "value": 2133 } }, { @@ -8940,6 +956917,10 @@ "type": "resref", "value": "" }, + "ConditionParams": { + "type": "list", + "value": [] + }, "Index": { "type": "dword", "value": 0 diff --git a/_module/ifo/module.ifo.json b/_module/ifo/module.ifo.json index 57ddbd9..11259af 100644 --- a/_module/ifo/module.ifo.json +++ b/_module/ifo/module.ifo.json @@ -2874,7 +2874,7 @@ "Mod_Description": { "type": "cexolocstring", "value": { - "0": "Visit the land of Battledale, a persistent world based in the Forgotten Realms." + "0": "Battledale [PRC8-CEP3]\n\nVisit the land of Battledale, a persistent world based in the Forgotten Realms." } }, "Mod_DuskHour": { @@ -2972,6 +2972,13 @@ "value": "prc8_race" } }, + { + "__struct_id": 8, + "Mod_Hak": { + "type": "cexostring", + "value": "acp_v4.1" + } + }, { "__struct_id": 8, "Mod_Hak": { @@ -3040,7 +3047,7 @@ }, "Mod_MinGameVer": { "type": "cexostring", - "value": "1.87" + "value": "1.88" }, "Mod_MinPerHour": { "type": "byte", @@ -3049,7 +3056,7 @@ "Mod_Name": { "type": "cexolocstring", "value": { - "0": "Battledale [PRC-CEP3]" + "0": "Battledale [PRC8-CEP3]" } }, "Mod_OnAcquirItem": { @@ -3168,6 +3175,10 @@ "type": "cexostring", "value": "MODULE" }, + "Mod_UUID": { + "type": "cexostring", + "value": "" + }, "Mod_Version": { "type": "dword", "value": 3 @@ -3358,6 +3369,96 @@ "type": "int", "value": 0 } + }, + { + "__struct_id": 0, + "Name": { + "type": "cexostring", + "value": "PRC_ACP_MANUAL" + }, + "Type": { + "type": "dword", + "value": 1 + }, + "Value": { + "type": "int", + "value": 1 + } + }, + { + "__struct_id": 0, + "Name": { + "type": "cexostring", + "value": "PRC_ACP_NPC_AUTOMATIC" + }, + "Type": { + "type": "dword", + "value": 1 + }, + "Value": { + "type": "int", + "value": 1 + } + }, + { + "__struct_id": 0, + "Name": { + "type": "cexostring", + "value": "PRC_MULTISUMMON" + }, + "Type": { + "type": "dword", + "value": 1 + }, + "Value": { + "type": "int", + "value": 1 + } + }, + { + "__struct_id": 0, + "Name": { + "type": "cexostring", + "value": "PRC_XP_USE_SIMPLE_LA" + }, + "Type": { + "type": "dword", + "value": 1 + }, + "Value": { + "type": "int", + "value": 1 + } + }, + { + "__struct_id": 0, + "Name": { + "type": "cexostring", + "value": "PRC_XP_USE_SIMPLE_RACIAL_HD" + }, + "Type": { + "type": "dword", + "value": 1 + }, + "Value": { + "type": "int", + "value": 1 + } + }, + { + "__struct_id": 0, + "Name": { + "type": "cexostring", + "value": "PRC_XP_USE_SIMPLE_RACIAL_HD_NO_FREE_XPL_HD" + }, + "Type": { + "type": "dword", + "value": 1 + }, + "Value": { + "type": "int", + "value": 1 + } } ] } diff --git a/_module/itp/creaturepalcus.itp.json b/_module/itp/creaturepalcus.itp.json index 5733c21..80bd100 100644 --- a/_module/itp/creaturepalcus.itp.json +++ b/_module/itp/creaturepalcus.itp.json @@ -10,9 +10,51 @@ "value": [ { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 48 + }, "LIST": { "type": "list", "value": [ + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 0.5 + }, + "FACTION": { + "type": "cexostring", + "value": "Commoner" + }, + "RESREF": { + "type": "resref", + "value": "prc_danclighth" + }, + "STRREF": { + "type": "dword", + "value": 16789582 + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 0.5 + }, + "FACTION": { + "type": "cexostring", + "value": "Commoner" + }, + "RESREF": { + "type": "resref", + "value": "prc_danclights" + }, + "STRREF": { + "type": "dword", + "value": 16789582 + } + }, { "__struct_id": 0, "CR": { @@ -108,6 +150,101 @@ "value": "jw_nilshai_red" } }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 11.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Hostile" + }, + "NAME": { + "type": "cexostring", + "value": "Summoned Battle Devourer" + }, + "RESREF": { + "type": "resref", + "value": "ep_summonaberat5" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 13.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Hostile" + }, + "NAME": { + "type": "cexostring", + "value": "Summoned Beholder" + }, + "RESREF": { + "type": "resref", + "value": "ep_summonaberat2" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 17.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Hostile" + }, + "NAME": { + "type": "cexostring", + "value": "Summoned Drider Chief" + }, + "RESREF": { + "type": "resref", + "value": "ep_summonaberat1" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 16.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Hostile" + }, + "NAME": { + "type": "cexostring", + "value": "Summoned Mind Flayer Darkener" + }, + "RESREF": { + "type": "resref", + "value": "ep_summonaberat3" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 9.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Hostile" + }, + "NAME": { + "type": "cexostring", + "value": "Summoned Umber Hulk" + }, + "RESREF": { + "type": "resref", + "value": "ep_summonaberat4" + } + }, { "__struct_id": 0, "CR": { @@ -141,6 +278,10 @@ "value": [ { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 5 + }, "LIST": { "type": "list", "value": [ @@ -333,6 +474,44 @@ "type": "resref", "value": "fr_polarbear" } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 11.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Hostile" + }, + "NAME": { + "type": "cexostring", + "value": "Pseudonatural Dire Bear" + }, + "RESREF": { + "type": "resref", + "value": "pseudobeardire" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 6.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Hostile" + }, + "NAME": { + "type": "cexostring", + "value": "Skeletal Dire Bear" + }, + "RESREF": { + "type": "resref", + "value": "prc_skelbear" + } } ] }, @@ -343,6 +522,10 @@ }, { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 6 + }, "LIST": { "type": "list", "value": [ @@ -365,6 +548,25 @@ "value": "jw_chicken" } }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 0.3333333432674408 + }, + "FACTION": { + "type": "cexostring", + "value": "Commoner" + }, + "RESREF": { + "type": "resref", + "value": "prc_chicken" + }, + "STRREF": { + "type": "dword", + "value": 12416 + } + }, { "__struct_id": 0, "CR": { @@ -507,6 +709,10 @@ }, { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 7 + }, "LIST": { "type": "list", "value": [ @@ -605,6 +811,25 @@ "value": "jw_dire_wolf" } }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 5.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Hostile" + }, + "NAME": { + "type": "cexostring", + "value": "Hound of Doom" + }, + "RESREF": { + "type": "resref", + "value": "prc_hound_doom" + } + }, { "__struct_id": 0, "CR": { @@ -643,6 +868,25 @@ "value": "fr_direwolf" } }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 6.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Hostile" + }, + "NAME": { + "type": "cexostring", + "value": "Pseudonatural Dire Wolf" + }, + "RESREF": { + "type": "resref", + "value": "pseudowolfdire" + } + }, { "__struct_id": 0, "CR": { @@ -861,6 +1105,10 @@ }, { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 8 + }, "LIST": { "type": "list", "value": [ @@ -997,6 +1245,25 @@ "value": "jw_general_lion" } }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 4.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Hostile" + }, + "RESREF": { + "type": "resref", + "value": "prc_sum_lion" + }, + "STRREF": { + "type": "dword", + "value": 12632 + } + }, { "__struct_id": 0, "CR": { @@ -1035,6 +1302,25 @@ "value": "jw_lion" } }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 13.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Hostile" + }, + "NAME": { + "type": "cexostring", + "value": "Pseudonatural Dire Tiger" + }, + "RESREF": { + "type": "resref", + "value": "pseudodiretiger" + } + }, { "__struct_id": 0, "CR": { @@ -1101,6 +1387,10 @@ }, { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 9 + }, "LIST": { "type": "list", "value": [ @@ -1161,6 +1451,25 @@ "value": "jw_bat" } }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 1.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Defender" + }, + "NAME": { + "type": "cexostring", + "value": "Bat Swarm" + }, + "RESREF": { + "type": "resref", + "value": "prc_bat_swarm" + } + }, { "__struct_id": 0, "CR": { @@ -1465,6 +1774,44 @@ "value": "fr_ox" } }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 3.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Hostile" + }, + "NAME": { + "type": "cexostring", + "value": "Pseudonatural Dire Badger" + }, + "RESREF": { + "type": "resref", + "value": "pseudobadgerdire" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 6.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Hostile" + }, + "NAME": { + "type": "cexostring", + "value": "Pseudonatural Dire Boar" + }, + "RESREF": { + "type": "resref", + "value": "pseudoboardire" + } + }, { "__struct_id": 0, "CR": { @@ -1522,6 +1869,25 @@ "value": "jw_ratty" } }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 1.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Defender" + }, + "NAME": { + "type": "cexostring", + "value": "Rat Swarm" + }, + "RESREF": { + "type": "resref", + "value": "prc_rat_swarm" + } + }, { "__struct_id": 0, "CR": { @@ -1598,6 +1964,25 @@ "value": "ox002" } }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 2.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Defender" + }, + "NAME": { + "type": "cexostring", + "value": "Tenacious Plague" + }, + "RESREF": { + "type": "resref", + "value": "prc_tplagueswarm" + } + }, { "__struct_id": 0, "CR": { @@ -1673,6 +2058,44 @@ "type": "resref", "value": "ox001" } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 6.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Commoner" + }, + "NAME": { + "type": "cexostring", + "value": "Winter Wolf" + }, + "RESREF": { + "type": "resref", + "value": "acomep_winwolf" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 6.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Commoner" + }, + "NAME": { + "type": "cexostring", + "value": "Winter Wolf" + }, + "RESREF": { + "type": "resref", + "value": "acomp_winwolf" + } } ] }, @@ -1690,6 +2113,10 @@ }, { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 20 + }, "LIST": { "type": "list", "value": [ @@ -1883,6 +2310,177 @@ "value": "fr_iwd_knight02" } }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 25.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Commoner" + }, + "NAME": { + "type": "cexostring", + "value": "Animated Bone Tyrant" + }, + "RESREF": { + "type": "resref", + "value": "prc_sum_bonet" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 18.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Commoner" + }, + "NAME": { + "type": "cexostring", + "value": "Animated Bone Warrior" + }, + "RESREF": { + "type": "resref", + "value": "prc_sum_bonewar" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 10.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Defender" + }, + "NAME": { + "type": "cexostring", + "value": "Animated Object" + }, + "RESREF": { + "type": "resref", + "value": "anim_armour_0" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 11.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Defender" + }, + "NAME": { + "type": "cexostring", + "value": "Animated Object" + }, + "RESREF": { + "type": "resref", + "value": "anim_armour_1_4" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 11.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Defender" + }, + "NAME": { + "type": "cexostring", + "value": "Animated Object" + }, + "RESREF": { + "type": "resref", + "value": "anim_armour_5_8" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 11.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Defender" + }, + "NAME": { + "type": "cexostring", + "value": "Animated Object" + }, + "RESREF": { + "type": "resref", + "value": "anim_weapon_larg" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 11.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Defender" + }, + "NAME": { + "type": "cexostring", + "value": "Animated Object" + }, + "RESREF": { + "type": "resref", + "value": "anim_weapon_smal" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 6.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Hostile" + }, + "NAME": { + "type": "cexostring", + "value": "Animated Object, Gargantuan" + }, + "RESREF": { + "type": "resref", + "value": "prc_shd_animgarg" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 5.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Hostile" + }, + "NAME": { + "type": "cexostring", + "value": "Animated Object, Huge" + }, + "RESREF": { + "type": "resref", + "value": "prc_shd_animhuge" + } + }, { "__struct_id": 0, "CR": { @@ -2472,6 +3070,25 @@ "value": "tri_silvergolem" } }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 19.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Merchant" + }, + "RESREF": { + "type": "resref", + "value": "sp_sphereofud" + }, + "STRREF": { + "type": "dword", + "value": 16830451 + } + }, { "__struct_id": 0, "CR": { @@ -2557,6 +3174,10 @@ }, { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 21 + }, "LIST": { "type": "list", "value": [ @@ -2598,6 +3219,25 @@ "value": "ra_atlus" } }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 18.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Defender" + }, + "NAME": { + "type": "cexostring", + "value": "Dragon Cloud" + }, + "RESREF": { + "type": "resref", + "value": "prc_drag_cld" + } + }, { "__struct_id": 0, "CR": { @@ -2636,6 +3276,25 @@ "value": "px_faeriedrag_1" } }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 14.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Defender" + }, + "NAME": { + "type": "cexostring", + "value": "Juvenile Red Dragon" + }, + "RESREF": { + "type": "resref", + "value": "prc_drgnally" + } + }, { "__struct_id": 0, "CR": { @@ -2740,9 +3399,222 @@ }, { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 22 + }, "LIST": { "type": "list", "value": [ + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 22.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Defender" + }, + "NAME": { + "type": "cexostring", + "value": "Air Elemental Elder" + }, + "RESREF": { + "type": "resref", + "value": "hen_air_eld" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 3.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Defender" + }, + "NAME": { + "type": "cexostring", + "value": "Air Elemental Elder" + }, + "RESREF": { + "type": "resref", + "value": "hen_air_eld2" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 19.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Defender" + }, + "NAME": { + "type": "cexostring", + "value": "Air Elemental Greater" + }, + "RESREF": { + "type": "resref", + "value": "hen_air_gre" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 3.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Defender" + }, + "NAME": { + "type": "cexostring", + "value": "Air Elemental Greater" + }, + "RESREF": { + "type": "resref", + "value": "hen_air_gre2" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 14.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Defender" + }, + "NAME": { + "type": "cexostring", + "value": "Air Elemental Huge" + }, + "RESREF": { + "type": "resref", + "value": "hen_air_hug" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 2.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Defender" + }, + "NAME": { + "type": "cexostring", + "value": "Air Elemental Huge" + }, + "RESREF": { + "type": "resref", + "value": "hen_air_hug2" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 7.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Defender" + }, + "NAME": { + "type": "cexostring", + "value": "Air Elemental Large" + }, + "RESREF": { + "type": "resref", + "value": "hen_air_lar" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 2.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Defender" + }, + "NAME": { + "type": "cexostring", + "value": "Air Elemental Large" + }, + "RESREF": { + "type": "resref", + "value": "hen_air_lar2" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 4.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Defender" + }, + "NAME": { + "type": "cexostring", + "value": "Air Elemental Medium" + }, + "RESREF": { + "type": "resref", + "value": "hen_air_med" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 1.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Defender" + }, + "NAME": { + "type": "cexostring", + "value": "Air Elemental Medium" + }, + "RESREF": { + "type": "resref", + "value": "hen_air_med2" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 3.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Defender" + }, + "NAME": { + "type": "cexostring", + "value": "Air Elemental Small" + }, + "RESREF": { + "type": "resref", + "value": "hen_air_small001" + } + }, { "__struct_id": 0, "CR": { @@ -2781,6 +3653,291 @@ "value": "jw_breathdrinker" } }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 17.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Defender" + }, + "NAME": { + "type": "cexostring", + "value": "Earth Elemental Elder" + }, + "RESREF": { + "type": "resref", + "value": "hen_earth_eld" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 3.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Defender" + }, + "NAME": { + "type": "cexostring", + "value": "Earth Elemental Elder" + }, + "RESREF": { + "type": "resref", + "value": "hen_earth_eld2" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 16.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Defender" + }, + "NAME": { + "type": "cexostring", + "value": "Earth Elemental Greater" + }, + "RESREF": { + "type": "resref", + "value": "hen_earth_gre" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 3.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Defender" + }, + "NAME": { + "type": "cexostring", + "value": "Earth Elemental Greater" + }, + "RESREF": { + "type": "resref", + "value": "hen_earth_gre2" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 10.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Defender" + }, + "NAME": { + "type": "cexostring", + "value": "Earth Elemental Huge" + }, + "RESREF": { + "type": "resref", + "value": "bnd_agares_huge" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 12.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Defender" + }, + "NAME": { + "type": "cexostring", + "value": "Earth Elemental Huge" + }, + "RESREF": { + "type": "resref", + "value": "hen_earth_hug" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 2.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Defender" + }, + "NAME": { + "type": "cexostring", + "value": "Earth Elemental Huge" + }, + "RESREF": { + "type": "resref", + "value": "hen_earth_hug2" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 4.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Defender" + }, + "NAME": { + "type": "cexostring", + "value": "Earth Elemental Large" + }, + "RESREF": { + "type": "resref", + "value": "bnd_agares_large" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 7.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Defender" + }, + "NAME": { + "type": "cexostring", + "value": "Earth Elemental Large" + }, + "RESREF": { + "type": "resref", + "value": "hen_earth_lar" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 2.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Defender" + }, + "NAME": { + "type": "cexostring", + "value": "Earth Elemental Large" + }, + "RESREF": { + "type": "resref", + "value": "hen_earth_lar2" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 2.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Defender" + }, + "NAME": { + "type": "cexostring", + "value": "Earth Elemental Medium" + }, + "RESREF": { + "type": "resref", + "value": "bnd_agares_med" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 4.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Defender" + }, + "NAME": { + "type": "cexostring", + "value": "Earth Elemental Medium" + }, + "RESREF": { + "type": "resref", + "value": "hen_earth_med" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 2.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Defender" + }, + "NAME": { + "type": "cexostring", + "value": "Earth Elemental Medium" + }, + "RESREF": { + "type": "resref", + "value": "hen_earth_med2" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 0.25 + }, + "FACTION": { + "type": "cexostring", + "value": "Defender" + }, + "NAME": { + "type": "cexostring", + "value": "Earth Elemental Small" + }, + "RESREF": { + "type": "resref", + "value": "bnd_agares_small" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 2.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Defender" + }, + "NAME": { + "type": "cexostring", + "value": "Earth Elemental Small" + }, + "RESREF": { + "type": "resref", + "value": "hen_earth_small1" + } + }, { "__struct_id": 0, "CR": { @@ -2914,6 +4071,215 @@ "value": "jw_fire_elem001" } }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 19.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Defender" + }, + "NAME": { + "type": "cexostring", + "value": "Fire Elemental Elder" + }, + "RESREF": { + "type": "resref", + "value": "hen_fire_eld" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 3.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Defender" + }, + "NAME": { + "type": "cexostring", + "value": "Fire Elemental Elder" + }, + "RESREF": { + "type": "resref", + "value": "hen_fire_eld2" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 17.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Defender" + }, + "NAME": { + "type": "cexostring", + "value": "Fire Elemental Greater" + }, + "RESREF": { + "type": "resref", + "value": "hen_fire_gre" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 2.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Defender" + }, + "NAME": { + "type": "cexostring", + "value": "Fire Elemental Greater" + }, + "RESREF": { + "type": "resref", + "value": "hen_fire_gre2" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 12.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Defender" + }, + "NAME": { + "type": "cexostring", + "value": "Fire Elemental Huge" + }, + "RESREF": { + "type": "resref", + "value": "hen_fire_hug" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 2.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Defender" + }, + "NAME": { + "type": "cexostring", + "value": "Fire Elemental Huge" + }, + "RESREF": { + "type": "resref", + "value": "hen_fire_hug2" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 6.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Defender" + }, + "NAME": { + "type": "cexostring", + "value": "Fire Elemental Large" + }, + "RESREF": { + "type": "resref", + "value": "hen_fire_lar" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 2.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Defender" + }, + "NAME": { + "type": "cexostring", + "value": "Fire Elemental Large" + }, + "RESREF": { + "type": "resref", + "value": "hen_fire_lar2" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 3.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Hostile" + }, + "NAME": { + "type": "cexostring", + "value": "Fire Elemental Medium" + }, + "RESREF": { + "type": "resref", + "value": "hen_fire_med" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 1.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Hostile" + }, + "NAME": { + "type": "cexostring", + "value": "Fire Elemental Medium" + }, + "RESREF": { + "type": "resref", + "value": "hen_fire_med2" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 2.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Defender" + }, + "NAME": { + "type": "cexostring", + "value": "Fire Elemental Small" + }, + "RESREF": { + "type": "resref", + "value": "hen_fire_small01" + } + }, { "__struct_id": 0, "CR": { @@ -3009,6 +4375,557 @@ "value": "nk_fp_frieelelrg" } }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 22.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Hostile" + }, + "NAME": { + "type": "cexostring", + "value": "Pseudonatural Elder Air Elemental" + }, + "RESREF": { + "type": "resref", + "value": "pseudoairelder" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 19.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Hostile" + }, + "NAME": { + "type": "cexostring", + "value": "Pseudonatural Elder Earth Elemental" + }, + "RESREF": { + "type": "resref", + "value": "pseudoearthelder" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 19.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Hostile" + }, + "NAME": { + "type": "cexostring", + "value": "Pseudonatural Elder Fire Elemental" + }, + "RESREF": { + "type": "resref", + "value": "pseudofireelder" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 18.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Hostile" + }, + "NAME": { + "type": "cexostring", + "value": "Pseudonatural Elder Water Elemental" + }, + "RESREF": { + "type": "resref", + "value": "pseudowaterelder" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 20.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Hostile" + }, + "NAME": { + "type": "cexostring", + "value": "Pseudonatural Greater Air Elemental" + }, + "RESREF": { + "type": "resref", + "value": "pseudoairgreat" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 17.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Hostile" + }, + "NAME": { + "type": "cexostring", + "value": "Pseudonatural Greater Earth Elemental" + }, + "RESREF": { + "type": "resref", + "value": "pseudoearthgreat" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 17.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Hostile" + }, + "NAME": { + "type": "cexostring", + "value": "Pseudonatural Greater Fire Elemental" + }, + "RESREF": { + "type": "resref", + "value": "pseudofiregreat" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 15.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Hostile" + }, + "NAME": { + "type": "cexostring", + "value": "Pseudonatural Huge Air Elemental" + }, + "RESREF": { + "type": "resref", + "value": "pseudoairhuge" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 13.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Hostile" + }, + "NAME": { + "type": "cexostring", + "value": "Pseudonatural Huge Earth Elemental" + }, + "RESREF": { + "type": "resref", + "value": "pseudoearthhuge" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 14.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Hostile" + }, + "NAME": { + "type": "cexostring", + "value": "Pseudonatural Huge Fire Elemental" + }, + "RESREF": { + "type": "resref", + "value": "pseudofirehuge" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 13.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Hostile" + }, + "NAME": { + "type": "cexostring", + "value": "Pseudonatural Huge Water Elemental" + }, + "RESREF": { + "type": "resref", + "value": "pseudowaterhuge" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 16.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Hostile" + }, + "NAME": { + "type": "cexostring", + "value": "Pseuonatural Greater Water Elemental" + }, + "RESREF": { + "type": "resref", + "value": "pseudowatergreat" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 14.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Defender" + }, + "NAME": { + "type": "cexostring", + "value": "Shadow Elemental, Elder" + }, + "RESREF": { + "type": "resref", + "value": "shd_shdelem_eldr" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 9.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Defender" + }, + "NAME": { + "type": "cexostring", + "value": "Shadow Elemental, Huge" + }, + "RESREF": { + "type": "resref", + "value": "shd_shdelem_huge" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 4.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Defender" + }, + "NAME": { + "type": "cexostring", + "value": "Shadow Elemental, Med" + }, + "RESREF": { + "type": "resref", + "value": "shd_shdelem_med" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 6.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Defender" + }, + "NAME": { + "type": "cexostring", + "value": "Shadow Familiar 2" + }, + "RESREF": { + "type": "resref", + "value": "shd_shdelem_med2" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 7.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Defender" + }, + "NAME": { + "type": "cexostring", + "value": "Shadow Familiar 3" + }, + "RESREF": { + "type": "resref", + "value": "shd_shdelem_med3" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 10.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Defender" + }, + "NAME": { + "type": "cexostring", + "value": "Shadow Familiar 4" + }, + "RESREF": { + "type": "resref", + "value": "shd_shdelem_med4" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 18.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Defender" + }, + "NAME": { + "type": "cexostring", + "value": "Water Elemental Elder" + }, + "RESREF": { + "type": "resref", + "value": "hen_water_eld" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 2.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Defender" + }, + "NAME": { + "type": "cexostring", + "value": "Water Elemental Elder" + }, + "RESREF": { + "type": "resref", + "value": "hen_water_eld2" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 16.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Defender" + }, + "NAME": { + "type": "cexostring", + "value": "Water Elemental Greater" + }, + "RESREF": { + "type": "resref", + "value": "hen_water_gre" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 2.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Defender" + }, + "NAME": { + "type": "cexostring", + "value": "Water Elemental Greater" + }, + "RESREF": { + "type": "resref", + "value": "hen_water_gre2" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 12.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Defender" + }, + "NAME": { + "type": "cexostring", + "value": "Water Elemental Huge" + }, + "RESREF": { + "type": "resref", + "value": "hen_water_hug" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 2.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Defender" + }, + "NAME": { + "type": "cexostring", + "value": "Water Elemental Huge" + }, + "RESREF": { + "type": "resref", + "value": "hen_water_hug2" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 7.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Defender" + }, + "NAME": { + "type": "cexostring", + "value": "Water Elemental Large" + }, + "RESREF": { + "type": "resref", + "value": "hen_water_lar" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 2.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Defender" + }, + "NAME": { + "type": "cexostring", + "value": "Water Elemental Large" + }, + "RESREF": { + "type": "resref", + "value": "hen_water_lar2" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 4.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Defender" + }, + "NAME": { + "type": "cexostring", + "value": "Water Elemental Medium" + }, + "RESREF": { + "type": "resref", + "value": "hen_water_med" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 2.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Defender" + }, + "NAME": { + "type": "cexostring", + "value": "Water Elemental Medium" + }, + "RESREF": { + "type": "resref", + "value": "hen_water_med2" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 3.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Defender" + }, + "NAME": { + "type": "cexostring", + "value": "Water Elemental Small" + }, + "RESREF": { + "type": "resref", + "value": "hen_water_small1" + } + }, { "__struct_id": 0, "CR": { @@ -3042,6 +4959,10 @@ "value": [ { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 34 + }, "LIST": { "type": "list", "value": [ @@ -3111,6 +5032,10 @@ }, { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 35 + }, "LIST": { "type": "list", "value": [ @@ -3218,6 +5143,10 @@ }, { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 36 + }, "LIST": { "type": "list", "value": [ @@ -3458,6 +5387,10 @@ }, { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 37 + }, "LIST": { "type": "list", "value": [ @@ -3691,6 +5624,10 @@ "value": [ { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 14 + }, "LIST": { "type": "list", "value": [ @@ -4007,6 +5944,10 @@ }, { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 15 + }, "LIST": { "type": "list", "value": [ @@ -4190,6 +6131,10 @@ }, { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 16 + }, "LIST": { "type": "list", "value": [ @@ -4677,6 +6622,10 @@ }, { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 17 + }, "LIST": { "type": "list", "value": [ @@ -5411,6 +7360,10 @@ }, { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 18 + }, "LIST": { "type": "list", "value": [ @@ -5499,6 +7452,10 @@ }, { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 19 + }, "LIST": { "type": "list", "value": [ @@ -6366,6 +8323,10 @@ }, { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 50 + }, "LIST": { "type": "list", "value": [ @@ -6504,6 +8465,10 @@ "value": [ { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 10 + }, "LIST": { "type": "list", "value": [ @@ -6611,6 +8576,10 @@ }, { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 11 + }, "LIST": { "type": "list", "value": [ @@ -6671,6 +8640,25 @@ "value": "spidphase001" } }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 9.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Hostile" + }, + "NAME": { + "type": "cexostring", + "value": "Pseudonatural Dire Spider" + }, + "RESREF": { + "type": "resref", + "value": "pseudospiddire" + } + }, { "__struct_id": 0, "CR": { @@ -6763,6 +8751,10 @@ }, { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 49 + }, "LIST": { "type": "list", "value": [ @@ -6889,9 +8881,32 @@ }, { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 13 + }, "LIST": { "type": "list", "value": [ + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 7.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Hostile" + }, + "NAME": { + "type": "cexostring", + "value": "Algoid" + }, + "RESREF": { + "type": "resref", + "value": "prc_algoid" + } + }, { "__struct_id": 0, "CR": { @@ -7063,6 +9078,25 @@ "value": "jw_doppleganger" } }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 1.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Defender" + }, + "NAME": { + "type": "cexostring", + "value": "Earthen Hand" + }, + "RESREF": { + "type": "resref", + "value": "inv_earthenhand" + } + }, { "__struct_id": 0, "CR": { @@ -7291,6 +9325,25 @@ "value": "fr_ethercap_b001" } }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 1.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Commoner" + }, + "NAME": { + "type": "cexostring", + "value": "Myconid" + }, + "RESREF": { + "type": "resref", + "value": "prc_myconid" + } + }, { "__struct_id": 0, "CR": { @@ -7405,6 +9458,25 @@ "value": "dj_sember_render" } }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 6.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Hostile" + }, + "NAME": { + "type": "cexostring", + "value": "Shambling Mound" + }, + "RESREF": { + "type": "resref", + "value": "prc_shambmound" + } + }, { "__struct_id": 0, "CR": { @@ -7424,6 +9496,63 @@ "value": "jw_slasrath" } }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 2.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Defender" + }, + "NAME": { + "type": "cexostring", + "value": "Stony Hand" + }, + "RESREF": { + "type": "resref", + "value": "inv_stonyhand" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 6.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Defender" + }, + "NAME": { + "type": "cexostring", + "value": "Treant" + }, + "RESREF": { + "type": "resref", + "value": "prc_sum_treant" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 1.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Hostile" + }, + "NAME": { + "type": "cexostring", + "value": "Twig Blight" + }, + "RESREF": { + "type": "resref", + "value": "wol_twigblight" + } + }, { "__struct_id": 0, "CR": { @@ -7533,9 +9662,70 @@ "value": [ { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 23 + }, "LIST": { "type": "list", "value": [ + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 17.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Defender" + }, + "NAME": { + "type": "cexostring", + "value": "Astral Deva" + }, + "RESREF": { + "type": "resref", + "value": "true_deva" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 11.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Commoner" + }, + "NAME": { + "type": "cexostring", + "value": "Celestial Avenger" + }, + "RESREF": { + "type": "resref", + "value": "council_npca" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 8.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Commoner" + }, + "NAME": { + "type": "cexostring", + "value": "Compassion" + }, + "RESREF": { + "type": "resref", + "value": "prc_compassion" + } + }, { "__struct_id": 0, "CR": { @@ -7555,6 +9745,25 @@ "value": "tri_deva" } }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 7.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Commoner" + }, + "NAME": { + "type": "cexostring", + "value": "Greater Soulspark" + }, + "RESREF": { + "type": "resref", + "value": "moi_slspk_greatr" + } + }, { "__struct_id": 0, "CR": { @@ -7593,6 +9802,25 @@ "value": "fr_cf_guardian" } }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 6.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Commoner" + }, + "NAME": { + "type": "cexostring", + "value": "Hound Archon" + }, + "RESREF": { + "type": "resref", + "value": "council_npcb" + } + }, { "__struct_id": 0, "CR": { @@ -7612,6 +9840,82 @@ "value": "fr_lantern" } }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 5.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Defender" + }, + "RESREF": { + "type": "resref", + "value": "hen_clantern" + }, + "STRREF": { + "type": "dword", + "value": 12421 + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 5.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Defender" + }, + "RESREF": { + "type": "resref", + "value": "nw_s_clantern" + }, + "STRREF": { + "type": "dword", + "value": 12421 + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 1.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Commoner" + }, + "NAME": { + "type": "cexostring", + "value": "Least Soulspark" + }, + "RESREF": { + "type": "resref", + "value": "moi_slspk_least" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 3.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Commoner" + }, + "NAME": { + "type": "cexostring", + "value": "Lesser Soulspark" + }, + "RESREF": { + "type": "resref", + "value": "moi_slspk_lesser" + } + }, { "__struct_id": 0, "CR": { @@ -7630,6 +9934,25 @@ "type": "resref", "value": "tri_solar" } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 5.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Commoner" + }, + "NAME": { + "type": "cexostring", + "value": "Soulspark" + }, + "RESREF": { + "type": "resref", + "value": "moi_slspk_medium" + } } ] }, @@ -7640,6 +9963,10 @@ }, { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 24 + }, "LIST": { "type": "list", "value": [ @@ -7776,6 +10103,25 @@ "value": "demon001" } }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 15.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Commoner" + }, + "NAME": { + "type": "cexostring", + "value": "Balor" + }, + "RESREF": { + "type": "resref", + "value": "fiendw_npcb" + } + }, { "__struct_id": 0, "CR": { @@ -7871,6 +10217,63 @@ "value": "tri_canoloth" } }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 16.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Commoner" + }, + "NAME": { + "type": "cexostring", + "value": "Daemon Brute" + }, + "RESREF": { + "type": "resref", + "value": "baalsummon2" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 9.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Commoner" + }, + "NAME": { + "type": "cexostring", + "value": "Daemoness" + }, + "RESREF": { + "type": "resref", + "value": "baalsummon1" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 8.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Commoner" + }, + "NAME": { + "type": "cexostring", + "value": "Erinyes" + }, + "RESREF": { + "type": "resref", + "value": "erinyes" + } + }, { "__struct_id": 0, "CR": { @@ -8061,6 +10464,158 @@ "value": "jw_dev1_mob" } }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 10.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Merchant" + }, + "NAME": { + "type": "cexostring", + "value": "Monstrous Spider Servant" + }, + "RESREF": { + "type": "resref", + "value": "ch_dj_monstspid1" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 12.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Merchant" + }, + "NAME": { + "type": "cexostring", + "value": "Monstrous Spider Servant" + }, + "RESREF": { + "type": "resref", + "value": "ch_dj_monstspid2" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 15.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Merchant" + }, + "NAME": { + "type": "cexostring", + "value": "Monstrous Spider Servant" + }, + "RESREF": { + "type": "resref", + "value": "ch_dj_monstspid3" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 17.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Merchant" + }, + "NAME": { + "type": "cexostring", + "value": "Monstrous Spider Servant" + }, + "RESREF": { + "type": "resref", + "value": "ch_dj_monstspid4" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 9.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Merchant" + }, + "NAME": { + "type": "cexostring", + "value": "Myrlochar Servant" + }, + "RESREF": { + "type": "resref", + "value": "ch_dj_myrlochar1" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 11.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Merchant" + }, + "NAME": { + "type": "cexostring", + "value": "Myrlochar Servant" + }, + "RESREF": { + "type": "resref", + "value": "ch_dj_myrlochar2" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 12.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Merchant" + }, + "NAME": { + "type": "cexostring", + "value": "Myrlochar Servant" + }, + "RESREF": { + "type": "resref", + "value": "ch_dj_myrlochar3" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 15.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Merchant" + }, + "NAME": { + "type": "cexostring", + "value": "Myrlochar Servant" + }, + "RESREF": { + "type": "resref", + "value": "ch_dj_myrlochar4" + } + }, { "__struct_id": 0, "CR": { @@ -8099,6 +10654,82 @@ "value": "jw_phat_palreth" } }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 10.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Merchant" + }, + "NAME": { + "type": "cexostring", + "value": "Phase Spider Servant" + }, + "RESREF": { + "type": "resref", + "value": "ch_dj_phasespid1" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 12.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Merchant" + }, + "NAME": { + "type": "cexostring", + "value": "Phase Spider Servant" + }, + "RESREF": { + "type": "resref", + "value": "ch_dj_phasespid2" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 14.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Merchant" + }, + "NAME": { + "type": "cexostring", + "value": "Phase Spider Servant" + }, + "RESREF": { + "type": "resref", + "value": "ch_dj_phasespid3" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 16.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Merchant" + }, + "NAME": { + "type": "cexostring", + "value": "Phase Spider Servant" + }, + "RESREF": { + "type": "resref", + "value": "ch_dj_phasespid4" + } + }, { "__struct_id": 0, "CR": { @@ -8289,6 +10920,25 @@ "value": "tri_devil1flying" } }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 7.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Commoner" + }, + "NAME": { + "type": "cexostring", + "value": "Succubus" + }, + "RESREF": { + "type": "resref", + "value": "fiendw_npca" + } + }, { "__struct_id": 0, "CR": { @@ -8327,6 +10977,120 @@ "value": "jw_evilsumbal" } }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 17.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Commoner" + }, + "NAME": { + "type": "cexostring", + "value": "Summoned Pit Fiend" + }, + "RESREF": { + "type": "resref", + "value": "twinfiend_demon" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 9.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Merchant" + }, + "NAME": { + "type": "cexostring", + "value": "Sword Spider Servant" + }, + "RESREF": { + "type": "resref", + "value": "ch_dj_swordspid1" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 11.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Merchant" + }, + "NAME": { + "type": "cexostring", + "value": "Sword Spider Servant" + }, + "RESREF": { + "type": "resref", + "value": "ch_dj_swordspid2" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 13.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Merchant" + }, + "NAME": { + "type": "cexostring", + "value": "Sword Spider Servant" + }, + "RESREF": { + "type": "resref", + "value": "ch_dj_swordspid3" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 15.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Merchant" + }, + "NAME": { + "type": "cexostring", + "value": "Sword Spider Servant" + }, + "RESREF": { + "type": "resref", + "value": "ch_dj_swordspid4" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 8.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Commoner" + }, + "NAME": { + "type": "cexostring", + "value": "Temptation" + }, + "RESREF": { + "type": "resref", + "value": "prc_temptation" + } + }, { "__struct_id": 0, "CR": { @@ -8412,6 +11176,10 @@ }, { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 25 + }, "LIST": { "type": "list", "value": [ @@ -8519,6 +11287,10 @@ }, { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 47 + }, "LIST": { "type": "list", "value": [ @@ -9006,6 +11778,10 @@ }, { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 26 + }, "LIST": { "type": "list", "value": [ @@ -9063,6 +11839,10 @@ }, { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 12 + }, "LIST": { "type": "list", "value": [ @@ -9327,9 +12107,32 @@ "value": [ { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 27 + }, "LIST": { "type": "list", "value": [ + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 18.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Hostile" + }, + "NAME": { + "type": "cexostring", + "value": "Animated Ghoul Ravager" + }, + "RESREF": { + "type": "resref", + "value": "prc_sum_grav" + } + }, { "__struct_id": 0, "CR": { @@ -9415,9 +12218,32 @@ }, { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 28 + }, "LIST": { "type": "list", "value": [ + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 19.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Hostile" + }, + "NAME": { + "type": "cexostring", + "value": "Greater Mummy of Orcus" + }, + "RESREF": { + "type": "resref", + "value": "prc_to_mummy" + } + }, { "__struct_id": 0, "CR": { @@ -9474,6 +12300,25 @@ "type": "resref", "value": "px_marsh_boss" } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 10.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Hostile" + }, + "RESREF": { + "type": "resref", + "value": "wo_mummy" + }, + "STRREF": { + "type": "dword", + "value": 90421 + } } ] }, @@ -9484,6 +12329,10 @@ }, { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 29 + }, "LIST": { "type": "list", "value": [ @@ -9544,6 +12393,120 @@ "value": "ah_evil_lich" } }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 20.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Commoner" + }, + "NAME": { + "type": "cexostring", + "value": "Animated Blood Warrior" + }, + "RESREF": { + "type": "resref", + "value": "prc_sum_vamp1" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 29.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Commoner" + }, + "NAME": { + "type": "cexostring", + "value": "Animated Doombringer" + }, + "RESREF": { + "type": "resref", + "value": "prc_sum_dk" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 35.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Commoner" + }, + "NAME": { + "type": "cexostring", + "value": "Animated Doombringer Lord" + }, + "RESREF": { + "type": "resref", + "value": "prc_sum_dbl" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 30.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Commoner" + }, + "NAME": { + "type": "cexostring", + "value": "Animated Emperor of Blood" + }, + "RESREF": { + "type": "resref", + "value": "prc_sum_vamp2" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 22.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Commoner" + }, + "NAME": { + "type": "cexostring", + "value": "Animated Grey Warrior " + }, + "RESREF": { + "type": "resref", + "value": "prc_sum_wight" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 10.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Commoner" + }, + "NAME": { + "type": "cexostring", + "value": "Animated Mohrg" + }, + "RESREF": { + "type": "resref", + "value": "prc_sum_mohrg" + } + }, { "__struct_id": 0, "CR": { @@ -9962,6 +12925,25 @@ "value": "jw_doom_si" } }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 9.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Defender" + }, + "NAME": { + "type": "cexostring", + "value": "Enslaved Wight" + }, + "RESREF": { + "type": "resref", + "value": "prc_hench_wight3" + } + }, { "__struct_id": 0, "CR": { @@ -10304,6 +13286,25 @@ "value": "jw_mohrg" } }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 17.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Hostile" + }, + "NAME": { + "type": "cexostring", + "value": "Mohrg of Orcus" + }, + "RESREF": { + "type": "resref", + "value": "prc_to_mohrg" + } + }, { "__struct_id": 0, "CR": { @@ -10342,6 +13343,25 @@ "value": "nightwalker" } }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 16.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Commoner" + }, + "NAME": { + "type": "cexostring", + "value": "Nightwing of Orcus" + }, + "RESREF": { + "type": "resref", + "value": "prc_to_nightwing" + } + }, { "__struct_id": 0, "CR": { @@ -10437,6 +13457,25 @@ "value": "jw_nw_shaddem" } }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 2.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Commoner" + }, + "NAME": { + "type": "cexostring", + "value": "Soul Drained Wight" + }, + "RESREF": { + "type": "resref", + "value": "soul_wight_test" + } + }, { "__struct_id": 0, "CR": { @@ -10684,6 +13723,25 @@ "value": "undeadlieutenant" } }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 20.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Commoner" + }, + "NAME": { + "type": "cexostring", + "value": "Unholy Disciple" + }, + "RESREF": { + "type": "resref", + "value": "unholy_disciple" + } + }, { "__struct_id": 0, "CR": { @@ -10826,6 +13884,10 @@ }, { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 30 + }, "LIST": { "type": "list", "value": [ @@ -10990,9 +14052,32 @@ }, { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 31 + }, "LIST": { "type": "list", "value": [ + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 16.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Commoner" + }, + "NAME": { + "type": "cexostring", + "value": "Animated Skeletal Ravager" + }, + "RESREF": { + "type": "resref", + "value": "prc_sum_sklch" + } + }, { "__struct_id": 0, "CR": { @@ -11202,6 +14287,25 @@ "value": "jw_skel_priest" } }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 2.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Hostile" + }, + "RESREF": { + "type": "resref", + "value": "wo_skel" + }, + "STRREF": { + "type": "dword", + "value": 12763 + } + }, { "__struct_id": 0, "CR": { @@ -11268,6 +14372,10 @@ }, { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 32 + }, "LIST": { "type": "list", "value": [ @@ -11366,6 +14474,139 @@ "value": "px_spectre" } }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 36.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Merchant" + }, + "NAME": { + "type": "cexostring", + "value": "Summoned Epic Wraith" + }, + "RESREF": { + "type": "resref", + "value": "summonedgreat004" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 37.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Merchant" + }, + "NAME": { + "type": "cexostring", + "value": "Summoned Epic Wraith" + }, + "RESREF": { + "type": "resref", + "value": "summonedgreat005" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 42.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Merchant" + }, + "NAME": { + "type": "cexostring", + "value": "Summoned Greater Epic Wraith" + }, + "RESREF": { + "type": "resref", + "value": "summonedgreat006" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 25.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Merchant" + }, + "NAME": { + "type": "cexostring", + "value": "Summoned Greater Wraith" + }, + "RESREF": { + "type": "resref", + "value": "summonedgreat001" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 29.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Merchant" + }, + "NAME": { + "type": "cexostring", + "value": "Summoned Greater Wraith" + }, + "RESREF": { + "type": "resref", + "value": "summonedgreat002" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 30.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Merchant" + }, + "NAME": { + "type": "cexostring", + "value": "Summoned Greater Wraith" + }, + "RESREF": { + "type": "resref", + "value": "summonedgreat003" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 21.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Merchant" + }, + "NAME": { + "type": "cexostring", + "value": "Summoned Greater Wraith" + }, + "RESREF": { + "type": "resref", + "value": "summonedgreaterw" + } + }, { "__struct_id": 0, "CR": { @@ -11394,9 +14635,51 @@ }, { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 33 + }, "LIST": { "type": "list", "value": [ + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 13.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Commoner" + }, + "NAME": { + "type": "cexostring", + "value": "Animated Festering Thug" + }, + "RESREF": { + "type": "resref", + "value": "prc_tn_fthug" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 13.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Commoner" + }, + "NAME": { + "type": "cexostring", + "value": "Animated Rotting Lord" + }, + "RESREF": { + "type": "resref", + "value": "prc_sum_zlord" + } + }, { "__struct_id": 0, "CR": { @@ -11511,6 +14794,63 @@ "value": "jw_rotting_zombi" } }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 4.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Hostile" + }, + "NAME": { + "type": "cexostring", + "value": "Summoned Zombie Bugbear" + }, + "RESREF": { + "type": "resref", + "value": "wo_zombie_bugb" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 6.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Hostile" + }, + "NAME": { + "type": "cexostring", + "value": "Summoned Zombie Ogre" + }, + "RESREF": { + "type": "resref", + "value": "wo_zombie_ogre" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 8.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Hostile" + }, + "NAME": { + "type": "cexostring", + "value": "Summoned Zombie Wyvern" + }, + "RESREF": { + "type": "resref", + "value": "wo_zombie_wyv" + } + }, { "__struct_id": 0, "CR": { @@ -11577,6 +14917,10 @@ "value": [ { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 38 + }, "LIST": { "type": "list", "value": [ @@ -12074,6 +15418,25 @@ "value": "joyincrownshield" } }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 7.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Hostile" + }, + "NAME": { + "type": "cexostring", + "value": "Khofar" + }, + "RESREF": { + "type": "resref", + "value": "wol_khofar" + } + }, { "__struct_id": 0, "CR": { @@ -12387,6 +15750,10 @@ }, { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 39 + }, "LIST": { "type": "list", "value": [ @@ -13121,6 +16488,10 @@ }, { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 40 + }, "LIST": { "type": "list", "value": [ @@ -13551,6 +16922,10 @@ }, { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 42 + }, "LIST": { "type": "list", "value": [ @@ -13753,6 +17128,10 @@ }, { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 41 + }, "LIST": { "type": "list", "value": [ @@ -14240,6 +17619,10 @@ }, { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 43 + }, "LIST": { "type": "list", "value": [ @@ -14385,6 +17768,10 @@ }, { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 44 + }, "LIST": { "type": "list", "value": [ @@ -16896,6 +20283,196 @@ "value": "tri_rakshasahuma" } }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 5.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Commoner" + }, + "NAME": { + "type": "cexostring", + "value": "Rashemen" + }, + "RESREF": { + "type": "resref", + "value": "prc_hath_rash" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 9.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Commoner" + }, + "NAME": { + "type": "cexostring", + "value": "Rashemen Beserker" + }, + "RESREF": { + "type": "resref", + "value": "prc_hath_rash3" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 22.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Commoner" + }, + "NAME": { + "type": "cexostring", + "value": "Rashemen Bodyguard" + }, + "RESREF": { + "type": "resref", + "value": "prc_hath_rash6" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 7.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Commoner" + }, + "NAME": { + "type": "cexostring", + "value": "Rashemen Brawler" + }, + "RESREF": { + "type": "resref", + "value": "prc_hath_rash2" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 18.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Commoner" + }, + "NAME": { + "type": "cexostring", + "value": "Rashemen Defender" + }, + "RESREF": { + "type": "resref", + "value": "prc_hath_rash5" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 23.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Commoner" + }, + "NAME": { + "type": "cexostring", + "value": "Rashemen Guardian" + }, + "RESREF": { + "type": "resref", + "value": "prc_hath_rash7" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 12.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Commoner" + }, + "NAME": { + "type": "cexostring", + "value": "Rashemen Lord" + }, + "RESREF": { + "type": "resref", + "value": "prc_hath_rash4" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 40.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Commoner" + }, + "NAME": { + "type": "cexostring", + "value": "Rashemen Perfected One" + }, + "RESREF": { + "type": "resref", + "value": "prc_hath_rash10" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 29.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Commoner" + }, + "NAME": { + "type": "cexostring", + "value": "Rashemen Thunderguard" + }, + "RESREF": { + "type": "resref", + "value": "prc_hath_rash9" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 27.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Commoner" + }, + "NAME": { + "type": "cexostring", + "value": "Rashemen Warlord" + }, + "RESREF": { + "type": "resref", + "value": "prc_hath_rash8" + } + }, { "__struct_id": 0, "CR": { @@ -17551,9 +21128,146 @@ }, { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 45 + }, "LIST": { "type": "list", "value": [ + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 5.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Defender" + }, + "NAME": { + "type": "cexostring", + "value": "Anti-paladin Mount" + }, + "RESREF": { + "type": "resref", + "value": "x3_palhrs11" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 7.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Defender" + }, + "NAME": { + "type": "cexostring", + "value": "Anti-paladin Mount" + }, + "RESREF": { + "type": "resref", + "value": "x3_palhrs12" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 9.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Defender" + }, + "NAME": { + "type": "cexostring", + "value": "Anti-paladin Mount" + }, + "RESREF": { + "type": "resref", + "value": "x3_palhrs13" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 10.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Defender" + }, + "NAME": { + "type": "cexostring", + "value": "Anti-paladin Mount" + }, + "RESREF": { + "type": "resref", + "value": "x3_palhrs14" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 12.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Defender" + }, + "NAME": { + "type": "cexostring", + "value": "Anti-paladin Mount" + }, + "RESREF": { + "type": "resref", + "value": "x3_palhrs15" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 16.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Defender" + }, + "NAME": { + "type": "cexostring", + "value": "Anti-paladin Mount" + }, + "RESREF": { + "type": "resref", + "value": "x3_palhrs17" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 18.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Defender" + }, + "NAME": { + "type": "cexostring", + "value": "Anti-paladin Mount" + }, + "RESREF": { + "type": "resref", + "value": "x3_palhrs18" + } + }, { "__struct_id": 0, "CR": { @@ -17896,6 +21610,25 @@ "value": "jw_zen_pixie" } }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 14.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Defender" + }, + "NAME": { + "type": "cexostring", + "value": "Paladin Mount" + }, + "RESREF": { + "type": "resref", + "value": "x3_palhrs16" + } + }, { "__struct_id": 0, "CR": { @@ -18029,6 +21762,25 @@ "value": "jw_zen_guard" } }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 1.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Defender" + }, + "NAME": { + "type": "cexostring", + "value": "Tiny Viper" + }, + "RESREF": { + "type": "resref", + "value": "prc_viper" + } + }, { "__struct_id": 0, "CR": { @@ -18086,6 +21838,82 @@ "value": "jw_wilberforce" } }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 3.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Hostile" + }, + "RESREF": { + "type": "resref", + "value": "prc_s_wolf002" + }, + "STRREF": { + "type": "dword", + "value": 12816 + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 3.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Hostile" + }, + "RESREF": { + "type": "resref", + "value": "prc_s_wolf003" + }, + "STRREF": { + "type": "dword", + "value": 12816 + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 4.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Hostile" + }, + "RESREF": { + "type": "resref", + "value": "prc_s_wolf004" + }, + "STRREF": { + "type": "dword", + "value": 12816 + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 5.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Hostile" + }, + "NAME": { + "type": "cexostring", + "value": "Wolf" + }, + "RESREF": { + "type": "resref", + "value": "prc_s_wolf005" + } + }, { "__struct_id": 0, "CR": { @@ -18506,9 +22334,32 @@ "value": [ { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 0 + }, "LIST": { "type": "list", "value": [ + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 1.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Commoner" + }, + "NAME": { + "type": "cexostring", + "value": "" + }, + "RESREF": { + "type": "resref", + "value": "psi_thrall_wiz" + } + }, { "__struct_id": 0, "CR": { @@ -18566,6 +22417,139 @@ "value": "humanhero001" } }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 25.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Merchant" + }, + "NAME": { + "type": "cexostring", + "value": "Adamantium Golem" + }, + "RESREF": { + "type": "resref", + "value": "prc_con_adam" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 25.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Merchant" + }, + "NAME": { + "type": "cexostring", + "value": "Adamantium Golem" + }, + "RESREF": { + "type": "resref", + "value": "prc_con_adam_55" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 25.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Merchant" + }, + "NAME": { + "type": "cexostring", + "value": "Adamantium Golem" + }, + "RESREF": { + "type": "resref", + "value": "prc_con_adam_60" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 25.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Merchant" + }, + "NAME": { + "type": "cexostring", + "value": "Adamantium Golem" + }, + "RESREF": { + "type": "resref", + "value": "prc_con_adam_65" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 25.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Merchant" + }, + "NAME": { + "type": "cexostring", + "value": "Adamantium Golem" + }, + "RESREF": { + "type": "resref", + "value": "prc_con_adam_70" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 25.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Merchant" + }, + "NAME": { + "type": "cexostring", + "value": "Adamantium Golem" + }, + "RESREF": { + "type": "resref", + "value": "prc_con_adam_75" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 25.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Merchant" + }, + "NAME": { + "type": "cexostring", + "value": "Adamantium Golem" + }, + "RESREF": { + "type": "resref", + "value": "prc_con_adam_80" + } + }, { "__struct_id": 0, "CR": { @@ -18642,6 +22626,595 @@ "value": "ah_fx_redascend" } }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 3.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Merchant" + }, + "NAME": { + "type": "cexostring", + "value": "Aranea Human Form" + }, + "RESREF": { + "type": "resref", + "value": "prc_ara_human" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 3.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Merchant" + }, + "NAME": { + "type": "cexostring", + "value": "Aranea Hybrid Form" + }, + "RESREF": { + "type": "resref", + "value": "prc_ara_hybrid" + } + }, + { + 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+ "type": "float", + "value": 11.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Commoner" + }, + "NAME": { + "type": "cexostring", + "value": "Summoned Hamatula" + }, + "RESREF": { + "type": "resref", + "value": "prc_sum_hamatula" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 1.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Commoner" + }, + "NAME": { + "type": "cexostring", + "value": "Summoned Lemure" + }, + "RESREF": { + "type": "resref", + "value": "prc_sum_lemure" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 6.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Commoner" + }, + "NAME": { + "type": "cexostring", + "value": "Summoned Marilith" + }, + "RESREF": { + "type": "resref", + "value": "tog_marilith" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 9.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Commoner" + }, + "NAME": { + "type": "cexostring", + "value": "Summoned Osyluth" + }, + "RESREF": { + "type": "resref", + "value": "prc_sum_osyluth" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 14.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Merchant" + }, + "NAME": { + "type": "cexostring", + "value": "Summoned Spectre" + }, + "RESREF": { + "type": "resref", + "value": "prc_mos_spectre1" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 16.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Merchant" + }, + "NAME": { + "type": "cexostring", + "value": "Summoned Spectre" + }, + "RESREF": { + "type": "resref", + "value": "prc_mos_spectre2" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 7.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Defender" + }, + "NAME": { + "type": "cexostring", + "value": "Summoned Succubus" + }, + "RESREF": { + "type": "resref", + "value": "tog_succubus" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 3.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Commoner" + }, + "NAME": { + "type": "cexostring", + "value": "Summoned Vrock" + }, + "RESREF": { + "type": "resref", + "value": "tog_vrock" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 12.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Merchant" + }, + "NAME": { + "type": "cexostring", + "value": "Summoned Wraith" + }, + "RESREF": { + "type": "resref", + "value": "prc_mos_wraith" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 0.25 + }, + "FACTION": { + "type": "cexostring", + "value": "Merchant" + }, + "NAME": { + "type": "cexostring", + "value": "Tenser's Floating Disk" + }, + "RESREF": { + "type": "resref", + "value": "floatingdisk" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 1.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Commoner" + }, + "NAME": { + "type": "cexostring", + "value": "Thrallherd" + }, + "RESREF": { + "type": "resref", + "value": "psi_thrall_clc" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 2.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Commoner" + }, + "NAME": { + "type": "cexostring", + "value": "Thrallherd" + }, + "RESREF": { + "type": "resref", + "value": "psi_thrall_cleri" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 0.5 + }, + "FACTION": { + "type": "cexostring", + "value": "Commoner" + }, + "NAME": { + "type": "cexostring", + "value": "Thrallherd" + }, + "RESREF": { + "type": "resref", + "value": "psi_thrall_fgt" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 2.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Commoner" + }, + "NAME": { + "type": "cexostring", + "value": "Thrallherd" + }, + "RESREF": { + "type": "resref", + "value": "psi_thrall_fight" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 0.5 + }, + "FACTION": { + "type": "cexostring", + "value": "Commoner" + }, + "NAME": { + "type": "cexostring", + "value": "Thrallherd" + }, + "RESREF": { + "type": "resref", + "value": "psi_thrall_rog" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 2.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Commoner" + }, + "NAME": { + "type": "cexostring", + "value": "Thrallherd" + }, + "RESREF": { + "type": "resref", + "value": "psi_thrall_rogue" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 1.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Commoner" + }, + "NAME": { + "type": "cexostring", + "value": "Thrallherd" + }, + "RESREF": { + "type": "resref", + "value": "psi_thrall_sorc" + } + }, { "__struct_id": 0, "CR": { @@ -18889,6 +25381,44 @@ "value": "wearerofpurple" } }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 53.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Hostile" + }, + "NAME": { + "type": "cexostring", + "value": "Weave Spawn" + }, + "RESREF": { + "type": "resref", + "value": "prc_pm_mage11" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 9.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Hostile" + }, + "NAME": { + "type": "cexostring", + "value": "Word Archon" + }, + "RESREF": { + "type": "resref", + "value": "true_wordarch" + } + }, { "__struct_id": 0, "CR": { @@ -19240,6 +25770,10 @@ }, { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 1 + }, "LIST": { "type": "list", "value": [ @@ -19414,6 +25948,234 @@ "value": "jw_nun_harpy" } }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 16.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Commoner" + }, + "NAME": { + "type": "cexostring", + "value": "Horde Orc Bahgtru's Chosen" + }, + "RESREF": { + "type": "resref", + "value": "ow_sum_barb_12" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 2.0 + }, + "FACTION": { + "type": "cexostring", + "value": 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+ "type": "cexostring", + "value": "Worg, companion 19" + }, + "RESREF": { + "type": "resref", + "value": "nw_ac_worg19" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 15.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Commoner" + }, + "NAME": { + "type": "cexostring", + "value": "Worg, companion 20" + }, + "RESREF": { + "type": "resref", + "value": "nw_ac_worg20" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 16.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Commoner" + }, + "NAME": { + "type": "cexostring", + "value": "Worg, companion 21" + }, + "RESREF": { + "type": "resref", + "value": "nw_ac_worg21" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 17.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Commoner" + }, + "NAME": { + "type": "cexostring", + "value": "Worg, companion 22" + }, + "RESREF": { + "type": "resref", + "value": "nw_ac_worg22" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 17.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Commoner" + }, + "NAME": { + "type": "cexostring", + "value": "Worg, companion 23" + }, + "RESREF": { + "type": "resref", + "value": "nw_ac_worg23" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 18.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Commoner" + }, + "NAME": { + "type": "cexostring", + "value": "Worg, companion 24" + }, + "RESREF": { + "type": "resref", + "value": "nw_ac_worg24" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 18.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Commoner" + }, + "NAME": { + "type": "cexostring", + "value": "Worg, companion 25" + }, + "RESREF": { + "type": "resref", + "value": "nw_ac_worg25" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 19.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Commoner" + }, + "NAME": { + "type": "cexostring", + "value": "Worg, companion 26" + }, + "RESREF": { + "type": "resref", + "value": "nw_ac_worg26" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 20.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Commoner" + }, + "NAME": { + "type": "cexostring", + "value": "Worg, companion 27" + }, + "RESREF": { + "type": "resref", + "value": "nw_ac_worg27" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 20.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Commoner" + }, + "NAME": { + "type": "cexostring", + "value": "Worg, companion 28" + }, + "RESREF": { + "type": "resref", + "value": "nw_ac_worg28" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 21.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Commoner" + }, + "NAME": { + "type": "cexostring", + "value": "Worg, companion 29" + }, + "RESREF": { + "type": "resref", + "value": "nw_ac_worg29" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 21.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Commoner" + }, + "NAME": { + "type": "cexostring", + "value": "Worg, companion 30" + }, + "RESREF": { + "type": "resref", + "value": "nw_ac_worg30" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 22.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Commoner" + }, + "NAME": { + "type": "cexostring", + "value": "Worg, companion 31" + }, + "RESREF": { + "type": "resref", + "value": "nw_ac_worg31" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 22.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Commoner" + }, + "NAME": { + "type": "cexostring", + "value": "Worg, companion 32" + }, + "RESREF": { + "type": "resref", + "value": "nw_ac_worg32" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 23.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Commoner" + }, + "NAME": { + "type": "cexostring", + "value": "Worg, companion 33" + }, + "RESREF": { + "type": "resref", + "value": "nw_ac_worg33" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 24.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Commoner" + }, + "NAME": { + "type": "cexostring", + "value": "Worg, companion 34" + }, + "RESREF": { + "type": "resref", + "value": "nw_ac_worg34" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 24.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Commoner" + }, + "NAME": { + "type": "cexostring", + "value": "Worg, companion 35" + }, + "RESREF": { + "type": "resref", + "value": "nw_ac_worg35" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 25.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Commoner" + }, + "NAME": { + "type": "cexostring", + "value": "Worg, companion 36" + }, + "RESREF": { + "type": "resref", + "value": "nw_ac_worg36" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 25.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Commoner" + }, + "NAME": { + "type": "cexostring", + "value": "Worg, companion 37" + }, + "RESREF": { + "type": "resref", + "value": "nw_ac_worg37" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 26.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Commoner" + }, + "NAME": { + "type": "cexostring", + "value": "Worg, companion 38" + }, + "RESREF": { + "type": "resref", + "value": "nw_ac_worg38" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 26.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Commoner" + }, + "NAME": { + "type": "cexostring", + "value": "Worg, companion 39" + }, + "RESREF": { + "type": "resref", + "value": "nw_ac_worg39" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 27.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Commoner" + }, + "NAME": { + "type": "cexostring", + "value": "Worg, companion 40" + }, + "RESREF": { + "type": "resref", + "value": "nw_ac_worg40" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 6.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Hostile" + }, + "RESREF": { + "type": "resref", + "value": "x2_s_wraith" + }, + "STRREF": { + "type": "dword", + "value": 12822 + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 43.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Defender" + }, + "NAME": { + "type": "cexostring", + "value": "Xag-Ya" + }, + "RESREF": { + "type": "resref", + "value": "xagya2" + } } ] }, @@ -20663,9 +47900,70 @@ }, { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 46 + }, "LIST": { "type": "list", "value": [ + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 0.5 + }, + "FACTION": { + "type": "cexostring", + "value": "Hostile" + }, + "NAME": { + "type": "cexostring", + "value": " " + }, + "RESREF": { + "type": "resref", + "value": "bdd_asherati_chn" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 0.125 + }, + "FACTION": { + "type": "cexostring", + "value": "Hostile" + }, + "NAME": { + "type": "cexostring", + "value": " " + }, + "RESREF": { + "type": "resref", + "value": "bdd_asherati_tnt" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 2.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Hostile" + }, + "NAME": { + "type": "cexostring", + "value": "Ashen Husk" + }, + "RESREF": { + "type": "resref", + "value": "bdd_ashen_husk" + } + }, { "__struct_id": 0, "CR": { @@ -20704,6 +48002,25 @@ "value": "tri_shadowtraine" } }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 3.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Hostile" + }, + "NAME": { + "type": "cexostring", + "value": "Dustblight" + }, + "RESREF": { + "type": "resref", + "value": "bdd_dustblight" + } + }, { "__struct_id": 0, "CR": { @@ -20723,6 +48040,272 @@ "value": "tri_arctrainer" } }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 10.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Commoner" + }, + "NAME": { + "type": "cexostring", + "value": "Horde Orc Battlemaster" + }, + "RESREF": { + "type": "resref", + "value": "ow_sum_fght_7" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 5.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Commoner" + }, + "NAME": { + "type": "cexostring", + "value": "Horde Orc Bodyguard" + }, + "RESREF": { + "type": "resref", + "value": "ow_sum_fght_3" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 8.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Commoner" + }, + "NAME": { + "type": "cexostring", + "value": "Horde Orc Captain" + }, + "RESREF": { + "type": "resref", + "value": "ow_sum_fght_5" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 9.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Commoner" + }, + "NAME": { + "type": "cexostring", + "value": "Horde Orc Centurion" + }, + "RESREF": { + "type": "resref", + "value": "ow_sum_fght_6" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 7.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Commoner" + }, + "NAME": { + "type": "cexostring", + "value": "Horde Orc Chieftain" + }, + "RESREF": { + "type": "resref", + "value": "ow_sum_fght_4" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 17.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Commoner" + }, + "NAME": { + "type": "cexostring", + "value": "Horde Orc Chosen of Gruumsh" + }, + "RESREF": { + "type": "resref", + "value": "ow_sum_fght_12" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 14.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Commoner" + }, + "NAME": { + "type": "cexostring", + "value": "Horde Orc Emperor" + }, + "RESREF": { + "type": "resref", + "value": "ow_sum_fght_10" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 2.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Commoner" + }, + "NAME": { + "type": "cexostring", + "value": "Horde Orc Fighter" + }, + "RESREF": { + "type": "resref", + "value": "ow_sum_fght_1" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 15.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Commoner" + }, + "NAME": { + "type": "cexostring", + "value": "Horde Orc Gruumsh Hand" + }, + "RESREF": { + "type": "resref", + "value": "ow_sum_fght_11" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 13.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Commoner" + }, + "NAME": { + "type": "cexostring", + "value": "Horde Orc King" + }, + "RESREF": { + "type": "resref", + "value": "ow_sum_fght_9" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 12.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Commoner" + }, + "NAME": { + "type": "cexostring", + "value": "Horde Orc War Leader" + }, + "RESREF": { + "type": "resref", + "value": "ow_sum_fght_8" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 4.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Commoner" + }, + "NAME": { + "type": "cexostring", + "value": "Horde Orc Warrior" + }, + "RESREF": { + "type": "resref", + "value": "ow_sum_fght_2" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 24.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Hostile" + }, + "NAME": { + "type": "cexostring", + "value": "Le Cirque Elemental" + }, + "RESREF": { + "type": "resref", + "value": "lecirqueelementa" + } + }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 0.25 + }, + "FACTION": { + "type": "cexostring", + "value": "Commoner" + }, + "NAME": { + "type": "cexostring", + "value": "Leomund's Secret Chest" + }, + "RESREF": { + "type": "resref", + "value": "xchst_cont" + } + }, { "__struct_id": 0, "CR": { diff --git a/_module/itp/doorpalcus.itp.json b/_module/itp/doorpalcus.itp.json index 5b1e1e9..d36ee0e 100644 --- a/_module/itp/doorpalcus.itp.json +++ b/_module/itp/doorpalcus.itp.json @@ -10,6 +10,10 @@ "value": [ { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 0 + }, "STRREF": { "type": "dword", "value": 6688 @@ -17,6 +21,10 @@ }, { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 1 + }, "STRREF": { "type": "dword", "value": 6689 @@ -24,6 +32,10 @@ }, { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 2 + }, "STRREF": { "type": "dword", "value": 6690 @@ -31,6 +43,10 @@ }, { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 3 + }, "STRREF": { "type": "dword", "value": 6691 @@ -38,6 +54,10 @@ }, { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 4 + }, "LIST": { "type": "list", "value": [ @@ -68,6 +88,10 @@ }, { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 5 + }, "LIST": { "type": "list", "value": [ @@ -107,6 +131,10 @@ "value": [ { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 6 + }, "LIST": { "type": "list", "value": [ @@ -174,6 +202,21 @@ }, { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 9 + }, + "STRREF": { + "type": "dword", + "value": 201 + } + }, + { + "__struct_id": 0, + "ID": { + "type": "byte", + "value": 7 + }, "LIST": { "type": "list", "value": [ @@ -296,6 +339,10 @@ }, { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 8 + }, "LIST": { "type": "list", "value": [ diff --git a/_module/itp/encounterpalcus.itp.json b/_module/itp/encounterpalcus.itp.json index c1c9056..52404ca 100644 --- a/_module/itp/encounterpalcus.itp.json +++ b/_module/itp/encounterpalcus.itp.json @@ -5,6 +5,10 @@ "value": [ { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 8 + }, "LIST": { "type": "list", "value": [ @@ -226,6 +230,10 @@ }, { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 9 + }, "LIST": { "type": "list", "value": [ @@ -271,6 +279,10 @@ }, { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 6 + }, "LIST": { "type": "list", "value": [ @@ -1559,6 +1571,10 @@ }, { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 7 + }, "LIST": { "type": "list", "value": [ @@ -2478,6 +2494,10 @@ "value": [ { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 0 + }, "LIST": { "type": "list", "value": [ @@ -2655,6 +2675,10 @@ }, { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 1 + }, "STRREF": { "type": "dword", "value": 6689 @@ -2662,6 +2686,10 @@ }, { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 2 + }, "LIST": { "type": "list", "value": [ @@ -2696,6 +2724,10 @@ }, { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 3 + }, "STRREF": { "type": "dword", "value": 6691 @@ -2703,6 +2735,10 @@ }, { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 4 + }, "LIST": { "type": "list", "value": [ @@ -2733,6 +2769,10 @@ }, { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 5 + }, "LIST": { "type": "list", "value": [ diff --git a/_module/itp/itempalcus.itp.json b/_module/itp/itempalcus.itp.json index c5d27d6..f233de9 100644 --- a/_module/itp/itempalcus.itp.json +++ b/_module/itp/itempalcus.itp.json @@ -10,6 +10,10 @@ "value": [ { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 5 + }, "LIST": { "type": "list", "value": [ @@ -541,6 +545,17 @@ "value": "fr_xyro_disg01" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Erinyes Clothes" + }, + "RESREF": { + "type": "resref", + "value": "erinyesclothes" + } + }, { "__struct_id": 0, "NAME": { @@ -805,6 +820,28 @@ "value": "morgotoutfit001" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "nightwing" + }, + "RESREF": { + "type": "resref", + "value": "nightwing" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "ow_light_1" + }, + "RESREF": { + "type": "resref", + "value": "ow_light_1" + } + }, { "__struct_id": 0, "NAME": { @@ -1716,6 +1753,10 @@ }, { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 8 + }, "LIST": { "type": "list", "value": [ @@ -1741,6 +1782,17 @@ "value": "nk_fp_halfplate" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Baal Summon 2 Plate" + }, + "RESREF": { + "type": "resref", + "value": "baalsummon2plate" + } + }, { "__struct_id": 0, "NAME": { @@ -2806,6 +2858,10 @@ }, { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 9 + }, "LIST": { "type": "list", "value": [ @@ -2842,6 +2898,17 @@ "value": "ah_zhe_helm_cap" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Baal Summon 2 Head" + }, + "RESREF": { + "type": "resref", + "value": "baalsummon2head" + } + }, { "__struct_id": 0, "NAME": { @@ -3084,6 +3151,28 @@ "value": "fr_rogue_hood" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Crown of Might" + }, + "RESREF": { + "type": "resref", + "value": "prc_crown_might" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Crown of Protection" + }, + "RESREF": { + "type": "resref", + "value": "prc_crown_prot" + } + }, { "__struct_id": 0, "NAME": { @@ -3205,6 +3294,17 @@ "value": "fr_helmet_mop" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "nightwing" + }, + "RESREF": { + "type": "resref", + "value": "nightwing001" + } + }, { "__struct_id": 0, "NAME": { @@ -3623,6 +3723,17 @@ "value": "welvenhelm001" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Wyrmbane Helm" + }, + "RESREF": { + "type": "resref", + "value": "prc_wol_wyrmbane" + } + }, { "__struct_id": 0, "NAME": { @@ -3665,6 +3776,10 @@ }, { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 6 + }, "LIST": { "type": "list", "value": [ @@ -3723,6 +3838,17 @@ "value": "tri_assassinclot" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "BaalSummonPlate" + }, + "RESREF": { + "type": "resref", + "value": "baalsummonplate" + } + }, { "__struct_id": 0, "NAME": { @@ -4372,6 +4498,17 @@ "value": "commonhidearmor" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Infiltrator" + }, + "RESREF": { + "type": "resref", + "value": "prc_wol_infil" + } + }, { "__struct_id": 0, "NAME": { @@ -4788,6 +4925,10 @@ }, { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 7 + }, "LIST": { "type": "list", "value": [ @@ -5351,6 +5492,17 @@ "type": "resref", "value": "tri_chainamr1" } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Wargird's Armor" + }, + "RESREF": { + "type": "resref", + "value": "prc_wol_wargirds" + } } ] }, @@ -5361,6 +5513,10 @@ }, { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 58 + }, "LIST": { "type": "list", "value": [ @@ -5936,6 +6092,17 @@ "value": "fr_thay_brobe02" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Deva Robe" + }, + "RESREF": { + "type": "resref", + "value": "devarobe" + } + }, { "__struct_id": 0, "NAME": { @@ -7875,6 +8042,10 @@ "value": [ { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 11 + }, "LIST": { "type": "list", "value": [ @@ -7922,6 +8093,17 @@ "value": "jw_ess1_large" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Quickspur's Ally" + }, + "RESREF": { + "type": "resref", + "value": "prc_wol_quickspr" + } + }, { "__struct_id": 0, "NAME": { @@ -7953,6 +8135,10 @@ }, { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 10 + }, "LIST": { "type": "list", "value": [ @@ -8042,6 +8228,10 @@ }, { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 12 + }, "LIST": { "type": "list", "value": [ @@ -8183,9 +8373,607 @@ "value": [ { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 55 + }, "LIST": { "type": "list", "value": [ + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Aranea Bite (colossal)" + }, + "RESREF": { + "type": "resref", + "value": "prc_ara_bite_c" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Aranea Bite (diminuative)" + }, + "RESREF": { + "type": "resref", + "value": "prc_ara_bite_d" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Aranea Bite (fine)" + }, + "RESREF": { + "type": "resref", + "value": "prc_ara_bite_f" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Aranea Bite (gargantuan)" + }, + "RESREF": { + "type": "resref", + "value": "prc_ara_bite_g" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Aranea Bite (huge)" + }, + "RESREF": { + "type": "resref", + "value": "prc_ara_bite_h" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Aranea Bite (large)" + }, + "RESREF": { + "type": "resref", + "value": "prc_ara_bite_l" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Aranea Bite (medium)" + }, + "RESREF": { + "type": "resref", + "value": "prc_ara_bite_m" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Aranea Bite (small)" + }, + "RESREF": { + "type": "resref", + "value": "prc_ara_bite_s" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Aranea Bite (tiny)" + }, + "RESREF": { + "type": "resref", + "value": "prc_ara_bite_t" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Bite of the Wolf (colossal)" + }, + "RESREF": { + "type": "resref", + "value": "prc_bw0_bite_c" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Bite of the Wolf (diminutive)" + }, + "RESREF": { + "type": "resref", + "value": "prc_bw0_bite_d" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Bite of the Wolf (fine)" + }, + "RESREF": { + "type": "resref", + "value": "prc_bw0_bite_f" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Bite of the Wolf (gargantuan)" + }, + "RESREF": { + "type": "resref", + "value": "prc_bw0_bite_g" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Bite of the Wolf (huge)" + }, + "RESREF": { + "type": "resref", + "value": "prc_bw0_bite_h" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Bite of the Wolf (large)" + }, + "RESREF": { + "type": "resref", + "value": "prc_bw0_bite_l" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Bite of the Wolf (medium)" + }, + "RESREF": { + "type": "resref", + "value": "prc_bw0_bite_m" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Bite of the Wolf (small)" + }, + "RESREF": { + "type": "resref", + "value": "prc_bw0_bite_s" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Bite of the Wolf (tiny)" + }, + "RESREF": { + "type": "resref", + "value": "prc_bw0_bite_t" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Bite of the Wolf 10th level (colossal)" + }, + "RESREF": { + "type": "resref", + "value": "prc_bw2_bite_c" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Bite of the Wolf 10th level (diminutive)" + }, + "RESREF": { + "type": "resref", + "value": "prc_bw2_bite_d" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Bite of the Wolf 10th level (fine)" + }, + "RESREF": { + "type": "resref", + "value": "prc_bw2_bite_f" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Bite of the Wolf 10th level (gargantuan)" + }, + "RESREF": { + "type": "resref", + "value": "prc_bw2_bite_g" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Bite of the Wolf 10th level (huge)" + }, + "RESREF": { + "type": "resref", + "value": "prc_bw2_bite_h" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Bite of the Wolf 10th level (large)" + }, + "RESREF": { + "type": "resref", + "value": "prc_bw2_bite_l" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Bite of the Wolf 10th level (medium)" + }, + "RESREF": { + "type": "resref", + "value": "prc_bw2_bite_m" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Bite of the Wolf 10th level (small)" + }, + "RESREF": { + "type": "resref", + "value": "prc_bw2_bite_s" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Bite of the Wolf 10th level (tiny)" + }, + "RESREF": { + "type": "resref", + "value": "prc_bw2_bite_t" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Bite of the Wolf 15th level (colossal)" + }, + "RESREF": { + "type": "resref", + "value": "prc_bw3_bite_c" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Bite of the Wolf 15th level (diminutive)" + }, + "RESREF": { + "type": "resref", + "value": "prc_bw3_bite_d" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Bite of the Wolf 15th level (fine)" + }, + "RESREF": { + "type": "resref", + "value": "prc_bw3_bite_f" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Bite of the Wolf 15th level (gargantuan)" + }, + "RESREF": { + "type": "resref", + "value": "prc_bw3_bite_g" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Bite of the Wolf 15th level (huge)" + }, + "RESREF": { + "type": "resref", + "value": "prc_bw3_bite_h" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Bite of the Wolf 15th level (large)" + }, + "RESREF": { + "type": "resref", + "value": "prc_bw3_bite_l" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Bite of the Wolf 15th level (medium)" + }, + "RESREF": { + "type": "resref", + "value": "prc_bw3_bite_m" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Bite of the Wolf 15th level (small)" + }, + "RESREF": { + "type": "resref", + "value": "prc_bw3_bite_s" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Bite of the Wolf 15th level (tiny)" + }, + "RESREF": { + "type": "resref", + "value": "prc_bw3_bite_t" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Bite of the Wolf 20th level (colossal)" + }, + "RESREF": { + "type": "resref", + "value": "prc_bw4_bite_c" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Bite of the Wolf 20th level (diminutive)" + }, + "RESREF": { + "type": "resref", + "value": "prc_bw4_bite_d" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Bite of the Wolf 20th level (fine)" + }, + "RESREF": { + "type": "resref", + "value": "prc_bw4_bite_f" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Bite of the Wolf 20th level (gargantuan)" + }, + "RESREF": { + "type": "resref", + "value": "prc_bw4_bite_g" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Bite of the Wolf 20th level (huge)" + }, + "RESREF": { + "type": "resref", + "value": "prc_bw4_bite_h" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Bite of the Wolf 20th level (large)" + }, + "RESREF": { + "type": "resref", + "value": "prc_bw4_bite_l" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Bite of the Wolf 20th level (medium)" + }, + "RESREF": { + "type": "resref", + "value": "prc_bw4_bite_m" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Bite of the Wolf 20th level (small)" + }, + "RESREF": { + "type": "resref", + "value": "prc_bw4_bite_s" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Bite of the Wolf 20th level (tiny)" + }, + "RESREF": { + "type": "resref", + "value": "prc_bw4_bite_t" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Bite of the Wolf 5th level (colossal)" + }, + "RESREF": { + "type": "resref", + "value": "prc_bw1_bite_c" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Bite of the Wolf 5th level (diminutive)" + }, + "RESREF": { + "type": "resref", + "value": "prc_bw1_bite_d" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Bite of the Wolf 5th level (fine)" + }, + "RESREF": { + "type": "resref", + "value": "prc_bw1_bite_f" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Bite of the Wolf 5th level (gargantuan)" + }, + "RESREF": { + "type": "resref", + "value": "prc_bw1_bite_g" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Bite of the Wolf 5th level (huge)" + }, + "RESREF": { + "type": "resref", + "value": "prc_bw1_bite_h" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Bite of the Wolf 5th level (large)" + }, + "RESREF": { + "type": "resref", + "value": "prc_bw1_bite_l" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Bite of the Wolf 5th level (medium)" + }, + "RESREF": { + "type": "resref", + "value": "prc_bw1_bite_m" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Bite of the Wolf 5th level (small)" + }, + "RESREF": { + "type": "resref", + "value": "prc_bw1_bite_s" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Bite of the Wolf 5th level (tiny)" + }, + "RESREF": { + "type": "resref", + "value": "prc_bw1_bite_t" + } + }, { "__struct_id": 0, "NAME": { @@ -8219,6 +9007,149 @@ "value": "it_crewps011" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Bombardier/Stink Beetle Bite" + }, + "RESREF": { + "type": "resref", + "value": "stinkb_c_bite_01" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Bombardier/Stink Beetle Bite" + }, + "RESREF": { + "type": "resref", + "value": "stinkb_c_bite_05" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Bombardier/Stink Beetle Bite" + }, + "RESREF": { + "type": "resref", + "value": "stinkb_c_bite_10" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Bombardier/Stink Beetle Bite" + }, + "RESREF": { + "type": "resref", + "value": "stinkb_c_bite_15" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Bombardier/Stink Beetle Bite" + }, + "RESREF": { + "type": "resref", + "value": "stinkb_c_bite_20" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Bombardier/Stink Beetle Bite" + }, + "RESREF": { + "type": "resref", + "value": "stinkb_c_bite_25" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Bombardier/Stink Beetle Bite" + }, + "RESREF": { + "type": "resref", + "value": "stinkb_c_bite_30" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Bombardier/Stink Beetle Bite" + }, + "RESREF": { + "type": "resref", + "value": "stinkb_c_bite_35" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Cobra's bite, level 20" + }, + "RESREF": { + "type": "resref", + "value": "cobra_c_bite_20" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Cobra's bite, level 25" + }, + "RESREF": { + "type": "resref", + "value": "cobra_c_bite_25" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Cobra's bite, level 30" + }, + "RESREF": { + "type": "resref", + "value": "cobra_c_bite_30" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Cobra's bite, level 35" + }, + "RESREF": { + "type": "resref", + "value": "cobra_c_bite_35" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Cobra's bite, level 40" + }, + "RESREF": { + "type": "resref", + "value": "cobra_c_bite_40" + } + }, { "__struct_id": 0, "NAME": { @@ -8230,6 +9161,182 @@ "value": "it_crewps017" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Dire Rat Bite" + }, + "RESREF": { + "type": "resref", + "value": "cr_bite_direrat" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Dragon Disciple Bite (colossal)" + }, + "RESREF": { + "type": "resref", + "value": "prc_rdd_bite_c" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Dragon Disciple Bite (diminutive)" + }, + "RESREF": { + "type": "resref", + "value": "prc_rdd_bite_d" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Dragon Disciple Bite (fine)" + }, + "RESREF": { + "type": "resref", + "value": "prc_rdd_bite_f" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Dragon Disciple Bite (gargantuan)" + }, + "RESREF": { + "type": "resref", + "value": "prc_rdd_bite_g" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Dragon Disciple Bite (huge)" + }, + "RESREF": { + "type": "resref", + "value": "prc_rdd_bite_h" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Dragon Disciple Bite (large)" + }, + "RESREF": { + "type": "resref", + "value": "prc_rdd_bite_l" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Dragon Disciple Bite (medium)" + }, + "RESREF": { + "type": "resref", + "value": "prc_rdd_bite_m" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Dragon Disciple Bite (small)" + }, + "RESREF": { + "type": "resref", + "value": "prc_rdd_bite_s" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Dragon Disciple Bite (tiny)" + }, + "RESREF": { + "type": "resref", + "value": "prc_rdd_bite_t" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Drider Bite (Colossal)" + }, + "RESREF": { + "type": "resref", + "value": "prc_drid_bite_c" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Drider Bite (Gargantuan)" + }, + "RESREF": { + "type": "resref", + "value": "prc_drid_bite_g" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Drider Bite (Huge)" + }, + "RESREF": { + "type": "resref", + "value": "prc_drid_bite_h" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Drider Bite (Large)" + }, + "RESREF": { + "type": "resref", + "value": "prc_drid_bite_l" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Drider Bite (Medium)" + }, + "RESREF": { + "type": "resref", + "value": "prc_drid_bite_m" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Drider Bite (Small)" + }, + "RESREF": { + "type": "resref", + "value": "prc_drid_bite_s" + } + }, { "__struct_id": 0, "NAME": { @@ -8241,6 +9348,160 @@ "value": "jw_dridv_bite" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Dustblight Claw" + }, + "RESREF": { + "type": "resref", + "value": "bdd_dustbl_claw" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Giant Spider Companion Bite Level 15" + }, + "RESREF": { + "type": "resref", + "value": "phase_c_15" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Giant Spider Companion Bite Level 20" + }, + "RESREF": { + "type": "resref", + "value": "phase_c_20" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Giant Spider Companion Bite Level 25" + }, + "RESREF": { + "type": "resref", + "value": "phase_c_25" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Giant Spider Companion Bite Level 30" + }, + "RESREF": { + "type": "resref", + "value": "phase_c_30" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Giant Spider Companion Bite Level 35" + }, + "RESREF": { + "type": "resref", + "value": "phase_c_35" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Giant Spider Companion Bite Level 40" + }, + "RESREF": { + "type": "resref", + "value": "phase_c_40" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Greater Wraith Bite lv 21" + }, + "RESREF": { + "type": "resref", + "value": "greaterwraithbit" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Greater Wraith Bite lv 24" + }, + "RESREF": { + "type": "resref", + "value": "greaterwraith001" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Greater Wraith Bite lv 27" + }, + "RESREF": { + "type": "resref", + "value": "greaterwraith002" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Greater Wraith Bite lv 30" + }, + "RESREF": { + "type": "resref", + "value": "greaterwraith003" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Greater Wraith Bite lv 33" + }, + "RESREF": { + "type": "resref", + "value": "greaterwraith004" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Greater Wraith Bite lv 36" + }, + "RESREF": { + "type": "resref", + "value": "greaterwraith005" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Greater Wraith Bite lv 39" + }, + "RESREF": { + "type": "resref", + "value": "greaterwraith006" + } + }, { "__struct_id": 0, "NAME": { @@ -8263,6 +9524,105 @@ "value": "crewphdfbt001" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Hell Hound Familiar Bite" + }, + "RESREF": { + "type": "resref", + "value": "wwolf_f_bite_01" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Hell Hound Familiar Bite" + }, + "RESREF": { + "type": "resref", + "value": "wwolf_f_bite_05" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Hell Hound Familiar Bite" + }, + "RESREF": { + "type": "resref", + "value": "wwolf_f_bite_10" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Hell Hound Familiar Bite" + }, + "RESREF": { + "type": "resref", + "value": "wwolf_f_bite_15" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Hell Hound Familiar Bite" + }, + "RESREF": { + "type": "resref", + "value": "wwolf_f_bite_20" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Hell Hound Familiar Bite" + }, + "RESREF": { + "type": "resref", + "value": "wwolf_f_bite_25" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Hell Hound Familiar Bite" + }, + "RESREF": { + "type": "resref", + "value": "wwolf_f_bite_30" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Hell Hound Familiar Bite" + }, + "RESREF": { + "type": "resref", + "value": "wwolf_f_bite_35" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Hell Hound Familiar Bite" + }, + "RESREF": { + "type": "resref", + "value": "wwolf_f_bite_40" + } + }, { "__struct_id": 0, "NAME": { @@ -8274,6 +9634,116 @@ "value": "it_crewps016" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "hellcat_bite" + }, + "RESREF": { + "type": "resref", + "value": "hellcat_bite" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Hound Archon Bite(Colossal)" + }, + "RESREF": { + "type": "resref", + "value": "prc_hdarc_bite_c" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Hound Archon Bite(Diminutive)" + }, + "RESREF": { + "type": "resref", + "value": "prc_hdarc_bite_d" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Hound Archon Bite(Fine)" + }, + "RESREF": { + "type": "resref", + "value": "prc_hdarc_bite_f" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Hound Archon Bite(Gargantuan)" + }, + "RESREF": { + "type": "resref", + "value": "prc_hdarc_bite_g" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Hound Archon Bite(Huge)" + }, + "RESREF": { + "type": "resref", + "value": "prc_hdarc_bite_h" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Hound Archon Bite(Large)" + }, + "RESREF": { + "type": "resref", + "value": "prc_hdarc_bite_l" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Hound Archon Bite(Medium)" + }, + "RESREF": { + "type": "resref", + "value": "prc_hdarc_bite_m" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Hound Archon Bite(Small)" + }, + "RESREF": { + "type": "resref", + "value": "prc_hdarc_bite_s" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Hound Archon Bite(Tiny)" + }, + "RESREF": { + "type": "resref", + "value": "prc_hdarc_bite_t" + } + }, { "__struct_id": 0, "NAME": { @@ -8582,6 +10052,391 @@ "value": "jw_yrthak_bite" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Lizardman Bite (colossal)" + }, + "RESREF": { + "type": "resref", + "value": "prc_lizf_bite_c" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Lizardman Bite (diminutive)" + }, + "RESREF": { + "type": "resref", + "value": "prc_lizf_bite_d" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Lizardman Bite (fine)" + }, + "RESREF": { + "type": "resref", + "value": "prc_lizf_bite_f" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Lizardman Bite (gargantuan)" + }, + "RESREF": { + "type": "resref", + "value": "prc_lizf_bite_g" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Lizardman Bite (huge)" + }, + "RESREF": { + "type": "resref", + "value": "prc_lizf_bite_h" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Lizardman Bite (large)" + }, + "RESREF": { + "type": "resref", + "value": "prc_lizf_bite_l" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Lizardman Bite (medium)" + }, + "RESREF": { + "type": "resref", + "value": "prc_lizf_bite_m" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Lizardman Bite (small)" + }, + "RESREF": { + "type": "resref", + "value": "prc_lizf_bite_s" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Lizardman Bite (tiny)" + }, + "RESREF": { + "type": "resref", + "value": "prc_lizf_bite_t" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Longtooth Shifter Elite Bite(Colossal)" + }, + "RESREF": { + "type": "resref", + "value": "prc_lngth_elt_c" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Longtooth Shifter Elite Bite(Fine)" + }, + "RESREF": { + "type": "resref", + "value": "prc_lngth_elt_f" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Longtooth Shifter Elite Bite(Gargantuan)" + }, + "RESREF": { + "type": "resref", + "value": "prc_lngth_elt_g" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Longtooth Shifter Elite Bite(Huge)" + }, + "RESREF": { + "type": "resref", + "value": "prc_lngth_elt_h" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Longtooth Shifter Elite Bite(Large)" + }, + "RESREF": { + "type": "resref", + "value": "prc_lngth_elt_l" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Longtooth Shifter Elite Bite(Medium)" + }, + "RESREF": { + "type": "resref", + "value": "prc_lngth_el_m" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Longtooth Shifter Elite Bite(Small)" + }, + "RESREF": { + "type": "resref", + "value": "prc_lngth_elt_s" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Longtooth Shifter Elite Bite(Tiny)" + }, + "RESREF": { + "type": "resref", + "value": "prc_lngth_elt_t" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Medium Viper Bite" + }, + "RESREF": { + "type": "resref", + "value": "cr_bite_viper001" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Medium Viper Bite (Improved)" + }, + "RESREF": { + "type": "resref", + "value": "cr_bite_viper002" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Morsure de quasit niveau 15" + }, + "RESREF": { + "type": "resref", + "value": "quasit_m_15" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Morsure de quasit niveau 20" + }, + "RESREF": { + "type": "resref", + "value": "quasit_m_20" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Morsure de quasit niveau 25" + }, + "RESREF": { + "type": "resref", + "value": "quasit_m_25" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Morsure de quasit niveau 30" + }, + "RESREF": { + "type": "resref", + "value": "quasit_m_30" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Morsure de quasit niveau 35" + }, + "RESREF": { + "type": "resref", + "value": "quasit_m_35" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Morsure de quasit niveau 40" + }, + "RESREF": { + "type": "resref", + "value": "quasit_m_40" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "nightwing" + }, + "RESREF": { + "type": "resref", + "value": "prc_nightwing" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Rakshasa Bite (colossal)" + }, + "RESREF": { + "type": "resref", + "value": "prc_raks_bite_c" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Rakshasa Bite (diminutive)" + }, + "RESREF": { + "type": "resref", + "value": "prc_raks_bite_d" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Rakshasa Bite (fine)" + }, + "RESREF": { + "type": "resref", + "value": "prc_raks_bite_f" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Rakshasa Bite (gargantuan)" + }, + "RESREF": { + "type": "resref", + "value": "prc_raks_bite_g" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Rakshasa Bite (huge)" + }, + "RESREF": { + "type": "resref", + "value": "prc_raks_bite_h" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Rakshasa Bite (large)" + }, + "RESREF": { + "type": "resref", + "value": "prc_raks_bite_l" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Rakshasa Bite (medium)" + }, + "RESREF": { + "type": "resref", + "value": "prc_raks_bite_m" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Rakshasa Bite (small)" + }, + "RESREF": { + "type": "resref", + "value": "prc_raks_bite_s" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Rakshasa Bite (tiny)" + }, + "RESREF": { + "type": "resref", + "value": "prc_raks_bite_t" + } + }, { "__struct_id": 0, "NAME": { @@ -8593,6 +10448,314 @@ "value": "jw_spit_spider_b" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Tanarukk Bite (colossal)" + }, + "RESREF": { + "type": "resref", + "value": "prc_tana_bite_c" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Tanarukk Bite (diminutive)" + }, + "RESREF": { + "type": "resref", + "value": "prc_tana_bite_d" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Tanarukk Bite (fine)" + }, + "RESREF": { + "type": "resref", + "value": "prc_tana_bite_f" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Tanarukk Bite (gargantuan)" + }, + "RESREF": { + "type": "resref", + "value": "prc_tana_bite_g" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Tanarukk Bite (huge)" + }, + "RESREF": { + "type": "resref", + "value": "prc_tana_bite_h" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Tanarukk Bite (large)" + }, + "RESREF": { + "type": "resref", + "value": "prc_tana_bite_l" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Tanarukk Bite (medium)" + }, + "RESREF": { + "type": "resref", + "value": "prc_tana_bite_m" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Tanarukk Bite (small)" + }, + "RESREF": { + "type": "resref", + "value": "prc_tana_bite_s" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Tanarukk Bite (tiny)" + }, + "RESREF": { + "type": "resref", + "value": "prc_tana_bite_t" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Troll Bite (colossal)" + }, + "RESREF": { + "type": "resref", + "value": "prc_troll_bite_c" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Troll Bite (diminutive)" + }, + "RESREF": { + "type": "resref", + "value": "prc_troll_bite_d" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Troll Bite (fine)" + }, + "RESREF": { + "type": "resref", + "value": "prc_troll_bite_f" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Troll Bite (gargantuan)" + }, + "RESREF": { + "type": "resref", + "value": "prc_troll_bite_g" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Troll Bite (huge)" + }, + "RESREF": { + "type": "resref", + "value": "prc_troll_bite_h" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Troll Bite (large)" + }, + "RESREF": { + "type": "resref", + "value": "prc_troll_bite_l" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Troll Bite (medium)" + }, + "RESREF": { + "type": "resref", + "value": "prc_troll_bite_m" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Troll Bite (small)" + }, + "RESREF": { + "type": "resref", + "value": "prc_troll_bite_s" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Troll Bite (tiny)" + }, + "RESREF": { + "type": "resref", + "value": "prc_troll_bite_t" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Useless Bite" + }, + "RESREF": { + "type": "resref", + "value": "prc_nodmgbite" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Viletooth Lizardfolk Bite (Colossal)" + }, + "RESREF": { + "type": "resref", + "value": "prc_vtth_bite_c" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Viletooth Lizardfolk Bite (Gargantuan)" + }, + "RESREF": { + "type": "resref", + "value": "prc_vtth_bite_g" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Viletooth Lizardfolk Bite (Huge)" + }, + "RESREF": { + "type": "resref", + "value": "prc_vtth_bite_h" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Viletooth Lizardfolk Bite (Large)" + }, + "RESREF": { + "type": "resref", + "value": "prc_vtth_bite_l" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Viletooth Lizardfolk Bite (Medium)" + }, + "RESREF": { + "type": "resref", + "value": "prc_vtth_bite_m" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Viletooth Lizardfolk Bite (Small)" + }, + "RESREF": { + "type": "resref", + "value": "prc_vtth_bite_s" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Viletooth Lizardfolk Bite (Tiny)" + }, + "RESREF": { + "type": "resref", + "value": "prc_vtth_bite_t" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Werewolf Bite" + }, + "RESREF": { + "type": "resref", + "value": "werewolfbite" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Werewolf Lycanthrope Bite" + }, + "RESREF": { + "type": "resref", + "value": "werewolfbitel" + } + }, { "__struct_id": 0, "NAME": { @@ -8613,6 +10776,10 @@ }, { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 13 + }, "LIST": { "type": "list", "value": [ @@ -8649,6 +10816,798 @@ "value": "jw_anhialtor_clw" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Claw 10d6 (colossal)" + }, + "RESREF": { + "type": "resref", + "value": "prc_claw_6d6m_c" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Claw 1d2 (diminutive)" + }, + "RESREF": { + "type": "resref", + "value": "prc_claw_1d6l_d" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Claw 1d2 (diminutive)" + }, + "RESREF": { + "type": "resref", + "value": "prc_claw_1d6m_d" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Claw 1d2 (fine)" + }, + "RESREF": { + "type": "resref", + "value": "prc_claw_1d6l_f" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Claw 1d2 (fine)" + }, + "RESREF": { + "type": "resref", + "value": "prc_claw_1d6m_f" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Claw 1d2 (fine)" + }, + "RESREF": { + "type": "resref", + "value": "prc_claw_1d8m_f" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Claw 1d2 (tiny)" + }, + "RESREF": { + "type": "resref", + "value": "prc_claw_1d6l_t" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Claw 1d3 (diminutive)" + }, + "RESREF": { + "type": "resref", + "value": "prc_claw_1d8m_d" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Claw 1d3 (fine)" + }, + "RESREF": { + "type": "resref", 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"type": "resref", + "value": "prc_claw_1d8m_s" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Claw 1d6 (tiny)" + }, + "RESREF": { + "type": "resref", + "value": "prc_claw_2d6m_t" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Claw 1d8 (diminutive)" + }, + "RESREF": { + "type": "resref", + "value": "prc_claw_4d6m_d" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Claw 1d8 (fine)" + }, + "RESREF": { + "type": "resref", + "value": "prc_claw_5d6m_f" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Claw 1d8 (huge)" + }, + "RESREF": { + "type": "resref", + "value": "prc_claw_1d6l_h" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Claw 1d8 (large)" + }, + "RESREF": { + "type": "resref", + "value": "prc_claw_1d6m_l" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Claw 1d8 (medium)" + }, + "RESREF": { + "type": "resref", + "value": "prc_claw_1d8m_m" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Claw 1d8 (small)" + }, + "RESREF": { + "type": "resref", + "value": "prc_claw_2d6m_s" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Claw 1d8 (tiny)" + }, + "RESREF": { + "type": "resref", + "value": "prc_claw_3d6m_t" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Claw 2d6 (diminutive)" + }, + "RESREF": { + "type": "resref", + "value": "prc_claw_5d6m_d" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Claw 2d6 (fine)" + }, + "RESREF": { + "type": "resref", + "value": "prc_claw_6d6m_f" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Claw 2d6 (gargantuan)" + }, + "RESREF": { + "type": "resref", + "value": "prc_claw_1d6l_g" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Claw 2d6 (huge)" + }, + "RESREF": { + "type": "resref", + "value": "prc_claw_1d6m_h" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Claw 2d6 (large)" + }, + "RESREF": { + "type": "resref", + "value": "prc_claw_1d8m_l" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Claw 2d6 (medium)" + }, + "RESREF": { + "type": "resref", + "value": "prc_claw_2d6m_m" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Claw 2d6 (small)" + }, + "RESREF": { + "type": "resref", + "value": "prc_claw_3d6m_s" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Claw 2d6 (tiny)" + }, + "RESREF": { + "type": "resref", + "value": "prc_claw_4d6m_t" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Claw 3d6 (colossal)" + }, + "RESREF": { + "type": "resref", + "value": "prc_claw_1d6l_c" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Claw 3d6 (diminutive)" + }, + "RESREF": { + "type": "resref", + "value": "prc_claw_6d6m_d" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Claw 3d6 (gargantuan)" + }, + "RESREF": { + "type": "resref", + "value": "prc_claw_1d6m_g" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Claw 3d6 (huge)" + }, + "RESREF": { + "type": "resref", + "value": "prc_claw_1d8m_h" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Claw 3d6 (large)" + }, + "RESREF": { + "type": "resref", + "value": "prc_claw_2d6m_l" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Claw 3d6 (medium)" + }, + "RESREF": { + "type": "resref", + "value": "prc_claw_3d6m_m" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Claw 3d6 (small)" + }, + "RESREF": { + "type": "resref", + "value": "prc_claw_4d6m_s" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Claw 3d6 (tiny)" + }, + "RESREF": { + "type": "resref", + "value": "prc_claw_5d6m_t" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Claw 4d6 (colossal)" + }, + "RESREF": { + "type": "resref", + "value": "prc_claw_1d6m_c" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Claw 4d6 (gargantuan)" + }, + "RESREF": { + "type": "resref", + "value": "prc_claw_1d8m_g" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Claw 4d6 (huge)" + }, + "RESREF": { + "type": "resref", + "value": "prc_claw_2d6m_h" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Claw 4d6 (large)" + }, + "RESREF": { + "type": "resref", + "value": "prc_claw_3d6m_l" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Claw 4d6 (medium)" + }, + "RESREF": { + "type": "resref", + "value": "prc_claw_4d6m_m" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Claw 4d6 (small)" + }, + "RESREF": { + "type": "resref", + "value": "prc_claw_5d6m_s" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Claw 4d6 (tiny)" + }, + "RESREF": { + "type": "resref", + "value": "prc_claw_6d6m_t" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Claw 5d6 (colossal)" + }, + "RESREF": { + "type": "resref", + "value": "prc_claw_1d8m_c" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Claw 5d6 (gargantuan)" + }, + "RESREF": { + "type": "resref", + "value": "prc_claw_2d6m_g" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Claw 5d6 (huge)" + }, + "RESREF": { + "type": "resref", + "value": "prc_claw_3d6m_h" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Claw 5d6 (large)" + }, + "RESREF": { + "type": "resref", + "value": "prc_claw_4d6m_l" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Claw 5d6 (medium)" + }, + "RESREF": { + "type": "resref", + "value": "prc_claw_5d6m_m" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Claw 5d6 (small)" + }, + "RESREF": { + "type": "resref", + "value": "prc_claw_6d6m_s" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Claw 6d6 (colossal)" + }, + "RESREF": { + "type": "resref", + "value": "prc_claw_2d6m_c" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Claw 6d6 (gargantuan)" + }, + "RESREF": { + "type": "resref", + "value": "prc_claw_3d6m_g" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Claw 6d6 (huge)" + }, + "RESREF": { + "type": "resref", + "value": "prc_claw_4d6m_h" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Claw 6d6 (large)" + }, + "RESREF": { + "type": "resref", + "value": "prc_claw_5d6m_l" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Claw 6d6 (medium)" + }, + "RESREF": { + "type": "resref", + "value": "prc_claw_6d6m_m" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Claw 7d6 (colossal)" + }, + "RESREF": { + "type": "resref", + "value": "prc_claw_3d6m_c" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Claw 7d6 (gargantuan)" + }, + "RESREF": { + "type": "resref", + "value": "prc_claw_4d6m_g" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Claw 7d6 (huge)" + }, + "RESREF": { + "type": "resref", + "value": "prc_claw_5d6m_h" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Claw 7d6 (large)" + }, + "RESREF": { + "type": "resref", + "value": "prc_claw_6d6m_l" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Claw 8d6 (colossal)" + }, + "RESREF": { + "type": "resref", + "value": "prc_claw_4d6m_c" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Claw 8d6 (gargantuan)" + }, + "RESREF": { + "type": "resref", + "value": "prc_claw_5d6m_g" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Claw 8d6 (huge)" + }, + "RESREF": { + "type": "resref", + "value": "prc_claw_6d6m_h" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Claw 9d6 (colossal)" + }, + "RESREF": { + "type": "resref", + "value": "prc_claw_5d6m_c" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Claw 9d6 (gargantuan)" + }, + "RESREF": { + "type": "resref", + "value": "prc_claw_6d6m_g" + } + }, { "__struct_id": 0, "NAME": { @@ -8660,6 +11619,17 @@ "value": "claw_2d6_1" } }, + { + "__struct_id": 0, + "RESREF": { + "type": "resref", + "value": "tob_dw_embrclaw" + }, + "STRREF": { + "type": "dword", + "value": 13284 + } + }, { "__struct_id": 0, "NAME": { @@ -8671,6 +11641,556 @@ "value": "claw1d61fire" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Cornugon Claw" + }, + "RESREF": { + "type": "resref", + "value": "prc_corn_claw" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Diamond Dragon Claw (Colossal)" + }, + "RESREF": { + "type": "resref", + "value": "prc_diaclaw_0_c" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Diamond Dragon Claw (Colossal)" + }, + "RESREF": { + "type": "resref", + "value": "prc_diaclaw_1_c" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Diamond Dragon Claw (Colossal)" + }, + "RESREF": { + "type": "resref", + "value": "prc_diaclaw_2_c" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Diamond Dragon Claw (Colossal)" + }, + "RESREF": { + "type": "resref", + "value": "prc_diaclaw_3_c" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Diamond Dragon Claw (Colossal)" + }, + "RESREF": { + "type": "resref", + "value": "prc_diaclaw_4_c" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Diamond Dragon Claw (Colossal)" + }, + "RESREF": { + "type": "resref", + "value": "prc_diaclaw_5_c" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Diamond Dragon Claw (Gargantuan)" + }, + "RESREF": { + "type": "resref", + "value": "prc_diaclaw_0_g" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Diamond Dragon Claw (Gargantuan)" + }, + "RESREF": { + "type": "resref", + "value": "prc_diaclaw_1_g" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Diamond Dragon Claw (Gargantuan)" + }, + "RESREF": { + "type": "resref", + "value": "prc_diaclaw_2_g" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Diamond Dragon Claw (Gargantuan)" + }, + "RESREF": { + "type": "resref", + "value": "prc_diaclaw_3_g" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Diamond Dragon Claw (Gargantuan)" + }, + "RESREF": { + "type": "resref", + "value": "prc_diaclaw_4_g" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Diamond Dragon Claw (Gargantuan)" + }, + "RESREF": { + "type": "resref", + "value": "prc_diaclaw_5_g" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Diamond Dragon Claw (Huge)" + }, + "RESREF": { + "type": "resref", + "value": "prc_diaclaw_0_h" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Diamond Dragon Claw (Huge)" + }, + "RESREF": { + "type": "resref", + "value": "prc_diaclaw_1_h" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Diamond Dragon Claw (Huge)" + }, + "RESREF": { + "type": "resref", + "value": "prc_diaclaw_2_h" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Diamond Dragon Claw (Huge)" + }, + "RESREF": { + "type": "resref", + "value": "prc_diaclaw_3_h" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Diamond Dragon Claw (Huge)" + }, + "RESREF": { + "type": "resref", + "value": "prc_diaclaw_4_h" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Diamond Dragon Claw (Huge)" + }, + "RESREF": { + "type": "resref", + "value": "prc_diaclaw_5_h" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Diamond Dragon Claw (Large)" + }, + "RESREF": { + "type": "resref", + "value": "prc_diaclaw_0_l" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Diamond Dragon Claw (Large)" + }, + "RESREF": { + "type": "resref", + "value": "prc_diaclaw_1_l" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Diamond Dragon Claw (Large)" + }, + "RESREF": { + "type": "resref", + "value": "prc_diaclaw_2_l" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Diamond Dragon Claw (Large)" + }, + "RESREF": { + "type": "resref", + "value": "prc_diaclaw_3_l" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Diamond Dragon Claw (Large)" + }, + "RESREF": { + "type": "resref", + "value": "prc_diaclaw_4_l" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Diamond Dragon Claw (Large)" + }, + "RESREF": { + "type": "resref", + "value": "prc_diaclaw_5_l" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Diamond Dragon Claw (Medium)" + }, + "RESREF": { + "type": "resref", + "value": "prc_diaclaw_0_m" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Diamond Dragon Claw (Medium)" + }, + "RESREF": { + "type": "resref", + "value": "prc_diaclaw_1_m" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Diamond Dragon Claw (Medium)" + }, + "RESREF": { + "type": "resref", + "value": "prc_diaclaw_2_m" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Diamond Dragon Claw (Medium)" + }, + "RESREF": { + "type": "resref", + "value": "prc_diaclaw_3_m" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Diamond Dragon Claw (Medium)" + }, + "RESREF": { + "type": "resref", + "value": "prc_diaclaw_4_m" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Diamond Dragon Claw (Medium)" + }, + "RESREF": { + "type": "resref", + "value": "prc_diaclaw_5_m" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Diamond Dragon Claw (Small)" + }, + "RESREF": { + "type": "resref", + "value": "prc_diaclaw_0_s" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Diamond Dragon Claw (Small)" + }, + "RESREF": { + "type": "resref", + "value": "prc_diaclaw_1_s" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Diamond Dragon Claw (Small)" + }, + "RESREF": { + "type": "resref", + "value": "prc_diaclaw_2_s" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Diamond Dragon Claw (Small)" + }, + "RESREF": { + "type": "resref", + "value": "prc_diaclaw_3_s" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Diamond Dragon Claw (Small)" + }, + "RESREF": { + "type": "resref", + "value": "prc_diaclaw_4_s" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Diamond Dragon Claw (Small)" + }, + "RESREF": { + "type": "resref", + "value": "prc_diaclaw_5_s" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Diamond Dragon Claw (Tiny)" + }, + "RESREF": { + "type": "resref", + "value": "prc_diaclaw_0_t" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Diamond Dragon Claw (Tiny)" + }, + "RESREF": { + "type": "resref", + "value": "prc_diaclaw_1_t" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Diamond Dragon Claw (Tiny)" + }, + "RESREF": { + "type": "resref", + "value": "prc_diaclaw_2_t" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Diamond Dragon Claw (Tiny)" + }, + "RESREF": { + "type": "resref", + "value": "prc_diaclaw_3_t" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Diamond Dragon Claw (Tiny)" + }, + "RESREF": { + "type": "resref", + "value": "prc_diaclaw_4_t" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Diamond Dragon Claw (Tiny)" + }, + "RESREF": { + "type": "resref", + "value": "prc_diaclaw_5_t" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Draconic Devotee Claw (Colossal)" + }, + "RESREF": { + "type": "resref", + "value": "prc_devclaw_c" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Draconic Devotee Claw (Gargantuan)" + }, + "RESREF": { + "type": "resref", + "value": "prc_devclaw_g" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Draconic Devotee Claw (Huge)" + }, + "RESREF": { + "type": "resref", + "value": "prc_devclaw_h" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Draconic Devotee Claw (Large)" + }, + "RESREF": { + "type": "resref", + "value": "prc_devclaw_l" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Draconic Devotee Claw (Medium)" + }, + "RESREF": { + "type": "resref", + "value": "prc_devclaw_m" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Draconic Devotee Claw (Small)" + }, + "RESREF": { + "type": "resref", + "value": "prc_devclaw_s" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Draconic Devotee Claw (Tiny)" + }, + "RESREF": { + "type": "resref", + "value": "prc_devclaw_t" + } + }, { "__struct_id": 0, "NAME": { @@ -8715,6 +12235,94 @@ "value": "fr_hookhorror" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Gelugon Claw" + }, + "RESREF": { + "type": "resref", + "value": "prc_gel_claw" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Griffes de quasit niveau 15" + }, + "RESREF": { + "type": "resref", + "value": "quasit_15" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Griffes de quasit niveau 20" + }, + "RESREF": { + "type": "resref", + "value": "quasit_20" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Griffes de quasit niveau 25" + }, + "RESREF": { + "type": "resref", + "value": "quasit_25" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Griffes de quasit niveau 30" + }, + "RESREF": { + "type": "resref", + "value": "quasit_30" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Griffes de quasit niveau 35" + }, + "RESREF": { + "type": "resref", + "value": "quasit_35" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Griffes de quasit niveau 40" + }, + "RESREF": { + "type": "resref", + "value": "quasit_40" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Hamatula Claw" + }, + "RESREF": { + "type": "resref", + "value": "prc_ham_claw" + } + }, { "__struct_id": 0, "NAME": { @@ -9078,6 +12686,39 @@ "value": "negativeeslash" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Osyluth Claw" + }, + "RESREF": { + "type": "resref", + "value": "prc_osy_claw" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "pnp_shft_cweap" + }, + "RESREF": { + "type": "resref", + "value": "pnp_shft_cweap" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "PRC construct Demoflesh claw" + }, + "RESREF": { + "type": "resref", + "value": "prc_cns_dem_c" + } + }, { "__struct_id": 0, "NAME": { @@ -9188,6 +12829,39 @@ "value": "it_crewpsp009" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Shadow Elemental Elder" + }, + "RESREF": { + "type": "resref", + "value": "shadowelement001" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Shadow Elemental Huge" + }, + "RESREF": { + "type": "resref", + "value": "shadowelementalh" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Shadow Elemental Medium" + }, + "RESREF": { + "type": "resref", + "value": "shd_shdelem_med" + } + }, { "__struct_id": 0, "NAME": { @@ -9210,6 +12884,17 @@ "value": "tri_pitfiendclaw" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Twig Blight Claw" + }, + "RESREF": { + "type": "resref", + "value": "wol_twigblightcl" + } + }, { "__struct_id": 0, "NAME": { @@ -9220,6 +12905,28 @@ "type": "resref", "value": "vortexstrike" } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Werewolf Claw" + }, + "RESREF": { + "type": "resref", + "value": "werewolfclaw" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Werewolf Lycanthrope Claw" + }, + "RESREF": { + "type": "resref", + "value": "werewolfclawl" + } } ] }, @@ -9230,9 +12937,123 @@ }, { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 63 + }, "LIST": { "type": "list", "value": [ + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Gorebrute Horns(Colossal)" + }, + "RESREF": { + "type": "resref", + "value": "prc_shftr_gore_c" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Gorebrute Horns(Diminuitive)" + }, + "RESREF": { + "type": "resref", + "value": "prc_shftr_gore_d" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Gorebrute Horns(Fine)" + }, + "RESREF": { + "type": "resref", + "value": "prc_shftr_gore_f" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Gorebrute Horns(Gargantuan)" + }, + "RESREF": { + "type": "resref", + "value": "prc_shftr_gore_g" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Gorebrute Horns(Huge)" + }, + "RESREF": { + "type": "resref", + "value": "prc_shftr_gore_h" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Gorebrute Horns(Large)" + }, + "RESREF": { + "type": "resref", + "value": "prc_shftr_gore_l" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Gorebrute Horns(Medium)" + }, + "RESREF": { + "type": "resref", + "value": "prc_shftr_gore_m" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Gorebrute Horns(Small)" + }, + "RESREF": { + "type": "resref", + "value": "prc_shftr_gore_s" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Gorebrute Horns(Tiny)" + }, + "RESREF": { + "type": "resref", + "value": "prc_shftr_gore_t" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Greater Nightshade Bite" + }, + "RESREF": { + "type": "resref", + "value": "grtrnsbite" + } + }, { "__struct_id": 0, "NAME": { @@ -9299,6 +13120,138 @@ "value": "jw_zovvuc_attack" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Lesser Nightshade Bite" + }, + "RESREF": { + "type": "resref", + "value": "lessernightshade" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Minotaur Gore (colossal)" + }, + "RESREF": { + "type": "resref", + "value": "prc_mino_gore_c" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Minotaur Gore (diminutive)" + }, + "RESREF": { + "type": "resref", + "value": "prc_mino_gore_d" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Minotaur Gore (fine)" + }, + "RESREF": { + "type": "resref", + "value": "prc_mino_gore_f" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Minotaur Gore (gargantuan)" + }, + "RESREF": { + "type": "resref", + "value": "prc_mino_gore_g" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Minotaur Gore (huge)" + }, + "RESREF": { + "type": "resref", + "value": "prc_mino_gore_h" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Minotaur Gore (large)" + }, + "RESREF": { + "type": "resref", + "value": "prc_mino_gore_l" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Minotaur Gore (medium)" + }, + "RESREF": { + "type": "resref", + "value": "prc_mino_gore_m" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Minotaur Gore (small)" + }, + "RESREF": { + "type": "resref", + "value": "prc_mino_gore_s" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Minotaur Gore (tiny)" + }, + "RESREF": { + "type": "resref", + "value": "prc_mino_gore_t" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Minotaur Powerful Charge" + }, + "RESREF": { + "type": "resref", + "value": "prc_mino_char" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Nightshade Bite" + }, + "RESREF": { + "type": "resref", + "value": "lessernightsh002" + } + }, { "__struct_id": 0, "NAME": { @@ -9341,6 +13294,10 @@ }, { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 59 + }, "LIST": { "type": "list", "value": [ @@ -10255,9 +14212,24 @@ }, { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 14 + }, "LIST": { "type": "list", "value": [ + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "" + }, + "RESREF": { + "type": "resref", + "value": "pc_skin" + } + }, { "__struct_id": 0, "NAME": { @@ -10269,6 +14241,17 @@ "value": "ah_pitstalker_hi" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Algoid Hide" + }, + "RESREF": { + "type": "resref", + "value": "prc_hide_algoid" + } + }, { "__struct_id": 0, "NAME": { @@ -10280,6 +14263,61 @@ "value": "nw_it_creitem001" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "anim_armour_0" + }, + "RESREF": { + "type": "resref", + "value": "anim_armour_0" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "anim_armour_1_4" + }, + "RESREF": { + "type": "resref", + "value": "anim_armour_1_4" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "anim_armour_5_8" + }, + "RESREF": { + "type": "resref", + "value": "anim_armour_5_8" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "anim_weapon_large" + }, + "RESREF": { + "type": "resref", + "value": "anim_weapon_larg" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "anim_weapon_small" + }, + "RESREF": { + "type": "resref", + "value": "anim_weapon_smal" + } + }, { "__struct_id": 0, "NAME": { @@ -10291,6 +14329,17 @@ "value": "fr_iwd_animarpro" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "AnimObject Properties" + }, + "RESREF": { + "type": "resref", + "value": "prc_shd_animcon" + } + }, { "__struct_id": 0, "NAME": { @@ -10302,6 +14351,182 @@ "value": "armorofthenightw" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Ashen Husk Hide" + }, + "RESREF": { + "type": "resref", + "value": "bdd_ashen_hide" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Asherati Taint Changed" + }, + "RESREF": { + "type": "resref", + "value": "bdd_asherati_skn" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "base_prc_skin" + }, + "RESREF": { + "type": "resref", + "value": "base_prc_skin" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Bat FM HD 1 Properties" + }, + "RESREF": { + "type": "resref", + "value": "bat_c_hide_01" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Bat FM HD 1 Properties" + }, + "RESREF": { + "type": "resref", + "value": "polarb_c_hide01" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Bat FM HD 1 Properties" + }, + "RESREF": { + "type": "resref", + "value": "polarb_c_hide05" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Bat FM HD 1 Properties" + }, + "RESREF": { + "type": "resref", + "value": "polarb_c_hide10" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Bat FM HD 1 Properties" + }, + "RESREF": { + "type": "resref", + "value": "polarb_c_hide15" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Bat FM HD 1 Properties" + }, + "RESREF": { + "type": "resref", + "value": "polarb_c_hide20" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Bat FM HD 1 Properties" + }, + "RESREF": { + "type": "resref", + "value": "polarb_c_hide25" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Bat FM HD 1 Properties" + }, + "RESREF": { + "type": "resref", + "value": "polarb_c_hide30" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Bat FM HD 1 Properties" + }, + "RESREF": { + "type": "resref", + "value": "polarb_c_hide35" + } + }, + { + "__struct_id": 0, + "RESREF": { + "type": "resref", + "value": "bat_c_hide_20" + }, + "STRREF": { + "type": "dword", + "value": 13121 + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Bat FM HD 25 Properties" + }, + "RESREF": { + "type": "resref", + "value": "bat_c_hide_25" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Bat FM HD 30 Properties" + }, + "RESREF": { + "type": "resref", + "value": "bat_c_hide_30" + } + }, + { + "__struct_id": 0, + "RESREF": { + "type": "resref", + "value": "bat_c_hide_05" + }, + "STRREF": { + "type": "dword", + "value": 13118 + } + }, { "__struct_id": 0, "NAME": { @@ -10346,6 +14571,17 @@ "value": "it_creitemcon001" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Cornugon Hide" + }, + "RESREF": { + "type": "resref", + "value": "prc_corn_hide" + } + }, { "__struct_id": 0, "RESREF": { @@ -10379,6 +14615,17 @@ "value": "tri_demilichqual" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Deva Hide" + }, + "RESREF": { + "type": "resref", + "value": "devahide" + } + }, { "__struct_id": 0, "NAME": { @@ -10434,6 +14681,28 @@ "value": "it_creitem057" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Earth Elemental Properties" + }, + "RESREF": { + "type": "resref", + "value": "prc_agares_elem" + } + }, + { + "__struct_id": 0, + "RESREF": { + "type": "resref", + "value": "tob_dw_embrhide" + }, + "STRREF": { + "type": "dword", + "value": 13193 + } + }, { "__struct_id": 0, "NAME": { @@ -10599,6 +14868,17 @@ "value": "gaelenshelmet" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Gelugon Hide" + }, + "RESREF": { + "type": "resref", + "value": "prc_gel_hide" + } + }, { "__struct_id": 0, "NAME": { @@ -10621,6 +14901,28 @@ "value": "gibberingmouther" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Glabrezu Properties" + }, + "RESREF": { + "type": "resref", + "value": "glabrezuproperti" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Glabrezu Skin" + }, + "RESREF": { + "type": "resref", + "value": "prc_glab_hide" + } + }, { "__struct_id": 0, "NAME": { @@ -10632,6 +14934,94 @@ "value": "jw_gray_properti" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Greater Nightshade Hide" + }, + "RESREF": { + "type": "resref", + "value": "grtrnightshadhid" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Greater Wraith Hide lv 21" + }, + "RESREF": { + "type": "resref", + "value": "greaterwraithhid" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Greater Wraith Hide lv 24" + }, + "RESREF": { + "type": "resref", + "value": "greaterwraith007" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Greater Wraith Hide lv 27" + }, + "RESREF": { + "type": "resref", + "value": "greaterwraith008" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Greater Wraith Hide lv 30" + }, + "RESREF": { + "type": "resref", + "value": "greaterwraith009" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Greater Wraith Hide lv 33" + }, + "RESREF": { + "type": "resref", + "value": "greaterwraith010" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Greater Wraith Hide lv 36" + }, + "RESREF": { + "type": "resref", + "value": "greaterwraith011" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Greater Wraith Hide lv 39" + }, + "RESREF": { + "type": "resref", + "value": "greaterwraith012" + } + }, { "__struct_id": 0, "NAME": { @@ -10643,6 +15033,17 @@ "value": "jw_skelgaurd_hid" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Hamatula Hide" + }, + "RESREF": { + "type": "resref", + "value": "prc_ham_hide" + } + }, { "__struct_id": 0, "NAME": { @@ -10654,6 +15055,17 @@ "value": "helcatproperties" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "hellcat_hide" + }, + "RESREF": { + "type": "resref", + "value": "hellcat_hide" + } + }, { "__struct_id": 0, "NAME": { @@ -11633,6 +16045,17 @@ "value": "jw_lessermum_hid" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Lesser Nightshade Hide" + }, + "RESREF": { + "type": "resref", + "value": "lessernightsh001" + } + }, { "__struct_id": 0, "NAME": { @@ -11655,6 +16078,61 @@ "value": "tri_lichlordprop" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Marilith Properties" + }, + "RESREF": { + "type": "resref", + "value": "marilithproperti" + } + }, + { + "__struct_id": 0, + "RESREF": { + "type": "resref", + "value": "wo_mummy_prop" + }, + "STRREF": { + "type": "dword", + "value": 12938 + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Myconid Hide" + }, + "RESREF": { + "type": "resref", + "value": "prc_hide_myconid" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Nightshade Hide" + }, + "RESREF": { + "type": "resref", + "value": "nightshadehide" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Nightwing Properties" + }, + "RESREF": { + "type": "resref", + "value": "prc_to_nighthide" + } + }, { "__struct_id": 0, "NAME": { @@ -11677,6 +16155,94 @@ "value": "nk_succprop" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Osyluth Hide" + }, + "RESREF": { + "type": "resref", + "value": "prc_osy_hide" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Particularités des méphites à 10 DV" + }, + "RESREF": { + "type": "resref", + "value": "meph_10dv" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Particularités des méphites à 15 DV" + }, + "RESREF": { + "type": "resref", + "value": "meph_15dv" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Particularités des méphites à 20 DV" + }, + "RESREF": { + "type": "resref", + "value": "meph_20dv" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Particularités des méphites à 25 DV" + }, + "RESREF": { + "type": "resref", + "value": "meph_25dv" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Particularités des méphites à 30 DV" + }, + "RESREF": { + "type": "resref", + "value": "meph_30dv" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Particularités des méphites à 5 DV" + }, + "RESREF": { + "type": "resref", + "value": "meph_5dv" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Particularités des méphitesà 1 DV" + }, + "RESREF": { + "type": "resref", + "value": "meph_1dv" + } + }, { "__struct_id": 0, "NAME": { @@ -11688,6 +16254,83 @@ "value": "tri_pflordqual01" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "PRC Construct Adamantium" + }, + "RESREF": { + "type": "resref", + "value": "prc_cns_ada_h" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "PRC Construct Clay" + }, + "RESREF": { + "type": "resref", + "value": "prc_cns_cly_h" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "PRC Construct Demonflesh hide" + }, + "RESREF": { + "type": "resref", + "value": "prc_cns_dem_h" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "PRC Construct Flesh" + }, + "RESREF": { + "type": "resref", + "value": "prc_cns_fle_h" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "PRC Construct Iron" + }, + "RESREF": { + "type": "resref", + "value": "prc_cns_irn_h" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "PRC Construct Mithril" + }, + "RESREF": { + "type": "resref", + "value": "prc_cns_mit_h" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "PRC Construct Stone" + }, + "RESREF": { + "type": "resref", + "value": "prc_cns_stn_h" + } + }, { "__struct_id": 0, "NAME": { @@ -11710,6 +16353,149 @@ "value": "px_prototype_gol" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Pseudonatural Dire Badger Hide" + }, + "RESREF": { + "type": "resref", + "value": "pseudonaturaldir" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Pseudonatural Dire Bear Hide" + }, + "RESREF": { + "type": "resref", + "value": "pseudonatural002" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Pseudonatural Dire Spider Hide" + }, + "RESREF": { + "type": "resref", + "value": "pseudodirespider" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Pseudonatural Dire Tiger Hide" + }, + "RESREF": { + "type": "resref", + "value": "pseudonaturaltig" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Pseudonatural Dire Wolf Hide" + }, + "RESREF": { + "type": "resref", + "value": "pseudonatural001" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Pseudonatural Elder Elemental Hide" + }, + "RESREF": { + "type": "resref", + "value": "pseudonaturalel" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Pseudonatural Elder Fire Elemental Properties" + }, + "RESREF": { + "type": "resref", + "value": "pseudonaturalfi" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Pseudonatural Elder Water Elemental Properties" + }, + "RESREF": { + "type": "resref", + "value": "pseudonaturalwa" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Pseudonatural Huge/Greater Elemental Properties" + }, + "RESREF": { + "type": "resref", + "value": "pseudonaturalhu" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Pseudonatural Huge/Greater Fire Elemental Properties" + }, + "RESREF": { + "type": "resref", + "value": "pseudonaturalfir" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Pseudonatural Huge/Greater Water Elemental Properties" + }, + "RESREF": { + "type": "resref", + "value": "pseudonaturalwat" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Pseuodnatural Dire Boar Hide" + }, + "RESREF": { + "type": "resref", + "value": "pseuodnaturaldir" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Psuedonatural Huge/Greater Elemental Properties" + }, + "RESREF": { + "type": "resref", + "value": "pseudonaturalhug" + } + }, { "__struct_id": 0, "NAME": { @@ -11809,6 +16595,17 @@ "value": "jw_rotzombie_hid" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Shambling Mound Hide" + }, + "RESREF": { + "type": "resref", + "value": "prc_hide_shambmd" + } + }, { "__struct_id": 0, "NAME": { @@ -11820,6 +16617,39 @@ "value": "it_creitem020" } }, + { + "__struct_id": 0, + "RESREF": { + "type": "resref", + "value": "prc_skelhide" + }, + "STRREF": { + "type": "dword", + "value": 13204 + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Skeleton Properties" + }, + "RESREF": { + "type": "resref", + "value": "wo_skel_prop" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Soulspark" + }, + "RESREF": { + "type": "resref", + "value": "moi_slspk_prop" + } + }, { "__struct_id": 0, "NAME": { @@ -11831,6 +16661,50 @@ "value": "it_creitem008" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Spider Servant Properties" + }, + "RESREF": { + "type": "resref", + "value": "servantprops" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Spider Servant Properties 12HD" + }, + "RESREF": { + "type": "resref", + "value": "servantprops2" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Spider Servant Properties 14HD" + }, + "RESREF": { + "type": "resref", + "value": "servantprops3" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Spider Servant Properties 16HD" + }, + "RESREF": { + "type": "resref", + "value": "servantprops4" + } + }, { "__struct_id": 0, "NAME": { @@ -11842,6 +16716,28 @@ "value": "fr_iwd_spirit" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "TNecro Doom Knight Properties" + }, + "RESREF": { + "type": "resref", + "value": "prc_tn_dk" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Treant Properties" + }, + "RESREF": { + "type": "resref", + "value": "prc_sum_treant" + } + }, { "__struct_id": 0, "NAME": { @@ -11952,6 +16848,17 @@ "value": "creitemcur001" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Twig Blight Hide" + }, + "RESREF": { + "type": "resref", + "value": "wol_twigblightci" + } + }, { "__struct_id": 0, "NAME": { @@ -11974,6 +16881,17 @@ "value": "dj_undead_drow" } }, + { + "__struct_id": 0, + "RESREF": { + "type": "resref", + "value": "it_creitem003" + }, + "STRREF": { + "type": "dword", + "value": 13205 + } + }, { "__struct_id": 0, "NAME": { @@ -11996,6 +16914,17 @@ "value": "it_creitem006" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Very Young Prismatic Dragon Properties" + }, + "RESREF": { + "type": "resref", + "value": "vy_it_creitem011" + } + }, { "__struct_id": 0, "NAME": { @@ -12007,6 +16936,116 @@ "value": "vortexhide" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Warforged Armor Feats" + }, + "RESREF": { + "type": "resref", + "value": "prc_wf_feats" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Werewolf Skin 0" + }, + "RESREF": { + "type": "resref", + "value": "werewolfskin0" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Werewolf Skin 0 L10" + }, + "RESREF": { + "type": "resref", + "value": "werewolfskin0l" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Werewolf Skin 0 S5" + }, + "RESREF": { + "type": "resref", + "value": "werewolfskin0s" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Werewolf Skin 1" + }, + "RESREF": { + "type": "resref", + "value": "werewolfskin1" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Werewolf Skin 1 L10" + }, + "RESREF": { + "type": "resref", + "value": "werewolfskin1l" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Werewolf Skin 1 S5" + }, + "RESREF": { + "type": "resref", + "value": "werewolfskin1s" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Werewolf Skin 2" + }, + "RESREF": { + "type": "resref", + "value": "werewolfskin2" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Werewolf Skin 2 L10" + }, + "RESREF": { + "type": "resref", + "value": "werewolfskin2l" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Werewolf Skin 2 S5" + }, + "RESREF": { + "type": "resref", + "value": "werewolfskin2s" + } + }, { "__struct_id": 0, "NAME": { @@ -12028,6 +17067,17 @@ "type": "resref", "value": "wood_elf_propert" } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Zombie Properties" + }, + "RESREF": { + "type": "resref", + "value": "wo_zombie_prop" + } } ] }, @@ -12038,6 +17088,10 @@ }, { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 56 + }, "LIST": { "type": "list", "value": [ @@ -12052,6 +17106,28 @@ "value": "ah_bodakclaw" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Algoid Slam" + }, + "RESREF": { + "type": "resref", + "value": "prc_slam_algoid" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Ashen Husk Slam" + }, + "RESREF": { + "type": "resref", + "value": "bdd_ashen_slam" + } + }, { "__struct_id": 0, "NAME": { @@ -12063,6 +17139,567 @@ "value": "fr_iwd_bbearw01" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Centaur Hoof (colossal)" + }, + "RESREF": { + "type": "resref", + "value": "prc_cent_hoof_c" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Centaur Hoof (diminutive)" + }, + "RESREF": { + "type": "resref", + "value": "prc_cent_hoof_d" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Centaur Hoof (fine)" + }, + "RESREF": { + "type": "resref", + "value": "prc_cent_hoof_f" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Centaur Hoof (gargantuan)" + }, + "RESREF": { + "type": "resref", + "value": "prc_cent_hoof_g" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Centaur Hoof (huge)" + }, + "RESREF": { + "type": "resref", + "value": "prc_cent_hoof_h" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Centaur Hoof (large)" + }, + "RESREF": { + "type": "resref", + "value": "prc_cent_hoof_l" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Centaur Hoof (medium)" + }, + "RESREF": { + "type": "resref", + "value": "prc_cent_hoof_" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Centaur Hoof (small)" + }, + "RESREF": { + "type": "resref", + "value": "prc_cent_hoof_s" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Centaur Hoof (tiny)" + }, + "RESREF": { + "type": "resref", + "value": "prc_cent_hoof_t" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Diamond Dragon Tail Slap (Colossal)" + }, + "RESREF": { + "type": "resref", + "value": "prc_diatail_0_c" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Diamond Dragon Tail Slap (Colossal)" + }, + "RESREF": { + "type": "resref", + "value": "prc_diatail_1_c" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Diamond Dragon Tail Slap (Colossal)" + }, + "RESREF": { + "type": "resref", + "value": "prc_diatail_2_c" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Diamond Dragon Tail Slap (Colossal)" + }, + "RESREF": { + "type": "resref", + "value": "prc_diatail_3_c" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Diamond Dragon Tail Slap (Colossal)" + }, + "RESREF": { + "type": "resref", + "value": "prc_diatail_4_c" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Diamond Dragon Tail Slap (Colossal)" + }, + "RESREF": { + "type": "resref", + "value": "prc_diatail_5_c" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Diamond Dragon Tail Slap (Gargantuan)" + }, + "RESREF": { + "type": "resref", + "value": "prc_diatail_0_g" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Diamond Dragon Tail Slap (Gargantuan)" + }, + "RESREF": { + "type": "resref", + "value": "prc_diatail_1_g" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Diamond Dragon Tail Slap (Gargantuan)" + }, + "RESREF": { + "type": "resref", + "value": "prc_diatail_2_g" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Diamond Dragon Tail Slap (Gargantuan)" + }, + "RESREF": { + "type": "resref", + "value": "prc_diatail_3_g" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Diamond Dragon Tail Slap (Gargantuan)" + }, + "RESREF": { + "type": "resref", + "value": "prc_diatail_4_g" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Diamond Dragon Tail Slap (Gargantuan)" + }, + "RESREF": { + "type": "resref", + "value": "prc_diatail_5_g" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Diamond Dragon Tail Slap (Huge)" + }, + "RESREF": { + "type": "resref", + "value": "prc_diatail_0_h" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Diamond Dragon Tail Slap (Huge)" + }, + "RESREF": { + "type": "resref", + "value": "prc_diatail_1_h" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Diamond Dragon Tail Slap (Huge)" + }, + "RESREF": { + "type": "resref", + "value": "prc_diatail_2_h" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Diamond Dragon Tail Slap (Huge)" + }, + "RESREF": { + "type": "resref", + "value": "prc_diatail_3_h" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Diamond Dragon Tail Slap (Huge)" + }, + "RESREF": { + "type": "resref", + "value": "prc_diatail_4_h" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Diamond Dragon Tail Slap (Huge)" + }, + "RESREF": { + "type": "resref", + "value": "prc_diatail_5_h" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Diamond Dragon Tail Slap (Large)" + }, + "RESREF": { + "type": "resref", + "value": "prc_diatail_0_l" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Diamond Dragon Tail Slap (Large)" + }, + "RESREF": { + "type": "resref", + "value": "prc_diatail_1_l" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Diamond Dragon Tail Slap (Large)" + }, + "RESREF": { + "type": "resref", + "value": "prc_diatail_2_l" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Diamond Dragon Tail Slap (Large)" + }, + "RESREF": { + "type": "resref", + "value": "prc_diatail_3_l" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Diamond Dragon Tail Slap (Large)" + }, + "RESREF": { + "type": "resref", + "value": "prc_diatail_4_l" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Diamond Dragon Tail Slap (Large)" + }, + "RESREF": { + "type": "resref", + "value": "prc_diatail_5_l" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Diamond Dragon Tail Slap (Medium)" + }, + "RESREF": { + "type": "resref", + "value": "prc_diatail_0_m" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Diamond Dragon Tail Slap (Medium)" + }, + "RESREF": { + "type": "resref", + "value": "prc_diatail_1_m" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Diamond Dragon Tail Slap (Medium)" + }, + "RESREF": { + "type": "resref", + "value": "prc_diatail_2_m" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Diamond Dragon Tail Slap (Medium)" + }, + "RESREF": { + "type": "resref", + "value": "prc_diatail_3_m" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Diamond Dragon Tail Slap (Medium)" + }, + "RESREF": { + "type": "resref", + "value": "prc_diatail_4_m" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Diamond Dragon Tail Slap (Medium)" + }, + "RESREF": { + "type": "resref", + "value": "prc_diatail_5_m" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Diamond Dragon Tail Slap (Small)" + }, + "RESREF": { + "type": "resref", + "value": "prc_diatail_0_s" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Diamond Dragon Tail Slap (Small)" + }, + "RESREF": { + "type": "resref", + "value": "prc_diatail_1_s" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Diamond Dragon Tail Slap (Small)" + }, + "RESREF": { + "type": "resref", + "value": "prc_diatail_2_s" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Diamond Dragon Tail Slap (Small)" + }, + "RESREF": { + "type": "resref", + "value": "prc_diatail_3_s" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Diamond Dragon Tail Slap (Small)" + }, + "RESREF": { + "type": "resref", + "value": "prc_diatail_4_s" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Diamond Dragon Tail Slap (Small)" + }, + "RESREF": { + "type": "resref", + "value": "prc_diatail_5_s" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Diamond Dragon Tail Slap (Tiny)" + }, + "RESREF": { + "type": "resref", + "value": "prc_diatail_0_t" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Diamond Dragon Tail Slap (Tiny)" + }, + "RESREF": { + "type": "resref", + "value": "prc_diatail_1_t" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Diamond Dragon Tail Slap (Tiny)" + }, + "RESREF": { + "type": "resref", + "value": "prc_diatail_2_t" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Diamond Dragon Tail Slap (Tiny)" + }, + "RESREF": { + "type": "resref", + "value": "prc_diatail_3_t" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Diamond Dragon Tail Slap (Tiny)" + }, + "RESREF": { + "type": "resref", + "value": "prc_diatail_4_t" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Diamond Dragon Tail Slap (Tiny)" + }, + "RESREF": { + "type": "resref", + "value": "prc_diatail_5_t" + } + }, { "__struct_id": 0, "NAME": { @@ -12074,6 +17711,292 @@ "value": "fr_cyric_dmace" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Dragon Disciple Tail Slap (colossal)" + }, + "RESREF": { + "type": "resref", + "value": "prc_rdd_tail_c" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Dragon Disciple Tail Slap (gargantuan)" + }, + "RESREF": { + "type": "resref", + "value": "prc_rdd_tail_g" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Dragon Disciple Tail Slap (huge)" + }, + "RESREF": { + "type": "resref", + "value": "prc_rdd_tail_h" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Dragon Disciple Tail Slap (large)" + }, + "RESREF": { + "type": "resref", + "value": "prc_rdd_tail_l" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Dragon Disciple Wing Slam (colossal)" + }, + "RESREF": { + "type": "resref", + "value": "prc_rdd_wing_c" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Dragon Disciple Wing Slam (gargantuan)" + }, + "RESREF": { + "type": "resref", + "value": "prc_rdd_wing_g" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Dragon Disciple Wing Slam (huge)" + }, + "RESREF": { + "type": "resref", + "value": "prc_rdd_wing_h" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Dragon Disciple Wing Slam (large)" + }, + "RESREF": { + "type": "resref", + "value": "prc_rdd_wing_l" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Dragon Disciple Wing Slam (medium)" + }, + "RESREF": { + "type": "resref", + "value": "prc_rdd_wing_m" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Dragon Tail Slap (colossal)" + }, + "RESREF": { + "type": "resref", + "value": "prc_kobdratail_c" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Dragon Tail Slap (gargantuan)" + }, + "RESREF": { + "type": "resref", + "value": "prc_kobdratail_g" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Dragon Tail Slap (huge)" + }, + "RESREF": { + "type": "resref", + "value": "prc_kobdratail_h" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Dragon Tail Slap (large)" + }, + "RESREF": { + "type": "resref", + "value": "prc_kobdratail_l" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Dragon Tail Slap (medium)" + }, + "RESREF": { + "type": "resref", + "value": "prc_kobdratail_m" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Dragon Tail Slap (small)" + }, + "RESREF": { + "type": "resref", + "value": "prc_kobdratail_s" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Dragon Tail Slap (tiny)" + }, + "RESREF": { + "type": "resref", + "value": "prc_kobdratail_t" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Floating Disk Hit (1d2-5)" + }, + "RESREF": { + "type": "resref", + "value": "fdisk_hit" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Form of Doom Tentacle (colossal)" + }, + "RESREF": { + "type": "resref", + "value": "prc_fod_tent_c" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Form of Doom Tentacle (diminutive)" + }, + "RESREF": { + "type": "resref", + "value": "prc_fod_tent_d" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Form of Doom Tentacle (fine)" + }, + "RESREF": { + "type": "resref", + "value": "prc_fod_tent_f" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Form of Doom Tentacle (gargantuan)" + }, + "RESREF": { + "type": "resref", + "value": "prc_fod_tent_g" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Form of Doom Tentacle (huge)" + }, + "RESREF": { + "type": "resref", + "value": "prc_fod_tent_h" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Form of Doom Tentacle (large)" + }, + "RESREF": { + "type": "resref", + "value": "prc_fod_tent_l" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Form of Doom Tentacle (medium)" + }, + "RESREF": { + "type": "resref", + "value": "prc_fod_tent_m" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Form of Doom Tentacle (small)" + }, + "RESREF": { + "type": "resref", + "value": "prc_fod_tent_s" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Form of Doom Tentacle (tiny)" + }, + "RESREF": { + "type": "resref", + "value": "prc_fod_tent_t" + } + }, { "__struct_id": 0, "NAME": { @@ -12118,6 +18041,83 @@ "value": "fr_iwd_bbearw04" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Hound Archon Slam (Colossal)" + }, + "RESREF": { + "type": "resref", + "value": "prc_hdarc_slam_c" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Hound Archon Slam (Gargantuan)" + }, + "RESREF": { + "type": "resref", + "value": "prc_hdarc_slam_g" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Hound Archon Slam (Huge)" + }, + "RESREF": { + "type": "resref", + "value": "prc_hdarc_slam_h" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Hound Archon Slam (Large)" + }, + "RESREF": { + "type": "resref", + "value": "prc_hdarc_slam_l" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Hound Archon Slam (Medium)" + }, + "RESREF": { + "type": "resref", + "value": "prc_hdarc_slam_m" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Hound Archon Slam (Small)" + }, + "RESREF": { + "type": "resref", + "value": "prc_hdarc_slam_s" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Hound Archon Slam (Tiny)" + }, + "RESREF": { + "type": "resref", + "value": "prc_hdarc_slam_t" + } + }, { "__struct_id": 0, "NAME": { @@ -12129,6 +18129,105 @@ "value": "ik_crrptelewep" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Illthid Tentacle (colossal)" + }, + "RESREF": { + "type": "resref", + "value": "prc_ill_tent_c" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Illthid Tentacle (diminutive)" + }, + "RESREF": { + "type": "resref", + "value": "prc_ill_tent_d" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Illthid Tentacle (fine)" + }, + "RESREF": { + "type": "resref", + "value": "prc_ill_tent_f" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Illthid Tentacle (gargantuan)" + }, + "RESREF": { + "type": "resref", + "value": "prc_ill_tent_g" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Illthid Tentacle (huge)" + }, + "RESREF": { + "type": "resref", + "value": "prc_ill_tent_h" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Illthid Tentacle (large)" + }, + "RESREF": { + "type": "resref", + "value": "prc_ill_tent_l" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Illthid Tentacle (medium)" + }, + "RESREF": { + "type": "resref", + "value": "prc_ill_tent_m" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Illthid Tentacle (small)" + }, + "RESREF": { + "type": "resref", + "value": "prc_ill_tent_s" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Illthid Tentacle (tiny)" + }, + "RESREF": { + "type": "resref", + "value": "prc_ill_tent_t" + } + }, { "__struct_id": 0, "NAME": { @@ -12305,6 +18404,17 @@ "value": "by_iwd_ogredmace" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Pony Hoof 01" + }, + "RESREF": { + "type": "resref", + "value": "prc_pony_hoof01" + } + }, { "__struct_id": 0, "NAME": { @@ -12327,6 +18437,17 @@ "value": "px_largecube" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Slam1d4" + }, + "RESREF": { + "type": "resref", + "value": "slam1d4" + } + }, { "__struct_id": 0, "NAME": { @@ -12349,6 +18470,17 @@ "value": "it_crewpb009" } }, + { + "__struct_id": 0, + "RESREF": { + "type": "resref", + "value": "it_crewpb005" + }, + "STRREF": { + "type": "dword", + "value": 13216 + } + }, { "__struct_id": 0, "NAME": { @@ -12381,9 +18513,24 @@ "value": [ { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 60 + }, "LIST": { "type": "list", "value": [ + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": " 0@P`p€‘¡°ÀÃàðÿGenji's Coloring Book" + }, + "RESREF": { + "type": "resref", + "value": "gen_coloringbook" + } + }, { "__struct_id": 0, "NAME": { @@ -12681,6 +18828,787 @@ "value": "ah_bookrelig5" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Epic Spell: Achilles Heel" + }, + "RESREF": { + "type": "resref", + "value": "epic_sp_achilles" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Epic Spell: All Hope Lost" + }, + "RESREF": { + "type": "resref", + "value": "epic_sp_allhope" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Epic Spell: Allied Martyr" + }, + "RESREF": { + "type": "resref", + "value": "epic_sp_allmart" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Epic Spell: Anarchy's Call" + }, + "RESREF": { + "type": "resref", + "value": "epic_sp_anarchy" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Epic Spell: Animus Blast" + }, + "RESREF": { + "type": "resref", + "value": "epic_sp_animblas" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Epic Spell: Animus Blizzard" + }, + "RESREF": { + "type": "resref", + "value": "epic_sp_animbliz" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Epic Spell: Army Unfallen" + }, + "RESREF": { + "type": "resref", + "value": "epic_sp_armyunfa" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Epic Spell: Audience of Stone" + }, + "RESREF": { + "type": "resref", + "value": "epic_sp_audstone" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Epic Spell: Battle Bounding" + }, + "RESREF": { + "type": "resref", + "value": "epic_sp_batbound" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Epic Spell: Celestial Council" + }, + "RESREF": { + "type": "resref", + "value": "epic_sp_celcounc" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Epic Spell: Champion's Valor" + }, + "RESREF": { + "type": "resref", + "value": "epic_sp_champval" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Epic Spell: Contingent Resurrection" + }, + "RESREF": { + "type": "resref", + "value": "epic_sp_contresu" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Epic Spell: Contingent Reunion" + }, + "RESREF": { + "type": "resref", + "value": "epic_sp_contreun" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Epic Spell: Deadeye Sense" + }, + "RESREF": { + "type": "resref", + "value": "epic_sp_deadeyes" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Epic Spell: Deathmark" + }, + "RESREF": { + "type": "resref", + "value": "epic_sp_deathmrk" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Epic Spell: Dire Winter" + }, + "RESREF": { + "type": "resref", + "value": "epic_sp_direwint" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Epic Spell: Dragon Knight" + }, + "RESREF": { + "type": "resref", + "value": "epic_sp_dragonkn" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Epic Spell: Dreamscape" + }, + "RESREF": { + "type": "resref", + "value": "epic_sp_dreamscp" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Epic Spell: Dullblades" + }, + "RESREF": { + "type": "resref", + "value": "epic_sp_dullblad" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Epic Spell: Dweomer Thief" + }, + "RESREF": { + "type": "resref", + "value": "epic_sp_dweomert" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Epic Spell: Enslave" + }, + "RESREF": { + "type": "resref", + "value": "epic_sp_enslave" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Epic Spell: Epic Mage Armor" + }, + "RESREF": { + "type": "resref", + "value": "epic_sp_epmagarm" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Epic Spell: Epic Repulsion" + }, + "RESREF": { + "type": "resref", + "value": "epic_sp_eprepuls" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Epic Spell: Epic Spell Reflection" + }, + "RESREF": { + "type": "resref", + "value": "epic_sp_epspellr" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Epic Spell: Epic Warding" + }, + "RESREF": { + "type": "resref", + "value": "epic_sp_epwardin" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Epic Spell: Eternal Freedom" + }, + "RESREF": { + "type": "resref", + "value": "epic_sp_eterfree" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Epic Spell: Fiendish Words" + }, + "RESREF": { + "type": "resref", + "value": "epic_sp_fiendwrd" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Epic Spell: Fleetness of Foot" + }, + "RESREF": { + "type": "resref", + "value": "epic_sp_fleetnes" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Epic Spell: Gem Cage" + }, + "RESREF": { + "type": "resref", + "value": "epic_sp_gemcage" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Epic Spell: Godsmite" + }, + "RESREF": { + "type": "resref", + "value": "epic_sp_godsmite" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Epic Spell: Greater Ruin" + }, + "RESREF": { + "type": "resref", + "value": "epic_sp_greatrui" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Epic Spell: Greater Spell Resistance" + }, + "RESREF": { + "type": "resref", + "value": "epic_sp_grspellr" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Epic Spell: Greater Timestop" + }, + "RESREF": { + "type": "resref", + "value": "epic_sp_grtimest" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Epic Spell: Hell Send" + }, + "RESREF": { + "type": "resref", + "value": "epic_sp_hellsend" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Epic Spell: Hellball" + }, + "RESREF": { + "type": "resref", + "value": "epic_sp_hellball" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Epic Spell: Herculean Alliance" + }, + "RESREF": { + "type": "resref", + "value": "epic_sp_hercalli" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Epic Spell: Herculean Empowerment" + }, + "RESREF": { + "type": "resref", + "value": "epic_sp_hercempo" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Epic Spell: Impenetrability" + }, + "RESREF": { + "type": "resref", + "value": "epic_sp_impenetr" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Epic Spell: Leech Field" + }, + "RESREF": { + "type": "resref", + "value": "epic_sp_leechfie" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Epic Spell: Legendary Artisan" + }, + "RESREF": { + "type": "resref", + "value": "epic_sp_legendar" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Epic Spell: Life Force Transfer" + }, + "RESREF": { + "type": "resref", + "value": "epic_sp_lifeforc" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Epic Spell: Magma Burst" + }, + "RESREF": { + "type": "resref", + "value": "epic_sp_magmabur" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Epic Spell: Mass Penguin" + }, + "RESREF": { + "type": "resref", + "value": "epic_sp_masspeng" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Epic Spell: Momento Mori" + }, + "RESREF": { + "type": "resref", + "value": "epic_sp_momentom" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Epic Spell: Mummy Dust" + }, + "RESREF": { + "type": "resref", + "value": "epic_sp_mummdust" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Epic Spell: Nailed to the Sky" + }, + "RESREF": { + "type": "resref", + "value": "epic_sp_nailedsk" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Epic Spell: Night's Undoing" + }, + "RESREF": { + "type": "resref", + "value": "epic_sp_nightsun" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Epic Spell: Order Restored" + }, + "RESREF": { + "type": "resref", + "value": "epic_sp_orderres" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Epic Spell: Paths Become Known" + }, + "RESREF": { + "type": "resref", + "value": "epic_sp_pathsbec" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Epic Spell: Peerless Penitence" + }, + "RESREF": { + "type": "resref", + "value": "epic_sp_peerless" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Epic Spell: Pestilence" + }, + "RESREF": { + "type": "resref", + "value": "epic_sp_pestilen" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Epic Spell: Pious Parley" + }, + "RESREF": { + "type": "resref", + "value": "epic_sp_piouspar" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Epic Spell: Planar Cell" + }, + "RESREF": { + "type": "resref", + "value": "epic_sp_planarce" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Epic Spell: Psionic Salvo" + }, + "RESREF": { + "type": "resref", + "value": "epic_sp_psionics" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Epic Spell: Rain of Fire" + }, + "RESREF": { + "type": "resref", + "value": "epic_sp_rainfire" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Epic Spell: Risen Reunited" + }, + "RESREF": { + "type": "resref", + "value": "epic_sp_risenreu" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Epic Spell: Ruin" + }, + "RESREF": { + "type": "resref", + "value": "epic_sp_ruin" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Epic Spell: Singular Sunder" + }, + "RESREF": { + "type": "resref", + "value": "epic_sp_singsund" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Epic Spell: Spell Worm" + }, + "RESREF": { + "type": "resref", + "value": "epic_sp_spelworm" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Epic Spell: Storm Mantle" + }, + "RESREF": { + "type": "resref", + "value": "epic_sp_stormman" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Epic Spell: Summon Aberration" + }, + "RESREF": { + "type": "resref", + "value": "epic_sp_summaber" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Epic Spell: Superb Dispelling" + }, + "RESREF": { + "type": "resref", + "value": "epic_sp_superbdi" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Epic Spell: Symrustar's Spellbinding" + }, + "RESREF": { + "type": "resref", + "value": "epic_sp_symrusta" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Epic Spell: The Withering" + }, + "RESREF": { + "type": "resref", + "value": "epic_sp_thewithe" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Epic Spell: Tolodine's Killing Wind" + }, + "RESREF": { + "type": "resref", + "value": "epic_sp_tolodine" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Epic Spell: Transcendent Vitality" + }, + "RESREF": { + "type": "resref", + "value": "epic_sp_transvit" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Epic Spell: Twinfiend" + }, + "RESREF": { + "type": "resref", + "value": "epic_sp_twinfien" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Epic Spell: Unholy Disciple" + }, + "RESREF": { + "type": "resref", + "value": "epic_sp_unholydi" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Epic Spell: Unimpinged" + }, + "RESREF": { + "type": "resref", + "value": "epic_sp_unimping" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Epic Spell: Unseen Wanderer" + }, + "RESREF": { + "type": "resref", + "value": "epic_sp_unseenwa" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Epic Spell: Whip of Shar" + }, + "RESREF": { + "type": "resref", + "value": "epic_sp_whipshar" + } + }, { "__struct_id": 0, "NAME": { @@ -13825,6 +20753,314 @@ "value": "ah_bookhistory2" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "The Seed of Affliction" + }, + "RESREF": { + "type": "resref", + "value": "epic_sd_afflict" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "The Seed of Animating Dead" + }, + "RESREF": { + "type": "resref", + "value": "epic_sd_animdead" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "The Seed of Animation" + }, + "RESREF": { + "type": "resref", + "value": "epic_sd_animate" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "The Seed of Armor" + }, + "RESREF": { + "type": "resref", + "value": "epic_sd_armor" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "The Seed of Banishment" + }, + "RESREF": { + "type": "resref", + "value": "epic_sd_banish" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "The Seed of Compelling" + }, + "RESREF": { + "type": "resref", + "value": "epic_sd_compel" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "The Seed of Concealment" + }, + "RESREF": { + "type": "resref", + "value": "epic_sd_conceal" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "The Seed of Conjuration" + }, + "RESREF": { + "type": "resref", + "value": "epic_sd_conjure" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "The Seed of Contact" + }, + "RESREF": { + "type": "resref", + "value": "epic_sd_contact" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "The Seed of Delusion" + }, + "RESREF": { + "type": "resref", + "value": "epic_sd_delude" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "The Seed of Destruction" + }, + "RESREF": { + "type": "resref", + "value": "epic_sd_destroy" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "The Seed of Dispelling" + }, + "RESREF": { + "type": "resref", + "value": "epic_sd_dispel" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "The Seed of Energy" + }, + "RESREF": { + "type": "resref", + "value": "epic_sd_energy" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "The Seed of Foresight" + }, + "RESREF": { + "type": "resref", + "value": "epic_sd_foresee" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "The Seed of Fortification" + }, + "RESREF": { + "type": "resref", + "value": "epic_sd_fortify" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "The Seed of Healing" + }, + "RESREF": { + "type": "resref", + "value": "epic_sd_heal" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "The Seed of Life" + }, + "RESREF": { + "type": "resref", + "value": "epic_sd_life" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "The Seed of Light" + }, + "RESREF": { + "type": "resref", + "value": "epic_sd_light" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "The Seed of Opposition" + }, + "RESREF": { + "type": "resref", + "value": "epic_sd_oppos" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "The Seed of Reflection" + }, + "RESREF": { + "type": "resref", + "value": "epic_sd_reflect" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "The Seed of Revealing" + }, + "RESREF": { + "type": "resref", + "value": "epic_sd_reveal" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "The Seed of Shadow" + }, + "RESREF": { + "type": "resref", + "value": "epic_sd_shadow" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "The Seed of Slaying" + }, + "RESREF": { + "type": "resref", + "value": "epic_sd_slay" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "The Seed of Summoning" + }, + "RESREF": { + "type": "resref", + "value": "epic_sd_summon" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "The Seed of Time" + }, + "RESREF": { + "type": "resref", + "value": "epic_sd_time" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "The Seed of Transformation" + }, + "RESREF": { + "type": "resref", + "value": "epic_sd_transfrm" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "The Seed of Transportation" + }, + "RESREF": { + "type": "resref", + "value": "epic_sd_transprt" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "The Seed of Warding" + }, + "RESREF": { + "type": "resref", + "value": "epic_sd_ward" + } + }, { "__struct_id": 0, "NAME": { @@ -13949,6 +21185,10 @@ "value": [ { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 16 + }, "LIST": { "type": "list", "value": [ @@ -14093,6 +21333,10 @@ }, { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 15 + }, "LIST": { "type": "list", "value": [ @@ -14215,6 +21459,10 @@ }, { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 17 + }, "LIST": { "type": "list", "value": [ @@ -14326,6 +21574,10 @@ }, { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 18 + }, "LIST": { "type": "list", "value": [ @@ -14525,6 +21777,10 @@ }, { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 19 + }, "LIST": { "type": "list", "value": [ @@ -14539,6 +21795,17 @@ "value": "ty_ilmatershands" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Bullybasher's Gauntlets" + }, + "RESREF": { + "type": "resref", + "value": "prc_wol_bully" + } + }, { "__struct_id": 0, "NAME": { @@ -14720,6 +21987,10 @@ }, { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 64 + }, "LIST": { "type": "list", "value": [ @@ -16967,6 +24238,17 @@ "value": "dyem09" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "PRC Companion Dye" + }, + "RESREF": { + "type": "resref", + "value": "prccompdye" + } + }, { "__struct_id": 0, "RESREF": { @@ -17042,9 +24324,24 @@ }, { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 57 + }, "LIST": { "type": "list", "value": [ + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Archmage's Focus of Power" + }, + "RESREF": { + "type": "resref", + "value": "archfocusofpower" + } + }, { "__struct_id": 0, "NAME": { @@ -17356,6 +24653,10 @@ "value": [ { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 21 + }, "LIST": { "type": "list", "value": [ @@ -17414,6 +24715,28 @@ "value": "nk_fp_druamulet" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Amulet of the Silver Tongue" + }, + "RESREF": { + "type": "resref", + "value": "prc_true_svrtng" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Amulet of the Silver Tongue (Greater)" + }, + "RESREF": { + "type": "resref", + "value": "prc_true_svrtngg" + } + }, { "__struct_id": 0, "NAME": { @@ -17458,6 +24781,28 @@ "value": "jw_am_will5" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Divine Spark" + }, + "RESREF": { + "type": "resref", + "value": "prc_wol_divspark" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Divine Spark" + }, + "RESREF": { + "type": "resref", + "value": "prc_wol_ravenknd" + } + }, { "__struct_id": 0, "NAME": { @@ -17623,6 +24968,17 @@ "value": "naturesshield" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Scarab of Aradros" + }, + "RESREF": { + "type": "resref", + "value": "prc_wol_aradros" + } + }, { "__struct_id": 0, "NAME": { @@ -17643,9 +24999,24 @@ }, { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 22 + }, "LIST": { "type": "list", "value": [ + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Bright Evening Star" + }, + "RESREF": { + "type": "resref", + "value": "prc_wol_btevstar" + } + }, { "__struct_id": 0, "NAME": { @@ -18267,6 +25638,10 @@ }, { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 20 + }, "LIST": { "type": "list", "value": [ @@ -18292,6 +25667,17 @@ "value": "campkit001" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "DM Rest Widget" + }, + "RESREF": { + "type": "resref", + "value": "dmrestwidget" + } + }, { "__struct_id": 0, "NAME": { @@ -18324,6 +25710,39 @@ "type": "resref", "value": "jw_med_bag" } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "prgt_kit" + }, + "RESREF": { + "type": "resref", + "value": "prgt_kit" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Supply Kit" + }, + "RESREF": { + "type": "resref", + "value": "supplykit002" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Woodland Kit" + }, + "RESREF": { + "type": "resref", + "value": "supplykit001" + } } ] }, @@ -18334,6 +25753,10 @@ }, { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 23 + }, "LIST": { "type": "list", "value": [ @@ -18458,6 +25881,17 @@ "value": "ah_miscskullanim" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Antitoxin" + }, + "RESREF": { + "type": "resref", + "value": "prc_it_antitox" + } + }, { "__struct_id": 0, "NAME": { @@ -18491,6 +25925,17 @@ "value": "by_blacknightfer" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Blend Cream" + }, + "RESREF": { + "type": "resref", + "value": "prc_it_blendcrm" + } + }, { "__struct_id": 0, "NAME": { @@ -18711,6 +26156,17 @@ "value": "ah_spade" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Crackle Powder" + }, + "RESREF": { + "type": "resref", + "value": "prc_it_crcklpdr" + } + }, { "__struct_id": 0, "NAME": { @@ -18755,6 +26211,17 @@ "value": "elvenportalrod" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Embalming Fire" + }, + "RESREF": { + "type": "resref", + "value": "prc_it_emblmfr" + } + }, { "__struct_id": 0, "NAME": { @@ -18766,6 +26233,17 @@ "value": "fr_maeldurn" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Fareye Oil" + }, + "RESREF": { + "type": "resref", + "value": "prc_it_fareyeoil" + } + }, { "__struct_id": 0, "NAME": { @@ -18843,6 +26321,61 @@ "value": "ah_miscgrandgob" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Harper's Flute" + }, + "RESREF": { + "type": "resref", + "value": "mh_it_flute" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Harper's Harp" + }, + "RESREF": { + "type": "resref", + "value": "mh_it_harp" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Harper's Horn" + }, + "RESREF": { + "type": "resref", + "value": "mh_it_cor" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Harper's Lute" + }, + "RESREF": { + "type": "resref", + "value": "mh_it_luth" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Healer's Balm" + }, + "RESREF": { + "type": "resref", + "value": "prc_it_healblm" + } + }, { "__struct_id": 0, "NAME": { @@ -18887,6 +26420,17 @@ "value": "jw_misc1" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Keenear Powder" + }, + "RESREF": { + "type": "resref", + "value": "prc_it_keenear" + } + }, { "__struct_id": 0, "NAME": { @@ -18909,6 +26453,17 @@ "value": "ah_laspneedles" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Lockslip Grease" + }, + "RESREF": { + "type": "resref", + "value": "prc_it_lockslip" + } + }, { "__struct_id": 0, "NAME": { @@ -18975,6 +26530,28 @@ "value": "fr_circus_key" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Nature's Draught" + }, + "RESREF": { + "type": "resref", + "value": "prc_it_natdrgt" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Nerv" + }, + "RESREF": { + "type": "resref", + "value": "prc_it_nerv" + } + }, { "__struct_id": 0, "NAME": { @@ -19052,6 +26629,50 @@ "value": "jw_port_bard" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "prc_it_poist0" + }, + "RESREF": { + "type": "resref", + "value": "prc_it_poist0" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "prc_it_poist1" + }, + "RESREF": { + "type": "resref", + "value": "prc_it_poist1" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "prc_it_poist2" + }, + "RESREF": { + "type": "resref", + "value": "prc_it_poist2" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "prc_it_poist3" + }, + "RESREF": { + "type": "resref", + "value": "prc_it_poist3" + } + }, { "__struct_id": 0, "NAME": { @@ -19107,6 +26728,72 @@ "value": "fr_brigand_item" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Screaming Flask" + }, + "RESREF": { + "type": "resref", + "value": "prc_it_scrmflsk" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Shedden" + }, + "RESREF": { + "type": "resref", + "value": "prc_it_shedden" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Shedden +2" + }, + "RESREF": { + "type": "resref", + "value": "prc_it_shedden2" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Shedden +3" + }, + "RESREF": { + "type": "resref", + "value": "prc_it_shedden3" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Shedden +4" + }, + "RESREF": { + "type": "resref", + "value": "prc_it_shedden4" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Shedden +5" + }, + "RESREF": { + "type": "resref", + "value": "prc_it_shedden5" + } + }, { "__struct_id": 0, "NAME": { @@ -19151,6 +26838,28 @@ "value": "ah_miscmirror" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Softfoot" + }, + "RESREF": { + "type": "resref", + "value": "prc_it_softfoot" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Summoning Stone" + }, + "RESREF": { + "type": "resref", + "value": "summoningstone" + } + }, { "__struct_id": 0, "NAME": { @@ -19228,6 +26937,17 @@ "value": "ah_tavern_key_2" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Token of Sacrifice" + }, + "RESREF": { + "type": "resref", + "value": "codi_sam_token" + } + }, { "__struct_id": 0, "NAME": { @@ -19238,6 +26958,17 @@ "type": "resref", "value": "ty_basinwater" } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Vial of Brittlebone" + }, + "RESREF": { + "type": "resref", + "value": "prc_brittlebn" + } } ] }, @@ -19248,6 +26979,10 @@ }, { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 24 + }, "LIST": { "type": "list", "value": [ @@ -19262,6 +26997,17 @@ "value": "fr_frcider03" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Agony" + }, + "RESREF": { + "type": "resref", + "value": "prc_agony" + } + }, { "__struct_id": 0, "NAME": { @@ -19273,6 +27019,17 @@ "value": "jw_drink1" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Baccaran" + }, + "RESREF": { + "type": "resref", + "value": "prc_baccaran" + } + }, { "__struct_id": 0, "NAME": { @@ -19284,6 +27041,28 @@ "value": "ah_bane_elixir" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Brackish Water" + }, + "RESREF": { + "type": "resref", + "value": "mc_brackishwater" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Devilweed" + }, + "RESREF": { + "type": "resref", + "value": "prc_devilweed" + } + }, { "__struct_id": 0, "NAME": { @@ -19306,6 +27085,17 @@ "value": "frost_mead02" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Fresh Water" + }, + "RESREF": { + "type": "resref", + "value": "mc_freshwater" + } + }, { "__struct_id": 0, "NAME": { @@ -19328,6 +27118,17 @@ "value": "fr_frcider02" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Green Liquid" + }, + "RESREF": { + "type": "resref", + "value": "mc_greenliquid" + } + }, { "__struct_id": 0, "NAME": { @@ -19372,6 +27173,17 @@ "value": "jw_katakuda_drug" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Luhix" + }, + "RESREF": { + "type": "resref", + "value": "prc_luhix" + } + }, { "__struct_id": 0, "NAME": { @@ -19394,6 +27206,28 @@ "value": "fr_iwd_beer" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Mushroom Powder" + }, + "RESREF": { + "type": "resref", + "value": "prc_mshrm_pwdr" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Oil" + }, + "RESREF": { + "type": "resref", + "value": "mc_oil" + } + }, { "__struct_id": 0, "NAME": { @@ -19526,6 +27360,17 @@ "value": "jw_heal" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Potion of Heroism" + }, + "RESREF": { + "type": "resref", + "value": "mc_heroismpotion" + } + }, { "__struct_id": 0, "NAME": { @@ -19581,6 +27426,17 @@ "value": "jw_rhul_drugs" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Sannish" + }, + "RESREF": { + "type": "resref", + "value": "prc_sannish" + } + }, { "__struct_id": 0, "NAME": { @@ -19691,6 +27547,72 @@ "value": "jw_drink2" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Terran Brandy" + }, + "RESREF": { + "type": "resref", + "value": "prc_terran_brndy" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Vial of Blood" + }, + "RESREF": { + "type": "resref", + "value": "mc_vialofblood" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Vial of Jelly" + }, + "RESREF": { + "type": "resref", + "value": "mc_vialofjelly" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Vial of Poison" + }, + "RESREF": { + "type": "resref", + "value": "mc_vialofpoison" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Vial of Tears" + }, + "RESREF": { + "type": "resref", + "value": "mc_vialoftears" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": 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+ }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Wrack" + }, + "RESREF": { + "type": "resref", + "value": "nw_it_spdvscr315" + } + }, + { + "__struct_id": 0, + "RESREF": { + "type": "resref", + "value": "prc_scr_1241" + }, + "STRREF": { + "type": "dword", + "value": 16829612 + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Wretched Blight" + }, + "RESREF": { + "type": "resref", + "value": "nw_it_spdvscr706" + } + }, + { + "__struct_id": 0, + "RESREF": { + "type": "resref", + "value": "prc_scr_1242" + }, + "STRREF": { + "type": "dword", + "value": 16829614 + } } ] }, @@ -19785,6 +39063,10 @@ }, { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 54 + }, "LIST": { "type": "list", "value": [ @@ -20393,6 +39675,17 @@ "value": "jw_bright_salve" } }, + { + "__struct_id": 0, + "RESREF": { + "type": "resref", + "value": "prc_pnp_familiar" + }, + "STRREF": { + "type": "dword", + "value": 42542 + } + }, { "__struct_id": 0, "NAME": { @@ -20921,6 +40214,17 @@ "value": "jw_portal_key" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "PRC_CRAFT_TOKEN" + }, + "RESREF": { + "type": "resref", + "value": "prc_craft_token" + } + }, { "__struct_id": 0, "NAME": { @@ -21738,9 +41042,156 @@ "value": [ { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 0 + }, "LIST": { "type": "list", "value": [ + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "A Black Pearl" + }, + "RESREF": { + "type": "resref", + "value": "mc_blackpearl" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "A Black stick smeared with Blood" + }, + "RESREF": { + "type": "resref", + "value": "mc_blckstickbloo" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "A Black Tulip" + }, + "RESREF": { + "type": "resref", + "value": "mc_blacktulip" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "A Bone" + }, + "RESREF": { + "type": "resref", + "value": "mc_bone" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "A Corpse" + }, + "RESREF": { + "type": "resref", + "value": "mc_corpse" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "A Corrupted Artifact of Good" + }, + "RESREF": { + "type": "resref", + "value": "mc_corrartofgood" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "A Diamond" + }, + "RESREF": { + "type": "resref", + "value": "mc_diamond" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "A Dollop" + }, + "RESREF": { + "type": "resref", + "value": "mc_dollop" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "A Feather" + }, + "RESREF": { + "type": "resref", + "value": "mc_feather" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "A Hand" + }, + "RESREF": { + "type": "resref", + "value": "mc_hand" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "A handful of copper and iron pellets" + }, + "RESREF": { + "type": "resref", + "value": "mc_pellets" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "A Leather Strap" + }, + "RESREF": { + "type": "resref", + "value": "mc_leatherstrap" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "A loop of copper wire and a magnet" + }, + "RESREF": { + "type": "resref", + "value": "mc_copperwire" + } + }, { "__struct_id": 0, "NAME": { @@ -21752,6 +41203,182 @@ "value": "px_dm_book" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "A Multicolored Paper Disk" + }, + "RESREF": { + "type": "resref", + "value": "mc_paperdisk" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "A Pebble" + }, + "RESREF": { + "type": "resref", + "value": "mc_pebble" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "A piece of a Tentacle!" + }, + "RESREF": { + "type": "resref", + "value": "mc_tentacle" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "A piece of Jade" + }, + "RESREF": { + "type": "resref", + "value": "mc_jade" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "A piece of leather" + }, + "RESREF": { + "type": "resref", + "value": "mc_pieceofleathe" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "A Piece of Straw" + }, + "RESREF": { + "type": "resref", + "value": "mc_straw" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "A Piece of Sunstone" + }, + "RESREF": { + "type": "resref", + "value": "mc_sunstone" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "A Pinch of Dust" + }, + "RESREF": { + "type": "resref", + "value": "mc_pinchofdust" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "A Pouch filled with Dead Flies" + }, + "RESREF": { + "type": "resref", + "value": "mc_deadflies" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "A Silver mirror" + }, + "RESREF": { + "type": "resref", + "value": "mc_silvermirror" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "A Small Crystal Prism" + }, + "RESREF": { + "type": "resref", + "value": "mc_crystalprism" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "A Small Heart" + }, + "RESREF": { + "type": "resref", + "value": "mc_smallheart" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "A Soul" + }, + "RESREF": { + "type": "resref", + "value": "mc_soul" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "A Sponge" + }, + "RESREF": { + "type": "resref", + "value": "mc_sponge" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "A Tongue..." + }, + "RESREF": { + "type": "resref", + "value": "mc_tongue" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Adder's Stomach" + }, + "RESREF": { + "type": "resref", + "value": "mc_adderstomach" + } + }, { "__struct_id": 0, "NAME": { @@ -21763,6 +41390,28 @@ "value": "aishaskey" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Amber Dust" + }, + "RESREF": { + "type": "resref", + "value": "mc_amberdust" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Amber Sphere" + }, + "RESREF": { + "type": "resref", + "value": "mc_ambersphere" + } + }, { "__struct_id": 0, "NAME": { @@ -21774,6 +41423,83 @@ "value": "px_amulet_luc" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "An Eagle's Feather" + }, + "RESREF": { + "type": "resref", + "value": "mc_eaglefeather" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "An eye of a Hawk" + }, + "RESREF": { + "type": "resref", + "value": "mc_eyeofahawk" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "An Onion" + }, + "RESREF": { + "type": "resref", + "value": "mc_onion" + } + }, + { + "__struct_id": 0, + "RESREF": { + "type": "resref", + "value": "2dapoison023" + }, + "STRREF": { + "type": "dword", + "value": 4669 + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Astral Construct Claw" + }, + "RESREF": { + "type": "resref", + "value": "psi_ast_con_claw" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Astral Construct Properties" + }, + "RESREF": { + "type": "resref", + "value": "psi_ast_con_skin" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Astral Construct Slam" + }, + "RESREF": { + "type": "resref", + "value": "psi_ast_con_slam" + } + }, { "__struct_id": 0, "NAME": { @@ -21785,6 +41511,39 @@ "value": "autofollow" } }, + { + "__struct_id": 0, + "RESREF": { + "type": "resref", + "value": "2dapoison135" + }, + "STRREF": { + "type": "dword", + "value": 16826278 + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Bat fur" + }, + "RESREF": { + "type": "resref", + "value": "mc_batfur" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Bat Guano" + }, + "RESREF": { + "type": "resref", + "value": "mc_batguano" + } + }, { "__struct_id": 0, "NAME": { @@ -21796,6 +41555,39 @@ "value": "jw_undead_urn" } }, + { + "__struct_id": 0, + "RESREF": { + "type": "resref", + "value": "2dapoison029" + }, + "STRREF": { + "type": "dword", + "value": 4675 + } + }, + { + "__struct_id": 0, + "RESREF": { + "type": "resref", + "value": "2dapoison011" + }, + "STRREF": { + "type": "dword", + "value": 4657 + } + }, + { + "__struct_id": 0, + "RESREF": { + "type": "resref", + "value": "2dapoison019" + }, + "STRREF": { + "type": "dword", + "value": 4665 + } + }, { "__struct_id": 0, "NAME": { @@ -21807,6 +41599,39 @@ "value": "jw_blood_stone" } }, + { + "__struct_id": 0, + "RESREF": { + "type": "resref", + "value": "2dapoison004" + }, + "STRREF": { + "type": "dword", + "value": 4650 + } + }, + { + "__struct_id": 0, + "RESREF": { + "type": "resref", + "value": "2dapoison008" + }, + "STRREF": { + "type": "dword", + "value": 4654 + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Bone Dust" + }, + "RESREF": { + "type": "resref", + "value": "mc_bonedust" + } + }, { "__struct_id": 0, "NAME": { @@ -21829,6 +41654,270 @@ "value": "jw_discover_book" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Bralan Hide" + }, + "RESREF": { + "type": "resref", + "value": "bralanhide" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Bralani Longbow" + }, + "RESREF": { + "type": "resref", + "value": "bralanilongbow" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Bralani Scimitar" + }, + "RESREF": { + "type": "resref", + "value": "bralaniscimitar" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Bull hair" + }, + "RESREF": { + "type": "resref", + "value": "mc_bullhair" + } + }, + { + "__struct_id": 0, + "RESREF": { + "type": "resref", + "value": "2dapoison142" + }, + "STRREF": { + "type": "dword", + "value": 16826285 + } + }, + { + "__struct_id": 0, + "RESREF": { + "type": "resref", + "value": "2dapoison027" + }, + "STRREF": { + "type": "dword", + "value": 4673 + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Can Shift Check" + }, + "RESREF": { + "type": "resref", + "value": "pnp_shft_tstpkup" + } + }, + { + "__struct_id": 0, + "RESREF": { + "type": "resref", + "value": "2dapoison018" + }, + "STRREF": { + "type": "dword", + "value": 4664 + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Carved Ram's Horn" + }, + "RESREF": { + "type": "resref", + "value": "mc_ramshorn" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Cat Fur" + }, + "RESREF": { + "type": "resref", + "value": "mc_catfur" + } + }, + { + "__struct_id": 0, + "RESREF": { + "type": "resref", + "value": "2dapoison143" + }, + "STRREF": { + "type": "dword", + "value": 16826288 + } + }, + { + "__struct_id": 0, + "RESREF": { + "type": "resref", + "value": "2dapoison028" + }, + "STRREF": { + "type": "dword", + "value": 4674 + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Charcoal" + }, + "RESREF": { + "type": "resref", + "value": "mc_charcoal" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Coal" + }, + "RESREF": { + "type": "resref", + "value": "mc_coal" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Cocoon" + }, + "RESREF": { + "type": "resref", + "value": "mc_cocoon" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Colored Sand" + }, + "RESREF": { + "type": "resref", + "value": "mc_coloredsand" + } + }, + { + "__struct_id": 0, + "RESREF": { + "type": "resref", + "value": "2dapoison127" + }, + "STRREF": { + "type": "dword", + "value": 16826270 + } + }, + { + "__struct_id": 0, + "RESREF": { + "type": "resref", + "value": "2dapoison133" + }, + "STRREF": { + "type": "dword", + "value": 16826276 + } + }, + { + "__struct_id": 0, + "RESREF": { + "type": "resref", + "value": "2dapoison040" + }, + "STRREF": { + "type": "dword", + "value": 4686 + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Crown of Ivy leaves" + }, + "RESREF": { + "type": "resref", + "value": "mc_crownofivy" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Crystal Bead" + }, + "RESREF": { + "type": "resref", + "value": "mc_crystalbead" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Crystal cone" + }, + "RESREF": { + "type": "resref", + "value": "mc_crystalcone" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Crystal rod" + }, + "RESREF": { + "type": "resref", + "value": "mc_crystalrod" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Cured fur" + }, + "RESREF": { + "type": "resref", + "value": "mc_curedfur" + } + }, { "__struct_id": 0, "NAME": { @@ -21840,6 +41929,17 @@ "value": "ty_ban2" } }, + { + "__struct_id": 0, + "RESREF": { + "type": "resref", + "value": "2dapoison025" + }, + "STRREF": { + "type": "dword", + "value": 4671 + } + }, { "__struct_id": 0, "NAME": { @@ -21851,6 +41951,28 @@ "value": "deathamulet" } }, + { + "__struct_id": 0, + "RESREF": { + "type": "resref", + "value": "2dapoison012" + }, + "STRREF": { + "type": "dword", + "value": 4658 + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Diamond Dust" + }, + "RESREF": { + "type": "resref", + "value": "mc_diamonddust" + } + }, { "__struct_id": 0, "NAME": { @@ -21873,6 +41995,215 @@ "value": "nk_dice" } }, + { + "__struct_id": 0, + "RESREF": { + "type": "resref", + "value": "2dapoison015" + }, + "STRREF": { + "type": "dword", + "value": 4661 + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Dretch Hide" + }, + "RESREF": { + "type": "resref", + "value": "prc_dretchhide" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Earth" + }, + "RESREF": { + "type": "resref", + "value": "mc_earth" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Egg shell" + }, + "RESREF": { + "type": "resref", + "value": "mc_eggshell" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Epic Shifter Powers" + }, + "RESREF": { + "type": "resref", + "value": "epicshifterpower" + } + }, + { + "__struct_id": 0, + "RESREF": { + "type": "resref", + "value": "2dapoison134" + }, + "STRREF": { + "type": "dword", + "value": 16826277 + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Eyelashes" + }, + "RESREF": { + "type": "resref", + "value": "mc_eyelashes" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Feather of a Hummingbird" + }, + "RESREF": { + "type": "resref", + "value": "mc_hummingbirdf" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Fireflies" + }, + "RESREF": { + "type": "resref", + "value": "mc_fireflies" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Flint" + }, + "RESREF": { + "type": "resref", + "value": "mc_flint" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Fox's Hair" + }, + "RESREF": { + "type": "resref", + "value": "mc_foxhair" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Fur" + }, + "RESREF": { + "type": "resref", + "value": "mc_fur" + } + }, + { + "__struct_id": 0, + "RESREF": { + "type": "resref", + "value": "2dapoison126" + }, + "STRREF": { + "type": "dword", + "value": 16826269 + } + }, + { + "__struct_id": 0, + "RESREF": { + "type": "resref", + "value": "2dapoison132" + }, + "STRREF": { + "type": "dword", + "value": 16826275 + } + }, + { + "__struct_id": 0, + "RESREF": { + "type": "resref", + "value": "2dapoison039" + }, + "STRREF": { + "type": "dword", + "value": 4685 + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Ghoul Clothing" + }, + "RESREF": { + "type": "resref", + "value": "mc_ghoulclothing" + } + }, + { + "__struct_id": 0, + "RESREF": { + "type": "resref", + "value": "2dapoison009" + }, + "STRREF": { + "type": "dword", + "value": 4655 + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Gob of Beeswax" + }, + "RESREF": { + "type": "resref", + "value": "mc_beeswax" + } + }, + { + "__struct_id": 0, + "RESREF": { + "type": "resref", + "value": "2dapoison100" + }, + "STRREF": { + "type": "dword", + "value": 16826286 + } + }, { "__struct_id": 0, "NAME": { @@ -21884,6 +42215,138 @@ "value": "px_golempart" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Granite" + }, + "RESREF": { + "type": "resref", + "value": "mc_granite" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Grasshopper's hind leg" + }, + "RESREF": { + "type": "resref", + "value": "mc_grasshopperhl" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Grave dirt" + }, + "RESREF": { + "type": "resref", + "value": "mc_gravedirt" + } + }, + { + "__struct_id": 0, + "RESREF": { + "type": "resref", + "value": "2dapoison003" + }, + "STRREF": { + "type": "dword", + "value": 4649 + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Ground Mica" + }, + "RESREF": { + "type": "resref", + "value": "mc_groundmica" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Gum Arabic" + }, + "RESREF": { + "type": "resref", + "value": "mc_gumarabic" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Handful of black ribbons" + }, + "RESREF": { + "type": "resref", + "value": "mc_blackribbons" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Herbs" + }, + "RESREF": { + "type": "resref", + "value": "mc_herbs" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "HideToken" + }, + "RESREF": { + "type": "resref", + "value": "hidetoken" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Holy Arrow" + }, + "RESREF": { + "type": "resref", + "value": "holyarrow" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Holy Parchment" + }, + "RESREF": { + "type": "resref", + "value": "mc_holyparchment" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Horse Hair" + }, + "RESREF": { + "type": "resref", + "value": "mc_horsehair" + } + }, { "__struct_id": 0, "NAME": { @@ -21895,6 +42358,50 @@ "value": "jw_hourvan_mirro" } }, + { + "__struct_id": 0, + "RESREF": { + "type": "resref", + "value": "2dapoison125" + }, + "STRREF": { + "type": "dword", + "value": 16826268 + } + }, + { + "__struct_id": 0, + "RESREF": { + "type": "resref", + "value": "2dapoison131" + }, + "STRREF": { + "type": "dword", + "value": 16826274 + } + }, + { + "__struct_id": 0, + "RESREF": { + "type": "resref", + "value": "2dapoison038" + }, + "STRREF": { + "type": "dword", + "value": 4684 + } + }, + { + "__struct_id": 0, + "RESREF": { + "type": "resref", + "value": "2dapoison021" + }, + "STRREF": { + "type": "dword", + "value": 4667 + } + }, { "__struct_id": 0, "NAME": { @@ -21906,6 +42413,116 @@ "value": "ty_ban1" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Incense" + }, + "RESREF": { + "type": "resref", + "value": "mc_incense" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Incense Sprinkled with diamond dust" + }, + "RESREF": { + "type": "resref", + "value": "mc_dustincense" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Iron Bars Array" + }, + "RESREF": { + "type": "resref", + "value": "mc_ironbarsarray" + } + }, + { + "__struct_id": 0, + "RESREF": { + "type": "resref", + "value": "2dapoison141" + }, + "STRREF": { + "type": "dword", + "value": 16826284 + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Ivory" + }, + "RESREF": { + "type": "resref", + "value": "mc_ivory" + } + }, + { + "__struct_id": 0, + "RESREF": { + "type": "resref", + "value": "2dapoison144" + }, + "STRREF": { + "type": "dword", + "value": 16826290 + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Lamasu Hide" + }, + "RESREF": { + "type": "resref", + "value": "prc_sum_lamhide" + } + }, + { + "__struct_id": 0, + "RESREF": { + "type": "resref", + "value": "2dapoison124" + }, + "STRREF": { + "type": "dword", + "value": 16826267 + } + }, + { + "__struct_id": 0, + "RESREF": { + "type": "resref", + "value": "2dapoison006" + }, + "STRREF": { + "type": "dword", + "value": 4652 + } + }, + { + "__struct_id": 0, + "RESREF": { + "type": "resref", + "value": "2dapoison037" + }, + "STRREF": { + "type": "dword", + "value": 4683 + } + }, { "__struct_id": 0, "NAME": { @@ -21917,6 +42534,72 @@ "value": "ty_ban3" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Lemure Hide" + }, + "RESREF": { + "type": "resref", + "value": "prc_lemurhide" + } + }, + { + "__struct_id": 0, + "RESREF": { + "type": "resref", + "value": "2dapoison024" + }, + "STRREF": { + "type": "dword", + "value": 4670 + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Licorice Root" + }, + "RESREF": { + "type": "resref", + "value": "mc_licoriceroot" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Lime" + }, + "RESREF": { + "type": "resref", + "value": "mc_lime" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Listener Hide" + }, + "RESREF": { + "type": "resref", + "value": "listenerhide" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Lodestone" + }, + "RESREF": { + "type": "resref", + "value": "mc_lodestone" + } + }, { "__struct_id": 0, "NAME": { @@ -21928,6 +42611,402 @@ "value": "px_luc_trusthelm" } }, + { + "__struct_id": 0, + "RESREF": { + "type": "resref", + "value": "2dapoison013" + }, + "STRREF": { + "type": "dword", + "value": 4659 + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Maneuver Token" + }, + "RESREF": { + "type": "resref", + "value": "prc_movetoken" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Manifestation Token" + }, + "RESREF": { + "type": "resref", + "value": "prc_maniftoken" + } + }, + { + "__struct_id": 0, + "RESREF": { + "type": "resref", + "value": "2dapoison123" + }, + "STRREF": { + "type": "dword", + "value": 16826266 + } + }, + { + "__struct_id": 0, + "RESREF": { + "type": "resref", + "value": "2dapoison130" + }, + "STRREF": { + "type": "dword", + "value": 16826273 + } + }, + { + "__struct_id": 0, + "RESREF": { + "type": "resref", + "value": "2dapoison036" + }, + "STRREF": { + "type": "dword", + "value": 4682 + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Medium Viper Venom" + }, + "RESREF": { + "type": "resref", + "value": "2dapoison147" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Mercury" + }, + "RESREF": { + "type": "resref", + "value": "mc_mercury" + } + }, + { + "__struct_id": 0, + "RESREF": { + "type": "resref", + "value": "prc_sk_mblade_bs" + }, + "STRREF": { + "type": "dword", + "value": 16824442 + } + }, + { + "__struct_id": 0, + "RESREF": { + "type": "resref", + "value": "prc_sk_mblade_ls" + }, + "STRREF": { + "type": "dword", + "value": 16824442 + } + }, + { + "__struct_id": 0, + "RESREF": { + "type": "resref", + "value": "prc_sk_mblade_ss" + }, + "STRREF": { + "type": "dword", + "value": 16824442 + } + }, + { + "__struct_id": 0, + "RESREF": { + "type": "resref", + "value": "prc_sk_mblade_th" + }, + "STRREF": { + "type": "dword", + "value": 16824442 + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Minerals" + }, + "RESREF": { + "type": "resref", + "value": "mc_minerals" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Miniature Brass Hearing Trumpet" + }, + "RESREF": { + "type": "resref", + "value": "mc_brasstrumpet" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Miniature Cloak" + }, + "RESREF": { + "type": "resref", + "value": "mc_mincloak" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Miniature Platinium Sword" + }, + "RESREF": { + "type": "resref", + "value": "mc_minplatsword" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Miniature Platinum Shield" + }, + "RESREF": { + "type": "resref", + "value": "mc_minplatshield" + } + }, + { + "__struct_id": 0, + "RESREF": { + "type": "resref", + "value": "2dapoison140" + }, + "STRREF": { + "type": "dword", + "value": 16826283 + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Molasses " + }, + "RESREF": { + "type": "resref", + "value": "mc_molasses" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Nail" + }, + "RESREF": { + "type": "resref", + "value": "mc_nail" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Needles" + }, + "RESREF": { + "type": "resref", + "value": "mc_needles" + } + }, + { + "__struct_id": 0, + "RESREF": { + "type": "resref", + "value": "2dapoison000" + }, + "STRREF": { + "type": "dword", + "value": 4646 + } + }, + { + "__struct_id": 0, + "RESREF": { + "type": "resref", + "value": "2dapoison014" + }, + "STRREF": { + "type": "dword", + "value": 4660 + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Nutshells" + }, + "RESREF": { + "type": "resref", + "value": "mc_nutshells" + } + }, + { + "__struct_id": 0, + "RESREF": { + "type": "resref", + "value": "2dapoison020" + }, + "STRREF": { + "type": "dword", + "value": 4666 + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Ointment for the eyes" + }, + "RESREF": { + "type": "resref", + "value": "mc_ointment" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Onyx" + }, + "RESREF": { + "type": "resref", + "value": "mc_onyx" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Owl feather" + }, + "RESREF": { + "type": "resref", + "value": "mc_owlfeather" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Pearl" + }, + "RESREF": { + "type": "resref", + "value": "mc_pearl" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Phosphorus" + }, + "RESREF": { + "type": "resref", + "value": "mc_phosphorus" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Piece of a iron golem" + }, + "RESREF": { + "type": "resref", + "value": "mc_irongolempart" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Piece of a Mirror" + }, + "RESREF": { + "type": "resref", + "value": "mc_pieceofmirror" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Piece of a Spider" + }, + "RESREF": { + "type": "resref", + "value": "mc_pieceofspider" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Piece of an Undead's Bone" + }, + "RESREF": { + "type": "resref", + "value": "mc_undeadsbone" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Piece of Ice" + }, + "RESREF": { + "type": "resref", + "value": "mc_ice" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Piece of Raw Meat" + }, + "RESREF": { + "type": "resref", + "value": "mc_rawmeat" + } + }, { "__struct_id": 0, "NAME": { @@ -21950,6 +43029,105 @@ "value": "playercorpse" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Polished Rod of Silver" + }, + "RESREF": { + "type": "resref", + "value": "mc_silverrod" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Pork Rind" + }, + "RESREF": { + "type": "resref", + "value": "mc_porkrind" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Powdered Animal Hoof" + }, + "RESREF": { + "type": "resref", + "value": "mc_panimalhoof" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Powdered Gems" + }, + "RESREF": { + "type": "resref", + "value": "mc_powderedgems" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Powdered Holy Symbol" + }, + "RESREF": { + "type": "resref", + "value": "mc_pholysymbol" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Powdered iron" + }, + "RESREF": { + "type": "resref", + "value": "mc_powderediron" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Powdered Lime and Carbon" + }, + "RESREF": { + "type": "resref", + "value": "mc_limeandcarbon" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Powdered Peas" + }, + "RESREF": { + "type": "resref", + "value": "mc_powderedpeas" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Powdered Silver" + }, + "RESREF": { + "type": "resref", + "value": "mc_silverdust" + } + }, { "__struct_id": 0, "NAME": { @@ -21961,6 +43139,50 @@ "value": "gz_it_pkeg" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Pure Crystal" + }, + "RESREF": { + "type": "resref", + "value": "mc_purecrystal" + } + }, + { + "__struct_id": 0, + "RESREF": { + "type": "resref", + "value": "2dapoison145" + }, + "STRREF": { + "type": "dword", + "value": 16826292 + } + }, + { + "__struct_id": 0, + "RESREF": { + "type": "resref", + "value": "2dapoison005" + }, + "STRREF": { + "type": "dword", + "value": 4651 + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Quartz Crystal Embedded In Rock" + }, + "RESREF": { + "type": "resref", + "value": "mc_quartzcrystal" + } + }, { "__struct_id": 0, "NAME": { @@ -21972,6 +43194,105 @@ "value": "trackertool" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Rhubarb" + }, + "RESREF": { + "type": "resref", + "value": "mc_rhubarb" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Rotten egg" + }, + "RESREF": { + "type": "resref", + "value": "mc_rottenegg" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Ruby Dust" + }, + "RESREF": { + "type": "resref", + "value": "mc_rubydust" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Sand" + }, + "RESREF": { + "type": "resref", + "value": "mc_sand" + } + }, + { + "__struct_id": 0, + "RESREF": { + "type": "resref", + "value": "2dapoison137" + }, + "STRREF": { + "type": "dword", + "value": 16826280 + } + }, + { + "__struct_id": 0, + "RESREF": { + "type": "resref", + "value": "2dapoison016" + }, + "STRREF": { + "type": "dword", + "value": 4662 + } + }, + { + "__struct_id": 0, + "RESREF": { + "type": "resref", + "value": "2dapoison010" + }, + "STRREF": { + "type": "dword", + "value": 4656 + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Shadow Walkers Token" + }, + "RESREF": { + "type": "resref", + "value": "shadowwalkerstok" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Shifter Hide" + }, + "RESREF": { + "type": "resref", + "value": "shifterhide" + } + }, { "__struct_id": 0, "NAME": { @@ -21983,6 +43304,50 @@ "value": "skillcheckrod" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Skull Talisman" + }, + "RESREF": { + "type": "resref", + "value": "prc_skulltalis" + } + }, + { + "__struct_id": 0, + "RESREF": { + "type": "resref", + "value": "2dapoison001" + }, + "STRREF": { + "type": "dword", + "value": 4647 + } + }, + { + "__struct_id": 0, + "RESREF": { + "type": "resref", + "value": "2dapoison129" + }, + "STRREF": { + "type": "dword", + "value": 16826272 + } + }, + { + "__struct_id": 0, + "RESREF": { + "type": "resref", + "value": "2dapoison035" + }, + "STRREF": { + "type": "dword", + "value": 4681 + } + }, { "__struct_id": 0, "NAME": { @@ -21994,6 +43359,105 @@ "value": "jhr_bp_pipe" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Spark of Life" + }, + "RESREF": { + "type": "resref", + "value": "sparkoflife" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "SparkBox" + }, + "RESREF": { + "type": "resref", + "value": "pnp_shft_sprkbox" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Spider Silk" + }, + "RESREF": { + "type": "resref", + "value": "mc_spidersilk" + } + }, + { + "__struct_id": 0, + "RESREF": { + "type": "resref", + "value": "2dapoison022" + }, + "STRREF": { + "type": "dword", + "value": 4668 + } + }, + { + "__struct_id": 0, + "RESREF": { + "type": "resref", + "value": "2dapoison138" + }, + "STRREF": { + "type": "dword", + "value": 16826281 + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Sulfur" + }, + "RESREF": { + "type": "resref", + "value": "mc_sulfur" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Talc" + }, + "RESREF": { + "type": "resref", + "value": "mc_talc" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Tattoo Ink" + }, + "RESREF": { + "type": "resref", + "value": "mc_tattooink" + } + }, + { + "__struct_id": 0, + "RESREF": { + "type": "resref", + "value": "2dapoison017" + }, + "STRREF": { + "type": "dword", + "value": 4663 + } + }, { "__struct_id": 0, "NAME": { @@ -22005,6 +43469,61 @@ "value": "jw_stench_thay" } }, + { + "__struct_id": 0, + "RESREF": { + "type": "resref", + "value": "2dapoison122" + }, + "STRREF": { + "type": "dword", + "value": 16826265 + } + }, + { + "__struct_id": 0, + "RESREF": { + "type": "resref", + "value": "2dapoison128" + }, + "STRREF": { + "type": "dword", + "value": 16826271 + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Tiny Sliver of Bone" + }, + "RESREF": { + "type": "resref", + "value": "mc_sliverofbone" + } + }, + { + "__struct_id": 0, + "RESREF": { + "type": "resref", + "value": "2dapoison034" + }, + "STRREF": { + "type": "dword", + "value": 4680 + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Tiny Tarts" + }, + "RESREF": { + "type": "resref", + "value": "mc_tinytarts" + } + }, { "__struct_id": 0, "NAME": { @@ -22114,6 +43633,215 @@ "type": "resref", "value": "jw_token_waukeen" } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Unarmed Weapon - Bludgeoning" + }, + "RESREF": { + "type": "resref", + "value": "prc_unarmed_b" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Unarmed Weapon - Piercing" + }, + "RESREF": { + "type": "resref", + "value": "prc_unarmed_p" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Unarmed Weapon - Slashing" + }, + "RESREF": { + "type": "resref", + "value": "prc_unarmed_s" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Unarmed Weapon - Slashing and Piercing" + }, + "RESREF": { + "type": "resref", + "value": "prc_unarmed_sp" + } + }, + { + "__struct_id": 0, + "RESREF": { + "type": "resref", + "value": "2dapoison026" + }, + "STRREF": { + "type": "dword", + "value": 4672 + } + }, + { + "__struct_id": 0, + "RESREF": { + "type": "resref", + "value": "2dapoison146" + }, + "STRREF": { + "type": "dword", + "value": 16826294 + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Unicorn Hide" + }, + "RESREF": { + "type": "resref", + "value": "prc_sum_unihide" + } + }, + { + "__struct_id": 0, + "RESREF": { + "type": "resref", + "value": "2dapoison139" + }, + "STRREF": { + "type": "dword", + "value": 16826282 + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Utterance Token" + }, + "RESREF": { + "type": "resref", + "value": "prc_invoketoken" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Utterance Token" + }, + "RESREF": { + "type": "resref", + "value": "prc_uttertoken" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Vial filled with Ants" + }, + "RESREF": { + "type": "resref", + "value": "mc_vialwithants" + } + }, + { + "__struct_id": 0, + "RESREF": { + "type": "resref", + "value": "2dapoison136" + }, + "STRREF": { + "type": "dword", + "value": 16826279 + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "White rock chip" + }, + "RESREF": { + "type": "resref", + "value": "mc_whiterockchip" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Wick Soaked in Oil" + }, + "RESREF": { + "type": "resref", + "value": "mc_soakedwick" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Wool" + }, + "RESREF": { + "type": "resref", + "value": "mc_wool" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Word Archon Hammer" + }, + "RESREF": { + "type": "resref", + "value": "wordarchonhammer" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Word Archon Hide" + }, + "RESREF": { + "type": "resref", + "value": "wordhide" + } + }, + { + "__struct_id": 0, + "RESREF": { + "type": "resref", + "value": "2dapoison007" + }, + "STRREF": { + "type": "dword", + "value": 4653 + } + }, + { + "__struct_id": 0, + "RESREF": { + "type": "resref", + "value": "2dapoison044" + }, + "STRREF": { + "type": "dword", + "value": 16826264 + } } ] }, @@ -22124,6 +43852,10 @@ }, { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 1 + }, "LIST": { "type": "list", "value": [ @@ -22138,6 +43870,17 @@ "value": "jw_hide" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Epic Spellcasting" + }, + "RESREF": { + "type": "resref", + "value": "epicspellcasting" + } + }, { "__struct_id": 0, "NAME": { @@ -22226,6 +43969,17 @@ "value": "jw_logs" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Phylactery" + }, + "RESREF": { + "type": "resref", + "value": "lichamulet" + } + }, { "__struct_id": 0, "NAME": { @@ -22248,6 +44002,17 @@ "value": "tri_planarkey" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "prc_ipbase" + }, + "RESREF": { + "type": "resref", + "value": "prc_ipbase" + } + }, { "__struct_id": 0, "NAME": { @@ -22270,6 +44035,17 @@ "value": "px_sorcer_ring" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Soul Gem" + }, + "RESREF": { + "type": "resref", + "value": "soul_gem" + } + }, { "__struct_id": 0, "NAME": { @@ -22345,9 +44121,68 @@ }, { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 2 + }, "LIST": { "type": "list", "value": [ + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Amulet" + }, + "RESREF": { + "type": "resref", + "value": "craft_amulet" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Belt" + }, + "RESREF": { + "type": "resref", + "value": "craft_belt" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Boots" + }, + "RESREF": { + "type": "resref", + "value": "craft_boots" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Bracers" + }, + "RESREF": { + "type": "resref", + "value": "craft_bracers" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Cloak" + }, + "RESREF": { + "type": "resref", + "value": "craft_cloak" + } + }, { "__struct_id": 0, "NAME": { @@ -22359,6 +44194,28 @@ "value": "jw_harpherb1" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Crafted Rod" + }, + "RESREF": { + "type": "resref", + "value": "craft_rod" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Crafted Staff" + }, + "RESREF": { + "type": "resref", + "value": "craft_staff" + } + }, { "__struct_id": 0, "NAME": { @@ -22392,6 +44249,17 @@ "value": "jw_harpherb3" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Gloves" + }, + "RESREF": { + "type": "resref", + "value": "craft_gloves" + } + }, { "__struct_id": 0, "NAME": { @@ -22403,6 +44271,17 @@ "value": "jw_moseley_heart" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Helmet" + }, + "RESREF": { + "type": "resref", + "value": "craft_helmet" + } + }, { "__struct_id": 0, "NAME": { @@ -22447,6 +44326,17 @@ "value": "jw_100r_8" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Ring" + }, + "RESREF": { + "type": "resref", + "value": "craft_ring" + } + }, { "__struct_id": 0, "NAME": { @@ -22458,6 +44348,17 @@ "value": "jw_harpherb5" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Scroll" + }, + "RESREF": { + "type": "resref", + "value": "craft_scroll" + } + }, { "__struct_id": 0, "NAME": { @@ -22599,6 +44500,10 @@ }, { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 3 + }, "LIST": { "type": "list", "value": [ @@ -22798,6 +44703,10 @@ }, { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 4 + }, "LIST": { "type": "list", "value": [ @@ -22834,6 +44743,17 @@ "value": "jw_bedroll3" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "A Gem Caged Creature" + }, + "RESREF": { + "type": "resref", + "value": "it_gemcage_gem" + } + }, { "__struct_id": 0, "NAME": { @@ -22845,6 +44765,17 @@ "value": "hlslang_11" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Adamantine Plating" + }, + "RESREF": { + "type": "resref", + "value": "prc_wf_admtbody" + } + }, { "__struct_id": 0, "NAME": { @@ -22966,6 +44897,17 @@ "value": "hlslang_10" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Composite Plating" + }, + "RESREF": { + "type": "resref", + "value": "prc_wf_compbody" + } + }, { "__struct_id": 0, "NAME": { @@ -23153,6 +45095,17 @@ "value": "hlslang_12" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Ironwood Plating" + }, + "RESREF": { + "type": "resref", + "value": "prc_wf_woodbody" + } + }, { "__struct_id": 0, "NAME": { @@ -23252,6 +45205,17 @@ "value": "magebane" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Mithril Plating" + }, + "RESREF": { + "type": "resref", + "value": "prc_wf_mithbody" + } + }, { "__struct_id": 0, "NAME": { @@ -23351,6 +45315,39 @@ "value": "jw_pipes_harm" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Platinum Armor +4" + }, + "RESREF": { + "type": "resref", + "value": "platinumarmor4" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Platinum Armor +6" + }, + "RESREF": { + "type": "resref", + "value": "platinumarmor6" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Platinum Armor +8" + }, + "RESREF": { + "type": "resref", + "value": "platinumarmor8" + } + }, { "__struct_id": 0, "NAME": { @@ -23461,6 +45458,17 @@ "value": "by_notezhent" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Soulknife Shield of Thought" + }, + "RESREF": { + "type": "resref", + "value": "psi_sk_tshield_0" + } + }, { "__struct_id": 0, "NAME": { @@ -23505,6 +45513,138 @@ "value": "jw_food2" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Unarmored Body" + }, + "RESREF": { + "type": "resref", + "value": "prc_wf_unacbody" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Warforged Head" + }, + "RESREF": { + "type": "resref", + "value": "prc_wf_helmhead" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Warforged Head (Adamantine)" + }, + "RESREF": { + "type": "resref", + "value": "prc_wf_helmadmt" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Warforged Head (Ironwood)" + }, + "RESREF": { + "type": "resref", + "value": "prc_wf_helmwood" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Warforged Head (Mithril)" + }, + "RESREF": { + "type": "resref", + "value": "prc_wf_helmmith" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Warforged Slam (Colossal)" + }, + "RESREF": { + "type": "resref", + "value": "prc_warf_slam_c" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Warforged Slam (Gargantuan)" + }, + "RESREF": { + "type": "resref", + "value": "prc_warf_slam_g" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Warforged Slam (Huge)" + }, + "RESREF": { + "type": "resref", + "value": "prc_warf_slam_h" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Warforged Slam (Large)" + }, + "RESREF": { + "type": "resref", + "value": "prc_warf_slam_l" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Warforged Slam (Medium)" + }, + "RESREF": { + "type": "resref", + "value": "prc_warf_slam_m" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Warforged Slam (Small)" + }, + "RESREF": { + "type": "resref", + "value": "prc_warf_slam_s" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Warforged Slam (Tiny)" + }, + "RESREF": { + "type": "resref", + "value": "prc_warf_slam_t" + } + }, { "__struct_id": 0, "NAME": { @@ -23554,9 +45694,24 @@ }, { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 53 + }, "LIST": { "type": "list", "value": [ + { + "__struct_id": 0, + "RESREF": { + "type": "resref", + "value": "bagofgold" + }, + "STRREF": { + "type": "dword", + "value": 68948 + } + }, { "__struct_id": 0, "NAME": { @@ -23942,6 +46097,17 @@ "value": "fr_xyrothon_c001" } }, + { + "__struct_id": 0, + "RESREF": { + "type": "resref", + "value": "itemrecipe" + }, + "STRREF": { + "type": "dword", + "value": 16824436 + } + }, { "__struct_id": 0, "NAME": { @@ -24019,6 +46185,17 @@ "value": "px_polymorph_wan" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "PRC Target Widget" + }, + "RESREF": { + "type": "resref", + "value": "prc_target" + } + }, { "__struct_id": 0, "NAME": { @@ -24052,6 +46229,28 @@ "value": "jw_frost_device" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Rune Stone" + }, + "RESREF": { + "type": "resref", + "value": "prc_rune_1" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Secret Chest Key" + }, + "RESREF": { + "type": "resref", + "value": "xchst_key" + } + }, { "__struct_id": 0, "NAME": { @@ -24082,6 +46281,10 @@ "value": [ { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 27 + }, "LIST": { "type": "list", "value": [ @@ -24096,6 +46299,17 @@ "value": 40583 } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Arrow of Bone" + }, + "RESREF": { + "type": "resref", + "value": "prc_ab_arrow001" + } + }, { "__struct_id": 0, "NAME": { @@ -24129,6 +46343,17 @@ "value": 13872 } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Imbued Arrow" + }, + "RESREF": { + "type": "resref", + "value": "wp_arr_imbue_1" + } + }, { "__struct_id": 0, "NAME": { @@ -24161,6 +46386,17 @@ "type": "resref", "value": "ah_prize_arrow" } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Serpent Arrow" + }, + "RESREF": { + "type": "resref", + "value": "prc_serparrow" + } } ] }, @@ -24171,9 +46407,24 @@ }, { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 28 + }, "LIST": { "type": "list", "value": [ + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Bolt of Bone" + }, + "RESREF": { + "type": "resref", + "value": "prc_ab_bolt" + } + }, { "__struct_id": 0, "NAME": { @@ -24195,6 +46446,17 @@ "type": "resref", "value": "fr_iwd_bbearw05" } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Serpent Bolt" + }, + "RESREF": { + "type": "resref", + "value": "prc_serpbolt" + } } ] }, @@ -24205,9 +46467,24 @@ }, { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 29 + }, "LIST": { "type": "list", "value": [ + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Bullet of Bone" + }, + "RESREF": { + "type": "resref", + "value": "prc_ab_bullet" + } + }, { "__struct_id": 0, "NAME": { @@ -24229,6 +46506,17 @@ "type": "resref", "value": "jw_ice_bullet_3" } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Magic Stone" + }, + "RESREF": { + "type": "resref", + "value": "magicstone" + } } ] }, @@ -24251,6 +46539,10 @@ "value": [ { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 32 + }, "LIST": { "type": "list", "value": [ @@ -24309,6 +46601,17 @@ "value": "jw_a_great2" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Doombringer Lord Axe" + }, + "RESREF": { + "type": "resref", + "value": "prc_tn_dbl" + } + }, { "__struct_id": 0, "NAME": { @@ -24406,6 +46709,10 @@ }, { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 30 + }, "LIST": { "type": "list", "value": [ @@ -24442,6 +46749,17 @@ "value": "fr_dwf_waraxe01" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Incarnate Weapon (Chaos)" + }, + "RESREF": { + "type": "resref", + "value": "moi_incarnwpn_ch" + } + }, { "__struct_id": 0, "NAME": { @@ -24496,6 +46814,17 @@ "type": "resref", "value": "by_tarynstoneaxe" } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Ur" + }, + "RESREF": { + "type": "resref", + "value": "prc_wol_ur" + } } ] }, @@ -24506,6 +46835,10 @@ }, { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 31 + }, "LIST": { "type": "list", "value": [ @@ -24596,6 +46929,10 @@ "value": [ { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 33 + }, "LIST": { "type": "list", "value": [ @@ -24654,6 +46991,17 @@ "value": "jw_rakasha_sword" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Kamate" + }, + "RESREF": { + "type": "resref", + "value": "prc_wol_kamate" + } + }, { "__struct_id": 0, "NAME": { @@ -24698,6 +47046,28 @@ "value": "px_uzskel_sword" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Ramethene Sword" + }, + "RESREF": { + "type": "resref", + "value": "prc_wol_ramthene" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Sunsword" + }, + "RESREF": { + "type": "resref", + "value": "prc_wol_sunsword" + } + }, { "__struct_id": 0, "NAME": { @@ -24718,6 +47088,10 @@ }, { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 34 + }, "LIST": { "type": "list", "value": [ @@ -24776,6 +47150,17 @@ "value": "jw_a_dag1" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Runescarred Dagger" + }, + "RESREF": { + "type": "resref", + "value": "runescarreddagge" + } + }, { "__struct_id": 0, "NAME": { @@ -24786,6 +47171,17 @@ "type": "resref", "value": "wswmdg007" } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Umbral Awn" + }, + "RESREF": { + "type": "resref", + "value": "prc_wol_umbral" + } } ] }, @@ -24796,6 +47192,10 @@ }, { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 35 + }, "LIST": { "type": "list", "value": [ @@ -24832,6 +47232,50 @@ "value": "by_barbariangrea" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Blackrazor" + }, + "RESREF": { + "type": "resref", + "value": "prc_wol_blackrzr" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Boneblade Greatsword" + }, + "RESREF": { + "type": "resref", + "value": "wswgs071" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Boneblade Greatsword" + }, + "RESREF": { + "type": "resref", + "value": "wswgs072" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Boneblade Greatsword" + }, + "RESREF": { + "type": "resref", + "value": "wswgs073" + } + }, { "__struct_id": 0, "NAME": { @@ -24854,6 +47298,50 @@ "value": "jw_a_gswrd2" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Crimson Ruination" + }, + "RESREF": { + "type": "resref", + "value": "prc_wol_crimruin" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Faithful Avenger" + }, + "RESREF": { + "type": "resref", + "value": "prc_wol_faithful" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Falchion" + }, + "RESREF": { + "type": "resref", + "value": "falchion" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Falchion" + }, + "RESREF": { + "type": "resref", + "value": "prc_wswfa001" + } + }, { "__struct_id": 0, "NAME": { @@ -24876,6 +47364,17 @@ "value": "px_sorelonsword" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Unfettered" + }, + "RESREF": { + "type": "resref", + "value": "prc_wol_unfetter" + } + }, { "__struct_id": 0, "NAME": { @@ -24896,6 +47395,10 @@ }, { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 36 + }, "LIST": { "type": "list", "value": [ @@ -24932,6 +47435,50 @@ "value": "jw_bane_sword" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Blade of the Last Citadel" + }, + "RESREF": { + "type": "resref", + "value": "prc_wol_lastcit" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Boneblade Longsword" + }, + "RESREF": { + "type": "resref", + "value": "wswls091" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Boneblade Longsword" + }, + "RESREF": { + "type": "resref", + "value": "wswls092" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Boneblade Longsword" + }, + "RESREF": { + "type": "resref", + "value": "wswls093" + } + }, { "__struct_id": 0, "NAME": { @@ -24965,6 +47512,39 @@ "value": "wswmls008" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Durindana" + }, + "RESREF": { + "type": "resref", + "value": "prc_wol_durind" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Dymondheart" + }, + "RESREF": { + "type": "resref", + "value": "prc_wol_dymond" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Exordius" + }, + "RESREF": { + "type": "resref", + "value": "prc_wol_exordius" + } + }, { "__struct_id": 0, "NAME": { @@ -24976,6 +47556,17 @@ "value": "by_ilidorianblad" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Incarnate Weapon (Law)" + }, + "RESREF": { + "type": "resref", + "value": "moi_incarnwpn_lw" + } + }, { "__struct_id": 0, "NAME": { @@ -25073,9 +47664,24 @@ }, { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 37 + }, "LIST": { "type": "list", "value": [ + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "BaalSummon1Kurki" + }, + "RESREF": { + "type": "resref", + "value": "baalsummon1kurki" + } + }, { "__struct_id": 0, "NAME": { @@ -25142,6 +47748,83 @@ "value": "jw_a_scimi2" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Desert Wind" + }, + "RESREF": { + "type": "resref", + "value": "prc_wol_dsrtwind" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Desert Wind" + }, + "RESREF": { + "type": "resref", + "value": "prc_wol_dwtob" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Eagle Claw" + }, + "RESREF": { + "type": "resref", + "value": "bbd_eagle_claw" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Eagle Claw" + }, + "RESREF": { + "type": "resref", + "value": "bdd_eagle_claw" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Elven Courtblade" + }, + "RESREF": { + "type": "resref", + "value": "prc_wspec001" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Elven Lightblade" + }, + "RESREF": { + "type": "resref", + "value": "prc_wspel001" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Elven Thinblade" + }, + "RESREF": { + "type": "resref", + "value": "prc_wspet001" + } + }, { "__struct_id": 0, "NAME": { @@ -25153,6 +47836,39 @@ "value": "fr_iwd_bblord01" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Goad" + }, + "RESREF": { + "type": "resref", + "value": "goad" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Goad" + }, + "RESREF": { + "type": "resref", + "value": "prc_wspgd001" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Heavy Pick" + }, + "RESREF": { + "type": "resref", + "value": "prc_wblph001" + } + }, { "__struct_id": 0, "NAME": { @@ -25164,6 +47880,28 @@ "value": "ty_huzeeksblade" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Katar" + }, + "RESREF": { + "type": "resref", + "value": "prc_wswdp001" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Light Pick" + }, + "RESREF": { + "type": "resref", + "value": "prc_wblpl001" + } + }, { "__struct_id": 0, "NAME": { @@ -25197,6 +47935,17 @@ "value": "jw_a_scimi1" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Masterwork Katana" + }, + "RESREF": { + "type": "resref", + "value": "codi_mw_katana" + } + }, { "__struct_id": 0, "NAME": { @@ -25219,6 +47968,17 @@ "value": "tri_raksashaswor" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Sai" + }, + "RESREF": { + "type": "resref", + "value": "prc_wswsi001" + } + }, { "__struct_id": 0, "NAME": { @@ -25241,6 +48001,28 @@ "value": "st_nadiira_kukri" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Steadfast" + }, + "RESREF": { + "type": "resref", + "value": "prc_wol_steadfst" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Supernal Clarity" + }, + "RESREF": { + "type": "resref", + "value": "prc_wol_supernal" + } + }, { "__struct_id": 0, "NAME": { @@ -25261,6 +48043,10 @@ }, { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 38 + }, "LIST": { "type": "list", "value": [ @@ -25275,6 +48061,39 @@ "value": "pdh_bardsthorn" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Boneblade Shortsword" + }, + "RESREF": { + "type": "resref", + "value": "wswss071" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Boneblade Shortsword" + }, + "RESREF": { + "type": "resref", + "value": "wswss072" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Boneblade Shortsword" + }, + "RESREF": { + "type": "resref", + "value": "wswss073" + } + }, { "__struct_id": 0, "RESREF": { @@ -25286,6 +48105,17 @@ "value": 14397 } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Caladbolg" + }, + "RESREF": { + "type": "resref", + "value": "prc_wol_calad" + } + }, { "__struct_id": 0, "NAME": { @@ -25308,6 +48138,28 @@ "value": "jw_a_sswrd2" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Eventide's Edge" + }, + "RESREF": { + "type": "resref", + "value": "prc_wol_eventide" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Full Moon's Trick" + }, + "RESREF": { + "type": "resref", + "value": "prc_wol_fullmoon" + } + }, { "__struct_id": 0, "NAME": { @@ -25330,6 +48182,17 @@ "value": "jw_a_sswrd1" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Masterwork Wakizashi" + }, + "RESREF": { + "type": "resref", + "value": "codi_mw_short" + } + }, { "__struct_id": 0, "NAME": { @@ -25395,6 +48258,10 @@ "value": [ { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 39 + }, "LIST": { "type": "list", "value": [ @@ -25442,6 +48309,17 @@ "value": "jw_a_club1" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Sap" + }, + "RESREF": { + "type": "resref", + "value": "prc_wspsp001" + } + }, { "__struct_id": 0, "NAME": { @@ -25462,6 +48340,10 @@ }, { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 40 + }, "LIST": { "type": "list", "value": [ @@ -25542,6 +48424,17 @@ "value": "jw_a_lflail2" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Fiendkiller's Flail" + }, + "RESREF": { + "type": "resref", + "value": "prc_wol_fiendkll" + } + }, { "__struct_id": 0, "NAME": { @@ -25575,6 +48468,28 @@ "value": "by_wblmfh013" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Hillcrusher" + }, + "RESREF": { + "type": "resref", + "value": "prc_wol_hillcrus" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Incarnate Weapon (Evil)" + }, + "RESREF": { + "type": "resref", + "value": "moi_incarnwpn_ev" + } + }, { "__struct_id": 0, "NAME": { @@ -25617,6 +48532,10 @@ }, { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 41 + }, "LIST": { "type": "list", "value": [ @@ -25664,6 +48583,17 @@ "value": "jw_a_wham2" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Eurynome's Warhammer" + }, + "RESREF": { + "type": "resref", + "value": "bnd_eury_hammer" + } + }, { "__struct_id": 0, "NAME": { @@ -25708,6 +48638,28 @@ "value": "by_twohandedhamm" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Hammer of Witches" + }, + "RESREF": { + "type": "resref", + "value": "prc_wol_witches" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Incarnate Weapon (Good)" + }, + "RESREF": { + "type": "resref", + "value": "moi_incarnwpn_gd" + } + }, { "__struct_id": 0, "NAME": { @@ -25730,6 +48682,28 @@ "value": "jw_a_wham1" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Maul" + }, + "RESREF": { + "type": "resref", + "value": "maul" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Maul" + }, + "RESREF": { + "type": "resref", + "value": "prc_wxblma001" + } + }, { "__struct_id": 0, "NAME": { @@ -25762,6 +48736,17 @@ "type": "resref", "value": "tri_dwarfhammer" } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Whelm" + }, + "RESREF": { + "type": "resref", + "value": "prc_wol_whelm" + } } ] }, @@ -25772,6 +48757,10 @@ }, { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 42 + }, "LIST": { "type": "list", "value": [ @@ -25786,6 +48775,17 @@ "value": "ty_daybreaker" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Arik's Vengeance" + }, + "RESREF": { + "type": "resref", + "value": "prc_wol_arik" + } + }, { "__struct_id": 0, "NAME": { @@ -25830,6 +48830,39 @@ "value": "jw_a_mace2" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Deva Mace" + }, + "RESREF": { + "type": "resref", + "value": "devamace" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Eldritch Glaive" + }, + "RESREF": { + "type": "resref", + "value": "prc_eldrtch_glv" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Heavy Mace" + }, + "RESREF": { + "type": "resref", + "value": "prc_wxblmh001" + } + }, { "__struct_id": 0, "NAME": { @@ -25872,6 +48905,10 @@ }, { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 61 + }, "LIST": { "type": "list", "value": [ @@ -25941,6 +48978,17 @@ "value": "jw_a_morn1" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Mindsplinter" + }, + "RESREF": { + "type": "resref", + "value": "prc_wol_mindspli" + } + }, { "__struct_id": 0, "NAME": { @@ -25968,9 +49016,24 @@ }, { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 46 + }, "LIST": { "type": "list", "value": [ + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Baal Summon 2 Axe" + }, + "RESREF": { + "type": "resref", + "value": "baalsummon2axe" + } + }, { "__struct_id": 0, "NAME": { @@ -26026,6 +49089,50 @@ "value": "jw_daxe_death" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Defender's Twin" + }, + "RESREF": { + "type": "resref", + "value": "rash5" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Demonspike Cleaver" + }, + "RESREF": { + "type": "resref", + "value": "rash10" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Double Scimitar" + }, + "RESREF": { + "type": "resref", + "value": "prc_wxdbsc001" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Flesh Reaver" + }, + "RESREF": { + "type": "resref", + "value": "rash8" + } + }, { "__struct_id": 0, "NAME": { @@ -26103,6 +49210,17 @@ "value": "jw_scorpion_axe" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Shattering Crash" + }, + "RESREF": { + "type": "resref", + "value": "rash9" + } + }, { "__struct_id": 0, "NAME": { @@ -26114,6 +49232,28 @@ "value": "ah_sbstaff" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Southern Ice" + }, + "RESREF": { + "type": "resref", + "value": "rash7" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Star of the Rashemi" + }, + "RESREF": { + "type": "resref", + "value": "rash6" + } + }, { "__struct_id": 0, "NAME": { @@ -26145,9 +49285,24 @@ }, { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 47 + }, "LIST": { "type": "list", "value": [ + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Bones of Li Peng" + }, + "RESREF": { + "type": "resref", + "value": "prc_wol_lipeng" + } + }, { "__struct_id": 0, "NAME": { @@ -26214,6 +49369,17 @@ "value": "jw_a_sickle3" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Caput Mortuum" + }, + "RESREF": { + "type": "resref", + "value": "prc_wol_cptmortm" + } + }, { "__struct_id": 0, "NAME": { @@ -26269,6 +49435,39 @@ "value": "jw_a_sickle2" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Devious" + }, + "RESREF": { + "type": "resref", + "value": "prc_wol_devious" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Fire Lash" + }, + "RESREF": { + "type": "resref", + "value": "prc_pyro_lash_wh" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Flay" + }, + "RESREF": { + "type": "resref", + "value": "prc_wol_flay" + } + }, { "__struct_id": 0, "NAME": { @@ -26335,6 +49534,17 @@ "value": "jw_a_sickle1" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Nunchaku" + }, + "RESREF": { + "type": "resref", + "value": "prc_wblnn001" + } + }, { "__struct_id": 0, "NAME": { @@ -26346,6 +49556,39 @@ "value": "jw_kama_peas" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Rive" + }, + "RESREF": { + "type": "resref", + "value": "bdd_sword" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Rive" + }, + "RESREF": { + "type": "resref", + "value": "rive" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Shishi-O" + }, + "RESREF": { + "type": "resref", + "value": "prc_wol_shishio" + } + }, { "__struct_id": 0, "NAME": { @@ -26368,6 +49611,17 @@ "value": "theratmasterskam" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Tiger Fang" + }, + "RESREF": { + "type": "resref", + "value": "prc_wol_tigerfng" + } + }, { "__struct_id": 0, "NAME": { @@ -26389,6 +49643,28 @@ "type": "resref", "value": "tri_spinsic" } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Vicious" + }, + "RESREF": { + "type": "resref", + "value": "prc_wol_vicious" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Whip of Shar" + }, + "RESREF": { + "type": "resref", + "value": "whipofshar" + } } ] }, @@ -26404,6 +49680,10 @@ "value": [ { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 48 + }, "LIST": { "type": "list", "value": [ @@ -26460,6 +49740,10 @@ }, { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 49 + }, "LIST": { "type": "list", "value": [ @@ -26540,6 +49824,50 @@ "value": "px_lucita_staff" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Staff of Abjuration" + }, + "RESREF": { + "type": "resref", + "value": "jd_wmgst001" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Staff of Conjuration" + }, + "RESREF": { + "type": "resref", + "value": "jd_wmgst002" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Staff of Divination" + }, + "RESREF": { + "type": "resref", + "value": "jd_wmgst003" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Staff of Enchantment" + }, + "RESREF": { + "type": "resref", + "value": "jd_wmgst004" + } + }, { "__struct_id": 0, "NAME": { @@ -26551,6 +49879,94 @@ "value": "jw_staff_entry" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Staff of Evocation" + }, + "RESREF": { + "type": "resref", + "value": "jd_wmgst005" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Staff of Fire" + }, + "RESREF": { + "type": "resref", + "value": "jd_wmgst006" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Staff of Frost" + }, + "RESREF": { + "type": "resref", + "value": "jd_wmgst007" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Staff of Healing" + }, + "RESREF": { + "type": "resref", + "value": "jd_wmgst008" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Staff of Illumination" + }, + "RESREF": { + "type": "resref", + "value": "jd_wmgst010" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Staff of Illusion" + }, + "RESREF": { + "type": "resref", + "value": "jd_wmgst009" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Staff of Life" + }, + "RESREF": { + "type": "resref", + "value": "jd_wmgst011" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Staff of Necromancy" + }, + "RESREF": { + "type": "resref", + "value": "jd_wmgst012" + } + }, { "__struct_id": 0, "NAME": { @@ -26595,6 +50011,50 @@ "value": "jw_staff_holy" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Staff of the Woodlands" + }, + "RESREF": { + "type": "resref", + "value": "jd_wmgst015" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Staff of Transmutation" + }, + "RESREF": { + "type": "resref", + "value": "jd_wmgst014" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Staff of True Defense" + }, + "RESREF": { + "type": "resref", + "value": "jd_wmgst016" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Staff of True Power" + }, + "RESREF": { + "type": "resref", + "value": "jd_wmgst013" + } + }, { "__struct_id": 0, "NAME": { @@ -26626,9 +50086,68 @@ }, { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 50 + }, "LIST": { "type": "list", "value": [ + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Wand of Cure Critical Wounds" + }, + "RESREF": { + "type": "resref", + "value": "prc_cwand_ccw" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Wand of Cure Light Wounds" + }, + "RESREF": { + "type": "resref", + "value": "prc_cwand_clw" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Wand of Cure Minor Wounds" + }, + "RESREF": { + "type": "resref", + "value": "prc_cwand_cmw" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Wand of Cure Moderate Wounds" + }, + "RESREF": { + "type": "resref", + "value": "prc_cwand_cmdw" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Wand of Cure Serious Wounds" + }, + "RESREF": { + "type": "resref", + "value": "prc_cwand_csw" + } + }, { "__struct_id": 0, "NAME": { @@ -26700,6 +50219,10 @@ }, { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 51 + }, "LIST": { "type": "list", "value": [ @@ -26769,6 +50292,17 @@ "value": "jw_a_spear2" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Coral's Bite" + }, + "RESREF": { + "type": "resref", + "value": "prc_wol_corals" + } + }, { "__struct_id": 0, "NAME": { @@ -26780,6 +50314,17 @@ "value": "fr_dragonkin_hl" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Guurgal" + }, + "RESREF": { + "type": "resref", + "value": "prc_wol_guurgal" + } + }, { "__struct_id": 0, "NAME": { @@ -26835,6 +50380,17 @@ "value": "st_nahlrie_staff" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Notched Spear" + }, + "RESREF": { + "type": "resref", + "value": "prc_wol_notched" + } + }, { "__struct_id": 0, "NAME": { @@ -26857,6 +50413,17 @@ "value": "px_warglm_hally" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Scales of Balance" + }, + "RESREF": { + "type": "resref", + "value": "prc_wol_scales" + } + }, { "__struct_id": 0, "NAME": { @@ -26923,6 +50490,17 @@ "value": "tri_dragonkiller" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Treebrother" + }, + "RESREF": { + "type": "resref", + "value": "prc_wol_treebro" + } + }, { "__struct_id": 0, "NAME": { @@ -27003,6 +50581,10 @@ "value": [ { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 43 + }, "LIST": { "type": "list", "value": [ @@ -27061,6 +50643,17 @@ "value": "jw_hbow_fey" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Flamecaster's Bolt" + }, + "RESREF": { + "type": "resref", + "value": "prc_wol_flmcstr" + } + }, { "__struct_id": 0, "NAME": { @@ -27092,6 +50685,10 @@ }, { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 44 + }, "LIST": { "type": "list", "value": [ @@ -27106,6 +50703,17 @@ "value": "ty_swiftshot" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Bow of the Black Archer" + }, + "RESREF": { + "type": "resref", + "value": "prc_wol_blckarch" + } + }, { "__struct_id": 0, "NAME": { @@ -27194,6 +50802,17 @@ "value": "jw_bow_elv" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Flaming Composite Longbow" + }, + "RESREF": { + "type": "resref", + "value": "flamingcomposite" + } + }, { "__struct_id": 0, "NAME": { @@ -27248,6 +50867,28 @@ "type": "resref", "value": "ah_sherbow" } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Simple Bow" + }, + "RESREF": { + "type": "resref", + "value": "prc_wol_simplebw" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Thaas" + }, + "RESREF": { + "type": "resref", + "value": "prc_wol_thaas" + } } ] }, @@ -27258,6 +50899,10 @@ }, { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 45 + }, "LIST": { "type": "list", "value": [ @@ -27403,6 +51048,17 @@ "type": "resref", "value": "jw_silver_bow" } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Stalker's Bow" + }, + "RESREF": { + "type": "resref", + "value": "prc_wol_stalker" + } } ] }, @@ -27413,6 +51069,10 @@ }, { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 62 + }, "LIST": { "type": "list", "value": [ @@ -27460,6 +51120,17 @@ "value": "jw_a_sling1" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Sling of the Dire Wind" + }, + "RESREF": { + "type": "resref", + "value": "prc_wol_direwind" + } + }, { "__struct_id": 0, "NAME": { @@ -27487,6 +51158,10 @@ }, { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 52 + }, "LIST": { "type": "list", "value": [ @@ -27501,6 +51176,61 @@ "value": "jw_dart_acid" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Acidic Fire" + }, + "RESREF": { + "type": "resref", + "value": "prc_it_acidfire" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Alchemical Sleeping Gas" + }, + "RESREF": { + "type": "resref", + "value": "prc_it_alcslpgas" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Alchemist's Frost" + }, + "RESREF": { + "type": "resref", + "value": "prc_it_alcfrost" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Alchemist's Spark" + }, + "RESREF": { + "type": "resref", + "value": "prc_it_alcspark" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Bile Droppings" + }, + "RESREF": { + "type": "resref", + "value": "prc_it_biledrp" + } + }, { "__struct_id": 0, "NAME": { @@ -27512,6 +51242,17 @@ "value": "jw_taxe_black" } }, + { + "__struct_id": 0, + "RESREF": { + "type": "resref", + "value": "prc_cursedwater" + }, + "STRREF": { + "type": "dword", + "value": 16838715 + } + }, { "__struct_id": 0, "NAME": { @@ -27523,6 +51264,17 @@ "value": "jw_dart_acc" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Dart of Bone" + }, + "RESREF": { + "type": "resref", + "value": "prc_ab_dart" + } + }, { "__struct_id": 0, "NAME": { @@ -27534,6 +51286,28 @@ "value": "jw_dart_stun" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Energized Potion" + }, + "RESREF": { + "type": "resref", + "value": "prc_it_enrgpot" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Festering Bomb" + }, + "RESREF": { + "type": "resref", + "value": "prc_it_festerbmb" + } + }, { "__struct_id": 0, "NAME": { @@ -27545,6 +51319,17 @@ "value": "jw_taxe_fire" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Flash Pellet" + }, + "RESREF": { + "type": "resref", + "value": "prc_it_flashplt" + } + }, { "__struct_id": 0, "NAME": { @@ -27556,6 +51341,17 @@ "value": "jw_shuri_sand" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Henchy Axe of Doom" + }, + "RESREF": { + "type": "resref", + "value": "ow_taxe_1" + } + }, { "__struct_id": 0, "NAME": { @@ -27578,6 +51374,28 @@ "value": "jw_shurik4" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Lorestealer" + }, + "RESREF": { + "type": "resref", + "value": "prc_wol_lorestlr" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Never Ending Bag of Caltrops" + }, + "RESREF": { + "type": "resref", + "value": "ow_caltrops" + } + }, { "__struct_id": 0, "NAME": { @@ -27600,6 +51418,17 @@ "value": "jw_shurik1" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Serpent Dart" + }, + "RESREF": { + "type": "resref", + "value": "prc_serpdart" + } + }, { "__struct_id": 0, "NAME": { @@ -27622,6 +51451,17 @@ "value": "jw_shuri_light" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Shuriken of Bone" + }, + "RESREF": { + "type": "resref", + "value": "prc_ab_shuriken" + } + }, { "__struct_id": 0, "NAME": { @@ -27665,6 +51505,28 @@ "type": "resref", "value": "jw_taxe3" } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Throwing Axe of Bone" + }, + "RESREF": { + "type": "resref", + "value": "prc_ab_thraxe" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Weeping Stone" + }, + "RESREF": { + "type": "resref", + "value": "prc_it_weepstn" + } } ] }, diff --git a/_module/itp/placeablepalcus.itp.json b/_module/itp/placeablepalcus.itp.json index 618add9..80bcca5 100644 --- a/_module/itp/placeablepalcus.itp.json +++ b/_module/itp/placeablepalcus.itp.json @@ -5,6 +5,10 @@ "value": [ { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 7 + }, "LIST": { "type": "list", "value": [ @@ -83,6 +87,21 @@ }, { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 22 + }, + "STRREF": { + "type": "dword", + "value": 111663 + } + }, + { + "__struct_id": 0, + "ID": { + "type": "byte", + "value": 6 + }, "LIST": { "type": "list", "value": [ @@ -372,6 +391,17 @@ "value": "jw_rog_chest3" } }, + { + "__struct_id": 0, + "RESREF": { + "type": "resref", + "value": "xchst_plc" + }, + "STRREF": { + "type": "dword", + "value": 5348 + } + }, { "__struct_id": 0, "NAME": { @@ -647,6 +677,17 @@ "value": "lootbag003" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Null Psionics Field Chest" + }, + "RESREF": { + "type": "resref", + "value": "npf_keep_chest" + } + }, { "__struct_id": 0, "NAME": { @@ -788,6 +829,10 @@ }, { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 8 + }, "LIST": { "type": "list", "value": [ @@ -844,6 +889,10 @@ }, { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 9 + }, "LIST": { "type": "list", "value": [ @@ -880,6 +929,17 @@ "value": "und_low_treasure" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Altar" + }, + "RESREF": { + "type": "resref", + "value": "codi_sam_altar" + } + }, { "__struct_id": 0, "NAME": { @@ -1419,6 +1479,17 @@ "value": "tri_torch" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Tunnel Opening" + }, + "RESREF": { + "type": "resref", + "value": "bdd_tunnel" + } + }, { "__struct_id": 0, "NAME": { @@ -1452,6 +1523,17 @@ "value": "wallnozzle" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Wall of Iron" + }, + "RESREF": { + "type": "resref", + "value": "prc_walliron" + } + }, { "__struct_id": 0, "NAME": { @@ -1472,6 +1554,10 @@ }, { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 10 + }, "LIST": { "type": "list", "value": [ @@ -1992,6 +2078,17 @@ "value": "px_map1" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Mordenkainen's Magnificent Mansion" + }, + "RESREF": { + "type": "resref", + "value": "mordsmansent" + } + }, { "__struct_id": 0, "NAME": { @@ -2025,6 +2122,61 @@ "value": "jw_plant" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Restful Bed" + }, + "RESREF": { + "type": "resref", + "value": "restfulbed" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Restful Bed" + }, + "RESREF": { + "type": "resref", + "value": "restfulbed001" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Restful Bed Roll" + }, + "RESREF": { + "type": "resref", + "value": "restfulbedroll" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Restful Campsite" + }, + "RESREF": { + "type": "resref", + "value": "campingbedroll" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Restful Cot" + }, + "RESREF": { + "type": "resref", + "value": "restfulcot" + } + }, { "__struct_id": 0, "NAME": { @@ -2320,6 +2472,10 @@ }, { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 11 + }, "LIST": { "type": "list", "value": [ @@ -2455,6 +2611,17 @@ "value": "treepinesnby01" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Polyp" + }, + "RESREF": { + "type": "resref", + "value": "bdd_polyp" + } + }, { "__struct_id": 0, "NAME": { @@ -2541,6 +2708,10 @@ }, { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 12 + }, "LIST": { "type": "list", "value": [ @@ -2597,6 +2768,10 @@ }, { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 14 + }, "STRREF": { "type": "dword", "value": 9122 @@ -2604,6 +2779,10 @@ }, { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 15 + }, "LIST": { "type": "list", "value": [ @@ -2684,6 +2863,17 @@ "value": "jw_secret_tw_dr" } }, + { + "__struct_id": 0, + "RESREF": { + "type": "resref", + "value": "sp_plc_symbol" + }, + "STRREF": { + "type": "dword", + "value": 16790080 + } + }, { "__struct_id": 0, "RESREF": { @@ -2709,6 +2899,10 @@ "value": [ { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 0 + }, "LIST": { "type": "list", "value": [ @@ -2833,6 +3027,17 @@ "value": "tri_portal03" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Deepstone Pillar" + }, + "RESREF": { + "type": "resref", + "value": "prc_dpst_pillar" + } + }, { "__struct_id": 0, "NAME": { @@ -2855,6 +3060,17 @@ "value": "tri_portal04" } }, + { + "__struct_id": 0, + "RESREF": { + "type": "resref", + "value": "prc_invisobj" + }, + "STRREF": { + "type": "dword", + "value": 5800 + } + }, { "__struct_id": 0, "NAME": { @@ -2932,6 +3148,28 @@ "value": "gz_obj_pkeg" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "prc_ess_research" + }, + "RESREF": { + "type": "resref", + "value": "prc_ess_research" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "prgt_invis" + }, + "RESREF": { + "type": "resref", + "value": "prgt_invis" + } + }, { "__struct_id": 0, "NAME": { @@ -3040,6 +3278,10 @@ }, { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 1 + }, "LIST": { "type": "list", "value": [ @@ -3076,6 +3318,17 @@ "value": "jw_nun_firefung" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "LichCrafting" + }, + "RESREF": { + "type": "resref", + "value": "lichcrafting" + } + }, { "__struct_id": 0, "NAME": { @@ -3107,6 +3360,10 @@ }, { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 2 + }, "LIST": { "type": "list", "value": [ @@ -3207,6 +3464,10 @@ }, { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 3 + }, "LIST": { "type": "list", "value": [ @@ -3296,6 +3557,10 @@ }, { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 4 + }, "LIST": { "type": "list", "value": [ @@ -3381,6 +3646,10 @@ }, { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 13 + }, "LIST": { "type": "list", "value": [ @@ -3426,11 +3695,19 @@ }, { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 16 + }, "LIST": { "type": "list", "value": [ { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 17 + }, "STRREF": { "type": "dword", "value": 62485 @@ -3438,6 +3715,10 @@ }, { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 19 + }, "STRREF": { "type": "dword", "value": 5836 @@ -3445,6 +3726,10 @@ }, { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 21 + }, "STRREF": { "type": "dword", "value": 67585 @@ -3452,6 +3737,10 @@ }, { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 20 + }, "STRREF": { "type": "dword", "value": 53151 @@ -3459,6 +3748,10 @@ }, { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 18 + }, "STRREF": { "type": "dword", "value": 67132 @@ -3473,6 +3766,10 @@ }, { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 5 + }, "LIST": { "type": "list", "value": [ @@ -3575,6 +3872,28 @@ "value": "jw_fire_effect" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Genesis Enterance Portal" + }, + "RESREF": { + "type": "resref", + "value": "genesisportal" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Genesis Exit Portal" + }, + "RESREF": { + "type": "resref", + "value": "genesisexit" + } + }, { "__struct_id": 0, "NAME": { @@ -3674,6 +3993,17 @@ "value": "ik_sparksyellow" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Return Portal" + }, + "RESREF": { + "type": "resref", + "value": "prc_ea_return" + } + }, { "__struct_id": 0, "NAME": { diff --git a/_module/itp/soundpalcus.itp.json b/_module/itp/soundpalcus.itp.json index a08895d..55c5906 100644 --- a/_module/itp/soundpalcus.itp.json +++ b/_module/itp/soundpalcus.itp.json @@ -5,6 +5,10 @@ "value": [ { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 6 + }, "LIST": { "type": "list", "value": [ @@ -116,6 +120,10 @@ }, { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 13 + }, "LIST": { "type": "list", "value": [ @@ -172,6 +180,10 @@ }, { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 12 + }, "LIST": { "type": "list", "value": [ @@ -305,6 +317,10 @@ }, { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 7 + }, "LIST": { "type": "list", "value": [ @@ -350,6 +366,10 @@ }, { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 5 + }, "LIST": { "type": "list", "value": [ @@ -444,6 +464,10 @@ "value": [ { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 0 + }, "LIST": { "type": "list", "value": [ @@ -654,6 +678,10 @@ }, { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 1 + }, "LIST": { "type": "list", "value": [ @@ -721,6 +749,10 @@ }, { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 2 + }, "LIST": { "type": "list", "value": [ @@ -744,6 +776,10 @@ }, { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 3 + }, "STRREF": { "type": "dword", "value": 6691 @@ -751,6 +787,10 @@ }, { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 4 + }, "STRREF": { "type": "dword", "value": 6692 @@ -765,6 +805,10 @@ }, { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 8 + }, "LIST": { "type": "list", "value": [ diff --git a/_module/itp/storepalcus.itp.json b/_module/itp/storepalcus.itp.json index 11ca24f..70a0ec3 100644 --- a/_module/itp/storepalcus.itp.json +++ b/_module/itp/storepalcus.itp.json @@ -5,6 +5,10 @@ "value": [ { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 5 + }, "LIST": { "type": "list", "value": [ @@ -227,6 +231,17 @@ "type": "resref", "value": "mt_pr_smith" } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "prc_scrolls" + }, + "RESREF": { + "type": "resref", + "value": "prc_scrolls" + } } ] }, @@ -242,6 +257,37 @@ "value": [ { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 0 + }, + "LIST": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "prc_epicspells" + }, + "RESREF": { + "type": "resref", + "value": "prc_epicspells" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "prc_magiccraft" + }, + "RESREF": { + "type": "resref", + "value": "prc_magiccraft" + } + } + ] + }, "STRREF": { "type": "dword", "value": 6688 @@ -249,6 +295,10 @@ }, { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 1 + }, "STRREF": { "type": "dword", "value": 6689 @@ -256,6 +306,10 @@ }, { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 2 + }, "STRREF": { "type": "dword", "value": 6690 @@ -263,6 +317,10 @@ }, { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 3 + }, "STRREF": { "type": "dword", "value": 6691 @@ -270,6 +328,10 @@ }, { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 4 + }, "LIST": { "type": "list", "value": [ diff --git a/_module/itp/triggerpalcus.itp.json b/_module/itp/triggerpalcus.itp.json index 004477b..693e827 100644 --- a/_module/itp/triggerpalcus.itp.json +++ b/_module/itp/triggerpalcus.itp.json @@ -5,6 +5,10 @@ "value": [ { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 5 + }, "LIST": { "type": "list", "value": [ @@ -50,6 +54,10 @@ }, { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 6 + }, "LIST": { "type": "list", "value": [ @@ -75,6 +83,83 @@ "value": "jw_anymobopendor" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Barracks" + }, + "RESREF": { + "type": "resref", + "value": "bdd_barracks" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Black Archer Creek" + }, + "RESREF": { + "type": "resref", + "value": "wol_a_bbbcreek" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Black Archer Enter" + }, + "RESREF": { + "type": "resref", + "value": "wol_a_bbbenter" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Books" + }, + "RESREF": { + "type": "resref", + "value": "bdd_books" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Cave Explore" + }, + "RESREF": { + "type": "resref", + "value": "bdd_cave_exp" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Change" + }, + "RESREF": { + "type": "resref", + "value": "bdd_change" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Courtyard" + }, + "RESREF": { + "type": "resref", + "value": "bdd_courtyard" + } + }, { "__struct_id": 0, "NAME": { @@ -86,6 +171,61 @@ "value": "newgeneric003" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Dustblight" + }, + "RESREF": { + "type": "resref", + "value": "bdd_blight" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Dymondheart Enter" + }, + "RESREF": { + "type": "resref", + "value": "wol_a_dyenter" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Filtrator" + }, + "RESREF": { + "type": "resref", + "value": "bdd_filtrator" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Forge" + }, + "RESREF": { + "type": "resref", + "value": "bdd_forge" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Foyer" + }, + "RESREF": { + "type": "resref", + "value": "bdd_foyer" + } + }, { "__struct_id": 0, "NAME": { @@ -97,6 +237,28 @@ "value": "fr_fwatertrollsp" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Hidden Cave" + }, + "RESREF": { + "type": "resref", + "value": "bdd_cave_ent" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Hollow Shell" + }, + "RESREF": { + "type": "resref", + "value": "bdd_shell" + } + }, { "__struct_id": 0, "NAME": { @@ -295,6 +457,72 @@ "value": "mob_trans_si_ca" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Mod Enter" + }, + "RESREF": { + "type": "resref", + "value": "bdd_enter" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Oil" + }, + "RESREF": { + "type": "resref", + "value": "bdd_oil" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Ruins" + }, + "RESREF": { + "type": "resref", + "value": "bdd_ruins" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Schooner" + }, + "RESREF": { + "type": "resref", + "value": "bdd_schooner" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Smelter Office" + }, + "RESREF": { + "type": "resref", + "value": "bdd_office" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Taint" + }, + "RESREF": { + "type": "resref", + "value": "bdd_taint" + } + }, { "__struct_id": 0, "NAME": { @@ -328,6 +556,17 @@ "value": "fr_cave_enter02" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Vault" + }, + "RESREF": { + "type": "resref", + "value": "bdd_vault" + } + }, { "__struct_id": 0, "NAME": { @@ -338,6 +577,28 @@ "type": "resref", "value": "newgeneric005" } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Well" + }, + "RESREF": { + "type": "resref", + "value": "bdd_well" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Xeno" + }, + "RESREF": { + "type": "resref", + "value": "bdd_xeno" + } } ] }, @@ -348,6 +609,10 @@ }, { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 16 + }, "LIST": { "type": "list", "value": [ @@ -376,6 +641,10 @@ "value": [ { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 0 + }, "LIST": { "type": "list", "value": [ @@ -411,6 +680,17 @@ "type": "resref", "value": "jw_demons_random" } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "PRC NoTeleport Area Trigger " + }, + "RESREF": { + "type": "resref", + "value": "prc_no_teleport" + } } ] }, @@ -421,6 +701,10 @@ }, { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 1 + }, "LIST": { "type": "list", "value": [ @@ -466,6 +750,10 @@ }, { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 2 + }, "STRREF": { "type": "dword", "value": 6690 @@ -473,6 +761,10 @@ }, { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 3 + }, "LIST": { "type": "list", "value": [ @@ -573,6 +865,10 @@ }, { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 4 + }, "LIST": { "type": "list", "value": [ @@ -641,6 +937,10 @@ "value": [ { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 11 + }, "STRREF": { "type": "dword", "value": 53181 @@ -648,6 +948,10 @@ }, { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 12 + }, "STRREF": { "type": "dword", "value": 2255 @@ -655,6 +959,10 @@ }, { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 13 + }, "STRREF": { "type": "dword", "value": 2256 @@ -662,6 +970,10 @@ }, { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 14 + }, "STRREF": { "type": "dword", "value": 2257 @@ -669,6 +981,10 @@ }, { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 15 + }, "STRREF": { "type": "dword", "value": 53182 diff --git a/_module/itp/waypointpalcus.itp.json b/_module/itp/waypointpalcus.itp.json index ceb9ba8..ee039c6 100644 --- a/_module/itp/waypointpalcus.itp.json +++ b/_module/itp/waypointpalcus.itp.json @@ -10,9 +10,24 @@ "value": [ { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 0 + }, "LIST": { "type": "list", "value": [ + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "prc_str_lookup" + }, + "RESREF": { + "type": "resref", + "value": "prc_str_lookup" + } + }, { "__struct_id": 0, "NAME": { @@ -33,6 +48,10 @@ }, { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 1 + }, "STRREF": { "type": "dword", "value": 6689 @@ -40,6 +59,10 @@ }, { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 2 + }, "STRREF": { "type": "dword", "value": 6690 @@ -47,6 +70,10 @@ }, { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 3 + }, "STRREF": { "type": "dword", "value": 6691 @@ -54,6 +81,10 @@ }, { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 4 + }, "STRREF": { "type": "dword", "value": 6692 @@ -68,6 +99,10 @@ }, { "__struct_id": 0, + "ID": { + "type": "byte", + "value": 5 + }, "LIST": { "type": "list", "value": [ @@ -170,6 +205,61 @@ "value": "ah_pit_wp_two" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "BDD Entrance" + }, + "RESREF": { + "type": "resref", + "value": "bdd_enter" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Black Archer Enter" + }, + "RESREF": { + "type": "resref", + "value": "wol_a_bbbwp" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Cave Entrance" + }, + "RESREF": { + "type": "resref", + "value": "bdd_foyer_ent002" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Cave Entrance 2" + }, + "RESREF": { + "type": "resref", + "value": "bdd_foyer_ent001" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Changed Asherati" + }, + "RESREF": { + "type": "resref", + "value": "bdd_schooner_007" + } + }, { "__struct_id": 0, "NAME": { @@ -181,6 +271,28 @@ "value": "fr_circus_jump" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Climb Up" + }, + "RESREF": { + "type": "resref", + "value": "bdd_foyer_ent003" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Dymondheart Enter" + }, + "RESREF": { + "type": "resref", + "value": "wol_a_dymondwp" + } + }, { "__struct_id": 0, "NAME": { @@ -192,6 +304,39 @@ "value": "field_waypoint" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Forge Tainted Asherati" + }, + "RESREF": { + "type": "resref", + "value": "bdd_schooner_003" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Foyer Ashen Hulks" + }, + "RESREF": { + "type": "resref", + "value": "bdd_schooner_001" + } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Foyer Entrance" + }, + "RESREF": { + "type": "resref", + "value": "bdd_foyer_ent" + } + }, { "__struct_id": 0, "NAME": { @@ -379,6 +524,17 @@ "value": "jw_wrong_wp" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "npf_wp_chest_sp" + }, + "RESREF": { + "type": "resref", + "value": "npf_wp_chest_sp" + } + }, { "__struct_id": 0, "NAME": { @@ -390,6 +546,17 @@ "value": "wolf" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Office Shadows" + }, + "RESREF": { + "type": "resref", + "value": "bdd_schooner_002" + } + }, { "__struct_id": 0, "NAME": { @@ -489,6 +656,17 @@ "value": "jw_wp_obj_ur" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Schooner Ashen Hulks" + }, + "RESREF": { + "type": "resref", + "value": "bdd_schooner_ash" + } + }, { "__struct_id": 0, "NAME": { @@ -555,6 +733,17 @@ "value": "jw_deer" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Taint Asherati" + }, + "RESREF": { + "type": "resref", + "value": "bdd_schooner_006" + } + }, { "__struct_id": 0, "NAME": { @@ -566,6 +755,17 @@ "value": "fr_tunnel_exit01" } }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Vault Shadow" + }, + "RESREF": { + "type": "resref", + "value": "bdd_schooner_004" + } + }, { "__struct_id": 0, "NAME": { @@ -642,6 +842,17 @@ "type": "resref", "value": "wp_tri_insidedra" } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Xeno Asherati" + }, + "RESREF": { + "type": 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a/_module/ncs/x2_s1_hurlrock.ncs and b/_module/ncs/x2_s1_hurlrock.ncs differ diff --git a/_module/nss/_clone_info_list.nss b/_module/nss/_clone_info_list.nss new file mode 100644 index 0000000..4306344 --- /dev/null +++ b/_module/nss/_clone_info_list.nss @@ -0,0 +1,105 @@ +//Creator: Unknown +//Revised By: Genisys (Guile) +//Revised On: 8/12/08 + +//Main Script +void main() +{ + +///Delete Var to start fresh\\\\ +object oPC = GetFirstPC(); + + while(GetIsPC(oPC)==TRUE) + { + DeleteLocalInt(oPC,"bootlist"); + DeleteLocalString(oPC,"playerinfo"); + + oPC = GetNextPC(); + } + +////Get Info of each Player and Store it on them\\\\ +int nLoop = 8999; +SetCustomToken(9000,"Empty"); +SetCustomToken(9001,"Empty"); +SetCustomToken(9002,"Empty"); +SetCustomToken(9003,"Empty"); +SetCustomToken(9004,"Empty"); +SetCustomToken(9005,"Empty"); +SetCustomToken(9006,"Empty"); +SetCustomToken(9007,"Empty"); +SetCustomToken(9008,"Empty"); +SetCustomToken(9009,"Empty"); + + string sMessage; + object oTarget; +//object oPC = GetLastUsedBy(); + string sArea; + string sAreaTag; + string sLevel; + int class, pos; + string cname; + + // Clear Message + sMessage = ""; + + // First Line + + sMessage = "---------------------------------"; + + // Get First Player + oTarget = GetFirstPC(); + + + // Check if valid +while(GetIsPC(oTarget)==TRUE) +{ + +sLevel = ""; +nLoop++; + string Name = GetName(oTarget); + int Hitpoints = GetMaxHitPoints(oTarget); + int AC = GetAC(oTarget); + string PCPlayerName = GetPCPlayerName(oTarget); + string sAreaName = GetName(GetArea(oTarget)); + for(pos=1; pos<4; pos++) + { + class = GetClassByPosition(pos, oTarget); + if (class != CLASS_TYPE_INVALID) + { + cname = Get2DAString("classes", "Label", class); + if (cname == "") cname = "unknown (" + IntToString(class) + ")"; + sLevel = sLevel + cname +" "+"("+ IntToString(GetLevelByClass(class, oTarget))+")" + " "; + + } + } + + + + // Display Name + sMessage = " "; + + sMessage = ":-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:"; + + sMessage +="\n"+""+Name; + + sMessage +="\n"+sLevel; + + sMessage +="\n"+"AC: "+IntToString(AC); + + sMessage +="\n"+"HP: "+IntToString(Hitpoints); + + + // Set Token and Info// + + SetLocalString(oTarget,"playerinfo",sMessage); + SetLocalInt(oTarget,"bootlist",nLoop); +int Token = GetLocalInt(oTarget,"bootlist"); +string Info = GetLocalString(oTarget,"playerinfo"); + SetCustomToken(Token,Info); + +//Continue the loop +oTarget = GetNextPC(); +} + +//Main Script End +} diff --git a/_module/nss/always_false.nss b/_module/nss/always_false.nss new file mode 100644 index 0000000..2dd3edf --- /dev/null +++ b/_module/nss/always_false.nss @@ -0,0 +1,9 @@ +int StartingConditional() +{ + object oPC = GetPCSpeaker(); + + if ((2+2) == 5) + return TRUE; + + return FALSE; +} \ No newline at end of file diff --git a/_module/nss/cannot_relevel.nss b/_module/nss/cannot_relevel.nss new file mode 100644 index 0000000..e430d1c --- /dev/null +++ b/_module/nss/cannot_relevel.nss @@ -0,0 +1,21 @@ +//:://///////////////////////////////////////////// +//:: FileName cannot_relevel +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 3/9/2009 7:33:09 PM +//::////////////////////////////////////////////// +int StartingConditional() +{ + + // Restrict based on the player's class + int iPassed = 0; + if(GetLevelByClass(CLASS_TYPE_PALE_MASTER, GetPCSpeaker()) >= 1) + iPassed = 1; + if((iPassed == 0) && (GetLevelByClass(CLASS_TYPE_DRAGON_DISCIPLE, GetPCSpeaker()) >= 1)) + iPassed = 1; + if(iPassed == 0) + return FALSE; + + return TRUE; +} diff --git a/_module/nss/changeportrait.nss b/_module/nss/changeportrait.nss new file mode 100644 index 0000000..c6df6ac --- /dev/null +++ b/_module/nss/changeportrait.nss @@ -0,0 +1,8 @@ +void main() +{ +object oPC = GetPCSpeaker(); +object oTarget; +oTarget = oPC; +int nPortraitType = GetPortraitId(oTarget) - 1; +SetPortraitId(oTarget, nPortraitType); +} diff --git a/_module/nss/color_chat_off.nss b/_module/nss/color_chat_off.nss new file mode 100644 index 0000000..9dded6a --- /dev/null +++ b/_module/nss/color_chat_off.nss @@ -0,0 +1,6 @@ +void main() +{ +object oPC = GetPCSpeaker(); +string sStop = "CHAT_OFF"; +SetLocalInt(oPC, sStop, 1); +} diff --git a/_module/nss/color_chat_on.nss b/_module/nss/color_chat_on.nss new file mode 100644 index 0000000..e55ec58 --- /dev/null +++ b/_module/nss/color_chat_on.nss @@ -0,0 +1,6 @@ +void main() +{ +object oPC = GetPCSpeaker(); +string sStop = "CHAT_OFF"; +SetLocalInt(oPC, sStop, 0); +} diff --git a/_module/nss/dm_only.nss b/_module/nss/dm_only.nss new file mode 100644 index 0000000..27e008d --- /dev/null +++ b/_module/nss/dm_only.nss @@ -0,0 +1,9 @@ +int StartingConditional() +{ + object oPC = GetPCSpeaker(); + if(GetIsDM(oPC)) + return TRUE; + + else + return FALSE; +} diff --git a/_module/nss/dm_reads_line.nss b/_module/nss/dm_reads_line.nss new file mode 100644 index 0000000..57f5580 --- /dev/null +++ b/_module/nss/dm_reads_line.nss @@ -0,0 +1,11 @@ +int StartingConditional() +{ +object oSpeaker = GetPCSpeaker(); + +//Show this line in the conversation ONLY if it's a DM! +if(GetIsDM(oSpeaker)) +return TRUE; + + //Otherwise Don't show the line to anyone else! + return FALSE; +} diff --git a/_module/nss/do_partyroll.nss b/_module/nss/do_partyroll.nss new file mode 100644 index 0000000..6e061f6 --- /dev/null +++ b/_module/nss/do_partyroll.nss @@ -0,0 +1,117 @@ +//Script Name: do_partyroll +////////////////////////////////////////// +//Created By: Genisys (Guile) +//Created On: 8/25/08 +///////////////////////////////////////// +/* +ALL Of the functions within were taken +from the DMFI Project By FunkySwerve's +fky_chat includes, awesome stuff! +*/ +//::////////////////////////////////////////////////////////////////////////::// +//:: Functions from Higher Ground's fky_chat/ dmfi Project +//:: Designed By: FunkySwerve ::// +//:: Designed On: April 4 2006 +///////////////////////////////////////////////////////////////////////// + +const string ESCAPE_STRING = "&&"; + +const string COLOR_END = ""; +const string COLOR_GREEN = ""; //tells - acid +const string COLOR_RED = ""; +const string COLOR_RED2 = ""; //fire damage +const string COLOR_WHITE = ""; +const string COLOR_BLUE = ""; //electrical damage +const string COLOR_PURPLE = ""; //names +const string COLOR_LT_PURPLE = ""; +const string COLOR_LT_GREEN = ""; +const string COLOR_ORANGE = ""; +const string COLOR_GOLD = ""; //shouts +const string COLOR_YELLOW = ""; //send message to pc default (server messages) +const string COLOR_LT_BLUE = ""; //dm channel +const string COLOR_LT_BLUE2 = ""; //cold damage +const string NEWLINE = "\n"; + +const string ROLL1 = " rolled a ["; +const string ROLL2 = "] and got a: ["; +const string ROLLGOOD = "Wow! Nice roll!"; + +int GetHighestItemFromArray(object oPC, int nNumberInArray) +{ + + string sString, sInt, sAdd; + int nInt, nNum; + int nHighest = -1; + int nArrayNum = 0; + for (nInt = 1; nInt <= nNumberInArray; nInt++) + { + sInt = IntToString(nInt); + sString = GetLocalString(oPC, "PRMember"+sInt); + if (sString != "") + { + nNum = StringToInt(GetStringLeft(sString, 2)); + if (nNum > nHighest) + { + nHighest = nNum; + nArrayNum = nInt; + } + } + } + return nArrayNum; +} +void DoPartyRoll(object oPlayer) +{ + object oLeader = GetFactionLeader(oPlayer); + object oPartymember; + int nRoll, nInt, nNumberItemsInArray, nNumBase, nTopRoller; + int nCount = 0; + string sInt, sBase, sNumBase, sLine, sRoll, sName; + string sMessage = ""; + if (oPlayer == oLeader)//only leader can roll + { + oPartymember = GetFirstFactionMember(oPlayer); + //oPartymember = GetFirstItemInInventory(oPlayer); + while (GetIsObjectValid(oPartymember))//generate the 'array' + { + nCount++;//get number in party + nRoll = Random(100); + sRoll = IntToString(nRoll); + if (GetStringLength(sRoll) == 1) sRoll = "0" + sRoll;//ensure that string length is consistent + sInt = IntToString(nCount); + SetLocalString(oPlayer, "PRMember"+sInt, sRoll+GetName(oPartymember)); + oPartymember = GetNextFactionMember(oPlayer); + //oPartymember = GetNextItemInInventory(oPlayer); + } + nNumberItemsInArray = nCount; + for (nInt = 1; nInt <= nCount; nInt++) //once through for each member of the party + { + //find the highest number + nTopRoller = GetHighestItemFromArray(oPlayer, nNumberItemsInArray); + //add it to the string along with their name + sBase = GetLocalString(oPlayer, "PRMember"+IntToString(nTopRoller)); + nNumBase = StringToInt(GetStringLeft(sBase, 2)); + nNumBase++;//add 1 to simulate 1 to 100 roll instead of 0 to 99 + sNumBase = IntToString(nNumBase); + sName = GetStringRight(sBase, (GetStringLength(sBase) - 2)); + //sLine = sName + " rolled a " + sNumBase + ".\n"; + sLine = COLOR_WHITE+sName+ROLL1+COLOR_END+COLOR_GREEN+"D100"+COLOR_END+COLOR_WHITE+ROLL2+COLOR_END+COLOR_GOLD+sNumBase+COLOR_END+COLOR_WHITE+"].\n"; + sMessage += sLine; + //delete that array entry, no need to pack it + DeleteLocalString(oPlayer, "PRMember"+IntToString(nTopRoller)); + } + //Send the final message to the party + AssignCommand(oPlayer, SpeakString(COLOR_GOLD + "Party Roll: "+ COLOR_END + sMessage)); + oPartymember = GetFirstFactionMember(oPlayer); + while (GetIsObjectValid(oPartymember)) + { + SendMessageToPC(oPartymember, sMessage); + oPartymember = GetNextFactionMember(oPlayer); + } + } +} +void main() +{ +object oPC = GetPCSpeaker(); + +DoPartyRoll(oPC); +} diff --git a/_module/nss/dye_cloth1.nss b/_module/nss/dye_cloth1.nss new file mode 100644 index 0000000..428056b --- /dev/null +++ b/_module/nss/dye_cloth1.nss @@ -0,0 +1,18 @@ +//:://///////////////////////////////////////////// +//:: Dye Kit - Cloth 1 +//:: dye_cloth1.nss +//:: Copyright (c) 2003 Jake E. Fitch +//::////////////////////////////////////////////// +/* + Set the material to be died to Cloth 1. +*/ +//::////////////////////////////////////////////// +//:: Created By: Jake E. Fitch (Milambus Mandragon) +//:: Created On: Dec. 10, 2004 +//::////////////////////////////////////////////// +void main() +{ + object oPC = GetPCSpeaker(); + + SetLocalInt(oPC, "MaterialToDye", ITEM_APPR_ARMOR_COLOR_CLOTH1); +} diff --git a/_module/nss/dye_cloth2.nss b/_module/nss/dye_cloth2.nss new file mode 100644 index 0000000..88dfcbb --- /dev/null +++ b/_module/nss/dye_cloth2.nss @@ -0,0 +1,18 @@ +//:://///////////////////////////////////////////// +//:: Dye Kit - Cloth 2 +//:: dye_cloth2.nss +//:: Copyright (c) 2003 Jake E. Fitch +//::////////////////////////////////////////////// +/* + Set the material to be died to Cloth 2. +*/ +//::////////////////////////////////////////////// +//:: Created By: Jake E. Fitch (Milambus Mandragon) +//:: Created On: Dec. 10, 2004 +//::////////////////////////////////////////////// +void main() +{ + object oPC = GetPCSpeaker(); + + SetLocalInt(oPC, "MaterialToDye", ITEM_APPR_ARMOR_COLOR_CLOTH2); +} diff --git a/_module/nss/dye_color0.nss b/_module/nss/dye_color0.nss new file mode 100644 index 0000000..c4e10a4 --- /dev/null +++ b/_module/nss/dye_color0.nss @@ -0,0 +1,20 @@ +//:://///////////////////////////////////////////// +//:: Dye Kit - Color 0 +//:: dye_color0.nss +//:: Copyright (c) 2003 Jake E. Fitch +//::////////////////////////////////////////////// +/* + Sets the color to 0. +*/ +//::////////////////////////////////////////////// +//:: Created By: Jake E. Fitch (Milambus Mandragon) +//:: Created On: Dec. 10, 2004 +//::////////////////////////////////////////////// +void main() +{ + object oPC = GetPCSpeaker(); + + SetLocalInt(oPC, "ColorToDye", 0); + + ExecuteScript("dye_dyeitem", oPC); +} diff --git a/_module/nss/dye_color1.nss b/_module/nss/dye_color1.nss new file mode 100644 index 0000000..a85c8b5 --- /dev/null +++ b/_module/nss/dye_color1.nss @@ -0,0 +1,20 @@ +//:://///////////////////////////////////////////// +//:: Dye Kit - Color 1 +//:: dye_color1.nss +//:: Copyright (c) 2003 Jake E. Fitch +//::////////////////////////////////////////////// +/* + Sets the color to 1. +*/ +//::////////////////////////////////////////////// +//:: Created By: Jake E. Fitch (Milambus Mandragon) +//:: Created On: Dec. 10, 2004 +//::////////////////////////////////////////////// +void main() +{ + object oPC = GetPCSpeaker(); + + SetLocalInt(oPC, "ColorToDye", 1); + + ExecuteScript("dye_dyeitem", oPC); +} diff --git a/_module/nss/dye_color2.nss b/_module/nss/dye_color2.nss new file mode 100644 index 0000000..291a994 --- /dev/null +++ b/_module/nss/dye_color2.nss @@ -0,0 +1,20 @@ +//:://///////////////////////////////////////////// +//:: Dye Kit - Color 2 +//:: dye_color2.nss +//:: Copyright (c) 2003 Jake E. Fitch +//::////////////////////////////////////////////// +/* + Sets the color to 2. +*/ +//::////////////////////////////////////////////// +//:: Created By: Jake E. Fitch (Milambus Mandragon) +//:: Created On: Dec. 10, 2004 +//::////////////////////////////////////////////// +void main() +{ + object oPC = GetPCSpeaker(); + + SetLocalInt(oPC, "ColorToDye", 2); + + ExecuteScript("dye_dyeitem", oPC); +} diff --git a/_module/nss/dye_color3.nss b/_module/nss/dye_color3.nss new file mode 100644 index 0000000..b2cc224 --- /dev/null +++ b/_module/nss/dye_color3.nss @@ -0,0 +1,20 @@ +//:://///////////////////////////////////////////// +//:: Dye Kit - Color 3 +//:: dye_color3.nss +//:: Copyright (c) 2003 Jake E. Fitch +//::////////////////////////////////////////////// +/* + Sets the color to 3. +*/ +//::////////////////////////////////////////////// +//:: Created By: Jake E. Fitch (Milambus Mandragon) +//:: Created On: Dec. 10, 2004 +//::////////////////////////////////////////////// +void main() +{ + object oPC = GetPCSpeaker(); + + SetLocalInt(oPC, "ColorToDye", 3); + + ExecuteScript("dye_dyeitem", oPC); +} diff --git a/_module/nss/dye_color4.nss b/_module/nss/dye_color4.nss new file mode 100644 index 0000000..32e2d7b --- /dev/null +++ b/_module/nss/dye_color4.nss @@ -0,0 +1,20 @@ +//:://///////////////////////////////////////////// +//:: Dye Kit - Color 4 +//:: dye_color4.nss +//:: Copyright (c) 2003 Jake E. Fitch +//::////////////////////////////////////////////// +/* + Sets the color to 4. +*/ +//::////////////////////////////////////////////// +//:: Created By: Jake E. Fitch (Milambus Mandragon) +//:: Created On: Dec. 10, 2004 +//::////////////////////////////////////////////// +void main() +{ + object oPC = GetPCSpeaker(); + + SetLocalInt(oPC, "ColorToDye", 4); + + ExecuteScript("dye_dyeitem", oPC); +} diff --git a/_module/nss/dye_color5.nss b/_module/nss/dye_color5.nss new file mode 100644 index 0000000..3f2dfff --- /dev/null +++ b/_module/nss/dye_color5.nss @@ -0,0 +1,20 @@ +//:://///////////////////////////////////////////// +//:: Dye Kit - Color 5 +//:: dye_color5.nss +//:: Copyright (c) 2003 Jake E. Fitch +//::////////////////////////////////////////////// +/* + Sets the color to 5. +*/ +//::////////////////////////////////////////////// +//:: Created By: Jake E. Fitch (Milambus Mandragon) +//:: Created On: Dec. 10, 2004 +//::////////////////////////////////////////////// +void main() +{ + object oPC = GetPCSpeaker(); + + SetLocalInt(oPC, "ColorToDye", 5); + + ExecuteScript("dye_dyeitem", oPC); +} diff --git a/_module/nss/dye_color6.nss b/_module/nss/dye_color6.nss new file mode 100644 index 0000000..ac447ac --- /dev/null +++ b/_module/nss/dye_color6.nss @@ -0,0 +1,20 @@ +//:://///////////////////////////////////////////// +//:: Dye Kit - Color 6 +//:: dye_color6.nss +//:: Copyright (c) 2003 Jake E. Fitch +//::////////////////////////////////////////////// +/* + Sets the color to 6. +*/ +//::////////////////////////////////////////////// +//:: Created By: Jake E. Fitch (Milambus Mandragon) +//:: Created On: Dec. 10, 2004 +//::////////////////////////////////////////////// +void main() +{ + object oPC = GetPCSpeaker(); + + SetLocalInt(oPC, "ColorToDye", 6); + + ExecuteScript("dye_dyeitem", oPC); +} diff --git a/_module/nss/dye_color7.nss b/_module/nss/dye_color7.nss new file mode 100644 index 0000000..56f3f6f --- /dev/null +++ b/_module/nss/dye_color7.nss @@ -0,0 +1,20 @@ +//:://///////////////////////////////////////////// +//:: Dye Kit - Color 7 +//:: dye_color7.nss +//:: Copyright (c) 2003 Jake E. Fitch +//::////////////////////////////////////////////// +/* + Sets the color to 7. +*/ +//::////////////////////////////////////////////// +//:: Created By: Jake E. Fitch (Milambus Mandragon) +//:: Created On: Dec. 10, 2004 +//::////////////////////////////////////////////// +void main() +{ + object oPC = GetPCSpeaker(); + + SetLocalInt(oPC, "ColorToDye", 7); + + ExecuteScript("dye_dyeitem", oPC); +} diff --git a/_module/nss/dye_group0.nss b/_module/nss/dye_group0.nss new file mode 100644 index 0000000..a3c2f33 --- /dev/null +++ b/_module/nss/dye_group0.nss @@ -0,0 +1,18 @@ +//:://///////////////////////////////////////////// +//:: Dye Kit - Group 0 +//:: dye_group0.nss +//:: Copyright (c) 2003 Jake E. Fitch +//::////////////////////////////////////////////// +/* + Sets the color group to 0. +*/ +//::////////////////////////////////////////////// +//:: Created By: Jake E. Fitch (Milambus Mandragon) +//:: Created On: Dec. 10, 2004 +//::////////////////////////////////////////////// +void main() +{ + object oPC = GetPCSpeaker(); + + SetLocalInt(oPC, "ColorGroup", 0); +} diff --git a/_module/nss/dye_group1.nss b/_module/nss/dye_group1.nss new file mode 100644 index 0000000..3d6d7d0 --- /dev/null +++ b/_module/nss/dye_group1.nss @@ -0,0 +1,18 @@ +//:://///////////////////////////////////////////// +//:: Dye Kit - Group 1 +//:: dye_group1.nss +//:: Copyright (c) 2003 Jake E. Fitch +//::////////////////////////////////////////////// +/* + Sets the color group to 1. +*/ +//::////////////////////////////////////////////// +//:: Created By: Jake E. Fitch (Milambus Mandragon) +//:: Created On: Dec. 10, 2004 +//::////////////////////////////////////////////// +void main() +{ + object oPC = GetPCSpeaker(); + + SetLocalInt(oPC, "ColorGroup", 1); +} diff --git a/_module/nss/dye_group10.nss b/_module/nss/dye_group10.nss new file mode 100644 index 0000000..e80167a --- /dev/null +++ b/_module/nss/dye_group10.nss @@ -0,0 +1,6 @@ +void main() +{ + object oPC = GetPCSpeaker(); + + SetLocalInt(oPC, "ColorGroup", 10); +} diff --git a/_module/nss/dye_group11.nss b/_module/nss/dye_group11.nss new file mode 100644 index 0000000..1fc38f0 --- /dev/null +++ b/_module/nss/dye_group11.nss @@ -0,0 +1,6 @@ +void main() +{ + object oPC = GetPCSpeaker(); + + SetLocalInt(oPC, "ColorGroup", 11); +} diff --git a/_module/nss/dye_group12.nss b/_module/nss/dye_group12.nss new file mode 100644 index 0000000..24fdeff --- /dev/null +++ b/_module/nss/dye_group12.nss @@ -0,0 +1,6 @@ +void main() +{ + object oPC = GetPCSpeaker(); + + SetLocalInt(oPC, "ColorGroup", 12); +} diff --git a/_module/nss/dye_group13.nss b/_module/nss/dye_group13.nss new file mode 100644 index 0000000..12ac727 --- /dev/null +++ b/_module/nss/dye_group13.nss @@ -0,0 +1,6 @@ +void main() +{ + object oPC = GetPCSpeaker(); + + SetLocalInt(oPC, "ColorGroup", 13); +} diff --git a/_module/nss/dye_group14.nss b/_module/nss/dye_group14.nss new file mode 100644 index 0000000..72624dd --- /dev/null +++ b/_module/nss/dye_group14.nss @@ -0,0 +1,6 @@ +void main() +{ + object oPC = GetPCSpeaker(); + + SetLocalInt(oPC, "ColorGroup", 14); +} diff --git a/_module/nss/dye_group15.nss b/_module/nss/dye_group15.nss new file mode 100644 index 0000000..96ab261 --- /dev/null +++ b/_module/nss/dye_group15.nss @@ -0,0 +1,6 @@ +void main() +{ + object oPC = GetPCSpeaker(); + + SetLocalInt(oPC, "ColorGroup", 15); +} diff --git a/_module/nss/dye_group16.nss b/_module/nss/dye_group16.nss new file mode 100644 index 0000000..ec80193 --- /dev/null +++ b/_module/nss/dye_group16.nss @@ -0,0 +1,6 @@ +void main() +{ + object oPC = GetPCSpeaker(); + + SetLocalInt(oPC, "ColorGroup", 16); +} diff --git a/_module/nss/dye_group17.nss b/_module/nss/dye_group17.nss new file mode 100644 index 0000000..59957cf --- /dev/null +++ b/_module/nss/dye_group17.nss @@ -0,0 +1,6 @@ +void main() +{ + object oPC = GetPCSpeaker(); + + SetLocalInt(oPC, "ColorGroup", 17); +} diff --git a/_module/nss/dye_group18.nss b/_module/nss/dye_group18.nss new file mode 100644 index 0000000..486b358 --- /dev/null +++ b/_module/nss/dye_group18.nss @@ -0,0 +1,6 @@ +void main() +{ + object oPC = GetPCSpeaker(); + + SetLocalInt(oPC, "ColorGroup", 18); +} diff --git a/_module/nss/dye_group19.nss b/_module/nss/dye_group19.nss new file mode 100644 index 0000000..1902357 --- /dev/null +++ b/_module/nss/dye_group19.nss @@ -0,0 +1,6 @@ +void main() +{ + object oPC = GetPCSpeaker(); + + SetLocalInt(oPC, "ColorGroup", 19); +} diff --git a/_module/nss/dye_group2.nss b/_module/nss/dye_group2.nss new file mode 100644 index 0000000..de53678 --- /dev/null +++ b/_module/nss/dye_group2.nss @@ -0,0 +1,18 @@ +//:://///////////////////////////////////////////// +//:: Dye Kit - Group 2 +//:: dye_group2.nss +//:: Copyright (c) 2003 Jake E. Fitch +//::////////////////////////////////////////////// +/* + Sets the color group to 2. +*/ +//::////////////////////////////////////////////// +//:: Created By: Jake E. Fitch (Milambus Mandragon) +//:: Created On: Dec. 10, 2004 +//::////////////////////////////////////////////// +void main() +{ + object oPC = GetPCSpeaker(); + + SetLocalInt(oPC, "ColorGroup", 2); +} diff --git a/_module/nss/dye_group20.nss b/_module/nss/dye_group20.nss new file mode 100644 index 0000000..70c2424 --- /dev/null +++ b/_module/nss/dye_group20.nss @@ -0,0 +1,6 @@ +void main() +{ + object oPC = GetPCSpeaker(); + + SetLocalInt(oPC, "ColorGroup", 20); +} diff --git a/_module/nss/dye_group21.nss b/_module/nss/dye_group21.nss new file mode 100644 index 0000000..f05cc28 --- /dev/null +++ b/_module/nss/dye_group21.nss @@ -0,0 +1,6 @@ +void main() +{ + object oPC = GetPCSpeaker(); + + SetLocalInt(oPC, "ColorGroup", 21); +} diff --git a/_module/nss/dye_group3.nss b/_module/nss/dye_group3.nss new file mode 100644 index 0000000..9ea3759 --- /dev/null +++ b/_module/nss/dye_group3.nss @@ -0,0 +1,18 @@ +//:://///////////////////////////////////////////// +//:: Dye Kit - Group 3 +//:: dye_group3.nss +//:: Copyright (c) 2003 Jake E. Fitch +//::////////////////////////////////////////////// +/* + Sets the color group to 3. +*/ +//::////////////////////////////////////////////// +//:: Created By: Jake E. Fitch (Milambus Mandragon) +//:: Created On: Dec. 10, 2004 +//::////////////////////////////////////////////// +void main() +{ + object oPC = GetPCSpeaker(); + + SetLocalInt(oPC, "ColorGroup", 3); +} diff --git a/_module/nss/dye_group4.nss b/_module/nss/dye_group4.nss new file mode 100644 index 0000000..470d457 --- /dev/null +++ b/_module/nss/dye_group4.nss @@ -0,0 +1,18 @@ +//:://///////////////////////////////////////////// +//:: Dye Kit - Group 4 +//:: dye_group4.nss +//:: Copyright (c) 2003 Jake E. Fitch +//::////////////////////////////////////////////// +/* + Sets the color group to 4. +*/ +//::////////////////////////////////////////////// +//:: Created By: Jake E. Fitch (Milambus Mandragon) +//:: Created On: Dec. 10, 2004 +//::////////////////////////////////////////////// +void main() +{ + object oPC = GetPCSpeaker(); + + SetLocalInt(oPC, "ColorGroup", 4); +} diff --git a/_module/nss/dye_group5.nss b/_module/nss/dye_group5.nss new file mode 100644 index 0000000..ea2d577 --- /dev/null +++ b/_module/nss/dye_group5.nss @@ -0,0 +1,18 @@ +//:://///////////////////////////////////////////// +//:: Dye Kit - Group 5 +//:: dye_group5.nss +//:: Copyright (c) 2003 Jake E. Fitch +//::////////////////////////////////////////////// +/* + Sets the color group to 5. +*/ +//::////////////////////////////////////////////// +//:: Created By: Jake E. Fitch (Milambus Mandragon) +//:: Created On: Dec. 10, 2004 +//::////////////////////////////////////////////// +void main() +{ + object oPC = GetPCSpeaker(); + + SetLocalInt(oPC, "ColorGroup", 5); +} diff --git a/_module/nss/dye_group6.nss b/_module/nss/dye_group6.nss new file mode 100644 index 0000000..9ea0173 --- /dev/null +++ b/_module/nss/dye_group6.nss @@ -0,0 +1,18 @@ +//:://///////////////////////////////////////////// +//:: Dye Kit - Group 6 +//:: dye_group6.nss +//:: Copyright (c) 2003 Jake E. Fitch +//::////////////////////////////////////////////// +/* + Sets the color group to 6. +*/ +//::////////////////////////////////////////////// +//:: Created By: Jake E. Fitch (Milambus Mandragon) +//:: Created On: Dec. 10, 2004 +//::////////////////////////////////////////////// +void main() +{ + object oPC = GetPCSpeaker(); + + SetLocalInt(oPC, "ColorGroup", 6); +} diff --git a/_module/nss/dye_group7.nss b/_module/nss/dye_group7.nss new file mode 100644 index 0000000..0df1069 --- /dev/null +++ b/_module/nss/dye_group7.nss @@ -0,0 +1,18 @@ +//:://///////////////////////////////////////////// +//:: Dye Kit - Group 7 +//:: dye_group7.nss +//:: Copyright (c) 2003 Jake E. Fitch +//::////////////////////////////////////////////// +/* + Sets the color group to 7. +*/ +//::////////////////////////////////////////////// +//:: Created By: Jake E. Fitch (Milambus Mandragon) +//:: Created On: Dec. 10, 2004 +//::////////////////////////////////////////////// +void main() +{ + object oPC = GetPCSpeaker(); + + SetLocalInt(oPC, "ColorGroup", 7); +} diff --git a/_module/nss/dye_group8.nss b/_module/nss/dye_group8.nss new file mode 100644 index 0000000..2c542c1 --- /dev/null +++ b/_module/nss/dye_group8.nss @@ -0,0 +1,6 @@ +void main() +{ + object oPC = GetPCSpeaker(); + + SetLocalInt(oPC, "ColorGroup", 8); +} diff --git a/_module/nss/dye_group9.nss b/_module/nss/dye_group9.nss new file mode 100644 index 0000000..46b95f9 --- /dev/null +++ b/_module/nss/dye_group9.nss @@ -0,0 +1,6 @@ +void main() +{ + object oPC = GetPCSpeaker(); + + SetLocalInt(oPC, "ColorGroup", 9); +} diff --git a/_module/nss/dye_itemchest.nss b/_module/nss/dye_itemchest.nss new file mode 100644 index 0000000..de0bf81 --- /dev/null +++ b/_module/nss/dye_itemchest.nss @@ -0,0 +1,473 @@ +//:://///////////////////////////////////////////// +//:: Dye Kit - Item = Chest +//:: dye_itemchest.nss +//:: Copyright (c) 2003 Jake E. Fitch +//::////////////////////////////////////////////// +/* + Set the item to be died to the chest slot. +*/ +//::////////////////////////////////////////////// +//:: Created By: Jake E. Fitch (Milambus Mandragon) +//:: Created On: Dec. 9, 2004 +//::////////////////////////////////////////////// + +string ClothColor(int iColor); +string MetalColor(int iColor); + +void main() +{ + object oPC = GetPCSpeaker(); + + SetLocalInt(oPC, "ItemToDye", INVENTORY_SLOT_CHEST); + + object oItem = GetItemInSlot(INVENTORY_SLOT_CHEST, oPC); + + if (GetIsObjectValid(oItem)) { + int iLeather1 = GetItemAppearance(oItem, ITEM_APPR_TYPE_ARMOR_COLOR, ITEM_APPR_ARMOR_COLOR_LEATHER1); + int iLeather2 = GetItemAppearance(oItem, ITEM_APPR_TYPE_ARMOR_COLOR, ITEM_APPR_ARMOR_COLOR_LEATHER2); + int iCloth1 = GetItemAppearance(oItem, ITEM_APPR_TYPE_ARMOR_COLOR, ITEM_APPR_ARMOR_COLOR_CLOTH1); + int iCloth2 = GetItemAppearance(oItem, ITEM_APPR_TYPE_ARMOR_COLOR, ITEM_APPR_ARMOR_COLOR_CLOTH2); + int iMetal1 = GetItemAppearance(oItem, ITEM_APPR_TYPE_ARMOR_COLOR, ITEM_APPR_ARMOR_COLOR_METAL1); + int iMetal2 = GetItemAppearance(oItem, ITEM_APPR_TYPE_ARMOR_COLOR, ITEM_APPR_ARMOR_COLOR_METAL2); + + string sOutput = "Leather 1: " + ClothColor(iLeather1); + sOutput += "\n" + "Leather 2: " + ClothColor(iLeather2); + sOutput += "\n" + "Cloth 1: " + ClothColor(iCloth1); + sOutput += "\n" + "Cloth 2: " + ClothColor(iCloth2); + sOutput += "\n" + "Metal 1: " + MetalColor(iMetal1); + sOutput += "\n" + "Metal 2: " + MetalColor(iMetal2); + + SendMessageToPC(oPC, sOutput); + } +} + +string ClothColor(int iColor) { + switch (iColor) { + case 00: return "Lightest Tan/Brown"; + case 01: return "Light Tan/Brown"; + case 02: return "Dark Tan/Brown"; + case 03: return "Darkest Tan/Brown"; + + case 04: return "Lightest Tan/Red"; + case 05: return "Light Tan/Red"; + case 06: return "Dark Tan/Red"; + case 07: return "Darkest Tan/Red"; + + case 08: return "Lightest Tan/Yellow"; + case 09: return "Light Tan/Yellow"; + case 10: return "Dark Tan/Yellow"; + case 11: return "Darkest Tan/Yellow"; + + case 12: return "Lightest Tan/Grey"; + case 13: return "Light Tan/Grey"; + case 14: return "Dark Tan/Grey"; + case 15: return "Darkest Tan/Grey"; + + case 16: return "Lightest Olive"; + case 17: return "Light Olive"; + case 18: return "Dark Olive"; + case 19: return "Darkest Olive"; + + case 20: return "White"; + case 21: return "Light Grey"; + case 22: return "Dark Grey"; + case 23: return "Charcoal"; + + case 24: return "Light Blue"; + case 25: return "Dark Blue"; + + case 26: return "Light Aqua"; + case 27: return "Dark Aqua"; + + case 28: return "Light Teal"; + case 29: return "Dark Teal"; + + case 30: return "Light Green"; + case 31: return "Dark Green"; + + case 32: return "Light Yellow"; + case 33: return "Dark Yellow"; + + case 34: return "Light Orange"; + case 35: return "Dark Orange"; + + case 36: return "Light Red"; + case 37: return "Dark Red"; + + case 38: return "Light Pink"; + case 39: return "Dark Pink"; + + case 40: return "Light Purple"; + case 41: return "Dark Purple"; + + case 42: return "Light Violet"; + case 43: return "Dark Violet"; + + case 44: return "Shiny White"; + case 45: return "Shiny Black"; + + case 46: return "Shiny Blue"; + case 47: return "Shiny Aqua"; + + case 48: return "Shiny Teal"; + case 49: return "Shiny Green"; + + case 50: return "Shiny Yellow"; + case 51: return "Shiny Orange"; + + case 52: return "Shiny Red"; + case 53: return "Shiny Pink"; + + case 54: return "Shiny Purple"; + case 55: return "Shiny Violet"; + + case 56: return "Hidden: Silver"; + case 57: return "Hidden: Obsidian"; + case 58: return "Hidden: Gold"; + case 59: return "Hidden: Copper"; + case 60: return "Hidden: Grey"; + case 61: return "Hidden: Mirror"; + case 62: return "Hidden: Pure White"; + case 63: return "Hidden: Pure Black"; + + case 64: return "Metallic Mauve"; + case 65: return "Greyed Metallic Mauve"; + case 66: return "Metallic Gold"; + case 67: return "Greyed Metallic Gold"; + case 68: return "Metallic Green"; + case 69: return "Greyed Metallic Green"; + case 70: return "Metallic Indigo"; + case 71: return "Greyed Metallic Indigo"; + + case 72: return "Metallic Violet"; + case 73: return "Greyed Metallic Violet"; + case 74: return "Metallic Brown"; + case 75: return "Greyed Metallic Brown"; + case 76: return "Metallic Teal"; + case 77: return "Greyed Metallic Teal"; + case 78: return "Metallic Blue"; + case 79: return "Greyed Metallic Blue"; + + case 80: return "Metallic Olive"; + case 81: return "Greyed Metallic Olive"; + case 82: return "Metallic Aqua"; + case 83: return "Greyed Metallic Aqua"; + case 84: return "Greyed Metallic Fern Green"; + case 85: return "Metallic Marshland"; + case 86: return "Greyed Metallic Marshland"; + case 87: return "Metallic Fern Green"; + + case 88: return "Lightest Metallic Red"; + case 89: return "Light Metallic Red"; + case 90: return "Metallic Red"; + case 91: return "Dark Metallic Red"; + case 92: return "Lightest Metallic Yellow"; + case 93: return "Light Metallic Yellow"; + case 94: return "Metallic Yellow"; + case 95: return "Dark Metallic Yellow"; + + case 96: return "Lightest Mauve"; + case 97: return "Light Mauve"; + case 98: return "Mauve"; + case 99: return "Dark Mauve"; + case 100: return "Lightest Sangria"; + case 101: return "Light Sangria"; + case 102: return "Sangria"; + case 103: return "Dark Sangria"; + + case 104: return "Lightest Forest Green"; + case 105: return "Light Forest Green"; + case 106: return "Forest Green"; + case 107: return "Dark Forest Green"; + case 108: return "Lightest Clover"; + case 109: return "Light Clover"; + case 110: return "Clover"; + case 111: return "Dark Clover"; + + case 112: return "Lightest Marshland"; + case 113: return "Light Marshland"; + case 114: return "Marshland"; + case 115: return "Dark Marshland"; + case 116: return "Lighest Sienna"; + case 117: return "Light Sienna"; + case 118: return "Sienna"; + case 119: return "Dark Sienna"; + + case 120: return "Lightest Acorn"; + case 121: return "Light Acorn"; + case 122: return "Acorn"; + case 123: return "Dark Acorn"; + case 124: return "Lightest Gondola"; + case 125: return "Light Gondola"; + case 126: return "Gondola"; + case 127: return "Dark Gondola"; + + case 128: return "Lightest Ash Brown"; + case 129: return "Light Ash Brown"; + case 130: return "Ash Brown"; + case 131: return "Dark Ash Brown"; + case 132: return "Lightest Mirage"; + case 133: return "Light Mirage"; + case 134: return "Mirage"; + case 135: return "Dark Mirage"; + + case 136: return "Lightest Midnight Blue"; + case 137: return "Light Midnight Blue"; + case 138: return "Midnight Blue"; + case 139: return "Dark Midnight Blue"; + case 140: return "Lightest Dull Teal"; + case 141: return "Light Dull Teal"; + case 142: return "Dull Teal"; + case 143: return "Dark Dull Teal"; + + case 144: return "Lightest Magenta"; + case 145: return "Light Magenta"; + case 146: return "Magenta"; + case 147: return "Dark Magenta"; + case 148: return "Light Sky Blue"; + case 149: return "Sky Blue"; + case 150: return "Light Mosque"; + case 151: return "Mosque"; + + case 152: return "Light Sap Green"; + case 153: return "Sap Green"; + case 154: return "Light Buttered Rum"; + case 155: return "Buttered Rum"; + case 156: return "Light Burnt Sienna"; + case 157: return "Burnt Sienna"; + case 158: return "Light Cherrywood"; + case 159: return "Cherrywood"; + + case 160: return "Light Blackberry"; + case 161: return "Blackberry"; + case 162: return "Firebrick"; + case 163: return "Flirt"; + case 164: return "Pale Sky"; + case 165: return "Raincloud"; + case 166: return "Snow"; + case 167: return "Pine Tree"; + + case 168: return "Light Black Bean"; + case 169: return "Black Bean"; + case 170: return "Valentino"; + case 171: return "Ebony Clay"; + case 172: return "Black Forest"; + case 173: return "Dark Cedar"; + case 174: return "Wood Brown"; + case 175: return "Speckled Gold"; + } + + return ""; +} + +string MetalColor(int iColor) { + switch (iColor) { + case 00: return "Lightest Shiny Silver"; + case 01: return "Light Shiny Silver"; + case 02: return "Dark Shiny Obsidian"; + case 03: return "Darkest Shiny Obsidian"; + + case 04: return "Lightest Dull Silver"; + case 05: return "Light Dull Silver"; + case 06: return "Dark Dull Obsidian"; + case 07: return "Darkest Dull Obsidian"; + + case 08: return "Lightest Gold"; + case 09: return "Light Gold"; + case 10: return "Dark Gold"; + case 11: return "Darkest Gold"; + + case 12: return "Lightest Celestial Gold"; + case 13: return "Light Celestial Gold"; + case 14: return "Dark Celestial Gold"; + case 15: return "Darkest Celestial Gold"; + + case 16: return "Lightest Copper"; + case 17: return "Light Copper"; + case 18: return "Dark Copper"; + case 19: return "Darkest Copper"; + + case 20: return "Lightest Brass"; + case 21: return "Light Brass"; + case 22: return "Dark Brass"; + case 23: return "Darkest Brass"; + + case 24: return "Light Red"; + case 25: return "Dark Red"; + case 26: return "Light Dull Red"; + case 27: return "Dark Dull Red"; + + case 28: return "Light Purple"; + case 29: return "Dark Purple"; + case 30: return "Light Dull Purple"; + case 31: return "Dark Dull Purple"; + + case 32: return "Light Blue"; + case 33: return "Dark Blue"; + case 34: return "Light Dull Blue"; + case 35: return "Dark Dull Blue"; + + case 36: return "Light Teal"; + case 37: return "Dark Teal"; + case 38: return "Light Dull Teal"; + case 39: return "Dark Dull Teal"; + + case 40: return "Light Green"; + case 41: return "Dark Green"; + case 42: return "Light Dull Green"; + case 43: return "Dark Dull Green"; + + case 44: return "Light Olive"; + case 45: return "Dark Olive"; + case 46: return "Light Dull Olive"; + case 47: return "Dark Dull Olive"; + + case 48: return "Light Prismatic"; + case 49: return "Dark Prismatic"; + + case 50: return "Lightest Rust"; + case 51: return "Light Rust"; + case 52: return "Dark Rust"; + case 53: return "Darkest Rust"; + + case 54: return "Light Aged Metal"; + case 55: return "Dark Aged Metal"; + + case 56: return "Hidden: Silver"; + case 57: return "Hidden: Obsidian"; + case 58: return "Hidden: Gold"; + case 59: return "Hidden: Copper"; + case 60: return "Hidden: Grey"; + case 61: return "Hidden: Mirror"; + case 62: return "Hidden: Pure White"; + case 63: return "Hidden: Pure Black"; + + case 64: return "Shiny Mauve"; + case 65: return "Greyed Shiny Mauve"; + case 66: return "Shiny Gold"; + case 67: return "Greyed Shiny Gold"; + case 68: return "Shiny Green"; + case 69: return "Greyed Shiny Green"; + case 70: return "Shiny Indigo"; + case 71: return "Greyed Shiny Indigo"; + + case 72: return "Shiny Violet"; + case 73: return "Greyed Shiny Violet"; + case 74: return "Shiny Brown"; + case 75: return "Greyed Shiny Brown"; + case 76: return "Shiny Teal"; + case 77: return "Greyed Shiny Teal"; + case 78: return "Shiny Blue"; + case 79: return "Greyed Shiny Blue"; + + case 80: return "Shiny Olive"; + case 81: return "Greyed Shiny Olive"; + case 82: return "Shiny Aqua"; + case 83: return "Greyed Shiny Aqua"; + case 84: return "Greyed Shiny Fern Green"; + case 85: return "Shiny Marshland"; + case 86: return "Greyed Shiny Marshland"; + case 87: return "Shiny Fern Green"; + + case 88: return "Lightest Shiny Red"; + case 89: return "Light Shiny Red"; + case 90: return "Shiny Red"; + case 91: return "Dark Shiny Red"; + case 92: return "Lightest Shiny Yellow"; + case 93: return "Light Shiny Yellow"; + case 94: return "Shiny Yellow"; + case 95: return "Dark Shiny Yellow"; + + case 96: return "Lightest Mauve"; + case 97: return "Light Mauve"; + case 98: return "Mauve"; + case 99: return "Dark Mauve"; + case 100: return "Lightest Sangria"; + case 101: return "Light Sangria"; + case 102: return "Sangria"; + case 103: return "Dark Sangria"; + + case 104: return "Lightest Forest Green"; + case 105: return "Light Forest Green"; + case 106: return "Forest Green"; + case 107: return "Dark Forest Green"; + case 108: return "Lightest Clover"; + case 109: return "Light Clover"; + case 110: return "Clover"; + case 111: return "Dark Clover"; + + case 112: return "Lightest Marshland"; + case 113: return "Light Marshland"; + case 114: return "Marshland"; + case 115: return "Dark Marshland"; + case 116: return "Lighest Sienna"; + case 117: return "Light Sienna"; + case 118: return "Sienna"; + case 119: return "Dark Sienna"; + + case 120: return "Lightest Acorn"; + case 121: return "Light Acorn"; + case 122: return "Acorn"; + case 123: return "Dark Acorn"; + case 124: return "Lightest Gondola"; + case 125: return "Light Gondola"; + case 126: return "Gondola"; + case 127: return "Dark Gondola"; + + case 128: return "Lightest Ash Brown"; + case 129: return "Light Ash Brown"; + case 130: return "Ash Brown"; + case 131: return "Dark Ash Brown"; + case 132: return "Lightest Mirage"; + case 133: return "Light Mirage"; + case 134: return "Mirage"; + case 135: return "Dark Mirage"; + + case 136: return "Lightest Midnight Blue"; + case 137: return "Light Midnight Blue"; + case 138: return "Midnight Blue"; + case 139: return "Dark Midnight Blue"; + case 140: return "Lightest Dull Teal"; + case 141: return "Light Dull Teal"; + case 142: return "Dull Teal"; + case 143: return "Dark Dull Teal"; + + case 144: return "Lightest Magenta"; + case 145: return "Light Magenta"; + case 146: return "Magenta"; + case 147: return "Dark Magenta"; + case 148: return "Light Sky Blue"; + case 149: return "Sky Blue"; + case 150: return "Light Mosque"; + case 151: return "Mosque"; + + case 152: return "Light Sap Green"; + case 153: return "Sap Green"; + case 154: return "Light Buttered Rum"; + case 155: return "Buttered Rum"; + case 156: return "Light Burnt Sienna"; + case 157: return "Burnt Sienna"; + case 158: return "Light Cherrywood"; + case 159: return "Cherrywood"; + + case 160: return "Light Blackberry"; + case 161: return "Blackberry"; + case 162: return "Firebrick"; + case 163: return "Flirt"; + case 164: return "Pale Sky"; + case 165: return "Raincloud"; + case 166: return "Snow"; + case 167: return "Pine Tree"; + + case 168: return "Light Black Bean"; + case 169: return "Black Bean"; + case 170: return "Valentino"; + case 171: return "Ebony Clay"; + case 172: return "Black Forest"; + case 173: return "Dark Cedar"; + case 174: return "Wood Brown"; + case 175: return "Speckled Gold"; + } + + return ""; +} diff --git a/_module/nss/dye_itemcloak.nss b/_module/nss/dye_itemcloak.nss new file mode 100644 index 0000000..285a076 --- /dev/null +++ b/_module/nss/dye_itemcloak.nss @@ -0,0 +1,473 @@ +//:://///////////////////////////////////////////// +//:: Dye Kit - Item = Chest +//:: dye_itemchest.nss +//:: Copyright (c) 2003 Jake E. Fitch +//::////////////////////////////////////////////// +/* + Set the item to be died to the chest slot. +*/ +//::////////////////////////////////////////////// +//:: Created By: Jake E. Fitch (Milambus Mandragon) +//:: Created On: Dec. 9, 2004 +//::////////////////////////////////////////////// + +string ClothColor(int iColor); +string MetalColor(int iColor); + +void main() +{ + object oPC = GetPCSpeaker(); + + SetLocalInt(oPC, "ItemToDye", INVENTORY_SLOT_CLOAK); + + object oItem = GetItemInSlot(INVENTORY_SLOT_CLOAK, oPC); + + if (GetIsObjectValid(oItem)) { + int iLeather1 = GetItemAppearance(oItem, ITEM_APPR_TYPE_ARMOR_COLOR, ITEM_APPR_ARMOR_COLOR_LEATHER1); + int iLeather2 = GetItemAppearance(oItem, ITEM_APPR_TYPE_ARMOR_COLOR, ITEM_APPR_ARMOR_COLOR_LEATHER2); + int iCloth1 = GetItemAppearance(oItem, ITEM_APPR_TYPE_ARMOR_COLOR, ITEM_APPR_ARMOR_COLOR_CLOTH1); + int iCloth2 = GetItemAppearance(oItem, ITEM_APPR_TYPE_ARMOR_COLOR, ITEM_APPR_ARMOR_COLOR_CLOTH2); + int iMetal1 = GetItemAppearance(oItem, ITEM_APPR_TYPE_ARMOR_COLOR, ITEM_APPR_ARMOR_COLOR_METAL1); + int iMetal2 = GetItemAppearance(oItem, ITEM_APPR_TYPE_ARMOR_COLOR, ITEM_APPR_ARMOR_COLOR_METAL2); + + string sOutput = "Leather 1: " + ClothColor(iLeather1); + sOutput += "\n" + "Leather 2: " + ClothColor(iLeather2); + sOutput += "\n" + "Cloth 1: " + ClothColor(iCloth1); + sOutput += "\n" + "Cloth 2: " + ClothColor(iCloth2); + sOutput += "\n" + "Metal 1: " + MetalColor(iMetal1); + sOutput += "\n" + "Metal 2: " + MetalColor(iMetal2); + + SendMessageToPC(oPC, sOutput); + } +} + +string ClothColor(int iColor) { + switch (iColor) { + case 00: return "Lightest Tan/Brown"; + case 01: return "Light Tan/Brown"; + case 02: return "Dark Tan/Brown"; + case 03: return "Darkest Tan/Brown"; + + case 04: return "Lightest Tan/Red"; + case 05: return "Light Tan/Red"; + case 06: return "Dark Tan/Red"; + case 07: return "Darkest Tan/Red"; + + case 08: return "Lightest Tan/Yellow"; + case 09: return "Light Tan/Yellow"; + case 10: return "Dark Tan/Yellow"; + case 11: return "Darkest Tan/Yellow"; + + case 12: return "Lightest Tan/Grey"; + case 13: return "Light Tan/Grey"; + case 14: return "Dark Tan/Grey"; + case 15: return "Darkest Tan/Grey"; + + case 16: return "Lightest Olive"; + case 17: return "Light Olive"; + case 18: return "Dark Olive"; + case 19: return "Darkest Olive"; + + case 20: return "White"; + case 21: return "Light Grey"; + case 22: return "Dark Grey"; + case 23: return "Charcoal"; + + case 24: return "Light Blue"; + case 25: return "Dark Blue"; + + case 26: return "Light Aqua"; + case 27: return "Dark Aqua"; + + case 28: return "Light Teal"; + case 29: return "Dark Teal"; + + case 30: return "Light Green"; + case 31: return "Dark Green"; + + case 32: return "Light Yellow"; + case 33: return "Dark Yellow"; + + case 34: return "Light Orange"; + case 35: return "Dark Orange"; + + case 36: return "Light Red"; + case 37: return "Dark Red"; + + case 38: return "Light Pink"; + case 39: return "Dark Pink"; + + case 40: return "Light Purple"; + case 41: return "Dark Purple"; + + case 42: return "Light Violet"; + case 43: return "Dark Violet"; + + case 44: return "Shiny White"; + case 45: return "Shiny Black"; + + case 46: return "Shiny Blue"; + case 47: return "Shiny Aqua"; + + case 48: return "Shiny Teal"; + case 49: return "Shiny Green"; + + case 50: return "Shiny Yellow"; + case 51: return "Shiny Orange"; + + case 52: return "Shiny Red"; + case 53: return "Shiny Pink"; + + case 54: return "Shiny Purple"; + case 55: return "Shiny Violet"; + + case 56: return "Hidden: Silver"; + case 57: return "Hidden: Obsidian"; + case 58: return "Hidden: Gold"; + case 59: return "Hidden: Copper"; + case 60: return "Hidden: Grey"; + case 61: return "Hidden: Mirror"; + case 62: return "Hidden: Pure White"; + case 63: return "Hidden: Pure Black"; + + case 64: return "Metallic Mauve"; + case 65: return "Greyed Metallic Mauve"; + case 66: return "Metallic Gold"; + case 67: return "Greyed Metallic Gold"; + case 68: return "Metallic Green"; + case 69: return "Greyed Metallic Green"; + case 70: return "Metallic Indigo"; + case 71: return "Greyed Metallic Indigo"; + + case 72: return "Metallic Violet"; + case 73: return "Greyed Metallic Violet"; + case 74: return "Metallic Brown"; + case 75: return "Greyed Metallic Brown"; + case 76: return "Metallic Teal"; + case 77: return "Greyed Metallic Teal"; + case 78: return "Metallic Blue"; + case 79: return "Greyed Metallic Blue"; + + case 80: return "Metallic Olive"; + case 81: return "Greyed Metallic Olive"; + case 82: return "Metallic Aqua"; + case 83: return "Greyed Metallic Aqua"; + case 84: return "Greyed Metallic Fern Green"; + case 85: return "Metallic Marshland"; + case 86: return "Greyed Metallic Marshland"; + case 87: return "Metallic Fern Green"; + + case 88: return "Lightest Metallic Red"; + case 89: return "Light Metallic Red"; + case 90: return "Metallic Red"; + case 91: return "Dark Metallic Red"; + case 92: return "Lightest Metallic Yellow"; + case 93: return "Light Metallic Yellow"; + case 94: return "Metallic Yellow"; + case 95: return "Dark Metallic Yellow"; + + case 96: return "Lightest Mauve"; + case 97: return "Light Mauve"; + case 98: return "Mauve"; + case 99: return "Dark Mauve"; + case 100: return "Lightest Sangria"; + case 101: return "Light Sangria"; + case 102: return "Sangria"; + case 103: return "Dark Sangria"; + + case 104: return "Lightest Forest Green"; + case 105: return "Light Forest Green"; + case 106: return "Forest Green"; + case 107: return "Dark Forest Green"; + case 108: return "Lightest Clover"; + case 109: return "Light Clover"; + case 110: return "Clover"; + case 111: return "Dark Clover"; + + case 112: return "Lightest Marshland"; + case 113: return "Light Marshland"; + case 114: return "Marshland"; + case 115: return "Dark Marshland"; + case 116: return "Lighest Sienna"; + case 117: return "Light Sienna"; + case 118: return "Sienna"; + case 119: return "Dark Sienna"; + + case 120: return "Lightest Acorn"; + case 121: return "Light Acorn"; + case 122: return "Acorn"; + case 123: return "Dark Acorn"; + case 124: return "Lightest Gondola"; + case 125: return "Light Gondola"; + case 126: return "Gondola"; + case 127: return "Dark Gondola"; + + case 128: return "Lightest Ash Brown"; + case 129: return "Light Ash Brown"; + case 130: return "Ash Brown"; + case 131: return "Dark Ash Brown"; + case 132: return "Lightest Mirage"; + case 133: return "Light Mirage"; + case 134: return "Mirage"; + case 135: return "Dark Mirage"; + + case 136: return "Lightest Midnight Blue"; + case 137: return "Light Midnight Blue"; + case 138: return "Midnight Blue"; + case 139: return "Dark Midnight Blue"; + case 140: return "Lightest Dull Teal"; + case 141: return "Light Dull Teal"; + case 142: return "Dull Teal"; + case 143: return "Dark Dull Teal"; + + case 144: return "Lightest Magenta"; + case 145: return "Light Magenta"; + case 146: return "Magenta"; + case 147: return "Dark Magenta"; + case 148: return "Light Sky Blue"; + case 149: return "Sky Blue"; + case 150: return "Light Mosque"; + case 151: return "Mosque"; + + case 152: return "Light Sap Green"; + case 153: return "Sap Green"; + case 154: return "Light Buttered Rum"; + case 155: return "Buttered Rum"; + case 156: return "Light Burnt Sienna"; + case 157: return "Burnt Sienna"; + case 158: return "Light Cherrywood"; + case 159: return "Cherrywood"; + + case 160: return "Light Blackberry"; + case 161: return "Blackberry"; + case 162: return "Firebrick"; + case 163: return "Flirt"; + case 164: return "Pale Sky"; + case 165: return "Raincloud"; + case 166: return "Snow"; + case 167: return "Pine Tree"; + + case 168: return "Light Black Bean"; + case 169: return "Black Bean"; + case 170: return "Valentino"; + case 171: return "Ebony Clay"; + case 172: return "Black Forest"; + case 173: return "Dark Cedar"; + case 174: return "Wood Brown"; + case 175: return "Speckled Gold"; + } + + return ""; +} + +string MetalColor(int iColor) { + switch (iColor) { + case 00: return "Lightest Shiny Silver"; + case 01: return "Light Shiny Silver"; + case 02: return "Dark Shiny Obsidian"; + case 03: return "Darkest Shiny Obsidian"; + + case 04: return "Lightest Dull Silver"; + case 05: return "Light Dull Silver"; + case 06: return "Dark Dull Obsidian"; + case 07: return "Darkest Dull Obsidian"; + + case 08: return "Lightest Gold"; + case 09: return "Light Gold"; + case 10: return "Dark Gold"; + case 11: return "Darkest Gold"; + + case 12: return "Lightest Celestial Gold"; + case 13: return "Light Celestial Gold"; + case 14: return "Dark Celestial Gold"; + case 15: return "Darkest Celestial Gold"; + + case 16: return "Lightest Copper"; + case 17: return "Light Copper"; + case 18: return "Dark Copper"; + case 19: return "Darkest Copper"; + + case 20: return "Lightest Brass"; + case 21: return "Light Brass"; + case 22: return "Dark Brass"; + case 23: return "Darkest Brass"; + + case 24: return "Light Red"; + case 25: return "Dark Red"; + case 26: return "Light Dull Red"; + case 27: return "Dark Dull Red"; + + case 28: return "Light Purple"; + case 29: return "Dark Purple"; + case 30: return "Light Dull Purple"; + case 31: return "Dark Dull Purple"; + + case 32: return "Light Blue"; + case 33: return "Dark Blue"; + case 34: return "Light Dull Blue"; + case 35: return "Dark Dull Blue"; + + case 36: return "Light Teal"; + case 37: return "Dark Teal"; + case 38: return "Light Dull Teal"; + case 39: return "Dark Dull Teal"; + + case 40: return "Light Green"; + case 41: return "Dark Green"; + case 42: return "Light Dull Green"; + case 43: return "Dark Dull Green"; + + case 44: return "Light Olive"; + case 45: return "Dark Olive"; + case 46: return "Light Dull Olive"; + case 47: return "Dark Dull Olive"; + + case 48: return "Light Prismatic"; + case 49: return "Dark Prismatic"; + + case 50: return "Lightest Rust"; + case 51: return "Light Rust"; + case 52: return "Dark Rust"; + case 53: return "Darkest Rust"; + + case 54: return "Light Aged Metal"; + case 55: return "Dark Aged Metal"; + + case 56: return "Hidden: Silver"; + case 57: return "Hidden: Obsidian"; + case 58: return "Hidden: Gold"; + case 59: return "Hidden: Copper"; + case 60: return "Hidden: Grey"; + case 61: return "Hidden: Mirror"; + case 62: return "Hidden: Pure White"; + case 63: return "Hidden: Pure Black"; + + case 64: return "Shiny Mauve"; + case 65: return "Greyed Shiny Mauve"; + case 66: return "Shiny Gold"; + case 67: return "Greyed Shiny Gold"; + case 68: return "Shiny Green"; + case 69: return "Greyed Shiny Green"; + case 70: return "Shiny Indigo"; + case 71: return "Greyed Shiny Indigo"; + + case 72: return "Shiny Violet"; + case 73: return "Greyed Shiny Violet"; + case 74: return "Shiny Brown"; + case 75: return "Greyed Shiny Brown"; + case 76: return "Shiny Teal"; + case 77: return "Greyed Shiny Teal"; + case 78: return "Shiny Blue"; + case 79: return "Greyed Shiny Blue"; + + case 80: return "Shiny Olive"; + case 81: return "Greyed Shiny Olive"; + case 82: return "Shiny Aqua"; + case 83: return "Greyed Shiny Aqua"; + case 84: return "Greyed Shiny Fern Green"; + case 85: return "Shiny Marshland"; + case 86: return "Greyed Shiny Marshland"; + case 87: return "Shiny Fern Green"; + + case 88: return "Lightest Shiny Red"; + case 89: return "Light Shiny Red"; + case 90: return "Shiny Red"; + case 91: return "Dark Shiny Red"; + case 92: return "Lightest Shiny Yellow"; + case 93: return "Light Shiny Yellow"; + case 94: return "Shiny Yellow"; + case 95: return "Dark Shiny Yellow"; + + case 96: return "Lightest Mauve"; + case 97: return "Light Mauve"; + case 98: return "Mauve"; + case 99: return "Dark Mauve"; + case 100: return "Lightest Sangria"; + case 101: return "Light Sangria"; + case 102: return "Sangria"; + case 103: return "Dark Sangria"; + + case 104: return "Lightest Forest Green"; + case 105: return "Light Forest Green"; + case 106: return "Forest Green"; + case 107: return "Dark Forest Green"; + case 108: return "Lightest Clover"; + case 109: return "Light Clover"; + case 110: return "Clover"; + case 111: return "Dark Clover"; + + case 112: return "Lightest Marshland"; + case 113: return "Light Marshland"; + case 114: return "Marshland"; + case 115: return "Dark Marshland"; + case 116: return "Lighest Sienna"; + case 117: return "Light Sienna"; + case 118: return "Sienna"; + case 119: return "Dark Sienna"; + + case 120: return "Lightest Acorn"; + case 121: return "Light Acorn"; + case 122: return "Acorn"; + case 123: return "Dark Acorn"; + case 124: return "Lightest Gondola"; + case 125: return "Light Gondola"; + case 126: return "Gondola"; + case 127: return "Dark Gondola"; + + case 128: return "Lightest Ash Brown"; + case 129: return "Light Ash Brown"; + case 130: return "Ash Brown"; + case 131: return "Dark Ash Brown"; + case 132: return "Lightest Mirage"; + case 133: return "Light Mirage"; + case 134: return "Mirage"; + case 135: return "Dark Mirage"; + + case 136: return "Lightest Midnight Blue"; + case 137: return "Light Midnight Blue"; + case 138: return "Midnight Blue"; + case 139: return "Dark Midnight Blue"; + case 140: return "Lightest Dull Teal"; + case 141: return "Light Dull Teal"; + case 142: return "Dull Teal"; + case 143: return "Dark Dull Teal"; + + case 144: return "Lightest Magenta"; + case 145: return "Light Magenta"; + case 146: return "Magenta"; + case 147: return "Dark Magenta"; + case 148: return "Light Sky Blue"; + case 149: return "Sky Blue"; + case 150: return "Light Mosque"; + case 151: return "Mosque"; + + case 152: return "Light Sap Green"; + case 153: return "Sap Green"; + case 154: return "Light Buttered Rum"; + case 155: return "Buttered Rum"; + case 156: return "Light Burnt Sienna"; + case 157: return "Burnt Sienna"; + case 158: return "Light Cherrywood"; + case 159: return "Cherrywood"; + + case 160: return "Light Blackberry"; + case 161: return "Blackberry"; + case 162: return "Firebrick"; + case 163: return "Flirt"; + case 164: return "Pale Sky"; + case 165: return "Raincloud"; + case 166: return "Snow"; + case 167: return "Pine Tree"; + + case 168: return "Light Black Bean"; + case 169: return "Black Bean"; + case 170: return "Valentino"; + case 171: return "Ebony Clay"; + case 172: return "Black Forest"; + case 173: return "Dark Cedar"; + case 174: return "Wood Brown"; + case 175: return "Speckled Gold"; + } + + return ""; +} diff --git a/_module/nss/dye_itemhead.nss b/_module/nss/dye_itemhead.nss new file mode 100644 index 0000000..6f23979 --- /dev/null +++ b/_module/nss/dye_itemhead.nss @@ -0,0 +1,221 @@ +//:://///////////////////////////////////////////// +//:: Dye Kit - Item = Head +//:: dye_itemhead.nss +//:: Copyright (c) 2003 Jake E. Fitch +//::////////////////////////////////////////////// +/* + Set the item to be died to the head slot. +*/ +//::////////////////////////////////////////////// +//:: Created By: Jake E. Fitch (Milambus Mandragon) +//:: Created On: Dec. 9, 2004 +//::////////////////////////////////////////////// + +string ClothColor(int iColor); +string MetalColor(int iColor); + +void main() +{ + object oPC = GetPCSpeaker(); + + SetLocalInt(oPC, "ItemToDye", INVENTORY_SLOT_HEAD); + + object oItem = GetItemInSlot(INVENTORY_SLOT_HEAD, oPC); + + if (GetIsObjectValid(oItem)) { + int iLeather1 = GetItemAppearance(oItem, ITEM_APPR_TYPE_ARMOR_COLOR, ITEM_APPR_ARMOR_COLOR_LEATHER1); + int iLeather2 = GetItemAppearance(oItem, ITEM_APPR_TYPE_ARMOR_COLOR, ITEM_APPR_ARMOR_COLOR_LEATHER2); + int iCloth1 = GetItemAppearance(oItem, ITEM_APPR_TYPE_ARMOR_COLOR, ITEM_APPR_ARMOR_COLOR_CLOTH1); + int iCloth2 = GetItemAppearance(oItem, ITEM_APPR_TYPE_ARMOR_COLOR, ITEM_APPR_ARMOR_COLOR_CLOTH2); + int iMetal1 = GetItemAppearance(oItem, ITEM_APPR_TYPE_ARMOR_COLOR, ITEM_APPR_ARMOR_COLOR_METAL1); + int iMetal2 = GetItemAppearance(oItem, ITEM_APPR_TYPE_ARMOR_COLOR, ITEM_APPR_ARMOR_COLOR_METAL2); + + string sOutput = "Leather 1: " + ClothColor(iLeather1); + sOutput += "\n" + "Leather 2: " + ClothColor(iLeather2); + sOutput += "\n" + "Cloth 1: " + ClothColor(iCloth1); + sOutput += "\n" + "Cloth 2: " + ClothColor(iCloth2); + sOutput += "\n" + "Metal 1: " + MetalColor(iMetal1); + sOutput += "\n" + "Metal 2: " + MetalColor(iMetal2); + + SendMessageToPC(oPC, sOutput); + } +} + +string ClothColor(int iColor) { + switch (iColor) { + case 00: return "Lightest Tan/Brown"; + case 01: return "Light Tan/Brown"; + case 02: return "Dark Tan/Brown"; + case 03: return "Darkest Tan/Brown"; + + case 04: return "Lightest Tan/Red"; + case 05: return "Light Tan/Red"; + case 06: return "Dark Tan/Red"; + case 07: return "Darkest Tan/Red"; + + case 08: return "Lightest Tan/Yellow"; + case 09: return "Light Tan/Yellow"; + case 10: return "Dark Tan/Yellow"; + case 11: return "Darkest Tan/Yellow"; + + case 12: return "Lightest Tan/Grey"; + case 13: return "Light Tan/Grey"; + case 14: return "Dark Tan/Grey"; + case 15: return "Darkest Tan/Grey"; + + case 16: return "Lightest Olive"; + case 17: return "Light Olive"; + case 18: return "Dark Olive"; + case 19: return "Darkest Olive"; + + case 20: return "White"; + case 21: return "Light Grey"; + case 22: return "Dark Grey"; + case 23: return "Charcoal"; + + case 24: return "Light Blue"; + case 25: return "Dark Blue"; + + case 26: return "Light Aqua"; + case 27: return "Dark Aqua"; + + case 28: return "Light Teal"; + case 29: return "Dark Teal"; + + case 30: return "Light Green"; + case 31: return "Dark Green"; + + case 32: return "Light Yellow"; + case 33: return "Dark Yellow"; + + case 34: return "Light Orange"; + case 35: return "Dark Orange"; + + case 36: return "Light Red"; + case 37: return "Dark Red"; + + case 38: return "Light Pink"; + case 39: return "Dark Pink"; + + case 40: return "Light Purple"; + case 41: return "Dark Purple"; + + case 42: return "Light Violet"; + case 43: return "Dark Violet"; + + case 44: return "Shiny White"; + case 45: return "Shiny Black"; + + case 46: return "Shiny Blue"; + case 47: return "Shiny Aqua"; + + case 48: return "Shiny Teal"; + case 49: return "Shiny Green"; + + case 50: return "Shiny Yellow"; + case 51: return "Shiny Orange"; + + case 52: return "Shiny Red"; + case 53: return "Shiny Pink"; + + case 54: return "Shiny Purple"; + case 55: return "Shiny Violet"; + + case 56: return "Hidden: Silver"; + case 57: return "Hidden: Obsidian"; + case 58: return "Hidden: Gold"; + case 59: return "Hidden: Copper"; + case 60: return "Hidden: Grey"; + case 61: return "Hidden: Mirror"; + case 62: return "Hidden: Pure White"; + case 63: return "Hidden: Pure Black"; + } + + return ""; +} + +string MetalColor(int iColor) { + switch (iColor) { + case 00: return "Lightest Shiny Silver"; + case 01: return "Light Shiny Silver"; + case 02: return "Dark Shiny Obsidian"; + case 03: return "Darkest Shiny Obsidian"; + + case 04: return "Lightest Dull Silver"; + case 05: return "Light Dull Silver"; + case 06: return "Dark Dull Obsidian"; + case 07: return "Darkest Dull Obsidian"; + + case 08: return "Lightest Gold"; + case 09: return "Light Gold"; + case 10: return "Dark Gold"; + case 11: return "Darkest Gold"; + + case 12: return "Lightest Celestial Gold"; + case 13: return "Light Celestial Gold"; + case 14: return "Dark Celestial Gold"; + case 15: return "Darkest Celestial Gold"; + + case 16: return "Lightest Copper"; + case 17: return "Light Copper"; + case 18: return "Dark Copper"; + case 19: return "Darkest Copper"; + + case 20: return "Lightest Brass"; + case 21: return "Light Brass"; + case 22: return "Dark Brass"; + case 23: return "Darkest Brass"; + + case 24: return "Light Red"; + case 25: return "Dark Red"; + case 26: return "Light Dull Red"; + case 27: return "Dark Dull Red"; + + case 28: return "Light Purple"; + case 29: return "Dark Purple"; + case 30: return "Light Dull Purple"; + case 31: return "Dark Dull Purple"; + + case 32: return "Light Blue"; + case 33: return "Dark Blue"; + case 34: return "Light Dull Blue"; + case 35: return "Dark Dull Blue"; + + case 36: return "Light Teal"; + case 37: return "Dark Teal"; + case 38: return "Light Dull Teal"; + case 39: return "Dark Dull Teal"; + + case 40: return "Light Green"; + case 41: return "Dark Green"; + case 42: return "Light Dull Green"; + case 43: return "Dark Dull Green"; + + case 44: return "Light Olive"; + case 45: return "Dark Olive"; + case 46: return "Light Dull Olive"; + case 47: return "Dark Dull Olive"; + + case 48: return "Light Prismatic"; + case 49: return "Dark Prismatic"; + + case 50: return "Lightest Rust"; + case 51: return "Light Rust"; + case 52: return "Dark Rust"; + case 53: return "Darkest Rust"; + + case 54: return "Light Aged Metal"; + case 55: return "Dark Aged Metal"; + + case 56: return "Hidden: Silver"; + case 57: return "Hidden: Obsidian"; + case 58: return "Hidden: Gold"; + case 59: return "Hidden: Copper"; + case 60: return "Hidden: Grey"; + case 61: return "Hidden: Mirror"; + case 62: return "Hidden: Pure White"; + case 63: return "Hidden: Pure Black"; + } + + return ""; +} diff --git a/_module/nss/dye_leather1.nss b/_module/nss/dye_leather1.nss new file mode 100644 index 0000000..c97e7e5 --- /dev/null +++ b/_module/nss/dye_leather1.nss @@ -0,0 +1,18 @@ +//:://///////////////////////////////////////////// +//:: Dye Kit - Leather 1 +//:: dye_leather1.nss +//:: Copyright (c) 2003 Jake E. Fitch +//::////////////////////////////////////////////// +/* + Set the material to be died to Leather 1. +*/ +//::////////////////////////////////////////////// +//:: Created By: Jake E. Fitch (Milambus Mandragon) +//:: Created On: Dec. 10, 2004 +//::////////////////////////////////////////////// +void main() +{ + object oPC = GetPCSpeaker(); + + SetLocalInt(oPC, "MaterialToDye", ITEM_APPR_ARMOR_COLOR_LEATHER1); +} diff --git a/_module/nss/dye_leather2.nss b/_module/nss/dye_leather2.nss new file mode 100644 index 0000000..23de5f8 --- /dev/null +++ b/_module/nss/dye_leather2.nss @@ -0,0 +1,18 @@ +//:://///////////////////////////////////////////// +//:: Dye Kit - Leather 2 +//:: dye_leather2.nss +//:: Copyright (c) 2003 Jake E. Fitch +//::////////////////////////////////////////////// +/* + Set the material to be died to Leather 2. +*/ +//::////////////////////////////////////////////// +//:: Created By: Jake E. Fitch (Milambus Mandragon) +//:: Created On: Dec. 10, 2004 +//::////////////////////////////////////////////// +void main() +{ + object oPC = GetPCSpeaker(); + + SetLocalInt(oPC, "MaterialToDye", ITEM_APPR_ARMOR_COLOR_LEATHER2); +} diff --git a/_module/nss/dye_metal1.nss b/_module/nss/dye_metal1.nss new file mode 100644 index 0000000..244df35 --- /dev/null +++ b/_module/nss/dye_metal1.nss @@ -0,0 +1,18 @@ +//:://///////////////////////////////////////////// +//:: Dye Kit - Metal 1 +//:: dye_metal1.nss +//:: Copyright (c) 2003 Jake E. Fitch +//::////////////////////////////////////////////// +/* + Set the material to be died to Metal 1. +*/ +//::////////////////////////////////////////////// +//:: Created By: Jake E. Fitch (Milambus Mandragon) +//:: Created On: Dec. 10, 2004 +//::////////////////////////////////////////////// +void main() +{ + object oPC = GetPCSpeaker(); + + SetLocalInt(oPC, "MaterialToDye", ITEM_APPR_ARMOR_COLOR_METAL1); +} diff --git a/_module/nss/dye_metal2.nss b/_module/nss/dye_metal2.nss new file mode 100644 index 0000000..39c0d6f --- /dev/null +++ b/_module/nss/dye_metal2.nss @@ -0,0 +1,18 @@ +//:://///////////////////////////////////////////// +//:: Dye Kit - Metal 2 +//:: dye_metal2.nss +//:: Copyright (c) 2003 Jake E. Fitch +//::////////////////////////////////////////////// +/* + Set the material to be died to Metal 2. +*/ +//::////////////////////////////////////////////// +//:: Created By: Jake E. Fitch (Milambus Mandragon) +//:: Created On: Dec. 10, 2004 +//::////////////////////////////////////////////// +void main() +{ + object oPC = GetPCSpeaker(); + + SetLocalInt(oPC, "MaterialToDye", ITEM_APPR_ARMOR_COLOR_METAL2); +} diff --git a/_module/nss/ew_act_drunk.nss b/_module/nss/ew_act_drunk.nss new file mode 100644 index 0000000..0510489 --- /dev/null +++ b/_module/nss/ew_act_drunk.nss @@ -0,0 +1,40 @@ +//:://///////////////////////////////////////////// +//:: Name: ew_drunk +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Drunk emote script. +*/ +//::////////////////////////////////////////////// +//:: Created By: Samius Maximus +//:: Created On: +//:: Modified By: Genisys +//:: Modified On: 8/12/07 +//::////////////////////////////////////////////// +#include "inc_emotewand" + +void GetWasted(object oTarget) +{ + DelayCommand(0.1, AssignCommand(oPlayer, ActionPlayAnimation (ANIMATION_FIREFORGET_DRINK))); + + DelayCommand(1.0, AssignCommand(oPlayer, ActionPlayAnimation (ANIMATION_LOOPING_PAUSE_DRUNK, 1.0, 5.0))); + + DelayCommand(6.0, AssignCommand(oPlayer, ActionPlayAnimation (ANIMATION_LOOPING_DEAD_BACK, 1.0, 5.0))); + + DelayCommand(9.1, AssignCommand(oPlayer, ActionPlayAnimation (ANIMATION_FIREFORGET_DRINK))); + + DelayCommand(13.0, AssignCommand(oPlayer, ClearAllActions())); + + DelayCommand(12.8, AssignCommand(oPlayer, ActionPlayAnimation (ANIMATION_FIREFORGET_DRINK))); + + DelayCommand(13.7, AssignCommand(oPlayer, ActionPlayAnimation (ANIMATION_LOOPING_PAUSE_DRUNK, 1.0, 5.0))); + + DelayCommand(18.8, AssignCommand(oPlayer, ActionPlayAnimation (ANIMATION_LOOPING_DEAD_FRONT, 1.0, 5.0))); + +} +void main() +{ +GetWasted(oPlayer); +DelayCommand(25.0, GetWasted(oPlayer)); +DelayCommand(49.0, GetWasted(oPlayer)); +} diff --git a/_module/nss/ew_ani_armsup.nss b/_module/nss/ew_ani_armsup.nss new file mode 100644 index 0000000..bda6110 --- /dev/null +++ b/_module/nss/ew_ani_armsup.nss @@ -0,0 +1,32 @@ +void main() +{ + object oTarget = OBJECT_SELF; + +//-- reset routine to string anims +//-- note, will remove all vfx! +SetCommandable(TRUE, oTarget); +AssignCommand(oTarget, ClearAllActions()); + + effect eFX = GetFirstEffect(oTarget); + + while (GetIsEffectValid(eFX)) + { + if(GetEffectType(eFX) == EFFECT_TYPE_VISUALEFFECT) + { + RemoveEffect(oTarget, eFX); + } + eFX = GetNextEffect(oTarget); + } + +//-- anim started and frozen. target frozen (not commandable) + + effect eFreeze = EffectVisualEffect(VFX_DUR_FREEZE_ANIMATION); + +AssignCommand(oTarget, ClearAllActions()); +AssignCommand(oTarget, PlayAnimation(ANIMATION_LOOPING_CONJURE2, 1.0, 3.0)); + +DelayCommand(0.5, ApplyEffectToObject(DURATION_TYPE_PERMANENT, eFreeze, oTarget)); +//DelayCommand(1.2, SetCommandable(FALSE, oTarget)); + + +} diff --git a/_module/nss/ew_ani_bowdown.nss b/_module/nss/ew_ani_bowdown.nss new file mode 100644 index 0000000..37c86fd --- /dev/null +++ b/_module/nss/ew_ani_bowdown.nss @@ -0,0 +1,32 @@ +void main() +{ + object oTarget = OBJECT_SELF; + +//-- reset routine to string anims +//-- note, will remove all vfx! +SetCommandable(TRUE, oTarget); +AssignCommand(oTarget, ClearAllActions()); + + effect eFX = GetFirstEffect(oTarget); + + while (GetIsEffectValid(eFX)) + { + if(GetEffectType(eFX) == EFFECT_TYPE_VISUALEFFECT) + { + RemoveEffect(oTarget, eFX); + } + eFX = GetNextEffect(oTarget); + } + +//-- anim started and frozen. target frozen (not commandable) + + effect eFreeze = EffectVisualEffect(VFX_DUR_FREEZE_ANIMATION); + +AssignCommand(oTarget, ClearAllActions()); +AssignCommand(oTarget, PlayAnimation(ANIMATION_LOOPING_WORSHIP, 2.0, 6.0)); + +DelayCommand(2.2, ApplyEffectToObject(DURATION_TYPE_PERMANENT, eFreeze, oTarget)); +//DelayCommand(2.5, SetCommandable(FALSE, oTarget)); + + +} diff --git a/_module/nss/ew_ani_crouch.nss b/_module/nss/ew_ani_crouch.nss new file mode 100644 index 0000000..1090cff --- /dev/null +++ b/_module/nss/ew_ani_crouch.nss @@ -0,0 +1,32 @@ +void main() +{ + object oTarget = OBJECT_SELF; + +//-- reset routine to string anims +//-- note, will remove all vfx! +SetCommandable(TRUE, oTarget); +AssignCommand(oTarget, ClearAllActions()); + + effect eFX = GetFirstEffect(oTarget); + + while (GetIsEffectValid(eFX)) + { + if(GetEffectType(eFX) == EFFECT_TYPE_VISUALEFFECT) + { + RemoveEffect(oTarget, eFX); + } + eFX = GetNextEffect(oTarget); + } + +//-- anim started and frozen. target frozen (not commandable) + + effect eFreeze = EffectVisualEffect(VFX_DUR_FREEZE_ANIMATION); + +AssignCommand(oTarget, ClearAllActions()); +AssignCommand(oTarget, PlayAnimation(ANIMATION_LOOPING_GET_LOW, 1.0, 3.0)); + +DelayCommand(1.2, ApplyEffectToObject(DURATION_TYPE_PERMANENT, eFreeze, oTarget)); +//DelayCommand(1.5, SetCommandable(FALSE, oTarget)); + + +} diff --git a/_module/nss/ew_ani_kneelout.nss b/_module/nss/ew_ani_kneelout.nss new file mode 100644 index 0000000..8f6796e --- /dev/null +++ b/_module/nss/ew_ani_kneelout.nss @@ -0,0 +1,32 @@ +void main() +{ + object oTarget = OBJECT_SELF; + +//-- reset routine to string anims +//-- note, will remove all vfx! +SetCommandable(TRUE, oTarget); +AssignCommand(oTarget, ClearAllActions()); + + effect eFX = GetFirstEffect(oTarget); + + while (GetIsEffectValid(eFX)) + { + if(GetEffectType(eFX) == EFFECT_TYPE_VISUALEFFECT) + { + RemoveEffect(oTarget, eFX); + } + eFX = GetNextEffect(oTarget); + } + +//-- anim started and frozen. target frozen (not commandable) + + effect eFreeze = EffectVisualEffect(VFX_DUR_FREEZE_ANIMATION); + +AssignCommand(oTarget, ClearAllActions()); +AssignCommand(oTarget, PlayAnimation(ANIMATION_LOOPING_WORSHIP, 2.0, 6.0)); + +DelayCommand(1.5, ApplyEffectToObject(DURATION_TYPE_PERMANENT, eFreeze, oTarget)); +//DelayCommand(1.8, SetCommandable(FALSE, oTarget)); + + +} diff --git a/_module/nss/ew_ani_kneelup.nss b/_module/nss/ew_ani_kneelup.nss new file mode 100644 index 0000000..24961f0 --- /dev/null +++ b/_module/nss/ew_ani_kneelup.nss @@ -0,0 +1,32 @@ +void main() +{ + object oTarget = OBJECT_SELF; + +//-- reset routine to string anims +//-- note, will remove all vfx! +SetCommandable(TRUE, oTarget); +AssignCommand(oTarget, ClearAllActions()); + + effect eFX = GetFirstEffect(oTarget); + + while (GetIsEffectValid(eFX)) + { + if(GetEffectType(eFX) == EFFECT_TYPE_VISUALEFFECT) + { + RemoveEffect(oTarget, eFX); + } + eFX = GetNextEffect(oTarget); + } + +//-- anim started and frozen. target frozen (not commandable) + + effect eFreeze = EffectVisualEffect(VFX_DUR_FREEZE_ANIMATION); + +AssignCommand(oTarget, ClearAllActions()); +AssignCommand(oTarget, PlayAnimation(ANIMATION_LOOPING_WORSHIP, 2.0, 6.0)); + +DelayCommand(2.8, ApplyEffectToObject(DURATION_TYPE_PERMANENT, eFreeze, oTarget)); +//DelayCommand(3.3, SetCommandable(FALSE, oTarget)); + + +} diff --git a/_module/nss/ew_ani_reset.nss b/_module/nss/ew_ani_reset.nss new file mode 100644 index 0000000..9a704e4 --- /dev/null +++ b/_module/nss/ew_ani_reset.nss @@ -0,0 +1,19 @@ +void main() +{ + object oTarget = OBJECT_SELF; + +SetCommandable(TRUE, oTarget); +AssignCommand(oTarget, ClearAllActions()); + + effect eFX = GetFirstEffect(oTarget); + + while (GetIsEffectValid(eFX)) + { + if(GetEffectType(eFX) == EFFECT_TYPE_VISUALEFFECT) + { + RemoveEffect(oTarget, eFX); + } + eFX = GetNextEffect(oTarget); + } + +} diff --git a/_module/nss/ew_back.nss b/_module/nss/ew_back.nss new file mode 100644 index 0000000..1da57e6 --- /dev/null +++ b/_module/nss/ew_back.nss @@ -0,0 +1,17 @@ +//:://///////////////////////////////////////////// +//:: Name: ew_nap +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Nap emote script. +*/ +//::////////////////////////////////////////////// +//:: Created By: Samius Maximus +//:: Created On: +//::////////////////////////////////////////////// +#include "inc_emotewand" + +void main() +{ + FallBack(); +} diff --git a/_module/nss/ew_bluffchecko.nss b/_module/nss/ew_bluffchecko.nss new file mode 100644 index 0000000..d0f2194 --- /dev/null +++ b/_module/nss/ew_bluffchecko.nss @@ -0,0 +1,15 @@ +void main() +{ + object oPC = GetLastSpeaker(); + int nRoll=d20(); + int nRank=GetSkillRank (SKILL_BLUFF, oPC); + int nResult=nRoll+nRank; + string sRoll=IntToString(nRoll); + string sRank=IntToString(nRank); + string sResult=IntToString(nResult); + string sAbility="Bluff"; + AssignCommand( oPC, ActionPlayAnimation (ANIMATION_LOOPING_GET_MID, 3.0, 3.0)); + AssignCommand( oPC, SpeakString(sAbility+" Check, Roll: "+sRoll+" Modifier: "+sRank+" = "+sResult)); + +} + diff --git a/_module/nss/ew_cheer1.nss b/_module/nss/ew_cheer1.nss new file mode 100644 index 0000000..85d1d64 --- /dev/null +++ b/_module/nss/ew_cheer1.nss @@ -0,0 +1,7 @@ +void main() +{ +object oPC=GetLastSpeaker(); + +AssignCommand(oPC, ActionPlayAnimation( ANIMATION_FIREFORGET_VICTORY1)); +DelayCommand(2.5, AssignCommand( oPC, ActionPlayAnimation( ANIMATION_FIREFORGET_VICTORY1))); +} diff --git a/_module/nss/ew_cheer2.nss b/_module/nss/ew_cheer2.nss new file mode 100644 index 0000000..5180889 --- /dev/null +++ b/_module/nss/ew_cheer2.nss @@ -0,0 +1,7 @@ +void main() +{ +object oPC=GetLastSpeaker(); + +AssignCommand(oPC, ActionPlayAnimation( ANIMATION_FIREFORGET_VICTORY2)); +DelayCommand(2.5, AssignCommand( oPC, ActionPlayAnimation( ANIMATION_FIREFORGET_VICTORY2))); +} diff --git a/_module/nss/ew_cheer3.nss b/_module/nss/ew_cheer3.nss new file mode 100644 index 0000000..3b2b191 --- /dev/null +++ b/_module/nss/ew_cheer3.nss @@ -0,0 +1,7 @@ +void main() +{ +object oPC=GetLastSpeaker(); + +AssignCommand(oPC, ActionPlayAnimation( ANIMATION_FIREFORGET_VICTORY3)); +DelayCommand(2.5, AssignCommand( oPC, ActionPlayAnimation( ANIMATION_FIREFORGET_VICTORY3))); +} diff --git a/_module/nss/ew_concchecko.nss b/_module/nss/ew_concchecko.nss new file mode 100644 index 0000000..4eb539d --- /dev/null +++ b/_module/nss/ew_concchecko.nss @@ -0,0 +1,15 @@ +void main() +{ + object oPC = GetLastSpeaker(); + int nRoll=d20(); + int nRank=GetSkillRank (SKILL_CONCENTRATION, oPC); + int nResult=nRoll+nRank; + string sRoll=IntToString(nRoll); + string sRank=IntToString(nRank); + string sResult=IntToString(nResult); + string sAbility="Concentration"; + AssignCommand( oPC, ActionPlayAnimation (ANIMATION_LOOPING_GET_MID, 3.0, 3.0)); + AssignCommand( oPC, SpeakString(sAbility+" Check, Roll: "+sRoll+" Modifier: "+sRank+" = "+sResult)); + +} + diff --git a/_module/nss/ew_dance.nss b/_module/nss/ew_dance.nss index 00a4a12..8e38f07 100644 --- a/_module/nss/ew_dance.nss +++ b/_module/nss/ew_dance.nss @@ -1,17 +1,29 @@ -//:://///////////////////////////////////////////// -//:: Name: ew_dance -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - Dance emote script. -*/ -//::////////////////////////////////////////////// -//:: Created By: Samius Maximus -//:: Created On: -//::////////////////////////////////////////////// -#include "inc_emotewand" +void DoDance(object oTarget); void main() { - Dance(); +object oPC = GetPCSpeaker(); + +//Do the dance 3 times! +DoDance(oPC); +DelayCommand(23.0, DoDance(oPC)); +DelayCommand(44.0, DoDance(oPC)); + +} + +void DoDance(object oTarget) +{ +object oPC = oTarget; +AssignCommand(oPC, ClearAllActions()); +AssignCommand(oPC, ActionPlayAnimation(ANIMATION_FIREFORGET_BOW)); +DelayCommand(2.0, AssignCommand(oPC, ActionPlayAnimation(ANIMATION_FIREFORGET_VICTORY3))); +DelayCommand(4.0, AssignCommand(oPC, ActionPlayAnimation(ANIMATION_FIREFORGET_TAUNT))); +DelayCommand(6.0, AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_GET_LOW, 1.0, 3.0))); +DelayCommand(9.1, AssignCommand(oPC, ActionPlayAnimation(ANIMATION_FIREFORGET_VICTORY3))); +DelayCommand(11.4, AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_TALK_FORCEFUL, 1.0, 3.0))); +DelayCommand(14.5, AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_TALK_LAUGHING, 2.0, 3.0))); +DelayCommand(17.6, AssignCommand(oPC, ActionPlayAnimation(ANIMATION_FIREFORGET_DODGE_SIDE))); +DelayCommand(18.2, AssignCommand(oPC, ActionPlayAnimation(ANIMATION_FIREFORGET_DODGE_DUCK))); +DelayCommand(19.2, AssignCommand(oPC, ActionPlayAnimation(ANIMATION_FIREFORGET_VICTORY3))); +DelayCommand(21.3, AssignCommand(oPC, ActionPlayAnimation(ANIMATION_FIREFORGET_GREETING))); } diff --git a/_module/nss/ew_fast_spasm.nss b/_module/nss/ew_fast_spasm.nss new file mode 100644 index 0000000..a551fc0 --- /dev/null +++ b/_module/nss/ew_fast_spasm.nss @@ -0,0 +1,7 @@ +void main() +{ +object oPC = GetPCSpeaker(); + +AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_SPASM, 5.0f, 20.0f)); + +} diff --git a/_module/nss/ew_follow.nss b/_module/nss/ew_follow.nss new file mode 100644 index 0000000..b8854a8 --- /dev/null +++ b/_module/nss/ew_follow.nss @@ -0,0 +1,22 @@ +//:://///////////////////////////////////////////// +//:: Emote Wand: Follow pc +//:: onConv emotewand +//::////////////////////////////////////////////// +/* + +*/ +//::////////////////////////////////////////////// +//:: Created By: bloodsong +//::////////////////////////////////////////////// + + + +void main() +{ + object oPC = GetPCSpeaker(); + object oOther = GetNearestCreature(CREATURE_TYPE_PLAYER_CHAR, PLAYER_CHAR_IS_PC, oPC); + + AssignCommand(oPC, ActionForceFollowObject(oOther, 1.0)); + + +} diff --git a/_module/nss/ew_fortchecko.nss b/_module/nss/ew_fortchecko.nss new file mode 100644 index 0000000..fa755b2 --- /dev/null +++ b/_module/nss/ew_fortchecko.nss @@ -0,0 +1,15 @@ +void main() +{ + object oPC = GetLastSpeaker(); + int nRoll=d20(); + int nRank=GetFortitudeSavingThrow(oPC); + int nResult=nRoll+nRank; + string sRoll=IntToString(nRoll); + string sRank=IntToString(nRank); + string sResult=IntToString(nResult); + string sAbility="Fortitude"; + AssignCommand( oPC, ActionPlayAnimation (ANIMATION_LOOPING_GET_MID, 3.0, 3.0)); + AssignCommand( oPC, SpeakString(sAbility+" Check, Roll: "+sRoll+" Modifier: "+sRank+" = "+sResult)); + +} + diff --git a/_module/nss/ew_getclose.nss b/_module/nss/ew_getclose.nss new file mode 100644 index 0000000..d4acf03 --- /dev/null +++ b/_module/nss/ew_getclose.nss @@ -0,0 +1,8 @@ +void main() +{ + +object oPC = GetPCSpeaker(); + + +ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectCutsceneGhost (), oPC, 600.00); +} diff --git a/_module/nss/ew_getlow.nss b/_module/nss/ew_getlow.nss new file mode 100644 index 0000000..4b170ce --- /dev/null +++ b/_module/nss/ew_getlow.nss @@ -0,0 +1,17 @@ +//:://///////////////////////////////////////////// +//:: Name: ew_getlow +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Talk forceful emote script. +*/ +//::////////////////////////////////////////////// +//:: Created By: Samius Maximus +//:: Created On: +//::////////////////////////////////////////////// +#include "inc_emotewand" + +void main() +{ + GetLow(); +} diff --git a/_module/nss/ew_getmid.nss b/_module/nss/ew_getmid.nss new file mode 100644 index 0000000..71c44ca --- /dev/null +++ b/_module/nss/ew_getmid.nss @@ -0,0 +1,17 @@ +//:://///////////////////////////////////////////// +//:: Name: ew_getmid +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Talk forceful emote script. +*/ +//::////////////////////////////////////////////// +//:: Created By: Samius Maximus +//:: Created On: +//::////////////////////////////////////////////// +#include "inc_emotewand" + +void main() +{ + GetMid(); +} diff --git a/_module/nss/ew_hidechecko.nss b/_module/nss/ew_hidechecko.nss new file mode 100644 index 0000000..cecd9f7 --- /dev/null +++ b/_module/nss/ew_hidechecko.nss @@ -0,0 +1,15 @@ +void main() +{ + object oPC = GetLastSpeaker(); + int nRoll=d20(); + int nRank=GetSkillRank (SKILL_HIDE, oPC); + int nResult=nRoll+nRank; + string sRoll=IntToString(nRoll); + string sRank=IntToString(nRank); + string sResult=IntToString(nResult); + string sAbility="Hide"; + AssignCommand( oPC, ActionPlayAnimation (ANIMATION_LOOPING_GET_MID, 3.0, 3.0)); + AssignCommand( oPC, SpeakString(sAbility+" Check, Roll: "+sRoll+" Modifier: "+sRank+" = "+sResult)); + +} + diff --git a/_module/nss/ew_intimchecko.nss b/_module/nss/ew_intimchecko.nss new file mode 100644 index 0000000..96ece64 --- /dev/null +++ b/_module/nss/ew_intimchecko.nss @@ -0,0 +1,15 @@ +void main() +{ + object oPC = GetLastSpeaker(); + int nRoll=d20(); + int nRank=GetSkillRank (SKILL_INTIMIDATE, oPC); + int nResult=nRoll+nRank; + string sRoll=IntToString(nRoll); + string sRank=IntToString(nRank); + string sResult=IntToString(nResult); + string sAbility="Intimidate"; + AssignCommand( oPC, ActionPlayAnimation (ANIMATION_LOOPING_GET_MID, 3.0, 3.0)); + AssignCommand( oPC, SpeakString(sAbility+" Check, Roll: "+sRoll+" Modifier: "+sRank+" = "+sResult)); + +} + diff --git a/_module/nss/ew_lapsit0.nss b/_module/nss/ew_lapsit0.nss new file mode 100644 index 0000000..e953b5e --- /dev/null +++ b/_module/nss/ew_lapsit0.nss @@ -0,0 +1,87 @@ +//:://///////////////////////////////////////////// +//:: Emote Wand: Lap Sit 0 degrees +//:: onConv emotewand +//::////////////////////////////////////////////// +/* + 1: find nearest chair/seat in use. + 2: create lap and sit on it + +*/ +//::////////////////////////////////////////////// +//-- ripped from: +// chair sitting script by Jhenne +// script modified to allow sitting on laps +// with Sittable Objects v2.0 by Ranot +// +//-- by bloodsong +//::////////////////////////////////////////////// + +void DestroyLap(object oLap) +{ + object oSitter = GetSittingCreature(oLap); + + if(!GetIsObjectValid(oSitter)) + { //-- no sitter, blow it up + DestroyObject(oLap); + return; + } + //-- else someone is still sitting on it, wait + + DelayCommand(300.0, DestroyLap(oLap)); +} + + + +void main() +{ +//-- Step One: find the nearest chair/seat and a lap in it + + object oPC = GetPCSpeaker(); + object oChair = GetNearestObjectByTag("Chair"); + object oSeat = GetNearestObjectByTag("Seat"); + float fDistanceChair = GetDistanceToObject(oChair); + float fDistanceSeat = GetDistanceToObject(oSeat); + + //-- if non existant (-1) change to vast distance + if(fDistanceChair == -1.0) { fDistanceChair = 1000.0; } + if(fDistanceSeat == -1.0) { fDistanceSeat = 1000.0; } + + object oLap; + + if(fDistanceChair > fDistanceSeat) + { //-- chair is further, use seat + oLap = oSeat; + } + else + { //-- note, chair selected over seat when same dist + oLap = oChair; + } + + object oLapper = GetSittingCreature(oLap); + + if(!GetIsObjectValid(oLapper)) + { //-- nobody sitting in that chair/seat + SendMessageToPC(oPC, "No nearby laps found."); + return; + } + +//-- Step Two: Create the Lap and Sit In It + + vector vSit = GetPosition(oLap); + float fDir=GetFacing(oLap); + + float fLapLength = -0.3 ; + float fSitterFacing = GetFacing(oLap); + vector vPosition = GetPositionFromLocation(GetLocation(oLap)) ; + float fPosX = vPosition.x + cos(fSitterFacing)*fLapLength; + float fPosY = vPosition.y + sin(fSitterFacing)*fLapLength; + vector vLapPosition = Vector(fPosX, fPosY, 0.0) ; + + + location lSit = Location(GetArea(oLap),vLapPosition,fDir); + object oSit = CreateObject(OBJECT_TYPE_PLACEABLE, "invisiblelap", lSit,FALSE); + + DelayCommand(16.0, DestroyLap(oSit)); + ActionSit(oSit); + +} diff --git a/_module/nss/ew_lapsit180.nss b/_module/nss/ew_lapsit180.nss new file mode 100644 index 0000000..4632570 --- /dev/null +++ b/_module/nss/ew_lapsit180.nss @@ -0,0 +1,102 @@ +//:://///////////////////////////////////////////// +//:: Emote Wand: Lap Sit 180 degrees +//:: onConv emotewand +//::////////////////////////////////////////////// +/* + 1: find nearest chair/seat in use. + 2: create lap and sit on it + +*/ +//::////////////////////////////////////////////// +//-- ripped from: +// chair sitting script by Jhenne +// script modified to allow sitting on laps +// with Sittable Objects v2.0 by Ranot +// +//-- by bloodsong +//::////////////////////////////////////////////// + +void DestroyLap(object oLap) +{ + object oSitter = GetSittingCreature(oLap); + + if(!GetIsObjectValid(oSitter)) + { //-- no sitter, blow it up + DestroyObject(oLap); + return; + } + //-- else someone is still sitting on it, wait + + DelayCommand(300.0, DestroyLap(oLap)); +} + + +void main() +{ +//-- Step One: find the nearest chair/seat and a lap in it + + object oPC = GetPCSpeaker(); + object oChair = GetNearestObjectByTag("Chair"); + object oSeat = GetNearestObjectByTag("Seat"); + float fDistanceChair = GetDistanceToObject(oChair); + float fDistanceSeat = GetDistanceToObject(oSeat); + + //-- if non existant (-1) change to vast distance + if(fDistanceChair == -1.0) { fDistanceChair = 1000.0; } + if(fDistanceSeat == -1.0) { fDistanceSeat = 1000.0; } + + object oLap; + + if(fDistanceChair > fDistanceSeat) + { //-- chair is further, use seat + oLap = oSeat; + } + else + { //-- note, chair selected over seat when same dist + oLap = oChair; + } + + object oLapper = GetSittingCreature(oLap); + + if(!GetIsObjectValid(oLapper)) + { //-- nobody sitting in that chair/seat + SendMessageToPC(oPC, "No nearby laps found."); + return; + } + +//-- Step Two: Create the Lap and Sit In It + + vector vSit = GetPosition(oLap); + float fDir = 0.0; + if (GetFacing(oLap) >= 0.0 && GetFacing(oLap) <= 90.0) + { + fDir = 180.0 + GetFacing(oLap); + } + if (GetFacing(oLap) > 90.0 && GetFacing(oLap) <= 180.0) + { + fDir = 180.0 + GetFacing(oLap); + } + if (GetFacing(oLap) > 180.0 && GetFacing(oLap) <= 270.0) + { + fDir = GetFacing(oLap) - 180.0; + } + if (GetFacing(oLap) > 270.0 && GetFacing(oLap) <= 360.0) + { + fDir = GetFacing(oLap) - 180.0; + } + +//--SD's position calculation + float fLapLength = -0.3 ; + float fSitterFacing = GetFacing(oLap); + vector vPosition = GetPositionFromLocation(GetLocation(oLap)) ; + float fPosX = vPosition.x + cos(fSitterFacing)*fLapLength; + float fPosY = vPosition.y + sin(fSitterFacing)*fLapLength; + vector vLapPosition = Vector(fPosX, fPosY, 0.0) ; + +//--siddown! + location lSit = Location(GetArea(oLap),vLapPosition,fDir); + object oSit = CreateObject(OBJECT_TYPE_PLACEABLE, "invisiblelap", lSit,FALSE); + + DelayCommand(16.0, DestroyLap(oSit)); +ActionSit(oSit); +} diff --git a/_module/nss/ew_lapsit270.nss b/_module/nss/ew_lapsit270.nss new file mode 100644 index 0000000..1d2a37d --- /dev/null +++ b/_module/nss/ew_lapsit270.nss @@ -0,0 +1,102 @@ +//:://///////////////////////////////////////////// +//:: Emote Wand: Lap Sit 270 degrees +//:: onConv emotewand +//::////////////////////////////////////////////// +/* + 1: find nearest chair/seat in use. + 2: create lap and sit on it + +*/ +//::////////////////////////////////////////////// +//-- ripped from: +// chair sitting script by Jhenne +// script modified to allow sitting on laps +// with Sittable Objects v2.0 by Ranot +// +//-- by bloodsong +//::////////////////////////////////////////////// + +void DestroyLap(object oLap) +{ + object oSitter = GetSittingCreature(oLap); + + if(!GetIsObjectValid(oSitter)) + { //-- no sitter, blow it up + DestroyObject(oLap); + return; + } + //-- else someone is still sitting on it, wait + + DelayCommand(300.0, DestroyLap(oLap)); +} + + +void main() +{ +//-- Step One: find the nearest chair/seat and a lap in it + + object oPC = GetPCSpeaker(); + object oChair = GetNearestObjectByTag("Chair"); + object oSeat = GetNearestObjectByTag("Seat"); + float fDistanceChair = GetDistanceToObject(oChair); + float fDistanceSeat = GetDistanceToObject(oSeat); + + //-- if non existant (-1) change to vast distance + if(fDistanceChair == -1.0) { fDistanceChair = 1000.0; } + if(fDistanceSeat == -1.0) { fDistanceSeat = 1000.0; } + + object oLap; + + if(fDistanceChair > fDistanceSeat) + { //-- chair is further, use seat + oLap = oSeat; + } + else + { //-- note, chair selected over seat when same dist + oLap = oChair; + } + + object oLapper = GetSittingCreature(oLap); + + if(!GetIsObjectValid(oLapper)) + { //-- nobody sitting in that chair/seat + SendMessageToPC(oPC, "No nearby laps found."); + return; + } + +//-- Step Two: Create the Lap and Sit In It + + vector vSit = GetPosition(oLap); + float fDir = 0.0; + if (GetFacing(oLap) >= 0.0 && GetFacing(oLap) <= 90.0) + { + fDir = 270.0 + GetFacing(oLap); + } + if (GetFacing(oLap) > 90.0 && GetFacing(oLap) <= 180.0) + { + fDir = GetFacing(oLap) - 90.0; + } + if (GetFacing(oLap) > 180.0 && GetFacing(oLap) <= 270.0) + { + fDir = GetFacing(oLap) - 90.0; + } + if (GetFacing(oLap) > 270.0 && GetFacing(oLap) <= 360.0) + { + fDir = GetFacing(oLap) - 90.0; + } + +//--SD's position calculation + float fLapLength = -0.3 ; + float fSitterFacing = GetFacing(oLap); + vector vPosition = GetPositionFromLocation(GetLocation(oLap)) ; + float fPosX = vPosition.x + cos(fSitterFacing)*fLapLength; + float fPosY = vPosition.y + sin(fSitterFacing)*fLapLength; + vector vLapPosition = Vector(fPosX, fPosY, 0.0) ; + +//--siddown! + location lSit = Location(GetArea(oLap),vLapPosition,fDir); + object oSit = CreateObject(OBJECT_TYPE_PLACEABLE, "invisiblelap", lSit,FALSE); + + DelayCommand(16.0, DestroyLap(oSit)); + ActionSit(oSit); +} diff --git a/_module/nss/ew_lapsit90.nss b/_module/nss/ew_lapsit90.nss new file mode 100644 index 0000000..23d9b5b --- /dev/null +++ b/_module/nss/ew_lapsit90.nss @@ -0,0 +1,102 @@ +//:://///////////////////////////////////////////// +//:: Emote Wand: Lap Sit 90 degrees +//:: onConv emotewand +//::////////////////////////////////////////////// +/* + 1: find nearest chair/seat in use. + 2: create lap and sit on it + +*/ +//::////////////////////////////////////////////// +//-- ripped from: +// chair sitting script by Jhenne +// script modified to allow sitting on laps +// with Sittable Objects v2.0 by Ranot +// +//-- by bloodsong +//::////////////////////////////////////////////// + +void DestroyLap(object oLap) +{ + object oSitter = GetSittingCreature(oLap); + + if(!GetIsObjectValid(oSitter)) + { //-- no sitter, blow it up + DestroyObject(oLap); + return; + } + //-- else someone is still sitting on it, wait + + DelayCommand(300.0, DestroyLap(oLap)); +} + + +void main() +{ +//-- Step One: find the nearest chair/seat and a lap in it + + object oPC = GetPCSpeaker(); + object oChair = GetNearestObjectByTag("Chair"); + object oSeat = GetNearestObjectByTag("Seat"); + float fDistanceChair = GetDistanceToObject(oChair); + float fDistanceSeat = GetDistanceToObject(oSeat); + + //-- if non existant (-1) change to vast distance + if(fDistanceChair == -1.0) { fDistanceChair = 1000.0; } + if(fDistanceSeat == -1.0) { fDistanceSeat = 1000.0; } + + object oLap; + + if(fDistanceChair > fDistanceSeat) + { //-- chair is further, use seat + oLap = oSeat; + } + else + { //-- note, chair selected over seat when same dist + oLap = oChair; + } + + object oLapper = GetSittingCreature(oLap); + + if(!GetIsObjectValid(oLapper)) + { //-- nobody sitting in that chair/seat + SendMessageToPC(oPC, "No nearby laps found."); + return; + } + +//-- Step Two: Create the Lap and Sit In It +//-- jhenne's facing calculations + vector vSit = GetPosition(oLap); + float fDir = 0.0; + if (GetFacing(oLap) >= 0.0 && GetFacing(oLap) <= 90.0) + { + fDir = 90 + GetFacing(oLap); + } + if (GetFacing(oLap) > 90.0 && GetFacing(oLap) <= 180.0) + { + fDir = 90.0 + GetFacing(oLap); + } + if (GetFacing(oLap) > 180.0 && GetFacing(oLap) <= 270.0) + { + fDir = GetFacing(oLap) + 90.0; + } + if (GetFacing(oLap) > 270.0 && GetFacing(oLap) <= 360.0) + { + fDir = GetFacing(oLap) - 270.0; + } + +//--SD's position calculation + float fLapLength = -0.3 ; + float fSitterFacing = GetFacing(oLap); + vector vPosition = GetPositionFromLocation(GetLocation(oLap)) ; + float fPosX = vPosition.x + cos(fSitterFacing)*fLapLength; + float fPosY = vPosition.y + sin(fSitterFacing)*fLapLength; + vector vLapPosition = Vector(fPosX, fPosY, 0.0) ; + +//--siddown! + + location lSit = Location(GetArea(oLap),vLapPosition,fDir); + object oSit = CreateObject(OBJECT_TYPE_PLACEABLE, "invisiblelap", lSit,FALSE); + DelayCommand(16.0, DestroyLap(oSit)); + ActionSit(oSit); +} diff --git a/_module/nss/ew_norm_spasm.nss b/_module/nss/ew_norm_spasm.nss new file mode 100644 index 0000000..b391118 --- /dev/null +++ b/_module/nss/ew_norm_spasm.nss @@ -0,0 +1,7 @@ +void main() +{ +object oPC = GetPCSpeaker(); + +AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_SPASM, 2.5f, 20.0f)); + +} diff --git a/_module/nss/ew_ppchecko.nss b/_module/nss/ew_ppchecko.nss new file mode 100644 index 0000000..620f3d9 --- /dev/null +++ b/_module/nss/ew_ppchecko.nss @@ -0,0 +1,15 @@ +void main() +{ + object oPC = GetLastSpeaker(); + int nRoll=d20(); + int nRank=GetSkillRank (SKILL_PICK_POCKET, oPC); + int nResult=nRoll+nRank; + string sRoll=IntToString(nRoll); + string sRank=IntToString(nRank); + string sResult=IntToString(nResult); + string sAbility="Pick Pocket"; + AssignCommand( oPC, ActionPlayAnimation (ANIMATION_LOOPING_GET_MID, 3.0, 3.0)); + AssignCommand( oPC, SpeakString(sAbility+" Check, Roll: "+sRoll+" Modifier: "+sRank+" = "+sResult)); + +} + diff --git a/_module/nss/ew_reflchecko.nss b/_module/nss/ew_reflchecko.nss new file mode 100644 index 0000000..ac96e7b --- /dev/null +++ b/_module/nss/ew_reflchecko.nss @@ -0,0 +1,15 @@ +void main() +{ + object oPC = GetLastSpeaker(); + int nRoll=d20(); + int nRank=GetReflexSavingThrow(oPC); + int nResult=nRoll+nRank; + string sRoll=IntToString(nRoll); + string sRank=IntToString(nRank); + string sResult=IntToString(nResult); + string sAbility="Reflex"; + AssignCommand( oPC, ActionPlayAnimation (ANIMATION_LOOPING_GET_MID, 3.0, 3.0)); + AssignCommand( oPC, SpeakString(sAbility+" Check, Roll: "+sRoll+" Modifier: "+sRank+" = "+sResult)); + +} + diff --git a/_module/nss/ew_slow_spasm.nss b/_module/nss/ew_slow_spasm.nss new file mode 100644 index 0000000..02ee934 --- /dev/null +++ b/_module/nss/ew_slow_spasm.nss @@ -0,0 +1,7 @@ +void main() +{ +object oPC = GetPCSpeaker(); + +AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_SPASM, 1.1f, 20.0f)); + +} diff --git a/_module/nss/ew_tumblechecko.nss b/_module/nss/ew_tumblechecko.nss new file mode 100644 index 0000000..c01123b --- /dev/null +++ b/_module/nss/ew_tumblechecko.nss @@ -0,0 +1,15 @@ +void main() +{ + object oPC = GetLastSpeaker(); + int nRoll=d20(); + int nRank=GetSkillRank (SKILL_TUMBLE, oPC); + int nResult=nRoll+nRank; + string sRoll=IntToString(nRoll); + string sRank=IntToString(nRank); + string sResult=IntToString(nResult); + string sAbility="Tumble"; + AssignCommand( oPC, ActionPlayAnimation (ANIMATION_LOOPING_GET_MID, 3.0, 3.0)); + AssignCommand( oPC, SpeakString(sAbility+" Check, Roll: "+sRoll+" Modifier: "+sRank+" = "+sResult)); + +} + diff --git a/_module/nss/ew_willchecko.nss b/_module/nss/ew_willchecko.nss new file mode 100644 index 0000000..17adacd --- /dev/null +++ b/_module/nss/ew_willchecko.nss @@ -0,0 +1,15 @@ +void main() +{ + object oPC = GetLastSpeaker(); + int nRoll=d20(); + int nRank=GetWillSavingThrow(oPC); + int nResult=nRoll+nRank; + string sRoll=IntToString(nRoll); + string sRank=IntToString(nRank); + string sResult=IntToString(nResult); + string sAbility="Will"; + AssignCommand( oPC, ActionPlayAnimation (ANIMATION_LOOPING_GET_MID, 3.0, 3.0)); + AssignCommand( oPC, SpeakString(sAbility+" Check, Roll: "+sRoll+" Modifier: "+sRank+" = "+sResult)); + +} + diff --git a/_module/nss/ew_worship.nss b/_module/nss/ew_worship.nss index aea6b98..b537dd2c 100644 --- a/_module/nss/ew_worship.nss +++ b/_module/nss/ew_worship.nss @@ -1,4 +1,4 @@ -////:://///////////////////////////////////////////// +//:://///////////////////////////////////////////// //:: Name: ew_worship //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// diff --git a/_module/nss/exc_speedcast.nss b/_module/nss/exc_speedcast.nss new file mode 100644 index 0000000..28dbee8 --- /dev/null +++ b/_module/nss/exc_speedcast.nss @@ -0,0 +1,359 @@ +//Script Name: exc_speedcast +////////////////////////////////////////// +// Created By: Genisys (Guile) +// Created On: 8/13/08 +// Updated On: 4/05/09 +///////////////////////////////////////// +/* +This script must be executed from another +script, utilizing the ExecuteScript("exc_speedcast", oPC); +function, basically this script will, +if PC is a spell caster, they +will cast all of their buffs instantly, if +they have the spells to cast. + +*/ +//////////////////////////////////////// +#include "prc_class_const" + +///////////////////////////////////////////////////////////////////////// + +//PROTOTYPE DEFINED +int GetHasBetter(object oTarget, int nInt) +{ + int b = 0; + + //If the current spell (which might be cast) is the lesser, + //then lets see if they have a great version! + + if(nInt ==10) //Bulls' Strength + { + if(GetHasSpell(SPELL_GREATER_BULLS_STRENGTH, oTarget)) + b = 1; + } + + else if(nInt == 12) //Cat Grace + { + //Improved Invisibility has 50% concealment! + if(GetHasSpell(SPELL_GREATER_CATS_GRACE, oTarget)) + b = 1; + } + + else if(nInt == 19) //Displacement + { + //Improved Invisibility has 50% concealment! + if(GetHasSpell(SPELL_IMPROVED_INVISIBILITY, oTarget)) + b = 1; + } + + else if(nInt == 22) //Eagle's Splender + { + //Improved Invisibility has 50% concealment! + if(GetHasSpell(SPELL_GREATER_EAGLE_SPLENDOR, oTarget)) + b = 1; + } + + else if(nInt == 24) //Endurance + { + //Improved Invisibility has 50% concealment! + if(GetHasSpell(SPELL_GREATER_ENDURANCE, oTarget)) + b = 1; + } + + else if(nInt ==27) //SPELL_EXPEDITIOUS_RETREAT + { + if(GetHasSpell(SPELL_HASTE, oTarget)) + b = 1; + } + else if(nInt ==30) //SPELL_EXPEDITIOUS_RETREAT + { + if(GetHasSpell(SPELL_HASTE, oTarget)) + b = 1; + } + + else if(nInt == 32) //Fox Cunning + { + //Improved Invisibility has 50% concealment! + if(GetHasSpell(SPELL_GREATER_FOXS_CUNNING, oTarget)) + b = 1; + } + + else if(nInt ==45)//SPELL_GREATER_STONESKIN + { + if(GetHasSpell(SPELL_PREMONITION, oTarget)) + b = 1; + } + + else if(nInt ==46) //SPELL_HASTE + { + if(GetHasSpell(SPELL_MASS_HASTE, oTarget)) + b = 1; + } + + else if(nInt ==50)//SPELL_INVISIBILITY + { + if(GetHasSpell(SPELL_IMPROVED_INVISIBILITY, oTarget) || + GetHasSpell(SPELL_INVISIBILITY_SPHERE, oTarget)) + b = 1; + } + +else if(nInt ==51)//SPELL_INVISIBILITY_SPHERE + { + if(GetHasSpell(SPELL_IMPROVED_INVISIBILITY, oTarget)) + b = 1; + } + + else if(nInt ==53)//SPELL_LESSER_MIND_BLANK + { + if(GetHasSpell(SPELL_MIND_BLANK, oTarget)) + b = 1; + } + + else if(nInt ==54)//SPELL_LESSER_SPELL_MANTLE + { + if(GetHasSpell(SPELL_SPELL_MANTLE, oTarget) || + GetHasSpell(SPELL_GREATER_SPELL_MANTLE, oTarget)) + b = 1; + } + + else if(nInt ==60)//SPELL_MAGIC_WEAPON + { + if(GetHasSpell(SPELL_GREATER_MAGIC_WEAPON, oTarget)) + b = 1; + } + + else if(nInt ==65)//SPELL_MINOR_GLOBE_OF_INVULNERABILITY + { + if(GetHasSpell(SPELL_GLOBE_OF_INVULNERABILITY, oTarget)) + b = 1; + } + + else if(nInt == 69) //Owl's Wisdom + { + //Improved Invisibility has 50% concealment! + if(GetHasSpell(SPELL_GREATER_OWLS_WISDOM, oTarget)) + b = 1; + } + + else if(nInt ==81)//SPELL_SEE_INVISIBILITY + { + if(GetHasSpell(SPELL_TRUE_SEEING, oTarget)) + b = 1; + } + + else if(nInt ==87)//SPELL_SPELL_MANTLE + { + if(GetHasSpell(SPELL_GREATER_SPELL_MANTLE, oTarget)) + b = 1; + } + + else if(nInt ==90)//SPELL_STONESKIN + { + if(GetHasSpell(SPELL_GREATER_STONESKIN, oTarget) || + GetHasSpell(SPELL_PREMONITION, oTarget)) + b = 1; + } + //Otherwise, if it's not a spell in one of these categories + //Tell the script to have the player cast the spell... + else + { + b = 2; + } + +return b; + +/* + //If they have a better spell don't allow them to cast this spell + if(b==1) + { return 1;} + + //Otherwise allow them to cast the spell.. + else + { return 2;} +*/ + +//PROTOTYPE END +} + +void CastSpell(int nSpell, int i, object oPC) +{ + //If they have the spell memorized make them cast quickly! + if(GetHasSpell(nSpell, oPC)>0) + { + int nGs = GetHasBetter(oPC, i); + //If the user doesn't have a better spell memorized... + if(nGs==2) + { + AssignCommand(oPC, ActionCastSpellAtObject + (nSpell, oPC + , METAMAGIC_ANY + , FALSE + , 0 + , PROJECTILE_PATH_TYPE_DEFAULT + , TRUE)); + } + } +} + + + +void Buff() +{ + object oPC; + int nSpellId; + int nSpell; + int i; + int nGs; + + oPC = OBJECT_SELF; + + //They must be a caster to use the item! + if ((GetLevelByClass(CLASS_TYPE_BARD, oPC)>0)|| + (GetLevelByClass(CLASS_TYPE_CLERIC, oPC)>0)|| + (GetLevelByClass(CLASS_TYPE_DRUID, oPC)>0)|| + (GetLevelByClass(CLASS_TYPE_PALADIN, oPC)>0)|| + (GetLevelByClass(CLASS_TYPE_RANGER, oPC)>0)|| + (GetLevelByClass(CLASS_TYPE_SORCERER, oPC)>0)|| + (GetLevelByClass(CLASS_TYPE_BLACKGUARD, oPC)>0)|| + (GetLevelByClass(CLASS_TYPE_OCULAR, oPC)>0)|| + (GetLevelByClass(CLASS_TYPE_HEALER, oPC)>0)|| + (GetLevelByClass(CLASS_TYPE_CULTIST_SHATTERED_PEAK, oPC)>0)|| + (GetLevelByClass(CLASS_TYPE_KNIGHT_CHALICE, oPC)>0)|| + (GetLevelByClass(CLASS_TYPE_VIGILANT, oPC)>0)|| + (GetLevelByClass(CLASS_TYPE_VASSAL, oPC)>0)|| + (GetLevelByClass(CLASS_TYPE_SOLDIER_OF_LIGHT, oPC)>0)|| + (GetLevelByClass(CLASS_TYPE_KNIGHT_MIDDLECIRCLE, oPC)>0)|| + (GetLevelByClass(CLASS_TYPE_ARCHIVIST, oPC)>0)|| + (GetLevelByClass(CLASS_TYPE_SHAMAN, oPC)>0)|| + (GetLevelByClass(CLASS_TYPE_SOHEI, oPC)>0)|| + (GetLevelByClass(CLASS_TYPE_SHADOWLORD, oPC)>0)|| + (GetLevelByClass(CLASS_TYPE_SLAYER_OF_DOMIEL, oPC)>0)|| + (GetLevelByClass(CLASS_TYPE_NENTYAR_HUNTER, oPC)>0)|| + (GetLevelByClass(CLASS_TYPE_BLIGHTER, oPC)>0)|| + (GetLevelByClass(CLASS_TYPE_WIZARD, oPC)>0)) + { + // for(i = 0; i<87; i++) + { + //This tells us which spell we are looking at.. + //We look at each one in turn, and IF the caster can cast it + //then we assign them a command to cast it at thier level.. + // switch (i) + { + CastSpell(SPELL_AID, 1, oPC); + CastSpell(SPELL_AMPLIFY, 2, oPC); + CastSpell(SPELL_AURA_OF_VITALITY, 3, oPC); + CastSpell(SPELL_AURAOFGLORY, 4, oPC); + CastSpell(SPELL_BARKSKIN, 5, oPC); + CastSpell(SPELL_BATTLETIDE, 6, oPC); + CastSpell(SPELL_BLESS, 7, oPC); + CastSpell(SPELL_BLESS_WEAPON, 8, oPC); + CastSpell(SPELL_BLOOD_FRENZY, 9, oPC); + CastSpell(SPELL_BULLS_STRENGTH, 10, oPC); + CastSpell(SPELL_CAMOFLAGE, 11, oPC); + CastSpell(SPELL_CATS_GRACE, 12, oPC); + CastSpell(SPELL_CLAIRAUDIENCE_AND_CLAIRVOYANCE, 13, oPC); + CastSpell(SPELL_CLARITY, 14, oPC); + CastSpell(SPELL_DARKFIRE, 15, oPC); + CastSpell(SPELL_DARKVISION, 16, oPC); + CastSpell(SPELL_DEATH_ARMOR, 17, oPC); + CastSpell(SPELL_DEATH_WARD, 18, oPC); + CastSpell(SPELL_DISPLACEMENT, 19, oPC); + CastSpell(SPELL_DIVINE_FAVOR, 20, oPC); + CastSpell(SPELL_DIVINE_POWER, 21, oPC); + CastSpell(SPELL_EAGLE_SPLEDOR, 22, oPC); + CastSpell(SPELL_ELEMENTAL_SHIELD, 23, oPC); + CastSpell(SPELL_ENDURANCE, 24, oPC); + CastSpell(SPELL_ENDURE_ELEMENTS, 25, oPC); + CastSpell(SPELL_ENERGY_BUFFER, 26, oPC); + CastSpell(SPELL_ENTROPIC_SHIELD, 27, oPC); + CastSpell(SPELL_ETHEREAL_VISAGE, 28, oPC); + CastSpell(SPELL_ETHEREALNESS, 29, oPC); + CastSpell(SPELL_EXPEDITIOUS_RETREAT, 30, oPC); + CastSpell(SPELL_FLAME_WEAPON, 31, oPC); + CastSpell(SPELL_FOXS_CUNNING, 32, oPC); + CastSpell(SPELL_FREEDOM_OF_MOVEMENT, 33, oPC); + CastSpell(SPELL_GHOSTLY_VISAGE, 34, oPC); + CastSpell(SPELL_GLOBE_OF_INVULNERABILITY, 35, oPC); + CastSpell(SPELL_GREATER_BULLS_STRENGTH, 36, oPC); + CastSpell(SPELL_GREATER_CATS_GRACE, 37, oPC); + CastSpell(SPELL_GREATER_DISPELLING, 38, oPC); + CastSpell(SPELL_GREATER_EAGLE_SPLENDOR, 39, oPC); + CastSpell(SPELL_GREATER_ENDURANCE, 40, oPC); + CastSpell(SPELL_GREATER_FOXS_CUNNING, 41, oPC); + CastSpell(SPELL_GREATER_MAGIC_WEAPON, 42, oPC); + CastSpell(SPELL_GREATER_OWLS_WISDOM, 43, oPC); + CastSpell(SPELL_GREATER_SPELL_MANTLE, 44, oPC); + CastSpell(SPELL_GREATER_STONESKIN, 45, oPC); + CastSpell(SPELL_HASTE, 46, oPC); + CastSpell(SPELL_HOLY_AURA, 47, oPC); + CastSpell(SPELL_HOLY_SWORD, 48, oPC); + CastSpell(SPELL_IMPROVED_INVISIBILITY, 49, oPC); + CastSpell(SPELL_INVISIBILITY, 50, oPC); + CastSpell(SPELL_INVISIBILITY_SPHERE, 51, oPC); + CastSpell(SPELL_KEEN_EDGE, 52, oPC); + CastSpell(SPELL_LESSER_MIND_BLANK, 53, oPC); + CastSpell(SPELL_LESSER_SPELL_MANTLE, 54, oPC); + CastSpell(SPELL_LIGHT, 55, oPC); + CastSpell(SPELL_MAGE_ARMOR, 56, oPC); + CastSpell(SPELL_MAGIC_CIRCLE_AGAINST_CHAOS, 57, oPC); + CastSpell(SPELL_MAGIC_CIRCLE_AGAINST_EVIL, 58, oPC); + CastSpell(SPELL_MAGIC_VESTMENT, 59, oPC); + CastSpell(SPELL_MAGIC_WEAPON, 60, oPC); + CastSpell(SPELL_MASS_CAMOFLAGE, 61, oPC); + CastSpell(SPELL_MASS_HASTE, 62, oPC); + CastSpell(SPELL_MESTILS_ACID_SHEATH, 63, oPC); + CastSpell(SPELL_MIND_BLANK, 64, oPC); + CastSpell(SPELL_MINOR_GLOBE_OF_INVULNERABILITY, 65, oPC); + CastSpell(SPELL_NEGATIVE_ENERGY_PROTECTION, 66, oPC); + CastSpell(SPELL_ONE_WITH_THE_LAND, 67, oPC); + CastSpell(SPELL_OWLS_INSIGHT, 68, oPC); + CastSpell(SPELL_OWLS_WISDOM, 69, oPC); + CastSpell(SPELL_PRAYER, 70, oPC); + CastSpell(SPELL_PREMONITION, 71, oPC); + CastSpell(SPELL_PROTECTION__FROM_CHAOS, 72, oPC); + CastSpell(SPELL_PROTECTION_FROM_ELEMENTS, 73, oPC); + CastSpell(SPELL_PROTECTION_FROM_EVIL, 74, oPC); + CastSpell(SPELL_PROTECTION_FROM_SPELLS, 75, oPC); + CastSpell(SPELL_REGENERATE, 76, oPC); + CastSpell(SPELL_RESIST_ELEMENTS, 77, oPC); + CastSpell(SPELL_RESISTANCE, 78, oPC); + CastSpell(SPELL_SEE_INVISIBILITY, 79, oPC); + CastSpell(SPELL_SHADES_STONESKIN, 80, oPC); + CastSpell(SPELL_SHADOW_CONJURATION_INIVSIBILITY, 81, oPC); + CastSpell(SPELL_SHADOW_CONJURATION_MAGE_ARMOR, 82, oPC); + CastSpell(SPELL_SHADOW_SHIELD, 83, oPC); + CastSpell(SPELL_SHIELD, 84, oPC); + CastSpell(SPELL_SHIELD_OF_FAITH, 85, oPC); + CastSpell(SPELL_SHIELD_OF_LAW, 86, oPC); + CastSpell(SPELL_SPELL_MANTLE, 87, oPC); + CastSpell(SPELL_SPELL_RESISTANCE, 88, oPC); + CastSpell(SPELL_SPELLSTAFF, 89, oPC); + CastSpell(SPELL_STONESKIN, 90, oPC); + CastSpell(SPELL_TRUE_SEEING, 91, oPC); + CastSpell(SPELL_TRUE_STRIKE, 92, oPC); + CastSpell(SPELL_UNHOLY_AURA, 93, oPC); + CastSpell(SPELL_VINE_MINE_CAMOUFLAGE, 94, oPC); + CastSpell(SPELL_VIRTUE, 95, oPC); + CastSpell(SPELL_WOUNDING_WHISPERS, 96, oPC); + + + } + } + } + //Otherwise Tell the PC why they can't use the item.. + else + { + FloatingTextStringOnCreature("You must be a Spell Caster to use this option!", oPC, FALSE); + } +} + +//Main Script +void main() +{ + + Buff(); + +} + +/////////////THE END, WOOHOO!!!/////////// + diff --git a/_module/nss/fake_conditional.nss b/_module/nss/fake_conditional.nss new file mode 100644 index 0000000..ebb4858 --- /dev/null +++ b/_module/nss/fake_conditional.nss @@ -0,0 +1,9 @@ +int StartingConditional() +{ + int i = 3; + + if(i==1) + return TRUE; + + return FALSE; +} diff --git a/_module/nss/gc_ac_is_ok.nss b/_module/nss/gc_ac_is_ok.nss new file mode 100644 index 0000000..9efcecc --- /dev/null +++ b/_module/nss/gc_ac_is_ok.nss @@ -0,0 +1,74 @@ +#include "prc_misc_const" + +int StartingConditional() +{ + object oPC = GetPCSpeaker(); + int nType = GetLocalInt(oPC, "CRAFT_TYPE"); + + //If the item they are trying to craft is not legal show this line.. + //If the item they are trying to craft is not legal show this line.. + if(nType== BASE_ITEM_BASTARDSWORD || + nType== BASE_ITEM_BATTLEAXE || + nType== BASE_ITEM_CLUB || + nType== BASE_ITEM_DAGGER || + nType== BASE_ITEM_DIREMACE || + nType== BASE_ITEM_DOUBLEAXE || + nType== BASE_ITEM_DWARVENWARAXE || + nType== BASE_ITEM_GREATAXE || + nType== BASE_ITEM_GREATSWORD || + nType== BASE_ITEM_HALBERD || + nType== BASE_ITEM_HANDAXE || + nType== BASE_ITEM_HEAVYFLAIL || + nType== BASE_ITEM_KAMA || + nType== BASE_ITEM_KATANA || + nType== BASE_ITEM_KUKRI || + nType== BASE_ITEM_LIGHTFLAIL || + nType== BASE_ITEM_LIGHTHAMMER || + nType== BASE_ITEM_LIGHTMACE || + nType== BASE_ITEM_LONGSWORD || + nType== BASE_ITEM_MORNINGSTAR || + nType== BASE_ITEM_QUARTERSTAFF || + nType== BASE_ITEM_RAPIER || + nType== BASE_ITEM_SCIMITAR || + nType== BASE_ITEM_SCYTHE || + nType== BASE_ITEM_SHORTSPEAR || + nType== BASE_ITEM_SHORTSWORD || + nType== BASE_ITEM_SICKLE || + nType== BASE_ITEM_TRIDENT || + nType== BASE_ITEM_TWOBLADEDSWORD || + nType== BASE_ITEM_WARHAMMER || + nType== BASE_ITEM_WHIP || + nType== BASE_ITEM_ARROW || + nType== BASE_ITEM_BOLT || + nType== BASE_ITEM_BULLET || + nType== BASE_ITEM_DART || + nType== BASE_ITEM_SHURIKEN || + nType== BASE_ITEM_THROWINGAXE || + nType== BASE_ITEM_HEAVYCROSSBOW || + nType== BASE_ITEM_LIGHTCROSSBOW || + nType== BASE_ITEM_LONGBOW || + nType== BASE_ITEM_SHORTBOW || + nType== BASE_ITEM_SLING || + nType== BASE_ITEM_LIGHT_LANCE || + nType== BASE_ITEM_HEAVY_PICK || + nType== BASE_ITEM_LIGHT_PICK || + nType== BASE_ITEM_SAI || + nType== BASE_ITEM_NUNCHAKU || + nType== BASE_ITEM_FALCHION || + nType== BASE_ITEM_SAP || + nType== BASE_ITEM_KATAR || + nType== BASE_ITEM_HEAVY_MACE || + nType== BASE_ITEM_MAUL || + nType== BASE_ITEM_DOUBLE_SCIMITAR || + nType== BASE_ITEM_GOAD || + nType== BASE_ITEM_EAGLE_CLAW || + nType== BASE_ITEM_ELVEN_LIGHTBLADE || + nType== BASE_ITEM_ELVEN_THINBLADE || + nType== BASE_ITEM_ELVEN_COURTBLADE) + +//If it's a weapon don't show the line! + return FALSE; + + //Otherwise show them the line + return TRUE; +} diff --git a/_module/nss/gc_add_ability.nss b/_module/nss/gc_add_ability.nss new file mode 100644 index 0000000..5a4b4d6 --- /dev/null +++ b/_module/nss/gc_add_ability.nss @@ -0,0 +1,63 @@ +//Script Name: gc_add_ability +////////////////////////////////////////// +//Created By: Genisys (Guile) +//Created On: 8/30/08 +///////////////////////////////////////// +/* +This script goes in the ActionTaken +Event of a Conversation line, it will +Add AC to the item we are looking at +which an item the PC possessoses has +in it.. +*/ +//////////////////////////////////////// +#include "x2_inc_itemprop" + + +//Main Script +void main() +{ +object oPC = GetPCSpeaker(); +int nSlot = GetLocalInt(oPC, "CRAFT_SLOT"); +object oCraft = GetItemInSlot(nSlot ,oPC); + +if (!GetIsObjectValid(oCraft)) +{ + FloatingTextStringOnCreature("Your not wearing the item!!", oPC, FALSE); + SetLocalInt(oPC, "CRAFT_FAILED", 1); + return; +} + +int nCost = GetLocalInt(oPC, "CRAFT_PAYMENT"); +effect eEffect; + +if(GetGold(oPC)=8) +{ + FloatingTextStringOnCreature("The item has too many bonuses!!", oPC, FALSE); + //Stop EVERYTHING! + AssignCommand(oPC, ClearAllActions()); + return; +} + +//What we are adding is AC +itemproperty ipAddAC=ItemPropertyBonusLevelSpell(nClass, nBonus); + +//Finally add the Property +AddItemProperty(DURATION_TYPE_PERMANENT, ipAddAC, oCraft); + +DeleteLocalInt(oPC, "CRAFT_TYPE"); + +} + +//PROTOTYPE DEFINED + +int GetBonusCount(object oItem) +{ + itemproperty iProp; + int i = 0; + + iProp = GetFirstItemProperty(oItem); + while(GetIsItemPropertyValid(iProp)) + { + if(GetItemPropertyType(iProp) == ITEM_PROPERTY_BONUS_SPELL_SLOT_OF_LEVEL_N) + { + i++; + } + + iProp = GetNextItemProperty(oItem); + } + + return i; +} + diff --git a/_module/nss/gc_add_dmg_bonus.nss b/_module/nss/gc_add_dmg_bonus.nss new file mode 100644 index 0000000..a87cd3c --- /dev/null +++ b/_module/nss/gc_add_dmg_bonus.nss @@ -0,0 +1,67 @@ +//Script Name: gc_add_dmg_bonus +////////////////////////////////////////// +//Created By: Genisys (Guile) +//Created On: 8/30/08 +///////////////////////////////////////// +/* +This script goes in the ActionTaken +Event of a Conversation line, it will +Add AC to the item we are looking at +which an item the PC possessoses has +in it.. +*/ +//////////////////////////////////////// +#include "x2_inc_itemprop" + + +//Main Script +void main() +{ +object oPC = GetPCSpeaker(); +int nSlot = GetLocalInt(oPC, "CRAFT_SLOT"); +object oCraft = GetItemInSlot(nSlot ,oPC); +//Find out how much we are suppose to put on the item.. +int nBonus = GetLocalInt(oPC, "CRAFT_DMG_BONUS"); +int nType = GetLocalInt(oPC, "CRAFT_DAMAGE_TYPE"); +int nIPType = GetLocalInt(oPC, "DI_TYPE"); + +if (!GetIsObjectValid(oCraft)) +{ + FloatingTextStringOnCreature("Your not wearing the item!!", oPC, FALSE); + //SetLocalInt(oPC, "CRAFT_FAILED", 1); + return; +} + +int nCost = GetLocalInt(oPC, "CRAFT_PAYMENT"); +effect eEffect; + +if(GetGold(oPC)=nMax) + { + FloatingTextStringOnCreature("The item your attempting to forge exceeds the maxmimum level.", oPC, FALSE); + return TRUE; + } +} + +if(nMaxProps>=MAX_PROPERTIES) +{ + FloatingTextStringOnCreature("the item your attempting to forge has too many properties.", oPC, FALSE); + return TRUE; +} + +if (!GetIsObjectValid(oCraft)) +{ + FloatingTextStringOnCreature("You must be wearing the item to craft it!", oPC, FALSE); + return TRUE; +} + +//Do we allow plot items to be forged or not? +if (nPlot == FALSE) +{ + if(GetPlotFlag(oCraft)==TRUE) + { + FloatingTextStringOnCreature("You cannot forge a plot item!", oPC, FALSE); + return TRUE; + } +} + +return FALSE; + +//Conditional End +} diff --git a/_module/nss/gc_count_cost.nss b/_module/nss/gc_count_cost.nss new file mode 100644 index 0000000..2e78713 --- /dev/null +++ b/_module/nss/gc_count_cost.nss @@ -0,0 +1,306 @@ +//Script Name: gc_count_cost +////////////////////////////////////////// +//Created By: Genisys (Guile) +//Created On: 9/11/08 +///////////////////////////////////////// +/* +This script goes in the ActionTaken +Event of a Conversation line, it will +determine the cost of the item after +the property would be added.. + +Open up the script "gen_forge_config" +to set up the forge! + +*/ +//////////////////////////////////////// +#include "gen_forge_config" + +//////////////////////////////////////////////////////////////// +//////////WARNING: DO NOT TOUCH ANYTHING BELOW THIS LINE!/////// +//////////////////////////////////////////////////////////////// + +//Main Script +void main() +{ +object oPC = GetPCSpeaker(); + +int nSlot = GetLocalInt(oPC, "CRAFT_SLOT"); +object oCraft = GetItemInSlot(nSlot, oPC); + +//Check for Max Properties +int nMaxProps = GetMaxProps(oCraft); +int nMaxDmgs =GetMaxWpnProps(oCraft); + + +//The new cost.. +int nNewPrice; +int nRandom; +int nTotal; +string sNewCost; +int nPCGold = GetGold(oPC); + +//Reset the Gold check on the PC +SetLocalInt(oPC, "BROKE_JOKE", 0); + +//Get the Cost Multiplier.. +float fCost = GetLocalFloat(oPC, "COST_TOTAL"); + +if(fCost>10.0) +{ +fCost = 10.0; +} + +//Covert the Float Cost Multiplier to an Intergal (Round up!) + +int nMC; //Multiplier of Cost +float fNMC; //New Multiplier of Cost +float fNMA; //New Multiplier Adjustment +float fAMC; //Adjusted Max Cost + +//The Currrent Gold Piece Value of the Item.. +int nCost1 = GetGoldPieceValue(oCraft); +int gp = nCost1; +int nGp; +int nLevel; + //Return the level.. + if (gp<1000) + nLevel= 1; + if (gp>1000 && gp<1500) + nLevel= 2; + if (gp>1499 && gp<2500) + nLevel= 3; + if (gp>2499 && gp<3500) + nLevel= 4; + if (gp>3499 && gp<5000) + nLevel= 5; + if (gp>4999 && gp<7000) + nLevel= 6; + if (gp>6999 && gp<9000) + nLevel= 7; + if (gp>8999 && gp<12000) + nLevel= 8; + if (gp>11999 && gp<15000) + nLevel= 9; + if (gp>14999 && gp<20000) + nLevel= 10; + if (gp>19999 && gp<25000) + nLevel= 11; + if (gp>24999 && gp<30000) + nLevel= 12; + if (gp>29999 && gp<35000) + nLevel= 13; + if (gp>34999 && gp<40000) + nLevel= 14; + if (gp>39999 && gp<50000) + nLevel= 15; + if (gp>49999 && gp<65000) + nLevel= 16; + if (gp>64000 && gp<75000) + nLevel= 17; + if (gp>74999 && gp<90000) + nLevel= 18; + if (gp>89999 && gp>110000) + nLevel= 19; + if (gp>109999 && gp<130000) + nLevel= 20; + if (gp>129999 && gp<250000) + nLevel= 21; + if (gp>249999 && gp<500000) + nLevel= 22; + if (gp>499999 && gp<750000) + nLevel= 23; + if (gp>749999 && gp<1000000) + nLevel= 24; + if (gp>999999 && gp<1200000) + nLevel = 25; + if (gp>1999999 && gp<1400000) + nLevel = 26; + if (gp>1399999 && gp<1600000) + nLevel = 27; + if (gp>1599999 && gp<1800000) + nLevel = 28; + if (gp>1799999 && gp<2000000) + nLevel = 29; + if (gp>1999999 && gp<2200000) + nLevel = 30; + if (gp>2199999 && gp<2400000) + nLevel = 31; + if (gp>2399999 && gp<2600000) + nLevel = 32; + if (gp>2599999 && gp<2800000) + nLevel = 33; + if (gp>2799999 && gp<3000000) + nLevel = 34; + if (gp>2999999 && gp<3200000) + nLevel = 35; + if (gp>3199999 && gp<3400000) + nLevel = 36; + if (gp>3399999 && gp<3600000) + nLevel = 37; + if (gp>3599999 && gp<3800000) + nLevel = 38; + if (gp>3799999 && gp<4000000) + nLevel = 39; + if (gp>3999999) + nLevel = 40; + +string sLevel = IntToString(nLevel); +SetCustomToken(3331, sLevel); + +if(nLevel>nMax) +{ + FloatingTextStringOnCreature("This item has reached it's maximum level.", oPC, FALSE); + SetLocalInt(oPC, "MAX_ITEM_LEVEL", 2); + return; +} + +int nCCM; +float fCCost; +float fCalCost; +int nCost2; +int nCost; + +//Determine the cost of the upgrade depending upon the value of the item.. +if(fCost <1.0) +{ + nNewPrice = 3000; + nRandom = d100(20); //+ Random 500 Gold + nTotal = nNewPrice + nRandom; //Current Cost + fCCost = IntToFloat(nTotal); + fCalCost = fCCost * fMC; + nCost = FloatToInt(fCalCost); + sNewCost = IntToString(nCost); + SetCustomToken(3330, sNewCost); +} +else if(fCost <2.0 && fCost >=1.0) +{ + nNewPrice = 6000; + nRandom = d100(10); //+ Random 500 Gold + nTotal = nNewPrice + nRandom; //Current Cost + fCCost = IntToFloat(nTotal); + fCalCost = fCCost * fMC; + nCost = FloatToInt(fCalCost); + sNewCost = IntToString(nCost); + SetCustomToken(3330, sNewCost); +} +else if(fCost <3.0 && fCost >=2.0) +{ + nNewPrice = 10000; + nRandom = d100(10); //+ Random 1000 Gold + nTotal = nNewPrice + nRandom; //Current Cost + fCCost = IntToFloat(nTotal); + fCalCost = fCCost * fMC; + nCost = FloatToInt(fCalCost); + sNewCost = IntToString(nCost); + SetCustomToken(3330, sNewCost); +} +else if(fCost <4.0 && fCost >=3.0) +{ + nNewPrice = 20000; + nRandom = d100(10); //+ Random 1000 Gold + nTotal = nNewPrice + nRandom; //Current Cost + fCCost = IntToFloat(nTotal); + fCalCost = fCCost * fMC; + nCost = FloatToInt(fCalCost); + sNewCost = IntToString(nCost); + SetCustomToken(3330, sNewCost); +} +else if(fCost <5.0 && fCost >=4.0) +{ + nNewPrice = 30000; + nRandom = d100(10); //+ Random 1000 Gold + nTotal = nNewPrice + nRandom; //Current Cost + fCCost = IntToFloat(nTotal); + fCalCost = fCCost * fMC; + nCost = FloatToInt(fCalCost); + sNewCost = IntToString(nCost); + SetCustomToken(3330, sNewCost); +} +else if(fCost <6.0 && fCost >=5.0) +{ + nNewPrice = 40000; + nRandom = d100(10); //+ Random 1000 Gold + nTotal = nNewPrice + nRandom; //Current Cost + fCCost = IntToFloat(nTotal); + fCalCost = fCCost * fMC; + nCost = FloatToInt(fCalCost); + sNewCost = IntToString(nCost); + SetCustomToken(3330, sNewCost); +} +else if(fCost <7.0 && fCost >=6.0) +{ + nNewPrice = 50000; + nRandom = d100(10); //+ Random 1000 Gold + nTotal = nNewPrice + nRandom; //Current Cost + fCCost = IntToFloat(nTotal); + fCalCost = fCCost * fMC; + nCost = FloatToInt(fCalCost); + sNewCost = IntToString(nCost); + SetCustomToken(3330, sNewCost); +} +else if(fCost <8.0 && fCost >=7.0) +{ + nNewPrice = 60000; + nRandom = d100(10); //+ Random 1000 Gold + nTotal = nNewPrice + nRandom; //Current Cost + fCCost = IntToFloat(nTotal); + fCalCost = fCCost * fMC; + nCost = FloatToInt(fCalCost); + sNewCost = IntToString(nCost); + SetCustomToken(3330, sNewCost); +} +else if(fCost <9.0 && fCost >=8.0) +{ + nNewPrice = 70000; + nRandom = d100(20); //+ Random 1500 Gold + nTotal = nNewPrice + nRandom; //Current Cost + fCCost = IntToFloat(nTotal); + fCalCost = fCCost * fMC; + nCost = FloatToInt(fCalCost); + sNewCost = IntToString(nCost); + SetCustomToken(3330, sNewCost); +} + +else if(fCost <=10.0 && fCost >=9.0) +{ + nNewPrice = 80000; + nRandom = d100(20); //+ Random 1500 Gold + nTotal = nNewPrice + nRandom; //Current Cost + fCCost = IntToFloat(nTotal); + fCalCost = fCCost * fMC; + nCost = FloatToInt(fCalCost); + sNewCost = IntToString(nCost); + SetCustomToken(3330, sNewCost); +} + +//Otherwise it must be Greather than or Equal to 10.0 + +//Max Cost.. 38,000 Gold + 2000 (Random) /Per Upgrade! +else +{ + + nNewPrice = 100000; + nRandom = d100(30); //+ Random 2000 Gold + nTotal = nNewPrice + nRandom; //Current Cost + fCCost = IntToFloat(nTotal); + fCalCost = fCCost * fMC; + nCost = FloatToInt(fCalCost); + sNewCost = IntToString(nCost); + SetCustomToken(3330, sNewCost); +} + + +//If the PC Doesn't have enough gold, tell the conversation.. +if(nCost>nPCGold) +{ + SetLocalInt(oPC, "BROKE_JOKE", 2); +} + +SetLocalInt(oPC, "CRAFT_PAYMENT", nCost); + +AssignCommand(OBJECT_SELF, ActionPauseConversation()); +DelayCommand(1.0, AssignCommand(OBJECT_SELF, ActionResumeConversation())); + +//Main Script End +} diff --git a/_module/nss/gc_di_item_ok.nss b/_module/nss/gc_di_item_ok.nss new file mode 100644 index 0000000..0801662 --- /dev/null +++ b/_module/nss/gc_di_item_ok.nss @@ -0,0 +1,18 @@ +//:://///////////////////////////////////////////// +//:: FileName gc_di_item_ok +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 9/11/2008 12:44:41 PM +//::////////////////////////////////////////////// +int StartingConditional() +{ + + // Inspect local variables(Only these types can have damage immunity.. + if(GetLocalInt(GetPCSpeaker(), "CRAFT_TYPE") == BASE_ITEM_AMULET || + GetLocalInt(GetPCSpeaker(), "CRAFT_TYPE") == BASE_ITEM_CLOAK || + GetLocalInt(GetPCSpeaker(), "CRAFT_TYPE") == BASE_ITEM_BELT) + return TRUE; + + return FALSE; +} diff --git a/_module/nss/gc_dmg_bonus_ok.nss b/_module/nss/gc_dmg_bonus_ok.nss new file mode 100644 index 0000000..0de72f2 --- /dev/null +++ b/_module/nss/gc_dmg_bonus_ok.nss @@ -0,0 +1,76 @@ +#include "prc_misc_const" + +int StartingConditional() +{ + object oPC = GetPCSpeaker(); + int nType = GetLocalInt(oPC, "CRAFT_TYPE"); + + //If the item they are trying to craft is not legal show this line.. + //If the item they are trying to craft is not legal show this line.. + if(nType== BASE_ITEM_BASTARDSWORD || + nType== BASE_ITEM_BATTLEAXE || + nType== BASE_ITEM_CLUB || + nType== BASE_ITEM_DAGGER || + nType== BASE_ITEM_DIREMACE || + nType== BASE_ITEM_DOUBLEAXE || + nType== BASE_ITEM_DWARVENWARAXE || + nType== BASE_ITEM_GREATAXE || + nType== BASE_ITEM_GREATSWORD || + //Gloves are a weapon too! + nType== BASE_ITEM_GLOVES || + nType== BASE_ITEM_HALBERD || + nType== BASE_ITEM_HANDAXE || + nType== BASE_ITEM_HEAVYFLAIL || + nType== BASE_ITEM_KAMA || + nType== BASE_ITEM_KATANA || + nType== BASE_ITEM_KUKRI || + nType== BASE_ITEM_LIGHTFLAIL || + nType== BASE_ITEM_LIGHTHAMMER || + nType== BASE_ITEM_LIGHTMACE || + nType== BASE_ITEM_LONGSWORD || + nType== BASE_ITEM_MORNINGSTAR || + nType== BASE_ITEM_QUARTERSTAFF || + nType== BASE_ITEM_RAPIER || + nType== BASE_ITEM_SCIMITAR || + nType== BASE_ITEM_SCYTHE || + nType== BASE_ITEM_SHORTSPEAR || + nType== BASE_ITEM_SHORTSWORD || + nType== BASE_ITEM_SICKLE || + nType== BASE_ITEM_TRIDENT || + nType== BASE_ITEM_TWOBLADEDSWORD || + nType== BASE_ITEM_WARHAMMER || + nType== BASE_ITEM_WHIP || + nType== BASE_ITEM_ARROW || + nType== BASE_ITEM_BOLT || + nType== BASE_ITEM_BULLET || + nType== BASE_ITEM_DART || + nType== BASE_ITEM_SHURIKEN || + nType== BASE_ITEM_THROWINGAXE || + nType== BASE_ITEM_LIGHT_LANCE || + nType== BASE_ITEM_HEAVY_PICK || + nType== BASE_ITEM_LIGHT_PICK || + nType== BASE_ITEM_SAI || + nType== BASE_ITEM_NUNCHAKU || + nType== BASE_ITEM_FALCHION || + nType== BASE_ITEM_SAP || + nType== BASE_ITEM_KATAR || + nType== BASE_ITEM_HEAVY_MACE || + nType== BASE_ITEM_MAUL || + nType== BASE_ITEM_DOUBLE_SCIMITAR || + nType== BASE_ITEM_GOAD || + nType== BASE_ITEM_EAGLE_CLAW || + nType== BASE_ITEM_ELVEN_LIGHTBLADE || + nType== BASE_ITEM_ELVEN_THINBLADE || + nType== BASE_ITEM_ELVEN_COURTBLADE || + //Bows & X-Bows cannot have damage! + //nType == BASE_ITEM_HEAVYCROSSBOW || + //nType == BASE_ITEM_LIGHTCROSSBOW || + //nType == BASE_ITEM_LONGBOW || + //nType == BASE_ITEM_SHORTBOW || + nType == BASE_ITEM_SLING) + + return TRUE; + + //Otherwise if they pass, then don't show this line + return FALSE; +} diff --git a/_module/nss/gc_dr_item_ok.nss b/_module/nss/gc_dr_item_ok.nss new file mode 100644 index 0000000..f2223db --- /dev/null +++ b/_module/nss/gc_dr_item_ok.nss @@ -0,0 +1,24 @@ +//:://///////////////////////////////////////////// +//:: FileName gc_dr_item_ok +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 9/11/2008 12:44:41 PM +//::////////////////////////////////////////////// +int StartingConditional() +{ + +//We don't want to allow stacking of Damage Reduction! +//So it can only go on the Boots / Shields / Helms + +int nType = GetLocalInt(GetPCSpeaker(), "CRAFT_TYPE"); + + if(nType == BASE_ITEM_LARGESHIELD || + nType == BASE_ITEM_SMALLSHIELD || + nType == BASE_ITEM_TOWERSHIELD || + nType == BASE_ITEM_BOOTS || + nType == BASE_ITEM_HELMET) + return TRUE; + + return FALSE; +} diff --git a/_module/nss/gc_gaunt_props.nss b/_module/nss/gc_gaunt_props.nss new file mode 100644 index 0000000..9a75e69 --- /dev/null +++ b/_module/nss/gc_gaunt_props.nss @@ -0,0 +1,72 @@ +//:://///////////////////////////////////////////// +//:: FileName gc_gaunt_prop +//::////////////////////////////////////////////// +/*---------------------------------------------------------- +Created By: Genisys(Guile) +Created On: 2/09/09 +---------------------------------------------------------- +Had to change up the dmg properties check to make sure +that the PC was unable to place a large # of dmg on wpns. +----------------------------------------------------------*/ +//Required Include +#include "nw_i0_tool" +#include "gen_forge_config" + +int StartingConditional() +{ + +//Delcare Variables +object oPC = GetPCSpeaker(); +int nType = GetLocalInt(oPC, "CRAFT_TYPE"); +int nSlot = GetLocalInt(oPC, "CRAFT_SLOT"); +object oItem = GetItemInSlot(nSlot, oPC); +int n = 0; + + itemproperty iProp; + iProp = GetFirstItemProperty(oItem); + while(GetIsItemPropertyValid(iProp)) + { + if(GetItemPropertyType(iProp)==ITEM_PROPERTY_DAMAGE_BONUS) + { + n +=1; + } + if(GetItemPropertyType(iProp)==ITEM_PROPERTY_DAMAGE_BONUS_VS_ALIGNMENT_GROUP) + { + n +=1; + } + if(GetItemPropertyType(iProp)==ITEM_PROPERTY_DAMAGE_BONUS_VS_RACIAL_GROUP) + { + n +=1; + } + if(GetItemPropertyType(iProp)==ITEM_PROPERTY_DAMAGE_BONUS_VS_SPECIFIC_ALIGNMENT) + { + n +=1; + } + + + iProp = GetNextItemProperty(oItem); + } + +if(GetItemPossessedBy(oPC, "guildstone")!=OBJECT_INVALID) +{ + //Max Weapon Properties! + if(n >=4) + return TRUE; + + else + return FALSE; +} +else +{ + //Max Weapon Properties! + if(n >=MAX_DAMAGES) + return TRUE; + + else + return FALSE; +} + + + + +} diff --git a/_module/nss/gc_haircolr_next.nss b/_module/nss/gc_haircolr_next.nss new file mode 100644 index 0000000..dede27e --- /dev/null +++ b/_module/nss/gc_haircolr_next.nss @@ -0,0 +1,26 @@ +/*-------------------------------------------------------- + +Script Name: gc_haircolr_next +---------------------------------------------------------- +Created By: Genisys(Guile) +Created On: 3/25/09 +---------------------------------------------------------- + +This script changes the PC's Skin color in a conversation. + +NOTE: It adds +1 to the color index of their current color. + +----------------------------------------------------------*/ +void main() +{ + object oPC = GetPCSpeaker(); + int nIndex = GetLocalInt(oPC, "HAIR_COLOR"); + int nColor; + nColor = nIndex +1; + if(nColor == 175) + { nColor = 1; } + + SetLocalInt(oPC, "HAIR_COLOR", nColor); + SetColor(oPC, COLOR_CHANNEL_HAIR, nColor); + +} diff --git a/_module/nss/gc_haircolr_prev.nss b/_module/nss/gc_haircolr_prev.nss new file mode 100644 index 0000000..5dea972 --- /dev/null +++ b/_module/nss/gc_haircolr_prev.nss @@ -0,0 +1,27 @@ +/*-------------------------------------------------------- + +Script Name: gc_haircolr_prev +---------------------------------------------------------- +Created By: Genisys(Guile) +Created On: 3/25/09 +---------------------------------------------------------- + +This script changes the PC's Skin color in a conversation. + +NOTE: It adds +1 to the color index of their current color. + +----------------------------------------------------------*/ +void main() +{ + object oPC = GetPCSpeaker(); + int nIndex = GetLocalInt(oPC, "HAIR_COLOR"); + int nColor; + nColor = nIndex -1; + if(nColor == 175) + { nColor = 1; } + + SetLocalInt(oPC, "HAIR_COLOR", nColor); + + SetColor(oPC, COLOR_CHANNEL_HAIR, nColor); + +} diff --git a/_module/nss/gc_has_ammy.nss b/_module/nss/gc_has_ammy.nss new file mode 100644 index 0000000..14413d3 --- /dev/null +++ b/_module/nss/gc_has_ammy.nss @@ -0,0 +1,23 @@ +//:://///////////////////////////////////////////// +//:: FileName gc_has_ammy +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 9/11/2008 10:30:09 AM +//::////////////////////////////////////////////// +#include "nw_i0_tool" + +int StartingConditional() +{ + int nType; + object oItem = GetItemInSlot(INVENTORY_SLOT_NECK ,GetPCSpeaker()); + // Make sure the PC speaker has these items in their inventory + if(oItem !=OBJECT_INVALID) + { + return TRUE; + } + else + { + return FALSE; + } +} diff --git a/_module/nss/gc_has_armor.nss b/_module/nss/gc_has_armor.nss new file mode 100644 index 0000000..0297896 --- /dev/null +++ b/_module/nss/gc_has_armor.nss @@ -0,0 +1,23 @@ +//:://///////////////////////////////////////////// +//:: FileName gc_has_armor +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 9/11/2008 10:30:09 AM +//::////////////////////////////////////////////// +#include "nw_i0_tool" + +int StartingConditional() +{ + int nType; + object oItem = GetItemInSlot(INVENTORY_SLOT_CHEST ,GetPCSpeaker()); + // Make sure the PC speaker has these items in their inventory + if(oItem !=OBJECT_INVALID) + { + return TRUE; + } + else + { + return FALSE; + } +} diff --git a/_module/nss/gc_has_arrow.nss b/_module/nss/gc_has_arrow.nss new file mode 100644 index 0000000..3693ba3 --- /dev/null +++ b/_module/nss/gc_has_arrow.nss @@ -0,0 +1,27 @@ +//:://///////////////////////////////////////////// +//:: FileName gc_has_wpn +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 9/11/2008 10:30:09 AM +//::////////////////////////////////////////////// +#include "nw_i0_tool" + +int StartingConditional() +{ + + int nType; + object oItem = GetItemInSlot(INVENTORY_SLOT_ARROWS, GetPCSpeaker()); + + // Make sure the PC speaker is wearing a weapon! + if(oItem !=OBJECT_INVALID) + { + return TRUE; + } + else + { + return FALSE; + } + +} + diff --git a/_module/nss/gc_has_belt.nss b/_module/nss/gc_has_belt.nss new file mode 100644 index 0000000..a6acd59 --- /dev/null +++ b/_module/nss/gc_has_belt.nss @@ -0,0 +1,26 @@ +//:://///////////////////////////////////////////// +//:: FileName gc_has_belt +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 9/11/2008 10:30:09 AM +//::////////////////////////////////////////////// +#include "nw_i0_tool" + +int StartingConditional() +{ + + int nType; + object oItem = GetItemInSlot(INVENTORY_SLOT_BELT ,GetPCSpeaker()); + // Make sure the PC speaker has these items in their inventory + if(oItem !=OBJECT_INVALID) + { + + return TRUE; + } + else + { + return FALSE; + } + +} diff --git a/_module/nss/gc_has_bolts.nss b/_module/nss/gc_has_bolts.nss new file mode 100644 index 0000000..c5faa75 --- /dev/null +++ b/_module/nss/gc_has_bolts.nss @@ -0,0 +1,27 @@ +//:://///////////////////////////////////////////// +//:: FileName gc_has_wpn +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 9/11/2008 10:30:09 AM +//::////////////////////////////////////////////// +#include "nw_i0_tool" + +int StartingConditional() +{ + + int nType; + object oItem = GetItemInSlot(INVENTORY_SLOT_BOLTS, GetPCSpeaker()); + + // Make sure the PC speaker is wearing a weapon! + if(oItem !=OBJECT_INVALID) + { + return TRUE; + } + else + { + return FALSE; + } + +} + diff --git a/_module/nss/gc_has_boots.nss b/_module/nss/gc_has_boots.nss new file mode 100644 index 0000000..ae5222b --- /dev/null +++ b/_module/nss/gc_has_boots.nss @@ -0,0 +1,24 @@ +//:://///////////////////////////////////////////// +//:: FileName gc_has_boots +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 9/11/2008 10:30:09 AM +//::////////////////////////////////////////////// +#include "nw_i0_tool" + +int StartingConditional() +{ + + int nType; + object oItem = GetItemInSlot(INVENTORY_SLOT_BOOTS ,GetPCSpeaker()); + // Make sure the PC speaker has these items in their inventory + if(oItem !=OBJECT_INVALID) + { + return TRUE; + } + else + { + return FALSE; + } +} diff --git a/_module/nss/gc_has_bracer.nss b/_module/nss/gc_has_bracer.nss new file mode 100644 index 0000000..57b5255 --- /dev/null +++ b/_module/nss/gc_has_bracer.nss @@ -0,0 +1,35 @@ +//:://///////////////////////////////////////////// +//:: FileName gc_has_bracer +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 9/11/2008 10:30:09 AM +//::////////////////////////////////////////////// +#include "nw_i0_tool" + +int StartingConditional() +{ + + int nType; + object oItem = GetItemInSlot(INVENTORY_SLOT_ARMS, GetPCSpeaker()); + // Make sure the PC speaker has these items in their inventory + if(oItem !=OBJECT_INVALID) + { + nType = GetBaseItemType(oItem); + if(nType == BASE_ITEM_BRACER) + { + nType = TRUE; + } + else + { + nType = FALSE; + } + } + + else + { + nType =FALSE; + } + + return nType; +} diff --git a/_module/nss/gc_has_bullets.nss b/_module/nss/gc_has_bullets.nss new file mode 100644 index 0000000..4af105f --- /dev/null +++ b/_module/nss/gc_has_bullets.nss @@ -0,0 +1,27 @@ +//:://///////////////////////////////////////////// +//:: FileName gc_has_wpn +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 9/11/2008 10:30:09 AM +//::////////////////////////////////////////////// +#include "nw_i0_tool" + +int StartingConditional() +{ + + int nType; + object oItem = GetItemInSlot(INVENTORY_SLOT_BULLETS, GetPCSpeaker()); + + // Make sure the PC speaker is wearing a weapon! + if(oItem !=OBJECT_INVALID) + { + return TRUE; + } + else + { + return FALSE; + } + +} + diff --git a/_module/nss/gc_has_cloak.nss b/_module/nss/gc_has_cloak.nss new file mode 100644 index 0000000..4e14dd0 --- /dev/null +++ b/_module/nss/gc_has_cloak.nss @@ -0,0 +1,24 @@ +//:://///////////////////////////////////////////// +//:: FileName gc_has_cloak +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 9/11/2008 10:30:09 AM +//::////////////////////////////////////////////// +#include "nw_i0_tool" + +int StartingConditional() +{ + + int nType; + object oItem = GetItemInSlot(INVENTORY_SLOT_CLOAK ,GetPCSpeaker()); + // Make sure the PC speaker has these items in their inventory + if(oItem !=OBJECT_INVALID) + { + return TRUE; + } + else + { + return FALSE; + } +} diff --git a/_module/nss/gc_has_gauntlets.nss b/_module/nss/gc_has_gauntlets.nss new file mode 100644 index 0000000..a1e66e2 --- /dev/null +++ b/_module/nss/gc_has_gauntlets.nss @@ -0,0 +1,35 @@ +//:://///////////////////////////////////////////// +//:: FileName gc_has_gauntlets +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 9/11/2008 10:30:09 AM +//::////////////////////////////////////////////// +#include "nw_i0_tool" + +int StartingConditional() +{ + + int nType; + object oItem = GetItemInSlot(INVENTORY_SLOT_ARMS, GetPCSpeaker()); + // Make sure the PC speaker has these items in their inventory + if(oItem !=OBJECT_INVALID) + { + nType = GetBaseItemType(oItem); + if(nType == BASE_ITEM_GLOVES) + { + nType = TRUE; + } + else + { + nType = FALSE; + } + } + + else + { + nType =FALSE; + } + + return nType; +} diff --git a/_module/nss/gc_has_helm.nss b/_module/nss/gc_has_helm.nss new file mode 100644 index 0000000..861bed8 --- /dev/null +++ b/_module/nss/gc_has_helm.nss @@ -0,0 +1,25 @@ +//:://///////////////////////////////////////////// +//:: FileName gc_has_helm +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 9/11/2008 10:30:09 AM +//::////////////////////////////////////////////// +#include "nw_i0_tool" + +int StartingConditional() +{ + + int nType; + object oItem = GetItemInSlot(INVENTORY_SLOT_HEAD ,GetPCSpeaker()); + // Make sure the PC speaker has these items in their inventory + if(oItem !=OBJECT_INVALID) + { + return TRUE; + } + else + { + return FALSE; + } + +} diff --git a/_module/nss/gc_has_leftring.nss b/_module/nss/gc_has_leftring.nss new file mode 100644 index 0000000..717a0d2 --- /dev/null +++ b/_module/nss/gc_has_leftring.nss @@ -0,0 +1,25 @@ +//:://///////////////////////////////////////////// +//:: FileName gc_has_leftring +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 9/11/2008 10:30:09 AM +//::////////////////////////////////////////////// +#include "nw_i0_tool" + +int StartingConditional() +{ + + int nType; + object oItem = GetItemInSlot(INVENTORY_SLOT_LEFTRING, GetPCSpeaker()); + // Make sure the PC speaker has these items in their inventory + if(oItem !=OBJECT_INVALID) + { + return TRUE; + } + else + { + return FALSE; + } + +} diff --git a/_module/nss/gc_has_rightring.nss b/_module/nss/gc_has_rightring.nss new file mode 100644 index 0000000..e450e79 --- /dev/null +++ b/_module/nss/gc_has_rightring.nss @@ -0,0 +1,25 @@ +//:://///////////////////////////////////////////// +//:: FileName gc_has_rightring +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 9/11/2008 10:30:09 AM +//::////////////////////////////////////////////// +#include "nw_i0_tool" + +int StartingConditional() +{ + + int nType; + object oItem = GetItemInSlot(INVENTORY_SLOT_RIGHTRING ,GetPCSpeaker()); + // Make sure the PC speaker has these items in their inventory + if(oItem !=OBJECT_INVALID) + { + return TRUE; + } + else + { + return FALSE; + } + +} diff --git a/_module/nss/gc_has_shield.nss b/_module/nss/gc_has_shield.nss new file mode 100644 index 0000000..7b888b9 --- /dev/null +++ b/_module/nss/gc_has_shield.nss @@ -0,0 +1,25 @@ +//:://///////////////////////////////////////////// +//:: FileName gc_has_shield +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Genisys +//:: Created On: 9/11/2008 10:30:09 AM +//::////////////////////////////////////////////// +#include "nw_i0_tool" + +int StartingConditional() +{ + object oItem = GetItemInSlot(INVENTORY_SLOT_LEFTHAND ,GetPCSpeaker()); + int nType; + if(GetBaseItemType(oItem) == BASE_ITEM_LARGESHIELD || + GetBaseItemType(oItem) == BASE_ITEM_SMALLSHIELD || + GetBaseItemType(oItem) == BASE_ITEM_TOWERSHIELD) + { + return TRUE; + } + + else + { + return FALSE; + } +} diff --git a/_module/nss/gc_has_wpn.nss b/_module/nss/gc_has_wpn.nss new file mode 100644 index 0000000..68d89e8 --- /dev/null +++ b/_module/nss/gc_has_wpn.nss @@ -0,0 +1,27 @@ +//:://///////////////////////////////////////////// +//:: FileName gc_has_wpn +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 9/11/2008 10:30:09 AM +//::////////////////////////////////////////////// +#include "nw_i0_tool" + +int StartingConditional() +{ + + int nType; + object oItem = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, GetPCSpeaker()); + + // Make sure the PC speaker is wearing a weapon! + if(oItem !=OBJECT_INVALID) + { + return TRUE; + } + else + { + return FALSE; + } + +} + diff --git a/_module/nss/gc_is_ab_ok.nss b/_module/nss/gc_is_ab_ok.nss new file mode 100644 index 0000000..f559e82 --- /dev/null +++ b/_module/nss/gc_is_ab_ok.nss @@ -0,0 +1,18 @@ +int StartingConditional() +{ + object oPC = GetPCSpeaker(); + + int nType = GetLocalInt(oPC, "CRAFT_TYPE"); + + //If the item they are trying to craft is not legal show this line.. + if(nType == BASE_ITEM_HEAVYCROSSBOW || + nType == BASE_ITEM_LIGHTCROSSBOW || + nType == BASE_ITEM_LONGBOW || + nType == BASE_ITEM_SHORTBOW || + nType == BASE_ITEM_SLING || + nType == BASE_ITEM_GLOVES) + return TRUE; + + //Otherwise if they pass, then don't show this line + return FALSE; +} diff --git a/_module/nss/gc_is_ammy.nss b/_module/nss/gc_is_ammy.nss new file mode 100644 index 0000000..838ef3e --- /dev/null +++ b/_module/nss/gc_is_ammy.nss @@ -0,0 +1,16 @@ +//:://///////////////////////////////////////////// +//:: FileName gc_is_ammy +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 9/11/2008 12:44:41 PM +//::////////////////////////////////////////////// +int StartingConditional() +{ + + // Inspect local variables + if(!(GetLocalInt(GetPCSpeaker(), "CRAFT_SLOT") == INVENTORY_SLOT_NECK)) + return FALSE; + + return TRUE; +} diff --git a/_module/nss/gc_is_bard.nss b/_module/nss/gc_is_bard.nss new file mode 100644 index 0000000..2a4239b --- /dev/null +++ b/_module/nss/gc_is_bard.nss @@ -0,0 +1,18 @@ +//:://///////////////////////////////////////////// +//:: FileName gc_is_bard +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 9/11/2008 11:46:05 AM +//::////////////////////////////////////////////// +int StartingConditional() +{ + + // Restrict based on the player's class + int iPassed = 0; + if(GetLevelByClass(CLASS_TYPE_BARD, GetPCSpeaker()) >= 1) + return TRUE; + + + return FALSE; +} diff --git a/_module/nss/gc_is_belt.nss b/_module/nss/gc_is_belt.nss new file mode 100644 index 0000000..45edaac --- /dev/null +++ b/_module/nss/gc_is_belt.nss @@ -0,0 +1,16 @@ +//:://///////////////////////////////////////////// +//:: FileName gc_is_ammy +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 9/11/2008 12:44:41 PM +//::////////////////////////////////////////////// +int StartingConditional() +{ + + // Inspect local variables + if(!(GetLocalInt(GetPCSpeaker(), "CRAFT_SLOT") == INVENTORY_SLOT_BELT)) + return FALSE; + + return TRUE; +} diff --git a/_module/nss/gc_is_broke.nss b/_module/nss/gc_is_broke.nss new file mode 100644 index 0000000..064d023 --- /dev/null +++ b/_module/nss/gc_is_broke.nss @@ -0,0 +1,16 @@ +//:://///////////////////////////////////////////// +//:: FileName gc_is_broke +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 9/11/2008 9:45:15 AM +//::////////////////////////////////////////////// +int StartingConditional() +{ + + // Inspect local variables + if((GetLocalInt(GetPCSpeaker(), "BROKE_JOKE") == 2)) + return TRUE; + + return FALSE; +} diff --git a/_module/nss/gc_is_cleric.nss b/_module/nss/gc_is_cleric.nss new file mode 100644 index 0000000..a9c429a --- /dev/null +++ b/_module/nss/gc_is_cleric.nss @@ -0,0 +1,17 @@ +//:://///////////////////////////////////////////// +//:: FileName gc_is_cleric +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 9/11/2008 11:46:22 AM +//::////////////////////////////////////////////// +int StartingConditional() +{ + + // Restrict based on the player's class + if(GetLevelByClass(CLASS_TYPE_CLERIC, GetPCSpeaker()) >= 1) + {return TRUE; } + + else + { return FALSE; } +} diff --git a/_module/nss/gc_is_cloak.nss b/_module/nss/gc_is_cloak.nss new file mode 100644 index 0000000..ebf9b0c --- /dev/null +++ b/_module/nss/gc_is_cloak.nss @@ -0,0 +1,16 @@ +//:://///////////////////////////////////////////// +//:: FileName gc_is_ammy +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 9/11/2008 12:44:41 PM +//::////////////////////////////////////////////// +int StartingConditional() +{ + + // Inspect local variables(Only these types can have damage immunity.. + if(GetLocalInt(GetPCSpeaker(), "CRAFT_SLOT") == INVENTORY_SLOT_CLOAK) + return TRUE; + + return FALSE; +} diff --git a/_module/nss/gc_is_druid.nss b/_module/nss/gc_is_druid.nss new file mode 100644 index 0000000..17744db --- /dev/null +++ b/_module/nss/gc_is_druid.nss @@ -0,0 +1,20 @@ +//:://///////////////////////////////////////////// +//:: FileName gc_is_druid +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 9/11/2008 11:46:37 AM +//::////////////////////////////////////////////// +int StartingConditional() +{ + + // Restrict based on the player's class + int iPassed = 0; + if(GetLevelByClass(CLASS_TYPE_DRUID, GetPCSpeaker()) >= 1) + return TRUE; + + + return FALSE; + + +} diff --git a/_module/nss/gc_is_meleewpn.nss b/_module/nss/gc_is_meleewpn.nss new file mode 100644 index 0000000..ca2ca7f --- /dev/null +++ b/_module/nss/gc_is_meleewpn.nss @@ -0,0 +1,65 @@ +#include "prc_misc_const" + +int StartingConditional() +{ + object oPC = GetPCSpeaker(); + int nType = GetLocalInt(oPC, "CRAFT_TYPE"); + + //If the item they are trying to craft is not legal show this line.. + //If the item they are trying to craft is not legal show this line.. + if(nType== BASE_ITEM_BASTARDSWORD || + nType== BASE_ITEM_BATTLEAXE || + nType== BASE_ITEM_CLUB || + nType== BASE_ITEM_DAGGER || + nType== BASE_ITEM_DIREMACE || + nType== BASE_ITEM_DOUBLEAXE || + nType== BASE_ITEM_DWARVENWARAXE || + nType== BASE_ITEM_GREATAXE || + nType== BASE_ITEM_GREATSWORD || + nType== BASE_ITEM_HALBERD || + nType== BASE_ITEM_HANDAXE || + nType== BASE_ITEM_HEAVYFLAIL || + nType== BASE_ITEM_KAMA || + nType== BASE_ITEM_KATANA || + nType== BASE_ITEM_KUKRI || + nType== BASE_ITEM_LIGHTFLAIL || + nType== BASE_ITEM_LIGHTHAMMER || + nType== BASE_ITEM_LIGHTMACE || + nType== BASE_ITEM_LONGSWORD || + nType== BASE_ITEM_MORNINGSTAR || + nType== BASE_ITEM_QUARTERSTAFF || + nType== BASE_ITEM_RAPIER || + nType== BASE_ITEM_SCIMITAR || + nType== BASE_ITEM_SCYTHE || + nType== BASE_ITEM_SHORTSPEAR || + nType== BASE_ITEM_SHORTSWORD || + nType== BASE_ITEM_SICKLE || + nType== BASE_ITEM_TRIDENT || + nType== BASE_ITEM_TWOBLADEDSWORD || + nType== BASE_ITEM_WARHAMMER || + nType== BASE_ITEM_WHIP || + nType== BASE_ITEM_DART || + nType== BASE_ITEM_SHURIKEN || + nType== BASE_ITEM_THROWINGAXE || + nType== BASE_ITEM_LIGHT_LANCE || + nType== BASE_ITEM_HEAVY_PICK || + nType== BASE_ITEM_LIGHT_PICK || + nType== BASE_ITEM_SAI || + nType== BASE_ITEM_NUNCHAKU || + nType== BASE_ITEM_FALCHION || + nType== BASE_ITEM_SAP || + nType== BASE_ITEM_KATAR || + nType== BASE_ITEM_HEAVY_MACE || + nType== BASE_ITEM_MAUL || + nType== BASE_ITEM_DOUBLE_SCIMITAR || + nType== BASE_ITEM_GOAD || + nType== BASE_ITEM_EAGLE_CLAW || + nType== BASE_ITEM_ELVEN_LIGHTBLADE || + nType== BASE_ITEM_ELVEN_THINBLADE || + nType== BASE_ITEM_ELVEN_COURTBLADE) + + return TRUE; + + //Otherwise if they pass, then don't show this line + return FALSE; +} diff --git a/_module/nss/gc_is_paladin.nss b/_module/nss/gc_is_paladin.nss new file mode 100644 index 0000000..35b12af --- /dev/null +++ b/_module/nss/gc_is_paladin.nss @@ -0,0 +1,19 @@ +//:://///////////////////////////////////////////// +//:: FileName gc_is_paladin +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 9/11/2008 11:46:56 AM +//::////////////////////////////////////////////// +int StartingConditional() +{ + + // Restrict based on the player's class + int iPassed = 0; + if(GetLevelByClass(CLASS_TYPE_PALADIN, GetPCSpeaker()) >= 1) + iPassed = 1; + if(iPassed == 0) + return FALSE; + + return TRUE; +} diff --git a/_module/nss/gc_is_ranged_wpn.nss b/_module/nss/gc_is_ranged_wpn.nss new file mode 100644 index 0000000..9b5bfd6 --- /dev/null +++ b/_module/nss/gc_is_ranged_wpn.nss @@ -0,0 +1,20 @@ +int StartingConditional() +{ + object oPC = GetPCSpeaker(); + + int nType = GetLocalInt(oPC, "CRAFT_TYPE"); + + //If the item they are trying to craft is not legal show this line.. + if(nType == BASE_ITEM_HEAVYCROSSBOW || + nType == BASE_ITEM_LIGHTCROSSBOW || + nType == BASE_ITEM_LONGBOW || + nType == BASE_ITEM_SHORTBOW || + nType == BASE_ITEM_SLING || + nType == BASE_ITEM_DART || + nType == BASE_ITEM_SHURIKEN || + nType == BASE_ITEM_THROWINGAXE) + return TRUE; + + //Otherwise if they pass, then don't show this line + return FALSE; +} diff --git a/_module/nss/gc_is_ranger.nss b/_module/nss/gc_is_ranger.nss new file mode 100644 index 0000000..d15efd0 --- /dev/null +++ b/_module/nss/gc_is_ranger.nss @@ -0,0 +1,19 @@ +//:://///////////////////////////////////////////// +//:: FileName gc_is_ranger +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 9/11/2008 12:18:32 PM +//::////////////////////////////////////////////// +int StartingConditional() +{ + + // Restrict based on the player's class + int iPassed = 0; + if(GetLevelByClass(CLASS_TYPE_RANGER, GetPCSpeaker()) >= 1) + iPassed = 1; + if(iPassed == 0) + return FALSE; + + return TRUE; +} diff --git a/_module/nss/gc_is_sorcerer.nss b/_module/nss/gc_is_sorcerer.nss new file mode 100644 index 0000000..76b41c0 --- /dev/null +++ b/_module/nss/gc_is_sorcerer.nss @@ -0,0 +1,19 @@ +//:://///////////////////////////////////////////// +//:: FileName gc_is_sorcerer +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 9/11/2008 12:19:02 PM +//::////////////////////////////////////////////// +int StartingConditional() +{ + + // Restrict based on the player's class + int iPassed = 0; + if(GetLevelByClass(CLASS_TYPE_SORCERER, GetPCSpeaker()) >= 1) + iPassed = 1; + if(iPassed == 0) + return FALSE; + + return TRUE; +} diff --git a/_module/nss/gc_is_wizard.nss b/_module/nss/gc_is_wizard.nss new file mode 100644 index 0000000..10926a6 --- /dev/null +++ b/_module/nss/gc_is_wizard.nss @@ -0,0 +1,19 @@ +//:://///////////////////////////////////////////// +//:: FileName gc_is_wizard +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 9/11/2008 12:19:21 PM +//::////////////////////////////////////////////// +int StartingConditional() +{ + + // Restrict based on the player's class + int iPassed = 0; + if(GetLevelByClass(CLASS_TYPE_WIZARD, GetPCSpeaker()) >= 1) + iPassed = 1; + if(iPassed == 0) + return FALSE; + + return TRUE; +} diff --git a/_module/nss/gc_mascrits_ok.nss b/_module/nss/gc_mascrits_ok.nss new file mode 100644 index 0000000..3250ae8 --- /dev/null +++ b/_module/nss/gc_mascrits_ok.nss @@ -0,0 +1,70 @@ +#include "prc_misc_const" + +int StartingConditional() +{ + object oPC = GetPCSpeaker(); + int nType = GetLocalInt(oPC, "CRAFT_TYPE"); + + //If the item they are trying to craft is not legal show this line.. + //If the item they are trying to craft is not legal show this line.. + if(nType== BASE_ITEM_BASTARDSWORD || + nType== BASE_ITEM_BATTLEAXE || + nType== BASE_ITEM_CLUB || + nType== BASE_ITEM_DAGGER || + nType== BASE_ITEM_DIREMACE || + nType== BASE_ITEM_DOUBLEAXE || + nType== BASE_ITEM_DWARVENWARAXE || + nType== BASE_ITEM_GREATAXE || + nType== BASE_ITEM_GREATSWORD || + nType== BASE_ITEM_HALBERD || + nType== BASE_ITEM_HANDAXE || + nType== BASE_ITEM_HEAVYFLAIL || + nType== BASE_ITEM_KAMA || + nType== BASE_ITEM_KATANA || + nType== BASE_ITEM_KUKRI || + nType== BASE_ITEM_LIGHTFLAIL || + nType== BASE_ITEM_LIGHTHAMMER || + nType== BASE_ITEM_LIGHTMACE || + nType== BASE_ITEM_LONGSWORD || + nType== BASE_ITEM_MORNINGSTAR || + nType== BASE_ITEM_QUARTERSTAFF || + nType== BASE_ITEM_RAPIER || + nType== BASE_ITEM_SCIMITAR || + nType== BASE_ITEM_SCYTHE || + nType== BASE_ITEM_SHORTSPEAR || + nType== BASE_ITEM_SHORTSWORD || + nType== BASE_ITEM_SICKLE || + nType== BASE_ITEM_TRIDENT || + nType== BASE_ITEM_TWOBLADEDSWORD || + nType== BASE_ITEM_WARHAMMER || + nType== BASE_ITEM_WHIP || + nType== BASE_ITEM_DART || + nType== BASE_ITEM_SHURIKEN || + nType== BASE_ITEM_THROWINGAXE || + nType== BASE_ITEM_HEAVYCROSSBOW || + nType== BASE_ITEM_LIGHTCROSSBOW || + nType== BASE_ITEM_LONGBOW || + nType== BASE_ITEM_SHORTBOW || + nType== BASE_ITEM_SLING || + nType== BASE_ITEM_LIGHT_LANCE || + nType== BASE_ITEM_HEAVY_PICK || + nType== BASE_ITEM_LIGHT_PICK || + nType== BASE_ITEM_SAI || + nType== BASE_ITEM_NUNCHAKU || + nType== BASE_ITEM_FALCHION || + nType== BASE_ITEM_SAP || + nType== BASE_ITEM_KATAR || + nType== BASE_ITEM_HEAVY_MACE || + nType== BASE_ITEM_MAUL || + nType== BASE_ITEM_DOUBLE_SCIMITAR || + nType== BASE_ITEM_GOAD || + nType== BASE_ITEM_EAGLE_CLAW || + nType== BASE_ITEM_ELVEN_LIGHTBLADE || + nType== BASE_ITEM_ELVEN_THINBLADE || + nType== BASE_ITEM_ELVEN_COURTBLADE) + + return TRUE; + + //Otherwise if they pass, then don't show this line + return FALSE; +} diff --git a/_module/nss/gc_regen_ok.nss b/_module/nss/gc_regen_ok.nss new file mode 100644 index 0000000..976ff8b --- /dev/null +++ b/_module/nss/gc_regen_ok.nss @@ -0,0 +1,62 @@ +#include "prc_misc_const" + +int StartingConditional() +{ + object oPC = GetPCSpeaker(); + int nType = GetLocalInt(oPC, "CRAFT_TYPE"); + + //If the item they are trying to craft is legal show this line.. + if(nType== BASE_ITEM_ARMOR || + nType== BASE_ITEM_BELT || + nType== BASE_ITEM_BASTARDSWORD || + nType== BASE_ITEM_BOOTS || + nType== BASE_ITEM_BRACER || + nType== BASE_ITEM_CLOAK || + nType== BASE_ITEM_CLUB || + nType== BASE_ITEM_DIREMACE || + nType== BASE_ITEM_DOUBLEAXE || + nType== BASE_ITEM_GLOVES || + nType== BASE_ITEM_GREATAXE || + nType== BASE_ITEM_GREATSWORD || + nType== BASE_ITEM_HALBERD || + nType== BASE_ITEM_HEAVYFLAIL || + nType== BASE_ITEM_HELMET || + nType== BASE_ITEM_LARGESHIELD || + nType== BASE_ITEM_QUARTERSTAFF || + nType== BASE_ITEM_RING || + nType== BASE_ITEM_SCYTHE || + nType== BASE_ITEM_SHORTSPEAR || + nType== BASE_ITEM_SICKLE || + nType== BASE_ITEM_SMALLSHIELD || + nType== BASE_ITEM_TOWERSHIELD || + nType== BASE_ITEM_TRIDENT || + nType== BASE_ITEM_TWOBLADEDSWORD || + nType== BASE_ITEM_HEAVYCROSSBOW || + nType== BASE_ITEM_LIGHTCROSSBOW || + nType== BASE_ITEM_LONGBOW || + nType== BASE_ITEM_SHORTBOW || + nType== BASE_ITEM_SLING || + nType== BASE_ITEM_LIGHT_LANCE || + nType== BASE_ITEM_HEAVY_PICK || + nType== BASE_ITEM_LIGHT_PICK || + nType== BASE_ITEM_SAI || + nType== BASE_ITEM_NUNCHAKU || + nType== BASE_ITEM_FALCHION || + nType== BASE_ITEM_SAP || + nType== BASE_ITEM_KATAR || + nType== BASE_ITEM_HEAVY_MACE || + nType== BASE_ITEM_MAUL || + nType== BASE_ITEM_DOUBLE_SCIMITAR || + nType== BASE_ITEM_GOAD || + nType== BASE_ITEM_EAGLE_CLAW || + nType== BASE_ITEM_ELVEN_LIGHTBLADE || + nType== BASE_ITEM_ELVEN_THINBLADE || + nType== BASE_ITEM_ELVEN_COURTBLADE) + +//If it's a weapon or amor show the line! + return TRUE; + + else + //Otherwise don't show the line! + return FALSE; +} diff --git a/_module/nss/gc_set_2d10.nss b/_module/nss/gc_set_2d10.nss new file mode 100644 index 0000000..a409b17 --- /dev/null +++ b/_module/nss/gc_set_2d10.nss @@ -0,0 +1,5 @@ +void main() +{ + SetLocalFloat(GetPCSpeaker(), "COST_TOTAL", 7.5); + SetLocalInt(GetPCSpeaker(), "CRAFT_DMG_BONUS", IP_CONST_DAMAGEBONUS_2d10); +} diff --git a/_module/nss/gc_set_2d12.nss b/_module/nss/gc_set_2d12.nss new file mode 100644 index 0000000..4f88a78 --- /dev/null +++ b/_module/nss/gc_set_2d12.nss @@ -0,0 +1,5 @@ +void main() +{ + SetLocalFloat(GetPCSpeaker(), "COST_TOTAL", 10.0); + SetLocalInt(GetPCSpeaker(), "CRAFT_DMG_BONUS", IP_CONST_DAMAGEBONUS_2d12); +} diff --git a/_module/nss/gc_set_2d4.nss b/_module/nss/gc_set_2d4.nss new file mode 100644 index 0000000..46e11b9 --- /dev/null +++ b/_module/nss/gc_set_2d4.nss @@ -0,0 +1,5 @@ +void main() +{ + SetLocalFloat(GetPCSpeaker(), "COST_TOTAL", 2.5); + SetLocalInt(GetPCSpeaker(), "CRAFT_DMG_BONUS", IP_CONST_DAMAGEBONUS_2d4); +} diff --git a/_module/nss/gc_set_2d6.nss b/_module/nss/gc_set_2d6.nss new file mode 100644 index 0000000..2dcf5d2 --- /dev/null +++ b/_module/nss/gc_set_2d6.nss @@ -0,0 +1,5 @@ +void main() +{ + SetLocalFloat(GetPCSpeaker(), "COST_TOTAL", 4.5); + SetLocalInt(GetPCSpeaker(), "CRAFT_DMG_BONUS", IP_CONST_DAMAGEBONUS_2d6); +} diff --git a/_module/nss/gc_set_2d8.nss b/_module/nss/gc_set_2d8.nss new file mode 100644 index 0000000..e90cc44 --- /dev/null +++ b/_module/nss/gc_set_2d8.nss @@ -0,0 +1,5 @@ +void main() +{ + SetLocalFloat(GetPCSpeaker(), "COST_TOTAL", 5.5); + SetLocalInt(GetPCSpeaker(), "CRAFT_DMG_BONUS", IP_CONST_DAMAGEBONUS_2d8); +} diff --git a/_module/nss/gc_set_acid.nss b/_module/nss/gc_set_acid.nss new file mode 100644 index 0000000..4953532 --- /dev/null +++ b/_module/nss/gc_set_acid.nss @@ -0,0 +1,5 @@ +void main() +{ + SetLocalInt(GetPCSpeaker(), "CRAFT_DAMAGE_TYPE", DAMAGE_TYPE_ACID); + SetLocalInt(GetPCSpeaker(), "DI_TYPE", IP_CONST_DAMAGETYPE_ACID); +} diff --git a/_module/nss/gc_set_alertness.nss b/_module/nss/gc_set_alertness.nss new file mode 100644 index 0000000..b638e23 --- /dev/null +++ b/_module/nss/gc_set_alertness.nss @@ -0,0 +1,6 @@ +void main() +{ + SetLocalFloat(GetPCSpeaker(), "COST_TOTAL", 2.0); + SetLocalInt(GetPCSpeaker(), "CRAFT_FEAT", IP_CONST_FEAT_ALERTNESS); + +} diff --git a/_module/nss/gc_set_ambidex.nss b/_module/nss/gc_set_ambidex.nss new file mode 100644 index 0000000..8b52bd1 --- /dev/null +++ b/_module/nss/gc_set_ambidex.nss @@ -0,0 +1,6 @@ +void main() +{ + SetLocalFloat(GetPCSpeaker(), "COST_TOTAL", 3.0); + SetLocalInt(GetPCSpeaker(), "CRAFT_FEAT", IP_CONST_FEAT_AMBIDEXTROUS); + +} diff --git a/_module/nss/gc_set_ammy.nss b/_module/nss/gc_set_ammy.nss new file mode 100644 index 0000000..9c2aaae --- /dev/null +++ b/_module/nss/gc_set_ammy.nss @@ -0,0 +1,12 @@ +void main() +{ + int nType; + object oItem = GetItemInSlot(INVENTORY_SLOT_NECK,GetPCSpeaker()); + nType = GetBaseItemType(oItem); + int nSlot = INVENTORY_SLOT_NECK; + SetLocalInt(GetPCSpeaker(), "CRAFT_SLOT", nSlot); + SetLocalInt(GetPCSpeaker(), "CRAFT_TYPE", nType); + string s = GetResRef(oItem); + SetLocalString(GetPCSpeaker(), "RESREF", s); + SetLocalInt(oItem, "CRAFTING", 1); +} diff --git a/_module/nss/gc_set_animal_em.nss b/_module/nss/gc_set_animal_em.nss new file mode 100644 index 0000000..5e5f0e2 --- /dev/null +++ b/_module/nss/gc_set_animal_em.nss @@ -0,0 +1,4 @@ +void main() +{ + SetLocalInt(GetPCSpeaker(), "CRAFT_SKILL", SKILL_ANIMAL_EMPATHY); +} diff --git a/_module/nss/gc_set_appraise.nss b/_module/nss/gc_set_appraise.nss new file mode 100644 index 0000000..a4cae39 --- /dev/null +++ b/_module/nss/gc_set_appraise.nss @@ -0,0 +1,4 @@ +void main() +{ + SetLocalInt(GetPCSpeaker(), "CRAFT_SKILL", SKILL_APPRAISE); +} diff --git a/_module/nss/gc_set_armor.nss b/_module/nss/gc_set_armor.nss new file mode 100644 index 0000000..f4fdd83 --- /dev/null +++ b/_module/nss/gc_set_armor.nss @@ -0,0 +1,14 @@ +void main() +{ + + int nType; + object oItem = GetItemInSlot(INVENTORY_SLOT_CHEST,GetPCSpeaker()); + nType = GetBaseItemType(oItem); + int nSlot = INVENTORY_SLOT_CHEST; + SetLocalInt(GetPCSpeaker(), "CRAFT_SLOT", nSlot); + SetLocalInt(GetPCSpeaker(), "CRAFT_TYPE", nType); + string s = GetResRef(oItem); + SetLocalString(GetPCSpeaker(), "RESREF", s); + SetLocalInt(oItem, "CRAFTING", 1); + +} diff --git a/_module/nss/gc_set_arms.nss b/_module/nss/gc_set_arms.nss new file mode 100644 index 0000000..89fdc29 --- /dev/null +++ b/_module/nss/gc_set_arms.nss @@ -0,0 +1,13 @@ +void main() +{ + + int nType; + object oItem = GetItemInSlot(INVENTORY_SLOT_ARMS,GetPCSpeaker()); + nType = GetBaseItemType(oItem); + int nSlot = INVENTORY_SLOT_ARMS; + SetLocalInt(GetPCSpeaker(), "CRAFT_SLOT", nSlot); + SetLocalInt(GetPCSpeaker(), "CRAFT_TYPE", nType); + string s = GetResRef(oItem); + SetLocalString(GetPCSpeaker(), "RESREF", s); + SetLocalInt(oItem, "CRAFTING", 1); +} diff --git a/_module/nss/gc_set_arrows.nss b/_module/nss/gc_set_arrows.nss new file mode 100644 index 0000000..60bd64c --- /dev/null +++ b/_module/nss/gc_set_arrows.nss @@ -0,0 +1,13 @@ +void main() +{ + + int nType; + object oItem = GetItemInSlot(INVENTORY_SLOT_ARROWS,GetPCSpeaker()); + nType = GetBaseItemType(oItem); + int nSlot = INVENTORY_SLOT_ARROWS; + SetLocalInt(GetPCSpeaker(), "CRAFT_SLOT", nSlot); + SetLocalInt(GetPCSpeaker(), "CRAFT_TYPE", nType); + string s = GetResRef(oItem); + SetLocalString(GetPCSpeaker(), "RESREF", s); + SetLocalInt(oItem, "CRAFTING", 1); +} diff --git a/_module/nss/gc_set_belt.nss b/_module/nss/gc_set_belt.nss new file mode 100644 index 0000000..fa33682 --- /dev/null +++ b/_module/nss/gc_set_belt.nss @@ -0,0 +1,14 @@ +void main() +{ + + int nType; + object oItem = GetItemInSlot(INVENTORY_SLOT_BELT,GetPCSpeaker()); + nType = GetBaseItemType(oItem); + int nSlot = INVENTORY_SLOT_BELT; + SetLocalInt(GetPCSpeaker(), "CRAFT_SLOT", nSlot); + SetLocalInt(GetPCSpeaker(), "CRAFT_TYPE", nType); + string s = GetResRef(oItem); + SetLocalString(GetPCSpeaker(), "RESREF", s); + SetLocalInt(oItem, "CRAFTING", 1); + +} diff --git a/_module/nss/gc_set_bluff.nss b/_module/nss/gc_set_bluff.nss new file mode 100644 index 0000000..2b2f3f4 --- /dev/null +++ b/_module/nss/gc_set_bluff.nss @@ -0,0 +1,4 @@ +void main() +{ + SetLocalInt(GetPCSpeaker(), "CRAFT_SKILL", SKILL_BLUFF); +} diff --git a/_module/nss/gc_set_bolts.nss b/_module/nss/gc_set_bolts.nss new file mode 100644 index 0000000..7415d69 --- /dev/null +++ b/_module/nss/gc_set_bolts.nss @@ -0,0 +1,13 @@ +void main() +{ + + int nType; + object oItem = GetItemInSlot(INVENTORY_SLOT_BOLTS,GetPCSpeaker()); + nType = GetBaseItemType(oItem); + int nSlot = INVENTORY_SLOT_BOLTS; + SetLocalInt(GetPCSpeaker(), "CRAFT_SLOT", nSlot); + SetLocalInt(GetPCSpeaker(), "CRAFT_TYPE", nType); + string s = GetResRef(oItem); + SetLocalString(GetPCSpeaker(), "RESREF", s); + SetLocalInt(oItem, "CRAFTING", 1); +} diff --git a/_module/nss/gc_set_bonus0.nss b/_module/nss/gc_set_bonus0.nss new file mode 100644 index 0000000..60e6baf --- /dev/null +++ b/_module/nss/gc_set_bonus0.nss @@ -0,0 +1,4 @@ +void main() +{ + SetLocalInt(GetPCSpeaker(), "CRAFT_SPELL_BONUS", 0); +} diff --git a/_module/nss/gc_set_bonus1.nss b/_module/nss/gc_set_bonus1.nss new file mode 100644 index 0000000..fdbbd0f --- /dev/null +++ b/_module/nss/gc_set_bonus1.nss @@ -0,0 +1,5 @@ +void main() +{ + SetLocalFloat(GetPCSpeaker(), "COST_TOTAL", 1.0); + SetLocalInt(GetPCSpeaker(), "CRAFT_SPELL_BONUS", 1); +} diff --git a/_module/nss/gc_set_bonus10.nss b/_module/nss/gc_set_bonus10.nss new file mode 100644 index 0000000..77c7819 --- /dev/null +++ b/_module/nss/gc_set_bonus10.nss @@ -0,0 +1,5 @@ +void main() +{ + SetLocalFloat(GetPCSpeaker(), "COST_TOTAL", 10.0); + SetLocalInt(GetPCSpeaker(), "CRAFT_SPELL_BONUS", 10); +} diff --git a/_module/nss/gc_set_bonus12.nss b/_module/nss/gc_set_bonus12.nss new file mode 100644 index 0000000..8ec0dca --- /dev/null +++ b/_module/nss/gc_set_bonus12.nss @@ -0,0 +1,5 @@ +void main() +{ + SetLocalFloat(GetPCSpeaker(), "COST_TOTAL", 12.0); + SetLocalInt(GetPCSpeaker(), "CRAFT_SPELL_BONUS", 12); +} diff --git a/_module/nss/gc_set_bonus2.nss b/_module/nss/gc_set_bonus2.nss new file mode 100644 index 0000000..c1dcbc7 --- /dev/null +++ b/_module/nss/gc_set_bonus2.nss @@ -0,0 +1,5 @@ +void main() +{ + SetLocalFloat(GetPCSpeaker(), "COST_TOTAL", 2.0); + SetLocalInt(GetPCSpeaker(), "CRAFT_SPELL_BONUS", 2); +} diff --git a/_module/nss/gc_set_bonus3.nss b/_module/nss/gc_set_bonus3.nss new file mode 100644 index 0000000..c15a55d --- /dev/null +++ b/_module/nss/gc_set_bonus3.nss @@ -0,0 +1,5 @@ +void main() +{ + SetLocalFloat(GetPCSpeaker(), "COST_TOTAL", 3.0); + SetLocalInt(GetPCSpeaker(), "CRAFT_SPELL_BONUS", 3); +} diff --git a/_module/nss/gc_set_bonus4.nss b/_module/nss/gc_set_bonus4.nss new file mode 100644 index 0000000..c029541 --- /dev/null +++ b/_module/nss/gc_set_bonus4.nss @@ -0,0 +1,5 @@ +void main() +{ + SetLocalFloat(GetPCSpeaker(), "COST_TOTAL", 4.0); + SetLocalInt(GetPCSpeaker(), "CRAFT_SPELL_BONUS", 4); +} diff --git a/_module/nss/gc_set_bonus5.nss b/_module/nss/gc_set_bonus5.nss new file mode 100644 index 0000000..846fbbb --- /dev/null +++ b/_module/nss/gc_set_bonus5.nss @@ -0,0 +1,5 @@ +void main() +{ + SetLocalFloat(GetPCSpeaker(), "COST_TOTAL", 5.0); + SetLocalInt(GetPCSpeaker(), "CRAFT_SPELL_BONUS", 5); +} diff --git a/_module/nss/gc_set_bonus6.nss b/_module/nss/gc_set_bonus6.nss new file mode 100644 index 0000000..648ef12 --- /dev/null +++ b/_module/nss/gc_set_bonus6.nss @@ -0,0 +1,5 @@ +void main() +{ + SetLocalFloat(GetPCSpeaker(), "COST_TOTAL", 6.0); + SetLocalInt(GetPCSpeaker(), "CRAFT_SPELL_BONUS", 6); +} diff --git a/_module/nss/gc_set_bonus7.nss b/_module/nss/gc_set_bonus7.nss new file mode 100644 index 0000000..2507043 --- /dev/null +++ b/_module/nss/gc_set_bonus7.nss @@ -0,0 +1,5 @@ +void main() +{ + SetLocalFloat(GetPCSpeaker(), "COST_TOTAL", 7.0); + SetLocalInt(GetPCSpeaker(), "CRAFT_SPELL_BONUS", 7); +} diff --git a/_module/nss/gc_set_bonus8.nss b/_module/nss/gc_set_bonus8.nss new file mode 100644 index 0000000..d05062e --- /dev/null +++ b/_module/nss/gc_set_bonus8.nss @@ -0,0 +1,5 @@ +void main() +{ + SetLocalFloat(GetPCSpeaker(), "COST_TOTAL", 8.0); + SetLocalInt(GetPCSpeaker(), "CRAFT_SPELL_BONUS", 8); +} diff --git a/_module/nss/gc_set_bonus9.nss b/_module/nss/gc_set_bonus9.nss new file mode 100644 index 0000000..e039f65 --- /dev/null +++ b/_module/nss/gc_set_bonus9.nss @@ -0,0 +1,5 @@ +void main() +{ + SetLocalFloat(GetPCSpeaker(), "COST_TOTAL", 9.0); + SetLocalInt(GetPCSpeaker(), "CRAFT_SPELL_BONUS", 9); +} diff --git a/_module/nss/gc_set_boots.nss b/_module/nss/gc_set_boots.nss new file mode 100644 index 0000000..3f717c6 --- /dev/null +++ b/_module/nss/gc_set_boots.nss @@ -0,0 +1,14 @@ +void main() +{ + + int nType; + object oItem = GetItemInSlot(INVENTORY_SLOT_BOOTS,GetPCSpeaker()); + nType = GetBaseItemType(oItem); + int nSlot = INVENTORY_SLOT_BOOTS; + SetLocalInt(GetPCSpeaker(), "CRAFT_SLOT", nSlot); + SetLocalInt(GetPCSpeaker(), "CRAFT_TYPE", nType); + string s = GetResRef(oItem); + SetLocalString(GetPCSpeaker(), "RESREF", s); + SetLocalInt(oItem, "CRAFTING", 1); + +} diff --git a/_module/nss/gc_set_bullets.nss b/_module/nss/gc_set_bullets.nss new file mode 100644 index 0000000..65fd74b --- /dev/null +++ b/_module/nss/gc_set_bullets.nss @@ -0,0 +1,11 @@ +void main() +{ + + int nType; + object oItem = GetItemInSlot(INVENTORY_SLOT_BULLETS,GetPCSpeaker()); + nType = GetBaseItemType(oItem); + int nSlot = INVENTORY_SLOT_BULLETS; + SetLocalInt(GetPCSpeaker(), "CRAFT_SLOT", nSlot); + SetLocalInt(GetPCSpeaker(), "CRAFT_TYPE", nType); + +} diff --git a/_module/nss/gc_set_cha.nss b/_module/nss/gc_set_cha.nss new file mode 100644 index 0000000..2258689 --- /dev/null +++ b/_module/nss/gc_set_cha.nss @@ -0,0 +1,4 @@ +void main() +{ + SetLocalInt(GetPCSpeaker(), "CRAFT_ABILITY", IP_CONST_ABILITY_CHA); +} diff --git a/_module/nss/gc_set_cleave.nss b/_module/nss/gc_set_cleave.nss new file mode 100644 index 0000000..795f11d --- /dev/null +++ b/_module/nss/gc_set_cleave.nss @@ -0,0 +1,6 @@ +void main() +{ + SetLocalFloat(GetPCSpeaker(), "COST_TOTAL", 3.0); + SetLocalInt(GetPCSpeaker(), "CRAFT_FEAT", IP_CONST_FEAT_CLEAVE); + +} diff --git a/_module/nss/gc_set_cloak.nss b/_module/nss/gc_set_cloak.nss new file mode 100644 index 0000000..61a0a5b --- /dev/null +++ b/_module/nss/gc_set_cloak.nss @@ -0,0 +1,13 @@ +void main() +{ + + int nType; + object oItem = GetItemInSlot(INVENTORY_SLOT_CLOAK,GetPCSpeaker()); + nType = GetBaseItemType(oItem); + int nSlot = INVENTORY_SLOT_CLOAK; + SetLocalInt(GetPCSpeaker(), "CRAFT_SLOT", nSlot); + SetLocalInt(GetPCSpeaker(), "CRAFT_TYPE", nType); + string s = GetResRef(oItem); + SetLocalString(GetPCSpeaker(), "RESREF", s); + SetLocalInt(oItem, "CRAFTING", 1); +} diff --git a/_module/nss/gc_set_comb_cast.nss b/_module/nss/gc_set_comb_cast.nss new file mode 100644 index 0000000..60084e3 --- /dev/null +++ b/_module/nss/gc_set_comb_cast.nss @@ -0,0 +1,6 @@ +void main() +{ + SetLocalFloat(GetPCSpeaker(), "COST_TOTAL", 1.0); + SetLocalInt(GetPCSpeaker(), "CRAFT_FEAT", IP_CONST_FEAT_COMBAT_CASTING); + +} diff --git a/_module/nss/gc_set_con.nss b/_module/nss/gc_set_con.nss new file mode 100644 index 0000000..a33786c --- /dev/null +++ b/_module/nss/gc_set_con.nss @@ -0,0 +1,4 @@ +void main() +{ + SetLocalInt(GetPCSpeaker(), "CRAFT_ABILITY", IP_CONST_ABILITY_CON); +} diff --git a/_module/nss/gc_set_concentrt.nss b/_module/nss/gc_set_concentrt.nss new file mode 100644 index 0000000..de12ade --- /dev/null +++ b/_module/nss/gc_set_concentrt.nss @@ -0,0 +1,4 @@ +void main() +{ + SetLocalInt(GetPCSpeaker(), "CRAFT_SKILL", SKILL_CONCENTRATION); +} diff --git a/_module/nss/gc_set_craft_wpn.nss b/_module/nss/gc_set_craft_wpn.nss new file mode 100644 index 0000000..0062452 --- /dev/null +++ b/_module/nss/gc_set_craft_wpn.nss @@ -0,0 +1,4 @@ +void main() +{ + SetLocalInt(GetPCSpeaker(), "CRAFT_SKILL", SKILL_CRAFT_WEAPON); +} diff --git a/_module/nss/gc_set_craftarmr.nss b/_module/nss/gc_set_craftarmr.nss new file mode 100644 index 0000000..f6f8518 --- /dev/null +++ b/_module/nss/gc_set_craftarmr.nss @@ -0,0 +1,4 @@ +void main() +{ + SetLocalInt(GetPCSpeaker(), "CRAFT_SKILL", SKILL_CRAFT_ARMOR); +} diff --git a/_module/nss/gc_set_crafttrap.nss b/_module/nss/gc_set_crafttrap.nss new file mode 100644 index 0000000..d70c16b --- /dev/null +++ b/_module/nss/gc_set_crafttrap.nss @@ -0,0 +1,4 @@ +void main() +{ + SetLocalInt(GetPCSpeaker(), "CRAFT_SKILL", SKILL_CRAFT_TRAP); +} diff --git a/_module/nss/gc_set_d10.nss b/_module/nss/gc_set_d10.nss new file mode 100644 index 0000000..d47db7c --- /dev/null +++ b/_module/nss/gc_set_d10.nss @@ -0,0 +1,5 @@ +void main() +{ + SetLocalFloat(GetPCSpeaker(), "COST_TOTAL", 3.0); + SetLocalInt(GetPCSpeaker(), "CRAFT_DMG_BONUS", IP_CONST_DAMAGEBONUS_1d10); +} diff --git a/_module/nss/gc_set_d12.nss b/_module/nss/gc_set_d12.nss new file mode 100644 index 0000000..da47f2f --- /dev/null +++ b/_module/nss/gc_set_d12.nss @@ -0,0 +1,5 @@ +void main() +{ + SetLocalFloat(GetPCSpeaker(), "COST_TOTAL", 4.0); + SetLocalInt(GetPCSpeaker(), "CRAFT_DMG_BONUS", IP_CONST_DAMAGEBONUS_1d12); +} diff --git a/_module/nss/gc_set_d4.nss b/_module/nss/gc_set_d4.nss new file mode 100644 index 0000000..afbc977 --- /dev/null +++ b/_module/nss/gc_set_d4.nss @@ -0,0 +1,5 @@ +void main() +{ + SetLocalFloat(GetPCSpeaker(), "COST_TOTAL", 1.0); + SetLocalInt(GetPCSpeaker(), "CRAFT_DMG_BONUS", IP_CONST_DAMAGEBONUS_1d4); +} diff --git a/_module/nss/gc_set_d6.nss b/_module/nss/gc_set_d6.nss new file mode 100644 index 0000000..5057efb --- /dev/null +++ b/_module/nss/gc_set_d6.nss @@ -0,0 +1,5 @@ +void main() +{ + SetLocalFloat(GetPCSpeaker(), "COST_TOTAL", 1.5); + SetLocalInt(GetPCSpeaker(), "CRAFT_DMG_BONUS", IP_CONST_DAMAGEBONUS_1d6); +} diff --git a/_module/nss/gc_set_d8.nss b/_module/nss/gc_set_d8.nss new file mode 100644 index 0000000..1b9d827 --- /dev/null +++ b/_module/nss/gc_set_d8.nss @@ -0,0 +1,5 @@ +void main() +{ + SetLocalFloat(GetPCSpeaker(), "COST_TOTAL", 2.0); + SetLocalInt(GetPCSpeaker(), "CRAFT_DMG_BONUS", IP_CONST_DAMAGEBONUS_1d8); +} diff --git a/_module/nss/gc_set_dex.nss b/_module/nss/gc_set_dex.nss new file mode 100644 index 0000000..9505194 --- /dev/null +++ b/_module/nss/gc_set_dex.nss @@ -0,0 +1,4 @@ +void main() +{ + SetLocalInt(GetPCSpeaker(), "CRAFT_ABILITY", IP_CONST_ABILITY_DEX); +} diff --git a/_module/nss/gc_set_dis_traps.nss b/_module/nss/gc_set_dis_traps.nss new file mode 100644 index 0000000..9d112b7 --- /dev/null +++ b/_module/nss/gc_set_dis_traps.nss @@ -0,0 +1,4 @@ +void main() +{ + SetLocalInt(GetPCSpeaker(), "CRAFT_SKILL", SKILL_DISABLE_TRAP); +} diff --git a/_module/nss/gc_set_disciplin.nss b/_module/nss/gc_set_disciplin.nss new file mode 100644 index 0000000..1fbee36 --- /dev/null +++ b/_module/nss/gc_set_disciplin.nss @@ -0,0 +1,4 @@ +void main() +{ + SetLocalInt(GetPCSpeaker(), "CRAFT_SKILL", SKILL_DISCIPLINE); +} diff --git a/_module/nss/gc_set_dmg_im_10.nss b/_module/nss/gc_set_dmg_im_10.nss new file mode 100644 index 0000000..f8275b7 --- /dev/null +++ b/_module/nss/gc_set_dmg_im_10.nss @@ -0,0 +1,5 @@ +void main() +{ + SetLocalFloat(GetPCSpeaker(), "COST_TOTAL", 4.0); + SetLocalInt(GetPCSpeaker(), "DI_AMMOUNT", IP_CONST_DAMAGEIMMUNITY_10_PERCENT); +} diff --git a/_module/nss/gc_set_dmg_im_25.nss b/_module/nss/gc_set_dmg_im_25.nss new file mode 100644 index 0000000..a44be0d --- /dev/null +++ b/_module/nss/gc_set_dmg_im_25.nss @@ -0,0 +1,5 @@ +void main() +{ + SetLocalFloat(GetPCSpeaker(), "COST_TOTAL", 6.0); + SetLocalInt(GetPCSpeaker(), "DI_AMMOUNT", IP_CONST_DAMAGEIMMUNITY_25_PERCENT); +} diff --git a/_module/nss/gc_set_dmg_imm_5.nss b/_module/nss/gc_set_dmg_imm_5.nss new file mode 100644 index 0000000..9c438b6 --- /dev/null +++ b/_module/nss/gc_set_dmg_imm_5.nss @@ -0,0 +1,5 @@ +void main() +{ + SetLocalFloat(GetPCSpeaker(), "COST_TOTAL", 2.0); + SetLocalInt(GetPCSpeaker(), "DI_AMMOUNT", IP_CONST_DAMAGEIMMUNITY_5_PERCENT); +} diff --git a/_module/nss/gc_set_dodge.nss b/_module/nss/gc_set_dodge.nss new file mode 100644 index 0000000..77cf669 --- /dev/null +++ b/_module/nss/gc_set_dodge.nss @@ -0,0 +1,6 @@ +void main() +{ + SetLocalFloat(GetPCSpeaker(), "COST_TOTAL", 2.0); + SetLocalInt(GetPCSpeaker(), "CRAFT_FEAT", IP_CONST_FEAT_DODGE); + +} diff --git a/_module/nss/gc_set_dr_1.nss b/_module/nss/gc_set_dr_1.nss new file mode 100644 index 0000000..4aed4c0 --- /dev/null +++ b/_module/nss/gc_set_dr_1.nss @@ -0,0 +1,5 @@ +void main() +{ + SetLocalFloat(GetPCSpeaker(), "COST_TOTAL", 1.0); + SetLocalInt(GetPCSpeaker(), "CRAFT_DR_POWER", IP_CONST_DAMAGEREDUCTION_1); +} diff --git a/_module/nss/gc_set_dr_10.nss b/_module/nss/gc_set_dr_10.nss new file mode 100644 index 0000000..876b0d1 --- /dev/null +++ b/_module/nss/gc_set_dr_10.nss @@ -0,0 +1,5 @@ +void main() +{ + SetLocalFloat(GetPCSpeaker(), "COST_TOTAL", 10.0); + SetLocalInt(GetPCSpeaker(), "CRAFT_DR_POWER", IP_CONST_DAMAGEREDUCTION_10); +} diff --git a/_module/nss/gc_set_dr_2.nss b/_module/nss/gc_set_dr_2.nss new file mode 100644 index 0000000..454c21e --- /dev/null +++ b/_module/nss/gc_set_dr_2.nss @@ -0,0 +1,5 @@ +void main() +{ + SetLocalFloat(GetPCSpeaker(), "COST_TOTAL", 2.0); + SetLocalInt(GetPCSpeaker(), "CRAFT_DR_POWER", IP_CONST_DAMAGEREDUCTION_3); +} diff --git a/_module/nss/gc_set_dr_3.nss b/_module/nss/gc_set_dr_3.nss new file mode 100644 index 0000000..0e6990b --- /dev/null +++ b/_module/nss/gc_set_dr_3.nss @@ -0,0 +1,5 @@ +void main() +{ + SetLocalFloat(GetPCSpeaker(), "COST_TOTAL", 3.0); + SetLocalInt(GetPCSpeaker(), "CRAFT_DR_POWER", IP_CONST_DAMAGEREDUCTION_3); +} diff --git a/_module/nss/gc_set_dr_4.nss b/_module/nss/gc_set_dr_4.nss new file mode 100644 index 0000000..8a1428d --- /dev/null +++ b/_module/nss/gc_set_dr_4.nss @@ -0,0 +1,5 @@ +void main() +{ + SetLocalFloat(GetPCSpeaker(), "COST_TOTAL", 4.0); + SetLocalInt(GetPCSpeaker(), "CRAFT_DR_POWER", IP_CONST_DAMAGEREDUCTION_4); +} diff --git a/_module/nss/gc_set_dr_5.nss b/_module/nss/gc_set_dr_5.nss new file mode 100644 index 0000000..8f4fd39 --- /dev/null +++ b/_module/nss/gc_set_dr_5.nss @@ -0,0 +1,5 @@ +void main() +{ + SetLocalFloat(GetPCSpeaker(), "COST_TOTAL", 5.0); + SetLocalInt(GetPCSpeaker(), "CRAFT_DR_POWER", IP_CONST_DAMAGEREDUCTION_5); +} diff --git a/_module/nss/gc_set_dr_6.nss b/_module/nss/gc_set_dr_6.nss new file mode 100644 index 0000000..64f82e0 --- /dev/null +++ b/_module/nss/gc_set_dr_6.nss @@ -0,0 +1,5 @@ +void main() +{ + SetLocalFloat(GetPCSpeaker(), "COST_TOTAL", 6.0); + SetLocalInt(GetPCSpeaker(), "CRAFT_DR_POWER", IP_CONST_DAMAGEREDUCTION_6); +} diff --git a/_module/nss/gc_set_dr_7.nss b/_module/nss/gc_set_dr_7.nss new file mode 100644 index 0000000..f9bc1a8 --- /dev/null +++ b/_module/nss/gc_set_dr_7.nss @@ -0,0 +1,5 @@ +void main() +{ + SetLocalFloat(GetPCSpeaker(), "COST_TOTAL", 7.0); + SetLocalInt(GetPCSpeaker(), "CRAFT_DR_POWER", IP_CONST_DAMAGEREDUCTION_7); +} diff --git a/_module/nss/gc_set_dr_8.nss b/_module/nss/gc_set_dr_8.nss new file mode 100644 index 0000000..acbcdd3 --- /dev/null +++ b/_module/nss/gc_set_dr_8.nss @@ -0,0 +1,5 @@ +void main() +{ + SetLocalFloat(GetPCSpeaker(), "COST_TOTAL", 8.0); + SetLocalInt(GetPCSpeaker(), "CRAFT_DR_POWER", IP_CONST_DAMAGEREDUCTION_8); +} diff --git a/_module/nss/gc_set_dr_9.nss b/_module/nss/gc_set_dr_9.nss new file mode 100644 index 0000000..b0aae85 --- /dev/null +++ b/_module/nss/gc_set_dr_9.nss @@ -0,0 +1,5 @@ +void main() +{ + SetLocalFloat(GetPCSpeaker(), "COST_TOTAL", 9.0); + SetLocalInt(GetPCSpeaker(), "CRAFT_DR_POWER", IP_CONST_DAMAGEREDUCTION_9); +} diff --git a/_module/nss/gc_set_dr_a_10.nss b/_module/nss/gc_set_dr_a_10.nss new file mode 100644 index 0000000..96002d9 --- /dev/null +++ b/_module/nss/gc_set_dr_a_10.nss @@ -0,0 +1,5 @@ +void main() +{ + SetLocalFloat(GetPCSpeaker(), "COST_TOTAL", 2.5); + SetLocalInt(GetPCSpeaker(), "CRAFT_DR_AMOUNT", IP_CONST_DAMAGERESIST_10); +} diff --git a/_module/nss/gc_set_dr_a_15.nss b/_module/nss/gc_set_dr_a_15.nss new file mode 100644 index 0000000..638041c --- /dev/null +++ b/_module/nss/gc_set_dr_a_15.nss @@ -0,0 +1,5 @@ +void main() +{ + SetLocalFloat(GetPCSpeaker(), "COST_TOTAL", 3.5); + SetLocalInt(GetPCSpeaker(), "CRAFT_DR_AMOUNT", IP_CONST_DAMAGERESIST_15); +} diff --git a/_module/nss/gc_set_dr_a_20.nss b/_module/nss/gc_set_dr_a_20.nss new file mode 100644 index 0000000..48a448e --- /dev/null +++ b/_module/nss/gc_set_dr_a_20.nss @@ -0,0 +1,5 @@ +void main() +{ + SetLocalFloat(GetPCSpeaker(), "COST_TOTAL", 5.5); + SetLocalInt(GetPCSpeaker(), "CRAFT_DR_AMOUNT", IP_CONST_DAMAGERESIST_20); +} diff --git a/_module/nss/gc_set_dr_a_25.nss b/_module/nss/gc_set_dr_a_25.nss new file mode 100644 index 0000000..c83c8e2 --- /dev/null +++ b/_module/nss/gc_set_dr_a_25.nss @@ -0,0 +1,5 @@ +void main() +{ + SetLocalFloat(GetPCSpeaker(), "COST_TOTAL", 7.5); + SetLocalInt(GetPCSpeaker(), "CRAFT_DR_AMOUNT", IP_CONST_DAMAGERESIST_25); +} diff --git a/_module/nss/gc_set_dr_a_30.nss b/_module/nss/gc_set_dr_a_30.nss new file mode 100644 index 0000000..d65c58c --- /dev/null +++ b/_module/nss/gc_set_dr_a_30.nss @@ -0,0 +1,5 @@ +void main() +{ + SetLocalFloat(GetPCSpeaker(), "COST_TOTAL", 10.0); + SetLocalInt(GetPCSpeaker(), "CRAFT_DR_AMOUNT", IP_CONST_DAMAGERESIST_30); +} diff --git a/_module/nss/gc_set_dr_a_5.nss b/_module/nss/gc_set_dr_a_5.nss new file mode 100644 index 0000000..2fc26da --- /dev/null +++ b/_module/nss/gc_set_dr_a_5.nss @@ -0,0 +1,5 @@ +void main() +{ + SetLocalFloat(GetPCSpeaker(), "COST_TOTAL", 1.5); + SetLocalInt(GetPCSpeaker(), "CRAFT_DR_AMOUNT", IP_CONST_DAMAGERESIST_5); +} diff --git a/_module/nss/gc_set_dr_t_10.nss b/_module/nss/gc_set_dr_t_10.nss new file mode 100644 index 0000000..ee728e7 --- /dev/null +++ b/_module/nss/gc_set_dr_t_10.nss @@ -0,0 +1,7 @@ +void main() +{ + float nCost = GetLocalFloat(GetPCSpeaker(), "COST_TOTAL"); + nCost +=2.0; //Add + 2 + SetLocalFloat(GetPCSpeaker(), "COST_TOTAL", nCost); + SetLocalInt(GetPCSpeaker(), "CRAFT_DR_AMOUNT", IP_CONST_DAMAGESOAK_10_HP); +} diff --git a/_module/nss/gc_set_dr_t_15.nss b/_module/nss/gc_set_dr_t_15.nss new file mode 100644 index 0000000..2944175 --- /dev/null +++ b/_module/nss/gc_set_dr_t_15.nss @@ -0,0 +1,7 @@ +void main() +{ + float nCost = GetLocalFloat(GetPCSpeaker(), "COST_TOTAL"); + nCost +=3.0; //Add + 3 + SetLocalFloat(GetPCSpeaker(), "COST_TOTAL", nCost); + SetLocalInt(GetPCSpeaker(), "CRAFT_DR_AMOUNT", IP_CONST_DAMAGESOAK_15_HP); +} diff --git a/_module/nss/gc_set_dr_t_20.nss b/_module/nss/gc_set_dr_t_20.nss new file mode 100644 index 0000000..8010a96 --- /dev/null +++ b/_module/nss/gc_set_dr_t_20.nss @@ -0,0 +1,7 @@ +void main() +{ + float nCost = GetLocalFloat(GetPCSpeaker(), "COST_TOTAL"); + nCost +=4.0; //Add + 4 + SetLocalFloat(GetPCSpeaker(), "COST_TOTAL", nCost); + SetLocalInt(GetPCSpeaker(), "CRAFT_DR_AMOUNT", IP_CONST_DAMAGESOAK_20_HP); +} diff --git a/_module/nss/gc_set_dr_t_25.nss b/_module/nss/gc_set_dr_t_25.nss new file mode 100644 index 0000000..c76df19 --- /dev/null +++ b/_module/nss/gc_set_dr_t_25.nss @@ -0,0 +1,7 @@ +void main() +{ + float nCost = GetLocalFloat(GetPCSpeaker(), "COST_TOTAL"); + nCost +=5.0; //Add + 5 + SetLocalFloat(GetPCSpeaker(), "COST_TOTAL", nCost); + SetLocalInt(GetPCSpeaker(), "CRAFT_DR_AMOUNT", IP_CONST_DAMAGESOAK_25_HP); +} diff --git a/_module/nss/gc_set_dr_t_30.nss b/_module/nss/gc_set_dr_t_30.nss new file mode 100644 index 0000000..16c67b9 --- /dev/null +++ b/_module/nss/gc_set_dr_t_30.nss @@ -0,0 +1,7 @@ +void main() +{ + float nCost = GetLocalFloat(GetPCSpeaker(), "COST_TOTAL"); + nCost +=6.0; //Add + 6 + SetLocalFloat(GetPCSpeaker(), "COST_TOTAL", nCost); + SetLocalInt(GetPCSpeaker(), "CRAFT_DR_AMOUNT", IP_CONST_DAMAGESOAK_30_HP); +} diff --git a/_module/nss/gc_set_dr_t_5.nss b/_module/nss/gc_set_dr_t_5.nss new file mode 100644 index 0000000..7c76684 --- /dev/null +++ b/_module/nss/gc_set_dr_t_5.nss @@ -0,0 +1,7 @@ +void main() +{ + float nCost = GetLocalFloat(GetPCSpeaker(), "COST_TOTAL"); + nCost +=1.0; //Add + 1 + SetLocalFloat(GetPCSpeaker(), "COST_TOTAL", nCost); + SetLocalInt(GetPCSpeaker(), "CRAFT_DR_AMOUNT", IP_CONST_DAMAGESOAK_5_HP); +} diff --git a/_module/nss/gc_set_exot_wpn.nss b/_module/nss/gc_set_exot_wpn.nss new file mode 100644 index 0000000..cdfe54b --- /dev/null +++ b/_module/nss/gc_set_exot_wpn.nss @@ -0,0 +1,6 @@ +void main() +{ + SetLocalFloat(GetPCSpeaker(), "COST_TOTAL", 3.0); + SetLocalInt(GetPCSpeaker(), "CRAFT_FEAT", IP_CONST_FEAT_WEAPON_PROF_EXOTIC); + +} diff --git a/_module/nss/gc_set_foc_abjur.nss b/_module/nss/gc_set_foc_abjur.nss new file mode 100644 index 0000000..a624ff3 --- /dev/null +++ b/_module/nss/gc_set_foc_abjur.nss @@ -0,0 +1,6 @@ +void main() +{ + SetLocalFloat(GetPCSpeaker(), "COST_TOTAL", 2.0); + SetLocalInt(GetPCSpeaker(), "CRAFT_FEAT", IP_CONST_FEAT_SPELLFOCUSABJ); + +} diff --git a/_module/nss/gc_set_foc_evoca.nss b/_module/nss/gc_set_foc_evoca.nss new file mode 100644 index 0000000..f4ef75b --- /dev/null +++ b/_module/nss/gc_set_foc_evoca.nss @@ -0,0 +1,6 @@ +void main() +{ + SetLocalFloat(GetPCSpeaker(), "COST_TOTAL", 2.0); + SetLocalInt(GetPCSpeaker(), "CRAFT_FEAT", IP_CONST_FEAT_SPELLFOCUSEVO); + +} diff --git a/_module/nss/gc_set_foc_necro.nss b/_module/nss/gc_set_foc_necro.nss new file mode 100644 index 0000000..4110210 --- /dev/null +++ b/_module/nss/gc_set_foc_necro.nss @@ -0,0 +1,6 @@ +void main() +{ + SetLocalFloat(GetPCSpeaker(), "COST_TOTAL", 2.0); + SetLocalInt(GetPCSpeaker(), "CRAFT_FEAT", IP_CONST_FEAT_SPELLFOCUSNEC); + +} diff --git a/_module/nss/gc_set_freedom.nss b/_module/nss/gc_set_freedom.nss new file mode 100644 index 0000000..0ffc783 --- /dev/null +++ b/_module/nss/gc_set_freedom.nss @@ -0,0 +1,4 @@ +void main() +{ + SetLocalFloat(GetPCSpeaker(), "COST_TOTAL", 5.0); +} diff --git a/_module/nss/gc_set_haste.nss b/_module/nss/gc_set_haste.nss new file mode 100644 index 0000000..c8251c7 --- /dev/null +++ b/_module/nss/gc_set_haste.nss @@ -0,0 +1,4 @@ +void main() +{ + SetLocalFloat(GetPCSpeaker(), "COST_TOTAL", 7.0); +} diff --git a/_module/nss/gc_set_heal_skil.nss b/_module/nss/gc_set_heal_skil.nss new file mode 100644 index 0000000..2dcf8cc --- /dev/null +++ b/_module/nss/gc_set_heal_skil.nss @@ -0,0 +1,4 @@ +void main() +{ + SetLocalInt(GetPCSpeaker(), "CRAFT_SKILL", SKILL_HEAL); +} diff --git a/_module/nss/gc_set_heavyarmr.nss b/_module/nss/gc_set_heavyarmr.nss new file mode 100644 index 0000000..7205369 --- /dev/null +++ b/_module/nss/gc_set_heavyarmr.nss @@ -0,0 +1,6 @@ +void main() +{ + SetLocalFloat(GetPCSpeaker(), "COST_TOTAL", 3.0); + SetLocalInt(GetPCSpeaker(), "CRAFT_FEAT", IP_CONST_FEAT_ARMOR_PROF_HEAVY); + +} diff --git a/_module/nss/gc_set_helm.nss b/_module/nss/gc_set_helm.nss new file mode 100644 index 0000000..ec49331 --- /dev/null +++ b/_module/nss/gc_set_helm.nss @@ -0,0 +1,13 @@ +void main() +{ + + int nType; + object oItem = GetItemInSlot(INVENTORY_SLOT_HEAD,GetPCSpeaker()); + nType = GetBaseItemType(oItem); + int nSlot = INVENTORY_SLOT_HEAD; + SetLocalInt(GetPCSpeaker(), "CRAFT_SLOT", nSlot); + SetLocalInt(GetPCSpeaker(), "CRAFT_TYPE", nType); + string s = GetResRef(oItem); + SetLocalString(GetPCSpeaker(), "RESREF", s); + SetLocalInt(oItem, "CRAFTING", 1); +} diff --git a/_module/nss/gc_set_hide_skil.nss b/_module/nss/gc_set_hide_skil.nss new file mode 100644 index 0000000..aa3e063 --- /dev/null +++ b/_module/nss/gc_set_hide_skil.nss @@ -0,0 +1,4 @@ +void main() +{ + SetLocalInt(GetPCSpeaker(), "CRAFT_SKILL", SKILL_HIDE); +} diff --git a/_module/nss/gc_set_hips.nss b/_module/nss/gc_set_hips.nss new file mode 100644 index 0000000..eeb0279 --- /dev/null +++ b/_module/nss/gc_set_hips.nss @@ -0,0 +1,6 @@ +void main() +{ + SetLocalFloat(GetPCSpeaker(), "COST_TOTAL", 5.0); + SetLocalInt(GetPCSpeaker(), "CRAFT_FEAT", IP_CONST_FEAT_HIDE_IN_PLAIN_SIGHT); + +} diff --git a/_module/nss/gc_set_imm_crits.nss b/_module/nss/gc_set_imm_crits.nss new file mode 100644 index 0000000..7e65991 --- /dev/null +++ b/_module/nss/gc_set_imm_crits.nss @@ -0,0 +1,5 @@ +void main() +{ + SetLocalFloat(GetPCSpeaker(), "COST_TOTAL", 6.0); + SetLocalInt(GetPCSpeaker(), "CRAFT_IMMUNE", IP_CONST_IMMUNITYMISC_CRITICAL_HITS); +} diff --git a/_module/nss/gc_set_imm_death.nss b/_module/nss/gc_set_imm_death.nss new file mode 100644 index 0000000..ec45c6f --- /dev/null +++ b/_module/nss/gc_set_imm_death.nss @@ -0,0 +1,5 @@ +void main() +{ + SetLocalFloat(GetPCSpeaker(), "COST_TOTAL", 4.0); + SetLocalInt(GetPCSpeaker(), "CRAFT_IMMUNE", IP_CONST_IMMUNITYMISC_DEATH_MAGIC); +} diff --git a/_module/nss/gc_set_imm_disea.nss b/_module/nss/gc_set_imm_disea.nss new file mode 100644 index 0000000..80849f3 --- /dev/null +++ b/_module/nss/gc_set_imm_disea.nss @@ -0,0 +1,5 @@ +void main() +{ + SetLocalFloat(GetPCSpeaker(), "COST_TOTAL", 2.0); + SetLocalInt(GetPCSpeaker(), "CRAFT_IMMUNE", IP_CONST_IMMUNITYMISC_DISEASE); +} diff --git a/_module/nss/gc_set_imm_fear.nss b/_module/nss/gc_set_imm_fear.nss new file mode 100644 index 0000000..d473e66 --- /dev/null +++ b/_module/nss/gc_set_imm_fear.nss @@ -0,0 +1,5 @@ +void main() +{ + SetLocalFloat(GetPCSpeaker(), "COST_TOTAL", 2.0); + SetLocalInt(GetPCSpeaker(), "CRAFT_IMMUNE", IP_CONST_IMMUNITYMISC_FEAR); +} diff --git a/_module/nss/gc_set_imm_kd.nss b/_module/nss/gc_set_imm_kd.nss new file mode 100644 index 0000000..a063159 --- /dev/null +++ b/_module/nss/gc_set_imm_kd.nss @@ -0,0 +1,5 @@ +void main() +{ + SetLocalFloat(GetPCSpeaker(), "COST_TOTAL", 3.0); + SetLocalInt(GetPCSpeaker(), "CRAFT_IMMUNE", IP_CONST_IMMUNITYMISC_KNOCKDOWN); +} diff --git a/_module/nss/gc_set_imm_lvlab.nss b/_module/nss/gc_set_imm_lvlab.nss new file mode 100644 index 0000000..3fd9e5d --- /dev/null +++ b/_module/nss/gc_set_imm_lvlab.nss @@ -0,0 +1,5 @@ +void main() +{ + SetLocalFloat(GetPCSpeaker(), "COST_TOTAL", 6.0); + SetLocalInt(GetPCSpeaker(), "CRAFT_IMMUNE", IP_CONST_IMMUNITYMISC_LEVEL_ABIL_DRAIN); +} diff --git a/_module/nss/gc_set_imm_mind.nss b/_module/nss/gc_set_imm_mind.nss new file mode 100644 index 0000000..9a63cab --- /dev/null +++ b/_module/nss/gc_set_imm_mind.nss @@ -0,0 +1,5 @@ +void main() +{ + SetLocalFloat(GetPCSpeaker(), "COST_TOTAL", 6.0); + SetLocalInt(GetPCSpeaker(), "CRAFT_IMMUNE", IP_CONST_IMMUNITYMISC_MINDSPELLS); +} diff --git a/_module/nss/gc_set_imm_paral.nss b/_module/nss/gc_set_imm_paral.nss new file mode 100644 index 0000000..6a06de7 --- /dev/null +++ b/_module/nss/gc_set_imm_paral.nss @@ -0,0 +1,5 @@ +void main() +{ + SetLocalFloat(GetPCSpeaker(), "COST_TOTAL", 3.0); + SetLocalInt(GetPCSpeaker(), "CRAFT_IMMUNE", IP_CONST_IMMUNITYMISC_PARALYSIS); +} diff --git a/_module/nss/gc_set_imm_pois.nss b/_module/nss/gc_set_imm_pois.nss new file mode 100644 index 0000000..55e6a0c --- /dev/null +++ b/_module/nss/gc_set_imm_pois.nss @@ -0,0 +1,5 @@ +void main() +{ + SetLocalFloat(GetPCSpeaker(), "COST_TOTAL", 3.0); + SetLocalInt(GetPCSpeaker(), "CRAFT_IMMUNE", IP_CONST_IMMUNITYMISC_POISON); +} diff --git a/_module/nss/gc_set_imm_sneak.nss b/_module/nss/gc_set_imm_sneak.nss new file mode 100644 index 0000000..586f335 --- /dev/null +++ b/_module/nss/gc_set_imm_sneak.nss @@ -0,0 +1,5 @@ +void main() +{ + SetLocalFloat(GetPCSpeaker(), "COST_TOTAL", 4.0); + SetLocalInt(GetPCSpeaker(), "CRAFT_IMMUNE", IP_CONST_IMMUNITYMISC_BACKSTAB); +} diff --git a/_module/nss/gc_set_imp_evade.nss b/_module/nss/gc_set_imp_evade.nss new file mode 100644 index 0000000..0ffc783 --- /dev/null +++ b/_module/nss/gc_set_imp_evade.nss @@ -0,0 +1,4 @@ +void main() +{ + SetLocalFloat(GetPCSpeaker(), "COST_TOTAL", 5.0); +} diff --git a/_module/nss/gc_set_impcr_una.nss b/_module/nss/gc_set_impcr_una.nss new file mode 100644 index 0000000..ef5a18b --- /dev/null +++ b/_module/nss/gc_set_impcr_una.nss @@ -0,0 +1,6 @@ +void main() +{ + SetLocalFloat(GetPCSpeaker(), "COST_TOTAL", 3.0); + SetLocalInt(GetPCSpeaker(), "CRAFT_FEAT", IP_CONST_FEAT_IMPCRITUNARM); + +} diff --git a/_module/nss/gc_set_int.nss b/_module/nss/gc_set_int.nss new file mode 100644 index 0000000..4f20d76 --- /dev/null +++ b/_module/nss/gc_set_int.nss @@ -0,0 +1,4 @@ +void main() +{ + SetLocalInt(GetPCSpeaker(), "CRAFT_ABILITY", IP_CONST_ABILITY_INT); +} diff --git a/_module/nss/gc_set_intimidat.nss b/_module/nss/gc_set_intimidat.nss new file mode 100644 index 0000000..d93519e --- /dev/null +++ b/_module/nss/gc_set_intimidat.nss @@ -0,0 +1,4 @@ +void main() +{ + SetLocalInt(GetPCSpeaker(), "CRAFT_SKILL", SKILL_INTIMIDATE); +} diff --git a/_module/nss/gc_set_is_bard.nss b/_module/nss/gc_set_is_bard.nss new file mode 100644 index 0000000..ed1d14a --- /dev/null +++ b/_module/nss/gc_set_is_bard.nss @@ -0,0 +1,4 @@ +void main() +{ +SetLocalInt(GetPCSpeaker(), "CRAFT_CLASS", CLASS_TYPE_BARD); +} diff --git a/_module/nss/gc_set_is_cleric.nss b/_module/nss/gc_set_is_cleric.nss new file mode 100644 index 0000000..6fd82b4 --- /dev/null +++ b/_module/nss/gc_set_is_cleric.nss @@ -0,0 +1,4 @@ +void main() +{ +SetLocalInt(GetPCSpeaker(), "CRAFT_CLASS", CLASS_TYPE_CLERIC); +} diff --git a/_module/nss/gc_set_is_druid.nss b/_module/nss/gc_set_is_druid.nss new file mode 100644 index 0000000..189071e --- /dev/null +++ b/_module/nss/gc_set_is_druid.nss @@ -0,0 +1,4 @@ +void main() +{ +SetLocalInt(GetPCSpeaker(), "CRAFT_CLASS", CLASS_TYPE_DRUID); +} diff --git a/_module/nss/gc_set_is_paladn.nss b/_module/nss/gc_set_is_paladn.nss new file mode 100644 index 0000000..c445880 --- /dev/null +++ b/_module/nss/gc_set_is_paladn.nss @@ -0,0 +1,4 @@ +void main() +{ +SetLocalInt(GetPCSpeaker(), "CRAFT_CLASS", CLASS_TYPE_PALADIN); +} diff --git a/_module/nss/gc_set_is_ranger.nss b/_module/nss/gc_set_is_ranger.nss new file mode 100644 index 0000000..e8a3ba1 --- /dev/null +++ b/_module/nss/gc_set_is_ranger.nss @@ -0,0 +1,4 @@ +void main() +{ +SetLocalInt(GetPCSpeaker(), "CRAFT_CLASS", CLASS_TYPE_RANGER); +} diff --git a/_module/nss/gc_set_is_sorcer.nss b/_module/nss/gc_set_is_sorcer.nss new file mode 100644 index 0000000..8312291 --- /dev/null +++ b/_module/nss/gc_set_is_sorcer.nss @@ -0,0 +1,4 @@ +void main() +{ +SetLocalInt(GetPCSpeaker(), "CRAFT_CLASS", CLASS_TYPE_SORCERER); +} diff --git a/_module/nss/gc_set_is_wizard.nss b/_module/nss/gc_set_is_wizard.nss new file mode 100644 index 0000000..01a8306 --- /dev/null +++ b/_module/nss/gc_set_is_wizard.nss @@ -0,0 +1,4 @@ +void main() +{ +SetLocalInt(GetPCSpeaker(), "CRAFT_CLASS", CLASS_TYPE_WIZARD); +} diff --git a/_module/nss/gc_set_keen.nss b/_module/nss/gc_set_keen.nss new file mode 100644 index 0000000..41f3705 --- /dev/null +++ b/_module/nss/gc_set_keen.nss @@ -0,0 +1,4 @@ +void main() +{ + SetLocalFloat(GetPCSpeaker(), "COST_TOTAL", 4.0); +} diff --git a/_module/nss/gc_set_knockdown.nss b/_module/nss/gc_set_knockdown.nss new file mode 100644 index 0000000..3c43ce6 --- /dev/null +++ b/_module/nss/gc_set_knockdown.nss @@ -0,0 +1,6 @@ +void main() +{ + SetLocalFloat(GetPCSpeaker(), "COST_TOTAL", 3.0); + SetLocalInt(GetPCSpeaker(), "CRAFT_FEAT", IP_CONST_FEAT_KNOCKDOWN); + +} diff --git a/_module/nss/gc_set_lefthand.nss b/_module/nss/gc_set_lefthand.nss new file mode 100644 index 0000000..887c5f7 --- /dev/null +++ b/_module/nss/gc_set_lefthand.nss @@ -0,0 +1,13 @@ +void main() +{ + + int nType; + object oItem = GetItemInSlot(INVENTORY_SLOT_LEFTHAND,GetPCSpeaker()); + nType = GetBaseItemType(oItem); + int nSlot = INVENTORY_SLOT_LEFTHAND; + SetLocalInt(GetPCSpeaker(), "CRAFT_SLOT", nSlot); + SetLocalInt(GetPCSpeaker(), "CRAFT_TYPE", nType); + string s = GetResRef(oItem); + SetLocalString(GetPCSpeaker(), "RESREF", s); + SetLocalInt(oItem, "CRAFTING", 1); +} diff --git a/_module/nss/gc_set_lefttring.nss b/_module/nss/gc_set_lefttring.nss new file mode 100644 index 0000000..4e372df --- /dev/null +++ b/_module/nss/gc_set_lefttring.nss @@ -0,0 +1,13 @@ +void main() +{ + + int nType; + object oItem = GetItemInSlot(INVENTORY_SLOT_LEFTRING,GetPCSpeaker()); + nType = GetBaseItemType(oItem); + int nSlot = INVENTORY_SLOT_LEFTRING; + SetLocalInt(GetPCSpeaker(), "CRAFT_SLOT", nSlot); + SetLocalInt(GetPCSpeaker(), "CRAFT_TYPE", nType); + string s = GetResRef(oItem); + SetLocalString(GetPCSpeaker(), "RESREF", s); + SetLocalInt(oItem, "CRAFTING", 1); +} diff --git a/_module/nss/gc_set_lightarmr.nss b/_module/nss/gc_set_lightarmr.nss new file mode 100644 index 0000000..48fd586 --- /dev/null +++ b/_module/nss/gc_set_lightarmr.nss @@ -0,0 +1,6 @@ +void main() +{ + SetLocalFloat(GetPCSpeaker(), "COST_TOTAL", 3.0); + SetLocalInt(GetPCSpeaker(), "CRAFT_FEAT", IP_CONST_FEAT_ARMOR_PROF_LIGHT); + +} diff --git a/_module/nss/gc_set_listen.nss b/_module/nss/gc_set_listen.nss new file mode 100644 index 0000000..8139028 --- /dev/null +++ b/_module/nss/gc_set_listen.nss @@ -0,0 +1,4 @@ +void main() +{ + SetLocalInt(GetPCSpeaker(), "CRAFT_SKILL", SKILL_LISTEN); +} diff --git a/_module/nss/gc_set_lore.nss b/_module/nss/gc_set_lore.nss new file mode 100644 index 0000000..71de482 --- /dev/null +++ b/_module/nss/gc_set_lore.nss @@ -0,0 +1,4 @@ +void main() +{ + SetLocalInt(GetPCSpeaker(), "CRAFT_SKILL", SKILL_LORE); +} diff --git a/_module/nss/gc_set_mart_wpn.nss b/_module/nss/gc_set_mart_wpn.nss new file mode 100644 index 0000000..5788882 --- /dev/null +++ b/_module/nss/gc_set_mart_wpn.nss @@ -0,0 +1,6 @@ +void main() +{ + SetLocalFloat(GetPCSpeaker(), "COST_TOTAL", 4.0); + SetLocalInt(GetPCSpeaker(), "CRAFT_FEAT", IP_CONST_FEAT_WEAPON_PROF_MARTIAL); + +} diff --git a/_module/nss/gc_set_medarmor.nss b/_module/nss/gc_set_medarmor.nss new file mode 100644 index 0000000..a671f3b --- /dev/null +++ b/_module/nss/gc_set_medarmor.nss @@ -0,0 +1,6 @@ +void main() +{ + SetLocalFloat(GetPCSpeaker(), "COST_TOTAL", 3.0); + SetLocalInt(GetPCSpeaker(), "CRAFT_FEAT", IP_CONST_FEAT_ARMOR_PROF_MEDIUM); + +} diff --git a/_module/nss/gc_set_move_sile.nss b/_module/nss/gc_set_move_sile.nss new file mode 100644 index 0000000..650172e --- /dev/null +++ b/_module/nss/gc_set_move_sile.nss @@ -0,0 +1,4 @@ +void main() +{ + SetLocalInt(GetPCSpeaker(), "CRAFT_SKILL", SKILL_MOVE_SILENTLY); +} diff --git a/_module/nss/gc_set_open_lock.nss b/_module/nss/gc_set_open_lock.nss new file mode 100644 index 0000000..406abe1 --- /dev/null +++ b/_module/nss/gc_set_open_lock.nss @@ -0,0 +1,4 @@ +void main() +{ + SetLocalInt(GetPCSpeaker(), "CRAFT_SKILL", SKILL_OPEN_LOCK); +} diff --git a/_module/nss/gc_set_parry.nss b/_module/nss/gc_set_parry.nss new file mode 100644 index 0000000..7cf9524 --- /dev/null +++ b/_module/nss/gc_set_parry.nss @@ -0,0 +1,4 @@ +void main() +{ + SetLocalInt(GetPCSpeaker(), "CRAFT_SKILL", SKILL_PARRY); +} diff --git a/_module/nss/gc_set_perform.nss b/_module/nss/gc_set_perform.nss new file mode 100644 index 0000000..a297b5f --- /dev/null +++ b/_module/nss/gc_set_perform.nss @@ -0,0 +1,4 @@ +void main() +{ + SetLocalInt(GetPCSpeaker(), "CRAFT_SKILL", SKILL_PERFORM); +} diff --git a/_module/nss/gc_set_persuade.nss b/_module/nss/gc_set_persuade.nss new file mode 100644 index 0000000..3c822ac --- /dev/null +++ b/_module/nss/gc_set_persuade.nss @@ -0,0 +1,4 @@ +void main() +{ + SetLocalInt(GetPCSpeaker(), "CRAFT_SKILL", SKILL_PERSUADE); +} diff --git a/_module/nss/gc_set_pick_pock.nss b/_module/nss/gc_set_pick_pock.nss new file mode 100644 index 0000000..acc3517 --- /dev/null +++ b/_module/nss/gc_set_pick_pock.nss @@ -0,0 +1,4 @@ +void main() +{ + SetLocalInt(GetPCSpeaker(), "CRAFT_SKILL", SKILL_PICK_POCKET); +} diff --git a/_module/nss/gc_set_pointblan.nss b/_module/nss/gc_set_pointblan.nss new file mode 100644 index 0000000..19bf785 --- /dev/null +++ b/_module/nss/gc_set_pointblan.nss @@ -0,0 +1,6 @@ +void main() +{ + SetLocalFloat(GetPCSpeaker(), "COST_TOTAL", 2.0); + SetLocalInt(GetPCSpeaker(), "CRAFT_FEAT", IP_CONST_FEAT_POINTBLANK); + +} diff --git a/_module/nss/gc_set_pwrattack.nss b/_module/nss/gc_set_pwrattack.nss new file mode 100644 index 0000000..5806dd9 --- /dev/null +++ b/_module/nss/gc_set_pwrattack.nss @@ -0,0 +1,6 @@ +void main() +{ + SetLocalFloat(GetPCSpeaker(), "COST_TOTAL", 3.0); + SetLocalInt(GetPCSpeaker(), "CRAFT_FEAT", IP_CONST_FEAT_POWERATTACK); + +} diff --git a/_module/nss/gc_set_rapidshot.nss b/_module/nss/gc_set_rapidshot.nss new file mode 100644 index 0000000..a79d1ef --- /dev/null +++ b/_module/nss/gc_set_rapidshot.nss @@ -0,0 +1,6 @@ +void main() +{ + SetLocalFloat(GetPCSpeaker(), "COST_TOTAL", 3.0); + SetLocalInt(GetPCSpeaker(), "CRAFT_FEAT", IP_CONST_FEAT_RAPID_SHOT); + +} diff --git a/_module/nss/gc_set_regen_1.nss b/_module/nss/gc_set_regen_1.nss new file mode 100644 index 0000000..f9ea1a1 --- /dev/null +++ b/_module/nss/gc_set_regen_1.nss @@ -0,0 +1,5 @@ +void main() +{ + SetLocalFloat(GetPCSpeaker(), "COST_TOTAL", 1.0); + SetLocalInt(GetPCSpeaker(), "CRAFT_REGEN_TOTAL", 1); +} diff --git a/_module/nss/gc_set_regen_10.nss b/_module/nss/gc_set_regen_10.nss new file mode 100644 index 0000000..56f01ed --- /dev/null +++ b/_module/nss/gc_set_regen_10.nss @@ -0,0 +1,5 @@ +void main() +{ + SetLocalFloat(GetPCSpeaker(), "COST_TOTAL", 10.0); + SetLocalInt(GetPCSpeaker(), "CRAFT_REGEN_TOTAL", 10); +} diff --git a/_module/nss/gc_set_regen_12.nss b/_module/nss/gc_set_regen_12.nss new file mode 100644 index 0000000..1bbc164 --- /dev/null +++ b/_module/nss/gc_set_regen_12.nss @@ -0,0 +1,5 @@ +void main() +{ + SetLocalFloat(GetPCSpeaker(), "COST_TOTAL", 10.0); + SetLocalInt(GetPCSpeaker(), "CRAFT_REGEN_TOTAL", 12); +} diff --git a/_module/nss/gc_set_regen_2.nss b/_module/nss/gc_set_regen_2.nss new file mode 100644 index 0000000..8675fbd --- /dev/null +++ b/_module/nss/gc_set_regen_2.nss @@ -0,0 +1,5 @@ +void main() +{ + SetLocalFloat(GetPCSpeaker(), "COST_TOTAL", 2.0); + SetLocalInt(GetPCSpeaker(), "CRAFT_REGEN_TOTAL", 2); +} diff --git a/_module/nss/gc_set_regen_3.nss b/_module/nss/gc_set_regen_3.nss new file mode 100644 index 0000000..b9fc0e4 --- /dev/null +++ b/_module/nss/gc_set_regen_3.nss @@ -0,0 +1,5 @@ +void main() +{ + SetLocalFloat(GetPCSpeaker(), "COST_TOTAL", 3.0); + SetLocalInt(GetPCSpeaker(), "CRAFT_REGEN_TOTAL", 3); +} diff --git a/_module/nss/gc_set_regen_4.nss b/_module/nss/gc_set_regen_4.nss new file mode 100644 index 0000000..42830c5 --- /dev/null +++ b/_module/nss/gc_set_regen_4.nss @@ -0,0 +1,5 @@ +void main() +{ + SetLocalFloat(GetPCSpeaker(), "COST_TOTAL", 4.0); + SetLocalInt(GetPCSpeaker(), "CRAFT_REGEN_TOTAL", 4); +} diff --git a/_module/nss/gc_set_regen_5.nss b/_module/nss/gc_set_regen_5.nss new file mode 100644 index 0000000..7a11f60 --- /dev/null +++ b/_module/nss/gc_set_regen_5.nss @@ -0,0 +1,5 @@ +void main() +{ + SetLocalFloat(GetPCSpeaker(), "COST_TOTAL", 5.0); + SetLocalInt(GetPCSpeaker(), "CRAFT_REGEN_TOTAL", 5); +} diff --git a/_module/nss/gc_set_regen_6.nss b/_module/nss/gc_set_regen_6.nss new file mode 100644 index 0000000..7135c4f --- /dev/null +++ b/_module/nss/gc_set_regen_6.nss @@ -0,0 +1,5 @@ +void main() +{ + SetLocalFloat(GetPCSpeaker(), "COST_TOTAL", 6.0); + SetLocalInt(GetPCSpeaker(), "CRAFT_REGEN_TOTAL", 6); +} diff --git a/_module/nss/gc_set_regen_7.nss b/_module/nss/gc_set_regen_7.nss new file mode 100644 index 0000000..93fb4ca --- /dev/null +++ b/_module/nss/gc_set_regen_7.nss @@ -0,0 +1,5 @@ +void main() +{ + SetLocalFloat(GetPCSpeaker(), "COST_TOTAL", 7.0); + SetLocalInt(GetPCSpeaker(), "CRAFT_REGEN_TOTAL", 7); +} diff --git a/_module/nss/gc_set_regen_8.nss b/_module/nss/gc_set_regen_8.nss new file mode 100644 index 0000000..e4cf386 --- /dev/null +++ b/_module/nss/gc_set_regen_8.nss @@ -0,0 +1,5 @@ +void main() +{ + SetLocalFloat(GetPCSpeaker(), "COST_TOTAL", 8.0); + SetLocalInt(GetPCSpeaker(), "CRAFT_REGEN_TOTAL", 8); +} diff --git a/_module/nss/gc_set_regen_9.nss b/_module/nss/gc_set_regen_9.nss new file mode 100644 index 0000000..273458b --- /dev/null +++ b/_module/nss/gc_set_regen_9.nss @@ -0,0 +1,5 @@ +void main() +{ + SetLocalFloat(GetPCSpeaker(), "COST_TOTAL", 9.0); + SetLocalInt(GetPCSpeaker(), "CRAFT_REGEN_TOTAL", 9); +} diff --git a/_module/nss/gc_set_righthand.nss b/_module/nss/gc_set_righthand.nss new file mode 100644 index 0000000..bfb11af --- /dev/null +++ b/_module/nss/gc_set_righthand.nss @@ -0,0 +1,14 @@ +void main() +{ + + int nType; + object oItem = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND,GetPCSpeaker()); + nType = GetBaseItemType(oItem); + int nSlot = INVENTORY_SLOT_RIGHTHAND; + SetLocalInt(GetPCSpeaker(), "CRAFT_SLOT", nSlot); + SetLocalInt(GetPCSpeaker(), "CRAFT_TYPE", nType); + string s = GetResRef(oItem); + SetLocalString(GetPCSpeaker(), "RESREF", s); + SetLocalInt(oItem, "CRAFTING", 1); + +} diff --git a/_module/nss/gc_set_rightring.nss b/_module/nss/gc_set_rightring.nss new file mode 100644 index 0000000..776cd35 --- /dev/null +++ b/_module/nss/gc_set_rightring.nss @@ -0,0 +1,14 @@ +void main() +{ + + int nType; + object oItem = GetItemInSlot(INVENTORY_SLOT_RIGHTRING,GetPCSpeaker()); + nType = GetBaseItemType(oItem); + int nSlot = INVENTORY_SLOT_RIGHTRING; + SetLocalInt(GetPCSpeaker(), "CRAFT_SLOT", nSlot); + SetLocalInt(GetPCSpeaker(), "CRAFT_TYPE", nType); + string s = GetResRef(oItem); + SetLocalString(GetPCSpeaker(), "RESREF", s); + SetLocalInt(oItem, "CRAFTING", 1); + +} diff --git a/_module/nss/gc_set_save_all.nss b/_module/nss/gc_set_save_all.nss new file mode 100644 index 0000000..5dfc3c3 --- /dev/null +++ b/_module/nss/gc_set_save_all.nss @@ -0,0 +1,6 @@ +void main() +{ +int n = IP_CONST_SAVEVS_UNIVERSAL; +SetLocalInt(GetPCSpeaker(), "CRAFT_SAVE", n); + +} diff --git a/_module/nss/gc_set_save_fort.nss b/_module/nss/gc_set_save_fort.nss new file mode 100644 index 0000000..cad86c4 --- /dev/null +++ b/_module/nss/gc_set_save_fort.nss @@ -0,0 +1,6 @@ +void main() +{ +int n = SAVING_THROW_FORT; +SetLocalInt(GetPCSpeaker(), "CRAFT_SAVE", n); + +} diff --git a/_module/nss/gc_set_save_refl.nss b/_module/nss/gc_set_save_refl.nss new file mode 100644 index 0000000..c0f963a --- /dev/null +++ b/_module/nss/gc_set_save_refl.nss @@ -0,0 +1,6 @@ +void main() +{ +int n = SAVING_THROW_REFLEX; +SetLocalInt(GetPCSpeaker(), "CRAFT_SAVE", n); + +} diff --git a/_module/nss/gc_set_save_will.nss b/_module/nss/gc_set_save_will.nss new file mode 100644 index 0000000..0269697 --- /dev/null +++ b/_module/nss/gc_set_save_will.nss @@ -0,0 +1,6 @@ +void main() +{ +int n = SAVING_THROW_WILL; +SetLocalInt(GetPCSpeaker(), "CRAFT_SAVE", n); + +} diff --git a/_module/nss/gc_set_search.nss b/_module/nss/gc_set_search.nss new file mode 100644 index 0000000..f3830a2 --- /dev/null +++ b/_module/nss/gc_set_search.nss @@ -0,0 +1,4 @@ +void main() +{ + SetLocalInt(GetPCSpeaker(), "CRAFT_SKILL", SKILL_SEARCH); +} diff --git a/_module/nss/gc_set_skill_umd.nss b/_module/nss/gc_set_skill_umd.nss new file mode 100644 index 0000000..87cac58 --- /dev/null +++ b/_module/nss/gc_set_skill_umd.nss @@ -0,0 +1,4 @@ +void main() +{ + SetLocalInt(GetPCSpeaker(), "CRAFT_SKILL", SKILL_USE_MAGIC_DEVICE); +} diff --git a/_module/nss/gc_set_sneakatk1.nss b/_module/nss/gc_set_sneakatk1.nss new file mode 100644 index 0000000..2346aa0 --- /dev/null +++ b/_module/nss/gc_set_sneakatk1.nss @@ -0,0 +1,6 @@ +void main() +{ + SetLocalFloat(GetPCSpeaker(), "COST_TOTAL", 2.0); + SetLocalInt(GetPCSpeaker(), "CRAFT_FEAT", IP_CONST_FEAT_SNEAK_ATTACK_1D6); + +} diff --git a/_module/nss/gc_set_sneakatk2.nss b/_module/nss/gc_set_sneakatk2.nss new file mode 100644 index 0000000..17733db --- /dev/null +++ b/_module/nss/gc_set_sneakatk2.nss @@ -0,0 +1,6 @@ +void main() +{ + SetLocalFloat(GetPCSpeaker(), "COST_TOTAL", 4.0); + SetLocalInt(GetPCSpeaker(), "CRAFT_FEAT", IP_CONST_FEAT_SNEAK_ATTACK_2D6); + +} diff --git a/_module/nss/gc_set_sneakatk3.nss b/_module/nss/gc_set_sneakatk3.nss new file mode 100644 index 0000000..7825d32 --- /dev/null +++ b/_module/nss/gc_set_sneakatk3.nss @@ -0,0 +1,6 @@ +void main() +{ + SetLocalFloat(GetPCSpeaker(), "COST_TOTAL", 6.0); + SetLocalInt(GetPCSpeaker(), "CRAFT_FEAT", IP_CONST_FEAT_SNEAK_ATTACK_3D6); + +} diff --git a/_module/nss/gc_set_sneakatk5.nss b/_module/nss/gc_set_sneakatk5.nss new file mode 100644 index 0000000..701db17 --- /dev/null +++ b/_module/nss/gc_set_sneakatk5.nss @@ -0,0 +1,6 @@ +void main() +{ + SetLocalFloat(GetPCSpeaker(), "COST_TOTAL", 8.0); + SetLocalInt(GetPCSpeaker(), "CRAFT_FEAT", IP_CONST_FEAT_SNEAK_ATTACK_5D6); + +} diff --git a/_module/nss/gc_set_spec_uarm.nss b/_module/nss/gc_set_spec_uarm.nss new file mode 100644 index 0000000..7f6aec6 --- /dev/null +++ b/_module/nss/gc_set_spec_uarm.nss @@ -0,0 +1,6 @@ +void main() +{ + SetLocalFloat(GetPCSpeaker(), "COST_TOTAL", 3.0); + SetLocalInt(GetPCSpeaker(), "CRAFT_FEAT", IP_CONST_FEAT_WEAPSPEUNARM); + +} diff --git a/_module/nss/gc_set_spell_pen.nss b/_module/nss/gc_set_spell_pen.nss new file mode 100644 index 0000000..0cdedd7 --- /dev/null +++ b/_module/nss/gc_set_spell_pen.nss @@ -0,0 +1,6 @@ +void main() +{ + SetLocalFloat(GetPCSpeaker(), "COST_TOTAL", 2.0); + SetLocalInt(GetPCSpeaker(), "CRAFT_FEAT", IP_CONST_FEAT_SPELLPENETRATION); + +} diff --git a/_module/nss/gc_set_spellcraf.nss b/_module/nss/gc_set_spellcraf.nss new file mode 100644 index 0000000..94bba13 --- /dev/null +++ b/_module/nss/gc_set_spellcraf.nss @@ -0,0 +1,4 @@ +void main() +{ + SetLocalInt(GetPCSpeaker(), "CRAFT_SKILL", SKILL_SPELLCRAFT); +} diff --git a/_module/nss/gc_set_spot.nss b/_module/nss/gc_set_spot.nss new file mode 100644 index 0000000..d904ab6 --- /dev/null +++ b/_module/nss/gc_set_spot.nss @@ -0,0 +1,4 @@ +void main() +{ + SetLocalInt(GetPCSpeaker(), "CRAFT_SKILL", SKILL_SPOT); +} diff --git a/_module/nss/gc_set_sr_10.nss b/_module/nss/gc_set_sr_10.nss new file mode 100644 index 0000000..b6f1e98 --- /dev/null +++ b/_module/nss/gc_set_sr_10.nss @@ -0,0 +1,5 @@ +void main() +{ + SetLocalFloat(GetPCSpeaker(), "COST_TOTAL", 1.0); +SetLocalInt(GetPCSpeaker(), "CRAFT_SR_TOTAL", IP_CONST_SPELLRESISTANCEBONUS_10); +} diff --git a/_module/nss/gc_set_sr_12.nss b/_module/nss/gc_set_sr_12.nss new file mode 100644 index 0000000..7b14ba8 --- /dev/null +++ b/_module/nss/gc_set_sr_12.nss @@ -0,0 +1,5 @@ +void main() +{ + SetLocalFloat(GetPCSpeaker(), "COST_TOTAL", 1.5); +SetLocalInt(GetPCSpeaker(), "CRAFT_SR_TOTAL", IP_CONST_SPELLRESISTANCEBONUS_12); +} diff --git a/_module/nss/gc_set_sr_14.nss b/_module/nss/gc_set_sr_14.nss new file mode 100644 index 0000000..2def021 --- /dev/null +++ b/_module/nss/gc_set_sr_14.nss @@ -0,0 +1,5 @@ +void main() +{ + SetLocalFloat(GetPCSpeaker(), "COST_TOTAL", 2.0); +SetLocalInt(GetPCSpeaker(), "CRAFT_SR_TOTAL", IP_CONST_SPELLRESISTANCEBONUS_14); +} diff --git a/_module/nss/gc_set_sr_16.nss b/_module/nss/gc_set_sr_16.nss new file mode 100644 index 0000000..a8e90d3 --- /dev/null +++ b/_module/nss/gc_set_sr_16.nss @@ -0,0 +1,5 @@ +void main() +{ + SetLocalFloat(GetPCSpeaker(), "COST_TOTAL", 2.5); +SetLocalInt(GetPCSpeaker(), "CRAFT_SR_TOTAL", IP_CONST_SPELLRESISTANCEBONUS_16); +} diff --git a/_module/nss/gc_set_sr_18.nss b/_module/nss/gc_set_sr_18.nss new file mode 100644 index 0000000..7771672 --- /dev/null +++ b/_module/nss/gc_set_sr_18.nss @@ -0,0 +1,5 @@ +void main() +{ + SetLocalFloat(GetPCSpeaker(), "COST_TOTAL", 3.0); +SetLocalInt(GetPCSpeaker(), "CRAFT_SR_TOTAL", IP_CONST_SPELLRESISTANCEBONUS_18); +} diff --git a/_module/nss/gc_set_sr_20.nss b/_module/nss/gc_set_sr_20.nss new file mode 100644 index 0000000..6cf723d --- /dev/null +++ b/_module/nss/gc_set_sr_20.nss @@ -0,0 +1,5 @@ +void main() +{ + SetLocalFloat(GetPCSpeaker(), "COST_TOTAL", 4.0); +SetLocalInt(GetPCSpeaker(), "CRAFT_SR_TOTAL", IP_CONST_SPELLRESISTANCEBONUS_20); +} diff --git a/_module/nss/gc_set_sr_22.nss b/_module/nss/gc_set_sr_22.nss new file mode 100644 index 0000000..ce98042 --- /dev/null +++ b/_module/nss/gc_set_sr_22.nss @@ -0,0 +1,5 @@ +void main() +{ + SetLocalFloat(GetPCSpeaker(), "COST_TOTAL", 5.0); +SetLocalInt(GetPCSpeaker(), "CRAFT_SR_TOTAL", IP_CONST_SPELLRESISTANCEBONUS_22); +} diff --git a/_module/nss/gc_set_sr_24.nss b/_module/nss/gc_set_sr_24.nss new file mode 100644 index 0000000..aaa5660 --- /dev/null +++ b/_module/nss/gc_set_sr_24.nss @@ -0,0 +1,5 @@ +void main() +{ + SetLocalFloat(GetPCSpeaker(), "COST_TOTAL", 6.0); +SetLocalInt(GetPCSpeaker(), "CRAFT_SR_TOTAL", IP_CONST_SPELLRESISTANCEBONUS_24); +} diff --git a/_module/nss/gc_set_sr_26.nss b/_module/nss/gc_set_sr_26.nss new file mode 100644 index 0000000..552938a --- /dev/null +++ b/_module/nss/gc_set_sr_26.nss @@ -0,0 +1,5 @@ +void main() +{ + SetLocalFloat(GetPCSpeaker(), "COST_TOTAL", 7.0); +SetLocalInt(GetPCSpeaker(), "CRAFT_SR_TOTAL", IP_CONST_SPELLRESISTANCEBONUS_26); +} diff --git a/_module/nss/gc_set_sr_28.nss b/_module/nss/gc_set_sr_28.nss new file mode 100644 index 0000000..ea9c34c --- /dev/null +++ b/_module/nss/gc_set_sr_28.nss @@ -0,0 +1,5 @@ +void main() +{ + SetLocalFloat(GetPCSpeaker(), "COST_TOTAL", 8.0); +SetLocalInt(GetPCSpeaker(), "CRAFT_SR_TOTAL", IP_CONST_SPELLRESISTANCEBONUS_28); +} diff --git a/_module/nss/gc_set_sr_30.nss b/_module/nss/gc_set_sr_30.nss new file mode 100644 index 0000000..de11716 --- /dev/null +++ b/_module/nss/gc_set_sr_30.nss @@ -0,0 +1,5 @@ +void main() +{ + SetLocalFloat(GetPCSpeaker(), "COST_TOTAL", 9.0); +SetLocalInt(GetPCSpeaker(), "CRAFT_SR_TOTAL", IP_CONST_SPELLRESISTANCEBONUS_30); +} diff --git a/_module/nss/gc_set_sr_32.nss b/_module/nss/gc_set_sr_32.nss new file mode 100644 index 0000000..55dc121 --- /dev/null +++ b/_module/nss/gc_set_sr_32.nss @@ -0,0 +1,5 @@ +void main() +{ +SetLocalFloat(GetPCSpeaker(), "COST_TOTAL", 10.0); +SetLocalInt(GetPCSpeaker(), "CRAFT_SR_TOTAL", IP_CONST_SPELLRESISTANCEBONUS_32); +} diff --git a/_module/nss/gc_set_str.nss b/_module/nss/gc_set_str.nss new file mode 100644 index 0000000..12b3a58 --- /dev/null +++ b/_module/nss/gc_set_str.nss @@ -0,0 +1,4 @@ +void main() +{ + SetLocalInt(GetPCSpeaker(), "CRAFT_ABILITY", IP_CONST_ABILITY_STR); +} diff --git a/_module/nss/gc_set_taunt.nss b/_module/nss/gc_set_taunt.nss new file mode 100644 index 0000000..8f902ce --- /dev/null +++ b/_module/nss/gc_set_taunt.nss @@ -0,0 +1,4 @@ +void main() +{ + SetLocalInt(GetPCSpeaker(), "CRAFT_SKILL", SKILL_TAUNT); +} diff --git a/_module/nss/gc_set_traps.nss b/_module/nss/gc_set_traps.nss new file mode 100644 index 0000000..1b95f4b --- /dev/null +++ b/_module/nss/gc_set_traps.nss @@ -0,0 +1,4 @@ +void main() +{ + SetLocalInt(GetPCSpeaker(), "CRAFT_SKILL", SKILL_SET_TRAP); +} diff --git a/_module/nss/gc_set_truesee.nss b/_module/nss/gc_set_truesee.nss new file mode 100644 index 0000000..0ffc783 --- /dev/null +++ b/_module/nss/gc_set_truesee.nss @@ -0,0 +1,4 @@ +void main() +{ + SetLocalFloat(GetPCSpeaker(), "COST_TOTAL", 5.0); +} diff --git a/_module/nss/gc_set_tumble.nss b/_module/nss/gc_set_tumble.nss new file mode 100644 index 0000000..94410a8 --- /dev/null +++ b/_module/nss/gc_set_tumble.nss @@ -0,0 +1,4 @@ +void main() +{ + SetLocalInt(GetPCSpeaker(), "CRAFT_SKILL", SKILL_TUMBLE); +} diff --git a/_module/nss/gc_set_two_wpn.nss b/_module/nss/gc_set_two_wpn.nss new file mode 100644 index 0000000..8d7964f --- /dev/null +++ b/_module/nss/gc_set_two_wpn.nss @@ -0,0 +1,6 @@ +void main() +{ + SetLocalFloat(GetPCSpeaker(), "COST_TOTAL", 3.0); + SetLocalInt(GetPCSpeaker(), "CRAFT_FEAT", IP_CONST_FEAT_TWO_WEAPON_FIGHTING); + +} diff --git a/_module/nss/gc_set_useshield.nss b/_module/nss/gc_set_useshield.nss new file mode 100644 index 0000000..a5f2eea --- /dev/null +++ b/_module/nss/gc_set_useshield.nss @@ -0,0 +1,6 @@ +void main() +{ + SetLocalFloat(GetPCSpeaker(), "COST_TOTAL", 3.0); + SetLocalInt(GetPCSpeaker(), "CRAFT_FEAT", IP_CONST_FEAT_SHIELD_PROFICIENCY); + +} diff --git a/_module/nss/gc_set_wep_fines.nss b/_module/nss/gc_set_wep_fines.nss new file mode 100644 index 0000000..d5f19e2 --- /dev/null +++ b/_module/nss/gc_set_wep_fines.nss @@ -0,0 +1,6 @@ +void main() +{ + SetLocalFloat(GetPCSpeaker(), "COST_TOTAL", 3.0); + SetLocalInt(GetPCSpeaker(), "CRAFT_FEAT", IP_CONST_FEAT_WEAPFINESSE); + +} diff --git a/_module/nss/gc_set_wis.nss b/_module/nss/gc_set_wis.nss new file mode 100644 index 0000000..2cb64cf --- /dev/null +++ b/_module/nss/gc_set_wis.nss @@ -0,0 +1,4 @@ +void main() +{ + SetLocalInt(GetPCSpeaker(), "CRAFT_ABILITY", IP_CONST_ABILITY_WIS); +} diff --git a/_module/nss/gc_set_xtra_turn.nss b/_module/nss/gc_set_xtra_turn.nss new file mode 100644 index 0000000..0bf37a7 --- /dev/null +++ b/_module/nss/gc_set_xtra_turn.nss @@ -0,0 +1,6 @@ +void main() +{ + SetLocalFloat(GetPCSpeaker(), "COST_TOTAL", 1.0); + SetLocalInt(GetPCSpeaker(), "CRAFT_FEAT", IP_CONST_FEAT_EXTRA_TURNING); + +} diff --git a/_module/nss/gc_skillpts_10.nss b/_module/nss/gc_skillpts_10.nss new file mode 100644 index 0000000..657d028 --- /dev/null +++ b/_module/nss/gc_skillpts_10.nss @@ -0,0 +1,5 @@ +void main() +{ + SetLocalFloat(GetPCSpeaker(), "COST_TOTAL", 3.0); + SetLocalInt(GetPCSpeaker(), "CRAFT_SKIL_PTS", 10); +} diff --git a/_module/nss/gc_skillpts_12.nss b/_module/nss/gc_skillpts_12.nss new file mode 100644 index 0000000..ca9595c --- /dev/null +++ b/_module/nss/gc_skillpts_12.nss @@ -0,0 +1,5 @@ +void main() +{ + SetLocalFloat(GetPCSpeaker(), "COST_TOTAL", 4.0); + SetLocalInt(GetPCSpeaker(), "CRAFT_SKIL_PTS", 12); +} diff --git a/_module/nss/gc_skillpts_14.nss b/_module/nss/gc_skillpts_14.nss new file mode 100644 index 0000000..4932878 --- /dev/null +++ b/_module/nss/gc_skillpts_14.nss @@ -0,0 +1,5 @@ +void main() +{ + SetLocalFloat(GetPCSpeaker(), "COST_TOTAL", 5.0); + SetLocalInt(GetPCSpeaker(), "CRAFT_SKIL_PTS", 14); +} diff --git a/_module/nss/gc_skillpts_16.nss b/_module/nss/gc_skillpts_16.nss new file mode 100644 index 0000000..8cf29b1 --- /dev/null +++ b/_module/nss/gc_skillpts_16.nss @@ -0,0 +1,5 @@ +void main() +{ + SetLocalFloat(GetPCSpeaker(), "COST_TOTAL", 6.0); + SetLocalInt(GetPCSpeaker(), "CRAFT_SKIL_PTS", 16); +} diff --git a/_module/nss/gc_skillpts_2.nss b/_module/nss/gc_skillpts_2.nss new file mode 100644 index 0000000..de20011 --- /dev/null +++ b/_module/nss/gc_skillpts_2.nss @@ -0,0 +1,5 @@ +void main() +{ + SetLocalFloat(GetPCSpeaker(), "COST_TOTAL", 0.5); + SetLocalInt(GetPCSpeaker(), "CRAFT_SKIL_PTS", 2); +} diff --git a/_module/nss/gc_skillpts_4.nss b/_module/nss/gc_skillpts_4.nss new file mode 100644 index 0000000..df37ce0 --- /dev/null +++ b/_module/nss/gc_skillpts_4.nss @@ -0,0 +1,5 @@ +void main() +{ + SetLocalFloat(GetPCSpeaker(), "COST_TOTAL", 1.0); + SetLocalInt(GetPCSpeaker(), "CRAFT_SKIL_PTS", 4); +} diff --git a/_module/nss/gc_skillpts_6.nss b/_module/nss/gc_skillpts_6.nss new file mode 100644 index 0000000..92f88b2 --- /dev/null +++ b/_module/nss/gc_skillpts_6.nss @@ -0,0 +1,5 @@ +void main() +{ + SetLocalFloat(GetPCSpeaker(), "COST_TOTAL", 1.5); + SetLocalInt(GetPCSpeaker(), "CRAFT_SKIL_PTS", 6); +} diff --git a/_module/nss/gc_skillpts_8.nss b/_module/nss/gc_skillpts_8.nss new file mode 100644 index 0000000..8df4076 --- /dev/null +++ b/_module/nss/gc_skillpts_8.nss @@ -0,0 +1,5 @@ +void main() +{ + SetLocalFloat(GetPCSpeaker(), "COST_TOTAL", 2.0); + SetLocalInt(GetPCSpeaker(), "CRAFT_SKIL_PTS", 8); +} diff --git a/_module/nss/gc_skincolr_next.nss b/_module/nss/gc_skincolr_next.nss new file mode 100644 index 0000000..610eb3e --- /dev/null +++ b/_module/nss/gc_skincolr_next.nss @@ -0,0 +1,27 @@ +/*-------------------------------------------------------- + +Script Name: gc_skincolr_next +---------------------------------------------------------- +Created By: Genisys(Guile) +Created On: 3/25/09 +---------------------------------------------------------- + +This script changes the PC's Skin color in a conversation. + +NOTE: It adds +1 to the color index of their current color. + +----------------------------------------------------------*/ +void main() +{ + object oPC = GetPCSpeaker(); + int nIndex = GetLocalInt(oPC, "SKIN_COLOR"); + int nColor; + nColor = nIndex +1; + if(nColor == 175) + { nColor = 1; } + + SetLocalInt(oPC, "SKIN_COLOR", nColor); + + SetColor(oPC, COLOR_CHANNEL_SKIN, nColor); + +} diff --git a/_module/nss/gc_skincolr_prev.nss b/_module/nss/gc_skincolr_prev.nss new file mode 100644 index 0000000..5a6a9d7 --- /dev/null +++ b/_module/nss/gc_skincolr_prev.nss @@ -0,0 +1,25 @@ +/*-------------------------------------------------------- + +Script Name: gc_skincolr_prev +---------------------------------------------------------- +Created By: Genisys(Guile) +Created On: 3/25/09 +---------------------------------------------------------- + +This script changes the PC's Skin color in a conversation. + +----------------------------------------------------------*/ +void main() +{ + object oPC = GetPCSpeaker(); + int nIndex = GetLocalInt(oPC, "SKIN_COLOR"); + int nColor; + nColor = nIndex -1; + if(nColor == 0) + { nColor = 175; } + + SetLocalInt(oPC, "SKIN_COLOR", nColor); + + SetColor(oPC, COLOR_CHANNEL_SKIN, nColor); + +} diff --git a/_module/nss/gc_tat1colr_next.nss b/_module/nss/gc_tat1colr_next.nss new file mode 100644 index 0000000..2025a06 --- /dev/null +++ b/_module/nss/gc_tat1colr_next.nss @@ -0,0 +1,27 @@ +/*-------------------------------------------------------- + +Script Name: gc_tat1colr_next +---------------------------------------------------------- +Created By: Genisys(Guile) +Created On: 3/25/09 +---------------------------------------------------------- + +This script changes the PC's Skin color in a conversation. + +NOTE: It adds +1 to the color index of their current color. + +----------------------------------------------------------*/ +void main() +{ + object oPC = GetPCSpeaker(); + int nIndex = GetLocalInt(oPC, "TAT1_COLOR"); + int nColor; + nColor = nIndex +1; + if(nColor == 175) + { nColor = 1; } + + SetLocalInt(oPC, "TAT1_COLOR", nColor); + + SetColor(oPC, COLOR_CHANNEL_TATTOO_1, nColor); + +} diff --git a/_module/nss/gc_tat1colr_prev.nss b/_module/nss/gc_tat1colr_prev.nss new file mode 100644 index 0000000..031afe3 --- /dev/null +++ b/_module/nss/gc_tat1colr_prev.nss @@ -0,0 +1,27 @@ +/*-------------------------------------------------------- + +Script Name: gc_tat1colr_prev +---------------------------------------------------------- +Created By: Genisys(Guile) +Created On: 3/25/09 +---------------------------------------------------------- + +This script changes the PC's Skin color in a conversation. + +NOTE: It adds +1 to the color index of their current color. + +----------------------------------------------------------*/ +void main() +{ + object oPC = GetPCSpeaker(); + int nIndex = GetLocalInt(oPC, "TAT1_COLOR"); + int nColor; + nColor = nIndex -1; + if(nColor == 175) + { nColor = 1; } + + SetLocalInt(oPC, "TAT1_COLOR", nColor); + + SetColor(oPC, COLOR_CHANNEL_TATTOO_1, nColor); + +} diff --git a/_module/nss/gc_tat2colr_next.nss b/_module/nss/gc_tat2colr_next.nss new file mode 100644 index 0000000..be6cdec --- /dev/null +++ b/_module/nss/gc_tat2colr_next.nss @@ -0,0 +1,27 @@ +/*-------------------------------------------------------- + +Script Name: gc_tat2colr_next +---------------------------------------------------------- +Created By: Genisys(Guile) +Created On: 3/25/09 +---------------------------------------------------------- + +This script changes the PC's Skin color in a conversation. + +NOTE: It adds +1 to the color index of their current color. + +----------------------------------------------------------*/ +void main() +{ + object oPC = GetPCSpeaker(); + int nIndex = GetLocalInt(oPC, "TAT2_COLOR"); + int nColor; + nColor = nIndex +1; + if(nColor == 175) + { nColor = 1; } + + SetLocalInt(oPC, "TAT2_COLOR", nColor); + + SetColor(oPC, COLOR_CHANNEL_TATTOO_2, nColor); + +} diff --git a/_module/nss/gc_tat2colr_prev.nss b/_module/nss/gc_tat2colr_prev.nss new file mode 100644 index 0000000..c8e61aa --- /dev/null +++ b/_module/nss/gc_tat2colr_prev.nss @@ -0,0 +1,27 @@ +/*-------------------------------------------------------- + +Script Name: gc_tat2colr_prev +---------------------------------------------------------- +Created By: Genisys(Guile) +Created On: 3/25/09 +---------------------------------------------------------- + +This script changes the PC's Skin color in a conversation. + +NOTE: It adds +1 to the color index of their current color. + +----------------------------------------------------------*/ +void main() +{ + object oPC = GetPCSpeaker(); + int nIndex = GetLocalInt(oPC, "TAT2_COLOR"); + int nColor; + nColor = nIndex -1; + if(nColor == 175) + { nColor = 1; } + + SetLocalInt(oPC, "TAT2_COLOR", nColor); + + SetColor(oPC, COLOR_CHANNEL_TATTOO_2, nColor); + +} diff --git a/_module/nss/gc_vamp_regn_ok.nss b/_module/nss/gc_vamp_regn_ok.nss new file mode 100644 index 0000000..a637fe6 --- /dev/null +++ b/_module/nss/gc_vamp_regn_ok.nss @@ -0,0 +1,68 @@ +#include "prc_misc_const" + +int StartingConditional() +{ + object oPC = GetPCSpeaker(); + int nType = GetLocalInt(oPC, "CRAFT_TYPE"); + + //If the item they are trying to craft is legal show this line.. + if(nType== BASE_ITEM_BASTARDSWORD || + nType== BASE_ITEM_BATTLEAXE || + nType== BASE_ITEM_CLUB || + nType== BASE_ITEM_DAGGER || + nType== BASE_ITEM_DIREMACE || + nType== BASE_ITEM_DOUBLEAXE || + nType== BASE_ITEM_DWARVENWARAXE || + nType== BASE_ITEM_GREATAXE || + nType== BASE_ITEM_GREATSWORD || + nType== BASE_ITEM_HALBERD || + nType== BASE_ITEM_HANDAXE || + nType== BASE_ITEM_HEAVYFLAIL || + nType== BASE_ITEM_KAMA || + nType== BASE_ITEM_KATANA || + nType== BASE_ITEM_KUKRI || + nType== BASE_ITEM_LIGHTFLAIL || + nType== BASE_ITEM_LIGHTHAMMER || + nType== BASE_ITEM_LIGHTMACE || + nType== BASE_ITEM_LONGSWORD || + nType== BASE_ITEM_MORNINGSTAR || + nType== BASE_ITEM_QUARTERSTAFF || + nType== BASE_ITEM_RAPIER || + nType== BASE_ITEM_SCIMITAR || + nType== BASE_ITEM_SCYTHE || + nType== BASE_ITEM_SHORTSPEAR || + nType== BASE_ITEM_SHORTSWORD || + nType== BASE_ITEM_SICKLE || + nType== BASE_ITEM_TRIDENT || + nType== BASE_ITEM_TWOBLADEDSWORD || + nType== BASE_ITEM_WARHAMMER || + nType== BASE_ITEM_WHIP || + //Ranged Ammunition + nType== BASE_ITEM_ARROW || + nType== BASE_ITEM_BOLT || + nType== BASE_ITEM_BULLET || + nType== BASE_ITEM_DART || + nType== BASE_ITEM_SHURIKEN || + nType== BASE_ITEM_THROWINGAXE || + nType== BASE_ITEM_LIGHT_LANCE || + nType== BASE_ITEM_HEAVY_PICK || + nType== BASE_ITEM_LIGHT_PICK || + nType== BASE_ITEM_SAI || + nType== BASE_ITEM_NUNCHAKU || + nType== BASE_ITEM_FALCHION || + nType== BASE_ITEM_SAP || + nType== BASE_ITEM_KATAR || + nType== BASE_ITEM_HEAVY_MACE || + nType== BASE_ITEM_MAUL || + nType== BASE_ITEM_DOUBLE_SCIMITAR || + nType== BASE_ITEM_GOAD || + nType== BASE_ITEM_EAGLE_CLAW || + nType== BASE_ITEM_ELVEN_LIGHTBLADE || + nType== BASE_ITEM_ELVEN_THINBLADE || + nType== BASE_ITEM_ELVEN_COURTBLADE) + + return TRUE; + + //Otherwise if they pass, then don't show this line + return FALSE; +} diff --git a/_module/nss/gen_forge_config.nss b/_module/nss/gen_forge_config.nss new file mode 100644 index 0000000..c4133e2 --- /dev/null +++ b/_module/nss/gen_forge_config.nss @@ -0,0 +1,181 @@ +///////////////PLOT ITEM CONTROL SWITCH/////////////////// + +//Set this to FALSE to NOT allow Plot items to be crafted. +const int nPlot = FALSE; //Default = TRUE (allow plot items) + +////////////////COST CONTROL SWITCH//////////////////////// +//This is the control of the cost of crafting.. +// 0.01 = 1% / 0.1 = 10 % / 1.5 = 150% / 3.0 = 300% +//Set the float below to the % you want crafting to cost.. +//This is NOT per D&D Rules, adjust it to suit your module. + +const float fMC = 1.0; // 1.0 = normal cost (default) + +//NOTE: 740,000 = The Max Forge Cost (To add 1 Property) +//& 1000 = The Minimum Forge Cost. (To add 1 Property) +//Item's current level and the property chosen effects cost + +//NOTE: Max cost averages around 400-600,000 Gold +// (If the property selected isn't very powerful.) + +///////////////MAX ITEM LEVEL CONTROL SWITCH/////////////// + +//To turn on max item level restriction type TRUE Below +const int ILR = FALSE; //(default = FALSE ~ No Item Level Restriction) + +//Set the # below to the max level allowed to be crafted. +//NOTE: Level is calculated BEFORE modifications, so if you +//set this to 20 and the player adds a powerful property to +//say a level 19 item, it could become a level 21-25 item! +//Therefore, make sure you keep this in mind when adjusting! +//NOTE: (2 - 39 = Are the Acceptable Settings) + +const int nMax = 60; //39 = Default (Maximum Setting) + +/////////////////////////////////////////////////////////// +//Set the Max Properties that any item should ever have + +const int MAX_PROPERTIES = 12; //This CANNOT be 0! + +//Set the max Weapon Damage Bonuses / Weapon +//Note: this does not take into account for Dmg Bonus vs Alignments / etc. + +const int MAX_DAMAGES = 9; //1-9 is the acceptable range + + +////////////////////////////////////////////////////////////////////////// +//////////////WARNING: DON'T TOUCH ANYTHING BELOW!!////////////////////// +//////////////////////////////////////////////////////////////////////// + +//PROTOTYPE DEFINED +int GetMaxProps(object oItem) +{ + int nProps = 0; + itemproperty iProp; + iProp = GetFirstItemProperty(oItem); + while(GetIsItemPropertyValid(iProp)) + { + nProps +=1; + iProp = GetNextItemProperty(oItem); + } + +return nProps; + +} + +//PROTOTYPE DEFINED +int GetMaxWpnProps(object oItem) +{ + int nProps = 0; + itemproperty iProp; + int iType; + + iProp = GetFirstItemProperty(oItem); + while(GetIsItemPropertyValid(iProp)) + { + iType = GetItemPropertyType(iProp); + if(iType == ITEM_PROPERTY_DAMAGE_BONUS) + { + nProps +=1; + } + iProp = GetNextItemProperty(oItem); + } + + return nProps; +} + + +//PROTOTYPE DEFINED +int GetItemLevel(object oCraft) +{ + + //The Currrent Gold Piece Value of the Item.. +int nCost1 = GetGoldPieceValue(oCraft); +int gp = nCost1; +int nGp; +int nLevel; + //Return the level.. + if (gp<1000) + nLevel= 1; + if (gp>1000 && gp<1500) + nLevel= 2; + if (gp>1499 && gp<2500) + nLevel= 3; + if (gp>2499 && gp<3500) + nLevel= 4; + if (gp>3499 && gp<5000) + nLevel= 5; + if (gp>4999 && gp<7000) + nLevel= 6; + if (gp>6999 && gp<9000) + nLevel= 7; + if (gp>8999 && gp<12000) + nLevel= 8; + if (gp>11999 && gp<15000) + nLevel= 9; + if (gp>14999 && gp<20000) + nLevel= 10; + if (gp>19999 && gp<25000) + nLevel= 11; + if (gp>24999 && gp<30000) + nLevel= 12; + if (gp>29999 && gp<35000) + nLevel= 13; + if (gp>34999 && gp<40000) + nLevel= 14; + if (gp>39999 && gp<50000) + nLevel= 15; + if (gp>49999 && gp<65000) + nLevel= 16; + if (gp>64000 && gp<75000) + nLevel= 17; + if (gp>74999 && gp<90000) + nLevel= 18; + if (gp>89999 && gp>110000) + nLevel= 19; + if (gp>109999 && gp<130000) + nLevel= 20; + if (gp>129999 && gp<250000) + nLevel= 21; + if (gp>249999 && gp<500000) + nLevel= 22; + if (gp>499999 && gp<750000) + nLevel= 23; + if (gp>749999 && gp<1000000) + nLevel= 24; + if (gp>999999 && gp<1200000) + nLevel = 25; + if (gp>1999999 && gp<1400000) + nLevel = 26; + if (gp>1399999 && gp<1600000) + nLevel = 27; + if (gp>1599999 && gp<1800000) + nLevel = 28; + if (gp>1799999 && gp<2000000) + nLevel = 29; + if (gp>1999999 && gp<2200000) + nLevel = 30; + if (gp>2199999 && gp<2400000) + nLevel = 31; + if (gp>2399999 && gp<2600000) + nLevel = 32; + if (gp>2599999 && gp<2800000) + nLevel = 33; + if (gp>2799999 && gp<3000000) + nLevel = 34; + if (gp>2999999 && gp<3200000) + nLevel = 35; + if (gp>3199999 && gp<3400000) + nLevel = 36; + if (gp>3399999 && gp<3600000) + nLevel = 37; + if (gp>3599999 && gp<3800000) + nLevel = 38; + if (gp>3799999 && gp<4000000) + nLevel = 39; + if (gp>3999999) + nLevel = 40; + +return nLevel; + +} diff --git a/_module/nss/gen_set_acid.nss b/_module/nss/gen_set_acid.nss new file mode 100644 index 0000000..175fdca --- /dev/null +++ b/_module/nss/gen_set_acid.nss @@ -0,0 +1,5 @@ +void main() +{ + //SetLocalInt(GetPCSpeaker(), "CRAFT_DAMAGE_TYPE", DAMAGE_TYPE_ACID); + SetLocalInt(GetPCSpeaker(), "DI_TYPE", IP_CONST_DAMAGETYPE_ACID); +} diff --git a/_module/nss/gen_set_blungeon.nss b/_module/nss/gen_set_blungeon.nss new file mode 100644 index 0000000..b0e4200 --- /dev/null +++ b/_module/nss/gen_set_blungeon.nss @@ -0,0 +1,5 @@ +void main() +{ + SetLocalInt(GetPCSpeaker(), "CRAFT_DAMAGE_TYPE", DAMAGE_TYPE_BLUDGEONING); + SetLocalInt(GetPCSpeaker(), "DI_TYPE", IP_CONST_DAMAGETYPE_BLUDGEONING); +} diff --git a/_module/nss/gen_set_cold.nss b/_module/nss/gen_set_cold.nss new file mode 100644 index 0000000..2b4499f --- /dev/null +++ b/_module/nss/gen_set_cold.nss @@ -0,0 +1,5 @@ +void main() +{ + SetLocalInt(GetPCSpeaker(), "CRAFT_DAMAGE_TYPE", DAMAGE_TYPE_COLD); + SetLocalInt(GetPCSpeaker(), "DI_TYPE", IP_CONST_DAMAGETYPE_COLD); +} diff --git a/_module/nss/gen_set_divine.nss b/_module/nss/gen_set_divine.nss new file mode 100644 index 0000000..b3e153b --- /dev/null +++ b/_module/nss/gen_set_divine.nss @@ -0,0 +1,5 @@ +void main() +{ + SetLocalInt(GetPCSpeaker(), "CRAFT_DAMAGE_TYPE", DAMAGE_TYPE_DIVINE); + SetLocalInt(GetPCSpeaker(), "DI_TYPE", IP_CONST_DAMAGETYPE_DIVINE); +} diff --git a/_module/nss/gen_set_electric.nss b/_module/nss/gen_set_electric.nss new file mode 100644 index 0000000..5758807 --- /dev/null +++ b/_module/nss/gen_set_electric.nss @@ -0,0 +1,5 @@ +void main() +{ + SetLocalInt(GetPCSpeaker(), "CRAFT_DAMAGE_TYPE", DAMAGE_TYPE_ELECTRICAL); + SetLocalInt(GetPCSpeaker(), "DI_TYPE", IP_CONST_DAMAGETYPE_ELECTRICAL); +} diff --git a/_module/nss/gen_set_fire.nss b/_module/nss/gen_set_fire.nss new file mode 100644 index 0000000..7f472ec --- /dev/null +++ b/_module/nss/gen_set_fire.nss @@ -0,0 +1,5 @@ +void main() +{ + SetLocalInt(GetPCSpeaker(), "CRAFT_DAMAGE_TYPE", DAMAGE_TYPE_FIRE); + SetLocalInt(GetPCSpeaker(), "DI_TYPE", IP_CONST_DAMAGETYPE_FIRE); +} diff --git a/_module/nss/gen_set_magical.nss b/_module/nss/gen_set_magical.nss new file mode 100644 index 0000000..cd4b4c3 --- /dev/null +++ b/_module/nss/gen_set_magical.nss @@ -0,0 +1,5 @@ +void main() +{ + SetLocalInt(GetPCSpeaker(), "CRAFT_DAMAGE_TYPE", DAMAGE_TYPE_MAGICAL); + SetLocalInt(GetPCSpeaker(), "DI_TYPE", IP_CONST_DAMAGETYPE_MAGICAL); +} diff --git a/_module/nss/gen_set_negative.nss b/_module/nss/gen_set_negative.nss new file mode 100644 index 0000000..995b219 --- /dev/null +++ b/_module/nss/gen_set_negative.nss @@ -0,0 +1,5 @@ +void main() +{ + SetLocalInt(GetPCSpeaker(), "CRAFT_DAMAGE_TYPE", DAMAGE_TYPE_NEGATIVE); + SetLocalInt(GetPCSpeaker(), "DI_TYPE", IP_CONST_DAMAGETYPE_NEGATIVE); +} diff --git a/_module/nss/gen_set_piercing.nss b/_module/nss/gen_set_piercing.nss new file mode 100644 index 0000000..bff8a19 --- /dev/null +++ b/_module/nss/gen_set_piercing.nss @@ -0,0 +1,5 @@ +void main() +{ + SetLocalInt(GetPCSpeaker(), "CRAFT_DAMAGE_TYPE", DAMAGE_TYPE_PIERCING); + SetLocalInt(GetPCSpeaker(), "DI_TYPE", IP_CONST_DAMAGETYPE_PIERCING); +} diff --git a/_module/nss/gen_set_positive.nss b/_module/nss/gen_set_positive.nss new file mode 100644 index 0000000..66d1fc4 --- /dev/null +++ b/_module/nss/gen_set_positive.nss @@ -0,0 +1,5 @@ +void main() +{ + SetLocalInt(GetPCSpeaker(), "CRAFT_DAMAGE_TYPE", DAMAGE_TYPE_POSITIVE); + SetLocalInt(GetPCSpeaker(), "DI_TYPE", IP_CONST_DAMAGETYPE_POSITIVE); +} diff --git a/_module/nss/gen_set_slashing.nss b/_module/nss/gen_set_slashing.nss new file mode 100644 index 0000000..bfeee8d --- /dev/null +++ b/_module/nss/gen_set_slashing.nss @@ -0,0 +1,5 @@ +void main() +{ + SetLocalInt(GetPCSpeaker(), "CRAFT_DAMAGE_TYPE", DAMAGE_TYPE_SLASHING); + SetLocalInt(GetPCSpeaker(), "DI_TYPE", IP_CONST_DAMAGETYPE_SLASHING); +} diff --git a/_module/nss/gen_set_sonic.nss b/_module/nss/gen_set_sonic.nss new file mode 100644 index 0000000..98b9503 --- /dev/null +++ b/_module/nss/gen_set_sonic.nss @@ -0,0 +1,5 @@ +void main() +{ + SetLocalInt(GetPCSpeaker(), "CRAFT_DAMAGE_TYPE", DAMAGE_TYPE_SONIC); + SetLocalInt(GetPCSpeaker(), "DI_TYPE", IP_CONST_DAMAGETYPE_SONIC); +} diff --git a/_module/nss/has_5k_xp.nss b/_module/nss/has_5k_xp.nss new file mode 100644 index 0000000..7bd4949 --- /dev/null +++ b/_module/nss/has_5k_xp.nss @@ -0,0 +1,9 @@ +int StartingConditional() +{ + object oPC = GetPCSpeaker(); + int nXP = GetXP(oPC); + if(nXP >=5000) + return TRUE; + else + return FALSE; +} diff --git a/_module/nss/has_xp.nss b/_module/nss/has_xp.nss new file mode 100644 index 0000000..8d97171 --- /dev/null +++ b/_module/nss/has_xp.nss @@ -0,0 +1,18 @@ +//:://///////////////////////////////////////////// +//:: FileName has_xp +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 3/11/2009 1:05:27 AM +//::////////////////////////////////////////////// +int StartingConditional() +{ + object oPC = GetPCSpeaker(); + int nXP = GetCampaignInt("STORED_XP", GetPCPublicCDKey(oPC), GetModule()); + + if(nXP>0) + return TRUE; + + else + return FALSE; +} diff --git a/_module/nss/hasenoughgold.nss b/_module/nss/hasenoughgold.nss new file mode 100644 index 0000000..d65790a --- /dev/null +++ b/_module/nss/hasenoughgold.nss @@ -0,0 +1,10 @@ +int StartingConditional() +{ +object oPC = GetPCSpeaker(); +int nGold = GetHitDice(oPC) * 500; + +if (GetGold(oPC) >nGold) return FALSE; + +return TRUE; +} + diff --git a/_module/nss/hgll_const_inc.nss b/_module/nss/hgll_const_inc.nss new file mode 100644 index 0000000..e6d474a --- /dev/null +++ b/_module/nss/hgll_const_inc.nss @@ -0,0 +1,38 @@ +// This lists all of the constant ints that are to be used for LL + +// This is the path to your servervault. It must be set correctly for Letoscript to work. +const string NWNPATH = "C:/NeverwinterNights/NWN/servervault/";//windows sample +// const string NWNPATH = "/home/funkyswerve/nwn/servervault/";//linux sample + +const int PHOENIX = FALSE;//set this to true if you are using the older version of Letoscript, 3-18, rather than the newer 3-24 (other versions are 'bridge' versions with bugs) + +const int DEBUG = FALSE;//set this to TRUE to enable debugging + +const int DEV_CRIT_DISABLED = FALSE;//set this to TRUE to disable devastating critical feat selection on levelup + +// Experience Requirements for Legendary Levels +// Adjust as desired. These were set by increasing the additional amount required for the +// previous level by 25%. Level 40 required 39000 experience points, so Level 41 was set +// to require 39000 x 1.25 = 48800 experience points. This will be ALOT on some worlds, +// and not enough on others, so adjust to suit your needs. +const int BASE_XP_LVL_40 = 780000; //780000 +const int XP_REQ_LVL41 = 821000; //48800 +const int XP_REQ_LVL42 = 863000; //60900 +const int XP_REQ_LVL43 = 900000; //76200 +const int XP_REQ_LVL44 = 1000000; //95200 +const int XP_REQ_LVL45 = 1100000; //119000 +const int XP_REQ_LVL46 = 1200000; //148800 +const int XP_REQ_LVL47 = 1300000; //186000 +const int XP_REQ_LVL48 = 1400000; //232500 +const int XP_REQ_LVL49 = 1600000; //290600 +const int XP_REQ_LVL50 = 1800000; //363200 +const int XP_REQ_LVL51 = 2200000; //454000 +const int XP_REQ_LVL52 = 2400000; //567500 +const int XP_REQ_LVL53 = 2600000; //709400 +const int XP_REQ_LVL54 = 2800000; //886800 +const int XP_REQ_LVL55 = 3000000; //1108400 +const int XP_REQ_LVL56 = 3200000; //1385600 +const int XP_REQ_LVL57 = 3400000; //1731900 +const int XP_REQ_LVL58 = 3600000; //2164900 +const int XP_REQ_LVL59 = 3800000; //2706200 +const int XP_REQ_LVL60 = 4000000; //3382700 diff --git a/_module/nss/id_const.nss b/_module/nss/id_const.nss new file mode 100644 index 0000000..68aa4ea --- /dev/null +++ b/_module/nss/id_const.nss @@ -0,0 +1,552 @@ +// A list of the current Totems the players can have. + +string sCamName = "Imperial Dusk"; +string sVenderName = "Vender Dbase"; + +int INT_ID_UNKNOWN = 0; +int INT_ID_DOG = 1; +int INT_ID_CAT = 2; +int INT_ID_BIRD = 3; +int INT_ID_BEAR = 4; +int INT_ID_FIRE = 5; +int INT_ID_ICE = 6; +int INT_ID_EARTH = 7; +int INT_ID_AIR = 8; +int INT_ID_SPIDER = 9; +int INT_ID_RAT = 10; +int INT_ID_BOVINE = 11; + +string STR_ID_DOG = "Dog"; +string STR_ID_CAT = "Cat"; +string STR_ID_BIRD = "Bird"; +string STR_ID_BEAR = "Bear"; +string STR_ID_FIRE = "Fire"; +string STR_ID_ICE = "Ice"; +string STR_ID_EARTH = "Earth"; +string STR_ID_AIR = "Air"; +string STR_ID_SPIDER = "Spider"; +string STR_ID_RAT = "Rat"; +string STR_ID_BOVINE = "Bovine"; + +// list of the 'RAT' resrefs +string STR_ID_RAT_REF1 = "rattotem1"; +string STR_ID_RAT_REF2 = "rattotem2"; +string STR_ID_RAT_REF3 = "rattotem3"; +string STR_ID_RAT_REF4 = "rattotem4"; +string STR_ID_RAT_REF5 = "rattotem5"; +string STR_ID_RAT_REF6 = "rattotem6"; +string STR_ID_RAT_REF7 = "rattotem7"; +string STR_ID_RAT_REF8 = "rattotem8"; +string STR_ID_RAT_REF9 = "rattotem9"; + +// list of the 'DOG' resrefs +string STR_ID_DOG_REF1 = "dogtotem1"; +string STR_ID_DOG_REF2 = "dogtotem2"; +string STR_ID_DOG_REF3 = "dogtotem3"; +string STR_ID_DOG_REF4 = "dogtotem4"; +string STR_ID_DOG_REF5 = "dogtotem5"; +string STR_ID_DOG_REF6 = "dogtotem6"; +string STR_ID_DOG_REF7 = "dogtotem7"; +string STR_ID_DOG_REF8 = "dogtotem8"; +string STR_ID_DOG_REF9 = "dogtotem9"; + +// list of the 'CAT' resrefs +string STR_ID_CAT_REF1 = "penguin"; +string STR_ID_CAT_REF2 = "penguin"; +string STR_ID_CAT_REF3 = "penguin"; +string STR_ID_CAT_REF4 = "penguin"; +string STR_ID_CAT_REF5 = "penguin"; +string STR_ID_CAT_REF6 = "penguin"; +string STR_ID_CAT_REF7 = "penguin"; +string STR_ID_CAT_REF8 = "penguin"; +string STR_ID_CAT_REF9 = "penguin"; + +// list of the 'BIRD' resrefs +string STR_ID_BIRD_REF1 = "penguin"; +string STR_ID_BIRD_REF2 = "penguin"; +string STR_ID_BIRD_REF3 = "penguin"; +string STR_ID_BIRD_REF4 = "penguin"; +string STR_ID_BIRD_REF5 = "penguin"; +string STR_ID_BIRD_REF6 = "penguin"; +string STR_ID_BIRD_REF7 = "penguin"; +string STR_ID_BIRD_REF8 = "penguin"; +string STR_ID_BIRD_REF9 = "penguin"; + +// list of the 'BEAR' resrefs +string STR_ID_BEAR_REF1 = "penguin"; +string STR_ID_BEAR_REF2 = "penguin"; +string STR_ID_BEAR_REF3 = "penguin"; +string STR_ID_BEAR_REF4 = "penguin"; +string STR_ID_BEAR_REF5 = "penguin"; +string STR_ID_BEAR_REF6 = "penguin"; +string STR_ID_BEAR_REF7 = "penguin"; +string STR_ID_BEAR_REF8 = "penguin"; +string STR_ID_BEAR_REF9 = "penguin"; + +// list of the 'FIRE' resrefs +string STR_ID_FIRE_REF1 = "firetotem1"; +string STR_ID_FIRE_REF2 = "firetotem2"; +string STR_ID_FIRE_REF3 = "firetotem3"; +string STR_ID_FIRE_REF4 = "firetotem4"; +string STR_ID_FIRE_REF5 = "firetotem5"; +string STR_ID_FIRE_REF6 = "firetotem6"; +string STR_ID_FIRE_REF7 = "firetotem7"; +string STR_ID_FIRE_REF8 = "firetotem8"; +string STR_ID_FIRE_REF9 = "firetotem9"; + +// list of the 'ICE' resrefs +string STR_ID_ICE_REF1 = "watertotem1"; +string STR_ID_ICE_REF2 = "watertotem2"; +string STR_ID_ICE_REF3 = "watertotem3"; +string STR_ID_ICE_REF4 = "watertotem4"; +string STR_ID_ICE_REF5 = "watertotem5"; +string STR_ID_ICE_REF6 = "watertotem6"; +string STR_ID_ICE_REF7 = "watertotem7"; +string STR_ID_ICE_REF8 = "watertotem8"; +string STR_ID_ICE_REF9 = "watertotem9"; + +// list of the 'EARTH' resrefs +string STR_ID_EARTH_REF1 = "earthtotem1"; +string STR_ID_EARTH_REF2 = "earthtotem2"; +string STR_ID_EARTH_REF3 = "earthtotem3"; +string STR_ID_EARTH_REF4 = "earthtotem4"; +string STR_ID_EARTH_REF5 = "earthtotem5"; +string STR_ID_EARTH_REF6 = "earthtotem6"; +string STR_ID_EARTH_REF7 = "earthtotem7"; +string STR_ID_EARTH_REF8 = "earthtotem8"; +string STR_ID_EARTH_REF9 = "earthtotem9"; + +// list of the 'AIR' resrefs +string STR_ID_AIR_REF1 = "airtotem1"; +string STR_ID_AIR_REF2 = "airtotem2"; +string STR_ID_AIR_REF3 = "airtotem3"; +string STR_ID_AIR_REF4 = "airtotem4"; +string STR_ID_AIR_REF5 = "airtotem5"; +string STR_ID_AIR_REF6 = "airtotem6"; +string STR_ID_AIR_REF7 = "airtotem7"; +string STR_ID_AIR_REF8 = "airtotem8"; +string STR_ID_AIR_REF9 = "airtotem9"; + +// list of the 'SPIDER' resrefs +string STR_ID_SPIDER_REF1 = "spidertotem1"; +string STR_ID_SPIDER_REF2 = "spidertotem2"; +string STR_ID_SPIDER_REF3 = "spidertotem3"; +string STR_ID_SPIDER_REF4 = "spidertotem4"; +string STR_ID_SPIDER_REF5 = "spidertotem5"; +string STR_ID_SPIDER_REF6 = "spidertotem6"; +string STR_ID_SPIDER_REF7 = "spidertotem7"; +string STR_ID_SPIDER_REF8 = "spidertotem8"; +string STR_ID_SPIDER_REF9 = "spidertotem9"; + +//list of the 'bovine' resrefs +string STR_ID_BOVINE_REF1 = "pb_cowtotem_01"; +string STR_ID_BOVINE_REF2 = "pb_cowtotem_02"; +string STR_ID_BOVINE_REF3 = "pb_cowtotem_03"; +string STR_ID_BOVINE_REF4 = "pb_cowtotem_04"; +string STR_ID_BOVINE_REF5 = "pb_cowtotem_05"; +string STR_ID_BOVINE_REF6 = "pb_cowtotem_06"; +string STR_ID_BOVINE_REF7 = "pb_cowtotem_07"; +string STR_ID_BOVINE_REF8 = "pb_cowtotem_08"; +string STR_ID_BOVINE_REF9 = "pb_cowtotem_09"; + + +int GetPCTotem( object oPC) +{ + int iTotem = GetCampaignInt( sCamName, "Totem", oPC); + + switch( iTotem) + { + case 1: + return INT_ID_DOG; + case 2: + return INT_ID_CAT; + case 3: + return INT_ID_BIRD; + case 4: + return INT_ID_BEAR; + case 5: + return INT_ID_FIRE; + case 6: + return INT_ID_ICE; + case 7: + return INT_ID_EARTH; + case 8: + return INT_ID_AIR; + case 9: + return INT_ID_SPIDER; + case 10: + return INT_ID_RAT; + case 11: + return INT_ID_BOVINE; + } + return INT_ID_UNKNOWN; +} + +string GetTotemName( int iTotem, int iLevel) +{ + if( iTotem == INT_ID_RAT) + { + switch( iLevel) + { + case 1: + return STR_ID_RAT_REF1; + break; + case 2: + return STR_ID_RAT_REF2; + break; + case 3: + return STR_ID_RAT_REF3; + break; + case 4: + return STR_ID_RAT_REF4; + break; + case 5: + return STR_ID_RAT_REF5; + break; + case 6: + return STR_ID_RAT_REF6; + break; + case 7: + return STR_ID_RAT_REF7; + break; + case 8: + return STR_ID_RAT_REF8; + break; + case 9: + return STR_ID_RAT_REF9; + break; + } + } + else if( iTotem == INT_ID_CAT) + { + switch( iLevel) + { + case 1: + return STR_ID_CAT_REF1; + break; + case 2: + return STR_ID_CAT_REF2; + break; + case 3: + return STR_ID_CAT_REF3; + break; + case 4: + return STR_ID_CAT_REF4; + break; + case 5: + return STR_ID_CAT_REF5; + break; + case 6: + return STR_ID_CAT_REF6; + break; + case 7: + return STR_ID_CAT_REF7; + break; + case 8: + return STR_ID_CAT_REF8; + break; + case 9: + return STR_ID_CAT_REF9; + break; + } + } + else if( iTotem == INT_ID_DOG) + { + switch( iLevel) + { + case 1: + return STR_ID_DOG_REF1; + break; + case 2: + return STR_ID_DOG_REF2; + break; + case 3: + return STR_ID_DOG_REF3; + break; + case 4: + return STR_ID_DOG_REF4; + break; + case 5: + return STR_ID_DOG_REF5; + break; + case 6: + return STR_ID_DOG_REF6; + break; + case 7: + return STR_ID_DOG_REF7; + break; + case 8: + return STR_ID_DOG_REF8; + break; + case 9: + return STR_ID_DOG_REF9; + break; + } + } + else if( iTotem == INT_ID_BEAR) + { + switch( iLevel) + { + case 1: + return STR_ID_BEAR_REF1; + break; + case 2: + return STR_ID_BEAR_REF2; + break; + case 3: + return STR_ID_BEAR_REF3; + break; + case 4: + return STR_ID_BEAR_REF4; + break; + case 5: + return STR_ID_BEAR_REF5; + break; + case 6: + return STR_ID_BEAR_REF6; + break; + case 7: + return STR_ID_BEAR_REF7; + break; + case 8: + return STR_ID_BEAR_REF8; + break; + case 9: + return STR_ID_BEAR_REF9; + break; + } + } + else if( iTotem == INT_ID_BIRD) + { + switch( iLevel) + { + case 1: + return STR_ID_BIRD_REF1; + break; + case 2: + return STR_ID_BIRD_REF2; + break; + case 3: + return STR_ID_BIRD_REF3; + break; + case 4: + return STR_ID_BIRD_REF4; + break; + case 5: + return STR_ID_BIRD_REF5; + break; + case 6: + return STR_ID_BIRD_REF6; + break; + case 7: + return STR_ID_BIRD_REF7; + break; + case 8: + return STR_ID_BIRD_REF8; + break; + case 9: + return STR_ID_BIRD_REF9; + break; + } + } + else if( iTotem == INT_ID_SPIDER) + { + switch( iLevel) + { + case 1: + return STR_ID_SPIDER_REF1; + break; + case 2: + return STR_ID_SPIDER_REF2; + break; + case 3: + return STR_ID_SPIDER_REF3; + break; + case 4: + return STR_ID_SPIDER_REF4; + break; + case 5: + return STR_ID_SPIDER_REF5; + break; + case 6: + return STR_ID_SPIDER_REF6; + break; + case 7: + return STR_ID_SPIDER_REF7; + break; + case 8: + return STR_ID_SPIDER_REF8; + break; + case 9: + return STR_ID_SPIDER_REF9; + break; + } + } + else if( iTotem == INT_ID_FIRE) + { + switch( iLevel) + { + case 1: + return STR_ID_FIRE_REF1; + break; + case 2: + return STR_ID_FIRE_REF2; + break; + case 3: + return STR_ID_FIRE_REF3; + break; + case 4: + return STR_ID_FIRE_REF4; + break; + case 5: + return STR_ID_FIRE_REF5; + break; + case 6: + return STR_ID_FIRE_REF6; + break; + case 7: + return STR_ID_FIRE_REF7; + break; + case 8: + return STR_ID_FIRE_REF8; + break; + case 9: + return STR_ID_FIRE_REF9; + break; + } + } + else if( iTotem == INT_ID_ICE) + { + switch( iLevel) + { + case 1: + return STR_ID_ICE_REF1; + break; + case 2: + return STR_ID_ICE_REF2; + break; + case 3: + return STR_ID_ICE_REF3; + break; + case 4: + return STR_ID_ICE_REF4; + break; + case 5: + return STR_ID_ICE_REF5; + break; + case 6: + return STR_ID_ICE_REF6; + break; + case 7: + return STR_ID_ICE_REF7; + break; + case 8: + return STR_ID_ICE_REF8; + break; + case 9: + return STR_ID_ICE_REF9; + break; + } + } + else if( iTotem == INT_ID_EARTH) + { + switch( iLevel) + { + case 1: + return STR_ID_EARTH_REF1; + break; + case 2: + return STR_ID_EARTH_REF2; + break; + case 3: + return STR_ID_EARTH_REF3; + break; + case 4: + return STR_ID_EARTH_REF4; + break; + case 5: + return STR_ID_EARTH_REF5; + break; + case 6: + return STR_ID_EARTH_REF6; + break; + case 7: + return STR_ID_EARTH_REF7; + break; + case 8: + return STR_ID_EARTH_REF8; + break; + case 9: + return STR_ID_EARTH_REF9; + break; + } + } + else if( iTotem == INT_ID_AIR) + { + switch( iLevel) + { + case 1: + return STR_ID_AIR_REF1; + break; + case 2: + return STR_ID_AIR_REF2; + break; + case 3: + return STR_ID_AIR_REF3; + break; + case 4: + return STR_ID_AIR_REF4; + break; + case 5: + return STR_ID_AIR_REF5; + break; + case 6: + return STR_ID_AIR_REF6; + break; + case 7: + return STR_ID_AIR_REF7; + break; + case 8: + return STR_ID_AIR_REF8; + break; + case 9: + return STR_ID_AIR_REF9; + break; + } + } + else if( iTotem == INT_ID_BOVINE) + { + switch( iLevel) + { + case 1: + return STR_ID_BOVINE_REF1; + break; + case 2: + return STR_ID_BOVINE_REF2; + break; + case 3: + return STR_ID_BOVINE_REF3; + break; + case 4: + return STR_ID_BOVINE_REF4; + break; + case 5: + return STR_ID_BOVINE_REF5; + break; + case 6: + return STR_ID_BOVINE_REF6; + break; + case 7: + return STR_ID_BOVINE_REF7; + break; + case 8: + return STR_ID_BOVINE_REF8; + break; + case 9: + return STR_ID_BOVINE_REF9; + break; + } + } + + return ""; +} diff --git a/_module/nss/idallitemsofpc.nss b/_module/nss/idallitemsofpc.nss new file mode 100644 index 0000000..86eb334 --- /dev/null +++ b/_module/nss/idallitemsofpc.nss @@ -0,0 +1,46 @@ +void IdentifyAll(object oItem, object oPC); + +void main() +{ + object oPC = GetPCSpeaker(); + object oItem = GetNextItemInInventory(oPC); + + if (GetGold(oPC) >= 2000) + { + AssignCommand(oPC, TakeGoldFromCreature(2000, oPC, TRUE)); + + IdentifyAll(oPC, oPC); + IdentifyAll(OBJECT_SELF, oPC); + } + + else + { + SendMessageToPC(oPC, "You don't have enough gold to identify all of the items!"); + } + +} + +void IdentifyAll(object oObject, object oPC) +{ + + object oItem = GetFirstItemInInventory(oPC); + while(oItem != OBJECT_INVALID) + { + if(!GetIdentified(oItem)) + { + /* + SetIdentified(oItem, TRUE); // setting TRUE to get the true value of the item + nItemValue = GetGoldPieceValue(oItem); + SetIdentified(oItem, FALSE); // back to FALSE + if(nMaxValue >= nItemValue) + { + SetIdentified(oItem, TRUE); + SendMessageToPC(oPC, GetName(OBJECT_SELF) + " " + GetStringByStrRef(75930) + " " + GetName(oItem)); + } + */ + SetIdentified(oItem, TRUE); + } + oItem = GetNextItemInInventory(oObject); + } +} + diff --git a/_module/nss/idcust_acolor1.nss b/_module/nss/idcust_acolor1.nss new file mode 100644 index 0000000..61ce275 --- /dev/null +++ b/_module/nss/idcust_acolor1.nss @@ -0,0 +1,25 @@ +#include "p_f" + +void main() +{ + //First line of the item customization script + object oPlayer = GetPCSpeaker(); + int iSlot = GetLocalInt( OBJECT_SELF, "iSlot"); + object oItem = GetItemInSlot( iSlot, oPlayer); + + int iIndex = GetItemAppearance( oItem, ITEM_APPR_TYPE_ARMOR_COLOR, ITEM_APPR_ARMOR_COLOR_LEATHER1); + iIndex++; + + if( iIndex > GetColourMax()) + iIndex = 0; + + object oNewItem = CopyItemAndModify( oItem, ITEM_APPR_TYPE_ARMOR_COLOR, ITEM_APPR_ARMOR_COLOR_LEATHER1, iIndex, TRUE); + + if( GetIsObjectValid( oNewItem)) + { + AssignCommand( oPlayer, ActionEquipItem( oNewItem, iSlot)); + DestroyObject( oItem); + } + else + DestroyObject( oNewItem); +} diff --git a/_module/nss/idcust_acolor2.nss b/_module/nss/idcust_acolor2.nss new file mode 100644 index 0000000..3a6414c --- /dev/null +++ b/_module/nss/idcust_acolor2.nss @@ -0,0 +1,25 @@ +#include "p_f" + +void main() +{ + //First line of the item customization script + object oPlayer = GetPCSpeaker(); + int iSlot = GetLocalInt( OBJECT_SELF, "iSlot"); + object oItem = GetItemInSlot( iSlot, oPlayer); + + int iIndex = GetItemAppearance( oItem, ITEM_APPR_TYPE_ARMOR_COLOR, ITEM_APPR_ARMOR_COLOR_LEATHER2); + iIndex++; + + if( iIndex > GetColourMax()) + iIndex = 0; + + object oNewItem = CopyItemAndModify( oItem, ITEM_APPR_TYPE_ARMOR_COLOR, ITEM_APPR_ARMOR_COLOR_LEATHER2, iIndex, TRUE); + + if( GetIsObjectValid( oNewItem)) + { + AssignCommand( oPlayer, ActionEquipItem( oNewItem, iSlot)); + DestroyObject( oItem); + } + else + DestroyObject( oNewItem); +} diff --git a/_module/nss/idcust_acolor3.nss b/_module/nss/idcust_acolor3.nss new file mode 100644 index 0000000..47ad103 --- /dev/null +++ b/_module/nss/idcust_acolor3.nss @@ -0,0 +1,25 @@ +#include "p_f" + +void main() +{ + //First line of the item customization script + object oPlayer = GetPCSpeaker(); + int iSlot = GetLocalInt( OBJECT_SELF, "iSlot"); + object oItem = GetItemInSlot( iSlot, oPlayer); + + int iIndex = GetItemAppearance( oItem, ITEM_APPR_TYPE_ARMOR_COLOR, ITEM_APPR_ARMOR_COLOR_CLOTH1); + iIndex++; + + if( iIndex > GetColourMax()) + iIndex = 0; + + object oNewItem = CopyItemAndModify( oItem, ITEM_APPR_TYPE_ARMOR_COLOR, ITEM_APPR_ARMOR_COLOR_CLOTH1, iIndex, TRUE); + + if( GetIsObjectValid( oNewItem)) + { + AssignCommand( oPlayer, ActionEquipItem( oNewItem, iSlot)); + DestroyObject( oItem); + } + else + DestroyObject( oNewItem); +} diff --git a/_module/nss/idcust_acolor4.nss b/_module/nss/idcust_acolor4.nss new file mode 100644 index 0000000..b0c3326 --- /dev/null +++ b/_module/nss/idcust_acolor4.nss @@ -0,0 +1,25 @@ +#include "p_f" + +void main() +{ + //First line of the item customization script + object oPlayer = GetPCSpeaker(); + int iSlot = GetLocalInt( OBJECT_SELF, "iSlot"); + object oItem = GetItemInSlot( iSlot, oPlayer); + + int iIndex = GetItemAppearance( oItem, ITEM_APPR_TYPE_ARMOR_COLOR, ITEM_APPR_ARMOR_COLOR_CLOTH2); + iIndex++; + + if( iIndex > GetColourMax()) + iIndex = 0; + + object oNewItem = CopyItemAndModify( oItem, ITEM_APPR_TYPE_ARMOR_COLOR, ITEM_APPR_ARMOR_COLOR_CLOTH2, iIndex, TRUE); + + if( GetIsObjectValid( oNewItem)) + { + AssignCommand( oPlayer, ActionEquipItem( oNewItem, iSlot)); + DestroyObject( oItem); + } + else + DestroyObject( oNewItem); +} diff --git a/_module/nss/idcust_acolor5.nss b/_module/nss/idcust_acolor5.nss new file mode 100644 index 0000000..b1ed66a --- /dev/null +++ b/_module/nss/idcust_acolor5.nss @@ -0,0 +1,25 @@ +#include "p_f" + +void main() +{ + //First line of the item customization script + object oPlayer = GetPCSpeaker(); + int iSlot = GetLocalInt( OBJECT_SELF, "iSlot"); + object oItem = GetItemInSlot( iSlot, oPlayer); + + int iIndex = GetItemAppearance( oItem, ITEM_APPR_TYPE_ARMOR_COLOR, ITEM_APPR_ARMOR_COLOR_METAL1); + iIndex++; + + if( iIndex > GetColourMax()) + iIndex = 0; + + object oNewItem = CopyItemAndModify( oItem, ITEM_APPR_TYPE_ARMOR_COLOR, ITEM_APPR_ARMOR_COLOR_METAL1, iIndex, TRUE); + + if( GetIsObjectValid( oNewItem)) + { + AssignCommand( oPlayer, ActionEquipItem( oNewItem, iSlot)); + DestroyObject( oItem); + } + else + DestroyObject( oNewItem); +} diff --git a/_module/nss/idcust_acolor6.nss b/_module/nss/idcust_acolor6.nss new file mode 100644 index 0000000..c1fb0b6 --- /dev/null +++ b/_module/nss/idcust_acolor6.nss @@ -0,0 +1,25 @@ +#include "p_f" + +void main() +{ + //First line of the item customization script + object oPlayer = GetPCSpeaker(); + int iSlot = GetLocalInt( OBJECT_SELF, "iSlot"); + object oItem = GetItemInSlot( iSlot, oPlayer); + + int iIndex = GetItemAppearance( oItem, ITEM_APPR_TYPE_ARMOR_COLOR, ITEM_APPR_ARMOR_COLOR_METAL2); + iIndex++; + + if( iIndex > GetColourMax()) + iIndex = 0; + + object oNewItem = CopyItemAndModify( oItem, ITEM_APPR_TYPE_ARMOR_COLOR, ITEM_APPR_ARMOR_COLOR_METAL2, iIndex, TRUE); + + if( GetIsObjectValid( oNewItem)) + { + AssignCommand( oPlayer, ActionEquipItem( oNewItem, iSlot)); + DestroyObject( oItem); + } + else + DestroyObject( oNewItem); +} diff --git a/_module/nss/idcust_ifempty.nss b/_module/nss/idcust_ifempty.nss new file mode 100644 index 0000000..6f13427 --- /dev/null +++ b/_module/nss/idcust_ifempty.nss @@ -0,0 +1,13 @@ +int StartingConditional() +{ + + object oPlayer = GetPCSpeaker(); + int iSlot = GetLocalInt( OBJECT_SELF, "iSlot"); + + object oItem = GetItemInSlot( iSlot, oPlayer); + + if( GetIsObjectValid( oItem)) + return FALSE; + else + return TRUE; +} diff --git a/_module/nss/idcust_inititem.nss b/_module/nss/idcust_inititem.nss new file mode 100644 index 0000000..ec90520 --- /dev/null +++ b/_module/nss/idcust_inititem.nss @@ -0,0 +1,14 @@ +int StartingConditional() +{ + + object oPlayer = GetPCSpeaker(); + int iSlot = GetLocalInt( OBJECT_SELF, "iSlot"); + + object oItem = GetItemInSlot( iSlot, oPlayer); + SetCustomToken(5501, GetName( oItem)); + + int iItemType = GetBaseItemType( oItem); + SetLocalInt( OBJECT_SELF, "ItemType", iItemType); + + return TRUE; +} diff --git a/_module/nss/idcust_initmods.nss b/_module/nss/idcust_initmods.nss new file mode 100644 index 0000000..2735a4f --- /dev/null +++ b/_module/nss/idcust_initmods.nss @@ -0,0 +1,4 @@ +void main() +{ + SetLocalInt( OBJECT_SELF, "Cust_Index", 0); +} diff --git a/_module/nss/idcust_lefthand.nss b/_module/nss/idcust_lefthand.nss new file mode 100644 index 0000000..976c46e --- /dev/null +++ b/_module/nss/idcust_lefthand.nss @@ -0,0 +1,17 @@ + +int StartingConditional() +{ + object oPlayer = GetPCSpeaker(); + object oItem = GetItemInSlot( INVENTORY_SLOT_LEFTHAND, oPlayer); + int iItemtype = GetBaseItemType( oItem); + + //shields + if( iItemtype == BASE_ITEM_LARGESHIELD || + iItemtype == BASE_ITEM_SMALLSHIELD || + iItemtype == BASE_ITEM_TOWERSHIELD) + { + return TRUE; + } + + return FALSE; +} diff --git a/_module/nss/idcust_modbelt.nss b/_module/nss/idcust_modbelt.nss new file mode 100644 index 0000000..0132a7e --- /dev/null +++ b/_module/nss/idcust_modbelt.nss @@ -0,0 +1,49 @@ +int GetNextBeltIndex( int iIndex) +{ + + if( iIndex == 18) + iIndex = 20; + else if( iIndex == 22) + iIndex = 63; + else if( iIndex == 64) + iIndex = 110; //CEP2.2 + else if(iIndex == 116) + iIndex == 150; + else if(iIndex == 157) + iIndex == 167; + else if(iIndex == 169) + iIndex == 186; + else if(iIndex == 187) + iIndex == 0; + + + return iIndex; +} + +void main() +{ + //First line of the item customization script + object oPlayer = GetPCSpeaker(); + int iSlot = GetLocalInt( OBJECT_SELF, "iSlot"); + object oItem = GetItemInSlot( iSlot, oPlayer); + int iIndex = GetItemAppearance( oItem, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_BELT); + + if( GetIsDM( oPlayer)) + SendMessageToPC( oPlayer, "The index before is: " + IntToString( iIndex)); + + iIndex++; + iIndex = GetNextBeltIndex( iIndex); + + if( GetIsDM( oPlayer)) + SendMessageToPC( oPlayer, "The index after is: " + IntToString( iIndex)); + + object oNewItem = CopyItemAndModify( oItem, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_BELT, iIndex, TRUE); + + if( GetIsObjectValid( oNewItem)) + { + AssignCommand( oPlayer, ActionEquipItem( oNewItem, iSlot)); + DestroyObject( oItem); + } + else + DestroyObject( oNewItem); +} diff --git a/_module/nss/idcust_modfeet.nss b/_module/nss/idcust_modfeet.nss new file mode 100644 index 0000000..5216705 --- /dev/null +++ b/_module/nss/idcust_modfeet.nss @@ -0,0 +1,77 @@ +int GetNextFootIndex( int iIndex) +{ + + if( iIndex == 2) + iIndex = 3; + + else if( iIndex == 17) + iIndex = 63; + + else if( iIndex == 64) + iIndex = 80; //CEP2.2 + + else if( iIndex == 84) + iIndex = 110; + + else if( iIndex == 111) + iIndex = 112; + + else if( iIndex == 113) + iIndex = 116; + + else if( iIndex == 119) + iIndex = 120; + + else if( iIndex == 121) + iIndex = 122; + + else if( iIndex == 123) + iIndex = 150; + + else if( iIndex == 159) + iIndex = 160; + + else if( iIndex == 161) + iIndex = 175; + + else if( iIndex == 176) + iIndex = 180; + + else if( iIndex == 182) + iIndex = 186; + + else if( iIndex == 187) + iIndex = 1; + + return iIndex; +} + +void main() +{ + //First line of the item customization script + object oPlayer = GetPCSpeaker(); + int iSlot = GetLocalInt( OBJECT_SELF, "iSlot"); + object oItem = GetItemInSlot( iSlot, oPlayer); + int iIndex = GetItemAppearance( oItem, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_LFOOT); + + if( GetIsDM( oPlayer)) + SendMessageToPC( oPlayer, "The index before is: " + IntToString( iIndex)); + + iIndex++; + iIndex = GetNextFootIndex( iIndex); + + if( GetIsDM( oPlayer)) + SendMessageToPC( oPlayer, "The index after is: " + IntToString( iIndex)); + + object oNewItem = CopyItemAndModify( oItem, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_LFOOT, iIndex, TRUE); + object oNewItem2 = CopyItemAndModify( oNewItem, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_RFOOT, iIndex, TRUE); + DestroyObject( oNewItem); + + if( GetIsObjectValid( oNewItem2)) + { + AssignCommand( oPlayer, ActionEquipItem( oNewItem2, iSlot)); + DestroyObject( oItem); + } + else + DestroyObject( oNewItem2); +} diff --git a/_module/nss/idcust_modhelmet.nss b/_module/nss/idcust_modhelmet.nss new file mode 100644 index 0000000..d30e9f2 --- /dev/null +++ b/_module/nss/idcust_modhelmet.nss @@ -0,0 +1,30 @@ +//Modified By Genisys (Guile) for CEP2 Index #s.. +void main() +{ + //First line of the item customization script + object oPlayer = GetPCSpeaker(); + int iSlot = GetLocalInt( OBJECT_SELF, "iSlot"); + object oItem = GetItemInSlot( iSlot, oPlayer); + int iIndex = GetItemAppearance( oItem, ITEM_APPR_TYPE_ARMOR_MODEL, 0); + + if( GetIsDM( oPlayer)) + SendMessageToPC( oPlayer, "The index before is: " + IntToString( iIndex)); + + iIndex++; + //CEP2 Index.. + if( iIndex > 104) + iIndex = 1; + + if( GetIsDM( oPlayer)) + SendMessageToPC( oPlayer, "The index after is: " + IntToString( iIndex)); + + object oNewItem = CopyItemAndModify( oItem, ITEM_APPR_TYPE_ARMOR_MODEL, 0, iIndex, TRUE); + + if( GetIsObjectValid( oNewItem)) + { + AssignCommand( oPlayer, ActionEquipItem( oNewItem, iSlot)); + DestroyObject( oItem); + } + else + DestroyObject( oNewItem); +} diff --git a/_module/nss/idcust_modlbicep.nss b/_module/nss/idcust_modlbicep.nss new file mode 100644 index 0000000..d5123c5 --- /dev/null +++ b/_module/nss/idcust_modlbicep.nss @@ -0,0 +1,61 @@ +int GetNextBicepIndex( int iIndex) +{ + + if( iIndex == 2) + iIndex = 3; + + else if( iIndex == 16) + iIndex = 63; + + else if( iIndex ==64) + iIndex = 110; //CEP2.2 + + else if( iIndex == 113) + iIndex = 120; + + else if( iIndex == 135) + iIndex = 150; + + else if( iIndex == 164) + iIndex = 175; + + else if( iIndex == 176) + iIndex = 180; + + else if( iIndex == 182) + iIndex = 186; + + else if( iIndex == 187) + iIndex = 1; + + + return iIndex; +} + +void main() +{ + //First line of the item customization script + object oPlayer = GetPCSpeaker(); + int iSlot = GetLocalInt( OBJECT_SELF, "iSlot"); + object oItem = GetItemInSlot( iSlot, oPlayer); + int iIndex = GetItemAppearance( oItem, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_LBICEP); + + if( GetIsDM( oPlayer)) + SendMessageToPC( oPlayer, "The index before is: " + IntToString( iIndex)); + + iIndex++; + iIndex = GetNextBicepIndex( iIndex); + + if( GetIsDM( oPlayer)) + SendMessageToPC( oPlayer, "The index after is: " + IntToString( iIndex)); + + object oNewItem = CopyItemAndModify( oItem, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_LBICEP, iIndex, TRUE); + + if( GetIsObjectValid( oNewItem)) + { + AssignCommand( oPlayer, ActionEquipItem( oNewItem, iSlot)); + DestroyObject( oItem); + } + else + DestroyObject( oNewItem); +} diff --git a/_module/nss/idcust_modlforar.nss b/_module/nss/idcust_modlforar.nss new file mode 100644 index 0000000..1da5ddb --- /dev/null +++ b/_module/nss/idcust_modlforar.nss @@ -0,0 +1,66 @@ +int GetNextForeArmIndex( int iIndex) +{ + + if( iIndex == 2) + iIndex = 3; + + else if( iIndex == 24) + iIndex = 63; + + else if( iIndex == 64) + iIndex = 110; //CEP2.2 + + else if( iIndex == 113) + iIndex = 120; + + else if( iIndex == 123) + iIndex = 124; + + else if( iIndex == 129) + iIndex = 150; + + else if( iIndex == 166) + iIndex = 167; + + else if( iIndex == 168) + iIndex = 175; + + else if( iIndex == 176) + iIndex = 181; + + else if( iIndex == 182) + iIndex = 186; + + else if( iIndex == 187) + iIndex = 1; + + return iIndex; +} + +void main() +{ + //First line of the item customization script + object oPlayer = GetPCSpeaker(); + int iSlot = GetLocalInt( OBJECT_SELF, "iSlot"); + object oItem = GetItemInSlot( iSlot, oPlayer); + int iIndex = GetItemAppearance( oItem, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_LFOREARM); + + if( GetIsDM( oPlayer)) + SendMessageToPC( oPlayer, "The index before is: " + IntToString( iIndex)); + + iIndex++; + iIndex = GetNextForeArmIndex( iIndex); + + if( GetIsDM( oPlayer)) + SendMessageToPC( oPlayer, "The index after is: " + IntToString( iIndex)); + + object oNewItem = CopyItemAndModify( oItem, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_LFOREARM, iIndex, TRUE); + + if( GetIsObjectValid( oNewItem)) + { + AssignCommand( oPlayer, ActionEquipItem( oNewItem, iSlot)); + DestroyObject( oItem); + } + else + DestroyObject( oNewItem); +} diff --git a/_module/nss/idcust_modlhand.nss b/_module/nss/idcust_modlhand.nss new file mode 100644 index 0000000..546c724 --- /dev/null +++ b/_module/nss/idcust_modlhand.nss @@ -0,0 +1,60 @@ +int GetNextHandIndex( int iIndex) +{ + + if( iIndex == 2) + iIndex = 3; + + else if( iIndex == 10) + iIndex = 63; + + else if( iIndex == 64) + iIndex = 109; //CEP2.2 + + else if( iIndex == 114) + iIndex = 121; + + else if( iIndex == 123) + iIndex = 150; + + else if( iIndex == 156) + iIndex = 175; + + else if( iIndex >= 176) + iIndex = 181; + + else if( iIndex == 182) + iIndex = 186; + + else if( iIndex >= 187) + iIndex = 1; + + return iIndex; +} + +void main() +{ + //First line of the item customization script + object oPlayer = GetPCSpeaker(); + int iSlot = GetLocalInt( OBJECT_SELF, "iSlot"); + object oItem = GetItemInSlot( iSlot, oPlayer); + int iIndex = GetItemAppearance( oItem, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_LHAND); + + if( GetIsDM( oPlayer)) + SendMessageToPC( oPlayer, "The index before is: " + IntToString( iIndex)); + + iIndex++; + iIndex = GetNextHandIndex( iIndex); + + if( GetIsDM( oPlayer)) + SendMessageToPC( oPlayer, "The index after is: " + IntToString( iIndex)); + + object oNewItem = CopyItemAndModify( oItem, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_LHAND, iIndex, TRUE); + + if( GetIsObjectValid( oNewItem)) + { + AssignCommand( oPlayer, ActionEquipItem( oNewItem, iSlot)); + DestroyObject( oItem); + } + else + DestroyObject( oNewItem); +} diff --git a/_module/nss/idcust_modlshoul.nss b/_module/nss/idcust_modlshoul.nss new file mode 100644 index 0000000..c19c6df --- /dev/null +++ b/_module/nss/idcust_modlshoul.nss @@ -0,0 +1,45 @@ +int GetNextShoulderIndex( int iIndex) +{ + + if( iIndex == 1) + iIndex = 3; + + else if( iIndex == 26) + iIndex = 120; //CEP2.2 + + else if( iIndex == 123) + iIndex = 186; + + else if( iIndex == 187) + iIndex = 0; + + return iIndex; +} + +void main() +{ + //First line of the item customization script + object oPlayer = GetPCSpeaker(); + int iSlot = GetLocalInt( OBJECT_SELF, "iSlot"); + object oItem = GetItemInSlot( iSlot, oPlayer); + int iIndex = GetItemAppearance( oItem, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_LSHOULDER); + + if( GetIsDM( oPlayer)) + SendMessageToPC( oPlayer, "The index before is: " + IntToString( iIndex)); + + iIndex++; + iIndex = GetNextShoulderIndex( iIndex); + + if( GetIsDM( oPlayer)) + SendMessageToPC( oPlayer, "The index after is: " + IntToString( iIndex)); + + object oNewItem = CopyItemAndModify( oItem, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_LSHOULDER, iIndex, TRUE); + + if( GetIsObjectValid( oNewItem)) + { + AssignCommand( oPlayer, ActionEquipItem( oNewItem, iSlot)); + DestroyObject( oItem); + } + else + DestroyObject( oNewItem); +} diff --git a/_module/nss/idcust_modneck.nss b/_module/nss/idcust_modneck.nss new file mode 100644 index 0000000..1f6afc7 --- /dev/null +++ b/_module/nss/idcust_modneck.nss @@ -0,0 +1,55 @@ +int GetNextNeckIndex( int iIndex) +{ + + if(iIndex == 2) + iIndex = 3; + else if(iIndex == 7) + iIndex = 63; + else if(iIndex == 64) + iIndex == 108; //CEP2.2 + else if(iIndex == 109) + iIndex == 1; + else if(iIndex == 109) + iIndex == 112; + else if(iIndex == 114) + iIndex == 120; + else if(iIndex == 128) + iIndex == 150; + else if(iIndex == 161) + iIndex == 181; + else if(iIndex == 182) + iIndex == 186; + else if(iIndex == 187) + iIndex == 1;//Start Over + + + return iIndex; +} + +void main() +{ + object oPlayer = GetPCSpeaker(); + int iSlot = GetLocalInt( OBJECT_SELF, "iSlot"); + object oItem = GetItemInSlot( iSlot, oPlayer); + int iIndex = GetItemAppearance( oItem, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_NECK); + + if( GetIsDM( oPlayer)) + SendMessageToPC( oPlayer, "The index before is: " + IntToString( iIndex)); + + iIndex++; + + GetNextNeckIndex( iIndex); + + if( GetIsDM( oPlayer)) + SendMessageToPC( oPlayer, "The index after is: " + IntToString( iIndex)); + + object oNewItem = CopyItemAndModify( oItem, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_NECK, iIndex, TRUE); + + if( GetIsObjectValid( oNewItem)) + { + AssignCommand( oPlayer, ActionEquipItem( oNewItem, iSlot)); + DestroyObject( oItem); + } + else + DestroyObject( oNewItem); +} diff --git a/_module/nss/idcust_modpelvis.nss b/_module/nss/idcust_modpelvis.nss new file mode 100644 index 0000000..bcb06a0 --- /dev/null +++ b/_module/nss/idcust_modpelvis.nss @@ -0,0 +1,54 @@ +int GetNextBeltIndex( int iIndex) +{ + + if( iIndex == 2) + iIndex = 3; + else if( iIndex == 38) + iIndex = 63; + else if( iIndex == 64) + iIndex = 112; + else if( iIndex == 119) + iIndex = 120; + else if(iIndex == 123) + iIndex == 150; + else if(iIndex == 152) + iIndex == 153; + else if(iIndex == 160) + iIndex == 161; + else if(iIndex == 162) + iIndex == 175; + else if(iIndex == 177) + iIndex == 186; + else if(iIndex == 187) + iIndex == 1; + + + return iIndex; +} + +void main() +{ + object oPlayer = GetPCSpeaker(); + int iSlot = GetLocalInt( OBJECT_SELF, "iSlot"); + object oItem = GetItemInSlot( iSlot, oPlayer); + int iIndex = GetItemAppearance( oItem, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_PELVIS); + + if( GetIsDM( oPlayer)) + SendMessageToPC( oPlayer, "The index before is: " + IntToString( iIndex)); + + iIndex++; + iIndex = GetNextBeltIndex( iIndex); + + if( GetIsDM( oPlayer)) + SendMessageToPC( oPlayer, "The index after is: " + IntToString( iIndex)); + + object oNewItem = CopyItemAndModify( oItem, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_PELVIS, iIndex, TRUE); + + if( GetIsObjectValid( oNewItem)) + { + AssignCommand( oPlayer, ActionEquipItem( oNewItem, iSlot)); + DestroyObject( oItem); + } + else + DestroyObject( oNewItem); +} diff --git a/_module/nss/idcust_modrbicep.nss b/_module/nss/idcust_modrbicep.nss new file mode 100644 index 0000000..c5dc577 --- /dev/null +++ b/_module/nss/idcust_modrbicep.nss @@ -0,0 +1,60 @@ +int GetNextBicepIndex( int iIndex) +{ + + if( iIndex == 2) + iIndex = 3; + + else if( iIndex == 16) + iIndex = 63; + + else if( iIndex ==64) + iIndex = 110; //CEP2.2 + + else if( iIndex == 113) + iIndex = 120; + + else if( iIndex == 135) + iIndex = 150; + + else if( iIndex == 164) + iIndex = 175; + + else if( iIndex == 176) + iIndex = 180; + + else if( iIndex == 182) + iIndex = 186; + + else if( iIndex == 187) + iIndex = 1; + + return iIndex; +} + +void main() +{ + //First line of the item customization script + object oPlayer = GetPCSpeaker(); + int iSlot = GetLocalInt( OBJECT_SELF, "iSlot"); + object oItem = GetItemInSlot( iSlot, oPlayer); + int iIndex = GetItemAppearance( oItem, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_RBICEP); + + if( GetIsDM( oPlayer)) + SendMessageToPC( oPlayer, "The index before is: " + IntToString( iIndex)); + + iIndex++; + iIndex = GetNextBicepIndex( iIndex); + + if( GetIsDM( oPlayer)) + SendMessageToPC( oPlayer, "The index after is: " + IntToString( iIndex)); + + object oNewItem = CopyItemAndModify( oItem, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_RBICEP, iIndex, TRUE); + + if( GetIsObjectValid( oNewItem)) + { + AssignCommand( oPlayer, ActionEquipItem( oNewItem, iSlot)); + DestroyObject( oItem); + } + else + DestroyObject( oNewItem); +} diff --git a/_module/nss/idcust_modrforar.nss b/_module/nss/idcust_modrforar.nss new file mode 100644 index 0000000..80c56a2 --- /dev/null +++ b/_module/nss/idcust_modrforar.nss @@ -0,0 +1,67 @@ +int GetNextForeArmIndex( int iIndex) +{ + + if( iIndex == 2) + iIndex = 3; + + else if( iIndex == 24) + iIndex = 63; + + else if( iIndex == 64) + iIndex = 110; //CEP2.2 + + else if( iIndex == 113) + iIndex = 120; + + else if( iIndex == 123) + iIndex = 124; + + else if( iIndex == 129) + iIndex = 150; + + else if( iIndex == 166) + iIndex = 167; + + else if( iIndex == 168) + iIndex = 175; + + else if( iIndex == 176) + iIndex = 181; + + else if( iIndex == 182) + iIndex = 186; + + else if( iIndex == 187) + iIndex = 1; + + + return iIndex; +} + +void main() +{ + //First line of the item customization script + object oPlayer = GetPCSpeaker(); + int iSlot = GetLocalInt( OBJECT_SELF, "iSlot"); + object oItem = GetItemInSlot( iSlot, oPlayer); + int iIndex = GetItemAppearance( oItem, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_RFOREARM); + + if( GetIsDM( oPlayer)) + SendMessageToPC( oPlayer, "The index before is: " + IntToString( iIndex)); + + iIndex++; + iIndex = GetNextForeArmIndex( iIndex); + + if( GetIsDM( oPlayer)) + SendMessageToPC( oPlayer, "The index after is: " + IntToString( iIndex)); + + object oNewItem = CopyItemAndModify( oItem, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_RFOREARM, iIndex, TRUE); + + if( GetIsObjectValid( oNewItem)) + { + AssignCommand( oPlayer, ActionEquipItem( oNewItem, iSlot)); + DestroyObject( oItem); + } + else + DestroyObject( oNewItem); +} diff --git a/_module/nss/idcust_modrhand.nss b/_module/nss/idcust_modrhand.nss new file mode 100644 index 0000000..a8227d9 --- /dev/null +++ b/_module/nss/idcust_modrhand.nss @@ -0,0 +1,61 @@ +int GetNextHandIndex( int iIndex) +{ + + if( iIndex == 2) + iIndex = 3; + + else if( iIndex == 10) + iIndex = 63; + + else if( iIndex == 64) + iIndex = 109; //CEP2.2 + + else if( iIndex == 114) + iIndex = 121; + + else if( iIndex == 123) + iIndex = 150; + + else if( iIndex == 156) + iIndex = 175; + + else if( iIndex >= 176) + iIndex = 181; + + else if( iIndex == 182) + iIndex = 186; + + else if( iIndex >= 187) + iIndex = 1; + + + return iIndex; +} + +void main() +{ + //First line of the item customization script + object oPlayer = GetPCSpeaker(); + int iSlot = GetLocalInt( OBJECT_SELF, "iSlot"); + object oItem = GetItemInSlot( iSlot, oPlayer); + int iIndex = GetItemAppearance( oItem, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_RHAND); + + if( GetIsDM( oPlayer)) + SendMessageToPC( oPlayer, "The index before is: " + IntToString( iIndex)); + + iIndex++; + iIndex = GetNextHandIndex( iIndex); + + if( GetIsDM( oPlayer)) + SendMessageToPC( oPlayer, "The index after is: " + IntToString( iIndex)); + + object oNewItem = CopyItemAndModify( oItem, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_RHAND, iIndex, TRUE); + + if( GetIsObjectValid( oNewItem)) + { + AssignCommand( oPlayer, ActionEquipItem( oNewItem, iSlot)); + DestroyObject( oItem); + } + else + DestroyObject( oNewItem); +} diff --git a/_module/nss/idcust_modrobes.nss b/_module/nss/idcust_modrobes.nss new file mode 100644 index 0000000..6fd562a --- /dev/null +++ b/_module/nss/idcust_modrobes.nss @@ -0,0 +1,60 @@ +int GetNextRobeIndex( int iIndex) +{ + if (iIndex == 1) + iIndex == 3; + + else if( iIndex == 7) + iIndex = 10; + + else if( iIndex == 11) + iIndex = 20; + + else if( iIndex == 22) + iIndex = 30; + + else if( iIndex == 34) + iIndex = 38; + + else if( iIndex == 39) + iIndex = 110; //CEP2.2 + + else if( iIndex == 119) + iIndex = 121; + + else if( iIndex == 174) + iIndex = 180; + + else if( iIndex == 188) + iIndex = 0; + + + return iIndex; +} + +void main() +{ + //First line of the item customization script + object oPlayer = GetPCSpeaker(); + int iSlot = GetLocalInt( OBJECT_SELF, "iSlot"); + object oItem = GetItemInSlot( iSlot, oPlayer); + int iIndex = GetItemAppearance( oItem, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_ROBE); + + if( GetIsDM( oPlayer)) + SendMessageToPC( oPlayer, "The index before is: " + IntToString( iIndex)); + + iIndex++; + iIndex = GetNextRobeIndex( iIndex); + + if( GetIsDM( oPlayer)) + SendMessageToPC( oPlayer, "The index after is: " + IntToString( iIndex)); + + object oNewItem = CopyItemAndModify( oItem, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_ROBE, iIndex, TRUE); + + if( GetIsObjectValid( oNewItem)) + { + AssignCommand( oPlayer, ActionEquipItem( oNewItem, iSlot)); + DestroyObject( oItem); + } + else + DestroyObject( oNewItem); +} diff --git a/_module/nss/idcust_modrshoul.nss b/_module/nss/idcust_modrshoul.nss new file mode 100644 index 0000000..64707d3 --- /dev/null +++ b/_module/nss/idcust_modrshoul.nss @@ -0,0 +1,45 @@ +int GetNextShoulderIndex( int iIndex) +{ + + if( iIndex == 1) + iIndex = 3; + + else if( iIndex == 26) + iIndex = 120; //CEP2.2 + + else if( iIndex == 123) + iIndex = 186; + + else if( iIndex == 187) + iIndex = 0; + + return iIndex; +} + +void main() +{ + //First line of the item customization script + object oPlayer = GetPCSpeaker(); + int iSlot = GetLocalInt( OBJECT_SELF, "iSlot"); + object oItem = GetItemInSlot( iSlot, oPlayer); + int iIndex = GetItemAppearance( oItem, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_RSHOULDER); + + if( GetIsDM( oPlayer)) + SendMessageToPC( oPlayer, "The index before is: " + IntToString( iIndex)); + + iIndex++; + iIndex = GetNextShoulderIndex( iIndex); + + if( GetIsDM( oPlayer)) + SendMessageToPC( oPlayer, "The index after is: " + IntToString( iIndex)); + + object oNewItem = CopyItemAndModify( oItem, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_RSHOULDER, iIndex, TRUE); + + if( GetIsObjectValid( oNewItem)) + { + AssignCommand( oPlayer, ActionEquipItem( oNewItem, iSlot)); + DestroyObject( oItem); + } + else + DestroyObject( oNewItem); +} diff --git a/_module/nss/idcust_modshin.nss b/_module/nss/idcust_modshin.nss new file mode 100644 index 0000000..e2de6c2 --- /dev/null +++ b/_module/nss/idcust_modshin.nss @@ -0,0 +1,79 @@ +int GetNextShinIndex( int iIndex) +{ + + if( iIndex == 2) + iIndex = 3; + + else if( iIndex == 22) + iIndex = 63; + + else if( iIndex == 64) + iIndex = 80; //CEP2.2 + + else if( iIndex == 94) + iIndex = 110; + + else if( iIndex == 111) + iIndex = 112; + + else if( iIndex == 113) + iIndex = 116; + + else if( iIndex == 118) + iIndex = 120; + + else if( iIndex == 121) + iIndex = 128; + + else if( iIndex == 133) + iIndex = 150; + + else if( iIndex == 163) + iIndex = 164; + + else if( iIndex == 165) + iIndex = 175; + + else if( iIndex == 176) + iIndex = 181; + + else if( iIndex == 182) + iIndex = 186; + + else if( iIndex >= 187) + iIndex = 1; + + + + return iIndex; +} + +void main() +{ + //First line of the item customization script + object oPlayer = GetPCSpeaker(); + int iSlot = GetLocalInt( OBJECT_SELF, "iSlot"); + object oItem = GetItemInSlot( iSlot, oPlayer); + int iIndex = GetItemAppearance( oItem, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_LSHIN); + + if( GetIsDM( oPlayer)) + SendMessageToPC( oPlayer, "The index before is: " + IntToString( iIndex)); + + iIndex++; + iIndex = GetNextShinIndex( iIndex); + + if( GetIsDM( oPlayer)) + SendMessageToPC( oPlayer, "The index after is: " + IntToString( iIndex)); + + object oNewItem = CopyItemAndModify( oItem, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_LSHIN, iIndex, TRUE); + object oNewItem2 = CopyItemAndModify( oNewItem, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_RSHIN, iIndex, TRUE); + DestroyObject( oNewItem); + + if( GetIsObjectValid( oNewItem2)) + { + AssignCommand( oPlayer, ActionEquipItem( oNewItem2, iSlot)); + DestroyObject( oItem); + } + else + DestroyObject( oNewItem2); +} diff --git a/_module/nss/idcust_modthigh.nss b/_module/nss/idcust_modthigh.nss new file mode 100644 index 0000000..29443e6 --- /dev/null +++ b/_module/nss/idcust_modthigh.nss @@ -0,0 +1,66 @@ +int GetNextThighIndex( int iIndex) +{ + + if( iIndex == 2) + iIndex = 3; + + else if( iIndex == 17) + iIndex = 63; + + else if( iIndex == 64) + iIndex = 80; //CEP2.2 + + else if( iIndex == 95) + iIndex = 112; + + else if( iIndex == 119) + iIndex = 120; + + else if( iIndex == 123) + iIndex = 150; + + else if( iIndex == 163) + iIndex = 175; + + else if( iIndex == 176) + iIndex = 180; + + else if( iIndex == 182) + iIndex = 186; + + else if( iIndex == 187) + iIndex = 1; + + + return iIndex; +} + +void main() +{ + //First line of the item customization script + object oPlayer = GetPCSpeaker(); + int iSlot = GetLocalInt( OBJECT_SELF, "iSlot"); + object oItem = GetItemInSlot( iSlot, oPlayer); + int iIndex = GetItemAppearance( oItem, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_LTHIGH); + + if( GetIsDM( oPlayer)) + SendMessageToPC( oPlayer, "The index before is: " + IntToString( iIndex)); + + iIndex++; + iIndex = GetNextThighIndex( iIndex); + + if( GetIsDM( oPlayer)) + SendMessageToPC( oPlayer, "The index after is: " + IntToString( iIndex)); + + object oNewItem = CopyItemAndModify( oItem, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_LTHIGH, iIndex, TRUE); + object oNewItem2 = CopyItemAndModify( oNewItem, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_RTHIGH, iIndex, TRUE); + DestroyObject( oNewItem); + + if( GetIsObjectValid( oNewItem2)) + { + AssignCommand( oPlayer, ActionEquipItem( oNewItem2, iSlot)); + DestroyObject( oItem); + } + else + DestroyObject( oNewItem2); +} diff --git a/_module/nss/idcust_modtorso.nss b/_module/nss/idcust_modtorso.nss new file mode 100644 index 0000000..1de74a3 --- /dev/null +++ b/_module/nss/idcust_modtorso.nss @@ -0,0 +1,369 @@ +//NOTE: I don't know who originally created this system, however +//Genisys (Guile) modified this on 9/15/08 for 1.69 + +int GetNextTorsoIndex( object oItem) +{ + int iIndex = GetItemAppearance( oItem, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_TORSO); + iIndex++; + +//****************************CLOTHING INDEX********************************* + + if( iIndex == 0) + { + iIndex = 1; + return iIndex; + } + else if( iIndex == 2) + { + iIndex = 3; + return iIndex; + } + else if( iIndex == 4) + { + iIndex = 5; + return iIndex; + } + + else if( iIndex == 10) + { + iIndex = 12; + return iIndex; + } + + else if( iIndex == 13) + { + iIndex = 19; + return iIndex; + } + + else if( iIndex == 20) + { + iIndex = 39; + return iIndex; + } + + else if( iIndex == 40) + { + iIndex = 50; + return iIndex; + } + else if( iIndex == 51) + { + iIndex = 110; //CEP2.2 + return iIndex; + } + else if( iIndex == 112) + { + iIndex = 113; + return iIndex; + } + else if( iIndex == 115) + { + iIndex = 116; + return iIndex; + } + else if( iIndex == 117) + { + iIndex = 119; + return iIndex; + } + else if( iIndex == 120) + { + iIndex = 150; + return iIndex; + } + else if( iIndex == 160) + { + iIndex = 163; + return iIndex; + } + else if( iIndex == 178) + { + iIndex = 1; + return iIndex; //Start Over On Clothes... + } + + +//****************************LEATHER INDEX****************************** + + else if( iIndex == 21) + { + iIndex = 28; + return iIndex; + } + else if( iIndex == 21) + { + iIndex = 28; + return iIndex; + } + else if( iIndex == 29) + { + iIndex = 40; + return iIndex; + } + else if( iIndex == 41) + { + iIndex = 10; //Start Studded Leather Index + return iIndex; + } + + +//***************STUDDED LEATHER INDEX ************************ + + else if( iIndex == 11) + { + iIndex = 13; + return iIndex; + } + else if( iIndex == 14) + { + iIndex = 16; + return iIndex; + } + else if( iIndex == 17) + { + iIndex = 27; + return iIndex; + } + else if( iIndex == 28) + { + iIndex = 41; + return iIndex; + } + else if( iIndex == 43) + { + iIndex = 49; + return iIndex; + } + else if( iIndex == 50) + { + iIndex = 20; //Start Over with Leath Index.. + return iIndex; + } + + +//*******************CHAIN MAIL/SHIRT INDEX********************** + //AC 3 - 5 + + else if( iIndex == 23) + { + iIndex = 29; + return iIndex; + } + else if( iIndex == 30) + { + iIndex = 43; + return iIndex; + } + else if( iIndex == 45) + { + iIndex = 121; //CEP2.2 + return iIndex; + } + else if( iIndex == 130) + { + iIndex = 4; //Start with Chain Mail.. + return iIndex; + } + + else if( iIndex == 5) + { + iIndex = 15; + return iIndex; + } + else if( iIndex == 16) + { + iIndex = 22; + return iIndex; + } + else if( iIndex == 23) + { + iIndex = 29; + return iIndex; + } + else if( iIndex == 30) + { + iIndex = 34; + return iIndex; + } + + else if( iIndex == 37) + { + iIndex = 38; + return iIndex; + } + + else if( iIndex == 39) + { + iIndex = 54; + return iIndex; + } + else if( iIndex == 57) + { + iIndex = 59; + return iIndex; + } + else if( iIndex == 60) + { + iIndex = 63; + return iIndex; + } + else if( iIndex == 64) + { + iIndex = 112; + return iIndex; + } + else if( iIndex == 113) + { + iIndex = 115; + return iIndex; + } + else if( iIndex == 116) + { + iIndex = 118; + return iIndex; + } + else if( iIndex == 119) + { + iIndex = 210; + return iIndex; + } + else if( iIndex == 211) + { + iIndex = 11; // Start Chain Shirt Index + return iIndex; + } + + + +//********************** BREAST PLATE INDEX ********************* + //AC 6 + + else if( iIndex == 12) + { + iIndex = 17; + return iIndex; + } + else if( iIndex == 18) + { + iIndex = 30; + return iIndex; + } + else if( iIndex == 31) + { + iIndex = 45; + return iIndex; + } + else if( iIndex == 46) + { + iIndex = 48; + return iIndex; + } + else if( iIndex == 49) + { + iIndex = 120; + return iIndex; + } + else if( iIndex == 121) + { + iIndex = 33; //Start Half-Plate Index + return iIndex; + } + + +//*************************HALF PLATE INDEX********************* + //AC 7 + + else if( iIndex == 34) + { + iIndex = 46; + return iIndex; + } + else if( iIndex == 48) + { + iIndex = 51; + return iIndex; + } + + else if( iIndex == 53) + { + iIndex = 14; //Start Plate Index + return iIndex; + } + +//********************** PLATE INDEX ************************** + //AC 8 + + else if( iIndex == 15) + { + iIndex = 21; + return iIndex; + } + + else if( iIndex == 22) + { + iIndex = 23; + return iIndex; + } + else if( iIndex == 24) + { + iIndex = 37; + return iIndex; + } + else if( iIndex == 38) + { + iIndex = 53; + return iIndex; + } + else if( iIndex == 54) + { + iIndex = 57; + return iIndex; + } + else if( iIndex == 58) + { + iIndex = 60; + return iIndex; + } + else if( iIndex == 63) + { + iIndex = 186; + return iIndex; + } + + else if( iIndex == 187) + { + iIndex = 11; //Start with Breast Plates + return iIndex; + } + + + return iIndex; +} + + +void main() +{ + object oPlayer = GetPCSpeaker(); + int iSlot = GetLocalInt( OBJECT_SELF, "iSlot"); + object oItem = GetItemInSlot( iSlot, oPlayer); + int iIndex = GetItemAppearance( oItem, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_TORSO); + + if( GetIsDM( oPlayer)) + SendMessageToPC( oPlayer, "The index before is: " + IntToString( iIndex)); + + iIndex = GetNextTorsoIndex( oItem); + + if( GetIsDM( oPlayer)) + SendMessageToPC( oPlayer, "The index after is: " + IntToString( iIndex)); + + object oNewItem = CopyItemAndModify( oItem, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_TORSO, iIndex, TRUE); + + if( GetIsObjectValid( oNewItem)) + { + AssignCommand( oPlayer, ActionEquipItem( oNewItem, iSlot)); + DestroyObject( oItem); + } + else + DestroyObject( oNewItem); +} diff --git a/_module/nss/idcust_modweapa.nss b/_module/nss/idcust_modweapa.nss new file mode 100644 index 0000000..1d843f1 --- /dev/null +++ b/_module/nss/idcust_modweapa.nss @@ -0,0 +1,34 @@ +#include "idcust_weap_idex" + +void main() +{ + object oPlayer = GetPCSpeaker(); + int iSlot = GetLocalInt( OBJECT_SELF, "iSlot"); + object oItem = GetItemInSlot( iSlot, oPlayer); + //int iIndex = GetLocalInt( OBJECT_SELF, "iIndex"); + int iIndex = GetItemAppearance( oItem, ITEM_APPR_TYPE_WEAPON_MODEL, ITEM_APPR_WEAPON_MODEL_TOP); + int iItemType = GetBaseItemType( oItem); + + if( GetIsDM( oPlayer)) + SendMessageToPC( oPlayer, "The index before is: " + IntToString( iIndex)); + + iIndex++; + + iIndex = GetNextWeaponIndex( iIndex, iItemType, ITEM_APPR_WEAPON_MODEL_TOP); + + + + if( GetIsDM( oPlayer)) + SendMessageToPC( oPlayer, "The index after is: " + IntToString( iIndex)); + + //SetLocalInt( OBJECT_SELF, "iIndex", iIndex); + object oNewItem = CopyItemAndModify( oItem, ITEM_APPR_TYPE_WEAPON_MODEL, ITEM_APPR_WEAPON_MODEL_TOP, iIndex, TRUE); + + if( GetIsObjectValid( oNewItem)) + { + AssignCommand( oPlayer, ActionEquipItem( oNewItem, iSlot)); + DestroyObject( oItem); + } + else + DestroyObject( oNewItem); +} diff --git a/_module/nss/idcust_modweapb.nss b/_module/nss/idcust_modweapb.nss new file mode 100644 index 0000000..77e3b84 --- /dev/null +++ b/_module/nss/idcust_modweapb.nss @@ -0,0 +1,31 @@ +#include "idcust_weap_idex" + +void main() +{ + object oPlayer = GetPCSpeaker(); + int iSlot = GetLocalInt( OBJECT_SELF, "iSlot"); + object oItem = GetItemInSlot( iSlot, oPlayer); + //int iIndex = GetLocalInt( OBJECT_SELF, "iIndex"); + int iIndex = GetItemAppearance( oItem, ITEM_APPR_TYPE_WEAPON_MODEL, ITEM_APPR_WEAPON_MODEL_MIDDLE); + int iItemType = GetBaseItemType( oItem); + + if( GetIsDM( oPlayer)) + SendMessageToPC( oPlayer, "The index before is: " + IntToString( iIndex)); + + iIndex++; + iIndex = GetNextWeaponIndex( iIndex, iItemType, ITEM_APPR_WEAPON_MODEL_MIDDLE); + + if( GetIsDM( oPlayer)) + SendMessageToPC( oPlayer, "The index after is: " + IntToString( iIndex)); + + //SetLocalInt( OBJECT_SELF, "iIndex", iIndex); + object oNewItem = CopyItemAndModify( oItem, ITEM_APPR_TYPE_WEAPON_MODEL, ITEM_APPR_WEAPON_MODEL_MIDDLE, iIndex, TRUE); + + if( GetIsObjectValid( oNewItem)) + { + AssignCommand( oPlayer, ActionEquipItem( oNewItem, iSlot)); + DestroyObject( oItem); + } + else + DestroyObject( oNewItem); +} diff --git a/_module/nss/idcust_modweapc.nss b/_module/nss/idcust_modweapc.nss new file mode 100644 index 0000000..8f7df8d --- /dev/null +++ b/_module/nss/idcust_modweapc.nss @@ -0,0 +1,31 @@ +#include "idcust_weap_idex" + +void main() +{ + object oPlayer = GetPCSpeaker(); + int iSlot = GetLocalInt( OBJECT_SELF, "iSlot"); + object oItem = GetItemInSlot( iSlot, oPlayer); + //int iIndex = GetLocalInt( OBJECT_SELF, "iIndex"); + int iIndex = GetItemAppearance( oItem, ITEM_APPR_TYPE_WEAPON_MODEL, ITEM_APPR_WEAPON_MODEL_BOTTOM); + int iItemType = GetBaseItemType( oItem); + + //if( GetIsDM( oPlayer)) + SendMessageToPC( oPlayer, "The index before is: " + IntToString( iIndex)); + + iIndex++; + iIndex = GetNextWeaponIndex( iIndex, iItemType, ITEM_APPR_WEAPON_MODEL_BOTTOM); + + //if( GetIsDM( oPlayer)) + SendMessageToPC( oPlayer, "The index after is: " + IntToString( iIndex)); + + //SetLocalInt( OBJECT_SELF, "iIndex", iIndex); + object oNewItem = CopyItemAndModify( oItem, ITEM_APPR_TYPE_WEAPON_MODEL, ITEM_APPR_WEAPON_MODEL_BOTTOM, iIndex, TRUE); + + if( GetIsObjectValid( oNewItem)) + { + AssignCommand( oPlayer, ActionEquipItem( oNewItem, iSlot)); + DestroyObject( oItem); + } + else + DestroyObject( oNewItem); +} diff --git a/_module/nss/idcust_prevbelt.nss b/_module/nss/idcust_prevbelt.nss new file mode 100644 index 0000000..957563d --- /dev/null +++ b/_module/nss/idcust_prevbelt.nss @@ -0,0 +1,47 @@ +int GetNextBeltIndex( int iIndex) +{ + + if( iIndex == 185) + iIndex = 168; + else if( iIndex == 166) + iIndex = 156; + else if( iIndex == 149) + iIndex = 115; + else if(iIndex == 109) + iIndex == 63; + else if(iIndex == 62) + iIndex == 21; + else if(iIndex == 19) + iIndex == 17; + else if(iIndex <0) + iIndex == 186; + return iIndex; +} + +void main() +{ + //First line of the item customization script + object oPlayer = GetPCSpeaker(); + int iSlot = GetLocalInt( OBJECT_SELF, "iSlot"); + object oItem = GetItemInSlot( iSlot, oPlayer); + int iIndex = GetItemAppearance( oItem, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_BELT); + + if( GetIsDM( oPlayer)) + SendMessageToPC( oPlayer, "The index before is: " + IntToString( iIndex)); + + iIndex--; + iIndex = GetNextBeltIndex( iIndex); + + if( GetIsDM( oPlayer)) + SendMessageToPC( oPlayer, "The index after is: " + IntToString( iIndex)); + + object oNewItem = CopyItemAndModify( oItem, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_BELT, iIndex, TRUE); + + if( GetIsObjectValid( oNewItem)) + { + AssignCommand( oPlayer, ActionEquipItem( oNewItem, iSlot)); + DestroyObject( oItem); + } + else + DestroyObject( oNewItem); +} diff --git a/_module/nss/idcust_prevfeet.nss b/_module/nss/idcust_prevfeet.nss new file mode 100644 index 0000000..2e2788a --- /dev/null +++ b/_module/nss/idcust_prevfeet.nss @@ -0,0 +1,79 @@ +int GetNextFootIndex( int iIndex) +{ + + if( iIndex == 185) + iIndex = 181; //CEP2.2 + + else if( iIndex == 179) + iIndex = 175; + + else if( iIndex == 174) + iIndex = 160; + + else if( iIndex == 159) + iIndex = 158; + + else if( iIndex == 149) + iIndex = 122; + + else if( iIndex == 121) + iIndex = 120; + + else if( iIndex == 119) + iIndex = 118; + + else if( iIndex == 115) + iIndex = 112; + + else if( iIndex == 111) + iIndex = 110; + + else if( iIndex == 109) + iIndex = 83; + + else if( iIndex == 79) + iIndex = 63; + + else if( iIndex == 62) + iIndex = 16; + + else if( iIndex == 2) + iIndex = 1; + + else if( iIndex == 0) + iIndex = 186; + + + + return iIndex; +} + +void main() +{ + //First line of the item customization script + object oPlayer = GetPCSpeaker(); + int iSlot = GetLocalInt( OBJECT_SELF, "iSlot"); + object oItem = GetItemInSlot( iSlot, oPlayer); + int iIndex = GetItemAppearance( oItem, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_LFOOT); + + if( GetIsDM( oPlayer)) + SendMessageToPC( oPlayer, "The index before is: " + IntToString( iIndex)); + + iIndex--; + iIndex = GetNextFootIndex( iIndex); + + if( GetIsDM( oPlayer)) + SendMessageToPC( oPlayer, "The index after is: " + IntToString( iIndex)); + + object oNewItem = CopyItemAndModify( oItem, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_LFOOT, iIndex, TRUE); + object oNewItem2 = CopyItemAndModify( oNewItem, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_RFOOT, iIndex, TRUE); + DestroyObject( oNewItem); + + if( GetIsObjectValid( oNewItem2)) + { + AssignCommand( oPlayer, ActionEquipItem( oNewItem2, iSlot)); + DestroyObject( oItem); + } + else + DestroyObject( oNewItem2); +} diff --git a/_module/nss/idcust_prevlhand.nss b/_module/nss/idcust_prevlhand.nss new file mode 100644 index 0000000..89f5dda --- /dev/null +++ b/_module/nss/idcust_prevlhand.nss @@ -0,0 +1,60 @@ +int GetNextHandIndex( int iIndex) +{ + + if( iIndex == 185) //CEP2.2 + iIndex = 181; + + else if( iIndex == 180) + iIndex = 175; + + else if( iIndex == 174) + iIndex = 155; + + else if( iIndex == 149) + iIndex = 122; + + else if( iIndex == 120) + iIndex = 113; + + else if( iIndex == 108) + iIndex = 63; + + else if( iIndex == 62) + iIndex = 9; + + else if( iIndex == 2) + iIndex = 1; + + else if( iIndex >= 0) + iIndex = 186; + + return iIndex; +} + +void main() +{ + //First line of the item customization script + object oPlayer = GetPCSpeaker(); + int iSlot = GetLocalInt( OBJECT_SELF, "iSlot"); + object oItem = GetItemInSlot( iSlot, oPlayer); + int iIndex = GetItemAppearance( oItem, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_LHAND); + + if( GetIsDM( oPlayer)) + SendMessageToPC( oPlayer, "The index before is: " + IntToString( iIndex)); + + iIndex--; + iIndex = GetNextHandIndex( iIndex); + + if( GetIsDM( oPlayer)) + SendMessageToPC( oPlayer, "The index after is: " + IntToString( iIndex)); + + object oNewItem = CopyItemAndModify( oItem, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_LHAND, iIndex, TRUE); + + if( GetIsObjectValid( oNewItem)) + { + AssignCommand( oPlayer, ActionEquipItem( oNewItem, iSlot)); + DestroyObject( oItem); + } + else + DestroyObject( oNewItem); +} diff --git a/_module/nss/idcust_prevlshld.nss b/_module/nss/idcust_prevlshld.nss new file mode 100644 index 0000000..ab6d191 --- /dev/null +++ b/_module/nss/idcust_prevlshld.nss @@ -0,0 +1,42 @@ +int GetNextShoulderIndex( int iIndex) +{ + + if( iIndex ==185) //CEP2.2 + iIndex = 122; + + else if( iIndex == 119) + iIndex = 25; + + else if( iIndex == 2) + iIndex = 0; + + return iIndex; +} + +void main() +{ + //First line of the item customization script + object oPlayer = GetPCSpeaker(); + int iSlot = GetLocalInt( OBJECT_SELF, "iSlot"); + object oItem = GetItemInSlot( iSlot, oPlayer); + int iIndex = GetItemAppearance( oItem, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_LSHOULDER); + + if( GetIsDM( oPlayer)) + SendMessageToPC( oPlayer, "The index before is: " + IntToString( iIndex)); + + iIndex--; + iIndex = GetNextShoulderIndex( iIndex); + + if( GetIsDM( oPlayer)) + SendMessageToPC( oPlayer, "The index after is: " + IntToString( iIndex)); + + object oNewItem = CopyItemAndModify( oItem, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_LSHOULDER, iIndex, TRUE); + + if( GetIsObjectValid( oNewItem)) + { + AssignCommand( oPlayer, ActionEquipItem( oNewItem, iSlot)); + DestroyObject( oItem); + } + else + DestroyObject( oNewItem); +} diff --git a/_module/nss/idcust_prevneck.nss b/_module/nss/idcust_prevneck.nss new file mode 100644 index 0000000..6f0c9c5 --- /dev/null +++ b/_module/nss/idcust_prevneck.nss @@ -0,0 +1,53 @@ +int GetNextNeckIndex( int iIndex) +{ + + if( iIndex == 0) + iIndex = 186; + else if ( iIndex == 185) + iIndex = 181; + else if(iIndex == 180) + iIndex == 160; + else if(iIndex == 149) + iIndex == 127; + else if(iIndex == 119) + iIndex == 113; + else if(iIndex == 111) + iIndex == 108; + else if(iIndex == 107) + iIndex == 63; + else if(iIndex == 62) + iIndex == 6; + else if ( iIndex == 2) + iIndex = 1; + else if ( iIndex == 0) + iIndex = 186; //Return to the last one.. + + return iIndex; +} + +void main() +{ + object oPlayer = GetPCSpeaker(); + int iSlot = GetLocalInt( OBJECT_SELF, "iSlot"); + object oItem = GetItemInSlot( iSlot, oPlayer); + int iIndex = GetItemAppearance( oItem, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_NECK); + + if( GetIsDM( oPlayer)) + SendMessageToPC( oPlayer, "The index before is: " + IntToString( iIndex)); + + iIndex--; + iIndex = GetNextNeckIndex( iIndex); + + if( GetIsDM( oPlayer)) + SendMessageToPC( oPlayer, "The index after is: " + IntToString( iIndex)); + + object oNewItem = CopyItemAndModify( oItem, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_NECK, iIndex, TRUE); + + if( GetIsObjectValid( oNewItem)) + { + AssignCommand( oPlayer, ActionEquipItem( oNewItem, iSlot)); + DestroyObject( oItem); + } + else + DestroyObject( oNewItem); +} diff --git a/_module/nss/idcust_prevpelvs.nss b/_module/nss/idcust_prevpelvs.nss new file mode 100644 index 0000000..d845383 --- /dev/null +++ b/_module/nss/idcust_prevpelvs.nss @@ -0,0 +1,53 @@ +int GetNextBeltIndex( int iIndex) +{ + if( iIndex == 185) + iIndex = 175; + else if( iIndex == 174) + iIndex = 161; + else if( iIndex == 160) + iIndex = 159; + else if( iIndex == 152) + iIndex = 151; + else if(iIndex == 149) + iIndex == 122; + else if(iIndex == 119) + iIndex == 118; + else if(iIndex == 111) + iIndex == 63; + else if(iIndex == 62) + iIndex == 37; + else if(iIndex == 2) + iIndex == 1; + else if(iIndex == 0) + iIndex == 186; + + + return iIndex; +} + +void main() +{ + object oPlayer = GetPCSpeaker(); + int iSlot = GetLocalInt( OBJECT_SELF, "iSlot"); + object oItem = GetItemInSlot( iSlot, oPlayer); + int iIndex = GetItemAppearance( oItem, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_PELVIS); + + if( GetIsDM( oPlayer)) + SendMessageToPC( oPlayer, "The index before is: " + IntToString( iIndex)); + + iIndex--; + iIndex = GetNextBeltIndex( iIndex); + + if( GetIsDM( oPlayer)) + SendMessageToPC( oPlayer, "The index after is: " + IntToString( iIndex)); + + object oNewItem = CopyItemAndModify( oItem, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_PELVIS, iIndex, TRUE); + + if( GetIsObjectValid( oNewItem)) + { + AssignCommand( oPlayer, ActionEquipItem( oNewItem, iSlot)); + DestroyObject( oItem); + } + else + DestroyObject( oNewItem); +} diff --git a/_module/nss/idcust_prevrhand.nss b/_module/nss/idcust_prevrhand.nss new file mode 100644 index 0000000..d1504c2 --- /dev/null +++ b/_module/nss/idcust_prevrhand.nss @@ -0,0 +1,61 @@ +int GetNextHandIndex( int iIndex) +{ + + if( iIndex == 185) //CEP2.2 + iIndex = 181; + + else if( iIndex == 180) + iIndex = 175; + + else if( iIndex == 174) + iIndex = 155; + + else if( iIndex == 149) + iIndex = 122; + + else if( iIndex == 120) + iIndex = 113; + + else if( iIndex == 108) + iIndex = 63; + + else if( iIndex == 62) + iIndex = 9; + + else if( iIndex == 2) + iIndex = 1; + + else if( iIndex >= 0) + iIndex = 186; + + + return iIndex; +} + +void main() +{ + //First line of the item customization script + object oPlayer = GetPCSpeaker(); + int iSlot = GetLocalInt( OBJECT_SELF, "iSlot"); + object oItem = GetItemInSlot( iSlot, oPlayer); + int iIndex = GetItemAppearance( oItem, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_RHAND); + + if( GetIsDM( oPlayer)) + SendMessageToPC( oPlayer, "The index before is: " + IntToString( iIndex)); + + iIndex--; + iIndex = GetNextHandIndex( iIndex); + + if( GetIsDM( oPlayer)) + SendMessageToPC( oPlayer, "The index after is: " + IntToString( iIndex)); + + object oNewItem = CopyItemAndModify( oItem, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_RHAND, iIndex, TRUE); + + if( GetIsObjectValid( oNewItem)) + { + AssignCommand( oPlayer, ActionEquipItem( oNewItem, iSlot)); + DestroyObject( oItem); + } + else + DestroyObject( oNewItem); +} diff --git a/_module/nss/idcust_prevrobes.nss b/_module/nss/idcust_prevrobes.nss new file mode 100644 index 0000000..ae6b06a --- /dev/null +++ b/_module/nss/idcust_prevrobes.nss @@ -0,0 +1,57 @@ +int GetNextRobeIndex( int iIndex) +{ + + if (iIndex == 179) //CEP2.2 + iIndex == 173; + + else if( iIndex == 120) + iIndex = 118; + + else if( iIndex == 109) + iIndex = 38; + + else if( iIndex == 37) + iIndex = 33; + + else if( iIndex == 29) + iIndex = 21; + + else if( iIndex == 19) + iIndex = 10; + + else if( iIndex == 9) + iIndex = 6; + + else if( iIndex == 2) + iIndex = 187; + + return iIndex; +} + +void main() +{ + //First line of the item customization script + object oPlayer = GetPCSpeaker(); + int iSlot = GetLocalInt( OBJECT_SELF, "iSlot"); + object oItem = GetItemInSlot( iSlot, oPlayer); + int iIndex = GetItemAppearance( oItem, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_ROBE); + + if( GetIsDM( oPlayer)) + SendMessageToPC( oPlayer, "The index before is: " + IntToString( iIndex)); + + iIndex--; + iIndex = GetNextRobeIndex( iIndex); + + if( GetIsDM( oPlayer)) + SendMessageToPC( oPlayer, "The index after is: " + IntToString( iIndex)); + + object oNewItem = CopyItemAndModify( oItem, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_ROBE, iIndex, TRUE); + + if( GetIsObjectValid( oNewItem)) + { + AssignCommand( oPlayer, ActionEquipItem( oNewItem, iSlot)); + DestroyObject( oItem); + } + else + DestroyObject( oNewItem); +} diff --git a/_module/nss/idcust_prevrshdr.nss b/_module/nss/idcust_prevrshdr.nss new file mode 100644 index 0000000..7a95892 --- /dev/null +++ b/_module/nss/idcust_prevrshdr.nss @@ -0,0 +1,42 @@ +int GetNextShoulderIndex( int iIndex) +{ + + if( iIndex ==185) //CEP2.2 + iIndex = 122; + + else if( iIndex == 119) + iIndex = 25; + + else if( iIndex == 2) + iIndex = 0; + + return iIndex; +} + +void main() +{ + //First line of the item customization script + object oPlayer = GetPCSpeaker(); + int iSlot = GetLocalInt( OBJECT_SELF, "iSlot"); + object oItem = GetItemInSlot( iSlot, oPlayer); + int iIndex = GetItemAppearance( oItem, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_RSHOULDER); + + if( GetIsDM( oPlayer)) + SendMessageToPC( oPlayer, "The index before is: " + IntToString( iIndex)); + + iIndex--; + iIndex = GetNextShoulderIndex( iIndex); + + if( GetIsDM( oPlayer)) + SendMessageToPC( oPlayer, "The index after is: " + IntToString( iIndex)); + + object oNewItem = CopyItemAndModify( oItem, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_RSHOULDER, iIndex, TRUE); + + if( GetIsObjectValid( oNewItem)) + { + AssignCommand( oPlayer, ActionEquipItem( oNewItem, iSlot)); + DestroyObject( oItem); + } + else + DestroyObject( oNewItem); +} diff --git a/_module/nss/idcust_prevshin.nss b/_module/nss/idcust_prevshin.nss new file mode 100644 index 0000000..b4fc1f1 --- /dev/null +++ b/_module/nss/idcust_prevshin.nss @@ -0,0 +1,77 @@ +int GetNextShinIndex( int iIndex) +{ + + if( iIndex == 185) //CEP2.2 + iIndex = 181; + + else if( iIndex == 180) + iIndex = 175; + + else if( iIndex == 174) + iIndex = 164; + + else if( iIndex == 163) + iIndex = 162; + + else if( iIndex == 149) + iIndex = 132; + + else if( iIndex == 127) + iIndex = 120; + + else if( iIndex == 119) + iIndex = 117; + + else if( iIndex == 115) + iIndex = 112; + + else if( iIndex == 111) + iIndex = 110; + + else if( iIndex == 109) + iIndex = 93; + + else if( iIndex == 79) + iIndex = 63; + + else if( iIndex == 62) + iIndex = 21; + + else if( iIndex == 2) + iIndex = 1; + + else if( iIndex == 0) + iIndex = 186; + + return iIndex; +} + +void main() +{ + //First line of the item customization script + object oPlayer = GetPCSpeaker(); + int iSlot = GetLocalInt( OBJECT_SELF, "iSlot"); + object oItem = GetItemInSlot( iSlot, oPlayer); + int iIndex = GetItemAppearance( oItem, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_LSHIN); + + if( GetIsDM( oPlayer)) + SendMessageToPC( oPlayer, "The index before is: " + IntToString( iIndex)); + + iIndex--; + iIndex = GetNextShinIndex( iIndex); + + if( GetIsDM( oPlayer)) + SendMessageToPC( oPlayer, "The index after is: " + IntToString( iIndex)); + + object oNewItem = CopyItemAndModify( oItem, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_LSHIN, iIndex, TRUE); + object oNewItem2 = CopyItemAndModify( oNewItem, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_RSHIN, iIndex, TRUE); + DestroyObject( oNewItem); + + if( GetIsObjectValid( oNewItem2)) + { + AssignCommand( oPlayer, ActionEquipItem( oNewItem2, iSlot)); + DestroyObject( oItem); + } + else + DestroyObject( oNewItem2); +} diff --git a/_module/nss/idcust_prevthigh.nss b/_module/nss/idcust_prevthigh.nss new file mode 100644 index 0000000..a567e91 --- /dev/null +++ b/_module/nss/idcust_prevthigh.nss @@ -0,0 +1,68 @@ +int GetNextThighIndex( int iIndex) +{ + + if( iIndex == 185) //CEP2.2 + iIndex = 181; + + else if( iIndex == 179) + iIndex = 175; + + else if( iIndex == 174) + iIndex = 162; + + else if( iIndex == 161) + iIndex = 160; + + else if( iIndex == 149) + iIndex = 122; + + else if( iIndex == 119) + iIndex = 118; + + else if( iIndex == 111) + iIndex = 94; + + else if( iIndex == 79) + iIndex = 63; + + else if( iIndex == 62) + iIndex = 16; + + else if( iIndex == 2) + iIndex = 1; + + else if( iIndex == 0) + iIndex = 186; + + return iIndex; +} + +void main() +{ + //First line of the item customization script + object oPlayer = GetPCSpeaker(); + int iSlot = GetLocalInt( OBJECT_SELF, "iSlot"); + object oItem = GetItemInSlot( iSlot, oPlayer); + int iIndex = GetItemAppearance( oItem, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_LTHIGH); + + if( GetIsDM( oPlayer)) + SendMessageToPC( oPlayer, "The index before is: " + IntToString( iIndex)); + + iIndex--; + iIndex = GetNextThighIndex( iIndex); + + if( GetIsDM( oPlayer)) + SendMessageToPC( oPlayer, "The index after is: " + IntToString( iIndex)); + + object oNewItem = CopyItemAndModify( oItem, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_LTHIGH, iIndex, TRUE); + object oNewItem2 = CopyItemAndModify( oNewItem, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_RTHIGH, iIndex, TRUE); + DestroyObject( oNewItem); + + if( GetIsObjectValid( oNewItem2)) + { + AssignCommand( oPlayer, ActionEquipItem( oNewItem2, iSlot)); + DestroyObject( oItem); + } + else + DestroyObject( oNewItem2); +} diff --git a/_module/nss/idcust_prevtorso.nss b/_module/nss/idcust_prevtorso.nss new file mode 100644 index 0000000..3caadca --- /dev/null +++ b/_module/nss/idcust_prevtorso.nss @@ -0,0 +1,211 @@ +//NOTE: I don't know who originally created this system, however +//Genisys (Guile) modified this on 9/15/08 for 1.69 + +int GetLastTorsoIndex( object oItem) +{ + int iIndex = GetItemAppearance( oItem, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_TORSO); + iIndex--; + +//****************************CLOTHING INDEX********************************* + + if( iIndex == 162) //CEP2.2 + { iIndex = 159; } + else if( iIndex == 149) + { iIndex = 119; } + else if( iIndex == 118) + { iIndex = 116; } + else if( iIndex == 115) + { iIndex = 114; } + else if( iIndex == 112) + { iIndex = 111; } + else if( iIndex == 109) + { iIndex = 50; } + else if( iIndex == 49) + { iIndex = 39; } + else if( iIndex == 38) + { iIndex = 19; } + else if( iIndex == 18) + { iIndex = 12; } + else if( iIndex == 11) + { iIndex = 9; } + else if( iIndex == 4) + { iIndex = 3; } + else if( iIndex == 2) + { iIndex = 1; } + else if( iIndex == 0) + { iIndex = 177; } //Start Over On Clothes... + + + +//****************************LEATHER INDEX****************************** + //AC 1 + + else if( iIndex == 39) + { iIndex = 28; } + else if( iIndex == 27) + { iIndex = 20; } + else if( iIndex == 19) + { iIndex = 49; //Start Studded Leather Index + } + + +//***************STUDDED LEATHER INDEX ************************ + //AC 2 + + else if( iIndex == 48) + { iIndex = 42; } + else if( iIndex == 40) + { iIndex = 27; } + else if( iIndex == 26) + { iIndex = 16; } + else if( iIndex == 15) + { iIndex = 13; } + else if( iIndex == 12) + { iIndex = 10; } + else if( iIndex == 09) + { iIndex = 40; //Start Over with Leath Index.. + } + + +//*******************CHAIN INDEX********************** + //AC 3 + + else if( iIndex == 120) //CEP2.2 + { iIndex = 44; } + else if( iIndex == 42) + { iIndex = 29; } + else if( iIndex == 28) + { iIndex = 22; } + else if( iIndex == 21) + { + iIndex = 118; //Start with Chain Shirt + } + +//********************CHAIN SHIRT INDEX*********************** +//AC 4 + + else if( iIndex == 117) + { iIndex = 115; } + else if( iIndex == 114) + { iIndex = 112; } + else if( iIndex == 111) + { iIndex = 63; } + else if( iIndex == 62) + { iIndex = 59; } + else if( iIndex == 58) + { iIndex = 56; } + else if( iIndex == 53) + { iIndex = 38; } + else if( iIndex == 37) + { iIndex = 36; } + else if( iIndex == 33) + { iIndex = 18; } + else if( iIndex == 17) + { iIndex = 15; } + else if( iIndex == 14) + { iIndex = 4; } + else if( iIndex == 3) + { iIndex = 210; //Start with Chain Mail Armor + } + +//*****************CHAIN MAIL INDEX****************************** + //AC 5 + + else if( iIndex == 209) + { iIndex = 117; } + else if( iIndex == 116) + { iIndex = 32; } + else if( iIndex == 30) + { iIndex = 26; } + else if( iIndex == 23) + { iIndex = 129; //Start Over with Chain Index.. + } + + + +//********************** BREAST PLATE INDEX ********************* + //AC 6 + + else if( iIndex == 119) + { iIndex = 48; } + else if( iIndex == 47) + { iIndex = 45; } + else if( iIndex == 44) + { iIndex = 30; } + else if( iIndex == 29) + { iIndex = 17; } + else if( iIndex == 16) + { iIndex = 11; } + else if( iIndex == 10) + { iIndex =52; //Start Half-Plate Index + } + + +//*************************HALF PLATE INDEX********************* + //AC 7 + + else if( iIndex == 50) + { iIndex = 47; } + else if( iIndex == 45) + { iIndex = 33; } + else if( iIndex == 32) + { iIndex = 186; //Start Plate Index + } + + + +//********************** PLATE INDEX ************************** + //AC 8 + + else if( iIndex == 185) //CEP2.2 + { iIndex = 62; } + else if( iIndex == 59) + { iIndex = 57; } + else if( iIndex == 56) + { iIndex = 53; } + else if( iIndex == 52) + { iIndex = 37; } + else if( iIndex == 36) + { iIndex = 23; } + else if( iIndex == 22) + { iIndex = 21; } + else if( iIndex == 20) + { iIndex = 14; } + + else if( iIndex == 13) + { + iIndex = 120; //Start with Breast Plates + } + +//Tell us which # to use... +return iIndex; + +//PROTOTYPE END +} + +////////////////////////////////////////////////////////////////////////////// +void main() +{ + object oPlayer = GetPCSpeaker(); + int iSlot = GetLocalInt( OBJECT_SELF, "iSlot"); + object oItem = GetItemInSlot( iSlot, oPlayer); + int iIndex = GetItemAppearance( oItem, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_TORSO); + + if( GetIsDM( oPlayer)) + SendMessageToPC( oPlayer, "The index before is: " + IntToString( iIndex)); + + iIndex = GetLastTorsoIndex( oItem); + + if( GetIsDM( oPlayer)) + SendMessageToPC( oPlayer, "The index after is: " + IntToString( iIndex)); + + object oNewItem = CopyItemAndModify( oItem, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_TORSO, iIndex, TRUE); + + if( GetIsObjectValid( oNewItem)) + { + AssignCommand( oPlayer, ActionEquipItem( oNewItem, iSlot)); + DestroyObject( oItem); + } + else + DestroyObject( oNewItem); +} diff --git a/_module/nss/idcust_prvhelmet.nss b/_module/nss/idcust_prvhelmet.nss new file mode 100644 index 0000000..6e0cbd3 --- /dev/null +++ b/_module/nss/idcust_prvhelmet.nss @@ -0,0 +1,31 @@ +void main() +{ + //First line of the item customization script + object oPlayer = GetPCSpeaker(); + int iSlot = GetLocalInt( OBJECT_SELF, "iSlot"); + object oItem = GetItemInSlot( iSlot, oPlayer); + int iIndex = GetItemAppearance( oItem, ITEM_APPR_TYPE_ARMOR_MODEL, 0); + + if( GetIsDM( oPlayer)) + SendMessageToPC( oPlayer, "The index before is: " + IntToString( iIndex)); + + iIndex--; + + if( iIndex == 100) //CEP2.2 + iIndex = 75; + else if( iIndex == 0) + iIndex = 107; + + //if( GetIsDM( oPlayer)) + SendMessageToPC( oPlayer, "The index after is: " + IntToString( iIndex)); + + object oNewItem = CopyItemAndModify( oItem, ITEM_APPR_TYPE_ARMOR_MODEL, 0, iIndex, TRUE); + + if( GetIsObjectValid( oNewItem)) + { + AssignCommand( oPlayer, ActionEquipItem( oNewItem, iSlot)); + DestroyObject( oItem); + } + else + DestroyObject( oNewItem); +} diff --git a/_module/nss/idcust_prvlbicep.nss b/_module/nss/idcust_prvlbicep.nss new file mode 100644 index 0000000..d61593d --- /dev/null +++ b/_module/nss/idcust_prvlbicep.nss @@ -0,0 +1,61 @@ +int GetNextBicepIndex( int iIndex) +{ + + if( iIndex == 185) + iIndex = 181; //CEP2.2 + + else if( iIndex == 179) + iIndex = 175; + + else if( iIndex == 174) + iIndex = 163; + + else if( iIndex == 149) + iIndex = 134; + + else if( iIndex == 119) + iIndex = 112; + + else if( iIndex == 109) + iIndex = 163; + + else if( iIndex == 62) + iIndex = 15; + + else if( iIndex == 2) + iIndex = 1; + + else if( iIndex == 0) + iIndex = 186; + + + return iIndex; +} + +void main() +{ + //First line of the item customization script + object oPlayer = GetPCSpeaker(); + int iSlot = GetLocalInt( OBJECT_SELF, "iSlot"); + object oItem = GetItemInSlot( iSlot, oPlayer); + int iIndex = GetItemAppearance( oItem, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_LBICEP); + + if( GetIsDM( oPlayer)) + SendMessageToPC( oPlayer, "The index before is: " + IntToString( iIndex)); + + iIndex--; + iIndex = GetNextBicepIndex( iIndex); + + if( GetIsDM( oPlayer)) + SendMessageToPC( oPlayer, "The index after is: " + IntToString( iIndex)); + + object oNewItem = CopyItemAndModify( oItem, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_LBICEP, iIndex, TRUE); + + if( GetIsObjectValid( oNewItem)) + { + AssignCommand( oPlayer, ActionEquipItem( oNewItem, iSlot)); + DestroyObject( oItem); + } + else + DestroyObject( oNewItem); +} diff --git a/_module/nss/idcust_prvlforar.nss b/_module/nss/idcust_prvlforar.nss new file mode 100644 index 0000000..1c5029a --- /dev/null +++ b/_module/nss/idcust_prvlforar.nss @@ -0,0 +1,67 @@ +int GetNextForeArmIndex( int iIndex) +{ + + if( iIndex == 185) //CEP2.2 + iIndex = 181; + + else if( iIndex == 180) + iIndex = 175; + + else if( iIndex == 174) + iIndex = 167; + + else if( iIndex == 166) + iIndex = 165; + + else if( iIndex == 149) + iIndex = 128; + + else if( iIndex == 123) + iIndex = 122; + + else if( iIndex == 119) + iIndex = 112; + + else if( iIndex == 109) + iIndex = 63; + + else if( iIndex == 62) + iIndex = 23; + + else if( iIndex == 2) + iIndex = 1; + + else if( iIndex == 0) + iIndex = 186; //Start Over + + + return iIndex; +} + +void main() +{ + //First line of the item customization script + object oPlayer = GetPCSpeaker(); + int iSlot = GetLocalInt( OBJECT_SELF, "iSlot"); + object oItem = GetItemInSlot( iSlot, oPlayer); + int iIndex = GetItemAppearance( oItem, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_LFOREARM); + + if( GetIsDM( oPlayer)) + SendMessageToPC( oPlayer, "The index before is: " + IntToString( iIndex)); + + iIndex--; + iIndex = GetNextForeArmIndex( iIndex); + + if( GetIsDM( oPlayer)) + SendMessageToPC( oPlayer, "The index after is: " + IntToString( iIndex)); + + object oNewItem = CopyItemAndModify( oItem, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_LFOREARM, iIndex, TRUE); + + if( GetIsObjectValid( oNewItem)) + { + AssignCommand( oPlayer, ActionEquipItem( oNewItem, iSlot)); + DestroyObject( oItem); + } + else + DestroyObject( oNewItem); +} diff --git a/_module/nss/idcust_prvrbicep.nss b/_module/nss/idcust_prvrbicep.nss new file mode 100644 index 0000000..e013b27 --- /dev/null +++ b/_module/nss/idcust_prvrbicep.nss @@ -0,0 +1,63 @@ +int GetNextBicepIndex( int iIndex) +{ + + if( iIndex == 185) + iIndex = 181; //CEP2.2 + + else if( iIndex == 179) + iIndex = 175; + + else if( iIndex == 174) + iIndex = 163; + + else if( iIndex == 149) + iIndex = 134; + + else if( iIndex == 119) + iIndex = 112; + + else if( iIndex == 109) + iIndex = 163; + + else if( iIndex == 62) + iIndex = 15; + + else if( iIndex == 2) + iIndex = 1; + + else if( iIndex == 0) + iIndex = 186; + + + + + return iIndex; +} + +void main() +{ + //First line of the item customization script + object oPlayer = GetPCSpeaker(); + int iSlot = GetLocalInt( OBJECT_SELF, "iSlot"); + object oItem = GetItemInSlot( iSlot, oPlayer); + int iIndex = GetItemAppearance( oItem, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_RBICEP); + + if( GetIsDM( oPlayer)) + SendMessageToPC( oPlayer, "The index before is: " + IntToString( iIndex)); + + iIndex--; + iIndex = GetNextBicepIndex( iIndex); + + if( GetIsDM( oPlayer)) + SendMessageToPC( oPlayer, "The index after is: " + IntToString( iIndex)); + + object oNewItem = CopyItemAndModify( oItem, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_RBICEP, iIndex, TRUE); + + if( GetIsObjectValid( oNewItem)) + { + AssignCommand( oPlayer, ActionEquipItem( oNewItem, iSlot)); + DestroyObject( oItem); + } + else + DestroyObject( oNewItem); +} diff --git a/_module/nss/idcust_prvrforar.nss b/_module/nss/idcust_prvrforar.nss new file mode 100644 index 0000000..1987466 --- /dev/null +++ b/_module/nss/idcust_prvrforar.nss @@ -0,0 +1,67 @@ +int GetNextForeArmIndex( int iIndex) +{ + + if( iIndex == 185) //CEP2.2 + iIndex = 181; + + else if( iIndex == 180) + iIndex = 175; + + else if( iIndex == 174) + iIndex = 167; + + else if( iIndex == 166) + iIndex = 165; + + else if( iIndex == 149) + iIndex = 128; + + else if( iIndex == 123) + iIndex = 122; + + else if( iIndex == 119) + iIndex = 112; + + else if( iIndex == 109) + iIndex = 63; + + else if( iIndex == 62) + iIndex = 23; + + else if( iIndex == 2) + iIndex = 1; + + else if( iIndex == 0) + iIndex = 186; //Start Over + + + return iIndex; +} + +void main() +{ + //First line of the item customization script + object oPlayer = GetPCSpeaker(); + int iSlot = GetLocalInt( OBJECT_SELF, "iSlot"); + object oItem = GetItemInSlot( iSlot, oPlayer); + int iIndex = GetItemAppearance( oItem, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_RFOREARM); + + if( GetIsDM( oPlayer)) + SendMessageToPC( oPlayer, "The index before is: " + IntToString( iIndex)); + + iIndex--; + iIndex = GetNextForeArmIndex( iIndex); + + if( GetIsDM( oPlayer)) + SendMessageToPC( oPlayer, "The index after is: " + IntToString( iIndex)); + + object oNewItem = CopyItemAndModify( oItem, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_RFOREARM, iIndex, TRUE); + + if( GetIsObjectValid( oNewItem)) + { + AssignCommand( oPlayer, ActionEquipItem( oNewItem, iSlot)); + DestroyObject( oItem); + } + else + DestroyObject( oNewItem); +} diff --git a/_module/nss/idcust_prvweapa.nss b/_module/nss/idcust_prvweapa.nss new file mode 100644 index 0000000..1a265f0 --- /dev/null +++ b/_module/nss/idcust_prvweapa.nss @@ -0,0 +1,31 @@ +#include "idcust_weap_idex" + +void main() +{ + object oPlayer = GetPCSpeaker(); + int iSlot = GetLocalInt( OBJECT_SELF, "iSlot"); + object oItem = GetItemInSlot( iSlot, oPlayer); + //int iIndex = GetLocalInt( OBJECT_SELF, "iIndex"); + int iIndex = GetItemAppearance( oItem, ITEM_APPR_TYPE_WEAPON_MODEL, ITEM_APPR_WEAPON_MODEL_TOP); + int iItemType = GetBaseItemType( oItem); + + if( GetIsDM( oPlayer)) + SendMessageToPC( oPlayer, "The index before is: " + IntToString( iIndex)); + + iIndex--; + iIndex = GetNextWeaponIndex( iIndex, iItemType, ITEM_APPR_WEAPON_MODEL_TOP); + + if( GetIsDM( oPlayer)) + SendMessageToPC( oPlayer, "The index after is: " + IntToString( iIndex)); + + //SetLocalInt( OBJECT_SELF, "iIndex", iIndex); + object oNewItem = CopyItemAndModify( oItem, ITEM_APPR_TYPE_WEAPON_MODEL, ITEM_APPR_WEAPON_MODEL_TOP, iIndex, TRUE); + + if( GetIsObjectValid( oNewItem)) + { + AssignCommand( oPlayer, ActionEquipItem( oNewItem, iSlot)); + DestroyObject( oItem); + } + else + DestroyObject( oNewItem); +} diff --git a/_module/nss/idcust_prvweapb.nss b/_module/nss/idcust_prvweapb.nss new file mode 100644 index 0000000..8642a29 --- /dev/null +++ b/_module/nss/idcust_prvweapb.nss @@ -0,0 +1,31 @@ +#include "idcust_weap_idex" + +void main() +{ + object oPlayer = GetPCSpeaker(); + int iSlot = GetLocalInt( OBJECT_SELF, "iSlot"); + object oItem = GetItemInSlot( iSlot, oPlayer); + //int iIndex = GetLocalInt( OBJECT_SELF, "iIndex"); + int iIndex = GetItemAppearance( oItem, ITEM_APPR_TYPE_WEAPON_MODEL, ITEM_APPR_WEAPON_MODEL_MIDDLE); + int iItemType = GetBaseItemType( oItem); + + if( GetIsDM( oPlayer)) + SendMessageToPC( oPlayer, "The index before is: " + IntToString( iIndex)); + + iIndex--; + iIndex = GetNextWeaponIndex( iIndex, iItemType, ITEM_APPR_WEAPON_MODEL_MIDDLE); + + if( GetIsDM( oPlayer)) + SendMessageToPC( oPlayer, "The index after is: " + IntToString( iIndex)); + + //SetLocalInt( OBJECT_SELF, "iIndex", iIndex); + object oNewItem = CopyItemAndModify( oItem, ITEM_APPR_TYPE_WEAPON_MODEL, ITEM_APPR_WEAPON_MODEL_MIDDLE, iIndex, TRUE); + + if( GetIsObjectValid( oNewItem)) + { + AssignCommand( oPlayer, ActionEquipItem( oNewItem, iSlot)); + DestroyObject( oItem); + } + else + DestroyObject( oNewItem); +} diff --git a/_module/nss/idcust_prvweapc.nss b/_module/nss/idcust_prvweapc.nss new file mode 100644 index 0000000..e65d245 --- /dev/null +++ b/_module/nss/idcust_prvweapc.nss @@ -0,0 +1,31 @@ +#include "idcust_weap_idex" + +void main() +{ + object oPlayer = GetPCSpeaker(); + int iSlot = GetLocalInt( OBJECT_SELF, "iSlot"); + object oItem = GetItemInSlot( iSlot, oPlayer); + //int iIndex = GetLocalInt( OBJECT_SELF, "iIndex"); + int iIndex = GetItemAppearance( oItem, ITEM_APPR_TYPE_WEAPON_MODEL, ITEM_APPR_WEAPON_MODEL_BOTTOM); + int iItemType = GetBaseItemType( oItem); + + if( GetIsDM( oPlayer)) + SendMessageToPC( oPlayer, "The index before is: " + IntToString( iIndex)); + + iIndex--; + iIndex = GetNextWeaponIndex( iIndex, iItemType, ITEM_APPR_WEAPON_MODEL_BOTTOM); + + if( GetIsDM( oPlayer)) + SendMessageToPC( oPlayer, "The index after is: " + IntToString( iIndex)); + + //SetLocalInt( OBJECT_SELF, "iIndex", iIndex); + object oNewItem = CopyItemAndModify( oItem, ITEM_APPR_TYPE_WEAPON_MODEL, ITEM_APPR_WEAPON_MODEL_BOTTOM, iIndex, TRUE); + + if( GetIsObjectValid( oNewItem)) + { + AssignCommand( oPlayer, ActionEquipItem( oNewItem, iSlot)); + DestroyObject( oItem); + } + else + DestroyObject( oNewItem); +} diff --git a/_module/nss/idcust_rem_robe.nss b/_module/nss/idcust_rem_robe.nss new file mode 100644 index 0000000..910b9f2 --- /dev/null +++ b/_module/nss/idcust_rem_robe.nss @@ -0,0 +1,19 @@ + +void main() +{ + //First line of the item customization script + object oPlayer = GetPCSpeaker(); + int iSlot = GetLocalInt( OBJECT_SELF, "iSlot"); + object oItem = GetItemInSlot( iSlot, oPlayer); + + object oNewItem = CopyItemAndModify( oItem, ITEM_APPR_TYPE_ARMOR_MODEL, ITEM_APPR_ARMOR_MODEL_ROBE, 0, TRUE); + + if( GetIsObjectValid( oNewItem)) + { + AssignCommand( oPlayer, ActionEquipItem( oNewItem, iSlot)); + DestroyObject( oItem); + } + else + DestroyObject( oNewItem); + +} diff --git a/_module/nss/idcust_righthand.nss b/_module/nss/idcust_righthand.nss new file mode 100644 index 0000000..7e90a89 --- /dev/null +++ b/_module/nss/idcust_righthand.nss @@ -0,0 +1,68 @@ +#include "prc_misc_const" + +int StartingConditional() +{ + object oPlayer = GetPCSpeaker(); + object oItem = GetItemInSlot( INVENTORY_SLOT_RIGHTHAND, oPlayer); + int nType = GetBaseItemType( oItem); + + //weapons + if( nType== BASE_ITEM_BASTARDSWORD || + nType== BASE_ITEM_BATTLEAXE || + nType== BASE_ITEM_CLUB || + nType== BASE_ITEM_DAGGER || + nType== BASE_ITEM_DART || + nType== BASE_ITEM_DIREMACE || + nType== BASE_ITEM_DOUBLEAXE || + nType== BASE_ITEM_DWARVENWARAXE || + nType== BASE_ITEM_GREATAXE || + nType== BASE_ITEM_GREATSWORD || + nType== BASE_ITEM_HALBERD || + nType== BASE_ITEM_HANDAXE || + nType== BASE_ITEM_HEAVYCROSSBOW || + nType== BASE_ITEM_HEAVYFLAIL || + nType== BASE_ITEM_KAMA || + nType== BASE_ITEM_KATANA || + nType== BASE_ITEM_KUKRI || + nType== BASE_ITEM_LIGHTCROSSBOW || + nType== BASE_ITEM_LIGHTFLAIL || + nType== BASE_ITEM_LIGHTHAMMER || + nType== BASE_ITEM_LIGHTMACE || + nType== BASE_ITEM_LONGBOW || + nType== BASE_ITEM_LONGSWORD || + nType== BASE_ITEM_MAGICSTAFF || + nType== BASE_ITEM_MORNINGSTAR || + nType== BASE_ITEM_QUARTERSTAFF || + nType== BASE_ITEM_RAPIER || + nType== BASE_ITEM_SCIMITAR || + nType== BASE_ITEM_SCYTHE || + nType== BASE_ITEM_SHORTBOW || + nType== BASE_ITEM_SHORTSPEAR || + nType== BASE_ITEM_SHORTSWORD || + nType== BASE_ITEM_SICKLE || + nType== BASE_ITEM_SLING || + nType== BASE_ITEM_TWOBLADEDSWORD || + nType==BASE_ITEM_WARHAMMER || + nType== BASE_ITEM_LIGHT_LANCE || + nType== BASE_ITEM_HEAVY_PICK || + nType== BASE_ITEM_LIGHT_PICK || + nType== BASE_ITEM_SAI || + nType== BASE_ITEM_NUNCHAKU || + nType== BASE_ITEM_FALCHION || + nType== BASE_ITEM_SAP || + nType== BASE_ITEM_KATAR || + nType== BASE_ITEM_HEAVY_MACE || + nType== BASE_ITEM_MAUL || + nType== BASE_ITEM_DOUBLE_SCIMITAR || + nType== BASE_ITEM_GOAD || + nType== BASE_ITEM_EAGLE_CLAW || + nType== BASE_ITEM_ELVEN_LIGHTBLADE || + nType== BASE_ITEM_ELVEN_THINBLADE || + nType== BASE_ITEM_ELVEN_COURTBLADE + ) //then + { + return TRUE; + } + else + return FALSE; +} diff --git a/_module/nss/idcust_setbody.nss b/_module/nss/idcust_setbody.nss new file mode 100644 index 0000000..e03bbe3 --- /dev/null +++ b/_module/nss/idcust_setbody.nss @@ -0,0 +1,4 @@ +void main() +{ + SetLocalInt( OBJECT_SELF, "iSlot", INVENTORY_SLOT_CHEST); +} diff --git a/_module/nss/idcust_sethead.nss b/_module/nss/idcust_sethead.nss new file mode 100644 index 0000000..d12e5bf --- /dev/null +++ b/_module/nss/idcust_sethead.nss @@ -0,0 +1,5 @@ +void main() +{ + SetLocalInt( OBJECT_SELF, "iSlot", INVENTORY_SLOT_HEAD); + SetLocalInt( OBJECT_SELF, "Cust_Index", 0); +} diff --git a/_module/nss/idcust_setrighth.nss b/_module/nss/idcust_setrighth.nss new file mode 100644 index 0000000..301ec05 --- /dev/null +++ b/_module/nss/idcust_setrighth.nss @@ -0,0 +1,4 @@ +void main() +{ + SetLocalInt( OBJECT_SELF, "iSlot", INVENTORY_SLOT_RIGHTHAND); +} diff --git a/_module/nss/idcust_showstyle.nss b/_module/nss/idcust_showstyle.nss new file mode 100644 index 0000000..6ff779e --- /dev/null +++ b/_module/nss/idcust_showstyle.nss @@ -0,0 +1,12 @@ +int StartingConditional() +{ + object oPlayer = GetPCSpeaker(); + int iSlot = GetLocalInt( OBJECT_SELF, "iSlot"); + object oItem = GetItemInSlot( iSlot, oPlayer); + int iItemType = GetBaseItemType( oItem); + + if( (iItemType == BASE_ITEM_LARGESHIELD) || (iItemType == BASE_ITEM_SMALLSHIELD) || (iItemType == BASE_ITEM_TOWERSHIELD)) + return FALSE; + else + return TRUE; +} diff --git a/_module/nss/idcust_wcolora.nss b/_module/nss/idcust_wcolora.nss new file mode 100644 index 0000000..36af04c --- /dev/null +++ b/_module/nss/idcust_wcolora.nss @@ -0,0 +1,24 @@ +void main() +{ + //First line of the item customization script + object oPlayer = GetPCSpeaker(); + int iSlot = GetLocalInt( OBJECT_SELF, "iSlot"); + object oItem = GetItemInSlot( iSlot, oPlayer); + int iType = GetBaseItemType(oItem); + int iIndex = GetItemAppearance( oItem, ITEM_APPR_TYPE_WEAPON_COLOR, ITEM_APPR_WEAPON_MODEL_TOP); + + iIndex++; + + if( iIndex > 4) + iIndex = 1; + + object oNewItem = CopyItemAndModify( oItem, ITEM_APPR_TYPE_WEAPON_COLOR, ITEM_APPR_WEAPON_COLOR_TOP, iIndex, TRUE); + + if( GetIsObjectValid( oNewItem)) + { + AssignCommand( oPlayer, ActionEquipItem( oNewItem, iSlot)); + DestroyObject( oItem); + } + else + DestroyObject( oNewItem); +} diff --git a/_module/nss/idcust_wcolorb.nss b/_module/nss/idcust_wcolorb.nss new file mode 100644 index 0000000..581ca7e --- /dev/null +++ b/_module/nss/idcust_wcolorb.nss @@ -0,0 +1,23 @@ +void main() +{ + //First line of the item customization script + object oPlayer = GetPCSpeaker(); + int iSlot = GetLocalInt( OBJECT_SELF, "iSlot"); + object oItem = GetItemInSlot( iSlot, oPlayer); + + int iIndex = GetItemAppearance( oItem, ITEM_APPR_TYPE_WEAPON_COLOR, ITEM_APPR_WEAPON_COLOR_MIDDLE); + iIndex++; + + if( iIndex > 4) + iIndex = 1; + + object oNewItem = CopyItemAndModify( oItem, ITEM_APPR_TYPE_WEAPON_COLOR, ITEM_APPR_WEAPON_COLOR_MIDDLE, iIndex, TRUE); + + if( GetIsObjectValid( oNewItem)) + { + AssignCommand( oPlayer, ActionEquipItem( oNewItem, iSlot)); + DestroyObject( oItem); + } + else + DestroyObject( oNewItem); +} diff --git a/_module/nss/idcust_wcolorc.nss b/_module/nss/idcust_wcolorc.nss new file mode 100644 index 0000000..13f93c4 --- /dev/null +++ b/_module/nss/idcust_wcolorc.nss @@ -0,0 +1,23 @@ +void main() +{ + //First line of the item customization script + object oPlayer = GetPCSpeaker(); + int iSlot = GetLocalInt( OBJECT_SELF, "iSlot"); + object oItem = GetItemInSlot( iSlot, oPlayer); + + int iIndex = GetItemAppearance( oItem, ITEM_APPR_TYPE_WEAPON_COLOR, ITEM_APPR_WEAPON_COLOR_BOTTOM); + iIndex++; + + if( iIndex > 4) + iIndex = 1; + + object oNewItem = CopyItemAndModify( oItem, ITEM_APPR_TYPE_WEAPON_COLOR, ITEM_APPR_WEAPON_COLOR_BOTTOM, iIndex, TRUE); + + if( GetIsObjectValid( oNewItem)) + { + AssignCommand( oPlayer, ActionEquipItem( oNewItem, iSlot)); + DestroyObject( oItem); + } + else + DestroyObject( oNewItem); +} diff --git a/_module/nss/idcust_weap_idex.nss b/_module/nss/idcust_weap_idex.nss new file mode 100644 index 0000000..b6119b9 --- /dev/null +++ b/_module/nss/idcust_weap_idex.nss @@ -0,0 +1,1053 @@ +//prototypes +int GetBastardSwordIndex( int iIndex, int iPart); +int GetBattleAxeIndex( int iIndex, int iPart); +int GetClubIndex( int iIndex, int iPart); +int GetDaggerIndex( int iIndex, int iPart); +int GetDblAxeIndex( int iIndex, int iPart); +int GetGreatAxeIndex( int iIndex, int iPart); +int GetGreatSwordIndex( int iIndex, int iPart); +int GetKatanaIndex( int iIndex, int iPart); +int GetLightMaceIndex( int iIndex, int iPart); +int GetLongBowIndex( int iIndex, int iPart); +int GetLongSwordIndex( int iIndex, int iPart); +int GetMagicStaffIndex( int iIndex, int iPart); +int GetRapierIndex( int iIndex, int iPart); +int GetScimitarIndex( int iIndex, int iPart); +int GetShortBowIndex( int iIndex, int iPart); +int GetShortSwordIndex( int iIndex, int iPart); +int GetSpearIndex( int iIndex, int iPart); +int GetTwoSwordIndex( int iIndex, int iPart); +int GetWarHammerIndex( int iIndex, int iPart); +int GetScytheIndex( int iIndex, int iPart); +int GetQuarterStaffIndex( int iIndex, int iPart); +int GetHalberdIndex( int iIndex, int iPart); +int GetD3Index( int iIndex, int iPart); +int GetD4Index( int iIndex, int iPart); +int GetD6Index( int iIndex, int iPart); +int GetNewWeaponIndex( int iIndex, int iPart); + +//implimentation +int GetNextWeaponIndex( int iIndex, int iItemType, int iPart) +{ + switch( iItemType) + { + case BASE_ITEM_BASTARDSWORD: + { + iIndex = GetBastardSwordIndex( iIndex, iPart); + break; + } + case BASE_ITEM_BATTLEAXE: + { + iIndex = GetBattleAxeIndex( iIndex, iPart); + break; + } + case BASE_ITEM_CLUB: + { + iIndex = GetClubIndex( iIndex, iPart); + break; + } + case BASE_ITEM_DAGGER: + { + iIndex = GetDaggerIndex( iIndex, iPart); + break; + } + case BASE_ITEM_DART: + { + iIndex = GetNewWeaponIndex( iIndex, iPart); + break; + } + case BASE_ITEM_DIREMACE: + { + iIndex = GetD4Index( iIndex, iPart); + break; + } + case BASE_ITEM_DOUBLEAXE: + { + iIndex = GetDblAxeIndex( iIndex, iPart); + break; + } + case BASE_ITEM_DWARVENWARAXE: + { + iIndex = GetNewWeaponIndex( iIndex, iPart); + break; + } + case BASE_ITEM_GREATAXE: + { + iIndex = GetGreatAxeIndex( iIndex, iPart); + break; + } + case BASE_ITEM_GREATSWORD: + { + iIndex =GetGreatSwordIndex( iIndex, iPart); + break; + } + case BASE_ITEM_HALBERD: + { + iIndex = GetHalberdIndex( iIndex, iPart); + break; + } + case BASE_ITEM_HANDAXE: + { + iIndex = GetD4Index( iIndex, iPart); + break; + } + case BASE_ITEM_HEAVYCROSSBOW: + { + iIndex = GetD4Index( iIndex, iPart); + break; + } + case BASE_ITEM_HEAVYFLAIL: + { + iIndex = GetD4Index( iIndex, iPart); + break; + } + case BASE_ITEM_KAMA: + { + iIndex = GetNewWeaponIndex( iIndex, iPart); + break; + } + case BASE_ITEM_KATANA: + { + iIndex = GetKatanaIndex( iIndex, iPart); + break; + } + case BASE_ITEM_KUKRI: + { + iIndex = GetNewWeaponIndex( iIndex, iPart); + break; + } + case BASE_ITEM_LIGHTCROSSBOW: + { + iIndex = GetD4Index( iIndex, iPart); + break; + } + case BASE_ITEM_LIGHTFLAIL: + { + iIndex = GetD4Index( iIndex, iPart); + break; + } + case BASE_ITEM_LIGHTHAMMER: + { + iIndex = GetD4Index( iIndex, iPart); + break; + } + case BASE_ITEM_LIGHTMACE: + { + iIndex = GetLightMaceIndex( iIndex, iPart); + break; + } + case BASE_ITEM_LONGBOW: + { + iIndex = GetLongBowIndex( iIndex, iPart); + break; + } + case BASE_ITEM_LONGSWORD: + { + iIndex = GetLongSwordIndex( iIndex, iPart); + break; + } + case BASE_ITEM_MAGICSTAFF: + { + iIndex = GetMagicStaffIndex( iIndex, iPart); + break; + } + case BASE_ITEM_MORNINGSTAR: + { + iIndex = GetD4Index( iIndex, iPart); + break; + } + case BASE_ITEM_QUARTERSTAFF: + { + iIndex = GetQuarterStaffIndex( iIndex, iPart); + break; + } + case BASE_ITEM_RAPIER: + { + iIndex = GetRapierIndex( iIndex, iPart); + break; + } + case BASE_ITEM_SCIMITAR: + { + iIndex = GetScimitarIndex( iIndex, iPart); + break; + } + case BASE_ITEM_SCYTHE: + { + iIndex = GetScytheIndex( iIndex, iPart); + break; + } + case BASE_ITEM_SHORTBOW: + { + iIndex = GetShortBowIndex( iIndex, iPart); + break; + } + case BASE_ITEM_SHORTSPEAR: + { + iIndex = GetSpearIndex( iIndex, iPart); + break; + } + case BASE_ITEM_SHORTSWORD: + { + iIndex = GetShortSwordIndex( iIndex, iPart); + break; + } + case BASE_ITEM_SICKLE: + { + iIndex = 1; + break; + } + case BASE_ITEM_SLING: + { + iIndex = GetNewWeaponIndex( iIndex, iPart); + break; + } + case BASE_ITEM_TWOBLADEDSWORD: + { + iIndex = GetTwoSwordIndex( iIndex, iPart); + break; + } + case BASE_ITEM_WARHAMMER: + { + iIndex = GetWarHammerIndex( iIndex, iPart); + break; + } + default: + { + if( iIndex > 7) + iIndex = 1; + } + } + return iIndex; +} + +int GetD3Index( int iIndex, int iPart) +{ + if( iIndex > 3) + iIndex = 1; + return iIndex; +} + +int GetD4Index( int iIndex, int iPart) +{ + if( iIndex > 4) + iIndex = 1; + return iIndex; +} + +int GetD6Index( int iIndex, int iPart) +{ + if( iIndex > 6) + iIndex = 1; + return iIndex; +} + +int GetNewWeaponIndex( int iIndex, int iPart) +{ + if( iIndex > 30) + iIndex = 1; + return iIndex; +} + + +int GetScytheIndex( int iIndex, int iPart) +{ + switch( iPart) + { + case ITEM_APPR_WEAPON_MODEL_TOP: + { + if( iIndex == 4) + iIndex = 25; + else if ( iIndex > 25) + iIndex = 1; + break; + } + case ITEM_APPR_WEAPON_MODEL_MIDDLE: + { + if( iIndex == 4) + iIndex = 25; + else if ( iIndex > 25) + iIndex = 1; + break; + } + case ITEM_APPR_WEAPON_MODEL_BOTTOM: + { + if( iIndex == 4) + iIndex = 25; + else if ( iIndex > 25) + iIndex = 1; + break; + } + } + return iIndex; +} + +int GetQuarterStaffIndex( int iIndex, int iPart) +{ + switch( iPart) + { + case ITEM_APPR_WEAPON_MODEL_TOP: + { + if( iIndex == 6) + iIndex = 23; + else if( iIndex == 24) + iIndex = 25; + else if ( iIndex > 25) + iIndex = 1; + break; + } + case ITEM_APPR_WEAPON_MODEL_MIDDLE: + { + if( iIndex == 6) + iIndex = 23; + else if( iIndex == 24) + iIndex = 25; + else if ( iIndex > 25) + iIndex = 1; + break; + } + case ITEM_APPR_WEAPON_MODEL_BOTTOM: + { + if( iIndex == 6) + iIndex = 23; + else if( iIndex == 24) + iIndex = 25; + else if ( iIndex > 25) + iIndex = 1; + break; + } + } + return iIndex; +} + +int GetSpearIndex( int iIndex, int iPart) +{ +switch( iPart) + { + case ITEM_APPR_WEAPON_MODEL_TOP: + { + if( iIndex == 11) + iIndex = 24; + else if ( iIndex > 25) + iIndex = 1; + break; + } + case ITEM_APPR_WEAPON_MODEL_MIDDLE: + { + if( iIndex == 5) + iIndex = 6; + else if( iIndex == 7) + iIndex = 24; + else if ( iIndex > 25) + iIndex = 1; + break; + } + case ITEM_APPR_WEAPON_MODEL_BOTTOM: + { + if( iIndex == 5) + iIndex = 6; + else if( iIndex == 11) + iIndex = 24; + else if ( iIndex > 25) + iIndex = 1; + break; + } + } + + return iIndex; +} + +int GetKatanaIndex( int iIndex, int iPart) +{ + switch( iPart) + { + case ITEM_APPR_WEAPON_MODEL_TOP: + { + if( iIndex == 5) + iIndex = 11; + else if( iIndex == 13) + iIndex = 23; + else if ( iIndex > 25) + iIndex = 1; + break; + } + case ITEM_APPR_WEAPON_MODEL_MIDDLE: + { + if( iIndex == 5) + iIndex = 11; + else if( iIndex == 13) + iIndex = 24; + else if ( iIndex > 25) + iIndex = 1; + break; + } + case ITEM_APPR_WEAPON_MODEL_BOTTOM: + { + if( iIndex == 5) + iIndex = 11; + else if( iIndex == 13) + iIndex = 24; + else if ( iIndex > 25) + iIndex = 1; + break; + } + } + return iIndex; +} + + +int GetHalberdIndex( int iIndex, int iPart) +{ + switch( iPart) + { + case ITEM_APPR_WEAPON_MODEL_TOP: + { + if( iIndex == 5) + iIndex = 15; + else if( iIndex == 16) + iIndex = 21; + else if ( iIndex > 25) + iIndex = 1; + break; + } + case ITEM_APPR_WEAPON_MODEL_MIDDLE: + { + if( iIndex == 5) + iIndex = 15; + else if( iIndex == 16) + iIndex = 21; + else if ( iIndex > 23) + iIndex = 1; + break; + } + case ITEM_APPR_WEAPON_MODEL_BOTTOM: + { + if( iIndex == 5) + iIndex = 15; + else if( iIndex == 16) + iIndex = 21; + else if ( iIndex > 23) + iIndex = 1; + break; + } + } + return iIndex; +} + +int GetClubIndex( int iIndex, int iPart) +{ + switch( iPart) + { + case ITEM_APPR_WEAPON_MODEL_TOP: + { + if( iIndex == 8) + iIndex = 21; + else if ( iIndex > 25) + iIndex = 1; + break; + } + case ITEM_APPR_WEAPON_MODEL_MIDDLE: + { + if( iIndex == 8) + iIndex = 21; + else if( iIndex == 24) + iIndex = 25; + else if ( iIndex > 25) + iIndex = 1; + break; + } + case ITEM_APPR_WEAPON_MODEL_BOTTOM: + { + if( iIndex == 8) + iIndex = 21; + else if( iIndex == 24) + iIndex = 25; + else if ( iIndex > 25) + iIndex = 1; + break; + } + } + return iIndex; +} + +int GetDblAxeIndex( int iIndex, int iPart) +{ + switch( iPart) + { + case ITEM_APPR_WEAPON_MODEL_TOP: + { + if( iIndex == 4) + iIndex = 11; + else if ( iIndex > 15) + iIndex = 1; + break; + } + case ITEM_APPR_WEAPON_MODEL_MIDDLE: + { + if( iIndex == 4) + iIndex = 11; + else if ( iIndex > 12) + iIndex = 1; + break; + } + case ITEM_APPR_WEAPON_MODEL_BOTTOM: + { + if( iIndex == 4) + iIndex = 11; + else if ( iIndex > 18) + iIndex = 1; + break; + } + } + return iIndex; +} + +int GetGreatAxeIndex( int iIndex, int iPart) +{ + switch( iPart) + { + case ITEM_APPR_WEAPON_MODEL_TOP: + { + if( iIndex == 5) + iIndex = 11; + else if( iIndex == 18) + iIndex = 19; + else if( iIndex == 20) + iIndex = 21; + else if( iIndex == 22) + iIndex = 24; + else if ( iIndex > 25) + iIndex = 1; + break; + } + case ITEM_APPR_WEAPON_MODEL_MIDDLE: + { + if( iIndex == 5) + iIndex = 11; + else if( iIndex == 14) + iIndex = 24; + else if ( iIndex > 25) + iIndex = 1; + break; + } + case ITEM_APPR_WEAPON_MODEL_BOTTOM: + { + if( iIndex == 5) + iIndex = 11; + else if( iIndex == 19) + iIndex = 24; + else if ( iIndex > 25) + iIndex = 1; + break; + } + } + return iIndex; +} + +int GetGreatSwordIndex( int iIndex, int iPart) +{ + switch( iPart) + { + case ITEM_APPR_WEAPON_MODEL_TOP: + { + if( iIndex == 6) + iIndex = 7; + else if( iIndex == 18) + iIndex = 19; + else if ( iIndex > 25) + iIndex = 1; + break; + } + case ITEM_APPR_WEAPON_MODEL_MIDDLE: + { + if( iIndex == 6) + iIndex = 7; + else if ( iIndex > 25) + iIndex = 1; + break; + } + case ITEM_APPR_WEAPON_MODEL_BOTTOM: + { + if( iIndex == 6) + iIndex = 7; + else if( iIndex == 16) + iIndex = 19; + else if ( iIndex > 25) + iIndex = 1; + break; + } + } + return iIndex; +} + +int GetBattleAxeIndex( int iIndex, int iPart) +{ + switch( iPart) + { + case ITEM_APPR_WEAPON_MODEL_TOP: + { + if( iIndex == 14) + iIndex = 15; + else if( iIndex == 18) + iIndex = 19; + else if( iIndex == 22) + iIndex = 23; + else if ( iIndex > 25) + iIndex = 1; + break; + } + case ITEM_APPR_WEAPON_MODEL_MIDDLE: + { + if( iIndex == 7) + iIndex = 9; + else if( iIndex == 13) + iIndex = 15; + else if( iIndex == 17) + iIndex = 18; + else if( iIndex == 19) + iIndex = 24; + else if ( iIndex > 24) + iIndex = 1; + break; + } + case ITEM_APPR_WEAPON_MODEL_BOTTOM: + { + if( iIndex == 7) + iIndex = 9; + else if( iIndex == 17) + iIndex = 24; + else if ( iIndex > 24) + iIndex = 1; + break; + } + } + return iIndex; +} + +int GetBastardSwordIndex( int iIndex, int iPart) +{ + switch( iPart) + { + case ITEM_APPR_WEAPON_MODEL_TOP: + { + if( iIndex == 7) + iIndex = 11; + else if( iIndex == 12) + iIndex = 14; + else if( iIndex == 19) + iIndex = 20; + else if( iIndex == 23) + iIndex = 24; + else if ( iIndex > 25) + iIndex = 1; + break; + } + case ITEM_APPR_WEAPON_MODEL_MIDDLE: + { + if( iIndex == 7) + iIndex = 11; + else if ( iIndex > 25) + iIndex = 1; + break; + } + case ITEM_APPR_WEAPON_MODEL_BOTTOM: + { + if( iIndex == 7) + iIndex = 11; + else if( iIndex == 21) + iIndex = 24; + else if ( iIndex > 25) + iIndex = 1; + break; + } + } + return iIndex; +} + +int GetLongBowIndex( int iIndex, int iPart) +{ + switch( iPart) + { + case ITEM_APPR_WEAPON_MODEL_TOP: + { + if( iIndex == 9) + iIndex = 11; + else if( iIndex == 12) + iIndex = 24; + else if ( iIndex > 25) + iIndex = 1; + break; + } + case ITEM_APPR_WEAPON_MODEL_MIDDLE: + { + if( iIndex == 9) + iIndex = 11; + else if( iIndex == 23) + iIndex = 24; + else if ( iIndex > 25) + iIndex = 1; + break; + } + case ITEM_APPR_WEAPON_MODEL_BOTTOM: + { + if( iIndex == 9) + iIndex = 25; + else if ( iIndex > 25) + iIndex = 1; + break; + } + } + + return iIndex; +} + +int GetLongSwordIndex( int iIndex, int iPart) +{ + switch( iPart) + { + case ITEM_APPR_WEAPON_MODEL_TOP: + { + if( iIndex == 15) + iIndex = 17; + else if ( iIndex > 25) + iIndex = 1; + break; + } + case ITEM_APPR_WEAPON_MODEL_MIDDLE: + { + if( iIndex == 21) + iIndex = 22; + else if ( iIndex > 25) + iIndex = 1; + break; + } + case ITEM_APPR_WEAPON_MODEL_BOTTOM: + { + if ( iIndex > 25) + iIndex = 1; + break; + } + } + return iIndex; +} + +int GetMagicStaffIndex( int iIndex, int iPart) +{ + switch( iPart) + { + case ITEM_APPR_WEAPON_MODEL_TOP: + { + if( iIndex == 8) + iIndex = 18; + else if( iIndex == 19) + iIndex = 22; + else if ( iIndex > 25) + iIndex = 1; + break; + } + case ITEM_APPR_WEAPON_MODEL_MIDDLE: + { + if( iIndex == 8) + iIndex = 18; + else if ( iIndex > 25) + iIndex = 1; + break; + } + case ITEM_APPR_WEAPON_MODEL_BOTTOM: + { + if( iIndex == 8) + iIndex = 18; + else if( iIndex == 19) + iIndex = 22; + else if ( iIndex > 25) + iIndex = 1; + break; + } + } + return iIndex; +} + +int GetDaggerIndex( int iIndex, int iPart) +{ + switch( iPart) + { + case ITEM_APPR_WEAPON_MODEL_TOP: + { + if( iIndex == 7) + iIndex = 8; + else if( iIndex == 9) + iIndex = 18; + else if ( iIndex > 22) + iIndex = 1; + break; + } + case ITEM_APPR_WEAPON_MODEL_MIDDLE: + { + if( iIndex == 7) + iIndex = 8; + else if( iIndex == 9) + iIndex = 20; + else if ( iIndex > 22) + iIndex = 1; + break; + } + case ITEM_APPR_WEAPON_MODEL_BOTTOM: + { + if( iIndex == 7) + iIndex = 20; + else if ( iIndex > 22) + iIndex = 1; + break; + } + } + return iIndex; +} + +int GetRapierIndex( int iIndex, int iPart) +{ + switch( iPart) + { + case ITEM_APPR_WEAPON_MODEL_TOP: + { + if( iIndex == 5) + iIndex = 11; + else if ( iIndex > 14) + iIndex = 1; + break; + } + case ITEM_APPR_WEAPON_MODEL_MIDDLE: + { + if( iIndex == 5) + iIndex = 11; + else if ( iIndex > 24) + iIndex = 1; + break; + } + case ITEM_APPR_WEAPON_MODEL_BOTTOM: + { + if( iIndex == 5) + iIndex = 11; + else if ( iIndex > 16) + iIndex = 1; + break; + } + } + return iIndex; +} + +int GetScimitarIndex( int iIndex, int iPart) +{ + switch( iPart) + { + case ITEM_APPR_WEAPON_MODEL_TOP: + { + if( iIndex == 6) + iIndex = 11; + else if ( iIndex == 19) + iIndex = 23; + else if ( iIndex > 25) + iIndex = 1; + break; + } + case ITEM_APPR_WEAPON_MODEL_MIDDLE: + { + if ( iIndex == 6) + iIndex = 11; + else if ( iIndex == 16) + iIndex = 24; + else if ( iIndex > 25) + iIndex = 1; + break; + } + case ITEM_APPR_WEAPON_MODEL_BOTTOM: + { + if ( iIndex == 6) + iIndex = 11; + else if ( iIndex == 16) + iIndex = 24; + else if ( iIndex > 25) + iIndex = 1; + break; + } + } + return iIndex; +} + +int GetLightMaceIndex( int iIndex, int iPart) +{ + switch( iPart) + { + case ITEM_APPR_WEAPON_MODEL_TOP: + { + if( iIndex == 5) + iIndex = 11; + else if ( iIndex == 17) + iIndex = 18; + else if ( iIndex > 25) + iIndex = 1; + break; + } + case ITEM_APPR_WEAPON_MODEL_MIDDLE: + { + if( iIndex == 5) + iIndex = 11; + else if ( iIndex == 19) + iIndex = 25; + else if ( iIndex > 25) + iIndex = 1; + break; + } + case ITEM_APPR_WEAPON_MODEL_BOTTOM: + { + if( iIndex == 5) + iIndex = 11; + else if ( iIndex == 12) + iIndex = 25; + else if ( iIndex > 25) + iIndex = 1; + break; + } + } + return iIndex; +} + +int GetShortBowIndex( int iIndex, int iPart) +{ + switch( iPart) + { + case ITEM_APPR_WEAPON_MODEL_TOP: + { + if( iIndex == 7) + iIndex = 11; + else if ( iIndex > 11) + iIndex = 1; + break; + } + case ITEM_APPR_WEAPON_MODEL_MIDDLE: + { + if( iIndex == 7) + iIndex = 11; + else if ( iIndex > 16) + iIndex = 1; + break; + } + case ITEM_APPR_WEAPON_MODEL_BOTTOM: + { + if( iIndex == 7) + iIndex = 1; + break; + } + } + return iIndex; +} + +int GetShortSwordIndex( int iIndex, int iPart) +{ + switch( iPart) + { + case ITEM_APPR_WEAPON_MODEL_TOP: + { + if( iIndex == 7) + iIndex = 10; + else if ( iIndex == 14) + iIndex = 15; + else if ( iIndex > 25) + iIndex = 1; + break; + } + case ITEM_APPR_WEAPON_MODEL_MIDDLE: + { + if( iIndex == 7) + iIndex = 9; + else if ( iIndex > 25) + iIndex = 1; + break; + } + case ITEM_APPR_WEAPON_MODEL_BOTTOM: + { + if( iIndex == 7) + iIndex = 9; + else if ( iIndex == 14) + iIndex = 21; + else if ( iIndex > 25) + iIndex = 1; + break; + } + } + return iIndex; +} + +int GetTwoSwordIndex( int iIndex, int iPart) +{ + switch( iPart) + { + case ITEM_APPR_WEAPON_MODEL_TOP: + { + if( iIndex == 4) + iIndex = 11; + else if( iIndex == 18) + iIndex = 24; + else if ( iIndex > 25) + iIndex = 1; + break; + } + case ITEM_APPR_WEAPON_MODEL_MIDDLE: + { + if( iIndex == 4) + iIndex = 11; + else if( iIndex == 18) + iIndex = 24; + else if ( iIndex > 24) + iIndex = 1; + break; + } + case ITEM_APPR_WEAPON_MODEL_BOTTOM: + { + if( iIndex == 4) + iIndex = 11; + else if( iIndex == 19) + iIndex = 24; + else if ( iIndex > 24) + iIndex = 1; + break; + } + } + return iIndex; +} + +int GetWarHammerIndex( int iIndex, int iPart) +{ + switch( iPart) + { + case ITEM_APPR_WEAPON_MODEL_TOP: + { + if( iIndex == 8) + iIndex = 11; + else if( iIndex == 21) + iIndex = 25; + else if ( iIndex > 25) + iIndex = 1; + break; + } + case ITEM_APPR_WEAPON_MODEL_MIDDLE: + { + if( iIndex == 8) + iIndex = 11; + else if( iIndex == 16) + iIndex = 25; + else if ( iIndex > 25) + iIndex = 1; + break; + } + case ITEM_APPR_WEAPON_MODEL_BOTTOM: + { + if( iIndex == 8) + iIndex = 11; + else if( iIndex == 22) + iIndex = 25; + else if ( iIndex > 25) + iIndex = 1; + break; + } + } + return iIndex; +} diff --git a/_module/nss/inc_emotewand.nss b/_module/nss/inc_emotewand.nss index 11b19d3..e2f4388 100644 --- a/_module/nss/inc_emotewand.nss +++ b/_module/nss/inc_emotewand.nss @@ -16,6 +16,32 @@ void BroadcasttoParty(object oPC,string sText); object oPlayer = GetPCSpeaker(); int iRoll; +void ewRest() +{ + SetLocalInt(oPlayer, "REST", 1); + AssignCommand(oPlayer, ActionRest()); + DelayCommand(20.0, DeleteLocalInt(oPlayer, "REST")); + +} + +void DoPartyRoll() +{ + + AssignCommand (oPlayer, ActionPlayAnimation (ANIMATION_LOOPING_GET_MID, 3.0, 3.0)); + object oMember; + oMember = GetFirstFactionMember(oPlayer, TRUE); + string sMsg; + sMsg = GetName(oPlayer) + " Rolled a 100 sided dice for the party & "; + while(GetIsPC(oMember)) + { + iRoll = d100(); + sMsg += GetName(oMember) + " *Rolled a " + IntToString (iRoll) + ". & "; + oMember = GetNextFactionMember(oPlayer, TRUE); + } + + DelayCommand (2.0, AssignCommand (oPlayer, SpeakString (sMsg))); + +} void Roll100() { iRoll = d100(); @@ -119,10 +145,15 @@ void TalkPleading() } void TakeNap() { -// effect eNap = EffectVisualEffect (VFX_IMP_SLEEP); -// ApplyEffectToObject (DURATION_TYPE_INSTANT, eNap, oPlayer, 1.0); + //effect eNap = EffectVisualEffect (VFX_IMP_SLEEP); + + //ApplyEffectToObject (DURATION_TYPE_INSTANT, eNap, oPlayer, 1.0); AssignCommand (oPlayer ,ActionPlayAnimation (ANIMATION_LOOPING_DEAD_FRONT, 1.0, 10000.0)); } +void FallBack() +{ + AssignCommand (oPlayer ,ActionPlayAnimation (ANIMATION_LOOPING_DEAD_BACK, 1.0, 10000.0)); +} void Drink() { diff --git a/_module/nss/is_epic.nss b/_module/nss/is_epic.nss new file mode 100644 index 0000000..b5a6d8d --- /dev/null +++ b/_module/nss/is_epic.nss @@ -0,0 +1,19 @@ +//:://///////////////////////////////////////////// +//:: FileName is_epic +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 4/22/2009 10:18:38 PM +//::////////////////////////////////////////////// +int StartingConditional() +{ + + // Restrict based on the player's class + int iPassed = 0; + if(GetHitDice(GetPCSpeaker()) >= 21) + iPassed = 1; + if(iPassed == 0) + return FALSE; + + return TRUE; +} diff --git a/_module/nss/is_guild.nss b/_module/nss/is_guild.nss new file mode 100644 index 0000000..7efd493 --- /dev/null +++ b/_module/nss/is_guild.nss @@ -0,0 +1,16 @@ +//:://///////////////////////////////////////////// +//:: FileName is_guild +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 3/5/2009 2:50:49 PM +//::////////////////////////////////////////////// +int StartingConditional() +{ + + // Inspect local variables + //if(GetItemPossessedBy(GetPCSpeaker(), "guildpass")!=OBJECT_INVALID) + return TRUE; + + //return FALSE; +} diff --git a/_module/nss/isaspellcaster.nss b/_module/nss/isaspellcaster.nss new file mode 100644 index 0000000..0e621b0 --- /dev/null +++ b/_module/nss/isaspellcaster.nss @@ -0,0 +1,51 @@ +#include "prc_class_const" + +int StartingConditional() +{ +object oPC = GetPCSpeaker(); + +if ((GetLevelByClass(CLASS_TYPE_CLERIC, oPC) + +GetLevelByClass(CLASS_TYPE_BARD, oPC) + +GetLevelByClass(CLASS_TYPE_DRUID, oPC) + +GetLevelByClass(CLASS_TYPE_PALADIN, oPC) + +GetLevelByClass(CLASS_TYPE_RANGER, oPC) + +GetLevelByClass(CLASS_TYPE_SORCERER, oPC) + +GetLevelByClass(CLASS_TYPE_WIZARD, oPC) + +GetLevelByClass(CLASS_TYPE_HARPER, oPC) + +GetLevelByClass(CLASS_TYPE_ASSASSIN, oPC) + +GetLevelByClass(CLASS_TYPE_BLACKGUARD, oPC) + +GetLevelByClass(CLASS_TYPE_UR_PRIEST, oPC) + +GetLevelByClass(CLASS_TYPE_OCULAR, oPC) + +GetLevelByClass(CLASS_TYPE_HEXBLADE, oPC) + +GetLevelByClass(CLASS_TYPE_DUSKBLADE, oPC) + +GetLevelByClass(CLASS_TYPE_HEALER, oPC) + +GetLevelByClass(CLASS_TYPE_CELEBRANT_SHARESS, oPC) + +GetLevelByClass(CLASS_TYPE_CULTIST_SHATTERED_PEAK, oPC) + +GetLevelByClass(CLASS_TYPE_BEGUILER, oPC) + +GetLevelByClass(CLASS_TYPE_KNIGHT_CHALICE, oPC) + +GetLevelByClass(CLASS_TYPE_VASSAL, oPC) + +GetLevelByClass(CLASS_TYPE_SUBLIME_CHORD, oPC) + +GetLevelByClass(CLASS_TYPE_KNIGHT_WEAVE, oPC) + +GetLevelByClass(CLASS_TYPE_ANTI_PALADIN, oPC) + +GetLevelByClass(CLASS_TYPE_SOLDIER_OF_LIGHT, oPC) + +GetLevelByClass(CLASS_TYPE_SHADOWLORD, oPC) + +GetLevelByClass(CLASS_TYPE_JUSTICEWW, oPC) + +GetLevelByClass(CLASS_TYPE_KNIGHT_MIDDLECIRCLE, oPC) + +GetLevelByClass(CLASS_TYPE_DREAD_NECROMANCER, oPC) + +GetLevelByClass(CLASS_TYPE_ARCHIVIST, oPC) + +GetLevelByClass(CLASS_TYPE_SHAMAN, oPC) + +GetLevelByClass(CLASS_TYPE_SLAYER_OF_DOMIEL, oPC) + +GetLevelByClass(CLASS_TYPE_SUEL_ARCHANAMACH, oPC) + +GetLevelByClass(CLASS_TYPE_FAVOURED_SOUL, oPC) + +GetLevelByClass(CLASS_TYPE_SOHEI, oPC) + +GetLevelByClass(CLASS_TYPE_WARMAGE, oPC) + +GetLevelByClass(CLASS_TYPE_NENTYAR_HUNTER, oPC) + +GetLevelByClass(CLASS_TYPE_NENTYAR_HUNTER, oPC) + +GetLevelByClass(CLASS_TYPE_WILD_MAGE, oPC)) >= 1); + + return TRUE; + + + return FALSE; + +} \ No newline at end of file diff --git a/_module/nss/ischaotic.nss b/_module/nss/ischaotic.nss new file mode 100644 index 0000000..8a51745 --- /dev/null +++ b/_module/nss/ischaotic.nss @@ -0,0 +1,29 @@ +//:://///////////////////////////////////////////// +//:: FileName ischaotic +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 4/24/2008 3:43:53 PM +//::////////////////////////////////////////////// +#include "prc_class_const" + +int StartingConditional() +{ +object oPC = GetPCSpeaker(); + + int nChaotic = (GetLevelByClass(CLASS_TYPE_BARBARIAN, oPC) + +GetLevelByClass(CLASS_TYPE_BARD, oPC) + +GetLevelByClass(CLASS_TYPE_CELEBRANT_SHARESS, oPC) + +GetLevelByClass(CLASS_TYPE_HEARTWARDER, oPC) + +GetLevelByClass(CLASS_TYPE_PYROKINETICIST, oPC) + +GetLevelByClass(CLASS_TYPE_WILD_MAGE, oPC)); + + if (nChaotic > 0) + { + return TRUE; + } + else + { + return FALSE; + } +} \ No newline at end of file diff --git a/_module/nss/isholy.nss b/_module/nss/isholy.nss new file mode 100644 index 0000000..c610154 --- /dev/null +++ b/_module/nss/isholy.nss @@ -0,0 +1,42 @@ +//:://///////////////////////////////////////////// +//:: FileName isholy +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 4/24/2008 3:18:33 PM +//::////////////////////////////////////////////// +#include "prc_class_const" + +int StartingConditional() +{ +object oPC = GetPCSpeaker(); + + int nHoly = (GetLevelByClass(CLASS_TYPE_PALADIN, oPC) + +GetLevelByClass(CLASS_TYPE_KNIGHT_CHALICE, oPC) + +GetLevelByClass(CLASS_TYPE_FISTRAZIEL, oPC) + +GetLevelByClass(CLASS_TYPE_VASSAL, oPC) + +GetLevelByClass(CLASS_TYPE_SHADOWBANE_INQUISITOR, oPC) + +GetLevelByClass(CLASS_TYPE_SHADOWBANE_STALKER, oPC) + +GetLevelByClass(CLASS_TYPE_SHINING_BLADE, oPC) + +GetLevelByClass(CLASS_TYPE_OLLAM, oPC) + +GetLevelByClass(CLASS_TYPE_SLAYER_OF_DOMIEL, oPC) + +GetLevelByClass(CLASS_TYPE_CELEBRANT_SHARESS, oPC) + +GetLevelByClass(CLASS_TYPE_HEARTWARDER, oPC) + +GetLevelByClass(CLASS_TYPE_SOLDIER_OF_LIGHT, oPC) + +GetLevelByClass(CLASS_TYPE_SACREDPURIFIER, oPC) + +GetLevelByClass(CLASS_TYPE_INCANDESCENT_CHAMPION, oPC) + +GetLevelByClass(CLASS_TYPE_KNIGHT_MIDDLECIRCLE, oPC) + +GetLevelByClass(CLASS_TYPE_MORNINGLORD, oPC) + +GetLevelByClass(CLASS_TYPE_SKULLCLAN_HUNTER, oPC) + +GetLevelByClass(CLASS_TYPE_BRIMSTONE_SPEAKER, oPC) + +GetLevelByClass(CLASS_TYPE_HEALER, oPC)); + + if (nHoly > 0) + { + return TRUE; + } + else + { + return FALSE; + } +} \ No newline at end of file diff --git a/_module/nss/islawful.nss b/_module/nss/islawful.nss new file mode 100644 index 0000000..e79d85c --- /dev/null +++ b/_module/nss/islawful.nss @@ -0,0 +1,41 @@ +//:://///////////////////////////////////////////// +//:: FileName islawful +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 4/24/2008 3:37:39 PM +//::////////////////////////////////////////////// +#include "prc_class_const" + +int StartingConditional() +{ + object oPC = GetPCSpeaker(); + + int nLawful = (GetLevelByClass(CLASS_TYPE_PALADIN, oPC) + +GetLevelByClass(CLASS_TYPE_KNIGHT_CHALICE, oPC) + +GetLevelByClass(CLASS_TYPE_FISTRAZIEL, oPC) + +GetLevelByClass(CLASS_TYPE_VASSAL, oPC) + +GetLevelByClass(CLASS_TYPE_SHADOWBANE_INQUISITOR, oPC) + +GetLevelByClass(CLASS_TYPE_SHADOWBANE_STALKER, oPC) + +GetLevelByClass(CLASS_TYPE_SHINING_BLADE, oPC) + +GetLevelByClass(CLASS_TYPE_OLLAM, oPC) + +GetLevelByClass(CLASS_TYPE_SLAYER_OF_DOMIEL, oPC) + +GetLevelByClass(CLASS_TYPE_DIABOLIST, oPC) + +GetLevelByClass(CLASS_TYPE_MONK, oPC) + +GetLevelByClass(CLASS_TYPE_DWARVEN_DEFENDER, oPC) + +GetLevelByClass(CLASS_TYPE_SAMURAI, oPC) + +GetLevelByClass(CLASS_TYPE_IAIJUTSU_MASTER, oPC) + +GetLevelByClass(CLASS_TYPE_CW_SAMURAI, oPC) + +GetLevelByClass(CLASS_TYPE_HENSHIN_MYSTIC, oPC) + +GetLevelByClass(CLASS_TYPE_SOHEI, oPC) + +GetLevelByClass(CLASS_TYPE_KNIGHT, oPC)); + + if (nLawful > 0) + { + return TRUE; + } + else + { + return FALSE; + } +} \ No newline at end of file diff --git a/_module/nss/istoopoor.nss b/_module/nss/istoopoor.nss new file mode 100644 index 0000000..8d3f8cb --- /dev/null +++ b/_module/nss/istoopoor.nss @@ -0,0 +1,13 @@ +int StartingConditional() +{ +object oPC = GetPCSpeaker(); +int oLvl; +int oGold; +oLvl = GetHitDice(oPC); +oGold = oLvl * 1000; + +//If the player has enough gold, then stop.. +if (GetGold(oPC) > oGold) return FALSE; + +return TRUE; +} diff --git a/_module/nss/isunholy.nss b/_module/nss/isunholy.nss new file mode 100644 index 0000000..ed9814e --- /dev/null +++ b/_module/nss/isunholy.nss @@ -0,0 +1,48 @@ +//:://///////////////////////////////////////////// +//:: FileName isunholy +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 4/24/2008 3:19:55 PM +//::////////////////////////////////////////////// +#include "prc_class_const" + +int StartingConditional() +{ + object oPC = GetPCSpeaker(); + + int nUnholy = (GetLevelByClass(CLASS_TYPE_DREAD_NECROMANCER, oPC) + +GetLevelByClass(CLASS_TYPE_PALE_MASTER, oPC) + +GetLevelByClass(CLASS_TYPE_BLACKGUARD, oPC) + +GetLevelByClass(CLASS_TYPE_UR_PRIEST, oPC) + +GetLevelByClass(CLASS_TYPE_OCULAR, oPC) + +GetLevelByClass(CLASS_TYPE_BLIGHTLORD, oPC) + +GetLevelByClass(CLASS_TYPE_TRUENECRO, oPC) + +GetLevelByClass(CLASS_TYPE_ORCUS, oPC) + +GetLevelByClass(CLASS_TYPE_BFZ, oPC) + +GetLevelByClass(CLASS_TYPE_MASTER_OF_SHROUDS, oPC) + +GetLevelByClass(CLASS_TYPE_PRC_EYE_OF_GRUUMSH, oPC) + +GetLevelByClass(CLASS_TYPE_BLIGHTER, oPC) + +GetLevelByClass(CLASS_TYPE_JUDICATOR, oPC) + +GetLevelByClass(CLASS_TYPE_NIGHTSHADE, oPC) + +GetLevelByClass(CLASS_TYPE_DISC_BAALZEBUL, oPC) + +GetLevelByClass(CLASS_TYPE_DISPATER, oPC) + +GetLevelByClass(CLASS_TYPE_THRALL_OF_GRAZZT_A, oPC) + +GetLevelByClass(CLASS_TYPE_NECROCARNATE, oPC) + +GetLevelByClass(CLASS_TYPE_GHOST_FACED_KILLER, oPC) + +GetLevelByClass(CLASS_TYPE_DISCIPLE_OF_MEPH, oPC) + +GetLevelByClass(CLASS_TYPE_SOUL_EATER, oPC) + +GetLevelByClass(CLASS_TYPE_DISCIPLE_OF_ASMODEUS, oPC) + +GetLevelByClass(CLASS_TYPE_TALON_OF_TIAMAT, oPC) + +GetLevelByClass(CLASS_TYPE_TRUENECRO, oPC) + +GetLevelByClass(CLASS_TYPE_DIABOLIST, oPC)); + + if (nUnholy > 0) + { + return TRUE; + } + else + { + return FALSE; + } +} \ No newline at end of file diff --git a/_module/nss/makechaotic.nss b/_module/nss/makechaotic.nss new file mode 100644 index 0000000..e6ef235 --- /dev/null +++ b/_module/nss/makechaotic.nss @@ -0,0 +1,12 @@ +void main() +{ +object oPC; +oPC = GetPCSpeaker(); +int nLvl; +nLvl= GetHitDice(oPC); +int dGold; +dGold = nLvl * 1000; + +TakeGoldFromCreature(dGold, oPC, TRUE); +AdjustAlignment(oPC, ALIGNMENT_CHAOTIC, 50); +} diff --git a/_module/nss/makeevil.nss b/_module/nss/makeevil.nss new file mode 100644 index 0000000..4c2f577 --- /dev/null +++ b/_module/nss/makeevil.nss @@ -0,0 +1,12 @@ +void main() +{ +object oPC; +oPC = GetPCSpeaker(); +int nLvl; +nLvl= GetHitDice(oPC); +int dGold; +dGold = nLvl * 1000; + +TakeGoldFromCreature(dGold, oPC, TRUE); +AdjustAlignment(oPC, ALIGNMENT_EVIL, 50); +} diff --git a/_module/nss/makegood.nss b/_module/nss/makegood.nss new file mode 100644 index 0000000..43ffa55 --- /dev/null +++ b/_module/nss/makegood.nss @@ -0,0 +1,12 @@ +void main() +{ +object oPC; +oPC = GetPCSpeaker(); +int nLvl; +nLvl= GetHitDice(oPC); +int dGold; +dGold = nLvl * 1000; + +TakeGoldFromCreature(dGold, oPC, TRUE); +AdjustAlignment(oPC, ALIGNMENT_GOOD, 50); +} diff --git a/_module/nss/makelawful.nss b/_module/nss/makelawful.nss new file mode 100644 index 0000000..08283d8 --- /dev/null +++ b/_module/nss/makelawful.nss @@ -0,0 +1,12 @@ +void main() +{ +object oPC; +oPC = GetPCSpeaker(); +int nLvl; +nLvl= GetHitDice(oPC); +int dGold; +dGold = nLvl * 1000; + +TakeGoldFromCreature(dGold, oPC, TRUE); +AdjustAlignment(oPC, ALIGNMENT_LAWFUL, 50); +} diff --git a/_module/nss/mod_shielda.nss b/_module/nss/mod_shielda.nss new file mode 100644 index 0000000..8004fb8 --- /dev/null +++ b/_module/nss/mod_shielda.nss @@ -0,0 +1,110 @@ +int GetNextShieldIndex( object oShield) +{ + int iIndex = GetItemAppearance( oShield, ITEM_APPR_TYPE_SIMPLE_MODEL, 0); + iIndex++; + int iItemtype = GetBaseItemType( oShield); + + //shields + if( iItemtype == BASE_ITEM_SMALLSHIELD) + { + if( iIndex == 0) + iIndex = 11; + else if( iIndex == 14) + iIndex = 21; + else if( iIndex == 24) + iIndex = 31; + else if( iIndex == 40) //CEP2.2 + iIndex = 41; + else if( iIndex == 50) + iIndex = 51; + else if( iIndex == 58) + iIndex = 61; + else if( iIndex == 65) + iIndex = 86; + else if( iIndex == 89) + iIndex = 11; + + } + else if( iItemtype == BASE_ITEM_LARGESHIELD) + { + if( iIndex == 0) + iIndex = 11; + else if( iIndex == 14) + iIndex = 21; + else if( iIndex == 24) + iIndex = 31; + else if( iIndex == 34) //CEP2.2 + iIndex = 41; + else if( iIndex == 50) + iIndex = 51; + else if( iIndex == 89) + iIndex = 90; + else if( iIndex == 97) + iIndex = 100; + else if( iIndex == 110) + iIndex = 111; + else if( iIndex == 120) + iIndex = 121; + else if( iIndex == 130) + iIndex = 131; + else if( iIndex == 140) + iIndex = 141; + else if( iIndex == 150) + iIndex = 151; + else if( iIndex == 214) + iIndex = 220; + else if( iIndex >= 256) + iIndex = 11; + + } + else if( iItemtype == BASE_ITEM_TOWERSHIELD) + { + if( iIndex == 0) + iIndex = 11; + else if( iIndex == 20) + iIndex = 21; + else if( iIndex == 24) + iIndex = 31; + else if( iIndex == 34) //CEP2.2 + iIndex = 41; + else if( iIndex == 44) + iIndex = 51; + else if( iIndex == 120) + iIndex = 121; + else if( iIndex == 129) + iIndex = 130; + else if( iIndex == 140) + iIndex = 141; + else if( iIndex == 150) + iIndex = 151; + else if( iIndex == 154) + iIndex = 181; + else if( iIndex == 231) + iIndex = 232; + else if( iIndex == 238) + iIndex = 11; //Start Over at Tower Shields + + } + return iIndex; +} + +void main() +{ + object oPlayer = GetPCSpeaker(); + object oShield = GetItemInSlot( INVENTORY_SLOT_LEFTHAND, oPlayer); + + int iIndex = GetNextShieldIndex( oShield); + + //if( GetIsDM( oPlayer)) + SendMessageToPC( oPlayer, "The index is: " + IntToString( iIndex)); + + object oNewShield = CopyItemAndModify(oShield, ITEM_APPR_TYPE_SIMPLE_MODEL, 0, iIndex, TRUE); + + if( GetIsObjectValid( oNewShield)) + { + AssignCommand( oPlayer, ActionEquipItem( oNewShield, INVENTORY_SLOT_LEFTHAND)); + DestroyObject( oShield); + } + else + DestroyObject( oNewShield); +} diff --git a/_module/nss/no_cloak_on.nss b/_module/nss/no_cloak_on.nss new file mode 100644 index 0000000..9b1c083 --- /dev/null +++ b/_module/nss/no_cloak_on.nss @@ -0,0 +1,9 @@ +int StartingConditional() +{ + object oPC = GetPCSpeaker(); + object oCloak = GetItemInSlot(INVENTORY_SLOT_CLOAK, oPC); + if(oCloak ==OBJECT_INVALID) + return TRUE; + else + return FALSE; +} diff --git a/_module/nss/open_travelstore.nss b/_module/nss/open_travelstore.nss new file mode 100644 index 0000000..b4ee670 --- /dev/null +++ b/_module/nss/open_travelstore.nss @@ -0,0 +1,44 @@ +/*-------------------------------------------------------- +Script Name: open_travelstore +---------------------------------------------------------- +Created By: Genisys(Guile) +Created On: 4/03/09 +---------------------------------------------------------- +This is a Conversation ActionTaken Script Template +for opening up a store from anywhere in your module, the +idea behind this script is to allow you to place ALL of +your stores in one area, so that the areas the PCs enter +to interact with PCs will not take a long time to load, +note you cannot have 2 copies of the store in the module +or this script will fail! +----------------------------------------------------------*/ +//Enter the Store's Tagname below leave this " "; +const string STORE_NAME = "travelstore"; +/////////////////////////////////////////////////////////// +//Required Inlcude only for Appraise... +#include "nw_i0_plot" +//Mainscript +void main() +{ +object oPC = GetPCSpeaker(); +object oTarget; +object o = GetWaypointByTag("ref_point"); +oTarget = GetNearestObjectByTag(STORE_NAME, o); +string sMsg = "This store does not exist! "; +//Debugging +if(oTarget==OBJECT_INVALID) +{ + //Inform the PCs & DMs the store doesn't exist! + FloatingTextStringOnCreature(sMsg, oPC, TRUE); + SendMessageToAllDMs(sMsg + STORE_NAME); +return; +} +//The first 0 = Markup for Items Sold +//The 2nd 0 = Markup for Items Bought +//Note the markup is in addition to the markups the store has! +OpenStore(oTarget, oPC, 0, 0); +//For Appraise Check Usage +//(type // before OpenStore Above and delete // below!) +//gplotAppraiseOpenStore(oTarget, oPC, 0, 0); +} + diff --git a/_module/nss/p_f.nss b/_module/nss/p_f.nss new file mode 100644 index 0000000..ea6d0ba --- /dev/null +++ b/_module/nss/p_f.nss @@ -0,0 +1,628 @@ +#include "id_const" + +// * Applies an XP and GP penalty +// * to the player respawning +void ApplyPenalty(object oDead) +{ + int nXP = GetXP(oDead); + int nLEVEL = GetHitDice( oDead); + + int nPenalty = 0; + + switch (nLEVEL) + { + case 1: + nPenalty = 0; + break; + case 2: + nPenalty = 0; + break; + case 3: + nPenalty = 0; + break; + case 4: + nPenalty = 0; + break; + case 5: + nPenalty = 0; + break; + case 6: + nPenalty = 50; + break; + case 7: + nPenalty = 50; + break; + case 8: + nPenalty = 50; + break; + case 9: + nPenalty = 50; + break; + case 10: + nPenalty = 50; + break; + case 11: + nPenalty = 100; + break; + case 12: + nPenalty = 100; + break; + case 13: + nPenalty = 100; + break; + case 14: + nPenalty = 100; + break; + case 15: + nPenalty = 100; + break; + case 16: + nPenalty = 200; + break; + case 17: + nPenalty = 200; + break; + case 18: + nPenalty = 200; + break; + case 19: + nPenalty = 200; + break; + case 20: + nPenalty = 200; + break; + default: + nPenalty = 0; + break; + } + + int nNewXP = nXP - (nPenalty * nLEVEL); + + SetXP(oDead, nNewXP); + + int nGoldToTake = FloatToInt(0.10 * GetGold(oDead)); + + WriteTimestampedLogEntry( GetName( oDead) + " has properly respawned."); + AssignCommand(oDead, TakeGoldFromCreature(nGoldToTake, oDead, TRUE)); + DelayCommand(4.0, FloatingTextStrRefOnCreature(58299, oDead, FALSE)); + DelayCommand(4.8, FloatingTextStrRefOnCreature(58300, oDead, FALSE)); + +} + +void GiveXP( object oKiller, object oDead) +{ + //10 - [(level of the killer) - (level of the target)] * X + float iPartyCount = 0.9; + + object oTemp = GetFirstFactionMember( oKiller, FALSE); + while( oTemp != OBJECT_INVALID) + { + iPartyCount += 0.1; + oTemp = GetNextFactionMember(oKiller, FALSE); + } + + int KLevel = 0; + KLevel += GetLevelByPosition( 1, oKiller); + KLevel += GetLevelByPosition( 2, oKiller); + KLevel += GetLevelByPosition( 3, oKiller); + + float DCR = GetChallengeRating( oDead); + + int xp = FloatToInt(((10 - ( KLevel - DCR)) * 5 ) / iPartyCount ); + + if( xp < 0) + xp = 0; + + GiveXPToCreature( oKiller, xp); +} + +void Trip( object oTarget) +{ + if( GetIsDM( oTarget)) + return; + + object oItem = GetFirstItemInInventory( oTarget); + + while( GetIsObjectValid( oItem)) + { + ActionTakeItem( oItem, oTarget); + oItem = GetNextItemInInventory( oTarget); + } + + effect eInvis = EffectInvisibility( INVISIBILITY_TYPE_NORMAL); + RemoveEffect( oTarget, eInvis); + eInvis = EffectInvisibility( INVISIBILITY_TYPE_IMPROVED); + RemoveEffect( oTarget, eInvis); + eInvis = EffectInvisibility( INVISIBILITY_TYPE_DARKNESS); + RemoveEffect( oTarget, eInvis); + + FloatingTextStringOnCreature( "Trips on a stone because they were not looking where they were side stepping", oTarget, TRUE); + + effect eFall = EffectKnockdown(); + ApplyEffectToObject( DURATION_TYPE_TEMPORARY, eFall, oTarget, 10.0); +} + +int GetItemID( object oItem) +{ + if ( oItem != OBJECT_INVALID) + { + string oTag = GetTag( oItem); + + int Length = GetStringLength( oTag); + oTag = GetSubString( oTag, Length - 4, 4); + + return StringToInt( oTag); + } + else return 0; +} + +void CloseDoor( object oDoor) +{ + if( oDoor != OBJECT_INVALID) + { + AssignCommand( oDoor, DelayCommand( 7.0, ActionCloseDoor( oDoor))); + } +} + +void LockDoor( object oDoor) +{ + if( oDoor != OBJECT_INVALID) + { + AssignCommand( oDoor, DelayCommand( 7.5, SetLocked( oDoor, TRUE))); + } +} + +void UsePortal( object oTarget) +{ + if( GetIsInCombat( oTarget)) + { + FloatingTextStringOnCreature( "You can not leave while fighting.", oTarget); + return; + } + + if( oTarget != OBJECT_INVALID) + { + string oDestTag = GetLocalString( oTarget, "Destination"); + object oDest = GetObjectByTag( oDestTag); + + if( oDest != OBJECT_INVALID) + { + AssignCommand( oTarget, ActionJumpToObject( oDest)); + } + DeleteLocalString( oTarget, "Destination"); + } +} + +int PCInArea(object oArea, object oPCExclude=OBJECT_INVALID) +{ + if(GetIsObjectValid(oArea)==FALSE) + return FALSE; + + object oPC = GetFirstPC(); + int iPCFound = FALSE; + + while(GetIsObjectValid(oPC)&&iPCFound==FALSE) + { + if(GetArea(oPC)==oArea&&oPCExclude!=oPC) + iPCFound=TRUE; + oPC = GetNextPC(); + } + return iPCFound; +} + +void ResetArea( object oArea) +{ + // Search for PCs in the area + int iPCFound = PCInArea(OBJECT_SELF); + + // If there is no PCs in Area + if(iPCFound==FALSE) + { + object oThing = GetFirstObjectInArea(OBJECT_SELF); + int iType ; + + while(GetIsObjectValid(oThing)) + { + iType = GetObjectType(oThing); + + switch(iType) + { + case OBJECT_TYPE_ITEM: + // Of you ever want an exception to items left on the ground tell me so + DestroyObject(oThing); + break; + case OBJECT_TYPE_PLACEABLE: + if(GetTag(oThing)=="BodyBag") + { + object oItem = GetFirstItemInInventory(oThing); + while(GetIsObjectValid(oItem)) + { + DestroyObject(oItem); + oItem = GetNextItemInInventory(oThing); + } + DestroyObject(oThing); + } + break; + default: + } + + oThing = GetNextObjectInArea(OBJECT_SELF); + } + } +} + +void ResetCharacter( object oTarget) +{ + int i; + for( i = 0; i < 20; i++) + { + DecrementRemainingSpellUses( oTarget, SPELL_ACID_FOG ); + DecrementRemainingSpellUses( oTarget, SPELL_ACID_SPLASH ); + DecrementRemainingSpellUses( oTarget, SPELL_ACTIVATE_ITEM_PORTAL ); + DecrementRemainingSpellUses( oTarget, SPELL_ACTIVATE_ITEM_SELF2 ); + DecrementRemainingSpellUses( oTarget, SPELL_AID ); + DecrementRemainingSpellUses( oTarget, SPELL_AMPLIFY ); + DecrementRemainingSpellUses( oTarget, SPELL_ANIMATE_DEAD); + DecrementRemainingSpellUses( oTarget, SPELL_AURA_OF_VITALITY ); + DecrementRemainingSpellUses( oTarget, SPELL_AURAOFGLORY ); + DecrementRemainingSpellUses( oTarget, SPELL_AWAKEN); + DecrementRemainingSpellUses( oTarget, SPELL_BALAGARNSIRONHORN ); + DecrementRemainingSpellUses( oTarget, SPELL_BANE ); + DecrementRemainingSpellUses( oTarget, SPELL_BANISHMENT ); + DecrementRemainingSpellUses( oTarget, SPELL_BARKSKIN); + DecrementRemainingSpellUses( oTarget, SPELL_BESTOW_CURSE ); + DecrementRemainingSpellUses( oTarget, SPELL_BIGBYS_CLENCHED_FIST ); + DecrementRemainingSpellUses( oTarget, SPELL_BIGBYS_CRUSHING_HAND ); + DecrementRemainingSpellUses( oTarget, SPELL_BIGBYS_FORCEFUL_HAND ); + DecrementRemainingSpellUses( oTarget, SPELL_BIGBYS_GRASPING_HAND ); + DecrementRemainingSpellUses( oTarget, SPELL_BIGBYS_INTERPOSING_HAND ); + DecrementRemainingSpellUses( oTarget, SPELL_BLADE_BARRIER ); + DecrementRemainingSpellUses( oTarget, SPELL_BLESS ); + DecrementRemainingSpellUses( oTarget, SPELL_BLESS_WEAPON ); + DecrementRemainingSpellUses( oTarget, SPELL_BLINDNESS_AND_DEAFNESS ); + DecrementRemainingSpellUses( oTarget, SPELL_BLOOD_FRENZY ); + DecrementRemainingSpellUses( oTarget, SPELL_BOMBARDMENT ); + DecrementRemainingSpellUses( oTarget, SPELL_BULLS_STRENGTH ); + DecrementRemainingSpellUses( oTarget, SPELL_BURNING_HANDS); + DecrementRemainingSpellUses( oTarget, SPELL_CALL_LIGHTNING); + DecrementRemainingSpellUses( oTarget, SPELL_CAMOFLAGE ); + DecrementRemainingSpellUses( oTarget, SPELL_CATS_GRACE ); + DecrementRemainingSpellUses( oTarget, SPELL_CHAIN_LIGHTNING ); + DecrementRemainingSpellUses( oTarget, SPELL_CHARM_MONSTER ); + DecrementRemainingSpellUses( oTarget, SPELL_CHARM_PERSON); + DecrementRemainingSpellUses( oTarget, SPELL_CHARM_PERSON_OR_ANIMAL ); + DecrementRemainingSpellUses( oTarget, SPELL_CIRCLE_OF_DEATH ); + DecrementRemainingSpellUses( oTarget, SPELL_CIRCLE_OF_DOOM ); + DecrementRemainingSpellUses( oTarget, SPELL_CLAIRAUDIENCE_AND_CLAIRVOYANCE); + DecrementRemainingSpellUses( oTarget, SPELL_CLARITY ); + DecrementRemainingSpellUses( oTarget, SPELL_CLOAK_OF_CHAOS ); + DecrementRemainingSpellUses( oTarget, SPELL_CLOUDKILL ); + DecrementRemainingSpellUses( oTarget, SPELL_COLOR_SPRAY); + DecrementRemainingSpellUses( oTarget, SPELL_CONE_OF_COLD); + DecrementRemainingSpellUses( oTarget, SPELL_CONFUSION ); + DecrementRemainingSpellUses( oTarget, SPELL_CONTAGION ); + DecrementRemainingSpellUses( oTarget, SPELL_CONTINUAL_FLAME ); + DecrementRemainingSpellUses( oTarget, SPELL_CONTROL_UNDEAD ); + DecrementRemainingSpellUses( oTarget, SPELL_CRAFT_HARPER_ITEM ); + DecrementRemainingSpellUses( oTarget, SPELL_CREATE_GREATER_UNDEAD ); + DecrementRemainingSpellUses( oTarget, SPELL_CREATE_UNDEAD ); + DecrementRemainingSpellUses( oTarget, SPELL_CREEPING_DOOM); + DecrementRemainingSpellUses( oTarget, SPELL_CURE_CRITICAL_WOUNDS ); + DecrementRemainingSpellUses( oTarget, SPELL_CURE_LIGHT_WOUNDS ); + DecrementRemainingSpellUses( oTarget, SPELL_CURE_MINOR_WOUNDS ); + DecrementRemainingSpellUses( oTarget, SPELL_CURE_MODERATE_WOUNDS ); + DecrementRemainingSpellUses( oTarget, SPELL_CURE_SERIOUS_WOUNDS ); + DecrementRemainingSpellUses( oTarget, SPELL_DARKNESS ); + DecrementRemainingSpellUses( oTarget, SPELL_DARKVISION ); + DecrementRemainingSpellUses( oTarget, SPELL_DAZE ); + DecrementRemainingSpellUses( oTarget, SPELL_DEATH_WARD ); + DecrementRemainingSpellUses( oTarget, SPELL_DELAYED_BLAST_FIREBALL); + DecrementRemainingSpellUses( oTarget, SPELL_DESTRUCTION ); + DecrementRemainingSpellUses( oTarget, SPELL_DIRGE ); + DecrementRemainingSpellUses( oTarget, SPELL_DISMISSAL); + DecrementRemainingSpellUses( oTarget, SPELL_DISPEL_MAGIC ); + DecrementRemainingSpellUses( oTarget, SPELL_DISPLACEMENT ); + DecrementRemainingSpellUses( oTarget, SPELL_DIVINE_FAVOR ); + DecrementRemainingSpellUses( oTarget, SPELL_DIVINE_MIGHT ); + DecrementRemainingSpellUses( oTarget, SPELL_DIVINE_POWER ); + DecrementRemainingSpellUses( oTarget, SPELL_DIVINE_SHIELD ); + DecrementRemainingSpellUses( oTarget, SPELL_DOMINATE_ANIMAL); + DecrementRemainingSpellUses( oTarget, SPELL_DOMINATE_MONSTER ); + DecrementRemainingSpellUses( oTarget, SPELL_DOMINATE_PERSON ); + DecrementRemainingSpellUses( oTarget, SPELL_DOOM ); + DecrementRemainingSpellUses( oTarget, SPELL_DROWN ); + DecrementRemainingSpellUses( oTarget, SPELL_EAGLE_SPLEDOR); + DecrementRemainingSpellUses( oTarget, SPELL_EARTHQUAKE ); + DecrementRemainingSpellUses( oTarget, SPELL_ELECTRIC_JOLT ); + DecrementRemainingSpellUses( oTarget, SPELL_ELEMENTAL_SHIELD); + DecrementRemainingSpellUses( oTarget, SPELL_ELEMENTAL_SWARM ); + DecrementRemainingSpellUses( oTarget, SPELL_ENDURANCE); + DecrementRemainingSpellUses( oTarget, SPELL_ENDURE_ELEMENTS ); + DecrementRemainingSpellUses( oTarget, SPELL_ENERGY_BUFFER ); + DecrementRemainingSpellUses( oTarget, SPELL_ENERGY_DRAIN ); + DecrementRemainingSpellUses( oTarget, SPELL_ENERVATION); + DecrementRemainingSpellUses( oTarget, SPELL_ENTANGLE); + DecrementRemainingSpellUses( oTarget, SPELL_ENTROPIC_SHIELD ); + DecrementRemainingSpellUses( oTarget, SPELL_ETHEREAL_VISAGE ); + DecrementRemainingSpellUses( oTarget, SPELL_ETHEREALNESS ); + DecrementRemainingSpellUses( oTarget, SPELL_EVARDS_BLACK_TENTACLES ); + DecrementRemainingSpellUses( oTarget, SPELL_EXPEDITIOUS_RETREAT ); + DecrementRemainingSpellUses( oTarget, SPELL_FEAR ); + DecrementRemainingSpellUses( oTarget, SPELL_FEEBLEMIND); + DecrementRemainingSpellUses( oTarget, SPELL_FIND_TRAPS); + DecrementRemainingSpellUses( oTarget, SPELL_FINGER_OF_DEATH ); + DecrementRemainingSpellUses( oTarget, SPELL_FIRE_STORM ); + DecrementRemainingSpellUses( oTarget, SPELL_FIREBALL ); + DecrementRemainingSpellUses( oTarget, SPELL_FIREBRAND ); + DecrementRemainingSpellUses( oTarget, SPELL_FLAME_ARROW ); + DecrementRemainingSpellUses( oTarget, SPELL_FLAME_LASH ); + DecrementRemainingSpellUses( oTarget, SPELL_FLAME_STRIKE ); + DecrementRemainingSpellUses( oTarget, SPELL_FLARE ); + DecrementRemainingSpellUses( oTarget, SPELL_FLESH_TO_STONE ); + DecrementRemainingSpellUses( oTarget, SPELL_FOXS_CUNNING ); + DecrementRemainingSpellUses( oTarget, SPELL_FREEDOM_OF_MOVEMENT); + DecrementRemainingSpellUses( oTarget, SPELL_GATE ); + DecrementRemainingSpellUses( oTarget, SPELL_GHOSTLY_VISAGE ); + DecrementRemainingSpellUses( oTarget, SPELL_GHOUL_TOUCH ); + DecrementRemainingSpellUses( oTarget, SPELL_GLOBE_OF_INVULNERABILITY); + DecrementRemainingSpellUses( oTarget, SPELL_GREASE ); + DecrementRemainingSpellUses( oTarget, SPELL_GREATER_BULLS_STRENGTH ); + DecrementRemainingSpellUses( oTarget, SPELL_GREATER_CATS_GRACE ); + DecrementRemainingSpellUses( oTarget, SPELL_GREATER_DISPELLING ); + DecrementRemainingSpellUses( oTarget, SPELL_GREATER_EAGLE_SPLENDOR ); + DecrementRemainingSpellUses( oTarget, SPELL_GREATER_ENDURANCE ); + DecrementRemainingSpellUses( oTarget, SPELL_GREATER_FOXS_CUNNING ); + DecrementRemainingSpellUses( oTarget, SPELL_GREATER_MAGIC_FANG ); + DecrementRemainingSpellUses( oTarget, SPELL_GREATER_MAGIC_WEAPON ); + DecrementRemainingSpellUses( oTarget, SPELL_GREATER_OWLS_WISDOM ); + DecrementRemainingSpellUses( oTarget, SPELL_GREATER_PLANAR_BINDING ); + DecrementRemainingSpellUses( oTarget, SPELL_GREATER_RESTORATION ); + DecrementRemainingSpellUses( oTarget, SPELL_GREATER_SHADOW_CONJURATION_ACID_ARROW ); + DecrementRemainingSpellUses( oTarget, SPELL_GREATER_SHADOW_CONJURATION_MINOR_GLOBE ); + DecrementRemainingSpellUses( oTarget, SPELL_GREATER_SHADOW_CONJURATION_MIRROR_IMAGE ); + DecrementRemainingSpellUses( oTarget, SPELL_GREATER_SHADOW_CONJURATION_SUMMON_SHADOW ); + DecrementRemainingSpellUses( oTarget, SPELL_GREATER_SHADOW_CONJURATION_WEB ); + DecrementRemainingSpellUses( oTarget, SPELL_GREATER_SPELL_BREACH ); + DecrementRemainingSpellUses( oTarget, SPELL_GREATER_SPELL_MANTLE ); + DecrementRemainingSpellUses( oTarget, SPELL_GREATER_STONESKIN ); + DecrementRemainingSpellUses( oTarget, SPELL_GRENADE_ACID ); + DecrementRemainingSpellUses( oTarget, SPELL_GRENADE_CALTROPS ); + DecrementRemainingSpellUses( oTarget, SPELL_GRENADE_CHICKEN ); + DecrementRemainingSpellUses( oTarget, SPELL_GRENADE_CHOKING ); + DecrementRemainingSpellUses( oTarget, SPELL_GRENADE_FIRE ); + DecrementRemainingSpellUses( oTarget, SPELL_GRENADE_HOLY ); + DecrementRemainingSpellUses( oTarget, SPELL_GRENADE_TANGLE ); + DecrementRemainingSpellUses( oTarget, SPELL_GRENADE_THUNDERSTONE ); + DecrementRemainingSpellUses( oTarget, SPELL_GUST_OF_WIND ); + DecrementRemainingSpellUses( oTarget, SPELL_HAMMER_OF_THE_GODS ); + DecrementRemainingSpellUses( oTarget, SPELL_HARM ); + DecrementRemainingSpellUses( oTarget, SPELL_HASTE ); + DecrementRemainingSpellUses( oTarget, SPELL_HEAL ); + DecrementRemainingSpellUses( oTarget, SPELL_HEALING_CIRCLE); + DecrementRemainingSpellUses( oTarget, SPELL_HOLD_ANIMAL); + DecrementRemainingSpellUses( oTarget, SPELL_HOLD_MONSTER); + DecrementRemainingSpellUses( oTarget, SPELL_HOLD_PERSON); + DecrementRemainingSpellUses( oTarget, SPELL_HOLY_AURA ); + DecrementRemainingSpellUses( oTarget, SPELL_HOLY_SWORD ); + DecrementRemainingSpellUses( oTarget, SPELL_HORRID_WILTING ); + DecrementRemainingSpellUses( oTarget, SPELL_ICE_STORM ); + DecrementRemainingSpellUses( oTarget, SPELL_IDENTIFY ); + DecrementRemainingSpellUses( oTarget, SPELL_IMPLOSION ); + DecrementRemainingSpellUses( oTarget, SPELL_IMPROVED_INVISIBILITY ); + DecrementRemainingSpellUses( oTarget, SPELL_INCENDIARY_CLOUD); + DecrementRemainingSpellUses( oTarget, SPELL_INFERNO ); + DecrementRemainingSpellUses( oTarget, SPELL_INFLICT_CRITICAL_WOUNDS ); + DecrementRemainingSpellUses( oTarget, SPELL_INFLICT_LIGHT_WOUNDS ); + DecrementRemainingSpellUses( oTarget, SPELL_INFLICT_MINOR_WOUNDS ); + DecrementRemainingSpellUses( oTarget, SPELL_INFLICT_MODERATE_WOUNDS ); + DecrementRemainingSpellUses( oTarget, SPELL_INFLICT_SERIOUS_WOUNDS ); + DecrementRemainingSpellUses( oTarget, SPELL_INVISIBILITY); + DecrementRemainingSpellUses( oTarget, SPELL_INVISIBILITY_PURGE ); + DecrementRemainingSpellUses( oTarget, SPELL_INVISIBILITY_SPHERE ); + DecrementRemainingSpellUses( oTarget, SPELL_ISAACS_GREATER_MISSILE_STORM ); + DecrementRemainingSpellUses( oTarget, SPELL_ISAACS_LESSER_MISSILE_STORM ); + DecrementRemainingSpellUses( oTarget, SPELL_KNOCK ); + DecrementRemainingSpellUses( oTarget, SPELL_LEGEND_LORE); + DecrementRemainingSpellUses( oTarget, SPELL_LESSER_DISPEL ); + DecrementRemainingSpellUses( oTarget, SPELL_LESSER_MIND_BLANK ); + DecrementRemainingSpellUses( oTarget, SPELL_LESSER_PLANAR_BINDING ); + DecrementRemainingSpellUses( oTarget, SPELL_LESSER_RESTORATION ); + DecrementRemainingSpellUses( oTarget, SPELL_LESSER_SPELL_BREACH); + DecrementRemainingSpellUses( oTarget, SPELL_LESSER_SPELL_MANTLE ); + DecrementRemainingSpellUses( oTarget, SPELL_LIGHT); + DecrementRemainingSpellUses( oTarget, SPELL_LIGHTNING_BOLT ); + DecrementRemainingSpellUses( oTarget, SPELL_MAGE_ARMOR ); + DecrementRemainingSpellUses( oTarget, SPELL_MAGIC_CIRCLE_AGAINST_CHAOS ); + DecrementRemainingSpellUses( oTarget, SPELL_MAGIC_CIRCLE_AGAINST_EVIL); + DecrementRemainingSpellUses( oTarget, SPELL_MAGIC_CIRCLE_AGAINST_GOOD); + DecrementRemainingSpellUses( oTarget, SPELL_MAGIC_CIRCLE_AGAINST_LAW ); + DecrementRemainingSpellUses( oTarget, SPELL_MAGIC_FANG ); + DecrementRemainingSpellUses( oTarget, SPELL_MAGIC_MISSILE ); + DecrementRemainingSpellUses( oTarget, SPELL_MAGIC_VESTMENT ); + DecrementRemainingSpellUses( oTarget, SPELL_MAGIC_WEAPON ); + DecrementRemainingSpellUses( oTarget, SPELL_MASS_BLINDNESS_AND_DEAFNESS ); + DecrementRemainingSpellUses( oTarget, SPELL_MASS_CAMOFLAGE ); + DecrementRemainingSpellUses( oTarget, SPELL_MASS_CHARM ); + DecrementRemainingSpellUses( oTarget, SPELL_MASS_HASTE ); + DecrementRemainingSpellUses( oTarget, SPELL_MASS_HEAL ); + DecrementRemainingSpellUses( oTarget, SPELL_MELFS_ACID_ARROW ); + DecrementRemainingSpellUses( oTarget, SPELL_METEOR_SWARM ); + DecrementRemainingSpellUses( oTarget, SPELL_MIND_BLANK); + DecrementRemainingSpellUses( oTarget, SPELL_MIND_FOG ); + DecrementRemainingSpellUses( oTarget, SPELL_MINOR_GLOBE_OF_INVULNERABILITY ); + DecrementRemainingSpellUses( oTarget, SPELL_MORDENKAINENS_DISJUNCTION ); + DecrementRemainingSpellUses( oTarget, SPELL_MORDENKAINENS_SWORD ); + DecrementRemainingSpellUses( oTarget, SPELL_NATURES_BALANCE); + DecrementRemainingSpellUses( oTarget, SPELL_NEGATIVE_ENERGY_BURST ); + DecrementRemainingSpellUses( oTarget, SPELL_NEGATIVE_ENERGY_PROTECTION); + DecrementRemainingSpellUses( oTarget, SPELL_NEGATIVE_ENERGY_RAY); + DecrementRemainingSpellUses( oTarget, SPELL_NEUTRALIZE_POISON ); + DecrementRemainingSpellUses( oTarget, SPELL_ONE_WITH_THE_LAND ); + DecrementRemainingSpellUses( oTarget, SPELL_OWLS_WISDOM); + DecrementRemainingSpellUses( oTarget, SPELL_PHANTASMAL_KILLER ); + DecrementRemainingSpellUses( oTarget, SPELL_PLANAR_ALLY ); + DecrementRemainingSpellUses( oTarget, SPELL_PLANAR_BINDING ); + DecrementRemainingSpellUses( oTarget, SPELL_POISON ); + DecrementRemainingSpellUses( oTarget, SPELL_POLYMORPH_SELF ); + DecrementRemainingSpellUses( oTarget, SPELL_POWER_WORD_KILL ); + DecrementRemainingSpellUses( oTarget, SPELL_POWER_WORD_STUN ); + DecrementRemainingSpellUses( oTarget, SPELL_PRAYER ); + DecrementRemainingSpellUses( oTarget, SPELL_PREMONITION ); + DecrementRemainingSpellUses( oTarget, SPELL_PRISMATIC_SPRAY ); + DecrementRemainingSpellUses( oTarget, SPELL_PROTECTION__FROM_CHAOS ); + DecrementRemainingSpellUses( oTarget, SPELL_PROTECTION_FROM_ELEMENTS); + DecrementRemainingSpellUses( oTarget, SPELL_PROTECTION_FROM_EVIL); + DecrementRemainingSpellUses( oTarget, SPELL_PROTECTION_FROM_GOOD); + DecrementRemainingSpellUses( oTarget, SPELL_PROTECTION_FROM_LAW ); + DecrementRemainingSpellUses( oTarget, SPELL_PROTECTION_FROM_SPELLS ); + DecrementRemainingSpellUses( oTarget, SPELL_QUILLFIRE ); + DecrementRemainingSpellUses( oTarget, SPELL_RAISE_DEAD ); + DecrementRemainingSpellUses( oTarget, SPELL_RAY_OF_ENFEEBLEMENT ); + DecrementRemainingSpellUses( oTarget, SPELL_RAY_OF_FROST); + DecrementRemainingSpellUses( oTarget, SPELL_REGENERATE ); + DecrementRemainingSpellUses( oTarget, SPELL_REMOVE_BLINDNESS_AND_DEAFNESS); + DecrementRemainingSpellUses( oTarget, SPELL_REMOVE_CURSE ); + DecrementRemainingSpellUses( oTarget, SPELL_REMOVE_DISEASE ); + DecrementRemainingSpellUses( oTarget, SPELL_REMOVE_FEAR ); + DecrementRemainingSpellUses( oTarget, SPELL_REMOVE_PARALYSIS); + DecrementRemainingSpellUses( oTarget, SPELL_RESIST_ELEMENTS ); + DecrementRemainingSpellUses( oTarget, SPELL_RESISTANCE ); + DecrementRemainingSpellUses( oTarget, SPELL_RESTORATION); + DecrementRemainingSpellUses( oTarget, SPELL_RESURRECTION ); + DecrementRemainingSpellUses( oTarget, SPELL_SANCTUARY ); + DecrementRemainingSpellUses( oTarget, SPELL_SCARE ); + DecrementRemainingSpellUses( oTarget, SPELL_SEARING_LIGHT); + DecrementRemainingSpellUses( oTarget, SPELL_SEE_INVISIBILITY); + DecrementRemainingSpellUses( oTarget, SPELL_SHADES_CONE_OF_COLD); + DecrementRemainingSpellUses( oTarget, SPELL_SHADES_FIREBALL); + DecrementRemainingSpellUses( oTarget, SPELL_SHADES_STONESKIN ); + DecrementRemainingSpellUses( oTarget, SPELL_SHADES_SUMMON_SHADOW ); + DecrementRemainingSpellUses( oTarget, SPELL_SHADES_WALL_OF_FIRE ); + DecrementRemainingSpellUses( oTarget, SPELL_SHADOW_CONJURATION_DARKNESS); + DecrementRemainingSpellUses( oTarget, SPELL_SHADOW_CONJURATION_INIVSIBILITY ); + DecrementRemainingSpellUses( oTarget, SPELL_SHADOW_CONJURATION_MAGE_ARMOR); + DecrementRemainingSpellUses( oTarget, SPELL_SHADOW_CONJURATION_MAGIC_MISSILE); + DecrementRemainingSpellUses( oTarget, SPELL_SHADOW_CONJURATION_SUMMON_SHADOW); + DecrementRemainingSpellUses( oTarget, SPELL_SHADOW_DAZE ); + DecrementRemainingSpellUses( oTarget, SPELL_SHADOW_EVADE ); + DecrementRemainingSpellUses( oTarget, SPELL_SHADOW_SHIELD ); + DecrementRemainingSpellUses( oTarget, SPELL_SHAPECHANGE); + DecrementRemainingSpellUses( oTarget, SPELL_SHIELD_OF_FAITH ); + DecrementRemainingSpellUses( oTarget, SPELL_SHIELD_OF_LAW ); + DecrementRemainingSpellUses( oTarget, SPELL_SILENCE); + DecrementRemainingSpellUses( oTarget, SPELL_SLAY_LIVING); + DecrementRemainingSpellUses( oTarget, SPELL_SLEEP); + DecrementRemainingSpellUses( oTarget, SPELL_SLOW); + DecrementRemainingSpellUses( oTarget, SPELL_SOUND_BURST); + DecrementRemainingSpellUses( oTarget, SPELL_SPELL_MANTLE); + DecrementRemainingSpellUses( oTarget, SPELL_SPELL_RESISTANCE); + DecrementRemainingSpellUses( oTarget, SPELL_SPHERE_OF_CHAOS ); + DecrementRemainingSpellUses( oTarget, SPELL_SPIKE_GROWTH ); + DecrementRemainingSpellUses( oTarget, SPELL_STINKING_CLOUD); + DecrementRemainingSpellUses( oTarget, SPELL_STONE_TO_FLESH ); + DecrementRemainingSpellUses( oTarget, SPELL_STONESKIN); + DecrementRemainingSpellUses( oTarget, SPELL_STORM_OF_VENGEANCE); + DecrementRemainingSpellUses( oTarget, SPELL_SUMMON_CREATURE_I); + DecrementRemainingSpellUses( oTarget, SPELL_SUMMON_CREATURE_II); + DecrementRemainingSpellUses( oTarget, SPELL_SUMMON_CREATURE_III); + DecrementRemainingSpellUses( oTarget, SPELL_SUMMON_CREATURE_IV); + DecrementRemainingSpellUses( oTarget, SPELL_SUMMON_CREATURE_IX ); + DecrementRemainingSpellUses( oTarget, SPELL_SUMMON_CREATURE_V); + DecrementRemainingSpellUses( oTarget, SPELL_SUMMON_CREATURE_VI); + DecrementRemainingSpellUses( oTarget, SPELL_SUMMON_CREATURE_VII); + DecrementRemainingSpellUses( oTarget, SPELL_SUMMON_CREATURE_VIII); + DecrementRemainingSpellUses( oTarget, SPELL_SUMMON_SHADOW ); + DecrementRemainingSpellUses( oTarget, SPELL_SUNBEAM); + DecrementRemainingSpellUses( oTarget, SPELL_SUNBURST ); + DecrementRemainingSpellUses( oTarget, SPELL_TASHAS_HIDEOUS_LAUGHTER ); + DecrementRemainingSpellUses( oTarget, SPELL_TENSERS_TRANSFORMATION); + DecrementRemainingSpellUses( oTarget, SPELL_TIME_STOP); + DecrementRemainingSpellUses( oTarget, SPELL_TRAP_ARROW ); + DecrementRemainingSpellUses( oTarget, SPELL_TRAP_BOLT ); + DecrementRemainingSpellUses( oTarget, SPELL_TRAP_DART ); + DecrementRemainingSpellUses( oTarget, SPELL_TRAP_SHURIKEN ); + DecrementRemainingSpellUses( oTarget, SPELL_TRUE_SEEING); + DecrementRemainingSpellUses( oTarget, SPELL_TRUE_STRIKE ); + DecrementRemainingSpellUses( oTarget, SPELL_TYMORAS_SMILE ); + DecrementRemainingSpellUses( oTarget, SPELL_UNDEATHS_ETERNAL_FOE ); + DecrementRemainingSpellUses( oTarget, SPELL_UNHOLY_AURA); + DecrementRemainingSpellUses( oTarget, SPELL_VAMPIRIC_TOUCH); + DecrementRemainingSpellUses( oTarget, SPELL_VIRTUE); + DecrementRemainingSpellUses( oTarget, SPELL_WAIL_OF_THE_BANSHEE); + DecrementRemainingSpellUses( oTarget, SPELL_WALL_OF_FIRE); + DecrementRemainingSpellUses( oTarget, SPELL_WAR_CRY); + DecrementRemainingSpellUses( oTarget, SPELL_WEB); + DecrementRemainingSpellUses( oTarget, SPELL_WEIRD); + DecrementRemainingSpellUses( oTarget, SPELL_WORD_OF_FAITH); + DecrementRemainingSpellUses( oTarget, SPELL_WOUNDING_WHISPERS ); + + DecrementRemainingFeatUses( oTarget, FEAT_ANIMAL_COMPANION); + DecrementRemainingFeatUses( oTarget, FEAT_AURA_OF_COURAGE); + DecrementRemainingFeatUses( oTarget, FEAT_BARBARIAN_RAGE); + DecrementRemainingFeatUses( oTarget, FEAT_BARD_SONGS); + DecrementRemainingFeatUses( oTarget, FEAT_BLOODED); + DecrementRemainingFeatUses( oTarget, FEAT_BULLHEADED); + DecrementRemainingFeatUses( oTarget, FEAT_CIRCLE_KICK); + DecrementRemainingFeatUses( oTarget, FEAT_COURTLY_MAGOCRACY); + DecrementRemainingFeatUses( oTarget, FEAT_CRAFT_HARPER_ITEM); + DecrementRemainingFeatUses( oTarget, FEAT_CRIPPLING_STRIKE); + DecrementRemainingFeatUses( oTarget, FEAT_DEATH_DOMAIN_POWER); + DecrementRemainingFeatUses( oTarget, FEAT_DENEIRS_EYE); + DecrementRemainingFeatUses( oTarget, FEAT_DIVINE_GRACE); + DecrementRemainingFeatUses( oTarget, FEAT_DIVINE_HEALTH); + DecrementRemainingFeatUses( oTarget, FEAT_DIVINE_MIGHT); + DecrementRemainingFeatUses( oTarget, FEAT_DIVINE_SHIELD); + DecrementRemainingFeatUses( oTarget, FEAT_ELEMENTAL_SHAPE); + DecrementRemainingFeatUses( oTarget, FEAT_EXPERTISE); + DecrementRemainingFeatUses( oTarget, FEAT_EXTRA_STUNNING_ATTACK); + DecrementRemainingFeatUses( oTarget, FEAT_FLURRY_OF_BLOWS); + DecrementRemainingFeatUses( oTarget, FEAT_HARPER_CATS_GRACE); + DecrementRemainingFeatUses( oTarget, FEAT_HARPER_EAGLES_SPLENDOR); + DecrementRemainingFeatUses( oTarget, FEAT_HARPER_INVISIBILITY); + DecrementRemainingFeatUses( oTarget, FEAT_HARPER_SLEEP); + DecrementRemainingFeatUses( oTarget, FEAT_HIDE_IN_PLAIN_SIGHT); + DecrementRemainingFeatUses( oTarget, FEAT_KI_STRIKE); + DecrementRemainingFeatUses( oTarget, FEAT_LAY_ON_HANDS); + DecrementRemainingFeatUses( oTarget, FEAT_LLIIRAS_HEART); + DecrementRemainingFeatUses( oTarget, FEAT_LUCK_OF_HEROES); + DecrementRemainingFeatUses( oTarget, FEAT_PURITY_OF_BODY); + DecrementRemainingFeatUses( oTarget, FEAT_QUIVERING_PALM); + DecrementRemainingFeatUses( oTarget, FEAT_REMOVE_DISEASE); + DecrementRemainingFeatUses( oTarget, FEAT_SHADOW_DAZE); + DecrementRemainingFeatUses( oTarget, FEAT_SHADOW_EVADE); + DecrementRemainingFeatUses( oTarget, FEAT_SILVER_PALM); + DecrementRemainingFeatUses( oTarget, FEAT_SMITE_EVIL); + DecrementRemainingFeatUses( oTarget, FEAT_SNAKEBLOOD); + DecrementRemainingFeatUses( oTarget, FEAT_SPRING_ATTACK); + DecrementRemainingFeatUses( oTarget, FEAT_STRENGTH_DOMAIN_POWER); + DecrementRemainingFeatUses( oTarget, FEAT_STRONGSOUL); + DecrementRemainingFeatUses( oTarget, FEAT_STUNNING_FIST); + DecrementRemainingFeatUses( oTarget, FEAT_SUMMON_FAMILIAR); + DecrementRemainingFeatUses( oTarget, FEAT_SUMMON_SHADOW); + DecrementRemainingFeatUses( oTarget, FEAT_THUG); + DecrementRemainingFeatUses( oTarget, FEAT_TURN_UNDEAD); + DecrementRemainingFeatUses( oTarget, FEAT_TRICKERY_DOMAIN_POWER); + DecrementRemainingFeatUses( oTarget, FEAT_TYMORAS_SMILE); + DecrementRemainingFeatUses( oTarget, FEAT_WAR_DOMAIN_POWER); + DecrementRemainingFeatUses( oTarget, FEAT_WHOLENESS_OF_BODY); + DecrementRemainingFeatUses( oTarget, FEAT_WILD_SHAPE); + DecrementRemainingFeatUses( oTarget, FEAT_WOODLAND_STRIDE); + DecrementRemainingFeatUses( oTarget, FEAT_ZEN_ARCHERY); + } + +/* //reset hitpoints + int iCheck = GetCampaignInt( sCamName, "LogChecked", oTarget); + if( iCheck = 10) + { + int dHP = 0; + dHP = GetCurrentHitPoints( oTarget) - iHP; + + effect eDam = EffectDamage( dHP, DAMAGE_TYPE_MAGICAL); + ApplyEffectToObject( DURATION_TYPE_PERMANENT, eDam, oTarget); + } */ +} + +int GetColourMax() +{ + return 55; +} diff --git a/_module/nss/port_to_leader.nss b/_module/nss/port_to_leader.nss new file mode 100644 index 0000000..bc7c114 --- /dev/null +++ b/_module/nss/port_to_leader.nss @@ -0,0 +1,40 @@ +/*-------------------------------------------------------- + +Script Name: port_to_leader +---------------------------------------------------------- +Created By: Genisys(Guile) +Created On: 2/09/09 +---------------------------------------------------------- + +The PC Teleports to the Party Leader from the conversation. +This script goes in the Action Taken event for that line. +----------------------------------------------------------*/ + +void main() +{ + object oPC = GetPCSpeaker(); + object oLeader = GetFactionLeader(oPC); + + if(GetIsInCombat(oPC)) + { + FloatingTextStringOnCreature("You cannot recall while in combat!", oPC, TRUE); + return; + } + + else if(GetLocalInt(GetArea(oPC), "PVP")>=1) + { + FloatingTextStringOnCreature("You cannot recall from a PVP area!", oPC, TRUE); + return; + } + + if (oLeader != oPC) { + + ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_UNSUMMON), oPC); + AssignCommand(oPC, JumpToObject(oLeader)); + + } else { + + SendMessageToPC(oPC, "You are the party leader!"); + + } +} diff --git a/_module/nss/portrait_back.nss b/_module/nss/portrait_back.nss new file mode 100644 index 0000000..7337e51 --- /dev/null +++ b/_module/nss/portrait_back.nss @@ -0,0 +1,8 @@ +void main() +{ +object oPC = GetPCSpeaker(); +object oTarget; +oTarget = oPC; +int nPortraitType = GetPortraitId(oTarget) - 50; +SetPortraitId(oTarget, nPortraitType); +} diff --git a/_module/nss/prev_shielda.nss b/_module/nss/prev_shielda.nss new file mode 100644 index 0000000..a0d4faf --- /dev/null +++ b/_module/nss/prev_shielda.nss @@ -0,0 +1,105 @@ +int GetNextShieldIndex( object oShield) +{ + int iIndex = GetItemAppearance( oShield, ITEM_APPR_TYPE_SIMPLE_MODEL, 0); + iIndex--; + int iItemtype = GetBaseItemType( oShield); + + //shields + if( iItemtype == BASE_ITEM_SMALLSHIELD) + { + if( iIndex == 85) //CEP2.2 + iIndex = 64; + else if( iIndex == 60) + iIndex = 57; + else if( iIndex == 50) + iIndex = 49; + else if( iIndex == 40) + iIndex = 39; + else if( iIndex == 30) + iIndex = 23; + else if( iIndex == 20) + iIndex = 13; + else if( iIndex == 10) + iIndex = 88; + + } + else if( iItemtype == BASE_ITEM_LARGESHIELD) + { + if( iIndex == 219) //CEP2.2 + iIndex = 213; + else if( iIndex == 150) + iIndex = 149; + else if( iIndex == 140) + iIndex = 139; + else if( iIndex == 130) + iIndex = 129; + else if( iIndex == 120) + iIndex = 119; + else if( iIndex == 110) + iIndex = 109; + else if( iIndex == 99) + iIndex = 96; + else if( iIndex == 89) + iIndex = 88; + else if( iIndex == 50) + iIndex = 49; + else if( iIndex == 40) + iIndex = 33; + else if( iIndex == 30) + iIndex = 23; + else if( iIndex == 20) + iIndex = 13; + else if( iIndex == 11) + iIndex = 255; + + } + else if( iItemtype == BASE_ITEM_TOWERSHIELD) + { + if( iIndex == 231) //CEP2.2 + iIndex = 230; + else if( iIndex == 180) + iIndex = 153; + else if( iIndex == 150) + iIndex = 149; + else if( iIndex == 140) + iIndex = 139; + else if( iIndex == 130) + iIndex = 129; + else if( iIndex == 120) + iIndex = 119; + else if( iIndex == 50) + iIndex = 43; + else if( iIndex == 40) + iIndex = 33; + else if( iIndex == 30) + iIndex = 23; + else if( iIndex == 20) + iIndex = 19; + else if( iIndex == 10) + iIndex = 237; //Start Over at Tower Shield 237 + + } + + return iIndex; +} + +void main() +{ + object oPlayer = GetPCSpeaker(); + object oShield = GetItemInSlot( INVENTORY_SLOT_LEFTHAND, oPlayer); + + int iIndex = GetNextShieldIndex( oShield); + + if( GetIsDM( oPlayer)) + SendMessageToPC( oPlayer, "The index is: " + IntToString( iIndex)); + + object oNewShield = CopyItemAndModify(oShield, ITEM_APPR_TYPE_SIMPLE_MODEL, 0, iIndex, TRUE); + + if( GetIsObjectValid( oNewShield)) + { + AssignCommand( oPlayer, ActionEquipItem( oNewShield, INVENTORY_SLOT_LEFTHAND)); + DestroyObject( oShield); + } + else + DestroyObject( oNewShield); +} diff --git a/_module/nss/prevappearance1.nss b/_module/nss/prevappearance1.nss new file mode 100644 index 0000000..b5d943b --- /dev/null +++ b/_module/nss/prevappearance1.nss @@ -0,0 +1,462 @@ +//Created by Scarface, +//Revised & Updated by Genisys (galefer003@hotmail.com) + +void main() +{ + object oPC = GetPCSpeaker(); +object oPlayer = oPC; + + int nAppearanceType; + + //DMs Can selecting ANY appearance.. + if(!GetIsPC(oPC)) + { + SendMessageToPC(oPC, "The previous Index Number = " + IntToString(GetAppearanceType(oPC))); + nAppearanceType = GetAppearanceType(oPC) - 1; + SendMessageToPC(oPC, "The current Index Number = " + IntToString(nAppearanceType)); + SetCreatureAppearanceType(oPC, nAppearanceType); + } + + else + { + nAppearanceType = GetAppearanceType(oPC) - 1; + + if (nAppearanceType == 0) + { + nAppearanceType = 3129; + } + else if (nAppearanceType == 3124) + { + nAppearanceType = 3116; + } + else if (nAppearanceType == 3099) + { + nAppearanceType = 3052; + } + else if (nAppearanceType == 3042) + { + nAppearanceType = 3033; + } + else if (nAppearanceType == 3028) + { + nAppearanceType = 3025; + } + else if (nAppearanceType == 2999) + { + nAppearanceType = 2509; + } + else if (nAppearanceType == 2504) + { + nAppearanceType = 1998; + } + else if (nAppearanceType == 1946) + { + nAppearanceType = 1941; + } + else if (nAppearanceType == 1935) + { + nAppearanceType = 1934; + } + else if (nAppearanceType == 1932) + { + nAppearanceType = 1927; + } + else if (nAppearanceType == 1922) + { + nAppearanceType = 1920; + } + else if (nAppearanceType == 1916) + { + nAppearanceType = 1914; + } + else if (nAppearanceType == 1910) + { + nAppearanceType = 1909; + } + else if (nAppearanceType == 1904) + { + nAppearanceType = 1903; + } + else if (nAppearanceType == 1899) + { + nAppearanceType = 1884; + } + else if (nAppearanceType == 1880) + { + nAppearanceType = 1878; + } + else if (nAppearanceType == 1870) + { + nAppearanceType = 1852; + } + else if (nAppearanceType == 1849) + { + nAppearanceType = 1832; + } + else if (nAppearanceType == 1829) + { + nAppearanceType = 1826; + } + else if (nAppearanceType == 1823) + { + nAppearanceType = 1819; + } + else if (nAppearanceType == 1806) + { + nAppearanceType = 1805; + } + + else if (nAppearanceType == 1801) + { + nAppearanceType = 1777; + } + else if (nAppearanceType == 1759) + { + nAppearanceType = 1751; + } + else if (nAppearanceType == 1748) + { + nAppearanceType = 1718; + } + else if (nAppearanceType == 1713) + { + nAppearanceType = 1707; + } + else if (nAppearanceType == 1703) + { + nAppearanceType = 1695; + } + + else if (nAppearanceType == 1692) + { + nAppearanceType = 1682; + } + else if (nAppearanceType == 1681) + { + nAppearanceType = 1669; + } + else if (nAppearanceType == 1667) + { + nAppearanceType = 1659; + } + else if (nAppearanceType == 1655) + { + nAppearanceType = 1645; + } + else if (nAppearanceType == 1643) + { + nAppearanceType = 1634; + } + else if (nAppearanceType == 1631) + { + nAppearanceType = 1622; + } + else if (nAppearanceType == 1619) + { + nAppearanceType = 1611; + } + else if (nAppearanceType == 1606) + { + nAppearanceType = 1598; + } + + else if (nAppearanceType == 1595) + { + nAppearanceType = 1584; + } + else if (nAppearanceType == 1570) + { + nAppearanceType = 1555; + } + else if (nAppearanceType == 1543) + { + nAppearanceType = 1531; + } + else if (nAppearanceType == 1526) + { + nAppearanceType = 1524; + } + else if (nAppearanceType == 1514) + { + nAppearanceType = 1508; + } + else if (nAppearanceType == 1503) + { + nAppearanceType = 1499; + } + + else if (nAppearanceType == 1497) + { + nAppearanceType = 1495; + } + else if (nAppearanceType == 1492) + { + nAppearanceType = 1449; + } + else if (nAppearanceType == 1434) + { + nAppearanceType = 1433; + } + else if (nAppearanceType == 1429) + { + nAppearanceType = 1426; + } + else if (nAppearanceType == 1422) + { + nAppearanceType = 1421; + } + else if (nAppearanceType == 1418) + { + nAppearanceType = 1411; + } + + else if (nAppearanceType == 1389) + { + nAppearanceType = 1380; + } + else if (nAppearanceType == 1376) + { + nAppearanceType = 1365; + } + else if (nAppearanceType == 1363) + { + nAppearanceType = 1362; + } + else if (nAppearanceType == 1359) + { + nAppearanceType = 1356; + } + else if (nAppearanceType == 1354) + { + nAppearanceType = 1350; + } + else if (nAppearanceType == 1348) + { + nAppearanceType = 1341; + } + else if (nAppearanceType == 1323) + { + nAppearanceType = 1317; + } + else if (nAppearanceType == 1310) + { + nAppearanceType = 1308; + } + else if (nAppearanceType == 1301) + { + nAppearanceType = 1299; + } + else if (nAppearanceType == 1291) + { + nAppearanceType = 1290; + } + else if (nAppearanceType == 1276) + { + nAppearanceType = 1274; + } + else if (nAppearanceType == 1260) + { + nAppearanceType = 1259; + } + else if (nAppearanceType == 1254) + { + nAppearanceType = 1252; + } + else if (nAppearanceType == 1247) + { + nAppearanceType = 1244; + } + else if (nAppearanceType == 1234) + { + nAppearanceType = 1224; + } + else if (nAppearanceType == 1216) + { + nAppearanceType = 1210; + } + + + else if (nAppearanceType == 1196) + { + nAppearanceType = 1186; + } + else if (nAppearanceType == 1180) + { + nAppearanceType = 1170; + } + else if (nAppearanceType == 1167) + { + nAppearanceType = 1166; + } + else if (nAppearanceType == 1153) + { + nAppearanceType = 1152; + } + else if (nAppearanceType == 1147) + { + nAppearanceType = 1144; + } + else if (nAppearanceType == 1120) + { + nAppearanceType = 1119; + } + else if (nAppearanceType == 1116) + { + nAppearanceType = 1115; + } + else if (nAppearanceType == 1104) + { + nAppearanceType = 1100; + } + + else if (nAppearanceType == 1097) + { + nAppearanceType = 1096; + } + else if (nAppearanceType == 1089) + { + nAppearanceType = 1086; + } + else if (nAppearanceType == 1075) + { + nAppearanceType = 1073; + } + else if (nAppearanceType == 1058) + { + nAppearanceType = 1052; + } + else if (nAppearanceType == 1031) + { + nAppearanceType = 1029; + } + else if (nAppearanceType == 1023) + { + nAppearanceType = 1022; + } + else if (nAppearanceType == 1016) + { + nAppearanceType = 1015; + } + + else if (nAppearanceType == 999) //End CEP2.2 + { + nAppearanceType = 480; + } + + else if (nAppearanceType == 473) + { + nAppearanceType = 467; + } + else if (nAppearanceType == 463) + { + nAppearanceType = 460; + } + else if (nAppearanceType == 446) + { + nAppearanceType = 445; + } + else if (nAppearanceType == 458) + { + nAppearanceType = 454; + } + else if (nAppearanceType == 425) + { + nAppearanceType = 417; + } + else if (nAppearanceType == 405) + { + nAppearanceType = 403; + } + else if (nAppearanceType == 395) + { + nAppearanceType = 391; + } + else if (nAppearanceType == 373) + { + nAppearanceType = 370; + } + else if (nAppearanceType == 366) + { + nAppearanceType = 363; + } + else if (nAppearanceType == 351) + { + nAppearanceType = 306; + } + else if (nAppearanceType == 298) + { + nAppearanceType = 297; + } + + else if (nAppearanceType == 205) + { + nAppearanceType = 204; + } + else if (nAppearanceType == 168) + { + nAppearanceType = 167; + } + else if (nAppearanceType == 118) + { + nAppearanceType = 117; + } + + + else if (nAppearanceType == 82) + { + nAppearanceType = 77; + } + else if (nAppearanceType == 72) + { + nAppearanceType = 71; + } + else if (nAppearanceType == 64) + { + nAppearanceType = 63; + } + else if (nAppearanceType == 52) + { + nAppearanceType = 40; + } + else if (nAppearanceType == 24) + { + nAppearanceType = 23; + } + + else if (nAppearanceType == 38) + { + nAppearanceType = 37; + } + + //Start Over + else if (nAppearanceType == 0) + { + nAppearanceType = 3999;//Start Over... + } + +//Set their appearance based upon which #s are valid.. + SetCreatureAppearanceType(oPC, nAppearanceType); + } + +if(GetIsPC(oPlayer)) +{ + + AssignCommand(oPlayer, ClearAllActions()); + + //Clear Reputation of PC + if (GetStandardFactionReputation(STANDARD_FACTION_COMMONER, oPlayer) <= 10) + { SetLocalInt(oPlayer, "NW_G_Playerhasbeenbad", 10); // * Player bad + SetStandardFactionReputation(STANDARD_FACTION_COMMONER, 80, oPlayer); + } + if (GetStandardFactionReputation(STANDARD_FACTION_MERCHANT, oPlayer) <= 10) + { SetLocalInt(oPlayer, "NW_G_Playerhasbeenbad", 10); // * Player bad + SetStandardFactionReputation(STANDARD_FACTION_MERCHANT, 80, oPlayer); + } + if (GetStandardFactionReputation(STANDARD_FACTION_DEFENDER, oPlayer) <= 10) + { SetLocalInt(oPlayer, "NW_G_Playerhasbeenbad", 10); // * Player bad + SetStandardFactionReputation(STANDARD_FACTION_DEFENDER, 80, oPlayer); + } + + } + +} diff --git a/_module/nss/relevel10.nss b/_module/nss/relevel10.nss new file mode 100644 index 0000000..48eb601 --- /dev/null +++ b/_module/nss/relevel10.nss @@ -0,0 +1,7 @@ +#include "setxp_inc" +void main() +{ +object oPC = GetPCSpeaker(); +Relevel10(oPC); + +} diff --git a/_module/nss/relevel5.nss b/_module/nss/relevel5.nss new file mode 100644 index 0000000..ee646ac --- /dev/null +++ b/_module/nss/relevel5.nss @@ -0,0 +1,7 @@ +#include "setxp_inc" +void main() +{ +object oPC = GetPCSpeaker(); +Relevel5(oPC); + +} diff --git a/_module/nss/relevelpc1lvl.nss b/_module/nss/relevelpc1lvl.nss new file mode 100644 index 0000000..043ef85 --- /dev/null +++ b/_module/nss/relevelpc1lvl.nss @@ -0,0 +1,8 @@ +#include "setxp_inc" +void main() +{ +object oPC = GetPCSpeaker(); + +Relevel1(oPC); + +} diff --git a/_module/nss/relevelthepc.nss b/_module/nss/relevelthepc.nss new file mode 100644 index 0000000..c29e8de --- /dev/null +++ b/_module/nss/relevelthepc.nss @@ -0,0 +1,52 @@ +//Created By Guile 4/24/08 +//This script will take 50 gp & XP / level and then allow them to relevel. + +//Note Palemaster & Red Dragon Disciples should never be allowed to +//Complete relevel their character due to a bug which allows them to keep stats! +//The conversation this is attached to prevents them from choosing the option. + +void main() +{ +object oPC; +oPC = GetPCSpeaker(); + +int nCCXP; +nCCXP = GetXP(oPC); + +SetLocalInt(oPC, "pc_exact_xp", nCCXP); +GetLocalInt(oPC, "pc_exact_xp"); + +int nLvl; +nLvl = GetHitDice(oPC); + + +int bXP; +bXP = nLvl * 50; + +int vXP; +vXP = nCCXP - bXP; + +int bGold; +bGold = nLvl * 50; + +int aGold; +aGold = GetGold(oPC); + +if(aGold >= bGold) +{ +TakeGoldFromCreature(bGold, oPC); + +SetXP(oPC, 0); +SetXP(oPC, vXP); +} + +else +{ +TakeGoldFromCreature(bGold, oPC); + +string sMsg; +sMsg = "You didn't have enough gold to relevel, so you lost gold anyway!"; +SendMessageToPC(oPC, sMsg); +} + +} diff --git a/_module/nss/removewpnevis.nss b/_module/nss/removewpnevis.nss new file mode 100644 index 0000000..2a8d51a --- /dev/null +++ b/_module/nss/removewpnevis.nss @@ -0,0 +1,13 @@ +#include "x2_inc_itemprop" + +//Remove visual effect from PC's right handed weapon + +void main() +{ +object oPC = GetPCSpeaker(); +object oItem = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oPC); +if (!GetIsObjectValid(oItem)) return; + +IPRemoveMatchingItemProperties(oItem, ITEM_PROPERTY_VISUALEFFECT, -1); +} + diff --git a/_module/nss/scry_afk_clear.nss b/_module/nss/scry_afk_clear.nss new file mode 100644 index 0000000..97e9d19 --- /dev/null +++ b/_module/nss/scry_afk_clear.nss @@ -0,0 +1,13 @@ +//:://///////////////////////////////////////////// +//:: FileName s_pcl_afk_clear +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 7/25/2002 12:00:16 PM +//::////////////////////////////////////////////// +void main() +{ + // Set the variables + SetLocalInt(GetPCSpeaker(), "PCL_AFK", 0); + +} diff --git a/_module/nss/scry_afk_set.nss b/_module/nss/scry_afk_set.nss new file mode 100644 index 0000000..b96bcd6 --- /dev/null +++ b/_module/nss/scry_afk_set.nss @@ -0,0 +1,13 @@ +//:://///////////////////////////////////////////// +//:: FileName s_pcl_afk_set +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 7/25/2002 11:59:30 AM +//::////////////////////////////////////////////// +void main() +{ + // Set the variables + SetLocalInt(GetPCSpeaker(), "PCL_AFK", 1); + +} diff --git a/_module/nss/scry_anon_clear.nss b/_module/nss/scry_anon_clear.nss new file mode 100644 index 0000000..04c910c --- /dev/null +++ b/_module/nss/scry_anon_clear.nss @@ -0,0 +1,13 @@ +//:://///////////////////////////////////////////// +//:: FileName s_pcl_anon_clear +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 8/3/2002 1:05:57 PM +//::////////////////////////////////////////////// +void main() +{ + // Set the variables + SetLocalInt(GetPCSpeaker(), "PCL_ANON", 0); + +} diff --git a/_module/nss/scry_anon_set.nss b/_module/nss/scry_anon_set.nss new file mode 100644 index 0000000..38997b0 --- /dev/null +++ b/_module/nss/scry_anon_set.nss @@ -0,0 +1,13 @@ +//:://///////////////////////////////////////////// +//:: FileName s_pcl_anon_set +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 8/3/2002 1:06:37 PM +//::////////////////////////////////////////////// +void main() +{ + // Set the variables + SetLocalInt(GetPCSpeaker(), "PCL_ANON", 1); + +} diff --git a/_module/nss/scry_isafk.nss b/_module/nss/scry_isafk.nss new file mode 100644 index 0000000..38d8227 --- /dev/null +++ b/_module/nss/scry_isafk.nss @@ -0,0 +1,6 @@ +int StartingConditional() +{ +if(GetLocalInt(GetPCSpeaker(), "PCL_AFK")== 1) + {return TRUE;} + return FALSE; +} diff --git a/_module/nss/scry_isanon.nss b/_module/nss/scry_isanon.nss new file mode 100644 index 0000000..ff22ac2 --- /dev/null +++ b/_module/nss/scry_isanon.nss @@ -0,0 +1,6 @@ +int StartingConditional() +{ +if(GetLocalInt(GetPCSpeaker(), "PCL_ANON")== 1) + {return TRUE;} + return FALSE; +} diff --git a/_module/nss/scry_islfg.nss b/_module/nss/scry_islfg.nss new file mode 100644 index 0000000..187e884 --- /dev/null +++ b/_module/nss/scry_islfg.nss @@ -0,0 +1,6 @@ +int StartingConditional() +{ +if(GetLocalInt(GetPCSpeaker(), "PCL_LFG")== 1) + {return TRUE;} + return FALSE; +} diff --git a/_module/nss/scry_isnoafk.nss b/_module/nss/scry_isnoafk.nss new file mode 100644 index 0000000..fdec740 --- /dev/null +++ b/_module/nss/scry_isnoafk.nss @@ -0,0 +1,6 @@ +int StartingConditional() +{ +if(GetLocalInt(GetPCSpeaker(), "PCL_AFK")== 0) + {return TRUE;} + return FALSE; +} diff --git a/_module/nss/scry_isnoanon.nss b/_module/nss/scry_isnoanon.nss new file mode 100644 index 0000000..126fb78 --- /dev/null +++ b/_module/nss/scry_isnoanon.nss @@ -0,0 +1,6 @@ +int StartingConditional() +{ +if(GetLocalInt(GetPCSpeaker(), "PCL_ANON")== 0) + {return TRUE;} + return FALSE; +} diff --git a/_module/nss/scry_isnolfg.nss b/_module/nss/scry_isnolfg.nss new file mode 100644 index 0000000..2b8272d --- /dev/null +++ b/_module/nss/scry_isnolfg.nss @@ -0,0 +1,6 @@ +int StartingConditional() +{ +if(GetLocalInt(GetPCSpeaker(), "PCL_LFG")== 0) + {return TRUE;} + return FALSE; +} diff --git a/_module/nss/scry_lfg_clear.nss b/_module/nss/scry_lfg_clear.nss new file mode 100644 index 0000000..3751b09 --- /dev/null +++ b/_module/nss/scry_lfg_clear.nss @@ -0,0 +1,13 @@ +//:://///////////////////////////////////////////// +//:: FileName s_pcl_lfg_clear +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 7/25/2002 12:01:17 PM +//::////////////////////////////////////////////// +void main() +{ + // Set the variables + SetLocalInt(GetPCSpeaker(), "PCL_LFG", 0); + +} diff --git a/_module/nss/scry_lfg_set.nss b/_module/nss/scry_lfg_set.nss new file mode 100644 index 0000000..6d24fe9 --- /dev/null +++ b/_module/nss/scry_lfg_set.nss @@ -0,0 +1,13 @@ +//:://///////////////////////////////////////////// +//:: FileName s_pcl_lfg_set +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 7/25/2002 12:00:45 PM +//::////////////////////////////////////////////// +void main() +{ + // Set the variables + SetLocalInt(GetPCSpeaker(), "PCL_LFG", 1); + +} diff --git a/_module/nss/scry_list.nss b/_module/nss/scry_list.nss new file mode 100644 index 0000000..50af635 --- /dev/null +++ b/_module/nss/scry_list.nss @@ -0,0 +1,154 @@ +//:://///////////////////////////////////////////// +//:: FileName s_pcl_list +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Scott Thorne +//:: Updated On: 08/27/2002 +//-- 10.28 messed around by bloodsong +///////////////////////////////////////////////// +//:: Modified by Genisys 6/10/08 +//:: Added: Prestegous Classes +//::////////////////////////////////////////////// + +//DECLARE PROTOTYPE +string GetClassLevels(object oPC); + +//Main Script +void main() +{ + +object oUser = GetPCSpeaker(); + +int iPCTot = 0; /* total PC's */ +int iPCVis = 0; /* total non-anon (visible) PC's */ +string sPCName; +string sPCArea; +string sPCLevel; +string sPCClass; +string sPCLFG; +string sPCAFK; +string sDM; +string sMessage; + +object oPC = GetFirstPC(); + +while (oPC != OBJECT_INVALID) +{ + iPCTot++; + + /* skip anonymous PC's & DMs! */ + if (GetLocalInt(oPC, "PCL_ANON") != 1 || !GetIsDM(oPC)) + { + + iPCVis++; + + sPCName = "" + GetName(oPC) + " "; + sPCArea = "(" + GetName(GetArea(oPC)) + ") "; + sPCLevel = "L:" + IntToString(GetHitDice(oPC)) + " "; + +//-- skip class junk + if (GetLocalInt(oPC, "PCL_HIDE_CLASS") == 1) + { + sPCClass = ""; + } + else + { + sPCClass = GetClassLevels(oPC); + } + +// sPCClass = ""; + + if (GetLocalInt(oPC,"PCL_LFG") == 1) + { + sPCLFG = "*LFG* "; + } + else + { + sPCLFG = ""; + } + + if (GetLocalInt(oPC,"PCL_AFK") == 1) + { + sPCAFK = " "; + } + else + { + sPCAFK = ""; + } + /* + if (GetIsDM(oPC)) + { + sDM = "[DM] "; + } else + {*/ + sDM = ""; + // } + + sMessage = sPCName + sPCArea + sPCLevel + " - " + sPCClass; //+ sDM; + SendMessageToPC(oUser, sMessage); + + } + + oPC = GetNextPC(); +} + +sMessage = "[ " + IntToString(iPCVis) + " out of " + IntToString(iPCTot) + " PC's displayed ]"; +SendMessageToPC(oUser, sMessage); + +} + + +string GetClassLevels(object oPC) +{ + string sClassLevels = ""; + int iClsIdx; + int iClsType; + string sClsName; + int iClsLvl; + + for (iClsIdx = 1; iClsIdx <= 3; iClsIdx++) { + + iClsType = GetClassByPosition(iClsIdx, oPC); + + if (iClsType != CLASS_TYPE_INVALID) { + + switch (iClsType) + { + case CLASS_TYPE_ARCANE_ARCHER: sClsName = "AA"; break; + case CLASS_TYPE_ASSASSIN: sClsName = "Asn"; break; + case CLASS_TYPE_BARBARIAN: sClsName = "Brbn"; break; + case CLASS_TYPE_BARD: sClsName = "Bard"; break; + case CLASS_TYPE_BLACKGUARD: sClsName = "BG"; break; + case CLASS_TYPE_CLERIC: sClsName = "Clr"; break; + case CLASS_TYPE_DIVINECHAMPION: sClsName = "COT"; break; + case CLASS_TYPE_DRAGONDISCIPLE: sClsName = "RDD"; break; + case CLASS_TYPE_DRUID: sClsName = "Drd"; break; + case CLASS_TYPE_DWARVENDEFENDER: sClsName = "DD"; break; + case CLASS_TYPE_FIGHTER: sClsName = "Ftr"; break; + case CLASS_TYPE_HARPER: sClsName = "HS"; break; + case CLASS_TYPE_MONK: sClsName = "Mnk"; break; + case CLASS_TYPE_PALADIN: sClsName = "Pld"; break; + case CLASS_TYPE_PALEMASTER: sClsName = "PM"; break; + case CLASS_TYPE_RANGER: sClsName = "Rng"; break; + case CLASS_TYPE_ROGUE: sClsName = "Rog"; break; + case CLASS_TYPE_SHADOWDANCER: sClsName = "SD"; break; + case CLASS_TYPE_SHIFTER: sClsName = "Shft"; break; + case CLASS_TYPE_SORCERER: sClsName = "Sorc"; break; + case CLASS_TYPE_WEAPON_MASTER: sClsName = "WM"; break; + case CLASS_TYPE_WIZARD: sClsName = "Wiz"; break; + default: sClsName = "?" + IntToString(iClsType) + "?"; + } + + iClsLvl = GetLevelByClass(iClsType, oPC); + + if (sClassLevels != "") { + sClassLevels = sClassLevels + "/"; } + + sClassLevels = sClassLevels + IntToString(iClsLvl) + " " + sClsName; + + } + + } + + return sClassLevels + " "; +} diff --git a/_module/nss/set_cep_appear.nss b/_module/nss/set_cep_appear.nss new file mode 100644 index 0000000..03b08d3 --- /dev/null +++ b/_module/nss/set_cep_appear.nss @@ -0,0 +1,5 @@ +void main() +{ + object oPC = GetPCSpeaker(); + SetCreatureAppearanceType(oPC, 1000); +} diff --git a/_module/nss/set_cep_port.nss b/_module/nss/set_cep_port.nss new file mode 100644 index 0000000..01dc445 --- /dev/null +++ b/_module/nss/set_cep_port.nss @@ -0,0 +1,8 @@ +void main() +{ +object oPC = GetPCSpeaker(); +object oTarget; +oTarget = oPC; +int nPortraitType = 2001; +SetPortraitId(oTarget, nPortraitType); +} diff --git a/_module/nss/set_cep_tail.nss b/_module/nss/set_cep_tail.nss new file mode 100644 index 0000000..bd470f3 --- /dev/null +++ b/_module/nss/set_cep_tail.nss @@ -0,0 +1,10 @@ +void main() +{ + object oPC = GetPCSpeaker(); + int nTailType = 566; + + +SendMessageToPC(oPC, "Your Current # = " + IntToString(nTailType)); + + SetCreatureTailType(nTailType, oPC); +} diff --git a/_module/nss/set_cep_wings.nss b/_module/nss/set_cep_wings.nss new file mode 100644 index 0000000..d03a54d --- /dev/null +++ b/_module/nss/set_cep_wings.nss @@ -0,0 +1,8 @@ +void main() +{ + object oPC = GetPCSpeaker(); + int nWingType = 108; //VFXs + + SendMessageToPC(oPC, "Your Current # = " + IntToString(nWingType)); + SetCreatureWingType(nWingType, oPC); +} diff --git a/_module/nss/set_cloak_next.nss b/_module/nss/set_cloak_next.nss new file mode 100644 index 0000000..6cd2a25 --- /dev/null +++ b/_module/nss/set_cloak_next.nss @@ -0,0 +1,41 @@ + +int GetNextCloakIndex( object oCloak) +{ + int iIndex = GetItemAppearance( oCloak, ITEM_APPR_TYPE_SIMPLE_MODEL, 0); + iIndex++; + int iItemtype = GetBaseItemType( oCloak); + + if ( iIndex ==0) + iIndex = 1; + else if( iIndex == 32) + iIndex = 51; //CEP2.2 + else if( iIndex == 65) + iIndex = 99; + else if( iIndex >= 100) + iIndex = 1; + + return iIndex; +} + +void main() +{ + + object oPC = GetPCSpeaker(); + object oPlayer = oPC; + object oCloak = GetItemInSlot(INVENTORY_SLOT_CLOAK, oPC); + + int iIndex = GetNextCloakIndex(oCloak); + + if( GetIsDM( oPlayer)) + SendMessageToPC( oPlayer, "The index is: " + IntToString( iIndex)); + + object oNewCloak = CopyItemAndModify(oCloak, ITEM_APPR_TYPE_SIMPLE_MODEL, 0, iIndex, TRUE); + + if( GetIsObjectValid(oNewCloak)) + { + AssignCommand( oPlayer, ActionEquipItem(oNewCloak, INVENTORY_SLOT_CLOAK)); + DestroyObject( oCloak); + } + else + DestroyObject( oNewCloak); +} diff --git a/_module/nss/set_cloak_prev.nss b/_module/nss/set_cloak_prev.nss new file mode 100644 index 0000000..f1791b3 --- /dev/null +++ b/_module/nss/set_cloak_prev.nss @@ -0,0 +1,40 @@ + +int GetNextCloakIndex( object oCloak) +{ + int iIndex = GetItemAppearance( oCloak, ITEM_APPR_TYPE_SIMPLE_MODEL, 0); + iIndex--; + int iItemtype = GetBaseItemType( oCloak); + + if( iIndex == 98) + iIndex = 64; + else if( iIndex == 50) + iIndex = 31; + else if( iIndex == 0) + iIndex = 99; + + return iIndex; +} + +void main() +{ + + object oPC = GetPCSpeaker(); + object oCloak = GetItemInSlot(INVENTORY_SLOT_CLOAK, oPC); + + object oPlayer = oPC; + + int iIndex = GetNextCloakIndex(oCloak); + + if( GetIsDM( oPlayer)) + SendMessageToPC( oPlayer, "The index is: " + IntToString( iIndex)); + + object oNewCloak = CopyItemAndModify(oCloak, ITEM_APPR_TYPE_SIMPLE_MODEL, 0, iIndex, TRUE); + + if( GetIsObjectValid(oNewCloak)) + { + AssignCommand( oPlayer, ActionEquipItem(oNewCloak, INVENTORY_SLOT_CLOAK)); + DestroyObject( oCloak); + } + else + DestroyObject( oNewCloak); +} diff --git a/_module/nss/set_mon_port.nss b/_module/nss/set_mon_port.nss new file mode 100644 index 0000000..c68e98f --- /dev/null +++ b/_module/nss/set_mon_port.nss @@ -0,0 +1,8 @@ +void main() +{ +object oPC = GetPCSpeaker(); +object oTarget; +oTarget = oPC; +int nPortraitType = GetPortraitId(oTarget) + 50; +SetPortraitId(oTarget, nPortraitType); +} diff --git a/_module/nss/set_text_blue.nss b/_module/nss/set_text_blue.nss new file mode 100644 index 0000000..a6c3fd3 --- /dev/null +++ b/_module/nss/set_text_blue.nss @@ -0,0 +1,4 @@ +void main() +{ +SetLocalInt(GetPCSpeaker(), "CHAT_COLOR", 13); +} diff --git a/_module/nss/set_text_brown.nss b/_module/nss/set_text_brown.nss new file mode 100644 index 0000000..16d28ba --- /dev/null +++ b/_module/nss/set_text_brown.nss @@ -0,0 +1,4 @@ +void main() +{ +SetLocalInt(GetPCSpeaker(), "CHAT_COLOR", 2); +} diff --git a/_module/nss/set_text_cyan.nss b/_module/nss/set_text_cyan.nss new file mode 100644 index 0000000..f737a3b --- /dev/null +++ b/_module/nss/set_text_cyan.nss @@ -0,0 +1,4 @@ +void main() +{ + SetLocalInt(GetPCSpeaker(), "CHAT_COLOR", 10); +} diff --git a/_module/nss/set_text_gold.nss b/_module/nss/set_text_gold.nss new file mode 100644 index 0000000..e644355 --- /dev/null +++ b/_module/nss/set_text_gold.nss @@ -0,0 +1,4 @@ +void main() +{ +SetLocalInt(GetPCSpeaker(), "CHAT_COLOR", 9); +} diff --git a/_module/nss/set_text_green.nss b/_module/nss/set_text_green.nss new file mode 100644 index 0000000..390ae79 --- /dev/null +++ b/_module/nss/set_text_green.nss @@ -0,0 +1,4 @@ +void main() +{ +SetLocalInt(GetPCSpeaker(), "CHAT_COLOR", 8); +} diff --git a/_module/nss/set_text_icyblue.nss b/_module/nss/set_text_icyblue.nss new file mode 100644 index 0000000..f5d63f8 --- /dev/null +++ b/_module/nss/set_text_icyblue.nss @@ -0,0 +1,4 @@ +void main() +{ +SetLocalInt(GetPCSpeaker(), "CHAT_COLOR", 17); +} diff --git a/_module/nss/set_text_lcyan.nss b/_module/nss/set_text_lcyan.nss new file mode 100644 index 0000000..4c08eff --- /dev/null +++ b/_module/nss/set_text_lcyan.nss @@ -0,0 +1,4 @@ +void main() +{ +SetLocalInt(GetPCSpeaker(), "CHAT_COLOR", 19); +} diff --git a/_module/nss/set_text_lgreen.nss b/_module/nss/set_text_lgreen.nss new file mode 100644 index 0000000..a1272a1 --- /dev/null +++ b/_module/nss/set_text_lgreen.nss @@ -0,0 +1,4 @@ +void main() +{ +SetLocalInt(GetPCSpeaker(), "CHAT_COLOR", 16); +} diff --git a/_module/nss/set_text_lrose.nss b/_module/nss/set_text_lrose.nss new file mode 100644 index 0000000..6e8623a --- /dev/null +++ b/_module/nss/set_text_lrose.nss @@ -0,0 +1,4 @@ +void main() +{ +SetLocalInt(GetPCSpeaker(), "CHAT_COLOR", 18); +} diff --git a/_module/nss/set_text_ltgreen.nss b/_module/nss/set_text_ltgreen.nss new file mode 100644 index 0000000..4055756 --- /dev/null +++ b/_module/nss/set_text_ltgreen.nss @@ -0,0 +1,4 @@ +void main() +{ +SetLocalInt(GetPCSpeaker(), "CHAT_COLOR", 7); +} diff --git a/_module/nss/set_text_magenta.nss b/_module/nss/set_text_magenta.nss new file mode 100644 index 0000000..03c4fca --- /dev/null +++ b/_module/nss/set_text_magenta.nss @@ -0,0 +1,4 @@ +void main() +{ +SetLocalInt(GetPCSpeaker(), "CHAT_COLOR", 3); +} diff --git a/_module/nss/set_text_pink.nss b/_module/nss/set_text_pink.nss new file mode 100644 index 0000000..45c50af --- /dev/null +++ b/_module/nss/set_text_pink.nss @@ -0,0 +1,4 @@ +void main() +{ +SetLocalInt(GetPCSpeaker(), "CHAT_COLOR", 5); +} diff --git a/_module/nss/set_text_purple.nss b/_module/nss/set_text_purple.nss new file mode 100644 index 0000000..8ab565f --- /dev/null +++ b/_module/nss/set_text_purple.nss @@ -0,0 +1,4 @@ +void main() +{ +SetLocalInt(GetPCSpeaker(), "CHAT_COLOR", 4); +} diff --git a/_module/nss/set_text_rainbow.nss b/_module/nss/set_text_rainbow.nss new file mode 100644 index 0000000..08b688c --- /dev/null +++ b/_module/nss/set_text_rainbow.nss @@ -0,0 +1,4 @@ +void main() +{ +SetLocalInt(GetPCSpeaker(), "CHAT_COLOR", 20); +} diff --git a/_module/nss/set_text_random.nss b/_module/nss/set_text_random.nss new file mode 100644 index 0000000..cfed478 --- /dev/null +++ b/_module/nss/set_text_random.nss @@ -0,0 +1,33 @@ +//Script Name: setrandomcolor +////////////////////////////////////////// +//Created by: Genisys / Guile +//ON: 6/17/08 +///////////////////////////////////////// +/* **Notes** + +This script goes in the Action Taken +of a Converstion Line ONLY! It will +colorize ALL Of the items in a PCs +inventory a random color, each item a +different color! + */ +//////////////////////////////////////// + +void main() +{ +object oPC = GetPCSpeaker(); + +int a; +int b; +int c; + +a = Random(255); b = Random(255); c = Random(255); + +//Store the random color code on them +SetLocalInt(oPC, "RANDOM_COLOR_1", a); +SetLocalInt(oPC, "RANDOM_COLOR_2", b); +SetLocalInt(oPC, "RANDOM_COLOR_3", c); + +//Tell the chat control what color to use.. +SetLocalInt(oPC, "CHAT_COLOR", 15); +} diff --git a/_module/nss/set_text_red.nss b/_module/nss/set_text_red.nss new file mode 100644 index 0000000..7120759 --- /dev/null +++ b/_module/nss/set_text_red.nss @@ -0,0 +1,4 @@ +void main() +{ + SetLocalInt(GetPCSpeaker(), "CHAT_COLOR", 1); +} diff --git a/_module/nss/set_text_silver.nss b/_module/nss/set_text_silver.nss new file mode 100644 index 0000000..b3e3387 --- /dev/null +++ b/_module/nss/set_text_silver.nss @@ -0,0 +1,4 @@ +void main() +{ +SetLocalInt(GetPCSpeaker(), "CHAT_COLOR", 6); +} diff --git a/_module/nss/set_text_skyblue.nss b/_module/nss/set_text_skyblue.nss new file mode 100644 index 0000000..223b463 --- /dev/null +++ b/_module/nss/set_text_skyblue.nss @@ -0,0 +1,4 @@ +void main() +{ +SetLocalInt(GetPCSpeaker(), "CHAT_COLOR", 12); +} diff --git a/_module/nss/set_text_tan.nss b/_module/nss/set_text_tan.nss new file mode 100644 index 0000000..af2f93d --- /dev/null +++ b/_module/nss/set_text_tan.nss @@ -0,0 +1,4 @@ +void main() +{ +SetLocalInt(GetPCSpeaker(), "CHAT_COLOR", 14); +} diff --git a/_module/nss/set_text_turquoi.nss b/_module/nss/set_text_turquoi.nss new file mode 100644 index 0000000..7cf90da --- /dev/null +++ b/_module/nss/set_text_turquoi.nss @@ -0,0 +1,4 @@ +void main() +{ +SetLocalInt(GetPCSpeaker(), "CHAT_COLOR", 11); +} diff --git a/_module/nss/set_xp_amnt.nss b/_module/nss/set_xp_amnt.nss new file mode 100644 index 0000000..801b531 --- /dev/null +++ b/_module/nss/set_xp_amnt.nss @@ -0,0 +1,7 @@ +void main() +{ +object oPC; +oPC = GetPCSpeaker(); +int nXP = GetCampaignInt("STORED_XP", GetPCPublicCDKey(oPC), GetModule()); +SetCustomToken(5005, IntToString(nXP)); +} diff --git a/_module/nss/setappearance1.nss b/_module/nss/setappearance1.nss new file mode 100644 index 0000000..192eae2 --- /dev/null +++ b/_module/nss/setappearance1.nss @@ -0,0 +1,569 @@ +//Note The if statements are to ensure they don't pick +//an invisible appearance. +void main() +{ + object oPC = GetPCSpeaker(); + object oPlayer = oPC; + int nAppearanceType = GetAppearanceType(oPC) + 1; + + //DMs can choose any appearance! + if(GetIsDM(oPC) && !GetIsPC(oPC)) + { + SetCreatureAppearanceType(oPC, nAppearanceType); + } + + SendMessageToPC(oPC, "The previous Index Number = " + IntToString(GetAppearanceType(oPC))); + SendMessageToPC(oPC, "The current Index Number = " + IntToString(nAppearanceType)); + + + if (nAppearanceType == 24) + { + nAppearanceType = 25; + } + + else if (nAppearanceType == 38) + { + nAppearanceType = 39; + } + + else if (nAppearanceType == 41) + { + nAppearanceType = 51; + } + else if (nAppearanceType == 64) + { + nAppearanceType = 65; + } + + else if (nAppearanceType == 72) + { + nAppearanceType = 73; + } + + else if (nAppearanceType == 78) + { + nAppearanceType = 83; + } + else if (nAppearanceType == 118) + { + nAppearanceType = 119; + } + else if (nAppearanceType == 168) + { + nAppearanceType = 169; + } + else if (nAppearanceType == 205) + { + nAppearanceType = 206; + } + else if (nAppearanceType == 298) + { + nAppearanceType = 300; + } + else if (nAppearanceType == 307) + { + nAppearanceType = 352; + } + else if (nAppearanceType == 364) + { + nAppearanceType = 365; + } + else if (nAppearanceType == 366) + { + nAppearanceType = 367; + } + else if (nAppearanceType == 371) + { + nAppearanceType = 374; + } + else if (nAppearanceType == 392) + { + nAppearanceType = 396; + } + else if (nAppearanceType == 404) + { + nAppearanceType = 406; + } + else if (nAppearanceType == 418) + { + nAppearanceType = 423; + } + else if (nAppearanceType == 425) + { + nAppearanceType = 426; + } + else if (nAppearanceType == 455) + { + nAppearanceType = 459; + } + else if (nAppearanceType == 446) + { + nAppearanceType = 447; + } + else if (nAppearanceType == 461) + { + nAppearanceType = 462; + } + else if (nAppearanceType == 463) + { + nAppearanceType = 464; + } + else if (nAppearanceType == 468) + { + nAppearanceType = 474; + } + else if (nAppearanceType == 481) + { + nAppearanceType = 1000; //CEP2.2 + } + + //Bad Appearances... + else if (nAppearanceType == 1016) + { + nAppearanceType = 1017; + } + else if (nAppearanceType == 1023) + { + nAppearanceType = 1024; + } + else if (nAppearanceType == 1030) + { + nAppearanceType = 1032; + } + else if (nAppearanceType == 1031) + { + nAppearanceType = 1032; + } + + else if (nAppearanceType == 1053) + { + nAppearanceType = 1055; + } + else if (nAppearanceType == 1057) + { + nAppearanceType = 1059; + } + else if (nAppearanceType == 1074) + { + nAppearanceType = 1077; + } + else if (nAppearanceType == 1087) + { + nAppearanceType = 1090; + } + else if (nAppearanceType == 1097) + { + nAppearanceType = 1098; + } + else if (nAppearanceType == 1101) + { + nAppearanceType = 1105; + } + + else if (nAppearanceType == 1116) + { + nAppearanceType = 1117; + } + else if (nAppearanceType == 1121) + { + nAppearanceType = 1122; + } + else if (nAppearanceType == 1145) + { + nAppearanceType = 1146; + } + else if (nAppearanceType == 1147) + { + nAppearanceType = 1148; + } + else if (nAppearanceType == 1153) + { + nAppearanceType = 1154; + } + else if (nAppearanceType == 1167) + { + nAppearanceType = 1168; + } + else if (nAppearanceType == 1171) + { + nAppearanceType = 1181; + } + else if (nAppearanceType == 1187) + { + nAppearanceType = 1188; + } + else if (nAppearanceType == 1190) + { + nAppearanceType = 1191; + } + else if (nAppearanceType == 1193) + { + nAppearanceType = 1194; + } + else if (nAppearanceType == 1196) + { + nAppearanceType = 1197; + } + else if (nAppearanceType == 1211) + { + nAppearanceType = 1212; + } + else if (nAppearanceType == 1214) + { + nAppearanceType = 1217; + } + else if (nAppearanceType == 1225) + { + nAppearanceType = 1226; + } + else if (nAppearanceType == 1228) + { + nAppearanceType = 1229; + } + else if (nAppearanceType == 1231) + { + nAppearanceType = 1232; + } + else if (nAppearanceType == 1234) + { + nAppearanceType = 1235; + } + else if (nAppearanceType == 1245) + { + nAppearanceType = 1246; + } + else if (nAppearanceType == 1247) + { + nAppearanceType = 1248; + } + else if (nAppearanceType == 1253) + { + nAppearanceType = 1255; + } + else if (nAppearanceType == 1260) + { + nAppearanceType = 1261; + } + else if (nAppearanceType == 1275) + { + nAppearanceType = 1278; + } + else if (nAppearanceType == 1291) + { + nAppearanceType = 1292; + } + + else if (nAppearanceType == 1301) + { + nAppearanceType = 1302; + } + else if (nAppearanceType == 1309) + { + nAppearanceType = 1311; + } + else if (nAppearanceType == 1318) + { + nAppearanceType = 1324; + } + else if (nAppearanceType == 1342) + { + nAppearanceType = 1346; + } + else if (nAppearanceType == 1348) + { + nAppearanceType = 1349; + } + else if (nAppearanceType == 1351) + { + nAppearanceType = 1352; + } + else if (nAppearanceType == 1354) + { + nAppearanceType = 1355; + } + else if (nAppearanceType == 1357) + { + nAppearanceType = 1360; + } + else if (nAppearanceType == 1363) + { + nAppearanceType = 1364; + } + else if (nAppearanceType == 1366) + { + nAppearanceType = 1369; + } + else if (nAppearanceType == 1370) + { + nAppearanceType = 1378; + } + else if (nAppearanceType == 1381) + { + nAppearanceType = 1382; + } + else if (nAppearanceType == 1384) + { + nAppearanceType = 1390; + } + + + else if (nAppearanceType == 1412) + { + nAppearanceType = 1414; + } + else if (nAppearanceType == 1416) + { + nAppearanceType = 1417; + } + else if (nAppearanceType == 1418) + { + nAppearanceType = 1419; + } + else if (nAppearanceType == 1422) + { + nAppearanceType = 1423; + } + else if (nAppearanceType == 1427) + { + nAppearanceType = 1428; + } + else if (nAppearanceType == 1429) + { + nAppearanceType = 1430; + } + else if (nAppearanceType == 1434) + { + nAppearanceType = 1435; + } + else if (nAppearanceType == 1450) + { + nAppearanceType = 1493; + } + else if (nAppearanceType == 1496) + { + nAppearanceType = 1498; + } + + else if (nAppearanceType == 1501) + { + nAppearanceType = 1504; + } + else if (nAppearanceType == 1509) + { + nAppearanceType = 1515; + } + else if (nAppearanceType == 1525) + { + nAppearanceType = 1527; + } + else if (nAppearanceType == 1532) + { + nAppearanceType = 1535; + } + + else if (nAppearanceType == 1536) + { + nAppearanceType = 1544; + } + else if (nAppearanceType == 1556) + { + nAppearanceType = 1566; + } + else if (nAppearanceType == 1567) + { + nAppearanceType = 1571; + } + else if (nAppearanceType == 1585) + { + nAppearanceType = 1596; + } + else if (nAppearanceType == 1599) + { + nAppearanceType = 1607; + } + else if (nAppearanceType == 1612) + { + nAppearanceType = 1620; + } + else if (nAppearanceType == 1623) + { + nAppearanceType = 1632; + } + else if (nAppearanceType == 1635) + { + nAppearanceType = 1644; + } + else if (nAppearanceType == 1646) + { + nAppearanceType = 1656; + } + else if (nAppearanceType == 1660) + { + nAppearanceType = 1668; + } + else if (nAppearanceType == 1670) + { + nAppearanceType = 1680; + } + else if (nAppearanceType == 1683) + { + nAppearanceType = 1693; + } + else if (nAppearanceType == 1696) + { + nAppearanceType = 1704; + } + + else if (nAppearanceType == 1708) + { + nAppearanceType = 1714; + } + else if (nAppearanceType == 1719) + { + nAppearanceType = 1731; + } + else if (nAppearanceType == 1733) + { + nAppearanceType = 1749; + } + else if (nAppearanceType == 1752) + { + nAppearanceType = 1760; + } + else if (nAppearanceType == 1778) + { + nAppearanceType = 1779; + } + else if (nAppearanceType == 1781) + { + nAppearanceType = 1789; + } + else if (nAppearanceType == 1790) + { + nAppearanceType = 1792; + } + else if (nAppearanceType == 1794) + { + nAppearanceType = 1799; + } + + else if (nAppearanceType == 1800) + { + nAppearanceType = 1802; + } + else if (nAppearanceType == 1806) + { + nAppearanceType = 1807; + } + else if (nAppearanceType == 1820) + { + nAppearanceType = 1824; + } + else if (nAppearanceType == 1827) + { + nAppearanceType = 1830; + } + else if (nAppearanceType == 1833) + { + nAppearanceType = 1850; + } + else if (nAppearanceType == 1853) + { + nAppearanceType = 1871; + } + else if (nAppearanceType == 1879) + { + nAppearanceType = 1881; + } + else if (nAppearanceType == 1885) + { + nAppearanceType = 1886; + } + else if (nAppearanceType == 1898) + { + nAppearanceType = 1900; + } + + else if (nAppearanceType == 1904) + { + nAppearanceType = 1905; + } + else if (nAppearanceType == 1910) + { + nAppearanceType = 1911; + } + else if (nAppearanceType == 1915) + { + nAppearanceType = 1917; + } + else if (nAppearanceType == 1921) + { + nAppearanceType = 1923; + } + else if (nAppearanceType == 1928) + { + nAppearanceType = 1932; + } + else if (nAppearanceType == 1935) + { + nAppearanceType = 1936; + } + else if (nAppearanceType == 1942) + { + nAppearanceType = 1944; + } + else if (nAppearanceType == 1946) + { + nAppearanceType = 1947; + } + + else if (nAppearanceType == 1999) + { + nAppearanceType = 2505; + } + else if (nAppearanceType == 2510) + { + nAppearanceType = 2515; + } + else if (nAppearanceType ==2517) + { + nAppearanceType = 3001; + } + else if (nAppearanceType == 3026) + { + nAppearanceType = 3027; + } + else if (nAppearanceType == 3028) + { + nAppearanceType = 3029; + } + else if (nAppearanceType == 3034) + { + nAppearanceType = 3035; + } + else if (nAppearanceType == 3038) + { + nAppearanceType = 3039; + } + else if (nAppearanceType == 3040) + { + nAppearanceType = 3043; + } + else if (nAppearanceType == 3053) + { + nAppearanceType = 3100; + } + else if (nAppearanceType == 3117) + { + nAppearanceType = 3125; + } + else if (nAppearanceType == 3130) + { + nAppearanceType = 1; //End CEP2.1 & Start over + } + //Start Over At The Beginning.. + + + SetCreatureAppearanceType(oPC, nAppearanceType); + +} diff --git a/_module/nss/setbaseappearanc.nss b/_module/nss/setbaseappearanc.nss new file mode 100644 index 0000000..899502a --- /dev/null +++ b/_module/nss/setbaseappearanc.nss @@ -0,0 +1,82 @@ +object oTarget; +#include "prc_inc_racial" +//Put this on action taken in the conversation editor +void main() +{ + +object oPC = GetPCSpeaker(); +object oPlayer = oPC; + +//First let's make them a pixie, so hopefully their +//movement rate will be normal! + +SetCreatureAppearanceType(oTarget, APPEARANCE_TYPE_DWARF); + +if ((MyPRCGetRacialType(oPC)==RACIAL_TYPE_DWARF)) + { + oTarget = oPC; + + DelayCommand(1.0, SetCreatureAppearanceType(oTarget, APPEARANCE_TYPE_FAIRY)); + + } +else if ((MyPRCGetRacialType(oPC)==RACIAL_TYPE_ELF)) + { + oTarget = oPC; + + DelayCommand(1.0, SetCreatureAppearanceType(oTarget, APPEARANCE_TYPE_ELF)); + } +else if ((MyPRCGetRacialType(oPC)==RACIAL_TYPE_GNOME)) + { + oTarget = oPC; + + DelayCommand(1.0, SetCreatureAppearanceType(oTarget, APPEARANCE_TYPE_GNOME)); + } +else if ((MyPRCGetRacialType(oPC)==RACIAL_TYPE_HALFLING)) + { + oTarget = oPC; + + DelayCommand(1.0, SetCreatureAppearanceType(oTarget, APPEARANCE_TYPE_HALFLING)); + } +else if ((MyPRCGetRacialType(oPC)==RACIAL_TYPE_HALFELF)) + { + oTarget = oPC; + + DelayCommand(1.0, SetCreatureAppearanceType(oTarget, APPEARANCE_TYPE_HALF_ELF)); + } +else if ((MyPRCGetRacialType(oPC)==RACIAL_TYPE_HALFORC)) + { + oTarget = oPC; + + DelayCommand(1.0, SetCreatureAppearanceType(oTarget, APPEARANCE_TYPE_HALF_ORC)); + } +else if ((MyPRCGetRacialType(oPC)==RACIAL_TYPE_HUMAN)) + { + oTarget = oPC; + + DelayCommand(1.0, SetCreatureAppearanceType(oTarget, APPEARANCE_TYPE_HUMAN)); + } + + +//Clear the PC's Reputation just in case something bad has happened. +if(GetIsPC(oPlayer)) +{ + + AssignCommand(oPlayer, ClearAllActions()); + + //Clear Reputation of PC + if (GetStandardFactionReputation(STANDARD_FACTION_COMMONER, oPlayer) <= 10) + { SetLocalInt(oPlayer, "NW_G_Playerhasbeenbad", 10); // * Player bad + SetStandardFactionReputation(STANDARD_FACTION_COMMONER, 80, oPlayer); + } + if (GetStandardFactionReputation(STANDARD_FACTION_MERCHANT, oPlayer) <= 10) + { SetLocalInt(oPlayer, "NW_G_Playerhasbeenbad", 10); // * Player bad + SetStandardFactionReputation(STANDARD_FACTION_MERCHANT, 80, oPlayer); + } + if (GetStandardFactionReputation(STANDARD_FACTION_DEFENDER, oPlayer) <= 10) + { SetLocalInt(oPlayer, "NW_G_Playerhasbeenbad", 10); // * Player bad + SetStandardFactionReputation(STANDARD_FACTION_DEFENDER, 80, oPlayer); + } + + } + +} diff --git a/_module/nss/setcep_appear.nss b/_module/nss/setcep_appear.nss new file mode 100644 index 0000000..f674ae7 --- /dev/null +++ b/_module/nss/setcep_appear.nss @@ -0,0 +1,8 @@ +void main() +{ + object oPC = GetPCSpeaker(); + + int nAppearanceType = 1000; + + SetCreatureAppearanceType(oPC, nAppearanceType); +} diff --git a/_module/nss/setcep_portrait.nss b/_module/nss/setcep_portrait.nss new file mode 100644 index 0000000..ea75c0a --- /dev/null +++ b/_module/nss/setcep_portrait.nss @@ -0,0 +1,8 @@ +void main() +{ +object oPC = GetPCSpeaker(); +object oTarget; +oTarget = oPC; +int nPortraitType = 2000; +SetPortraitId(oTarget, nPortraitType); +} diff --git a/_module/nss/setmulticolor.nss b/_module/nss/setmulticolor.nss new file mode 100644 index 0000000..cefd312 --- /dev/null +++ b/_module/nss/setmulticolor.nss @@ -0,0 +1,104 @@ +//Script Name: setrandomcolor +////////////////////////////////////////// +//Created by: Genisys / Guile +//ON: 6/17/08 +///////////////////////////////////////// +/* **Notes** + +This script goes in the Action Taken +of a Converstion Line ONLY! It will +colorize ALL Of the items in a PCs +inventory a random color, each item a +different color! + */ +//////////////////////////////////////// + +//WARNING: DON'T TOUCH THE STRINGS BELOW!!!!!!//// +const string COLORTOKEN = " ##################$%&'()*+,-./0123456789:;;==?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[[]^_`abcdefghijklmnopqrstuvwxyz{|}~~€‚ƒ„…†‡ˆ‰Š‹ŒŽ‘’“”•–—˜™š›œžŸ¡¡¢£¤¥¦§¨©ª«¬¬®¯°±²³´µ¶·¸¹º»¼½¾¿ÀÁÂÃÄÅÆÇÈÉÊËÌÍÎÏÐÑÒÓÔÕÖרÙÚÛÜÝÞßàáâãäåæçèéêëìíîïðñòóôõö÷øùúûüýþþ"; + +// returns a properly color-coded string based on specified RGB values +string ColorString(int nRed=255, int nGreen=255, int nBlue=255) +{ + return ""; +} + +//Main Script// + +void main() +{ + +//Define Major Variables +object oPC = GetPCSpeaker() ; +object oItem; +string sColor; +int a; +int b; +int c; + +oItem = GetFirstItemInInventory(oPC); +//Loop through all the items in the PC's inventory.. +while(GetIsObjectValid(oItem)==TRUE) +{ + +//Be careful with items with a color string already on them!!! +if(GetSubString(GetName(oItem), 0, 2)=="" + sName); + } +else + { + //Get the actual name of the item minus the color code.. + string sName = GetSubString(GetName(oItem), 6, 40); + //Set the color to the item's name + SetName(oItem, sColor + sName); + } +//end if statement +} +//Since there is no color tag on the item's name give it one.. +else +{ + if(GetPlotFlag(oItem)==TRUE) + { + //Set the random color to the item's name.. + SetName(oItem, "" + GetName(oItem)); + } + else + { + //Set the random color to the item's name.. + SetName(oItem, sColor + GetName(oItem)); + } +} + +//Get all of the items! +oItem = GetNextItemInInventory(oPC); +} + +//Next cycle through all items equipped by the PC/// +int nSlot; + +for (nSlot=0; nSlotnGold) + { + TakeGoldFromCreature(nGold, oTarget, TRUE); + SetXP(oTarget, 0); + DelayCommand(1.0, GiveXPToCreature(oTarget, gXP)); + } + + else + { + SendMessageToPC(oTarget, "You do not have enough gold to relevel!"); + } + +} + +//The Function Relevel1(oTarget) will take 1 level from the Target and give +//back thier orginal XP. This script does not cause xp loss whatsoever. +void Relevel1(object oTarget) +{ +int nCCXP; +nCCXP = GetXP(oTarget); +SetLocalInt(oTarget, "pc_exact_xp", nCCXP); +int gXP = GetLocalInt(oTarget, "pc_exact_xp"); +Take1Level(oTarget); +DelayCommand(1.0, SetXP(oTarget, gXP)); +} + +//The Function Relevel3(oTarget) will take 3 levels from the Target and give +//back thier orginal XP. This script does not cause xp loss whatsoever. +void Relevel5(object oTarget) +{ +int nCCXP; +nCCXP = GetXP(oTarget); +SetLocalInt(oTarget, "pc_exact_xp", nCCXP); +int gXP = GetLocalInt(oTarget, "pc_exact_xp"); +Take1Level(oTarget); +Take1Level(oTarget); +Take1Level(oTarget); +Take1Level(oTarget); +Take1Level(oTarget); +DelayCommand(1.0, SetXP(oTarget, gXP)); +} + +//The Function Relevel5(oTarget) will take 5 levels from the Target and give +//back thier orginal XP. This script does not cause xp loss whatsoever. +void Relevel10(object oTarget) +{ +int nGold = GetHitDice(oTarget) * 50; +if(GetGold(oTarget) >= nGold) +{ +int nCCXP; +nCCXP = GetXP(oTarget); +SetLocalInt(oTarget, "pc_exact_xp", nCCXP); +int gXP = GetLocalInt(oTarget, "pc_exact_xp"); +Take1Level(oTarget); +Take1Level(oTarget); +Take1Level(oTarget); +Take1Level(oTarget); +Take1Level(oTarget); +Take1Level(oTarget); +Take1Level(oTarget); +Take1Level(oTarget); +Take1Level(oTarget); +Take1Level(oTarget); +DelayCommand(1.0, SetXP(oTarget, gXP)); +} +} + +//This function penalizes a the person repsawning it goes in the (see below) +//Example of Function: ApplyRespawnPenalty(oPC); (onplayerrespawn) event. +//They cannot lose a level with this function. +//They lose 20% of the excessive XP over the XP required for thier current level. +//They lose 10% of thier gold. +//Note This is a good script if your using Legendary Levels :) +void ApplyRespawnPenalty(object oTarget) +{ +int cLvl = GetHitDice(oTarget); +int nCurrentXP = GetXP(oTarget); +int nXP; +//We need this switch to determine what xp they must keep.. +switch (cLvl) +{ +case 1: nXP = 0; break; +case 2: nXP = 1000; break; +case 3: nXP = 3000; break; +case 4: nXP = 6000; break; +case 5: nXP = 10000; break; +case 6: nXP = 15000; break; +case 7: nXP = 21000; break; +case 8: nXP = 28000; break; +case 9: nXP = 36000; break; +case 10: nXP = 45000; break; +case 11: nXP = 55000; break; +case 12: nXP = 66000; break; +case 13: nXP = 78000; break; +case 14: nXP = 91000; break; +case 15: nXP = 105000; break; +case 16: nXP = 120000; break; +case 17: nXP = 136000; break; +case 18: nXP = 153000; break; +case 19: nXP = 171000; break; +case 20: nXP = 190000; break; +case 21: nXP = 210000; break; +case 22: nXP = 231000; break; +case 23: nXP = 263000; break; +case 24: nXP = 276000; break; +case 25: nXP = 300000; break; +case 26: nXP = 325000; break; +case 27: nXP = 351000; break; +case 28: nXP = 378000; break; +case 29: nXP = 406000; break; +case 30: nXP = 435000; break; +case 31: nXP = 465000; break; +case 32: nXP = 496000; break; +case 33: nXP = 528000; break; +case 34: nXP = 561000; break; +case 35: nXP = 595000; break; +case 36: nXP = 630000; break; +case 37: nXP = 666000; break; +case 38: nXP = 703000; break; +case 39: nXP = 741000; break; +case 40: nXP = 780000; break; +} + +if(nCurrentXP>=XP_REQ_LVL41) +{ + if(nCurrentXP>=XP_REQ_LVL41 && nCurrentXP=XP_REQ_LVL42 && nCurrentXP=XP_REQ_LVL43 && nCurrentXP=XP_REQ_LVL44 && nCurrentXP=XP_REQ_LVL45 && nCurrentXP=XP_REQ_LVL46 && nCurrentXP=XP_REQ_LVL47 && nCurrentXP=XP_REQ_LVL48 && nCurrentXP=XP_REQ_LVL49 && nCurrentXP=XP_REQ_LVL50 && nCurrentXP=XP_REQ_LVL51 && nCurrentXP=XP_REQ_LVL52 && nCurrentXP=XP_REQ_LVL53 && nCurrentXP=XP_REQ_LVL54 && nCurrentXP=XP_REQ_LVL55 && nCurrentXP=XP_REQ_LVL56 && nCurrentXP=XP_REQ_LVL57 && nCurrentXP=XP_REQ_LVL58 && nCurrentXP=XP_REQ_LVL59 && nCurrentXP=XP_REQ_LVL60) + { nXP = XP_REQ_LVL60; } +} + + int aXP = nCurrentXP; + int bXP = aXP - nXP; //Subtract thier minimum XP needed for the level + int dXP = bXP * XP_PENALTY; //Give 100 XP to Prevent the divide by 0 error + int nResults = dXP / 100; //Break thier xp up into a percentile + int nPenalty = aXP - nResults; //The application of the penalty + + int nGold = GetGold(oTarget); + int oGold = nGold * GOLD_PENALTY; + int pGold = oGold/100; //(calculate 2%) + + //The XP Penalty + SetXP(oTarget, nPenalty); + //The Gold Penalty + AssignCommand(oTarget, TakeGoldFromCreature(pGold, oTarget, TRUE)); + +} diff --git a/_module/nss/setxpbank.nss b/_module/nss/setxpbank.nss new file mode 100644 index 0000000..2e534df --- /dev/null +++ b/_module/nss/setxpbank.nss @@ -0,0 +1,79 @@ +//////////////////////////////////// +//Created by Genisys / Guile 5/08/08 +//////////////////////////////////// +/* + +XP Bank (Not an original concept) + +This script goes in the Action Taken +event of my DM Conversation to store +XP in the database for the Player to +retrieve with any character, in case +they totally messed up their +character. +(Cost 1% of XP and 500 Gp / Level) + +*/ +//////////////////////////////////// + +void main() +{ +//Declare Major Variables +object oPC; +oPC = GetPCSpeaker(); +int cGold = GetGold(oPC); +int nLvl = GetHitDice(oPC); +int nGold = nLvl * 500; +int cXP = GetXP(oPC); +int pXP = (cXP / 100) * 99; //99% + + +//If the PC has enough gold... +if(cGold>nGold) +{ +//If the PC has at least 100 XP (Required to prevent an error) +if(pXP > 99) +{ + //Note this is set for multiplayer, use the script setxp2 for single player! + string pCD = GetPCPublicCDKey(oPC, FALSE); + + //Just in case the PC loses thier xp/gold let's write a log entry! + WriteTimestampedLogEntry("The following Player Has Used the DM Globe" + + "to store XP / " + GetPCPlayerName(oPC) + "/ " + IntToString(pXP)); + +int rXP = GetCampaignInt("STORED_XP", GetPCPublicCDKey(oPC), GetModule()); + int tXP = rXP + pXP; + //Store thier XP information first in a nwn database file! + SetCampaignInt("STORED_XP", GetPCPublicCDKey(oPC), tXP, GetModule()); + + //Take all the player's XP + SetXP(oPC, 0); + + //Let's make sure the character is saved!!!! + ExportSingleCharacter(oPC); + + //Then boot the PC.. + DelayCommand(5.0, BootPC(oPC)); + } +} +else +{ + //If they PC doesn't have enough XP.. + if(pXP<99) + { + FloatingTextStringOnCreature("You don't have enough XP!", oPC); + } + //If the PC doesn't have enough gold.. + else if(cGold 192) + { + nHead = 1; + } + + SetCreatureBodyPart(CREATURE_PART_HEAD, nHead, oPC); +} diff --git a/_module/nss/sf_h_prev.nss b/_module/nss/sf_h_prev.nss new file mode 100644 index 0000000..2725dcc --- /dev/null +++ b/_module/nss/sf_h_prev.nss @@ -0,0 +1,12 @@ +// Created By Scarface +void main() +{ + object oPC = GetPCSpeaker(); + int nHead = GetCreatureBodyPart(CREATURE_PART_HEAD, oPC) - 1; + if (nHead < 1) + { + nHead = 191; + } + + SetCreatureBodyPart(CREATURE_PART_HEAD, nHead, oPC); +} diff --git a/_module/nss/sf_noeyes.nss b/_module/nss/sf_noeyes.nss new file mode 100644 index 0000000..3962458 --- /dev/null +++ b/_module/nss/sf_noeyes.nss @@ -0,0 +1,18 @@ +// Created By Scarface +void main() +{ + object oPC = GetPCSpeaker(); + effect eEffect = GetFirstEffect(oPC); + int iType, iSub; + + while (GetIsEffectValid(eEffect)) + { + iType = GetEffectType(eEffect); + iSub = GetEffectSubType(eEffect); + if (iType == EFFECT_TYPE_VISUALEFFECT && iSub == SUBTYPE_SUPERNATURAL) + { + RemoveEffect(oPC, eEffect); + } + eEffect = GetNextEffect(oPC); + } +} diff --git a/_module/nss/sf_normalarm.nss b/_module/nss/sf_normalarm.nss new file mode 100644 index 0000000..c880bbe --- /dev/null +++ b/_module/nss/sf_normalarm.nss @@ -0,0 +1,8 @@ +// Created By Scarface +void main() +{ + object oPC = GetPCSpeaker(); + SetCreatureBodyPart(CREATURE_PART_LEFT_BICEP, CREATURE_MODEL_TYPE_SKIN, oPC); + SetCreatureBodyPart(CREATURE_PART_LEFT_FOREARM, CREATURE_MODEL_TYPE_SKIN, oPC); + SetCreatureBodyPart(CREATURE_PART_LEFT_HAND, CREATURE_MODEL_TYPE_SKIN, oPC); +} diff --git a/_module/nss/sf_notail.nss b/_module/nss/sf_notail.nss new file mode 100644 index 0000000..25917e6 --- /dev/null +++ b/_module/nss/sf_notail.nss @@ -0,0 +1,6 @@ +// Created By Scarface +void main() +{ + object oPC = GetPCSpeaker(); + SetCreatureTailType(CREATURE_TAIL_TYPE_NONE, oPC); +} diff --git a/_module/nss/sf_notattoo.nss b/_module/nss/sf_notattoo.nss new file mode 100644 index 0000000..bf49a3a --- /dev/null +++ b/_module/nss/sf_notattoo.nss @@ -0,0 +1,6 @@ +// Created By Scarface +void main() +{ + object oPC = GetPCSpeaker(); + SetCreatureBodyPart(CREATURE_PART_TORSO, CREATURE_MODEL_TYPE_SKIN, oPC); +} diff --git a/_module/nss/sf_nowings.nss b/_module/nss/sf_nowings.nss new file mode 100644 index 0000000..33af674 --- /dev/null +++ b/_module/nss/sf_nowings.nss @@ -0,0 +1,6 @@ +// Created By Scarface +void main() +{ + object oPC = GetPCSpeaker(); + SetCreatureWingType(CREATURE_WING_TYPE_NONE, oPC); +} diff --git a/_module/nss/sf_red_eyes.nss b/_module/nss/sf_red_eyes.nss new file mode 100644 index 0000000..ebbd649 --- /dev/null +++ b/_module/nss/sf_red_eyes.nss @@ -0,0 +1,66 @@ +// Created By Scarface +#include "prc_inc_racial" +void main() +{ + object oPC = GetPCSpeaker(); + effect eEffect, eVisEyes; + int iGender = GetGender(oPC), iSub, iType; + + switch(MyPRCGetRacialType(oPC)) + { + case RACIAL_TYPE_DWARF: + { + if (iGender == GENDER_MALE) eVisEyes = EffectVisualEffect(VFX_EYES_RED_FLAME_DWARF_MALE); + else eVisEyes = EffectVisualEffect(VFX_EYES_RED_FLAME_DWARF_FEMALE); + break; + } + case RACIAL_TYPE_ELF: + { + if (iGender == GENDER_MALE) eVisEyes = EffectVisualEffect(VFX_EYES_RED_FLAME_ELF_MALE); + else eVisEyes = EffectVisualEffect(VFX_EYES_RED_FLAME_ELF_FEMALE); + break; + } + case RACIAL_TYPE_GNOME: + { + if (iGender == GENDER_MALE) eVisEyes = EffectVisualEffect(VFX_EYES_RED_FLAME_GNOME_MALE); + else eVisEyes = EffectVisualEffect(VFX_EYES_RED_FLAME_GNOME_FEMALE); + break; + } + case RACIAL_TYPE_HALFELF: + { + if (iGender == GENDER_MALE) eVisEyes = EffectVisualEffect(VFX_EYES_RED_FLAME_HALFELF_MALE); + else eVisEyes = EffectVisualEffect(VFX_EYES_RED_FLAME_HALFELF_FEMALE); + break; + } + case RACIAL_TYPE_HALFLING: + { + if (iGender == GENDER_MALE) eVisEyes = EffectVisualEffect(VFX_EYES_RED_FLAME_HALFLING_MALE); + else eVisEyes = EffectVisualEffect(VFX_EYES_RED_FLAME_HALFLING_FEMALE); + break; + } + case RACIAL_TYPE_HALFORC: + { + if (iGender == GENDER_MALE) eVisEyes = EffectVisualEffect(VFX_EYES_RED_FLAME_HALFORC_MALE); + else eVisEyes = EffectVisualEffect(VFX_EYES_RED_FLAME_HALFORC_FEMALE); + break; + } + case RACIAL_TYPE_HUMAN: + { + if (iGender == GENDER_MALE) eVisEyes = EffectVisualEffect(VFX_EYES_RED_FLAME_HUMAN_MALE); + else eVisEyes = EffectVisualEffect(VFX_EYES_RED_FLAME_HUMAN_FEMALE); + break; + } + } + eEffect = GetFirstEffect(oPC); + while (GetIsEffectValid(eEffect)) + { + iType = GetEffectType(eEffect); + iSub = GetEffectSubType(eEffect); + if (iType == EFFECT_TYPE_VISUALEFFECT && iSub == SUBTYPE_SUPERNATURAL) + { + RemoveEffect(oPC, eEffect); + } + eEffect = GetNextEffect(oPC); + } + ApplyEffectToObject(DURATION_TYPE_PERMANENT, SupernaturalEffect(eVisEyes), oPC); +} diff --git a/_module/nss/sf_t_next.nss b/_module/nss/sf_t_next.nss new file mode 100644 index 0000000..9ed86db --- /dev/null +++ b/_module/nss/sf_t_next.nss @@ -0,0 +1,55 @@ +void main() +{ + object oPC = GetPCSpeaker(); + int nTailType = GetCreatureTailType(oPC) + 1; + + if (nTailType == 14) + { + nTailType = 560; //Skip Horses & Monster On Back + } + else if (nTailType == 566) //CEP2.2 Tails + { + nTailType == 561; + } + else if (nTailType == 590) + { + nTailType == 593; + } + else if (nTailType == 615) + { + nTailType == 617; + } + else if (nTailType == 566) + { + nTailType == 567; + } + else if (nTailType == 590) + { + nTailType == 592; + } + else if (nTailType == 615) + { + nTailType == 616; + } + else if (nTailType == 937) + { + nTailType == 1750; + } + else if (nTailType == 1785) + { + nTailType == 1801; + } + else if (nTailType == 1981) + { + nTailType == 2001; + } + else if (nTailType == 2815) + { + nTailType == 1;//Start Over + } + + +SendMessageToPC(oPC, "Your Current # = " + IntToString(nTailType)); + + SetCreatureTailType(nTailType, oPC); +} diff --git a/_module/nss/sf_t_prev.nss b/_module/nss/sf_t_prev.nss new file mode 100644 index 0000000..06f70cc --- /dev/null +++ b/_module/nss/sf_t_prev.nss @@ -0,0 +1,40 @@ +void main() +{ + object oPC = GetPCSpeaker(); + int nTailType = GetCreatureTailType(oPC) - 1; + + if (nTailType == 0) + { + nTailType = 2814; + } + else if (nTailType == 2000) + { + nTailType = 1980; + } + else if (nTailType == 1800) + { + nTailType = 1784; + } + else if (nTailType == 1749) + { + nTailType = 936; + } + else if (nTailType == 591) + { + nTailType = 589; + } + else if (nTailType == 566) + { + nTailType = 565; + } + else if (nTailType == 559) + { + nTailType = 13; //Go back to 1.69 Tails.. + } + + + SendMessageToPC(oPC, "Your Current # = " + IntToString(nTailType)); + + SetCreatureWingType(nTailType, oPC); + +} diff --git a/_module/nss/sf_tail_vfx.nss b/_module/nss/sf_tail_vfx.nss new file mode 100644 index 0000000..1a04c8b --- /dev/null +++ b/_module/nss/sf_tail_vfx.nss @@ -0,0 +1,8 @@ +//Set the Tail to Visual Effect (The PC Can browse these) +void main() +{ + object oPC = GetPCSpeaker(); + int nTailType = 616; + + SetCreatureTailType(nTailType, oPC); +} diff --git a/_module/nss/sf_tattoo.nss b/_module/nss/sf_tattoo.nss new file mode 100644 index 0000000..d817f49 --- /dev/null +++ b/_module/nss/sf_tattoo.nss @@ -0,0 +1,6 @@ +// Created By Scarface +void main() +{ + object oPC = GetPCSpeaker(); + SetCreatureBodyPart(CREATURE_PART_TORSO, CREATURE_MODEL_TYPE_TATTOO, oPC); +} diff --git a/_module/nss/sf_w_next.nss b/_module/nss/sf_w_next.nss new file mode 100644 index 0000000..7d478d7 --- /dev/null +++ b/_module/nss/sf_w_next.nss @@ -0,0 +1,33 @@ +void main() +{ + object oPC = GetPCSpeaker(); + int nWingType = GetCreatureWingType(oPC) + 1; + + if (nWingType == 21) + { + nWingType = 22; + } + else if (nWingType == 91)//CEP2.2 + { + nWingType == 108; //VFXs + } + else if (nWingType == 205) + { + nWingType == 206; + } + else if (nWingType == 442) + { + nWingType == 450; + } + else if (nWingType == 485) + { + nWingType == 501; + } + else if (nWingType == 681) + { + nWingType == 1; + } + + SendMessageToPC(oPC, "Your Current # = " + IntToString(nWingType)); + SetCreatureWingType(nWingType, oPC); +} diff --git a/_module/nss/sf_w_prev.nss b/_module/nss/sf_w_prev.nss new file mode 100644 index 0000000..43908a1 --- /dev/null +++ b/_module/nss/sf_w_prev.nss @@ -0,0 +1,29 @@ +void main() +{ + object oPC = GetPCSpeaker(); + int nWingType = GetCreatureWingType(oPC) - 1; + + if (nWingType == 0) + { + nWingType == 680; //cep2.2 + } + else if (nWingType == 500) + { + nWingType == 484; + } + else if (nWingType == 449) + { + nWingType == 441; + } + else if (nWingType == 205) + { + nWingType == 204; + } + else if (nWingType == 21) + { + nWingType == 20; + } + + SendMessageToPC(oPC, "Your Current # = " + IntToString(nWingType)); + SetCreatureWingType(nWingType, oPC); +} diff --git a/_module/nss/sf_yellow_eyes.nss b/_module/nss/sf_yellow_eyes.nss new file mode 100644 index 0000000..87a0ed7 --- /dev/null +++ b/_module/nss/sf_yellow_eyes.nss @@ -0,0 +1,125 @@ +// Created By Scarface +#include "prc_inc_racial" + +void main() +{ + object oPC = GetPCSpeaker(); + effect eVisEyes1, eVisEyes2, eLink, eEffect; + int iGender = GetGender(oPC), iType, iSub; + + switch(MyPRCGetRacialType(oPC)) + { + case RACIAL_TYPE_DWARF: + { + if (iGender == GENDER_MALE) + { + eVisEyes1 = EffectVisualEffect(VFX_EYES_GREEN_DWARF_MALE); + eVisEyes2 = EffectVisualEffect(VFX_EYES_RED_FLAME_DWARF_MALE); + } + else + { + eVisEyes1 = EffectVisualEffect(VFX_EYES_GREEN_DWARF_FEMALE); + eVisEyes2 = EffectVisualEffect(VFX_EYES_RED_FLAME_DWARF_FEMALE); + } + break; + } + case RACIAL_TYPE_ELF: + { + if (iGender == GENDER_MALE) + { + eVisEyes1 = EffectVisualEffect(VFX_EYES_GREEN_ELF_MALE); + eVisEyes2 = EffectVisualEffect(VFX_EYES_RED_FLAME_ELF_MALE); + } + else + { + eVisEyes1 = EffectVisualEffect(VFX_EYES_GREEN_ELF_FEMALE); + eVisEyes2 = EffectVisualEffect(VFX_EYES_RED_FLAME_ELF_FEMALE); + } + break; + } + case RACIAL_TYPE_GNOME: + { + if (iGender == GENDER_MALE) + { + eVisEyes1 = EffectVisualEffect(VFX_EYES_GREEN_GNOME_MALE); + eVisEyes2 = EffectVisualEffect(VFX_EYES_RED_FLAME_GNOME_MALE); + } + else + { + eVisEyes1 = EffectVisualEffect(VFX_EYES_GREEN_GNOME_FEMALE); + eVisEyes2 = EffectVisualEffect(VFX_EYES_RED_FLAME_GNOME_FEMALE); + } + break; + } + case RACIAL_TYPE_HALFELF: + { + if (iGender == GENDER_MALE) + { + eVisEyes1 = EffectVisualEffect(VFX_EYES_GREEN_HALFELF_MALE); + eVisEyes2 = EffectVisualEffect(VFX_EYES_RED_FLAME_HALFELF_MALE); + } + else + { + eVisEyes1 = EffectVisualEffect(VFX_EYES_GREEN_HALFELF_FEMALE); + eVisEyes2 = EffectVisualEffect(VFX_EYES_RED_FLAME_HALFELF_FEMALE); + } + break; + } + case RACIAL_TYPE_HALFLING: + { + if (iGender == GENDER_MALE) + { + eVisEyes1 = EffectVisualEffect(VFX_EYES_GREEN_HALFLING_MALE); + eVisEyes2 = EffectVisualEffect(VFX_EYES_RED_FLAME_HALFLING_MALE); + } + else + { + eVisEyes1 = EffectVisualEffect(VFX_EYES_GREEN_HALFLING_FEMALE); + eVisEyes2 = EffectVisualEffect(VFX_EYES_RED_FLAME_HALFLING_FEMALE); + } + break; + } + case RACIAL_TYPE_HALFORC: + { + if (iGender == GENDER_MALE) + { + eVisEyes1 = EffectVisualEffect(VFX_EYES_GREEN_HALFORC_MALE); + eVisEyes2 = EffectVisualEffect(VFX_EYES_RED_FLAME_HALFORC_MALE); + } + else + { + eVisEyes1 = EffectVisualEffect(VFX_EYES_GREEN_HALFORC_FEMALE); + eVisEyes2 = EffectVisualEffect(VFX_EYES_RED_FLAME_HALFORC_FEMALE); + } + break; + } + case RACIAL_TYPE_HUMAN: + { + if (iGender == GENDER_MALE) + { + eVisEyes1 = EffectVisualEffect(VFX_EYES_GREEN_HUMAN_MALE); + eVisEyes2 = EffectVisualEffect(VFX_EYES_RED_FLAME_HUMAN_MALE); + } + else + { + eVisEyes1 = EffectVisualEffect(VFX_EYES_GREEN_HUMAN_FEMALE); + eVisEyes2 = EffectVisualEffect(VFX_EYES_RED_FLAME_HUMAN_FEMALE); + } + break; + } + + } + eEffect = GetFirstEffect(oPC); + while (GetIsEffectValid(eEffect)) + { + iType = GetEffectType(eEffect); + iSub = GetEffectSubType(eEffect); + if (iType == EFFECT_TYPE_VISUALEFFECT && iSub == SUBTYPE_SUPERNATURAL) + { + RemoveEffect(oPC, eEffect); + } + eEffect = GetNextEffect(oPC); + } + ApplyEffectToObject(DURATION_TYPE_PERMANENT, SupernaturalEffect(eVisEyes1), oPC); + ApplyEffectToObject(DURATION_TYPE_PERMANENT, SupernaturalEffect(eVisEyes2), oPC); +} diff --git a/_module/nss/speedcast.nss b/_module/nss/speedcast.nss new file mode 100644 index 0000000..c8e83f0 --- /dev/null +++ b/_module/nss/speedcast.nss @@ -0,0 +1,19 @@ +/*-------------------------------------------------------- + +Script Name: speedcast +---------------------------------------------------------- +Created By: Genisys(Guile) +Created On: 4/23/09 +---------------------------------------------------------- + +This script fires another script on the PC having them +cast all of their buffs at once, open up the script +"exc_speedcast" for more definition. + +----------------------------------------------------------*/ + +void main() +{ + object oPC = GetPCSpeaker(); + ExecuteScript("exc_speedcast", oPC); +} diff --git a/_module/nss/startresting.nss b/_module/nss/startresting.nss new file mode 100644 index 0000000..1d0e197 --- /dev/null +++ b/_module/nss/startresting.nss @@ -0,0 +1,16 @@ +void main() +{ + object oPC = GetPCSpeaker(); + + int iHD = GetHitDice(oPC); + + float fDelay = 10.5 + (IntToFloat(iHD)/2); + + //Tell the OnPlayerRest Event Script we can rest... + SetLocalInt(oPC, "REST_STARTED", 1); + + //Make the PC start the XP2 Rest system.. + AssignCommand(oPC, ActionRest(TRUE)); + + DelayCommand(fDelay, SetLocalInt(oPC, "REST_STARTED", 0)); +} diff --git a/_module/nss/stoneport2guild.nss b/_module/nss/stoneport2guild.nss new file mode 100644 index 0000000..2c340da --- /dev/null +++ b/_module/nss/stoneport2guild.nss @@ -0,0 +1,74 @@ +///////////////////////////////////////////////// +// Ultimate Teleport Script 1.0 +///////////////////////////////////////////////// +// by Amurayi (mschdesign@hotmail.com) +// +// based on SirLestat's Secret Trapdoorscripts +///////////////////////////////////////////////// +/* The problem with most of the teleport scripts out there is that your companions +won't be teleported with you if you ar ebeing teleported within the same area. +This easy to configure script here is the solution for this old problem. Simply +alter the way how the teleport shall work by turning the options on and off be +setting the variables to 0 or 1 in the first ppart of this script. + +What this script can do: +- teleports player out of conversation, trigger or item +- teleports player with or without companions +- teleports player alone or the whole party (players) +*/ + +void main() +{ + // uncomment one of the next 3 lines depending where you use the script: + object oPC = GetPCSpeaker(); // for conversations + +object oToken = GetItemPossessedBy(oPC, "idtoken"); +string sName = GetName(oToken); +object oArea = GetArea(oPC); +location lSaved = GetLocation(oPC); +int nMulti = GetLocalInt(GetModule(), "multi"); + +//Don't store information if the location is invalid! + if(oArea!=OBJECT_INVALID) + { + SetLocalLocation(oToken, "RECALL_LOC", lSaved); + FloatingTextStringOnCreature("Location Saved!", oPC, FALSE); + if(nMulti) //If Multiplayer, Save Their Toon! + { + ExportSingleCharacter(oPC); + } + } + +if(GetItemPossessedBy(oPC, "guildstone")== OBJECT_INVALID) +{ + CreateItemOnObject("guildstone", oPC, 1); +} + + // set to 1 if you want to teleport the whole party of the player, whereever every member is: + int iTeleportWholeParty = 0; + // set to 1 if you want the Associates of the player to be teleported as well, otherwise to 0: + int iTeleportAssociateToo = 1; + // Enter the destination Waypoint in here: + object oDWP = GetWaypointByTag("guildway"); + +//--DEBUGGING----------------------- +//If the way point is not there.. +if (oDWP==OBJECT_INVALID) +{ FloatingTextStringOnCreature("No Destination Found.", oPC); } + + else + { + + effect eVis = EffectVisualEffect(472); + ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oPC, 0.0f); + + eVis = EffectDisappear(1); + DelayCommand(1.1, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oPC, 0.0f)); + + DelayCommand(2.5, AssignCommand(oPC, ClearAllActions())); + + //Allow for the visual effect to finish. + DelayCommand(2.6, AssignCommand(oPC, ActionJumpToObject(oDWP))); + + } +} diff --git a/_module/nss/stoneportshome.nss b/_module/nss/stoneportshome.nss new file mode 100644 index 0000000..7ddc62b --- /dev/null +++ b/_module/nss/stoneportshome.nss @@ -0,0 +1,92 @@ +/*-------------------------------------------------------- + +Script Name: stoneportshome +---------------------------------------------------------- +Created By: Genisys(Guile) +Created On: 2/09/09 +---------------------------------------------------------- +This Recall's the PC Speaker to the waypoint tagnamed "home" +Then it's stores thier location in a database location! + +If the PC is in combat, they cannot recall for any reason! + +If the PC is in a PVP Area they cannot recall! +(check's for local int "PVP" of 1 or higher) +----------------------------------------------------------*/ + +void main() +{ + // uncomment one of the next 3 lines depending where you use the script: + object oPC = GetPCSpeaker(); // for conversations + object oWay = GetNearestObjectByTag("no_recall", oPC); + + if(GetIsPC(oPC)) + { + if(GetIsInCombat(oPC)) + { + FloatingTextStringOnCreature("You cannot recall while in combat!", oPC, TRUE); + return; + } + + else if(GetLocalInt(GetArea(oPC), "PVP")>=3) + { + FloatingTextStringOnCreature("You cannot recall from a PVP area!", oPC, TRUE); + return; + } + } + +object oToken = oPC; +string sName = GetName(oToken); +object oArea = GetArea(oPC); +location lSaved = GetLocation(oPC); +object oSaved = GetAreaFromLocation(lSaved); +int nMulti = GetLocalInt(GetModule(), "multi"); + + // set to 1 if you want to teleport the whole party of the player, whereever every member is: + int iTeleportWholeParty = 0; + // set to 1 if you want the Associates of the player to be teleported as well, otherwise to 0: + int iTeleportAssociateToo = 1; + // Enter the destination Waypoint in here: + object oDWP = GetWaypointByTag("home"); + +//--DEBUGGING----------------------- +//If the way point is not there.. +if (oDWP==OBJECT_INVALID) +{ FloatingTextStringOnCreature("No Destination Found.", oPC); + return; } + + else + { + if(oSaved==OBJECT_INVALID) + { + FloatingTextStringOnCreature("Location invalid.", oPC); + return; + } + + //Don't store information if the location is invalid! + if(oArea!=OBJECT_INVALID) + { + if(oWay==OBJECT_INVALID) + { + SetLocalLocation(oToken, "RECALL_LOC", lSaved); + FloatingTextStringOnCreature("Location Saved!", oPC, FALSE); + if(nMulti) //If Multiplayer, Save Their Toon! + { + ExportSingleCharacter(oPC); + } + } + } + + effect eVis = EffectVisualEffect(472); + ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oPC, 0.0f); + + eVis = EffectDisappear(1); + DelayCommand(1.1, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oPC, 0.0f)); + + DelayCommand(2.5, AssignCommand(oPC, ClearAllActions())); + + //Allow for the visual effect to finish. + DelayCommand(2.6, AssignCommand(oPC, ActionJumpToObject(oDWP))); + + } +} diff --git a/_module/nss/stonerecallspc.nss b/_module/nss/stonerecallspc.nss new file mode 100644 index 0000000..94a97aa --- /dev/null +++ b/_module/nss/stonerecallspc.nss @@ -0,0 +1,88 @@ +///////////////////////////////////////////////// +// Ultimate Teleport Script 2.0 +///////////////////////////////////////////////// +// by Genisys (galefer003@hotmail.com) +// +// based on SirLestat's Secret Trapdoorscripts +///////////////////////////////////////////////// +/* + +This script is for the recallconv (conversation) +to recall the player and associates only back to +the location where the player used the stone of +recall + +*/ +///////////////////////////////////////////////// + +void main() +{ + // uncomment one of the next 3 lines depending where you use the script: + object oPC = GetPCSpeaker(); // for conversations + // object oPC = GetEnteringObject; // for triggers + //object oPC = GetLastUsedBy(); // for items/objects + +object oToken = oPC; +string sName = GetName(oToken); +object oArea = GetArea(oPC); +location lSaved = GetLocation(oPC); +location lStored = GetLocalLocation(oToken, "RECALL_LOC"); +object oSaved = GetAreaFromLocation(lStored); +object oSavedArea = GetAreaFromLocation(lStored); +object oWay; +int nMulti = GetLocalInt(GetModule(), "multi"); +int i; + + +//First loop through the object in the area's stored location.. +for(i=0; i<5;i++) +{ + oWay = GetNearestObjectToLocation(OBJECT_TYPE_WAYPOINT, lStored, i); + + if(oWay != OBJECT_INVALID && GetTag(oWay)=="no_recall") + { + FloatingTextStringOnCreature("Location Invalid.", oPC); + return; + } +} + + +//--DEBUGGING----------------------- + + if(oSaved==OBJECT_INVALID) + { + FloatingTextStringOnCreature("No Destination Found.", oPC); + return; + } + + else + { + + + //Don't store information if the location is invalid! + if(oArea!=OBJECT_INVALID) + { + DelayCommand(2.4, SetLocalLocation(oToken, "RECALL_LOC", lSaved)); + FloatingTextStringOnCreature("Location Saved!", oPC, FALSE); + if(nMulti) //If Multiplayer, Save Their Toon! + { + ExportSingleCharacter(oPC); + } + } + + + effect eVis = EffectVisualEffect(472); + ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oPC, 0.0f); + + eVis = EffectDisappear(1); + DelayCommand(1.1, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oPC, 0.0f)); + + DelayCommand(2.5, AssignCommand(oPC, ClearAllActions())); + + //Allow for the visual effect to finish. + DelayCommand(2.6, AssignCommand(oPC, ActionJumpToLocation(lStored))); + + } + + +} diff --git a/_module/nss/stonestoresloc.nss b/_module/nss/stonestoresloc.nss new file mode 100644 index 0000000..f1d56dc --- /dev/null +++ b/_module/nss/stonestoresloc.nss @@ -0,0 +1,26 @@ +void main() +{ +object oPC = GetPCSpeaker(); +object oToken = oPC; +string sName = GetName(oToken); +object oArea = GetArea(oPC); +location lSaved = GetLocation(oPC); +object oWay = GetNearestObjectByTag("no_recall", oPC); +int nMulti = GetLocalInt(GetModule(), "multi"); + +//Don't store information if the location is invalid! + if(oArea!=OBJECT_INVALID && oWay == OBJECT_INVALID) + { + SetLocalLocation(oToken, "RECALL_LOC", lSaved); + if(nMulti) //If Multiplayer, Save Their Toon! + { + ExportSingleCharacter(oPC); + } + } + +effect eVis; +eVis = EffectVisualEffect(VFX_IMP_GOOD_HELP); +DelayCommand(0.4, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oPC, 0.0f)); + +DelayCommand(0.5, SendMessageToPC(oPC, "Recall Location Stored!")); +} diff --git a/_module/nss/transferxpgold.nss b/_module/nss/transferxpgold.nss new file mode 100644 index 0000000..af108d2 --- /dev/null +++ b/_module/nss/transferxpgold.nss @@ -0,0 +1,23 @@ +//Created by Guile 5/5/08 (This XP Bank script sets an intergal on the module +//which allows PCs to store xp/gold on the module and retrieve with other +//characters (as long as they don't change cd keys!) +void main() +{ +object oPC; +oPC = GetPCSpeaker(); + +if(GetCampaignInt("STORED_XP", GetPCPublicCDKey(oPC), GetModule()) > 0) +{ + int nXP = GetCampaignInt("STORED_XP", GetPCPublicCDKey(oPC), GetModule()); + + GiveXPToCreature(oPC, nXP); + + //Let's set the variable to 0 so the player cannot retrieve XP again! + SetCampaignInt("STORED_XP", GetPCPublicCDKey(oPC), 0, GetModule()); +} + +else +{ +FloatingTextStringOnCreature("You have no XP stored!", oPC); +} +} diff --git a/_module/nss/transfr100kxp.nss b/_module/nss/transfr100kxp.nss new file mode 100644 index 0000000..18c593f --- /dev/null +++ b/_module/nss/transfr100kxp.nss @@ -0,0 +1,24 @@ +//Created by Guile 5/5/08 (This XP Bank script sets an intergal on the module +//which allows PCs to store xp/gold on the module and retrieve with other +//characters (as long as they don't change cd keys!) +void main() +{ +object oPC; +oPC = GetPCSpeaker(); +int nXP = GetCampaignInt("STORED_XP", GetPCPublicCDKey(oPC), GetModule()); +int nAdjXP; + +if(nXP >=100000) +{ + nAdjXP = (nXP - 100000); + GiveXPToCreature(oPC, 100000); + + //Adjust the XP Total Stored... + SetCampaignInt("STORED_XP", GetPCPublicCDKey(oPC), nAdjXP, GetModule()); +} + +else +{ +FloatingTextStringOnCreature("You have no XP stored!", oPC); +} +} diff --git a/_module/nss/transfr250kxp.nss b/_module/nss/transfr250kxp.nss new file mode 100644 index 0000000..3519f5b --- /dev/null +++ b/_module/nss/transfr250kxp.nss @@ -0,0 +1,24 @@ +//Created by Guile 5/5/08 (This XP Bank script sets an intergal on the module +//which allows PCs to store xp/gold on the module and retrieve with other +//characters (as long as they don't change cd keys!) +void main() +{ +object oPC; +oPC = GetPCSpeaker(); +int nXP = GetCampaignInt("STORED_XP", GetPCPublicCDKey(oPC), GetModule()); +int nAdjXP; + +if(nXP >=250000) +{ + nAdjXP = (nXP - 250000); + GiveXPToCreature(oPC, 250000); + + //Adjust the XP Total Stored... + SetCampaignInt("STORED_XP", GetPCPublicCDKey(oPC), nAdjXP, GetModule()); +} + +else +{ +FloatingTextStringOnCreature("You have no XP stored!", oPC); +} +} diff --git a/_module/nss/transfr50kxp.nss b/_module/nss/transfr50kxp.nss new file mode 100644 index 0000000..dda41e8 --- /dev/null +++ b/_module/nss/transfr50kxp.nss @@ -0,0 +1,24 @@ +//Created by Guile 5/5/08 (This XP Bank script sets an intergal on the module +//which allows PCs to store xp/gold on the module and retrieve with other +//characters (as long as they don't change cd keys!) +void main() +{ +object oPC; +oPC = GetPCSpeaker(); +int nXP = GetCampaignInt("STORED_XP", GetPCPublicCDKey(oPC), GetModule()); +int nAdjXP; + +if(nXP >=50000) +{ + nAdjXP = (nXP - 50000); + GiveXPToCreature(oPC, 50000); + + //Adjust the XP Total Stored... + SetCampaignInt("STORED_XP", GetPCPublicCDKey(oPC), nAdjXP, GetModule()); +} + +else +{ +FloatingTextStringOnCreature("You have no XP stored!", oPC); +} +} diff --git a/_module/nss/vfx_t_next.nss b/_module/nss/vfx_t_next.nss new file mode 100644 index 0000000..19d7b50 --- /dev/null +++ b/_module/nss/vfx_t_next.nss @@ -0,0 +1,31 @@ +void main() +{ + object oPC = GetPCSpeaker(); + int nTailType = GetCreatureTailType(oPC) + 1; + + //Skip right to VFXs! + if(nTailType <=615) + { + nTailType = 616; //CEP2.1 Tails + } + else if (nTailType == 618) + { + nTailType = 619; + } + else if (nTailType == 623) + { + nTailType = 624; + } + else if (nTailType == 650) + { + nTailType = 657; + } + else if (nTailType >=816) + { + nTailType = 616; + } + + SendMessageToPC(oPC, "Your Current VFX = " + IntToString(nTailType)); + + SetCreatureTailType(nTailType, oPC); +} diff --git a/_module/nss/vfx_t_prev.nss b/_module/nss/vfx_t_prev.nss new file mode 100644 index 0000000..919fba6 --- /dev/null +++ b/_module/nss/vfx_t_prev.nss @@ -0,0 +1,30 @@ +void main() +{ + object oPC = GetPCSpeaker(); + int nTailType = GetCreatureTailType(oPC) - 1; + + //Skip to VFXs! + + if (nTailType <= 616) //Lower than VFX #s + { + nTailType = 815; //Then Start over.. + } + else if (nTailType ==656) + { + nTailType = 649; + } + else if(nTailType == 623) + { + nTailType = 622; + } + else if(nTailType == 618) + { + nTailType = 617; + } + + + SendMessageToPC(oPC, "Your Current # = " + IntToString(nTailType)); + + SetCreatureTailType(nTailType, oPC); + +} diff --git a/_module/nss/vfx_w_next.nss b/_module/nss/vfx_w_next.nss new file mode 100644 index 0000000..2a9333c --- /dev/null +++ b/_module/nss/vfx_w_next.nss @@ -0,0 +1,38 @@ +void main() +{ + object oPC = GetPCSpeaker(); + int nWingType = GetCreatureWingType(oPC) + 1; + + if (nWingType <=108) + { + nWingType = 109; + } + else if (nWingType == 120) + { + nWingType = 125; + } + else if (nWingType == 152) + { + nWingType = 154; + } + else if (nWingType == 157) + { + nWingType = 158; + } + else if (nWingType == 205) + { + nWingType = 206; + } + else if (nWingType == 256) + { + nWingType = 257; + } + else if (nWingType >= 322) + { + nWingType = 109; //Start over.. + } + + + SendMessageToPC(oPC, "Your Current # = " + IntToString(nWingType)); + SetCreatureWingType(nWingType, oPC); +} diff --git a/_module/nss/vfx_w_prev.nss b/_module/nss/vfx_w_prev.nss new file mode 100644 index 0000000..633c49e --- /dev/null +++ b/_module/nss/vfx_w_prev.nss @@ -0,0 +1,33 @@ +void main() +{ + object oPC = GetPCSpeaker(); + int nWingType = GetCreatureWingType(oPC) - 1; + + if (nWingType <=108) + { + nWingType = 321; + } + else if (nWingType == 256) + { + nWingType = 255; + } + else if (nWingType == 205) + { + nWingType = 204; + } + else if (nWingType == 157) + { + nWingType = 156; + } + else if (nWingType == 153) + { + nWingType = 151; + } + else if (nWingType == 124) + { + nWingType = 119; + } + + SendMessageToPC(oPC, "Your Current # = " + IntToString(nWingType)); + SetCreatureWingType(nWingType, oPC); +} diff --git a/_module/nss/wpnvisualacid.nss b/_module/nss/wpnvisualacid.nss new file mode 100644 index 0000000..b463539 --- /dev/null +++ b/_module/nss/wpnvisualacid.nss @@ -0,0 +1,31 @@ +#include "x2_inc_itemprop" +//The include is for the IPSafeAddItemProperty function + +//Makes the PC speaker's onhand weapon glow electrically. Doesn't affect +//the damage it deals, and it will only work on melee weapons + + +//This is to make sure you don't stack visual effect, replace the one +//that is currently on the weapon. + +void IPSafeAddItemProperty( + object oItem, + itemproperty nip, + float fDuration = 0.0f, + int nAddItemPropertyPolicy = X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, + int bIgnoreDurationType = FALSE, + int bIgnoreSubType = FALSE +); + + +void main() +{ +object oPC = GetPCSpeaker(); +object oItem = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oPC); +if (!GetIsObjectValid(oItem)) return; + +itemproperty ipAdd = ItemPropertyVisualEffect(ITEM_VISUAL_ACID); + +IPSafeAddItemProperty(oItem, ipAdd); +} + diff --git a/_module/nss/wpnvisualcold.nss b/_module/nss/wpnvisualcold.nss new file mode 100644 index 0000000..01a8eb8 --- /dev/null +++ b/_module/nss/wpnvisualcold.nss @@ -0,0 +1,30 @@ +#include "x2_inc_itemprop" +//The include is for the IPSafeAddItemProperty function + +//Makes the PC speaker's onhand weapon glow electrically. Doesn't affect +//the damage it deals, and it will only work on melee weapons + +//This is to make sure you don't stack visual effect, replace the one +//that is currently on the weapon. + +void IPSafeAddItemProperty( + object oItem, + itemproperty nip, + float fDuration = 0.0f, + int nAddItemPropertyPolicy = X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, + int bIgnoreDurationType = FALSE, + int bIgnoreSubType = FALSE +); + + +void main() +{ +object oPC = GetPCSpeaker(); +object oItem = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oPC); +if (!GetIsObjectValid(oItem)) return; + +itemproperty ipAdd = ItemPropertyVisualEffect(ITEM_VISUAL_COLD); + +IPSafeAddItemProperty(oItem, ipAdd); +} + diff --git a/_module/nss/wpnvisualelectri.nss b/_module/nss/wpnvisualelectri.nss new file mode 100644 index 0000000..1604516 --- /dev/null +++ b/_module/nss/wpnvisualelectri.nss @@ -0,0 +1,29 @@ +#include "x2_inc_itemprop" +//The include is for the IPSafeAddItemProperty function + +//Makes the PC speaker's onhand weapon glow electrically. Doesn't affect +//the damage it deals, and it will only work on melee weapons + +//This is to make sure you don't stack visual effect, replace the one +//that is currently on the weapon. + +void IPSafeAddItemProperty( + object oItem, + itemproperty nip, + float fDuration = 0.0f, + int nAddItemPropertyPolicy = X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, + int bIgnoreDurationType = FALSE, + int bIgnoreSubType = FALSE +); + +void main() +{ +object oPC = GetPCSpeaker(); +object oItem = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oPC); +if (!GetIsObjectValid(oItem)) return; + +itemproperty ipAdd = ItemPropertyVisualEffect(ITEM_VISUAL_ELECTRICAL); + +IPSafeAddItemProperty(oItem, ipAdd); +} + diff --git a/_module/nss/wpnvisualevil.nss b/_module/nss/wpnvisualevil.nss new file mode 100644 index 0000000..926685f --- /dev/null +++ b/_module/nss/wpnvisualevil.nss @@ -0,0 +1,29 @@ +#include "x2_inc_itemprop" +//The include is for the IPSafeAddItemProperty function + +//Makes the PC speaker's onhand weapon glow electrically. Doesn't affect +//the damage it deals, and it will only work on melee weapons + +//This is to make sure you don't stack visual effect, replace the one +//that is currently on the weapon. + +void IPSafeAddItemProperty( + object oItem, + itemproperty nip, + float fDuration = 0.0f, + int nAddItemPropertyPolicy = X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, + int bIgnoreDurationType = FALSE, + int bIgnoreSubType = FALSE +); + +void main() +{ +object oPC = GetPCSpeaker(); +object oItem = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oPC); +if (!GetIsObjectValid(oItem)) return; + +itemproperty ipAdd = ItemPropertyVisualEffect(ITEM_VISUAL_EVIL); + +IPSafeAddItemProperty(oItem, ipAdd); +} + diff --git a/_module/nss/wpnvisualfire.nss b/_module/nss/wpnvisualfire.nss new file mode 100644 index 0000000..7e67969 --- /dev/null +++ b/_module/nss/wpnvisualfire.nss @@ -0,0 +1,30 @@ +#include "x2_inc_itemprop" +//The include is for the IPSafeAddItemProperty function + +//Makes the PC speaker's onhand weapon glow electrically. Doesn't affect +//the damage it deals, and it will only work on melee weapons + +//This is to make sure you don't stack visual effect, replace the one +//that is currently on the weapon. + +void IPSafeAddItemProperty( + object oItem, + itemproperty nip, + float fDuration = 0.0f, + int nAddItemPropertyPolicy = X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, + int bIgnoreDurationType = FALSE, + int bIgnoreSubType = FALSE +); + + +void main() +{ +object oPC = GetPCSpeaker(); +object oItem = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oPC); +if (!GetIsObjectValid(oItem)) return; + +itemproperty ipAdd = ItemPropertyVisualEffect(ITEM_VISUAL_FIRE); + +IPSafeAddItemProperty(oItem, ipAdd); +} + diff --git a/_module/nss/wpnvisualholy.nss b/_module/nss/wpnvisualholy.nss new file mode 100644 index 0000000..53eb255 --- /dev/null +++ b/_module/nss/wpnvisualholy.nss @@ -0,0 +1,30 @@ +#include "x2_inc_itemprop" +//The include is for the IPSafeAddItemProperty function + +//Makes the PC speaker's onhand weapon glow electrically. Doesn't affect +//the damage it deals, and it will only work on melee weapons + +//This is to make sure you don't stack visual effect, replace the one +//that is currently on the weapon. + +void IPSafeAddItemProperty( + object oItem, + itemproperty nip, + float fDuration = 0.0f, + int nAddItemPropertyPolicy = X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, + int bIgnoreDurationType = FALSE, + int bIgnoreSubType = FALSE +); + + +void main() +{ +object oPC = GetPCSpeaker(); +object oItem = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oPC); +if (!GetIsObjectValid(oItem)) return; + +itemproperty ipAdd = ItemPropertyVisualEffect(ITEM_VISUAL_HOLY); + +IPSafeAddItemProperty(oItem, ipAdd); +} + diff --git a/_module/nss/wpnvisualsonic.nss b/_module/nss/wpnvisualsonic.nss new file mode 100644 index 0000000..c552f73 --- /dev/null +++ b/_module/nss/wpnvisualsonic.nss @@ -0,0 +1,29 @@ +#include "x2_inc_itemprop" +//The include is for the IPSafeAddItemProperty function + +//Makes the PC speaker's onhand weapon glow electrically. Doesn't affect +//the damage it deals, and it will only work on melee weapons + +//This is to make sure you don't stack visual effect, replace the one +//that is currently on the weapon. + +void IPSafeAddItemProperty( + object oItem, + itemproperty nip, + float fDuration = 0.0f, + int nAddItemPropertyPolicy = X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, + int bIgnoreDurationType = FALSE, + int bIgnoreSubType = FALSE +); + +void main() +{ +object oPC = GetPCSpeaker(); +object oItem = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oPC); +if (!GetIsObjectValid(oItem)) return; + +itemproperty ipAdd = ItemPropertyVisualEffect(ITEM_VISUAL_SONIC); + +IPSafeAddItemProperty(oItem, ipAdd); +} + diff --git a/_module/utc/export_trap_dlg.utc.json b/_module/utc/export_trap_dlg.utc.json new file mode 100644 index 0000000..25cc2c6 --- /dev/null +++ b/_module/utc/export_trap_dlg.utc.json @@ -0,0 +1,1195 @@ +{ + "__data_type": "UTC ", + "Appearance_Head": { + "type": "byte", + "value": 1 + }, + "Appearance_Type": { + "type": "word", + "value": 6 + }, + "ArmorPart_RFoot": { + "type": "byte", + "value": 1 + }, + "BodyBag": { + "type": "byte", + "value": 0 + }, + "BodyPart_Belt": { + "type": "byte", + "value": 0 + }, + "BodyPart_LBicep": { + "type": "byte", + "value": 1 + }, + "BodyPart_LFArm": { + "type": "byte", + "value": 1 + }, + "BodyPart_LFoot": { + "type": "byte", + "value": 1 + }, + "BodyPart_LHand": { + "type": "byte", + "value": 1 + }, + "BodyPart_LShin": { + "type": "byte", + "value": 1 + }, + "BodyPart_LShoul": { + "type": "byte", + "value": 0 + }, + "BodyPart_LThigh": { + "type": "byte", + "value": 1 + }, + "BodyPart_Neck": { + "type": "byte", + "value": 1 + }, + "BodyPart_Pelvis": { + "type": "byte", + "value": 1 + }, + "BodyPart_RBicep": { + "type": "byte", + "value": 1 + }, + "BodyPart_RFArm": { + "type": "byte", + "value": 1 + }, + "BodyPart_RHand": { + "type": "byte", + "value": 1 + }, + "BodyPart_RShin": { + "type": "byte", + "value": 1 + }, + "BodyPart_RShoul": { + "type": "byte", + "value": 0 + }, + "BodyPart_RThigh": { + "type": "byte", + "value": 1 + }, + "BodyPart_Torso": { + "type": "byte", + "value": 1 + }, + "Cha": { + "type": "byte", + "value": 9 + }, + "ChallengeRating": { + "type": "float", + "value": 1.0 + }, + "ClassList": { + "type": "list", + "value": [ + { + "__struct_id": 2, + "Class": { + "type": "int", + "value": 4 + }, + "ClassLevel": { + "type": "short", + "value": 1 + } + } + ] + }, + "Color_Hair": { + "type": "byte", + "value": 1 + }, + "Color_Skin": { + "type": "byte", + "value": 1 + }, + "Color_Tattoo1": { + "type": "byte", + "value": 1 + }, + "Color_Tattoo2": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Con": { + "type": "byte", + "value": 16 + }, + "Conversation": { + "type": "resref", + "value": "x0_skill_ctrap" + }, + "CRAdjust": { + "type": "int", + "value": 0 + }, + "CurrentHitPoints": { + "type": "short", + "value": 10 + }, + "DecayTime": { + "type": "dword", + "value": 5000 + }, + "Deity": { + "type": "cexostring", + "value": "" + }, + "Description": { + "type": "cexolocstring", + "value": {} + }, + "Dex": { + "type": "byte", + "value": 13 + }, + "Disarmable": { + "type": "byte", + "value": 1 + }, + "Equip_ItemList": { + "type": "list", + "value": [ + { + "__struct_id": 2, + "EquippedRes": { + "type": "resref", + "value": "nw_aarcl002" + } + }, + { + "__struct_id": 16, + "EquippedRes": { + "type": "resref", + "value": "nw_wswss001" + } + } + ] + }, + "FactionID": { + "type": "word", + "value": 3 + }, + "FeatList": { + "type": "list", + "value": [ + { + "__struct_id": 1, + "Feat": { + "type": "word", + "value": 2 + } + }, + { + "__struct_id": 1, + "Feat": { + "type": "word", + "value": 3 + } + }, + { + "__struct_id": 1, + "Feat": { + "type": "word", + "value": 4 + } + }, + { + "__struct_id": 1, + "Feat": { + "type": "word", + "value": 3112 + } + }, + { + "__struct_id": 1, + "Feat": { + "type": "word", + "value": 2898 + } + }, + { + "__struct_id": 1, + 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"type": "word", + "value": 0 + }, + "xBodyPart_LBicep": { + "type": "word", + "value": 1 + }, + "xBodyPart_LFArm": { + "type": "word", + "value": 1 + }, + "xBodyPart_LFoot": { + "type": "word", + "value": 1 + }, + "xBodyPart_LHand": { + "type": "word", + "value": 1 + }, + "xBodyPart_LShin": { + "type": "word", + "value": 1 + }, + "xBodyPart_LShoul": { + "type": "word", + "value": 0 + }, + "xBodyPart_LThigh": { + "type": "word", + "value": 1 + }, + "xBodyPart_Neck": { + "type": "word", + "value": 1 + }, + "xBodyPart_Pelvis": { + "type": "word", + "value": 1 + }, + "xBodyPart_RBicep": { + "type": "word", + "value": 1 + }, + "xBodyPart_RFArm": { + "type": "word", + "value": 1 + }, + "xBodyPart_RHand": { + "type": "word", + "value": 1 + }, + "xBodyPart_RShin": { + "type": "word", + "value": 1 + }, + "xBodyPart_RShoul": { + "type": "word", + "value": 0 + }, + "xBodyPart_RThigh": { + "type": "word", + "value": 1 + }, + "xBodyPart_Torso": { + "type": "word", + "value": 1 + } +} diff --git a/_release/Battledale [PRC-CEP3].7z b/_release/Battledale [PRC-CEP3].7z deleted file mode 100644 index 451730e..0000000 Binary files a/_release/Battledale [PRC-CEP3].7z and /dev/null differ diff --git a/_release/Battledale [PRC8-CEP3].7z b/_release/Battledale [PRC8-CEP3].7z new file mode 100644 index 0000000..df5da9f Binary files /dev/null and b/_release/Battledale [PRC8-CEP3].7z differ diff --git a/_working/nw_c2_default1.nss b/_working/nw_c2_default1.nss deleted file mode 100644 index 3ebf24e..0000000 --- a/_working/nw_c2_default1.nss +++ /dev/null @@ -1,292 +0,0 @@ -////////////:://////////////////////////////////////////////////// -//:: Default On Heartbeat -//:: NW_C2_DEFAULT1 -//:: Copyright (c) 2001 Bioware Corp. -//:://////////////////////////////////////////////////// -/* - This script will have people perform default - animations. -*/ -//:://///////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: Nov 23, 2001 -//::///////////////////////////////////////////////// - -// makes the mob sneak if it should be -void CheckSneak(object oMob=OBJECT_SELF); - - -#include "NW_I0_GENERIC" - - - - -void main() -{ - // * if not runnning normal or better Ai then exit for performance reasons - if (GetAILevel() == AI_LEVEL_VERY_LOW) return; - - // Buff ourselves up right away if we should - if(GetSpawnInCondition(NW_FLAG_FAST_BUFF_ENEMY)) - - if(GetSpawnInCondition(NW_FLAG_FAST_BUFF_ENEMY)) - { - // This will return TRUE if an enemy was within 40.0 m - // and we buffed ourselves up instantly to respond -- - // simulates a spellcaster with protections enabled - // already. - if(TalentAdvancedBuff(40.0)) - { - // This is a one-shot deal - SetSpawnInCondition(NW_FLAG_FAST_BUFF_ENEMY, FALSE); - - // This return means we skip sending the user-defined - // heartbeat signal in this one case. - return; - } - } - - if(GetHasEffect(EFFECT_TYPE_SLEEP)) - { - // If we're asleep and this is the result of sleeping - // at night, apply the floating 'z's visual effect - // every so often - - if(GetSpawnInCondition(NW_FLAG_SLEEPING_AT_NIGHT)) - { - effect eVis = EffectVisualEffect(VFX_IMP_SLEEP); - if(d10() > 6) - { - ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, OBJECT_SELF); - } - } - } - -int nTalent=FALSE; - - -object oTarget=GetTarget(); -if ((GetIsDead(oTarget))||(!GetIsEnemy(oTarget))) -{ - SetTarget(OBJECT_INVALID); - oTarget=OBJECT_INVALID; -} - - -// NB, note D8 check below also applies -if ((GetArea(oTarget)!=GetArea(OBJECT_SELF))&&(d4()==1)) -{ - SetTarget(OBJECT_INVALID); - oTarget=OBJECT_INVALID; -} - -int nCoward=FALSE; -if ((GetLevelByClass(CLASS_TYPE_COMMONER)>=1)||(GetLocalInt(OBJECT_SELF,"coward")==TRUE)) -{ -nCoward=TRUE; -} - -// puts the NPC into spot mode if it is near its target but cannot see it -/// or takes it out if it is already near its target and has failed to see it - -if ((!GetObjectSeen(oTarget))&&(GetIsObjectValid(oTarget))&&(GetDistanceToObject(oTarget)<12.0)&&(!GetIsFighting(OBJECT_SELF))) -{ - if ((!GetHasEffect(EFFECT_TYPE_TRUESEEING))&&(!GetHasEffect(EFFECT_TYPE_SEEINVISIBLE))) - - - { - nTalent=TalentSeeInvisible(); - } - - if ((!GetDetectMode(OBJECT_SELF))&&(!GetIsFighting(OBJECT_SELF))&&(nTalent==FALSE)) - { - - ActionUseSkill(SKILL_SPOT,OBJECT_SELF); - SetTarget(OBJECT_INVALID); - oTarget=OBJECT_INVALID; - } - -} - - -if (!GetIsObjectValid(oTarget)) -{ -oTarget=GetNearestCreature(CREATURE_TYPE_REPUTATION,REPUTATION_TYPE_ENEMY,OBJECT_SELF,1,CREATURE_TYPE_PERCEPTION,PERCEPTION_SEEN_AND_HEARD); - - if (!GetIsObjectValid(oTarget)) - { - oTarget=GetNearestCreature(CREATURE_TYPE_REPUTATION,REPUTATION_TYPE_ENEMY,OBJECT_SELF,1,CREATURE_TYPE_PERCEPTION,PERCEPTION_SEEN_AND_NOT_HEARD); - } - if (!GetIsObjectValid(oTarget)) - { - oTarget=GetNearestCreature(CREATURE_TYPE_REPUTATION,REPUTATION_TYPE_ENEMY,OBJECT_SELF,1,CREATURE_TYPE_PERCEPTION,PERCEPTION_HEARD_AND_NOT_SEEN); - } - if (GetIsObjectValid(oTarget)) - { - SetTarget(oTarget); - SpeakString("NW_ATTACK_MY_TARGET", TALKVOLUME_SILENT_TALK); - } - -} - - - - - -if(GetSpawnInCondition(NW_FLAG_FAST_BUFF_ENEMY)) -{ -if(TalentAdvancedBuff(40.0)) -{ -SetSpawnInCondition(NW_FLAG_FAST_BUFF_ENEMY, FALSE); -return; -} -} - - - - - - - - - -if(!GetIsInCombat(OBJECT_SELF)&&(GetIsObjectValid(oTarget))&&(nCoward==FALSE)) - { - if (GetObjectSeen(oTarget)||GetObjectHeard(oTarget)) - { - if ((GetStealthMode(OBJECT_SELF)!=TRUE)&&(d3()==1)) - { - PlayVoiceChat(VOICE_CHAT_ATTACK); - } - if (!GetIsFighting(OBJECT_SELF)) - { - DetermineCombatRound(); - } - //Shout Attack my target, only works with the On Spawn In setup - SpeakString("NW_ATTACK_MY_TARGET", TALKVOLUME_SILENT_TALK); - } - else - { - if ((GetHitDice(OBJECT_SELF)<4)||(d8()==1)) - { - SetTarget(OBJECT_INVALID); - oTarget=OBJECT_INVALID; - } - else - { - ActionMoveToObject(oTarget,TRUE,4.0); - } - } - } - - - - -else -if((!GetIsInCombat())&&(GetSpawnInCondition(NW_FLAG_DAY_NIGHT_POSTING))&&(!GetIsObjectValid(oTarget))) - { - - // turn off spot mode if in spot mode - - if (GetDetectMode(OBJECT_SELF)) - { - ActionUseSkill(SKILL_SPOT,OBJECT_SELF); - } - - int nDay = FALSE; - if(GetIsDay() || GetIsDawn()) - { - nDay = TRUE; - } - if(GetLocalInt(OBJECT_SELF, "NW_GENERIC_DAY_NIGHT") != nDay) - { - if(nDay == TRUE) - { - SetLocalInt(OBJECT_SELF, "NW_GENERIC_DAY_NIGHT", TRUE); - } - else - { - SetLocalInt(OBJECT_SELF, "NW_GENERIC_DAY_NIGHT", FALSE); - } - WalkWayPoints(); - } - } - -else -if((!GetIsInCombat())&&(!GetHasEffect(EFFECT_TYPE_SLEEP))&&(!GetIsObjectValid(oTarget))&& (!IsInConversation(OBJECT_SELF))) - { - // make the mob sneak at this point if it should be - CheckSneak(OBJECT_SELF); - - // check if it has any waypoints to walk - if(GetIsPostOrWalking()) - { - ///SpeakString("I should be wwp"); - WalkWayPoints(); - } - else - /// no waypoints so do something else - if (GetisCustomEncounterCreature()) - { - // custom encounter creatures check where they are and go home if needed - if ((GetDistanceBetweenLocations(GetLocation(OBJECT_SELF),GetStartLocation())>7.0)||(GetAreaFromLocation(GetStartLocation())!=GetArea(OBJECT_SELF))) - { - ActionMoveToLocation(GetStartLocation()); - } - // It is at home already so . . - else - { - // check if we need to rest - if (!MonsterRest()) - { // We dont need to rest, so just do our animations - PlayMobileAmbientAnimations(); - } - } - // End custom encounter creature stuff - } - else - // Now we have non custom mobs - they just do immobile animations if needed - if (GetSpawnInCondition(NW_FLAG_IMMOBILE_AMBIENT_ANIMATIONS)) - { - //SpeakString("I have failed to wwp"); - PlayImmobileAmbientAnimations(); - } - - } - - - - -// Send the user-defined event signal if specified -if(GetSpawnInCondition(NW_FLAG_HEARTBEAT_EVENT)) - { - SignalEvent(OBJECT_SELF, EventUserDefined(EVENT_HEARTBEAT)); - } - -} - -void CheckSneak(object oMob=OBJECT_SELF) -{ -if ((GetChallengeRating(OBJECT_SELF)>3.0)&&(GetLevelByClass(CLASS_TYPE_ROGUE,OBJECT_SELF)>=1)&&(GetStandardFactionReputation(STANDARD_FACTION_DEFENDER,OBJECT_SELF)<40)) - { - - if (!GetStealthMode(OBJECT_SELF)==STEALTH_MODE_ACTIVATED) - { - ActionUseSkill(SKILL_HIDE,OBJECT_SELF); - //SpeakString("stealthing from hb"); - return; - } - else - { - return; - } - - - } - else - { - return; - } - -} - diff --git a/_working/nw_c2_default1.nss.bak b/_working/nw_c2_default1.nss.bak deleted file mode 100644 index 623b091..0000000 --- a/_working/nw_c2_default1.nss.bak +++ /dev/null @@ -1,253 +0,0 @@ -////////////:://////////////////////////////////////////////////// -//:: Default On Heartbeat -//:: NW_C2_DEFAULT1 -//:: Copyright (c) 2001 Bioware Corp. -//:://////////////////////////////////////////////////// -/* - This script will have people perform default - animations. -*/ -//:://///////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: Nov 23, 2001 -//::///////////////////////////////////////////////// - -// makes the mob sneak if it should be -void CheckSneak(object oMob=OBJECT_SELF); - - -#include "NW_I0_GENERIC" - - - - -void main() -{ -int nTalent=FALSE; - - -object oTarget=GetTarget(); -if ((GetIsDead(oTarget))||(!GetIsEnemy(oTarget))) -{ - SetTarget(OBJECT_INVALID); - oTarget=OBJECT_INVALID; -} - - -// NB, note D8 check below also applies -if ((GetArea(oTarget)!=GetArea(OBJECT_SELF))&&(d4()==1)) -{ - SetTarget(OBJECT_INVALID); - oTarget=OBJECT_INVALID; -} - -int nCoward=FALSE; -if ((GetLevelByClass(CLASS_TYPE_COMMONER)>=1)||(GetLocalInt(OBJECT_SELF,"coward")==TRUE)) -{ -nCoward=TRUE; -} - -// puts the NPC into spot mode if it is near its target but cannot see it -/// or takes it out if it is already near its target and has failed to see it - -if ((!GetObjectSeen(oTarget))&&(GetIsObjectValid(oTarget))&&(GetDistanceToObject(oTarget)<12.0)&&(!GetIsFighting(OBJECT_SELF))) -{ - if ((!GetHasEffect(EFFECT_TYPE_TRUESEEING))&&(!GetHasEffect(EFFECT_TYPE_SEEINVISIBLE))) - - - { - nTalent=TalentSeeInvisible(); - } - - if ((!GetDetectMode(OBJECT_SELF))&&(!GetIsFighting(OBJECT_SELF))&&(nTalent==FALSE)) - { - - ActionUseSkill(SKILL_SPOT,OBJECT_SELF); - SetTarget(OBJECT_INVALID); - oTarget=OBJECT_INVALID; - } - -} - - -if (!GetIsObjectValid(oTarget)) -{ -oTarget=GetNearestCreature(CREATURE_TYPE_REPUTATION,REPUTATION_TYPE_ENEMY,OBJECT_SELF,1,CREATURE_TYPE_PERCEPTION,PERCEPTION_SEEN_AND_HEARD); - - if (!GetIsObjectValid(oTarget)) - { - oTarget=GetNearestCreature(CREATURE_TYPE_REPUTATION,REPUTATION_TYPE_ENEMY,OBJECT_SELF,1,CREATURE_TYPE_PERCEPTION,PERCEPTION_SEEN_AND_NOT_HEARD); - } - if (!GetIsObjectValid(oTarget)) - { - oTarget=GetNearestCreature(CREATURE_TYPE_REPUTATION,REPUTATION_TYPE_ENEMY,OBJECT_SELF,1,CREATURE_TYPE_PERCEPTION,PERCEPTION_HEARD_AND_NOT_SEEN); - } - if (GetIsObjectValid(oTarget)) - { - SetTarget(oTarget); - SpeakString("NW_ATTACK_MY_TARGET", TALKVOLUME_SILENT_TALK); - } - -} - - - - - -if(GetSpawnInCondition(NW_FLAG_FAST_BUFF_ENEMY)) -{ -if(TalentAdvancedBuff(40.0)) -{ -SetSpawnInCondition(NW_FLAG_FAST_BUFF_ENEMY, FALSE); -return; -} -} - - - - - - - - - -if(!GetIsInCombat(OBJECT_SELF)&&(GetIsObjectValid(oTarget))&&(nCoward==FALSE)) - { - if (GetObjectSeen(oTarget)||GetObjectHeard(oTarget)) - { - if ((GetStealthMode(OBJECT_SELF)!=TRUE)&&(d3()==1)) - { - PlayVoiceChat(VOICE_CHAT_ATTACK); - } - if (!GetIsFighting(OBJECT_SELF)) - { - DetermineCombatRound(); - } - //Shout Attack my target, only works with the On Spawn In setup - SpeakString("NW_ATTACK_MY_TARGET", TALKVOLUME_SILENT_TALK); - } - else - { - if ((GetHitDice(OBJECT_SELF)<4)||(d8()==1)) - { - SetTarget(OBJECT_INVALID); - oTarget=OBJECT_INVALID; - } - else - { - ActionMoveToObject(oTarget,TRUE,4.0); - } - } - } - - - - -else -if((!GetIsInCombat())&&(GetSpawnInCondition(NW_FLAG_DAY_NIGHT_POSTING))&&(!GetIsObjectValid(oTarget))) - { - - // turn off spot mode if in spot mode - - if (GetDetectMode(OBJECT_SELF)) - { - ActionUseSkill(SKILL_SPOT,OBJECT_SELF); - } - - int nDay = FALSE; - if(GetIsDay() || GetIsDawn()) - { - nDay = TRUE; - } - if(GetLocalInt(OBJECT_SELF, "NW_GENERIC_DAY_NIGHT") != nDay) - { - if(nDay == TRUE) - { - SetLocalInt(OBJECT_SELF, "NW_GENERIC_DAY_NIGHT", TRUE); - } - else - { - SetLocalInt(OBJECT_SELF, "NW_GENERIC_DAY_NIGHT", FALSE); - } - WalkWayPoints(); - } - } - -else -if((!GetIsInCombat())&&(!GetHasEffect(EFFECT_TYPE_SLEEP))&&(!GetIsObjectValid(oTarget))&& (!IsInConversation(OBJECT_SELF))) - { - // make the mob sneak at this point if it should be - CheckSneak(OBJECT_SELF); - - // check if it has any waypoints to walk - if(GetIsPostOrWalking()) - { - ///SpeakString("I should be wwp"); - WalkWayPoints(); - } - else - /// no waypoints so do something else - if (GetisCustomEncounterCreature()) - { - // custom encounter creatures check where they are and go home if needed - if ((GetDistanceBetweenLocations(GetLocation(OBJECT_SELF),GetStartLocation())>7.0)||(GetAreaFromLocation(GetStartLocation())!=GetArea(OBJECT_SELF))) - { - ActionMoveToLocation(GetStartLocation()); - } - // It is at home already so . . - else - { - // check if we need to rest - if (!MonsterRest()) - { // We dont need to rest, so just do our animations - PlayMobileAmbientAnimations(); - } - } - // End custom encounter creature stuff - } - else - // Now we have non custom mobs - they just do immobile animations if needed - if (GetSpawnInCondition(NW_FLAG_IMMOBILE_AMBIENT_ANIMATIONS)) - { - //SpeakString("I have failed to wwp"); - PlayImmobileAmbientAnimations(); - } - - } - - - - - -if(GetSpawnInCondition(NW_FLAG_HEARTBEAT_EVENT)) - { - SignalEvent(OBJECT_SELF, EventUserDefined(EVENT_HEARTBEAT)); - } - -} - -void CheckSneak(object oMob=OBJECT_SELF) -{ -if ((GetChallengeRating(OBJECT_SELF)>3.0)&&(GetLevelByClass(CLASS_TYPE_ROGUE,OBJECT_SELF)>=1)&&(GetStandardFactionReputation(STANDARD_FACTION_DEFENDER,OBJECT_SELF)<40)) - { - - if (!GetStealthMode(OBJECT_SELF)==STEALTH_MODE_ACTIVATED) - { - ActionUseSkill(SKILL_HIDE,OBJECT_SELF); - //SpeakString("stealthing from hb"); - return; - } - else - { - return; - } - - - } - else - { - return; - } - -} - diff --git a/_working/nw_c2_default2.nss b/_working/nw_c2_default2.nss deleted file mode 100644 index a6c19e2..0000000 --- a/_working/nw_c2_default2.nss +++ /dev/null @@ -1,63 +0,0 @@ -/////////::///////////////////////////////////////////////// -//:: Default On Percieve -//:: NW_C2_DEFAULT2 -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - Checks to see if the perceived target is an - enemy and if so fires the Determine Combat - Round function -*/ -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: Oct 16, 2001 -//::///////////////////////////////////////////////////////////////// - -#include "NW_I0_GENERIC" - - -void main() -{ - - //If the last perception event was hearing based or if someone vanished then go to search mode - if ((GetLastPerceptionVanished()) && GetIsEnemy(GetLastPerceived())) - { - object oGone = GetLastPerceived(); - if((GetAttemptedAttackTarget() == GetLastPerceived() || - GetAttemptedSpellTarget() == GetLastPerceived() || - GetAttackTarget() == GetLastPerceived()) && GetArea(GetLastPerceived()) != GetArea(OBJECT_SELF)) - { - ClearAllActions(); - DetermineCombatRound(); - - } - } - //Do not bother checking the last target seen if already fighting - else if(GetLastPerceptionSeen()&&GetIsEnemy(GetLastPerceived())) - { - if(!GetHasEffect(EFFECT_TYPE_SLEEP)) - { - //Shout Attack my target, only works with the On Spawn In setup - SpeakString("NW_ATTACK_MY_TARGET", TALKVOLUME_SILENT_TALK); - - if(!GetIsFighting(OBJECT_SELF)) - { - if ((GetStealthMode(OBJECT_SELF)!=TRUE)&&(!GetIsInCombat())&&(d3()==1)&&(GetIsObjectValid(GetNearestCreature(CREATURE_TYPE_REPUTATION,REPUTATION_TYPE_FRIEND,OBJECT_SELF,1,CREATURE_TYPE_PERCEPTION,PERCEPTION_SEEN)))) - { - PlayVoiceChat(VOICE_CHAT_ENEMIES); - } - SetTarget(GetLastPerceived()); - - SetFacingPoint(GetPosition(GetLastPerceived())); - DetermineCombatRound(); - } - } - } - - - - if(GetSpawnInCondition(NW_FLAG_PERCIEVE_EVENT) && GetLastPerceptionSeen()) - { - SignalEvent(OBJECT_SELF, EventUserDefined(1002)); - } -} diff --git a/_working/nw_c2_default3.nss.bak b/_working/nw_c2_default3.nss.bak deleted file mode 100644 index 3e7ef9d..0000000 --- a/_working/nw_c2_default3.nss.bak +++ /dev/null @@ -1,33 +0,0 @@ -/////////////:://///////////////////////////////////////////// -//:: Default: End of Combat Round -//:: NW_C2_DEFAULT3 -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - Calls the end of combat script every round -*/ -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: Oct 16, 2001 -//::////////////////////////////////////////////// - -#include "NW_I0_GENERIC" -void main() -{ - if(GetBehaviorState(NW_FLAG_BEHAVIOR_SPECIAL)) - { - DetermineSpecialBehavior(); - } - else if(!GetSpawnInCondition(NW_FLAG_SET_WARNINGS)) - { - DetermineCombatRound(); - } - if(GetSpawnInCondition(NW_FLAG_END_COMBAT_ROUND_EVENT)) - { - SignalEvent(OBJECT_SELF, EventUserDefined(1003)); - } - - -} - - diff --git a/_working/nw_c2_default4.nss b/_working/nw_c2_default4.nss deleted file mode 100644 index 0494cfb..0000000 --- a/_working/nw_c2_default4.nss +++ /dev/null @@ -1,89 +0,0 @@ -//////// -#include "NW_I0_GENERIC" - -void main() -{ - int nMatch = GetListenPatternNumber(); - object oShouter = GetLastSpeaker(); - - object oIntruder; - - -if (nMatch == -1 && GetCommandable(OBJECT_SELF)) - { - ClearAllActions(); - BeginConversation(); - } - -if ((nMatch==123)&&(GetIsObjectValid(oShouter))&&(GetObjectSeen(oShouter))&&(GetIsEnemy(oShouter))&&(d4()==1)) -{ -SetVictim(oShouter); -return; -} -if ((nMatch==123)&&(GetIsObjectValid(oShouter))&&(GetObjectSeen(oShouter))&&(GetIsFriend(oShouter))&&(!GetIsDead(oShouter))) -{ -SetNeedsHealing(oShouter); -return; -} - -// Make it follow spellcasters -if(nMatch != -1 && GetIsObjectValid(oShouter) && GetIsPC(oShouter) && GetIsEnemy(oShouter)) - { - SetTarget(oShouter); - return; - } - - - if(nMatch != -1 && GetIsObjectValid(oShouter) && !GetIsPC(oShouter) && GetIsFriend(oShouter)) - { - if (nMatch == 5) - { - oIntruder = GetLastHostileActor(oShouter); - - if ((GetObjectSeen(oIntruder))&&(GetLevelByClass(CLASS_TYPE_COMMONER)>=1)) - { - TalentFlee(oIntruder); - } - else - { - if (!GetIsObjectValid(oIntruder)) - { - oIntruder=GetTarget(oShouter); - if(!GetIsObjectValid(oIntruder)) - { - oIntruder = OBJECT_INVALID; - } - else - { - SetTarget(oIntruder); - } - } - - if ((!GetIsFighting(OBJECT_SELF))&&(GetIsObjectValid(oIntruder))) - { - - - if (GetObjectSeen(oIntruder)) - { - if (!GetPlotFlag(OBJECT_SELF)) - { - SetIsTemporaryEnemy(oIntruder, OBJECT_SELF,TRUE,180.0); - } - DetermineCombatRound(); - } - else - { - ActionMoveToObject(oIntruder,TRUE,3.0); - } - - - } - } - } - } - - if(GetSpawnInCondition(NW_FLAG_ON_DIALOGUE_EVENT)) - { - SignalEvent(OBJECT_SELF, EventUserDefined(1004)); - } -} diff --git a/_working/nw_c2_default5.nss b/_working/nw_c2_default5.nss deleted file mode 100644 index 97a40a1..0000000 --- a/_working/nw_c2_default5.nss +++ /dev/null @@ -1,66 +0,0 @@ -///////::///////////////////////////////////////////////// -//:: Default On Attacked -//:: NW_C2_DEFAULT5 -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - If already fighting then ignore, else determine - combat round -*/ -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: Oct 16, 2001 -//:://////////////////////////////////////////////// - -#include "NW_I0_GENERIC" - - -void main() -{ -object oTarget=GetLastAttacker(); - - - - if (GetStealthMode(OBJECT_SELF)==STEALTH_MODE_ACTIVATED) - { - ActionUseSkill(SKILL_HIDE,OBJECT_SELF); - } - -if (GetDetectMode(OBJECT_SELF)==DETECT_MODE_ACTIVE) - { - ActionUseSkill(SKILL_SPOT,OBJECT_SELF); - } - -SetTarget(oTarget); -//Shout Attack my target, only works with the On Spawn In setup -SpeakString("NW_ATTACK_MY_TARGET", TALKVOLUME_SILENT_TALK); - - - - -if (!GetIsFighting(OBJECT_SELF)) - - { - ClearAllActions(); - - - if (GetObjectSeen(oTarget)) - { - - DetermineCombatRound(); - } - - else - { - - ActionMoveToObject(oTarget,TRUE,3.0); - } - } - - -if(GetSpawnInCondition(NW_FLAG_ATTACK_EVENT)) -{ -SignalEvent(OBJECT_SELF, EventUserDefined(1005)); -} - -} diff --git a/_working/nw_c2_default6.nss b/_working/nw_c2_default6.nss deleted file mode 100644 index 43cfe16..0000000 --- a/_working/nw_c2_default6.nss +++ /dev/null @@ -1,146 +0,0 @@ -/////////////////::////////////////////////////////////////////////// -//:: Default On Damaged -//:: NW_C2_DEFAULT6 -//:: Copyright (c) 2001 Bioware Corp. -//:://////////////////////////////////////////////// -/* - If already fighting then ignore, else determine - combat round -*/ -//:://////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: Oct 16, 2001 -//:://///////////////////////////////////////////////// - -#include "NW_I0_GENERIC" - -// do the voice -void DoVoice(); -// About to die -void DieCall(object oMob = OBJECT_SELF); - -void main() -{ -object oTarget = GetLastDamager(); -SetTarget(oTarget); -SpeakString("NW_ATTACK_MY_TARGET", TALKVOLUME_SILENT_TALK); - - - if (GetStealthMode(OBJECT_SELF)==STEALTH_MODE_ACTIVATED) - { - ActionUseSkill(SKILL_HIDE,OBJECT_SELF); - } - -if (GetDetectMode(OBJECT_SELF)) - { - ActionUseSkill(SKILL_SPOT,OBJECT_SELF); - } - -int nCheckHeal=CheckHeal(); -if (nCheckHeal==FALSE) -{ -DieCall(); -} - - -if (GetObjectType(oTarget)==OBJECT_TYPE_AREA_OF_EFFECT) -{ -oTarget=GetAreaOfEffectCreator(oTarget); -} - -int nHP=GetMaxHitPoints(); -int nDamage=GetTotalDamageDealt(); - -if ((d2()==1)&&(Random(nHP) (GetMaxHitPoints(oMob)/4)) -{ -// not near dead -return; -} - - -PlayVoiceChat(VOICE_CHAT_NEARDEATH); -SetLocalInt(OBJECT_SELF,"diecall",1); - -return; - -} diff --git a/_working/nw_c2_default7.nss b/_working/nw_c2_default7.nss deleted file mode 100644 index fdd616b..0000000 --- a/_working/nw_c2_default7.nss +++ /dev/null @@ -1,50 +0,0 @@ -/////////////////////////:/://///////////////////////////////////////////////////////////////////////////////////// -//:: Default:On Death -//:: NW_C2_DEFAULT7 -//:: Copyright (c) 2001 Bioware Corp. -//:://///////////////////////////////////////////// -/* - Shouts to allies that they have been killed -*/ -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: Oct 25, 2001 -///::///////////////////////////////////////////////// -#include "NW_I0_GENERIC" -#include "jw_exp_giver" -//#include "x0_i0_corpses" - -void main() -{ - object oMob=GetLastKiller(); - if (oMob==OBJECT_SELF) - { - return; - } - - int nClass = GetLevelByClass(CLASS_TYPE_COMMONER); - int nAlign = GetAlignmentGoodEvil(OBJECT_SELF); - if(nClass > 0 && (nAlign == ALIGNMENT_GOOD || nAlign == ALIGNMENT_NEUTRAL)) - { - object oKiller = GetLastKiller(); - AdjustAlignment(oKiller, ALIGNMENT_EVIL, 5); - } - - //SpeakString("NW_I_AM_DEAD", TALKVOLUME_SILENT_TALK); - //Shout Attack my target, only works with the On Spawn In setup - SpeakString("NW_ATTACK_MY_TARGET", TALKVOLUME_SILENT_TALK); - if(GetSpawnInCondition(NW_FLAG_DEATH_EVENT)) - { - SignalEvent(OBJECT_SELF, EventUserDefined(1007)); - } - - - -givexp(OBJECT_SELF,GetLastKiller()); -//KillAndReplaceLootable(OBJECT_SELF, TRUE); - -// Remove double xp effect -int MAXHP = 90000; -ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectResurrection(), OBJECT_SELF); -ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDamage(MAXHP,DAMAGE_TYPE_MAGICAL,DAMAGE_POWER_PLUS_TWENTY), OBJECT_SELF); -} diff --git a/_working/nw_c2_default8.nss b/_working/nw_c2_default8.nss deleted file mode 100644 index 0631986..0000000 --- a/_working/nw_c2_default8.nss +++ /dev/null @@ -1,42 +0,0 @@ -/////:://///////////////////////////////////////////// -//:: Default: On Disturbed -//:: NW_C2_DEFAULT8 -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - Calls the end of combat script every round -*/ -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: Oct 16, 2001 -//:://////////////////////////////////////////// - -// * Make me hostile the faction of my last attacker (TEMP) -// AdjustReputation(OBJECT_SELF,GetFaction(GetLastAttacker()),-100); -// * Determined Combat Round - -#include "NW_I0_GENERIC" - -void main() -{ - object oTarget = GetLastDisturbed(); - - if(!GetIsObjectValid(GetAttemptedAttackTarget()) && !GetIsObjectValid(GetAttemptedSpellTarget())) - { - if(GetIsObjectValid(oTarget)) - { - if ((GetAbilityScore(OBJECT_SELF,ABILITY_INTELLIGENCE)>11)&&(GetIsObjectValid(GetMaster(oTarget)))) - { - if (GetObjectSeen(GetMaster(oTarget))) - { - oTarget=GetMaster(oTarget); - } - } - DetermineCombatRound(oTarget); - } - } - if(GetSpawnInCondition(NW_FLAG_DISTURBED_EVENT)) - { - SignalEvent(OBJECT_SELF, EventUserDefined(1008)); - } -} diff --git a/_working/nw_c2_default9.nss b/_working/nw_c2_default9.nss deleted file mode 100644 index 3c863aa..0000000 --- a/_working/nw_c2_default9.nss +++ /dev/null @@ -1,90 +0,0 @@ -///////////////::///////////////////////////////////////////////////// -//:: Default: On Spawn In -//:: NW_C2_DEFAULT9 -//:: Copyright (c) 2001 Bioware Corp. -//:://///////////////////////////////////////////// -/* - Determines the course of action to be taken - after having just been spawned in -*/ -//:://////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: Oct 25, 2001 -//:://////////////////////////////////////////////// -#include "jw_treasure_gene" -#include "NW_I0_GENERIC" - - -void main() -{ -//// OPTIONAL BEHAVIORS (Comment In or Out to Activate ) **************************************************************************** - //SetSpawnInCondition(NW_FLAG_SPECIAL_CONVERSATION); - //SetSpawnInCondition(NW_FLAG_SPECIAL_COMBAT_CONVERSATION); - // This causes the creature to say a special greeting in their conversation file - // upon Perceiving the player. Attach the [NW_D2_GenCheck.nss] script to the desired - // greeting in order to designate it. As the creature is actually saying this to - // himself, don't attach any player responses to the greeting. - SetStartLocation(); - if (GetHitDice(OBJECT_SELF)>4) - { - SetSpawnInCondition(NW_FLAG_SHOUT_ATTACK_MY_TARGET); - SetListenPattern(OBJECT_SELF, "I_AM_HEALING", 123); //listen out for this phrase - SetListening(OBJECT_SELF,TRUE); - } - // This will set the listening pattern on the NPC to attack when allies call - - - if ((GetChallengeRating(OBJECT_SELF)>3.0)&&(GetLevelByClass(CLASS_TYPE_ROGUE,OBJECT_SELF)>=1)&&(GetStandardFactionReputation(STANDARD_FACTION_DEFENDER,OBJECT_SELF)<40)) - { - SetSpawnInCondition(NW_FLAG_STEALTH); - } - - // If the NPC has stealth and they are a rogue go into stealth mode - //SetSpawnInCondition(NW_FLAG_SEARCH); - // If the NPC has Search go into Search Mode - //SetSpawnInCondition(NW_FLAG_SET_WARNINGS); - // This will set the NPC to give a warning to non-enemies before attacking - - //SetSpawnInCondition(NW_FLAG_SLEEP); - //Creatures that spawn in during the night will be asleep. - //SetSpawnInCondition(NW_FLAG_DAY_NIGHT_POSTING); - //SetSpawnInCondition(NW_FLAG_APPEAR_SPAWN_IN_ANIMATION); - // Mobs will do immobile ambinet animations - use a custom on spawn script if not wanted - SetSpawnInCondition(NW_FLAG_IMMOBILE_AMBIENT_ANIMATIONS); - //SetSpawnInCondition(NW_FLAG_AMBIENT_ANIMATIONS); - //This will play Ambient Animations until the NPC sees an enemy or is cleared. - //NOTE that these animations will play automatically for Encounter Creatures. - - // NOTE: ONLY ONE OF THE FOLOOWING ESCAPE COMMANDS SHOULD EVER BE ACTIVATED AT ANY ONE TIME. - ///SetSpawnInCondition(NW_FLAG_ESCAPE_RETURN); // OPTIONAL BEHAVIOR (Flee to a way point and return a short time later.) - //SetSpawnInCondition(NW_FLAG_ESCAPE_LEAVE); // OPTIONAL BEHAVIOR (Flee to a way point and do not return.) - //SetSpawnInCondition(NW_FLAG_TELEPORT_LEAVE); // OPTIONAL BEHAVIOR (Teleport to safety and do not return.) - //SetSpawnInCondition(NW_FLAG_TELEPORT_RETURN); // OPTIONAL BEHAVIOR (Teleport to safety and return a short time later.) - -// CUSTOM USER DEFINED EVENTS -/* - The following settings will allow the user to fire one of the blank user defined events in the NW_D2_DefaultD. Like the - On Spawn In script this script is meant to be customized by the end user to allow for unique behaviors. The user defined - events user 1000 - 1010 -*/ - //SetSpawnInCondition(NW_FLAG_HEARTBEAT_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1001 - //SetSpawnInCondition(NW_FLAG_PERCIEVE_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1002 - //SetSpawnInCondition(NW_FLAG_ATTACK_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1005 - //SetSpawnInCondition(NW_FLAG_DAMAGED_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1006 - //SetSpawnInCondition(NW_FLAG_DISTURBED_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1008 - //SetSpawnInCondition(NW_FLAG_END_COMBAT_ROUND_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1003 - //SetSpawnInCondition(NW_FLAG_ON_DIALOGUE_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1004 - //SetSpawnInCondition(NW_FLAG_DEATH_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1007 - -// DEFAULT GENERIC BEHAVIOR (DO NOT TOUCH) ***************************************************************************************** - - SetListeningPatterns(); // Goes through and sets up which shouts the NPC will listen to. - WalkWayPoints(); // Optional Parameter: void WalkWayPoints(int nRun = FALSE, float fPause = 1.0) - // 1. Looks to see if any Way Points in the module have the tag "WP_" + NPC TAG + "_0X", if so walk them - // 2. If the tag of the Way Point is "POST_" + NPC TAG the creature will return this way point after - // combat. - MakeTreasure(); //* Use this to create a small amount of treasure on the creature -///SendMessageToAllDMs("Called treasure script from spawn"); -} - - diff --git a/_working/nw_c2_defaultb.nss b/_working/nw_c2_defaultb.nss deleted file mode 100644 index bad1d7b..0000000 --- a/_working/nw_c2_defaultb.nss +++ /dev/null @@ -1,71 +0,0 @@ -////////:://////////////////////////////////////////////// -//:: Default: On Spell Cast At -//:: NW_C2_DEFAULTB -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - This determines if the spell just cast at the - target is harmful or not. -*/ -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: Dec 6, 2001 -//::////////////////////////////////////////////// - -#include "NW_I0_GENERIC" - - -void main() -{ - object oCaster = GetLastSpellCaster(); - if(!GetLastSpellHarmful()) - { - if (GetObjectSeen(oCaster)&&(GetObjectType(oCaster)==OBJECT_TYPE_CREATURE)&&(oCaster!=OBJECT_SELF)&&(d3()==1)) - { - PlayVoiceChat(VOICE_CHAT_THANKS); - } - return; - } - - -if ((d4()==1)&&(GetIsObjectValid(oCaster))&&(GetObjectSeen(oCaster))) -{ - SetVictim(oCaster); -} - -if (GetDetectMode(OBJECT_SELF)==DETECT_MODE_ACTIVE) -{ - ActionUseSkill(SKILL_SPOT,OBJECT_SELF); -} - -if (GetStealthMode(OBJECT_SELF)==STEALTH_MODE_ACTIVATED) -{ - ActionUseSkill(SKILL_HIDE,OBJECT_SELF); -} - - - SetTarget(oCaster); - ///Shout Attack my target, only works with the On Spawn In setup - SpeakString("NW_ATTACK_MY_TARGET", TALKVOLUME_SILENT_TALK); - -if (!GetIsFighting(OBJECT_SELF)) -{ - ClearAllActions(); - - if (GetObjectSeen(oCaster)) - { - DetermineCombatRound(); - } - - else - { - ActionMoveToObject(oCaster,TRUE,3.0); - } -} - -if(GetSpawnInCondition(NW_FLAG_SPELL_CAST_AT_EVENT)) -{ - SignalEvent(OBJECT_SELF, EventUserDefined(1011)); -} - -} diff --git a/_working/nw_c2_defaultd.nss b/_working/nw_c2_defaultd.nss deleted file mode 100644 index 8d1e6d6..0000000 --- a/_working/nw_c2_defaultd.nss +++ /dev/null @@ -1,56 +0,0 @@ -//:://///////////////////////////////////////////// -//:: Custom User Defined Event -//:: FileName -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - -*/ -//::////////////////////////////////////////////// -//:: Created By: -//:: Created On: -//::////////////////////////////////////////////// - - - -void main() -{ - int nUser = GetUserDefinedEventNumber(); - - if(nUser == 1001) //HEARTBEAT - { - - - } - else if(nUser == 1002) // PERCEIVE - { - - } - else if(nUser == 1003) // END OF COMBAT - { - - - } - else if(nUser == 1004) // ON DIALOGUE - { - - } - else if(nUser == 1005) // ATTACKED - { - - } - else if(nUser == 1006) // DAMAGED - { - - } - else if(nUser == 1007) // DEATH - { - - } - else if(nUser == 1008) // DISTURBED - { - - } - -} - diff --git a/_working/nw_c2_defaulte.nss b/_working/nw_c2_defaulte.nss deleted file mode 100644 index b87f956..0000000 --- a/_working/nw_c2_defaulte.nss +++ /dev/null @@ -1,67 +0,0 @@ -/////:://///////////////////////////////////////////// -//:: Default On Blocked -//:: NW_C2_DEFAULTE -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - This will cause blocked creatures to open - or smash down doors depending on int and - str. -*/ -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: Nov 23, 2001 -//::////////////////////////////////////////////// -#include "NW_I0_GENERIC" - - -void main() -{ - object oDoor = GetBlockingDoor(); - object oTarget=GetTarget(); - //debug - //SpeakString("I am blocked"); - //AssignCommand(oDoor,SpeakString("I am the door")); - - if((GetAbilityScore(OBJECT_SELF, ABILITY_INTELLIGENCE) >= 5)&&(GetObjectType(oDoor)==OBJECT_TYPE_DOOR)) - { - // SpeakString("I have the int"); - - - if( GetLocked( oDoor)) - { - //SpeakString("It is locked"); - - if(GetIsObjectValid(GetItemPossessedBy( OBJECT_SELF, GetLockKeyTag( oDoor)))) - { - //SpeakString("I have the key and I'm trying to open it"); - - SetLocked(oDoor, 0); - ClearAllActions(); - ActionOpenDoor(oDoor); - if (GetIsObjectValid(oTarget)&&!GetIsFighting(OBJECT_SELF)) - { - ActionMoveToObject(oTarget); - } - //AssignCommand(oDoor,ActionOpenDoor(oDoor)); - //ActionOpenDoor(oDoor); - } - else - { - //SpeakString("I dont have the key it needs"); - } - } - else - { - //SpeakString("It's *not* locked and I'm trying to open it"); - ClearAllActions(); - ActionOpenDoor(oDoor); - if (GetIsObjectValid(oTarget)&&!GetIsFighting(OBJECT_SELF)) - { - ActionMoveToObject(oTarget); - } - // AssignCommand(oDoor,ActionOpenDoor(oDoor)); - //ActionOpenDoor(oDoor); - } - } -} diff --git a/_working/nw_c2_dimdoor.nss b/_working/nw_c2_dimdoor.nss deleted file mode 100644 index b8b09bf..0000000 --- a/_working/nw_c2_dimdoor.nss +++ /dev/null @@ -1,44 +0,0 @@ -//:://///////////////////////////////////////////// -//:: NW_C2_DIMDOOR.nss -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - Creature randomly hops around - to enemies during combat. -*/ -//::////////////////////////////////////////////// -//:: Created By: Brent -//:: Created On: January 2002 -//::////////////////////////////////////////////// - -#include "NW_I0_GENERIC" - -void JumpToWeakestEnemy(object oTarget) -{ - SetVictim(OBJECT_INVALID); - object oTargetVictim = ChooseTarget(); - // * won't jump if closer than 4 meters to victim - if ((GetDistanceToObject(oTargetVictim) > 4.0) && (GetObjectSeen(oTargetVictim) == TRUE)) - { - ClearAllActions(); - effect eVis = EffectVisualEffect(VFX_FNF_SUMMON_UNDEAD); - ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, OBJECT_SELF); - -// SpeakString("Jump to " + GetName(oTargetVictim)); - DelayCommand(0.5, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, OBJECT_SELF)); - DelayCommand(0.3,ActionJumpToObject(oTargetVictim)); - DelayCommand(0.5,ActionAttack(oTargetVictim)); - } -} -void main() -{ - // * During Combat try teleporting around - if (GetUserDefinedEventNumber() == 1003) - { - // * if random OR heavily wounded then teleport to next enemy - if ((Random(100) < 50) || ( (GetCurrentHitPoints() / GetMaxHitPoints()) * 100 < 50) ) - { - JumpToWeakestEnemy(GetNearestCreature(CREATURE_TYPE_REPUTATION, REPUTATION_TYPE_ENEMY)); - } - } -} diff --git a/_working/nw_c2_dropin9.nss b/_working/nw_c2_dropin9.nss deleted file mode 100644 index 37c5f94..0000000 --- a/_working/nw_c2_dropin9.nss +++ /dev/null @@ -1,91 +0,0 @@ -//:://///////////////////////////////////////////////// -//:: Default: On Spawn In -//:: NW_C2_DEFAULT9 -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - Determines the course of action to be taken - after having just been spawned in -*/ -//:://////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: Oct 25, 2001 -//:://///////////////////////////////////////////// - -#include "jw_treasure_gene" - -#include "NW_I0_GENERIC" -void main() -{ -/// OPTIONAL BEHAVIORS (Comment In or Out to Activate ) **************************************************************************** - //SetSpawnInCondition(NW_FLAG_SPECIAL_CONVERSATION); - //SetSpawnInCondition(NW_FLAG_SPECIAL_COMBAT_CONVERSATION); - // This causes the creature to say a special greeting in their conversation file - // upon Perceiving the player. Attach the [NW_D2_GenCheck.nss] script to the desired - // greeting in order to designate it. As the creature is actually saying this to - // himself, don't attach any player responses to the greeting. - SetStartLocation(); - - if (GetHitDice(OBJECT_SELF)>4) - { - SetSpawnInCondition(NW_FLAG_SHOUT_ATTACK_MY_TARGET); - SetListenPattern(OBJECT_SELF, "I_AM_HEALING", 123); //listen out for this phrase - SetListening(OBJECT_SELF,TRUE); - } - // This will set the listening pattern on the NPC to attack when allies call - //SetSpawnInCondition(NW_FLAG_STEALTH); - // If the NPC has stealth and they are a rogue go into stealth mode - //SetSpawnInCondition(NW_FLAG_SEARCH); - // If the NPC has Search go into Search Mode - //SetSpawnInCondition(NW_FLAG_SET_WARNINGS); - // This will set the NPC to give a warning to non-enemies before attacking - //SetSpawnInCondition(NW_FLAG_AMBIENT_ANIMATIONS); - //This will play Ambient Animations until the NPC sees an enemy or is cleared. - //NOTE that these animations will play automatically for Encounter Creatures. - //SetSpawnInCondition(NW_FLAG_IMMOBILE_AMBIENT_ANIMATIONS); - //This will play Ambient Animations until the NPC sees an enemy or is cleared. - //NOTE that NPCs using this form of ambient animations will not move to other NPCs. - SetSpawnInCondition(NW_FLAG_APPEAR_SPAWN_IN_ANIMATION); - - // NOTE: ONLY ONE OF THE FOLOOWING ESCAPE COMMANDS SHOULD EVER BE ACTIVATED AT ANY ONE TIME. - //SetSpawnInCondition(NW_FLAG_ESCAPE_RETURN); // OPTIONAL BEHAVIOR (Flee to a way point and return a short time later.) - //SetSpawnInCondition(NW_FLAG_ESCAPE_LEAVE); // OPTIONAL BEHAVIOR (Flee to a way point and do not return.) - //SetSpawnInCondition(NW_FLAG_TELEPORT_LEAVE); // OPTIONAL BEHAVIOR (Teleport to safety and do not return.) - //SetSpawnInCondition(NW_FLAG_TELEPORT_RETURN); // OPTIONAL BEHAVIOR (Teleport to safety and return a short time later.) - -// SPECIAL BEHAVIOR SECTION -/* - The following section outlines the various special behaviors that can be placed on a creature. To activate one of the special - behaviors: - 1. Comment in SetBehaviorState(NW_FLAG_BEHAVIOR_SPECIAL); - 2. Comment in one other special behavior setting (ONLY ONE). -*/ - //SetBehaviorState(NW_FLAG_BEHAVIOR_SPECIAL); - //SetBehaviorState(NW_FLAG_BEHAVIOR_OMNIVORE); //Creature will only attack those that close within 5m and are not friends, - //Rangers or Druids. - //SetBehaviorState(NW_FLAG_BEHAVIOR_HERBIVORE);//Creature will flee those that close within 7m if they are not friends, - //Rangers or Druids. - -// CUSTOM USER DEFINED EVENTS -/* - The following settings will allow the user to fire one of the blank user defined events in the NW_D2_DefaultD. Like the - On Spawn In script this script is meant to be customized by the end user to allow for unique behaviors. The user defined - events user 1000 - 1010 -*/ - //SetSpawnInCondition(NW_FLAG_HEARTBEAT_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1001 - //SetSpawnInCondition(NW_FLAG_PERCIEVE_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1002 - //SetSpawnInCondition(NW_FLAG_ATTACK_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1005 - //SetSpawnInCondition(NW_FLAG_DAMAGED_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1006 - //SetSpawnInCondition(NW_FLAG_DISTURBED_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1008 - //SetSpawnInCondition(NW_FLAG_END_COMBAT_ROUND_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1003 - //SetSpawnInCondition(NW_FLAG_ON_DIALOGUE_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1004 - //SetSpawnInCondition(NW_FLAG_DEATH_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1007 - -// DEFAULT GENERIC BEHAVIOR (DO NOT TOUCH) ***************************************************************************************** - SetListeningPatterns(); // Goes through and sets up which shouts the NPC will listen to. - WalkWayPoints(); // Optional Parameter: void WalkWayPoints(int nRun = FALSE, float fPause = 1.0) - // 1. Looks to see if any Way Points in the module have the tag "WP_" + NPC TAG + "_0X", if so walk them - // 2. If the tag of the Way Point is "POST_" + NPC TAG the creature will return this way point after - // combat. - MakeTreasure(); //* Use this to create a small amount of treasure on the creature -} diff --git a/_working/nw_c2_lycan_9.nss b/_working/nw_c2_lycan_9.nss deleted file mode 100644 index 606a132..0000000 --- a/_working/nw_c2_lycan_9.nss +++ /dev/null @@ -1,73 +0,0 @@ -//:://///////////////////////////////////////////// -//:: Lycanthrope Spawn In -//:: NW_C2_LYCAN_9 -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - -*/ -//::////////////////////////////////////////////// -//:: Created By: -//:: Created On: -//:://///////////////////////////////////////////// -#include "jw_treasure_gene" -#include "NW_I0_GENERIC" - - -void main() -{ -// OPTIONAL BEHAVIORS (Comment In or Out to Activate ) **************************************************************************** - //SetSpawnInCondition(NW_FLAG_SPECIAL_CONVERSATION); - //SetSpawnInCondition(NW_FLAG_SPECIAL_COMBAT_CONVERSATION); - // This causes the creature to say a special greeting in their conversation file - // upon Perceiving the player. Attach the [NW_D2_GenCheck.nss] script to the desired - // greeting in order to designate it. As the creature is actually saying this to - // himself, don't attach any player responses to the greeting. - SetStartLocation(); - - if (GetHitDice(OBJECT_SELF)>4) - { - SetSpawnInCondition(NW_FLAG_SHOUT_ATTACK_MY_TARGET); - SetListenPattern(OBJECT_SELF, "I_AM_HEALING", 123); //listen out for this phrase - SetListening(OBJECT_SELF,TRUE); - } - // This will set the listening pattern on the NPC to attack when allies call - //SetSpawnInCondition(NW_FLAG_STEALTH); - // If the NPC has stealth and they are a rogue go into stealth mode - //SetSpawnInCondition(NW_FLAG_SEARCH); - // If the NPC has Search go into Search Mode - //SetSpawnInCondition(NW_FLAG_SET_WARNINGS); - // This will set the NPC to give a warning to non-enemies before attacking - //SetSpawnInCondition(NW_FLAG_IMMOBILE_AMBIENT_ANIMATIONS); - //SetSpawnInCondition(NW_FLAG_AMBIENT_ANIMATIONS); - //This will play Ambient Animations until the NPC sees an enemy or is cleared. - //NOTE that these animations will play automatically for Encounter Creatures. - // NOTE: ONLY ONE OF THE FOLOOWING ESCAPE COMMANDS SHOULD EVER BE ACTIVATED AT ANY ONE TIME. - //SetSpawnInCondition(NW_FLAG_ESCAPE_RETURN); // OPTIONAL BEHAVIOR (Flee to a way point and return a short time later.) - //SetSpawnInCondition(NW_FLAG_ESCAPE_LEAVE); // OPTIONAL BEHAVIOR (Flee to a way point and do not return.) - //SetSpawnInCondition(NW_FLAG_TELEPORT_LEAVE); // OPTIONAL BEHAVIOR (Teleport to safety and do not return.) - //SetSpawnInCondition(NW_FLAG_TELEPORT_RETURN); // OPTIONAL BEHAVIOR (Teleport to safety and return a short time later.) - -// CUSTOM USER DEFINED EVENTS -/* - The following settings will allow the user to fire one of the blank user defined events in the NW_D2_DefaultD. Like the - On Spawn In script this script is meant to be customized by the end user to allow for unique behaviors. The user defined - events user 1000 - 1010 -*/ - //SetSpawnInCondition(NW_FLAG_HEARTBEAT_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1001 - //SetSpawnInCondition(NW_FLAG_PERCIEVE_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1002 - SetSpawnInCondition(NW_FLAG_ATTACK_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1005 - //SetSpawnInCondition(NW_FLAG_DAMAGED_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1006 - //SetSpawnInCondition(NW_FLAG_DISTURBED_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1008 - //SetSpawnInCondition(NW_FLAG_END_COMBAT_ROUND_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1003 - //SetSpawnInCondition(NW_FLAG_ON_DIALOGUE_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1004 - //SetSpawnInCondition(NW_FLAG_DEATH_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1007 - -// DEFAULT GENERIC BEHAVIOR (DO NOT TOUCH) ***************************************************************************************** - SetListeningPatterns(); // Goes through and sets up which shouts the NPC will listen to. - WalkWayPoints(); // Optional Parameter: void WalkWayPoints(int nRun = FALSE, float fPause = 1.0) - // 1. Looks to see if any Way Points in the module have the tag "WP_" + NPC TAG + "_0X", if so walk them - // 2. If the tag of the Way Point is "POST_" + NPC TAG the creature will return this way point after -MakeTreasure(); // combat. -} - diff --git a/_working/nw_ch_ac4.nss b/_working/nw_ch_ac4.nss deleted file mode 100644 index dfd7f3a..0000000 --- a/_working/nw_ch_ac4.nss +++ /dev/null @@ -1,1120 +0,0 @@ - -#include "NW_I0_GENERIC" - -string ConvertLeetspeak(string sLetter) -{ - string sTranslate = sLetter; - if (GetStringLength(sLetter) > 1) - sLetter = GetStringLeft(sLetter, 1); - if (GetStringLowerCase(sLetter) == "a") sTranslate = "4"; - if (GetStringLowerCase(sLetter) == "b") sTranslate = "8"; - if (GetStringLowerCase(sLetter) == "c") sTranslate = "("; - if (GetStringLowerCase(sLetter) == "d") sTranslate = "|)"; - if (GetStringLowerCase(sLetter) == "e") sTranslate = "3"; - if (GetStringLowerCase(sLetter) == "f") sTranslate = "F"; - if (GetStringLowerCase(sLetter) == "g") sTranslate = "9"; - if (GetStringLowerCase(sLetter) == "h") sTranslate = "H"; - if (GetStringLowerCase(sLetter) == "i") sTranslate = "!"; - if (GetStringLowerCase(sLetter) == "j") sTranslate = "J"; - if (GetStringLowerCase(sLetter) == "k") sTranslate = "|<"; - if (GetStringLowerCase(sLetter) == "l") sTranslate = "1"; - if (GetStringLowerCase(sLetter) == "m") sTranslate = "/\/"; - if (GetStringLowerCase(sLetter) == "n") sTranslate = "|\|"; - if (GetStringLowerCase(sLetter) == "o") sTranslate = "0"; - if (GetStringLowerCase(sLetter) == "p") sTranslate = "p"; - if (GetStringLowerCase(sLetter) == "q") sTranslate = "Q"; - if (GetStringLowerCase(sLetter) == "r") sTranslate = "R"; - if (GetStringLowerCase(sLetter) == "s") sTranslate = "5"; - if (GetStringLowerCase(sLetter) == "t") sTranslate = "7"; - if (GetStringLowerCase(sLetter) == "u") sTranslate = "U"; - if (GetStringLowerCase(sLetter) == "v") sTranslate = "\/"; - if (GetStringLowerCase(sLetter) == "w") sTranslate = "\/\/"; - if (GetStringLowerCase(sLetter) == "x") sTranslate = "X"; - if (GetStringLowerCase(sLetter) == "y") sTranslate = "Y"; - if (GetStringLowerCase(sLetter) == "z") sTranslate = "2"; - if (GetStringLength(sTranslate) == 1 && GetStringUpperCase(sLetter) == sLetter) - sTranslate = GetStringUpperCase(sLetter); - return sTranslate; -}//end ConvertLeetspeak - -string ProcessLeetspeak(string sPhrase) -{ - string sOutput; - int iToggle; - while (GetStringLength(sPhrase) > 1) - { - if (GetStringLeft(sPhrase,1) == "*") - iToggle = abs(iToggle - 1); - if (iToggle) - sOutput = sOutput + GetStringLeft(sPhrase,1); - else - sOutput = sOutput + ConvertLeetspeak(GetStringLeft(sPhrase, 1)); - sPhrase = GetStringRight(sPhrase, GetStringLength(sPhrase)-1); - } - return sOutput; -} - -string ConvertInfernal(string sLetter) -{ - string sTranslate = sLetter; - if (GetStringLength(sLetter) > 1) - sLetter = GetStringLeft(sLetter, 1); - if (GetStringLowerCase(sLetter) == "a") sTranslate = "o"; - if (GetStringLowerCase(sLetter) == "b") sTranslate = "c"; - if (GetStringLowerCase(sLetter) == "c") sTranslate = "r"; - if (GetStringLowerCase(sLetter) == "d") sTranslate = "j"; - if (GetStringLowerCase(sLetter) == "e") sTranslate = "a"; - if (GetStringLowerCase(sLetter) == "f") sTranslate = "v"; - if (GetStringLowerCase(sLetter) == "g") sTranslate = "k"; - if (GetStringLowerCase(sLetter) == "h") sTranslate = "r"; - if (GetStringLowerCase(sLetter) == "i") sTranslate = "y"; - if (GetStringLowerCase(sLetter) == "j") sTranslate = "z"; - if (GetStringLowerCase(sLetter) == "k") sTranslate = "g"; - if (GetStringLowerCase(sLetter) == "l") sTranslate = "m"; - if (GetStringLowerCase(sLetter) == "m") sTranslate = "z"; - if (GetStringLowerCase(sLetter) == "n") sTranslate = "r"; - if (GetStringLowerCase(sLetter) == "o") sTranslate = "y"; - if (GetStringLowerCase(sLetter) == "p") sTranslate = "k"; - if (GetStringLowerCase(sLetter) == "q") sTranslate = "r"; - if (GetStringLowerCase(sLetter) == "r") sTranslate = "n"; - if (GetStringLowerCase(sLetter) == "s") sTranslate = "k"; - if (GetStringLowerCase(sLetter) == "t") sTranslate = "d"; - if (GetStringLowerCase(sLetter) == "u") sTranslate = "'"; - if (GetStringLowerCase(sLetter) == "v") sTranslate = "r"; - if (GetStringLowerCase(sLetter) == "w") sTranslate = "'"; - if (GetStringLowerCase(sLetter) == "x") sTranslate = "k"; - if (GetStringLowerCase(sLetter) == "y") sTranslate = "i"; - if (GetStringLowerCase(sLetter) == "z") sTranslate = "g"; - if (GetStringLength(sTranslate) == 1 && GetStringUpperCase(sLetter) == sLetter) - sTranslate = GetStringUpperCase(sLetter); - return sTranslate; -}//end ConvertInfernal - -string ProcessInfernal(string sPhrase) -{ - string sOutput; - int iToggle; - while (GetStringLength(sPhrase) > 1) - { - if (GetStringLeft(sPhrase,1) == "*") - iToggle = abs(iToggle - 1); - if (iToggle) - sOutput = sOutput + GetStringLeft(sPhrase,1); - else - sOutput = sOutput + ConvertInfernal(GetStringLeft(sPhrase, 1)); - sPhrase = GetStringRight(sPhrase, GetStringLength(sPhrase)-1); - } - return sOutput; -} - -string ConvertAbyssal(string sLetter) -{ - string sTranslate = sLetter; - if (GetStringLength(sLetter) > 1) - sLetter = GetStringLeft(sLetter, 1); - if (sLetter == "a") sTranslate = "oo"; - if (sLetter == "A") sTranslate = "OO"; - if (GetStringLowerCase(sLetter) == "b") sTranslate = "n"; - if (GetStringLowerCase(sLetter) == "c") sTranslate = "m"; - if (GetStringLowerCase(sLetter) == "d") sTranslate = "g"; - if (GetStringLowerCase(sLetter) == "e") sTranslate = "a"; - if (GetStringLowerCase(sLetter) == "f") sTranslate = "k"; - if (GetStringLowerCase(sLetter) == "g") sTranslate = "s"; - if (GetStringLowerCase(sLetter) == "h") sTranslate = "d"; - if (sLetter == "i") sTranslate = "oo"; - if (sLetter == "I") sTranslate = "OO"; - if (GetStringLowerCase(sLetter) == "j") sTranslate = "h"; - if (GetStringLowerCase(sLetter) == "k") sTranslate = "b"; - if (GetStringLowerCase(sLetter) == "l") sTranslate = "l"; - if (GetStringLowerCase(sLetter) == "m") sTranslate = "p"; - if (GetStringLowerCase(sLetter) == "n") sTranslate = "t"; - if (GetStringLowerCase(sLetter) == "o") sTranslate = "e"; - if (GetStringLowerCase(sLetter) == "p") sTranslate = "b"; - if (sLetter == "q") sTranslate = "ch"; - if (sLetter == "Q") sTranslate = "Ch"; - if (GetStringLowerCase(sLetter) == "r") sTranslate = "n"; - if (GetStringLowerCase(sLetter) == "s") sTranslate = "m"; - if (GetStringLowerCase(sLetter) == "t") sTranslate = "g"; - if (sLetter == "u") sTranslate = "ae"; - if (sLetter == "U") sTranslate = "Ae"; - if (sLetter == "v") sTranslate = "ts"; - if (sLetter == "V") sTranslate = "Ts"; - if (GetStringLowerCase(sLetter) == "w") sTranslate = "b"; - if (sLetter == "x") sTranslate = "bb"; - if (sLetter == "X") sTranslate = "Bb"; - if (sLetter == "y") sTranslate = "ee"; - if (sLetter == "Y") sTranslate = "Ee"; - if (GetStringLowerCase(sLetter) == "z") sTranslate = "t"; - if (GetStringLength(sTranslate) == 1 && GetStringUpperCase(sLetter) == sLetter) - sTranslate = GetStringUpperCase(sLetter); - return sTranslate; -}//end ConvertAbyssal - -string ProcessAbyssal(string sPhrase) -{ - string sOutput; - int iToggle; - while (GetStringLength(sPhrase) > 1) - { - if (GetStringLeft(sPhrase,1) == "*") - iToggle = abs(iToggle - 1); - if (iToggle) - sOutput = sOutput + GetStringLeft(sPhrase,1); - else - sOutput = sOutput + ConvertAbyssal(GetStringLeft(sPhrase, 1)); - sPhrase = GetStringRight(sPhrase, GetStringLength(sPhrase)-1); - } - return sOutput; -} - -string ConvertCelestial(string sLetter) -{ - string sTranslate = sLetter; - if (GetStringLength(sLetter) > 1) - sLetter = GetStringLeft(sLetter, 1); - if (GetStringLowerCase(sLetter) == "a") sTranslate = "a"; - if (GetStringLowerCase(sLetter) == "b") sTranslate = "p"; - if (GetStringLowerCase(sLetter) == "c") sTranslate = "v"; - if (GetStringLowerCase(sLetter) == "d") sTranslate = "t"; - if (sLetter == "e") sTranslate = "el"; - if (sLetter == "E") sTranslate = "El"; - if (GetStringLowerCase(sLetter) == "f") sTranslate = "b"; - if (GetStringLowerCase(sLetter) == "g") sTranslate = "w"; - if (GetStringLowerCase(sLetter) == "h") sTranslate = "r"; - if (GetStringLowerCase(sLetter) == "i") sTranslate = "i"; - if (GetStringLowerCase(sLetter) == "j") sTranslate = "m"; - if (GetStringLowerCase(sLetter) == "k") sTranslate = "x"; - if (GetStringLowerCase(sLetter) == "l") sTranslate = "h"; - if (GetStringLowerCase(sLetter) == "m") sTranslate = "s"; - if (GetStringLowerCase(sLetter) == "n") sTranslate = "c"; - if (GetStringLowerCase(sLetter) == "o") sTranslate = "u"; - if (GetStringLowerCase(sLetter) == "p") sTranslate = "q"; - if (GetStringLowerCase(sLetter) == "q") sTranslate = "d"; - if (GetStringLowerCase(sLetter) == "r") sTranslate = "n"; - if (GetStringLowerCase(sLetter) == "s") sTranslate = "l"; - if (GetStringLowerCase(sLetter) == "t") sTranslate = "y"; - if (GetStringLowerCase(sLetter) == "u") sTranslate = "o"; - if (GetStringLowerCase(sLetter) == "v") sTranslate = "j"; - if (GetStringLowerCase(sLetter) == "w") sTranslate = "f"; - if (GetStringLowerCase(sLetter) == "x") sTranslate = "g"; - if (GetStringLowerCase(sLetter) == "y") sTranslate = "z"; - if (GetStringLowerCase(sLetter) == "z") sTranslate = "k"; - if (GetStringLength(sTranslate) == 1 && GetStringUpperCase(sLetter) == sLetter) - sTranslate = GetStringUpperCase(sLetter); - return sTranslate; -}//end ConvertCelestial - -string ProcessCelestial(string sPhrase) -{ - string sOutput; - int iToggle; - while (GetStringLength(sPhrase) > 1) - { - if (GetStringLeft(sPhrase,1) == "*") - iToggle = abs(iToggle - 1); - if (iToggle) - sOutput = sOutput + GetStringLeft(sPhrase,1); - else - sOutput = sOutput + ConvertCelestial(GetStringLeft(sPhrase, 1)); - sPhrase = GetStringRight(sPhrase, GetStringLength(sPhrase)-1); - } - return sOutput; -} - -string ConvertGoblin(string sLetter) -{ - string sTranslate = sLetter; - if (GetStringLength(sLetter) > 1) - sLetter = GetStringLeft(sLetter, 1); - if (GetStringLowerCase(sLetter) == "a") sTranslate = "u"; - if (GetStringLowerCase(sLetter) == "b") sTranslate = "p"; - if (GetStringLowerCase(sLetter) == "c") sTranslate = ""; - if (GetStringLowerCase(sLetter) == "d") sTranslate = "t"; - if (GetStringLowerCase(sLetter) == "e") sTranslate = "'"; - if (GetStringLowerCase(sLetter) == "f") sTranslate = "v"; - if (GetStringLowerCase(sLetter) == "g") sTranslate = "k"; - if (GetStringLowerCase(sLetter) == "h") sTranslate = "r"; - if (GetStringLowerCase(sLetter) == "i") sTranslate = "o"; - if (GetStringLowerCase(sLetter) == "j") sTranslate = "z"; - if (GetStringLowerCase(sLetter) == "k") sTranslate = "g"; - if (GetStringLowerCase(sLetter) == "l") sTranslate = "m"; - if (GetStringLowerCase(sLetter) == "m") sTranslate = "s"; - if (GetStringLowerCase(sLetter) == "n") sTranslate = ""; - if (GetStringLowerCase(sLetter) == "o") sTranslate = "u"; - if (GetStringLowerCase(sLetter) == "p") sTranslate = "b"; - if (GetStringLowerCase(sLetter) == "q") sTranslate = ""; - if (GetStringLowerCase(sLetter) == "r") sTranslate = "n"; - if (GetStringLowerCase(sLetter) == "s") sTranslate = "k"; - if (GetStringLowerCase(sLetter) == "t") sTranslate = "d"; - if (GetStringLowerCase(sLetter) == "u") sTranslate = "u"; - if (GetStringLowerCase(sLetter) == "v") sTranslate = ""; - if (GetStringLowerCase(sLetter) == "w") sTranslate = "'"; - if (GetStringLowerCase(sLetter) == "x") sTranslate = ""; - if (GetStringLowerCase(sLetter) == "y") sTranslate = "o"; - if (GetStringLowerCase(sLetter) == "z") sTranslate = "w"; - - if (GetStringLength(sTranslate) == 1 && GetStringUpperCase(sLetter) == sLetter) - sTranslate = GetStringUpperCase(sLetter); - - return sTranslate; -}//end ConvertGoblin - -string ProcessGoblin(string sPhrase) -{ - string sOutput; - int iToggle; - while (GetStringLength(sPhrase) > 1) - { - if (GetStringLeft(sPhrase,1) == "*") - iToggle = abs(iToggle - 1); - if (iToggle) - sOutput = sOutput + GetStringLeft(sPhrase,1); - else - sOutput = sOutput + ConvertGoblin(GetStringLeft(sPhrase, 1)); - sPhrase = GetStringRight(sPhrase, GetStringLength(sPhrase)-1); - } - return sOutput; -} - -string ConvertDraconic(string sLetter) -{ - string sTranslate = sLetter; - if (GetStringLength(sLetter) > 1) - sLetter = GetStringLeft(sLetter, 1); - if (GetStringLowerCase(sLetter) == "a") sTranslate = "e"; - if (sLetter == "A") sTranslate = "E"; - if (sLetter == "b") return "po"; - if (sLetter == "B") return "Po"; - if (sLetter == "c") return "st"; - if (sLetter == "C") return "St"; - if (sLetter == "d") return "ty"; - if (sLetter == "D") return "Ty"; - if (GetStringLowerCase(sLetter) == "e") sTranslate = "i"; - if (GetStringLowerCase(sLetter) == "f") sTranslate = "w"; - if (GetStringLowerCase(sLetter) == "g") sTranslate = "k"; - if (sLetter == "h") return "ni"; - if (sLetter == "H") return "Ni"; - if (sLetter == "i") return "un"; - if (sLetter == "I") return "Un"; - if (sLetter == "j") return "vi"; - if (sLetter == "J") return "Vi"; - if (sLetter == "k") return "go"; - if (sLetter == "K") return "Go"; - if (sLetter == "l") return "ch"; - if (sLetter == "L") return "Ch"; - if (sLetter == "m") return "li"; - if (sLetter == "M") return "Li"; - if (sLetter == "n") return "ra"; - if (sLetter == "N") return "Ra"; - if (GetStringLowerCase(sLetter) == "o") sTranslate = "y"; - if (sLetter == "p") return "ba"; - if (sLetter == "P") return "Ba"; - if (GetStringLowerCase(sLetter) == "q") sTranslate = "x"; - if (sLetter == "r") return "hu"; - if (sLetter == "R") return "Hu"; - if (sLetter == "s") return "my"; - if (sLetter == "S") return "My"; - if (sLetter == "t") return "dr"; - if (sLetter == "T") return "Dr"; - if (sLetter == "u") return "on"; - if (sLetter == "U") return "On"; - if (sLetter == "v") return "fi"; - if (sLetter == "V") return "Fi"; - if (sLetter == "w") return "zi"; - if (sLetter == "W") return "Zi"; - if (sLetter == "x") return "qu"; - if (sLetter == "X") return "Qu"; - if (sLetter == "y") return "an"; - if (sLetter == "Y") return "An"; - if (sLetter == "z") return "ji"; - if (sLetter == "Z") return "Ji"; - - if (GetStringLength(sTranslate) == 1 && GetStringUpperCase(sLetter) == sLetter) - sTranslate = GetStringUpperCase(sLetter); - - return sTranslate; -}//end ConvertDraconic - -string ProcessDraconic(string sPhrase) -{ - string sOutput; - int iToggle; - while (GetStringLength(sPhrase) > 1) - { - if (GetStringLeft(sPhrase,1) == "*") - iToggle = abs(iToggle - 1); - if (iToggle) - sOutput = sOutput + GetStringLeft(sPhrase,1); - else - sOutput = sOutput + ConvertDraconic(GetStringLeft(sPhrase, 1)); - sPhrase = GetStringRight(sPhrase, GetStringLength(sPhrase)-1); - } - return sOutput; -} - -string ConvertDwarf(string sLetter) -{ - string sTranslate = sLetter; - if (GetStringLength(sLetter) > 1) - sLetter = GetStringLeft(sLetter, 1); - if (sLetter == "a") return "az"; - if (sLetter == "A") return "Az"; - if (sLetter == "b") return "po"; - if (sLetter == "B") return "Po"; - if (sLetter == "c") return "zi"; - if (sLetter == "C") return "Zi"; - if (GetStringLowerCase(sLetter) == "d") sTranslate = "t"; - if (GetStringLowerCase(sLetter) == "e") sTranslate = "a"; - if (sLetter == "f") return "wa"; - if (sLetter == "F") return "Wa"; - if (GetStringLowerCase(sLetter) == "g") sTranslate = "k"; - if (GetStringLowerCase(sLetter) == "h") sTranslate = "'"; - if (GetStringLowerCase(sLetter) == "i") sTranslate = "a"; - if (sLetter == "j") return "dr"; - if (sLetter == "J") return "Dr"; - if (GetStringLowerCase(sLetter) == "k") sTranslate = "g"; - if (GetStringLowerCase(sLetter) == "l") sTranslate = "n"; - if (GetStringLowerCase(sLetter) == "m") sTranslate = "l"; - if (GetStringLowerCase(sLetter) == "n") sTranslate = "r"; - if (sLetter == "o") return "ur"; - if (sLetter == "O") return "Ur"; - if (sLetter == "p") return "rh"; - if (sLetter == "P") return "Rh"; - if (GetStringLowerCase(sLetter) == "q") sTranslate = "k"; - if (GetStringLowerCase(sLetter) == "r") sTranslate = "h"; - if (sLetter == "s") return "th"; - if (sLetter == "S") return "Th"; - if (GetStringLowerCase(sLetter) == "t") sTranslate = "k"; - if (GetStringLowerCase(sLetter) == "u") sTranslate = "'"; - if (GetStringLowerCase(sLetter) == "v") sTranslate = "g"; - if (sLetter == "w") return "zh"; - if (sLetter == "W") return "Zh"; - if (GetStringLowerCase(sLetter) == "x") sTranslate = "q"; - if (GetStringLowerCase(sLetter) == "y") sTranslate = "o"; - if (GetStringLowerCase(sLetter) == "z") sTranslate = "j"; - if (GetStringLength(sTranslate) == 1 && GetStringUpperCase(sLetter) == sLetter) - sTranslate = GetStringUpperCase(sLetter); - return sTranslate; -}//end ConvertDwarf - -string ProcessDwarf(string sPhrase) -{ - string sOutput; - int iToggle; - while (GetStringLength(sPhrase) > 1) - { - if (GetStringLeft(sPhrase,1) == "*") - iToggle = abs(iToggle - 1); - if (iToggle) - sOutput = sOutput + GetStringLeft(sPhrase,1); - else - sOutput = sOutput + ConvertDwarf(GetStringLeft(sPhrase, 1)); - sPhrase = GetStringRight(sPhrase, GetStringLength(sPhrase)-1); - } - return sOutput; -} - -string ConvertElven(string sLetter) -{ - string sTranslate = sLetter; - if (GetStringLength(sLetter) > 1) - sLetter = GetStringLeft(sLetter, 1); - if (sLetter == "a") return "il"; - if (sLetter == "A") return "Il"; - if (GetStringLowerCase(sLetter) == "b") sTranslate = "f"; - if (sLetter == "c") return "ny"; - if (sLetter == "C") return "Ny"; - if (GetStringLowerCase(sLetter) == "d") sTranslate = "w"; - if (GetStringLowerCase(sLetter) == "e") sTranslate = "a"; - if (GetStringLowerCase(sLetter) == "f") sTranslate = "o"; - if (GetStringLowerCase(sLetter) == "g") sTranslate = "v"; - if (sLetter == "h") return "ir"; - if (sLetter == "H") return "Ir"; - if (GetStringLowerCase(sLetter) == "i") sTranslate = "e"; - if (sLetter == "j") return "qu"; - if (sLetter == "J") return "Qu"; - if (GetStringLowerCase(sLetter) == "k") sTranslate = "n"; - if (GetStringLowerCase(sLetter) == "l") sTranslate = "c"; - if (GetStringLowerCase(sLetter) == "m") sTranslate = "s"; - if (GetStringLowerCase(sLetter) == "n") sTranslate = "l"; - if (GetStringLowerCase(sLetter) == "o") sTranslate = "e"; - if (sLetter == "p") return "ty"; - if (sLetter == "P") return "Ty"; - if (GetStringLowerCase(sLetter) == "q") sTranslate = "h"; - if (GetStringLowerCase(sLetter) == "r") sTranslate = "m"; - if (sLetter == "s") return "la"; - if (sLetter == "S") return "La"; - if (sLetter == "t") return "an"; - if (sLetter == "T") return "An"; - if (GetStringLowerCase(sLetter) == "u") sTranslate = "y"; - if (sLetter == "v") return "el"; - if (sLetter == "V") return "El"; - if (sLetter == "w") return "am"; - if (sLetter == "W") return "Am"; - if (GetStringLowerCase(sLetter) == "x") sTranslate = "'"; - if (GetStringLowerCase(sLetter) == "y") sTranslate = "a"; - if (GetStringLowerCase(sLetter) == "z") sTranslate = "j"; - - if (GetStringLength(sTranslate) == 1 && GetStringUpperCase(sLetter) == sLetter) - sTranslate = GetStringUpperCase(sLetter); - - return sTranslate; -} - -string ProcessElven(string sPhrase) -{ - string sOutput; - int iToggle; - while (GetStringLength(sPhrase) > 1) - { - if (GetStringLeft(sPhrase,1) == "*") - iToggle = abs(iToggle - 1); - if (iToggle) - sOutput = sOutput + GetStringLeft(sPhrase,1); - else - sOutput = sOutput + ConvertElven(GetStringLeft(sPhrase, 1)); - sPhrase = GetStringRight(sPhrase, GetStringLength(sPhrase)-1); - } - return sOutput; -} - -string ConvertGnome(string sLetter) -{ - string sTranslate = sLetter; - if (GetStringLength(sLetter) > 1) - sLetter = GetStringLeft(sLetter, 1); -//cipher based on English -> Al Baed - if (GetStringLowerCase(sLetter) == "a") sTranslate = "y"; - if (GetStringLowerCase(sLetter) == "b") sTranslate = "p"; - if (GetStringLowerCase(sLetter) == "c") sTranslate = "l"; - if (GetStringLowerCase(sLetter) == "d") sTranslate = "t"; - if (GetStringLowerCase(sLetter) == "e") sTranslate = "a"; - if (GetStringLowerCase(sLetter) == "f") sTranslate = "v"; - if (GetStringLowerCase(sLetter) == "g") sTranslate = "k"; - if (GetStringLowerCase(sLetter) == "h") sTranslate = "r"; - if (GetStringLowerCase(sLetter) == "i") sTranslate = "e"; - if (GetStringLowerCase(sLetter) == "j") sTranslate = "z"; - if (GetStringLowerCase(sLetter) == "k") sTranslate = "g"; - if (GetStringLowerCase(sLetter) == "l") sTranslate = "m"; - if (GetStringLowerCase(sLetter) == "m") sTranslate = "s"; - if (GetStringLowerCase(sLetter) == "n") sTranslate = "h"; - if (GetStringLowerCase(sLetter) == "o") sTranslate = "u"; - if (GetStringLowerCase(sLetter) == "p") sTranslate = "b"; - if (GetStringLowerCase(sLetter) == "q") sTranslate = "x"; - if (GetStringLowerCase(sLetter) == "r") sTranslate = "n"; - if (GetStringLowerCase(sLetter) == "s") sTranslate = "c"; - if (GetStringLowerCase(sLetter) == "t") sTranslate = "d"; - if (GetStringLowerCase(sLetter) == "u") sTranslate = "i"; - if (GetStringLowerCase(sLetter) == "v") sTranslate = "j"; - if (GetStringLowerCase(sLetter) == "w") sTranslate = "f"; - if (GetStringLowerCase(sLetter) == "x") sTranslate = "q"; - if (GetStringLowerCase(sLetter) == "y") sTranslate = "o"; - if (GetStringLowerCase(sLetter) == "z") sTranslate = "w"; - if (GetStringLength(sTranslate) == 1 && GetStringUpperCase(sLetter) == sLetter) - sTranslate = GetStringUpperCase(sLetter); - return sTranslate; -} - -string ProcessGnome(string sPhrase) -{ - string sOutput; - int iToggle; - while (GetStringLength(sPhrase) > 1) - { - if (GetStringLeft(sPhrase,1) == "*") - iToggle = abs(iToggle - 1); - if (iToggle) - sOutput = sOutput + GetStringLeft(sPhrase,1); - else - sOutput = sOutput + ConvertGnome(GetStringLeft(sPhrase, 1)); - sPhrase = GetStringRight(sPhrase, GetStringLength(sPhrase)-1); - } - return sOutput; -} - -string ConvertHalfling(string sLetter) -{ - string sTranslate = sLetter; - if (GetStringLength(sLetter) > 1) - sLetter = GetStringLeft(sLetter, 1); -//cipher based on Al Baed -> English - if (GetStringLowerCase(sLetter) == "a") sTranslate = "e"; - if (GetStringLowerCase(sLetter) == "b") sTranslate = "p"; - if (GetStringLowerCase(sLetter) == "c") sTranslate = "s"; - if (GetStringLowerCase(sLetter) == "d") sTranslate = "t"; - if (GetStringLowerCase(sLetter) == "e") sTranslate = "i"; - if (GetStringLowerCase(sLetter) == "f") sTranslate = "w"; - if (GetStringLowerCase(sLetter) == "g") sTranslate = "k"; - if (GetStringLowerCase(sLetter) == "h") sTranslate = "n"; - if (GetStringLowerCase(sLetter) == "i") sTranslate = "u"; - if (GetStringLowerCase(sLetter) == "j") sTranslate = "v"; - if (GetStringLowerCase(sLetter) == "k") sTranslate = "g"; - if (GetStringLowerCase(sLetter) == "l") sTranslate = "c"; - if (GetStringLowerCase(sLetter) == "m") sTranslate = "l"; - if (GetStringLowerCase(sLetter) == "n") sTranslate = "r"; - if (GetStringLowerCase(sLetter) == "o") sTranslate = "y"; - if (GetStringLowerCase(sLetter) == "p") sTranslate = "b"; - if (GetStringLowerCase(sLetter) == "q") sTranslate = "x"; - if (GetStringLowerCase(sLetter) == "r") sTranslate = "h"; - if (GetStringLowerCase(sLetter) == "s") sTranslate = "m"; - if (GetStringLowerCase(sLetter) == "t") sTranslate = "d"; - if (GetStringLowerCase(sLetter) == "u") sTranslate = "o"; - if (GetStringLowerCase(sLetter) == "v") sTranslate = "f"; - if (GetStringLowerCase(sLetter) == "w") sTranslate = "z"; - if (GetStringLowerCase(sLetter) == "x") sTranslate = "q"; - if (GetStringLowerCase(sLetter) == "y") sTranslate = "a"; - if (GetStringLowerCase(sLetter) == "z") sTranslate = "j"; - if (GetStringLength(sTranslate) == 1 && GetStringUpperCase(sLetter) == sLetter) - sTranslate = GetStringUpperCase(sLetter); - return sTranslate; -} - -string ProcessHalfling(string sPhrase) -{ - string sOutput; - int iToggle; - while (GetStringLength(sPhrase) > 1) - { - if (GetStringLeft(sPhrase,1) == "*") - iToggle = abs(iToggle - 1); - if (iToggle) - sOutput = sOutput + GetStringLeft(sPhrase,1); - else - sOutput = sOutput + ConvertHalfling(GetStringLeft(sPhrase, 1)); - sPhrase = GetStringRight(sPhrase, GetStringLength(sPhrase)-1); - } - return sOutput; -} - -string ConvertOrc(string sLetter) -{ - string sTranslate = sLetter; - if (GetStringLength(sLetter) > 1) - sLetter = GetStringLeft(sLetter, 1); - if (sLetter == "a") sTranslate = "ha"; - if (sLetter == "A") sTranslate = "Ha"; - if (GetStringLowerCase(sLetter) == "b") sTranslate = "p"; - if (GetStringLowerCase(sLetter) == "c") sTranslate = "z"; - if (GetStringLowerCase(sLetter) == "d") sTranslate = "t"; - if (GetStringLowerCase(sLetter) == "e") sTranslate = "o"; - if (GetStringLowerCase(sLetter) == "f") sTranslate = ""; - if (GetStringLowerCase(sLetter) == "g") sTranslate = "k"; - if (GetStringLowerCase(sLetter) == "h") sTranslate = "r"; - if (GetStringLowerCase(sLetter) == "i") sTranslate = "a"; - if (GetStringLowerCase(sLetter) == "j") sTranslate = "m"; - if (GetStringLowerCase(sLetter) == "k") sTranslate = "g"; - if (GetStringLowerCase(sLetter) == "l") sTranslate = "h"; - if (GetStringLowerCase(sLetter) == "m") sTranslate = "r"; - if (GetStringLowerCase(sLetter) == "n") sTranslate = "k"; - if (GetStringLowerCase(sLetter) == "o") sTranslate = "u"; - if (GetStringLowerCase(sLetter) == "p") sTranslate = "b"; - if (GetStringLowerCase(sLetter) == "q") sTranslate = "k"; - if (GetStringLowerCase(sLetter) == "r") sTranslate = "h"; - if (GetStringLowerCase(sLetter) == "s") sTranslate = "g"; - if (GetStringLowerCase(sLetter) == "t") sTranslate = "n"; - if (GetStringLowerCase(sLetter) == "u") sTranslate = ""; - if (GetStringLowerCase(sLetter) == "v") sTranslate = "g"; - if (GetStringLowerCase(sLetter) == "w") sTranslate = "r"; - if (GetStringLowerCase(sLetter) == "x") sTranslate = "r"; - if (GetStringLowerCase(sLetter) == "y") sTranslate = "'"; - if (GetStringLowerCase(sLetter) == "z") sTranslate = "m"; - if (GetStringLength(sTranslate) == 1 && GetStringUpperCase(sLetter) == sLetter) - sTranslate = GetStringUpperCase(sLetter); - return sTranslate; -} - -string ProcessOrc(string sPhrase) -{ - string sOutput; - int iToggle; - while (GetStringLength(sPhrase) > 1) - { - if (GetStringLeft(sPhrase,1) == "*") - iToggle = abs(iToggle - 1); - if (iToggle) - sOutput = sOutput + GetStringLeft(sPhrase,1); - else - sOutput = sOutput + ConvertOrc(GetStringLeft(sPhrase, 1)); - sPhrase = GetStringRight(sPhrase, GetStringLength(sPhrase)-1); - } - return sOutput; -} - -string ConvertAnimal(string sLetter) -{ - string sTranslate = sLetter; - if (GetStringLength(sLetter) > 1) - sLetter = GetStringLeft(sLetter, 1); - if (GetStringLowerCase(sLetter) == "a") return "'"; - if (GetStringLowerCase(sLetter) == "b") return "'"; - if (GetStringLowerCase(sLetter) == "c") return "'"; - if (GetStringLowerCase(sLetter) == "d") return "'"; - if (GetStringLowerCase(sLetter) == "e") return "'"; - if (GetStringLowerCase(sLetter) == "f") return "'"; - if (GetStringLowerCase(sLetter) == "g") return "'"; - if (GetStringLowerCase(sLetter) == "h") return "'"; - if (GetStringLowerCase(sLetter) == "i") return "'"; - if (GetStringLowerCase(sLetter) == "j") return "'"; - if (GetStringLowerCase(sLetter) == "k") return "'"; - if (GetStringLowerCase(sLetter) == "l") return "'"; - if (GetStringLowerCase(sLetter) == "m") return "'"; - if (GetStringLowerCase(sLetter) == "n") return "'"; - if (GetStringLowerCase(sLetter) == "o") return "'"; - if (GetStringLowerCase(sLetter) == "p") return "'"; - if (GetStringLowerCase(sLetter) == "q") return "'"; - if (GetStringLowerCase(sLetter) == "r") return "'"; - if (GetStringLowerCase(sLetter) == "s") return "'"; - if (GetStringLowerCase(sLetter) == "t") return "'"; - if (GetStringLowerCase(sLetter) == "u") return "'"; - if (GetStringLowerCase(sLetter) == "v") return "'"; - if (GetStringLowerCase(sLetter) == "w") return "'"; - if (GetStringLowerCase(sLetter) == "x") return "'"; - if (GetStringLowerCase(sLetter) == "y") return "'"; - if (GetStringLowerCase(sLetter) == "z") return "'"; - if (GetStringLength(sTranslate) == 1 && GetStringUpperCase(sLetter) == sLetter) - sTranslate = GetStringUpperCase(sLetter); - return sTranslate; -} - -string ProcessAnimal(string sPhrase) -{ - string sOutput; - int iToggle; - while (GetStringLength(sPhrase) > 1) - { - if (GetStringLeft(sPhrase,1) == "*") - iToggle = abs(iToggle - 1); - if (iToggle) - sOutput = sOutput + GetStringLeft(sPhrase,1); - else - sOutput = sOutput + ConvertAnimal(GetStringLeft(sPhrase, 1)); - sPhrase = GetStringRight(sPhrase, GetStringLength(sPhrase)-1); - } - return sOutput; -} - -string ProcessCant(string sLetter) -{ - if (GetStringLength(sLetter) > 1) - sLetter = GetStringLeft(sLetter, 1); - - if (sLetter == "a" || sLetter == "A") return "*shields eyes*"; - if (sLetter == "b" || sLetter == "B") return "*blusters*"; - if (sLetter == "c" || sLetter == "C") return "*coughs*"; - if (sLetter == "d" || sLetter == "D") return "*furrows brow*"; - if (sLetter == "e" || sLetter == "E") return "*examines ground*"; - if (sLetter == "f" || sLetter == "F") return "*frowns*"; - if (sLetter == "g" || sLetter == "G") return "*glances up*"; - if (sLetter == "h" || sLetter == "H") return "*looks thoughtful*"; - if (sLetter == "i" || sLetter == "I") return "*looks bored*"; - if (sLetter == "j" || sLetter == "J") return "*rubs chin*"; - if (sLetter == "k" || sLetter == "K") return "*scratches ear*"; - if (sLetter == "l" || sLetter == "L") return "*looks around*"; - if (sLetter == "m" || sLetter == "M") return "*mmm hmm*"; - if (sLetter == "n" || sLetter == "N") return "*nods*"; - if (sLetter == "o" || sLetter == "O") return "*grins*"; - if (sLetter == "p" || sLetter == "P") return "*smiles*"; - if (sLetter == "q" || sLetter == "Q") return "*shivers*"; - if (sLetter == "r" || sLetter == "R") return "*rolls eyes*"; - if (sLetter == "s" || sLetter == "S") return "*scratches nose*"; - if (sLetter == "t" || sLetter == "T") return "*turns a bit*"; - if (sLetter == "u" || sLetter == "U") return "*glances idly*"; - if (sLetter == "v" || sLetter == "V") return "*runs hand through hair*"; - if (sLetter == "w" || sLetter == "W") return "*waves*"; - if (sLetter == "x" || sLetter == "X") return "*stretches*"; - if (sLetter == "y" || sLetter == "Y") return "*yawns*"; - if (sLetter == "z" || sLetter == "Z") return "*shrugs*"; - - return "*nods*"; -} - -string TranslateCommonToLanguage(int iLang, string sText) -{ - switch(iLang) - { - case 1: //Elven - return ProcessElven(sText); break; - case 2: //Gnome - return ProcessGnome(sText); break; - case 3: //Halfling - return ProcessHalfling(sText); break; - case 4: //Dwarf Note: Race 4 is normally Half Elf and Race 0 is normally Dwarf. This is changed. - return ProcessDwarf(sText); break; - case 5: //Orc - return ProcessOrc(sText); break; - case 6: //Goblin - return ProcessGoblin(sText); break; - case 7: //Draconic - return ProcessDraconic(sText); break; - case 8: //Animal - return ProcessAnimal(sText); break; - case 9: //Thieves Cant - return ProcessCant(sText); break; - case 10: //Celestial - return ProcessCelestial(sText); break; - case 11: //Abyssal - return ProcessAbyssal(sText); break; - case 12: //Infernal - return ProcessInfernal(sText); break; - case 99: //1337 - return ProcessLeetspeak(sText); break; - default: break; - } - return ""; -} - -int GetDefaultRacialLanguage(object oPC, int iRename) -{ - switch(GetRacialType(oPC)) - { - case RACIAL_TYPE_DWARF: if (iRename) SetLocalString(oPC, "hls_MyLanguageName", "Dwarven"); return 4; break; - case RACIAL_TYPE_ELF: - case RACIAL_TYPE_HALFELF: if (iRename) SetLocalString(oPC, "hls_MyLanguageName", "Elven"); return 1; break; - case RACIAL_TYPE_GNOME: if (iRename) SetLocalString(oPC, "hls_MyLanguageName", "Gnome"); return 2; break; - case RACIAL_TYPE_HALFLING: if (iRename) SetLocalString(oPC, "hls_MyLanguageName", "Halfling"); return 3; break; - case RACIAL_TYPE_HUMANOID_ORC: - case RACIAL_TYPE_HALFORC: if (iRename) SetLocalString(oPC, "hls_MyLanguageName", "Orc"); return 5; break; - case RACIAL_TYPE_HUMANOID_GOBLINOID: if (iRename) SetLocalString(oPC, "hls_MyLanguageName", "Goblin"); return 6; break; - case RACIAL_TYPE_HUMANOID_REPTILIAN: - case RACIAL_TYPE_DRAGON: if (iRename) SetLocalString(oPC, "hls_MyLanguageName", "Draconic"); return 7; break; - default: if (GetLevelByClass(CLASS_TYPE_RANGER, oPC) || GetLevelByClass(CLASS_TYPE_DRUID, oPC)) - { - if (iRename) SetLocalString(oPC, "hls_MyLanguageName", "Animal"); - return 8; - } - if (GetLevelByClass(CLASS_TYPE_ROGUE, oPC)) - { - if (iRename) SetLocalString(oPC, "hls_MyLanguageName", "Thieves' Cant"); - return 9; - } - break; - } - return 0; -} - -int GetDefaultClassLanguage(object oPC) -{ - if (GetLevelByClass(CLASS_TYPE_RANGER, oPC) || GetLevelByClass(CLASS_TYPE_DRUID, oPC)) - return 8; - if (GetLevelByClass(CLASS_TYPE_ROGUE, oPC)) - return 9; - return 0; -} - -int GetIsAlphanumeric(string sCharacter) -{ - if (GetStringLowerCase(sCharacter) == "a" || - GetStringLowerCase(sCharacter) == "b" || - GetStringLowerCase(sCharacter) == "c" || - GetStringLowerCase(sCharacter) == "d" || - GetStringLowerCase(sCharacter) == "e" || - GetStringLowerCase(sCharacter) == "f" || - GetStringLowerCase(sCharacter) == "g" || - GetStringLowerCase(sCharacter) == "h" || - GetStringLowerCase(sCharacter) == "i" || - GetStringLowerCase(sCharacter) == "j" || - GetStringLowerCase(sCharacter) == "k" || - GetStringLowerCase(sCharacter) == "l" || - GetStringLowerCase(sCharacter) == "m" || - GetStringLowerCase(sCharacter) == "n" || - GetStringLowerCase(sCharacter) == "o" || - GetStringLowerCase(sCharacter) == "p" || - GetStringLowerCase(sCharacter) == "q" || - GetStringLowerCase(sCharacter) == "r" || - GetStringLowerCase(sCharacter) == "s" || - GetStringLowerCase(sCharacter) == "t" || - GetStringLowerCase(sCharacter) == "u" || - GetStringLowerCase(sCharacter) == "v" || - GetStringLowerCase(sCharacter) == "w" || - GetStringLowerCase(sCharacter) == "x" || - GetStringLowerCase(sCharacter) == "y" || - GetStringLowerCase(sCharacter) == "z" || - sCharacter == "1" || - sCharacter == "2" || - sCharacter == "3" || - sCharacter == "4" || - sCharacter == "5" || - sCharacter == "6" || - sCharacter == "7" || - sCharacter == "8" || - sCharacter == "9" || - sCharacter == "0") - return TRUE; - - return FALSE; -} - -void ParseCommand(object oNPC, object oPC, string sCom) -{ - if (GetStringLowerCase(GetStringLeft(sCom, 4)) == ".set") - { - sCom = GetStringRight(sCom, GetStringLength(sCom) - 4); - while (sCom != "") - { - if (GetStringLeft(sCom, 1) == " " || - GetStringLeft(sCom, 1) == "[" || - GetStringLeft(sCom, 1) == "." || - GetStringLeft(sCom, 1) == ":" || - GetStringLeft(sCom, 1) == ";" || - GetStringLeft(sCom, 1) == "*" || - GetIsAlphanumeric(GetStringLeft(sCom, 1))) - sCom = GetStringRight(sCom, GetStringLength(sCom) - 1); - else - { - SetLocalObject(GetModule(), "hls_NPCControl" + GetStringLeft(sCom, 1), oNPC); - FloatingTextStringOnCreature("The Control character for " + GetName(oNPC) + " is " + GetStringLeft(sCom, 1), oPC, FALSE); - return; - } - } - FloatingTextStringOnCreature("Your Control Character is not valid. Perhaps you are using a reserved character.", oPC, FALSE); - } - else if (GetStringLowerCase(GetStringLeft(sCom, 4)) == ".fac") - { - if (FindSubString(GetStringLowerCase(sCom), "hostile") != -1) - { - ChangeToStandardFaction(oNPC, STANDARD_FACTION_HOSTILE); - FloatingTextStringOnCreature("Faction set to hostile", oPC, FALSE); - } - else if (FindSubString(GetStringLowerCase(sCom), "commoner") != -1) - { - ChangeToStandardFaction(oNPC, STANDARD_FACTION_COMMONER); - FloatingTextStringOnCreature("Faction set to commoner", oPC, FALSE); - } - else if (FindSubString(GetStringLowerCase(sCom), "defender") != -1) - { - ChangeToStandardFaction(oNPC, STANDARD_FACTION_DEFENDER); - FloatingTextStringOnCreature("Faction set to defender", oPC, FALSE); - } - else if (FindSubString(GetStringLowerCase(sCom), "merchant") != -1) - { - ChangeToStandardFaction(oNPC, STANDARD_FACTION_MERCHANT); - FloatingTextStringOnCreature("Faction set to merchant", oPC, FALSE); - } - } - else if (GetStringLowerCase(GetStringLeft(sCom, 4)) == ".dis") - { - DestroyObject(oNPC); - FloatingTextStringOnCreature(GetName(oNPC) + " dismissed", oPC, FALSE); - } - else if (GetStringLowerCase(GetStringLeft(sCom, 4)) == ".fre") - { - FloatingTextStringOnCreature(GetName(oNPC) + " frozen", oPC, FALSE); - SetCommandable(TRUE, oNPC); - AssignCommand(oNPC, ClearAllActions()); - AssignCommand(oNPC, ClearAllActions(TRUE)); - AssignCommand(oNPC, ActionForceMoveToLocation(GetLocation(oNPC))); - SetCommandable(FALSE, oNPC); - } - else if (GetStringLowerCase(GetStringLeft(sCom, 4)) == ".unf") - { - FloatingTextStringOnCreature(GetName(oNPC) + " unfrozen", oPC, FALSE); - SetCommandable(TRUE, oNPC); - AssignCommand(oNPC, ActionForceMoveToLocation(GetLocation(oNPC))); - } - else if (GetStringLowerCase(GetStringLeft(sCom, 4)) == ".mut") - { - FloatingTextStringOnCreature(GetName(oNPC) + " muted", oPC, FALSE); - SetLocalInt(oNPC, "dmfi_Mute", 1); - } - else if (GetStringLowerCase(GetStringLeft(sCom, 4)) == ".unm") - { - FloatingTextStringOnCreature(GetName(oNPC) + " un-muted", oPC, FALSE); - DeleteLocalInt(oNPC, "dmfi_Mute"); - } - else if (GetStringLowerCase(GetStringLeft(sCom, 4)) == ".fol") - { - FloatingTextStringOnCreature(GetName(oNPC) + " is now following you.", oPC, FALSE); - AssignCommand(oNPC, ClearAllActions(TRUE)); - AssignCommand(oNPC, ActionForceFollowObject(oPC, 2.0f)); - SetCommandable(FALSE, oNPC); - } - else if (GetStringLowerCase(GetStringLeft(sCom, 4)) == ".say") - { - sCom = GetStringRight(sCom, GetStringLength(sCom) - 5); - int iCom = StringToInt(sCom); - if (GetLocalString(GetModule(), "hls206" + IntToString(iCom)) != "") - { - AssignCommand(oNPC, SpeakString(GetLocalString(GetModule(), "hls206" + IntToString(iCom)))); - } - } - else if (GetStringLowerCase(GetStringLeft(sCom, 4)) == ".dam") - { - sCom = GetStringRight(sCom, GetStringLength(sCom) - 4); - //Parses the characters until there is a space. - while (GetStringLeft(sCom, 1) != " " && sCom != "") - { - sCom = GetStringRight(sCom, GetStringLength(sCom) - 1); - } - if (sCom != "" && GetStringLeft(sCom, 1) == " ") - { - sCom = GetStringRight(sCom, GetStringLength(sCom) - 1); - int iCom = StringToInt(sCom); - ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDamage(iCom, DAMAGE_TYPE_MAGICAL, DAMAGE_POWER_NORMAL), oNPC); - ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_COM_BLOOD_LRG_RED), oNPC); - FloatingTextStringOnCreature(GetName(oNPC) + " has taken " + sCom + " damage.", oPC, FALSE); - return; - } - return; - } -} - -void main() -{ - int nMatch = GetListenPatternNumber(); - object oShouter = GetLastSpeaker(); - if (GetIsDM(oShouter)) - SetLocalInt(GetModule(), "dmfi_Admin" + GetPCPublicCDKey(oShouter), 1); - object oIntruder; - object oTarget = GetLocalObject(oShouter, "dmfi_VoiceTarget"); - - object oMaster = OBJECT_INVALID; - if (GetIsObjectValid(oTarget)) - oMaster = oShouter; - int iPhrase = GetLocalInt(oShouter, "hls_EditPhrase"); - - //Gets the current language that the character is speaking - int iTranslate; - if (GetLocalInt(oShouter, "hls_MyLanguage")) - iTranslate = GetLocalInt(oShouter, "hls_MyLanguage"); - else - iTranslate = GetDefaultRacialLanguage(oShouter, 1); - //Defines language name - string sLanguageName = GetLocalString(oShouter, "hls_MyLanguageName"); - - if(GetCommandable() || GetCurrentAction() != ACTION_OPENLOCK) - { - if (nMatch == -1) - { - if(GetAssociate(ASSOCIATE_TYPE_HENCHMAN, GetMaster()) == OBJECT_SELF) - { - ClearAllActions(); - BeginConversation(); - } - else if(!GetIsObjectValid(GetMaster())) - { - ClearAllActions(); - BeginConversation(); - } - else if(GetAssociate(ASSOCIATE_TYPE_FAMILIAR, GetMaster()) == OBJECT_SELF || - GetAssociate(ASSOCIATE_TYPE_ANIMALCOMPANION, GetMaster()) == OBJECT_SELF) - { - ClearAllActions(); - BeginConversation(); - } - } - else if(GetIsObjectValid(oShouter) && GetMaster() == oShouter) - { - SetCommandable(TRUE); - RespondToShout(oShouter, nMatch, oIntruder); - if(GetSpawnInCondition(NW_FLAG_ON_DIALOGUE_EVENT)) - { - SignalEvent(OBJECT_SELF, EventUserDefined(1004)); - } - } - } - if (nMatch == 20600 && GetIsObjectValid(oShouter) && GetIsPC(oShouter)) - { - string sSaid = GetMatchedSubstring(0); - if (sSaid == GetLocalString(GetModule(), "hls_voicebuffer") || - sSaid == GetStringRight(GetLocalString(GetModule(), "hls_voicebuffer"), GetStringLength(GetLocalString(GetModule(), "hls_voicebuffer"))-1)) - return; //(this prevents duplicate phrases from going into the log) - else - SetLocalString(GetModule(), "hls_voicebuffer", sSaid); - - if (iPhrase) - { - SetLocalString(GetModule(), "hls206" + IntToString(iPhrase), sSaid); - DeleteLocalInt(oShouter, "hls_EditPhrase"); - FloatingTextStringOnCreature("Phrase " + IntToString(iPhrase) + " has been recorded", oShouter, FALSE); - return; - } - else if (GetStringLeft(sSaid, 1) == "[" && iTranslate) - { - sSaid = GetStringRight(sSaid, GetStringLength(sSaid)-1); - string sSpeak = TranslateCommonToLanguage(iTranslate, sSaid); - if (GetStringRight(sSaid, 1) == "]") - sSaid = GetStringLeft(sSaid, GetStringLength(sSaid)-1); - AssignCommand(oShouter, SpeakString(sSpeak)); - //This is the complicated language widget - object oEavesdrop = GetFirstPC(); - while (GetIsObjectValid(oEavesdrop)) - { - if (GetArea(oEavesdrop) == GetArea(oShouter)) - { - if (GetDistanceBetween(oEavesdrop, oShouter) < 20.0f) - { - //Translate and Send or do Lore check - if (GetIsObjectValid(GetItemPossessedBy(oEavesdrop, "hlslang_" + IntToString(iTranslate))) || - GetIsObjectValid(GetItemPossessedBy(oEavesdrop, "babelfish")) || - iTranslate == GetDefaultRacialLanguage(oEavesdrop, 0) || - iTranslate == GetDefaultClassLanguage(oEavesdrop)) - SendMessageToPC(oEavesdrop, GetName(oShouter) + " says in " + sLanguageName + ": " + sSaid); - else - { - if (d20() + GetSkillRank(SKILL_LORE, oEavesdrop) > 20) - SendMessageToPC(oEavesdrop, GetName(oShouter) + " is speaking in " + sLanguageName); - } - } - } - oEavesdrop = GetNextPC(); - } - PrintString(""+GetName(GetArea(oShouter))+ " " + GetName(oShouter) + " says in " + sLanguageName + ": " + sSaid + " "); - } - else if ((GetStringLeft(sSaid, 1) == ":" && GetLocalInt(GetModule(), "dmfi_Admin" + GetPCPublicCDKey(oShouter)))) - { - //This "throws" your voice to an object and properly dumps it into the log - sSaid = GetStringRight(sSaid, GetStringLength(sSaid)-1); - if (GetIsObjectValid(oTarget)) - { - AssignCommand(oTarget, SpeakString(sSaid)); - PrintString(""+GetName(GetArea(oTarget))+ " " + GetName(oTarget) + ": " + sSaid + " "); - } - } - else if (GetStringLeft(sSaid, 1) == ";" && - (GetIsObjectValid(GetAssociate(ASSOCIATE_TYPE_ANIMALCOMPANION, oShouter)) || - GetIsObjectValid(GetAssociate(ASSOCIATE_TYPE_FAMILIAR, oShouter)) || - GetIsObjectValid(GetAssociate(ASSOCIATE_TYPE_HENCHMAN, oShouter)) || - GetIsObjectValid(GetAssociate(ASSOCIATE_TYPE_SUMMONED, oShouter)))) - { - sSaid = GetStringRight(sSaid, GetStringLength(sSaid)-1); - object oSummon; - if (GetIsObjectValid(GetAssociate(ASSOCIATE_TYPE_ANIMALCOMPANION, oShouter))) - oSummon = GetAssociate(ASSOCIATE_TYPE_ANIMALCOMPANION, oShouter); - else if (GetIsObjectValid(GetAssociate(ASSOCIATE_TYPE_FAMILIAR, oShouter))) - oSummon = GetAssociate(ASSOCIATE_TYPE_FAMILIAR, oShouter); - else if (GetIsObjectValid(GetAssociate(ASSOCIATE_TYPE_HENCHMAN, oShouter))) - oSummon = GetAssociate(ASSOCIATE_TYPE_HENCHMAN, oShouter); - else if (GetIsObjectValid(GetAssociate(ASSOCIATE_TYPE_SUMMONED, oShouter))) - oSummon = GetAssociate(ASSOCIATE_TYPE_SUMMONED, oShouter); - if (GetIsObjectValid(oSummon)) - { - AssignCommand(oSummon, SpeakString(sSaid)); - PrintString(""+GetName(GetArea(oSummon))+ " " + GetName(oSummon) + ": " + sSaid + " "); - } - } - else if (GetIsObjectValid(GetLocalObject(GetModule(), "hls_NPCControl" + GetStringLeft(sSaid, 1))) && GetLocalInt(GetModule(), "hls_Admin" + GetPCPublicCDKey(oShouter))) - { - //This "throws" your voice to an object and properly dumps it into the log - AssignCommand(GetLocalObject(GetModule(), "hls_NPCControl" + GetStringLeft(sSaid, 1)), SpeakString(GetStringRight(sSaid, GetStringLength(sSaid)-1))); - PrintString(""+GetName(GetArea(GetLocalObject(GetModule(), "hls_NPCControl" + GetStringLeft(sSaid, 1))))+ " " + GetName(GetLocalObject(GetModule(), "hls_NPCControl" + GetStringLeft(sSaid, 1))) + ": " + sSaid + " "); - } - else if (GetStringLeft(sSaid, 1) == "." && GetIsObjectValid(oMaster) && GetLocalInt(GetModule(), "dmfi_Admin" + GetPCPublicCDKey(oShouter))) - { - ParseCommand(oTarget, oMaster, sSaid); - } - else - { - //This records the phrase into the log - PrintString(""+GetName(GetArea(oShouter))+ " " + GetName(oShouter) + ": " + sSaid + " "); - - object oTempPC = GetFirstPC(); - while(GetIsObjectValid(oTempPC)) - { - if (GetIsDM(oTempPC) || GetLocalInt(GetModule(), "dmfi_Admin" + GetPCPublicCDKey(oTempPC))) - SendMessageToPC(oTempPC, "(" + GetName(GetArea(oShouter)) + ") " + GetName(oShouter) + ": " + sSaid); - oTempPC = GetNextPC(); - } - } - } -} - diff --git a/_working/nw_ch_fm_st_12.nss b/_working/nw_ch_fm_st_12.nss deleted file mode 100644 index f751f82..0000000 --- a/_working/nw_ch_fm_st_12.nss +++ /dev/null @@ -1,65 +0,0 @@ - - - -void main() -{ - - - - - int nHeal; - effect eHeal; - object oPC=GetMaster(OBJECT_SELF); - string sType="pet"; - - if (GetAssociate(ASSOCIATE_TYPE_ANIMALCOMPANION,oPC)==OBJECT_SELF) - { - sType="animal companion"; - } - - if (GetAssociate(ASSOCIATE_TYPE_FAMILIAR,oPC)==OBJECT_SELF) - { - sType="familiar"; - } - - - - if (GetHitDice(oPC)==1) - - { - nHeal = GetMaxHitPoints(); - eHeal = EffectHeal(nHeal); - ApplyEffectToObject(DURATION_TYPE_INSTANT,eHeal,OBJECT_SELF); - SendMessageToPC(oPC,"Once you grow slightly stronger, you will need food in order to feed your "+sType+"."); - return; - } - - int nCurrentHour = (GetCalendarYear()-1)*12*28*24 + - (GetCalendarMonth()-1)*28*24 + - (GetCalendarDay()-1)*24 + - GetTimeHour(); - - - - - - SetLocalInt( OBJECT_SELF, "LastRestHour",nCurrentHour); - - - - nHeal = GetMaxHitPoints(OBJECT_SELF)-GetCurrentHitPoints(OBJECT_SELF); - nHeal=nHeal/2; - if (nHeal<1) - { - nHeal=1; - } - - eHeal=EffectHeal(nHeal); - ApplyEffectToObject(DURATION_TYPE_INSTANT,eHeal,OBJECT_SELF); - SetLocalInt( OBJECT_SELF, "LastRestHour",nCurrentHour); - - return; - -} - - diff --git a/_working/nw_i0_generic.nss b/_working/nw_i0_generic.nss deleted file mode 100644 index 3f3fc89..0000000 --- a/_working/nw_i0_generic.nss +++ /dev/null @@ -1,1397 +0,0 @@ -////:://////////////////////////////////////////////// -//:: Generic Scripting Include v1.0 -//:: NW_I0_GENERIC -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - ******************************************** - WARNING THIS SCRIPT IS CHANGED AT YOUR PERIL - ******************************************** - - This is the master generic script and currently - handles all combat and some plot behavior - within NWN. If this script is tampered - with there is a chance of introducing game - breaking bugs. But other than that enjoy. -*/ -//:://///////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: Sept 20, 2001 -//:://///////////////////////////////////////////// -#include "jw_talents_inc" -#include "jw_walkways_inc" - -//GENERIC STRUCTURES - - - -struct sSpellSelect -{ - int RANGED; - int MELEE; - object GROUP_TARGET; - object MOB_TARGET; - object MELEE_TOUGHEST; - object TOUGHEST_TARGET; - int ENEMY_HD; - int ALLIED_HD; -}; - -//Flee and move constants -int NW_GENERIC_FLEE_EXIT_FLEE = 0; -int NW_GENERIC_FLEE_EXIT_RETURN = 1; -int NW_GENERIC_FLEE_TELEPORT_FLEE = 2; -int NW_GENERIC_FLEE_TELEPORT_RETURN = 3; - -//Shout constants -int NW_GENERIC_SHOUT_I_WAS_ATTACKED = 1; // NOT USED -int NW_GENERIC_SHOUT_I_AM_DEAD = 12; //IN OnDeath Script -int NW_GENERIC_SHOUT_BACK_UP_NEEDED = 13; //IN TalentMeleeAttacked -int NW_GENERIC_SHOUT_BLOCKER = 2; - -//Master Constants -int NW_FLAG_SPECIAL_CONVERSATION = 0x00000001; -int NW_FLAG_SHOUT_ATTACK_MY_TARGET = 0x00000002; -int NW_FLAG_STEALTH = 0x00000004; -int NW_FLAG_SEARCH = 0x00000008; -int NW_FLAG_SET_WARNINGS = 0x00000010; -int NW_FLAG_ESCAPE_RETURN = 0x00000020; //Failed -int NW_FLAG_ESCAPE_LEAVE = 0x00000040; -int NW_FLAG_TELEPORT_RETURN = 0x00000080; //Failed -int NW_FLAG_TELEPORT_LEAVE = 0x00000100; -int NW_FLAG_PERCIEVE_EVENT = 0x00000200; -int NW_FLAG_ATTACK_EVENT = 0x00000400; -int NW_FLAG_DAMAGED_EVENT = 0x00000800; -int NW_FLAG_SPELL_CAST_AT_EVENT = 0x00001000; -int NW_FLAG_DISTURBED_EVENT = 0x00002000; -int NW_FLAG_END_COMBAT_ROUND_EVENT = 0x00004000; -int NW_FLAG_ON_DIALOGUE_EVENT = 0x00008000; -int NW_FLAG_RESTED_EVENT = 0x00010000; -int NW_FLAG_DEATH_EVENT = 0x00020000; -int NW_FLAG_SPECIAL_COMBAT_CONVERSATION = 0x00040000; -int NW_FLAG_AMBIENT_ANIMATIONS = 0x00080000; -int NW_FLAG_HEARTBEAT_EVENT = 0x00100000; -int NW_FLAG_IMMOBILE_AMBIENT_ANIMATIONS = 0x00200000; -int NW_FLAG_DAY_NIGHT_POSTING = 0x00400000; -int NW_FLAG_AMBIENT_ANIMATIONS_AVIAN = 0x00800000; -int NW_FLAG_APPEAR_SPAWN_IN_ANIMATION = 0x01000000; -int NW_FLAG_SLEEPING_AT_NIGHT = 0x02000000; -int NW_FLAG_FAST_BUFF_ENEMY = 0x04000000; - -//Behavior Constants -int NW_FLAG_BEHAVIOR_SPECIAL = 0x00000001; -int NW_FLAG_BEHAVIOR_CARNIVORE = 0x00000002; //Will always attack regardless of faction -int NW_FLAG_BEHAVIOR_OMNIVORE = 0x00000004; //Will only attack if approached -int NW_FLAG_BEHAVIOR_HERBIVORE = 0x00000008; //Will never attack. Will alway flee. - - - - -//CORE AI FUNCTIONS -void DetermineCombatRound(object oIntruder = OBJECT_INVALID, int nAI_Difficulty = 10); -void SetListeningPatterns(); -void RespondToShout(object oShouter, int nShoutIndex, object oIntruder = OBJECT_INVALID); - - -//PLOT FUNCTIONS -void SetNPCWarningStatus(int nStatus = TRUE); -int GetNPCWarningStatus(); -void SetSummonHelpIfAttacked(); -void CreateSignPostNPC(string sTag, location lLocal); -void ActivateFleeToExit(); -int GetFleeToExit(); - - - -//AMBIENT ANIMATION COMMANDS -void PlayMobileAmbientAnimations(); -void PlayImmobileAmbientAnimations(); - -//BEHAVIOR LOCAL FUNCTIONS -void SetBehaviorState(int nCondition, int bValid = TRUE); -int GetBehaviorState(int nCondition); -void DetermineSpecialBehavior(object oIntruder = OBJECT_INVALID); - -//:://///////////////////////////////////////////// -//:: Master Local Get and Set -//:: FileName -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - All On Spawn in conditions in the game are now - being stored within one local. The get and set - changed or checks the condition of this one - Hex local. The NW_FLAG_XXX variables above - allow for the user of these functions throughout - the generic scripts. -*/ -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: Nov 14, 2001 -//::////////////////////////////////////////////// - - -//:://///////////////////////////////////////////// -//:: DetermineCombatRound -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - This function is the master function for the - generic include and is called from the main - script. This function is used in lieu of - any actual scripting. -*/ -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: Oct 16, 2001 -//::////////////////////////////////////////////// - -void DetermineCombatRound(object oIntruder = OBJECT_INVALID, int nAI_Difficulty = 10) -{ - MyPrintString("********************** DETERMINE COMBAT ROUND START ****************************************"); - MyPrintString("********************** " + GetTag(OBJECT_SELF) + " ****************************************"); - if(GetAssociateState(NW_ASC_IS_BUSY)) - { - return; - } - - // very first thing we do is run away if we are a commoner or coward - - object oAttacker=GetTarget(); - - int nCoward=FALSE; - if ((GetLevelByClass(CLASS_TYPE_COMMONER)>=1)||(GetLocalInt(OBJECT_SELF,"coward")==TRUE)) - { - nCoward=TRUE; - } - - if ((GetObjectSeen(oAttacker))&&(nCoward==TRUE)) - { - TalentFlee(oAttacker); - return; - } - - /* - // Added this to try to fix bug of mobs not attacking - object oHostile=GetLastHostileActor(); - if (!GetIsEnemy(oHostile)) - { - SetIsTemporaryEnemy(oHostile); - SetIsTemporaryEnemy(OBJECT_SELF,oHostile); - } - */ - - if (GetHasEffect(EFFECT_TYPE_FRIGHTENED)||GetHasEffect(EFFECT_TYPE_TURNED)) - { - ClearAllActions(); - TalentFlee(oAttacker); - return; - } - if (GetHasEffect(EFFECT_TYPE_PARALYZE)||GetHasEffect(EFFECT_TYPE_STUNNED)||GetHasEffect(EFFECT_TYPE_CUTSCENE_PARALYZE)) - { - return; - } - - - if (!GetIsObjectValid(oIntruder)) - { - oIntruder=ChooseTarget(); - } - - if (!GetObjectSeen(oIntruder)||!GetIsObjectValid(oIntruder)||GetIsDeadOrBleeding(oIntruder)) - { - oIntruder=GetNearestCreature(CREATURE_TYPE_REPUTATION,REPUTATION_TYPE_ENEMY,OBJECT_SELF,1,CREATURE_TYPE_PERCEPTION,PERCEPTION_SEEN_AND_HEARD); - } - if (!GetIsObjectValid(oIntruder)) - { - oIntruder=GetNearestCreature(CREATURE_TYPE_REPUTATION,REPUTATION_TYPE_ENEMY,OBJECT_SELF,1,CREATURE_TYPE_PERCEPTION,PERCEPTION_SEEN_AND_NOT_HEARD); - } - if (!GetIsObjectValid(oIntruder)) - { - oIntruder=GetNearestCreature(CREATURE_TYPE_REPUTATION,REPUTATION_TYPE_ENEMY,OBJECT_SELF,1,CREATURE_TYPE_PERCEPTION,PERCEPTION_HEARD_AND_NOT_SEEN); - } - - - - int nClass = DetermineClassToUse(); - - ///This check is to see if the master is being attacked and in need of help - - if(GetAssociateState(NW_ASC_HAVE_MASTER)) - { - if(GetAssociateState(NW_ASC_MODE_DEFEND_MASTER)) - { - oIntruder = GetLastHostileActor(GetMaster()); - if(!GetIsObjectValid(oIntruder)) - { - oIntruder = GetGoingToBeAttackedBy(GetMaster()); - if(!GetIsObjectValid(oIntruder)) - { - oIntruder = GetLastHostileActor(); - if(!GetIsObjectValid(oIntruder)) - { - return; - } - else if(!GetIsEnemy(oIntruder)) - { - oIntruder = OBJECT_INVALID; - } - } - } - } - } - if(GetIsObjectValid(GetMaster())) - { - if(GetDistanceToObject(GetMaster()) > 15.0) - { - if(GetCurrentAction(GetMaster()) != ACTION_FOLLOW) - { - ClearAllActions(); - //ActionAttack(OBJECT_INVALID); - ActionForceFollowObject(GetMaster(), GetFollowDistance()); - //ActionForceMoveToObject(GetMaster(), TRUE, GetFollowDistance(), 5.0); - return; - } - } - } - - int nOffense = d100(); - MyPrintString("GENERIC SCRIPT DEBUG STRING ********** " + "Offense Roll " + IntToString(nOffense)); - - if(GetIsObjectValid(oIntruder) || - GetIsObjectValid(GetNearestCreature(CREATURE_TYPE_REPUTATION, REPUTATION_TYPE_ENEMY, OBJECT_SELF, 1, CREATURE_TYPE_PERCEPTION, PERCEPTION_SEEN)) || - (GetIsObjectValid(oIntruder) && GetIsObjectValid(GetMaster()))) - - { - ///// Palmer's list of things the mob will do. - //Use healing potions to not die - if(TalentHealingSelf()) { return;} - //Check if allies or self are injured - if(TalentHeal()) { return;} - // Heal undead - // Heal undead is not currently working - //if(TalentHealUndead()) { return;} - if(TalentPersistentAbilities()) { return;} - // use aura - if(TalentDismissal(oIntruder)) { return;} - // dismiss summoned mob if possible - if(TalentSummonAllies()) {return;} - //Summon allies if posible - // if(TalentBlackguardAura(oIntruder)) { return;} - // do blackgaurd aura if possible - if(TalentBardSong()) { return;} - // do bard song if possible - if(TalentCurseSong(oIntruder)) { return;} - // do curse song if possible - if(TalentBuffSelf()) { return;} - // use potions on self - if(TalentUseEnhancementOnSelf()) { return;} - //Use Enhancements on self - if(TalentEnhanceOthers()) { return;} - //use enhancement on others - if(TalentUseProtectionOnSelf()) { return;} - // use basic protection on self - if(TalentUseProtectionOthers()) {return;} - //Check if the character can enhance themselves - if(TalentCureCondition()) { return;} - //cure allies - if(TalentMimicCombat(oIntruder)) { return;} - // MimicCombat - if(TalentThrowTree(oIntruder)) { return;} - // Throw a tree - if(TalentBlindSpit(oIntruder)) { return;} - // spitting spider attack - if(TalentGarotte (oIntruder)) { return;} - // Use a garotte - if(TalentDispelEffects(oIntruder)) { return;} - // Dispel effects if possible - if(TalentDragonCombat(oIntruder)) { return;} - // use dragon breath - if(TalentSneakAttack()) { return;} - // sneak if rogue - if(TalentAdvancedProtectSelf()) {return;} //******************************************// - //Use advanced protections on Self - if(TalentFlyToEnemy(oIntruder)) { return;} - // fly to enemy - if (TalentWingBlast(oIntruder)) {return;} - if (TalentUseTurning()) { return;} - // turn undead - if(TalentRangedAttackers(oIntruder)) { return;} - //cast ranged spells - if(TalentRangedEnemies(oIntruder)) { return;} - // cast ranged spells - if(TalentMeleeAttacked(oIntruder)) { return;} - // cast melee spells - if(TalentSpellAttack(oIntruder)) {return;} - //Spell Attack - if(TalentMeleeAttack(oIntruder)) { return;} - // just hit them - if(TalentFlee(oIntruder)) { return;} - // run away - - SendMessageToAllDMs("My AI is failing, I am "+GetName(OBJECT_SELF)+" in "+GetName(GetArea(OBJECT_SELF))); - return; - } - //This check is to make sure that people do not drop out of combat before they are supposed to. - object oTarget = GetNearestCreature(CREATURE_TYPE_REPUTATION, REPUTATION_TYPE_ENEMY, OBJECT_SELF, 1, CREATURE_TYPE_PERCEPTION, PERCEPTION_SEEN); - if(GetIsObjectValid(oTarget)) - { - SpeakString("Danger Will Robinson Danger"); - DetermineCombatRound(oTarget); - return; - } - //This is a call to the function which determines which way point to go back to. - ClearAllActions(); - SetLocalObject(OBJECT_SELF, "NW_GENERIC_LAST_ATTACK_TARGET", OBJECT_INVALID); - WalkWayPoints(); -} - -//:://///////////////////////////////////////////// -//:: SetListeningPatterns -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - Sets the correct listen checks on the NPC by - determining what talents they possess or what - class they use. - - This is also a good place to set up all of - the sleep and appear disappear animations for - various models. -*/ -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: Oct 24, 2001 -//::////////////////////////////////////////////// - -void SetListeningPatterns() -{ - //There is a 70% chance to make someone sleep if it is night. - //If they have no way points to walk. - if(GetIsNight() && !CheckWayPoints()) - { - if(GetSpawnInCondition(NW_FLAG_SLEEPING_AT_NIGHT)) - { - if(d10() <= 7) - { - int nRand = Random(361); - SetFacing(IntToFloat(nRand)); - //effect eSleep = EffectSleep(); - //ApplyEffectToObject(DURATION_TYPE_PERMANENT, eSleep, OBJECT_SELF); - } - } - } - if(GetSpawnInCondition(NW_FLAG_APPEAR_SPAWN_IN_ANIMATION)) - { - MyPrintString("GENERIC SCRIPT DEBUG STRING ********** " + "USING SPAWN IN CONDITION NOW BASTARDO"); - - effect eAppear = EffectAppear(); - ApplyEffectToObject(DURATION_TYPE_INSTANT, eAppear, OBJECT_SELF); - } - - SetListening(OBJECT_SELF, TRUE); - - SetListenPattern(OBJECT_SELF, "NW_I_WAS_ATTACKED", 1); - - //This sets the commoners listen pattern to mob under - //certain conditions - if(GetLevelByClass(CLASS_TYPE_COMMONER) > 0) - { - SetListenPattern(OBJECT_SELF, "NW_MOB_ATTACK", 2); - } - SetListenPattern(OBJECT_SELF, "NW_I_AM_DEAD", 3); - - //Set a custom listening pattern for the creature so that placables with - //"NW_BLOCKER" + Blocker NPC Tag will correctly call to their blockers. - string sBlocker = "NW_BLOCKER_BLK_" + GetTag(OBJECT_SELF); - SetListenPattern(OBJECT_SELF, sBlocker, 4); - SetListenPattern(OBJECT_SELF, "NW_CALL_TO_ARMS", 6); -} - -//:://///////////////////////////////////////////// -//:: Respond To Shouts -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - Allows the listener to react in a manner - consistant with the given shout but only to one - combat shout per round -*/ -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: Oct 25, 2001 -//::////////////////////////////////////////////// - -//NOTE ABOUT COMMONERS -/* - Commoners are universal cowards. If you attack anyone they will flee for 4 seconds away from the attacker. - However to make the commoners into a mob, make a single commoner at least 10th level of the same faction. - If that higher level commoner is attacked or killed then the commoners will attack the attacker. They will disperse again - after some of them are killed. Should NOT make multi-class creatures using commoners. -*/ -//NOTE ABOUT BLOCKERS -/* - It should be noted that the Generic Script for On Dialogue attempts to get a local set on the shouter by itself. - This object represents the LastOpenedBy object. It is this object that becomes the oIntruder within this function. -*/ - -//NOTE ABOUT INTRUDERS -/* - The intruder object is for cases where a placable needs to pass a LastOpenedBy Object or a AttackMyAttacker - needs to make his attacker the enemy of everyone. -*/ - -void RespondToShout(object oShouter, int nShoutIndex, object oIntruder = OBJECT_INVALID) -{ - switch (nShoutIndex) - { - case 1://NW_GENERIC_SHOUT_I_WAS_ATTACKED: - { - object oTarget = oIntruder; - if(!GetIsObjectValid(oTarget)) - { - oTarget = GetLastHostileActor(oShouter); - - } - if(!GetBehaviorState(NW_FLAG_BEHAVIOR_SPECIAL)) - { - if(!GetLevelByClass(CLASS_TYPE_COMMONER)) - { - if(!GetIsObjectValid(GetAttemptedAttackTarget()) && !GetIsObjectValid(GetAttemptedSpellTarget())) - { - if(GetIsObjectValid(oTarget)) - { - if(!GetIsFriend(oTarget) && GetIsFriend(oShouter)) - { - RemoveAmbientSleep(); - //DetermineCombatRound(oTarget); - DetermineCombatRound(GetLastHostileActor(oShouter)); - } - } - } - } - else if (GetLevelByClass(CLASS_TYPE_COMMONER, oShouter) >= 10) - { - ActionAttack(GetLastHostileActor(oShouter)); - } - else - { - DetermineCombatRound(oIntruder); - } - } - else - { - DetermineSpecialBehavior(); - } - } - break; - - case 2://NW_GENERIC_SHOUT_MOB_ATTACK: - { - if(!GetBehaviorState(NW_FLAG_BEHAVIOR_SPECIAL)) - { - - //Is friendly check to make sure that only like minded commoners attack. - if(GetIsFriend(oShouter)) - { - ActionAttack(GetLastHostileActor(oShouter)); - } - //if(TalentMeleeAttack()) {return;} - } - else - { - DetermineSpecialBehavior(); - } - } - break; - - case 3://NW_GENERIC_SHOUT_I_AM_DEAD: - { - if(!GetBehaviorState(NW_FLAG_BEHAVIOR_SPECIAL)) - { - //Use I was attacked script above - if(!GetLevelByClass(CLASS_TYPE_COMMONER)) - { - if(!GetIsObjectValid(GetAttemptedAttackTarget()) && !GetIsObjectValid(GetAttemptedSpellTarget())) - { - if(GetIsObjectValid(GetLastHostileActor(oShouter))) - { - if(!GetIsFriend(GetLastHostileActor(oShouter)) && GetIsFriend(oShouter)) - { - DetermineCombatRound(GetLastHostileActor(oShouter)); - } - } - } - } - else if (GetLevelByClass(CLASS_TYPE_COMMONER, oShouter) >= 10) - { - ActionAttack(GetLastHostileActor(oShouter)); - } - else - { - DetermineCombatRound(); - } - - } - else - { - DetermineSpecialBehavior(); - } - } - break; - //For this shout to work the object must shout the following - //string sHelp = "NW_BLOCKER_BLK_" + GetTag(OBJECT_SELF); - case 4: //BLOCKER OBJECT HAS BEEN DISTURBED - { - if(!GetLevelByClass(CLASS_TYPE_COMMONER)) - { - if(!GetIsObjectValid(GetAttemptedAttackTarget()) && !GetIsObjectValid(GetAttemptedSpellTarget())) - { - if(GetIsObjectValid(oIntruder)) - { - SetIsTemporaryEnemy(oIntruder); - DetermineCombatRound(oIntruder); - } - } - } - else if (GetLevelByClass(CLASS_TYPE_COMMONER, oShouter) >= 10) - { - ActionAttack(oIntruder); - } - else - { - DetermineCombatRound(); - } - } - break; - - case 5: //ATTACK MY TARGET - { - - if(GetIsFriend(oShouter)) - { - SetIsTemporaryEnemy(oIntruder,OBJECT_SELF,TRUE,180.0); - ClearAllActions(); - DetermineCombatRound(oIntruder); - } - } - break; - - case 6: //CALL_TO_ARMS - { - //This was once commented out. - DetermineCombatRound(); - } - break; - - //ASSOCIATE SHOUT RESPONSES ****************************************************************************** - - case ASSOCIATE_COMMAND_ATTACKNEAREST: //Used to de-activate AGGRESSIVE DEFEND MODE - { - ResetHenchmenState(); - SetAssociateState(NW_ASC_MODE_DEFEND_MASTER, FALSE); - SetAssociateState(NW_ASC_MODE_STAND_GROUND, FALSE); - DetermineCombatRound(); - } - break; - - case ASSOCIATE_COMMAND_FOLLOWMASTER: //Only used to retreat, or break free from Stand Ground Mode - { - ResetHenchmenState(); - SetAssociateState(NW_ASC_MODE_STAND_GROUND, FALSE); - DelayCommand(2.5, PlayVoiceChat(VOICE_CHAT_CANDO)); - - if(GetAssociateState(NW_ASC_AGGRESSIVE_STEALTH)) - { - //ActionUseSkill(SKILL_HIDE, OBJECT_SELF); - } - if(GetAssociateState(NW_ASC_AGGRESSIVE_SEARCH)) - { - ActionUseSkill(SKILL_SEARCH, OBJECT_SELF); - } - ActionForceFollowObject(GetMaster(), GetFollowDistance()); - SetAssociateState(NW_ASC_IS_BUSY); - DelayCommand(5.0, SetAssociateState(NW_ASC_IS_BUSY, FALSE)); - } - break; - - case ASSOCIATE_COMMAND_GUARDMASTER: //Used to activate AGGRESSIVE DEFEND MODE - { - ResetHenchmenState(); - DelayCommand(2.5, PlayVoiceChat(VOICE_CHAT_CANDO)); - //Companions will only attack the Masters Last Attacker - SetAssociateState(NW_ASC_MODE_DEFEND_MASTER); - SetAssociateState(NW_ASC_MODE_STAND_GROUND, FALSE); - if(GetIsObjectValid(GetLastHostileActor(GetMaster()))) - { - DetermineCombatRound(GetLastHostileActor(GetMaster())); - } - } - break; - - case ASSOCIATE_COMMAND_HEALMASTER: //Ignore current healing settings and heal me now - { - ResetHenchmenState(); - //SetCommandable(TRUE); - if(TalentCureCondition()) {DelayCommand(2.0, PlayVoiceChat(VOICE_CHAT_CANDO)); return;} - if(TalentHeal(TRUE)) {DelayCommand(2.0, PlayVoiceChat(VOICE_CHAT_CANDO)); return;} - DelayCommand(2.5, PlayVoiceChat(VOICE_CHAT_CANTDO)); - } - break; - - case ASSOCIATE_COMMAND_MASTERFAILEDLOCKPICK: //Check local for Re-try locked doors and - { - if(!GetAssociateState(NW_ASC_MODE_STAND_GROUND)) - { - if(GetAssociateState(NW_ASC_RETRY_OPEN_LOCKS)) - { - int bValid = TRUE; - object oLastObject = GetLockedObject(GetMaster()); - int nSkill = GetSkillRank(SKILL_OPEN_LOCK) - GetAbilityModifier(ABILITY_DEXTERITY); - - if(GetIsObjectValid(oLastObject) && GetPlotFlag(oLastObject) == FALSE) - { - if(GetIsDoorActionPossible(oLastObject, DOOR_ACTION_KNOCK) || GetIsPlaceableObjectActionPossible(oLastObject, PLACEABLE_ACTION_KNOCK)) - { - ClearAllActions(); - PlayVoiceChat(VOICE_CHAT_CANDO); - ActionCastSpellAtObject(SPELL_KNOCK, oLastObject); - ActionWait(1.0); - bValid = FALSE; - } - else if (GetIsDoorActionPossible(oLastObject, DOOR_ACTION_UNLOCK)|| GetIsPlaceableObjectActionPossible(oLastObject, PLACEABLE_ACTION_UNLOCK)) - { - ClearAllActions(); - PlayVoiceChat(VOICE_CHAT_PICKLOCK); - ActionWait(1.0); - ActionUseSkill(SKILL_OPEN_LOCK,oLastObject); - bValid = FALSE; - } - else if(nSkill < 5 && GetAbilityScore(OBJECT_SELF, ABILITY_STRENGTH) >= 16 && GetSkillRank(SKILL_OPEN_LOCK) <= 0) - { - if(GetIsDoorActionPossible(oLastObject, DOOR_ACTION_BASH) || GetIsPlaceableObjectActionPossible(oLastObject, PLACEABLE_ACTION_BASH)) - { - ClearAllActions(); - PlayVoiceChat(VOICE_CHAT_CANDO); - ActionEquipMostDamagingMelee(oLastObject); - ActionAttack(oLastObject); - SetLocalObject(OBJECT_SELF, "NW_GENERIC_DOOR_TO_BASH", oLastObject); - bValid = FALSE; - } - } - if(bValid == TRUE) - { - //ClearAllActions(); - PlayVoiceChat(VOICE_CHAT_CANTDO); - } - else - { - ActionDoCommand(PlayVoiceChat(VOICE_CHAT_TASKCOMPLETE)); - } - } - } - } - } - break; - - case ASSOCIATE_COMMAND_MASTERUNDERATTACK: //Check whether the master has you in AGGRESSIVE DEFEND MODE - { - if(!GetAssociateState(NW_ASC_MODE_STAND_GROUND)) - { - //Check the henchmens current target - object oTarget = GetAttemptedAttackTarget(); - if(!GetIsObjectValid(oTarget)) - { - oTarget = GetAttemptedSpellTarget(); - if(!GetIsObjectValid(oTarget)) - { - if(GetAssociateState(NW_ASC_MODE_DEFEND_MASTER)) - { - //PlayVoiceChat(VOICE_CHAT_ENEMIES); - DetermineCombatRound(GetLastHostileActor(GetMaster())); - } - else - { - //PlayVoiceChat(VOICE_CHAT_ENEMIES); - DetermineCombatRound(); - } - } - } - //Switch targets only if the target is not attacking the master and is greater than 6.0 from - //the master. - if(GetAttackTarget(oTarget) != GetMaster() && GetDistanceBetween(oTarget, GetMaster()) > 6.0) - { - if(GetAssociateState(NW_ASC_MODE_DEFEND_MASTER) && GetIsObjectValid(GetLastHostileActor(GetMaster()))) - { - //PlayVoiceChat(VOICE_CHAT_ENEMIES); - DetermineCombatRound(GetLastHostileActor(GetMaster())); - } - } - } - } - break; - - case ASSOCIATE_COMMAND_STANDGROUND: //No longer follow the master or guard him - { - SetAssociateState(NW_ASC_MODE_STAND_GROUND); - SetAssociateState(NW_ASC_MODE_DEFEND_MASTER, FALSE); - DelayCommand(2.0, PlayVoiceChat(VOICE_CHAT_CANDO)); - ActionAttack(OBJECT_INVALID); - ClearAllActions(); - } - break; - - case ASSOCIATE_COMMAND_MASTERSAWTRAP: - { - int nCheck = 0; - if(!GetIsInCombat()) - { - if(!GetAssociateState(NW_ASC_MODE_STAND_GROUND)) - { - object oTrap = GetLastTrapDetected(); - if(GetIsObjectValid(oTrap)) - { - int nTrapDC = GetTrapDisarmDC(oTrap); - int nSkill = GetSkillRank(SKILL_DISABLE_TRAP); - int nMod = GetAbilityModifier(ABILITY_DEXTERITY); - if((nSkill - nMod) > 0) - { - nSkill = nSkill + 20 - nTrapDC; - } - else - { - nSkill = 0; - nCheck = 1; - } - - if(GetCurrentAction(OBJECT_SELF) != ACTION_DISABLETRAP && nSkill > 0) - { - PlayVoiceChat(VOICE_CHAT_STOP); - if(GetHasSkill(SKILL_DISABLE_TRAP, OBJECT_SELF)) - { - ClearAllActions(); - ActionUseSkill(SKILL_DISABLE_TRAP, oTrap); - ActionDoCommand(SetCommandable(TRUE)); - ActionDoCommand(PlayVoiceChat(VOICE_CHAT_TASKCOMPLETE)); - SetCommandable(FALSE); - nCheck = 2; - } - } - else if(nCheck = 0 && - GetSkillRank(SKILL_DISABLE_TRAP) > 0 && - GetCurrentAction(OBJECT_SELF) != ACTION_DISABLETRAP) - { - PlayVoiceChat(VOICE_CHAT_CANTDO); - } - } - } - } - } - break; - - case ASSOCIATE_COMMAND_MASTERATTACKEDOTHER: - { - if(!GetAssociateState(NW_ASC_MODE_STAND_GROUND)) - { - if(!GetAssociateState(NW_ASC_MODE_DEFEND_MASTER)) - { - if(!GetIsFighting(OBJECT_SELF)) - { - //PlayVoiceChat(VOICE_CHAT_ENEMIES); - object oAttack = GetAttackTarget(GetMaster()); - if(GetIsObjectValid(oAttack) && GetObjectSeen(oAttack)) - { - ClearAllActions(); - DetermineCombatRound(oAttack); - } - } - } - } - } - break; - - case ASSOCIATE_COMMAND_MASTERGOINGTOBEATTACKED: - { - if(!GetAssociateState(NW_ASC_MODE_STAND_GROUND)) - { - if(!GetIsFighting(OBJECT_SELF)) - { - object oAttacker = GetGoingToBeAttackedBy(GetMaster()); - if(GetIsObjectValid(oAttacker) && GetObjectSeen(oAttacker)) - { - ClearAllActions(); - //PlayVoiceChat(VOICE_CHAT_ENEMIES); - DetermineCombatRound(oAttacker); - } - } - } - } - break; - - case ASSOCIATE_COMMAND_LEAVEPARTY: - { - object oMaster = GetMaster(); - if(GetIsObjectValid(oMaster)) - { - ClearAllActions(); - if(GetAssociate(ASSOCIATE_TYPE_HENCHMAN, GetMaster()) == OBJECT_SELF) - { - AddJournalQuestEntry("Henchman",50,GetMaster(),FALSE,FALSE,TRUE); - } - SetLocalObject(OBJECT_SELF,"NW_L_FORMERMASTER", oMaster); - RemoveHenchman(oMaster, OBJECT_SELF); - } - } - break; - } -} - -//:://///////////////////////////////////////////// -//:: Set and Get NPC Warning Status -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - This function sets a local int on OBJECT_SELF - which will be checked in the On Attack, On - Damaged and On Disturbed scripts to check if - the offending poarty was a PC and was friendly. - The Get will return the status of the local. -*/ -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: Oct 29, 2001 -//::////////////////////////////////////////////// - -void SetNPCWarningStatus(int nStatus = TRUE) -{ - SetLocalInt(OBJECT_SELF, "NW_GENERIC_WARNING_STATUS", nStatus); -} - -int GetNPCWarningStatus() -{ - return GetLocalInt(OBJECT_SELF, "NW_GENERIC_WARNING_STATUS"); -} - -//:://///////////////////////////////////////////// -//:: Set SummonHelpIfAttacked -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - This function works in tandem with an encounter - to spawn in guards to fight for the attacked - NPC. MAKE SURE THE ENCOUNTER TAG IS SET TO: - - "ENC_" + NPC TAG -*/ -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: Oct 29, 2001 -//::////////////////////////////////////////////// - -//Presently Does not work with the current implementation of encounter trigger -void SetSummonHelpIfAttacked() -{ - string sEncounter = "ENC_" + GetTag(OBJECT_SELF); - object oTrigger = GetObjectByTag(sEncounter); - - if(GetIsObjectValid(oTrigger)) - { - SetEncounterActive(TRUE, oTrigger); - } -} - -//************************************************************************************************************************************ -//************************************************************************************************************************************ -// -// ESCAPE FUNCTIONS -// -//************************************************************************************************************************************ -//************************************************************************************************************************************ - -//:://///////////////////////////////////////////// -//:: Set, Get Activate,Flee to Exit -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - The target object flees to the specified - way point and then destroys itself, to be - respawned at a later point. For unkillable - sign post characters who are not meant to fight - back. -*/ -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: Oct 29, 2001 -//::////////////////////////////////////////////// - -//This function is used only because ActionDoCommand can only accept void functions -void CreateSignPostNPC(string sTag, location lLocal) -{ - CreateObject(OBJECT_TYPE_CREATURE, sTag, lLocal); -} - -void ActivateFleeToExit() -{ - object oExitWay = GetWaypointByTag("EXIT_" + GetTag(OBJECT_SELF)); - int nPlot = GetLocalInt(OBJECT_SELF, "NW_GENERIC_MASTER"); - location lLocal = GetLocalLocation(OBJECT_SELF, "NW_GENERIC_START_POINT"); - float fDelay = 6.0; - string sTag = GetTag(OBJECT_SELF); - - if(nPlot & NW_FLAG_TELEPORT_RETURN || nPlot & NW_FLAG_TELEPORT_LEAVE) - { - effect eVis = EffectVisualEffect(VFX_IMP_UNSUMMON); - ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, OBJECT_SELF); - if(nPlot & NW_FLAG_TELEPORT_RETURN) - { - DelayCommand(fDelay, ActionDoCommand(CreateSignPostNPC(sTag, lLocal))); - } - ActionDoCommand(DestroyObject(OBJECT_SELF, 0.75)); - } - else - { - if(nPlot & NW_FLAG_ESCAPE_LEAVE) - { - ActionMoveToObject(oExitWay, TRUE); - ActionDoCommand(DestroyObject(OBJECT_SELF, 1.0)); - } - else if(nPlot & NW_FLAG_ESCAPE_RETURN) - { - ActionMoveToObject(oExitWay, TRUE); - DelayCommand(fDelay, ActionDoCommand(CreateSignPostNPC(sTag, lLocal))); - ActionDoCommand(DestroyObject(OBJECT_SELF, 1.0)); - } - } -} - -int GetFleeToExit() -{ - int nPlot = GetLocalInt(OBJECT_SELF, "NW_GENERIC_MASTER"); - if(nPlot & NW_FLAG_ESCAPE_RETURN) - { - return TRUE; - } - else if(nPlot & NW_FLAG_ESCAPE_LEAVE) - { - return TRUE; - } - else if(nPlot & NW_FLAG_TELEPORT_RETURN) - { - return TRUE; - } - else if(nPlot & NW_FLAG_TELEPORT_LEAVE) - { - return TRUE; - } - return FALSE; -} - - - -//************************************************************************************************************************************ -//************************************************************************************************************************************ -//************************************************************************************************************************************ -// PRIVATE FUNCTIONS -//************************************************************************************************************************************ -//************************************************************************************************************************************ -//************************************************************************************************************************************ - -//This is experimental and has not been looked at closely. -void ExitAOESpellArea(object oAOEObject) -{ - ClearAllActions(); - ActionMoveAwayFromObject(oAOEObject, TRUE, 5.0); - AssignCommand(OBJECT_SELF, DetermineCombatRound()); -} - - - - -//:://///////////////////////////////////////////// -//:: Play Mobile Ambient Animations -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - Used for spawned creatures to not look like - zombies -*/ -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: Nov 23, 2001 -//::////////////////////////////////////////////// - -void PlayMobileAmbientAnimations() -{ - location lLocal; - vector vFrnd; - int nRoll = Random(5)+1; - object oFriend = GetNearestCreature(CREATURE_TYPE_REPUTATION, REPUTATION_TYPE_FRIEND, OBJECT_SELF, nRoll, CREATURE_TYPE_PERCEPTION, PERCEPTION_SEEN); - int nHDMe = GetHitDice(OBJECT_SELF); - int nHDOther = GetHitDice(oFriend); - - //If a bird - if(!GetSpawnInCondition(NW_FLAG_AMBIENT_ANIMATIONS_AVIAN)) - { - /* - Use this animation for all player races and humanoids - who are civilized. Monstrous races will wonder about - and try to look busy in as non-social manner. - */ - if(GetRacialType(OBJECT_SELF) == RACIAL_TYPE_ELF || - GetRacialType(OBJECT_SELF) == RACIAL_TYPE_GNOME || - GetRacialType(OBJECT_SELF) == RACIAL_TYPE_HALFELF || - GetRacialType(OBJECT_SELF) == RACIAL_TYPE_HALFLING || - GetRacialType(OBJECT_SELF) == RACIAL_TYPE_HALFORC || - GetRacialType(OBJECT_SELF) == RACIAL_TYPE_HUMAN || - GetRacialType(OBJECT_SELF) == RACIAL_TYPE_HUMANOID_GOBLINOID || - GetRacialType(OBJECT_SELF) == RACIAL_TYPE_HUMANOID_REPTILIAN || - GetRacialType(OBJECT_SELF) == RACIAL_TYPE_HUMANOID_ORC) - { - if(nRoll == 4 || nRoll == 5) - { - ClearAllActions(); - ActionRandomWalk(); - } - else - { - if(!GetIsObjectValid(oFriend) || GetIsPC(oFriend) || IsInConversation(oFriend)) - { - ClearAllActions(); - ActionPlayAnimation(ANIMATION_FIREFORGET_HEAD_TURN_LEFT, 0.75); - ActionPlayAnimation(ANIMATION_FIREFORGET_HEAD_TURN_RIGHT, 0.75); - } - else - { - if(GetDistanceToObject(oFriend) >= 3.0 && GetDistanceToObject(oFriend) <= 5.0 ) - { - ClearAllActions(); - ActionMoveToObject(oFriend, FALSE, 2.0); - } - else if(GetDistanceToObject(oFriend) >= 5.0) - { - ClearAllActions(); - ActionPlayAnimation(ANIMATION_FIREFORGET_GREETING, 0.75); - ActionMoveToObject(oFriend, FALSE, 2.0); - } - vFrnd = GetPosition(oFriend); - SetFacingPoint(vFrnd); - nRoll = d4(); - } - - if(GetIsObjectValid(oFriend)) - { - ClearAllActions(); - if(nHDMe == nHDOther) - { - if(nRoll == 1) - { - ActionPlayAnimation(ANIMATION_LOOPING_TALK_NORMAL, 1.0, 6.0); - } - else if(nRoll == 2) - { - ActionPlayAnimation(ANIMATION_FIREFORGET_PAUSE_SCRATCH_HEAD, 1.0, 6.0); - } - else if(nRoll == 3) - { - ActionPlayAnimation(ANIMATION_LOOPING_TALK_NORMAL, 1.0, 6.0); - } - else - { - ActionPlayAnimation(ANIMATION_FIREFORGET_HEAD_TURN_LEFT, 0.75); - ActionPlayAnimation(ANIMATION_FIREFORGET_HEAD_TURN_RIGHT, 0.75); - } - } - else if(nHDMe > nHDOther) - { - if(nRoll == 1) - { - ActionPlayAnimation(ANIMATION_LOOPING_TALK_NORMAL, 1.0, 6.0); - } - else if(nRoll == 2) - { - ActionPlayAnimation(ANIMATION_LOOPING_TALK_NORMAL, 1.0, 6.0); - } - else if(nRoll == 3) - { - ActionPlayAnimation(ANIMATION_FIREFORGET_PAUSE_SCRATCH_HEAD, 1.0, 6.0); - } - else - { - ActionPlayAnimation(ANIMATION_FIREFORGET_HEAD_TURN_LEFT, 0.75); - ActionPlayAnimation(ANIMATION_FIREFORGET_HEAD_TURN_RIGHT, 0.75); - } - } - else if (nHDMe < nHDOther) - { - if(nRoll == 1) - { - ActionPlayAnimation(ANIMATION_LOOPING_TALK_NORMAL, 1.0, 6.0); - } - else if(nRoll == 2) - { - ActionPlayAnimation(ANIMATION_FIREFORGET_PAUSE_SCRATCH_HEAD, 1.0, 6.0); - } - else if(nRoll == 3) - { - ActionPlayAnimation(ANIMATION_FIREFORGET_SALUTE, 0.75); - } - else - { - ActionPlayAnimation(ANIMATION_FIREFORGET_HEAD_TURN_LEFT, 0.75); - ActionPlayAnimation(ANIMATION_FIREFORGET_HEAD_TURN_RIGHT, 0.75); - } - } - } - } - } - else - { - ClearAllActions(); - int nRand = d6(); - if(nRand == 1) - { - if(GetDistanceToObject(oFriend) >= 3.0 && GetDistanceToObject(oFriend) <= 10.0 ) - { - ActionMoveToObject(oFriend, FALSE, 2.0); - vFrnd = GetPosition(oFriend); - SetFacingPoint(vFrnd); - } - } - else if(nRand == 2 || nRand == 3 || nRand == 4) - { - ActionRandomWalk(); - } - else if(nRand == 5) - { - ActionPlayAnimation(ANIMATION_LOOPING_GET_MID); - } - else if(nRand == 6) - { - } - } - } - else //Birds Ambient Behavior - { - int nBird = d4(); - location lFriend; - effect eBird; - if(GetIsObjectValid(oFriend)) - { - lFriend = GetLocation(oFriend); - } - else - { - lFriend = GetLocation(OBJECT_SELF); - } - if(nBird == 0) - { - ClearAllActions(); - ActionMoveToObject(oFriend, TRUE, 4.0); - // BK: Commenting this out because the effect wasn't meant to be played here - // ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eBird, OBJECT_SELF, 5.0); - } - else if (nBird == 1 || nBird == 2 || nBird == 3) - { - ClearAllActions(); - ActionMoveAwayFromObject(oFriend, TRUE, 100.0); - } - else - { - ClearAllActions(); - eBird = EffectDisappearAppear(lFriend); - ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eBird, OBJECT_SELF, 4.0); - ActionMoveAwayFromObject(oFriend, TRUE, 100.0); - } - } -} - -//:://///////////////////////////////////////////// -//:: Play Immobile Ambient Animations -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - Used for spawned creatures to not look like - zombies -*/ -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: Nov 23, 2001 -//::////////////////////////////////////////////// - -void PlayImmobileAmbientAnimations() -{ - location lLocal; - vector vFrnd; - int nRoll = d2(); - object oFriend = GetNearestCreature(CREATURE_TYPE_REPUTATION, REPUTATION_TYPE_FRIEND, OBJECT_SELF, nRoll, CREATURE_TYPE_PERCEPTION, PERCEPTION_SEEN); - int nHDMe = GetHitDice(OBJECT_SELF); - int nHDOther = GetHitDice(oFriend); - if(!GetIsObjectValid(oFriend) || GetIsPC(oFriend) || IsInConversation(oFriend)) - { - - if (d4()==1) - { - ActionPlayAnimation(ANIMATION_FIREFORGET_HEAD_TURN_LEFT, 0.75); - ActionPlayAnimation(ANIMATION_FIREFORGET_HEAD_TURN_RIGHT, 0.75); - } - } - else - { - if(GetIsObjectValid(oFriend) && GetDistanceToObject(oFriend) <= 3.0) - { - vFrnd = GetPosition(oFriend); - SetFacingPoint(vFrnd); - nRoll = d10(); - ClearAllActions(); - - - if(nRoll == 1) - { - ActionPlayAnimation(ANIMATION_FIREFORGET_PAUSE_BORED, 1.0, 6.0); - } - else if(nRoll == 2) - { - ActionPlayAnimation(ANIMATION_FIREFORGET_PAUSE_SCRATCH_HEAD, 1.0, 6.0); - } - else if(nRoll == 3) - { - ActionPlayAnimation(ANIMATION_FIREFORGET_HEAD_TURN_LEFT, 0.75); - ActionPlayAnimation(ANIMATION_FIREFORGET_HEAD_TURN_RIGHT, 0.75); - } - else if(nRoll == 4) - { - ActionPlayAnimation(ANIMATION_LOOPING_TALK_NORMAL, 0.75,2.0); - } - else - { - return; - } - - } - else - if (d4()==1) - { - ActionPlayAnimation(ANIMATION_FIREFORGET_HEAD_TURN_LEFT, 0.75); - ActionPlayAnimation(ANIMATION_FIREFORGET_HEAD_TURN_RIGHT, 0.75); - } - } -} - - -//::////////////////////////////////////////////////////////////////////////////////////////////// -//:: Special Behavior Functions -//:: Copyright (c) 2001 Bioware Corp. -//::///////////////////////////////////////////////////////////////////////////////////////////// -/* - These commands handle the setting and getting of the Behavioral Master - If these special behaviors are used they will override the normal behavior expected - the animals normal Neutral Faction. -*/ -//::///////////////////////////////////////////////////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: Dec 10, 2001 -//::///////////////////////////////////////////////////////////////////////////////////////////// -void SetBehaviorState(int nCondition, int bValid = TRUE) -{ - int nPlot = GetLocalInt(OBJECT_SELF, "NW_BEHAVIOR_MASTER"); - if(bValid == TRUE) - { - nPlot = nPlot | nCondition; - SetLocalInt(OBJECT_SELF, "NW_BEHAVIOR_MASTER", nPlot); - } - else if (bValid == FALSE) - { - nPlot = nPlot & ~nCondition; - SetLocalInt(OBJECT_SELF, "NW_BEHAVIOR_MASTER", nPlot); - } -} - -int GetBehaviorState(int nCondition) -{ - int nPlot = GetLocalInt(OBJECT_SELF, "NW_BEHAVIOR_MASTER"); - if(nPlot & nCondition) - { - return TRUE; - } - return FALSE; -} - -//:://///////////////////////////////////////////// -//:: Determine Special Behavior -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - Determines the special behavior used by the NPC. - Generally all NPCs who you want to behave differently - than the defualt behavior. - For these behaviors, passing in a valid object will - cause the creature to become hostile the the attacker. -*/ -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: Dec 14, 2001 -//::////////////////////////////////////////////// - -void DetermineSpecialBehavior(object oIntruder = OBJECT_INVALID) -{ - object oTarget = GetNearestCreature(CREATURE_TYPE_PERCEPTION, PERCEPTION_SEEN, OBJECT_SELF ,1, CREATURE_TYPE_REPUTATION, REPUTATION_TYPE_ENEMY); - if(GetBehaviorState(NW_FLAG_BEHAVIOR_OMNIVORE)) - { - if(!GetIsObjectValid(oIntruder)) - { - if(!GetIsObjectValid(GetAttemptedAttackTarget()) && - !GetIsObjectValid(GetAttemptedSpellTarget()) && - !GetIsObjectValid(GetAttackTarget())) - { - if(GetIsObjectValid(oTarget) && GetDistanceToObject(oTarget) <= 5.0) - { - if(!GetIsFriend(oTarget)) - { - if(GetLevelByClass(CLASS_TYPE_DRUID, oTarget) == 0 && GetLevelByClass(CLASS_TYPE_RANGER, oTarget) == 0) - { - SetIsTemporaryEnemy(oTarget, OBJECT_SELF, FALSE, 20.0); - DetermineCombatRound(oTarget); - } - } - } - } - } - else if(!IsInConversation(OBJECT_SELF)) - { - DetermineCombatRound(oIntruder); - } - else - { - ClearAllActions(); - ActionRandomWalk(); - return; - } - } - else if(GetBehaviorState(NW_FLAG_BEHAVIOR_HERBIVORE)) - { - if(!GetIsObjectValid(GetAttemptedAttackTarget()) && - !GetIsObjectValid(GetAttemptedSpellTarget()) && - !GetIsObjectValid(GetAttackTarget())) - { - if(GetIsObjectValid(oTarget) && GetDistanceToObject(oTarget) <= 6.0) - { - if(!GetIsFriend(oTarget)) - { - if(GetLevelByClass(CLASS_TYPE_DRUID, oTarget) == 0 && GetLevelByClass(CLASS_TYPE_RANGER, oTarget) == 0) - { - TalentFlee(oTarget); - } - } - } - } - else if(!IsInConversation(OBJECT_SELF)) - { - ClearAllActions(); - ActionRandomWalk(); - return; - } - } -} - - - diff --git a/_working/nw_i0_spells.nss b/_working/nw_i0_spells.nss deleted file mode 100644 index f763d1b..0000000 --- a/_working/nw_i0_spells.nss +++ /dev/null @@ -1,879 +0,0 @@ -//:://///////////////////////////////////////////// -//:: Spells Include -//:: NW_I0_SPELLS -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: Jan 2, 2002 -//:: Updated By: 2003/20/10 Georg Zoeller -//::////////////////////////////////////////////// - -//Used to route the saving throws through this function to check for spell countering by a saving throw using Zach in PR. -int ScrollResist(object oCaster, object oTarget, float fDelay = 0.0); - - -// GZ: Number of spells in GetSpellBreachProtections -const int NW_I0_SPELLS_MAX_BREACH = 33; - -// * Function for doing electrical traps -void TrapDoElectricalDamage(int ngDamageMaster, int nSaveDC, int nSecondary); - -// * Used to route the resist magic checks into this function to check for spell countering by SR, Globes or Mantles. -// Return value if oCaster or oTarget is an invalid object: FALSE -// Return value if spell cast is not a player spell: - 1 -// Return value if spell resisted: 1 -// Return value if spell resisted via magic immunity: 2 -// Return value if spell resisted via spell absorption: 3 -int MyResistSpell(object oCaster, object oTarget, float fDelay = 0.0); - -// * Used to route the saving throws through this function to check for spell countering by a saving throw. -// Returns: 0 if the saving throw roll failed -// Returns: 1 if the saving throw roll succeeded -// Returns: 2 if the target was immune to the save type specified -// Note: If used within an Area of Effect Object Script (On Enter, OnExit, OnHeartbeat), you MUST pass -// GetAreaOfEffectCreator() into oSaveVersus!! \ -int MySavingThrow(int nSavingThrow, object oTarget, int nDC, int nSaveType=SAVING_THROW_TYPE_NONE, object oSaveVersus = OBJECT_SELF, float fDelay = 0.0); - -// * Will pass back a linked effect for all the protection from alignment spells. The power represents the multiplier of strength. -// * That is instead of +3 AC and +2 Saves a power of 2 will yield +6 AC and +4 Saves. -effect CreateProtectionFromAlignmentLink(int nAlignment, int nPower = 1); - -// * Will pass back a linked effect for all of the doom effects. -effect CreateDoomEffectsLink(); - -// * Searchs through a persons effects and removes those from a particular spell by a particular caster. -void RemoveSpellEffects(int nSpell_ID, object oCaster, object oTarget); - -// * Searchs through a persons effects and removes all those of a specific type. -void RemoveSpecificEffect(int nEffectTypeID, object oTarget); - -// * Returns the time in seconds that the effect should be delayed before application. -float GetSpellEffectDelay(location SpellTargetLocation, object oTarget); - -// * This allows the application of a random delay to effects based on time parameters passed in. Min default = 0.4, Max default = 1.1 -float GetRandomDelay(float fMinimumTime = 0.4, float MaximumTime = 1.1); - -// * Get Difficulty Duration -int GetScaledDuration(int nActualDuration, object oTarget); - -// * Get Scaled Effect -effect GetScaledEffect(effect eStandard, object oTarget); - -// * Remove all spell protections of a specific type -int RemoveProtections(int nSpell_ID, object oTarget, int nCount); - -// * Performs a spell breach up to nTotal spells are removed and nSR spell -// * resistance is lowered. -int GetSpellBreachProtection(int nLastChecked); - -//* Assigns a debug string to the Area of Effect Creator -void AssignAOEDebugString(string sString); - -// * Plays a random dragon battlecry based on age. -void PlayDragonBattleCry(); - -// * Returns true if Target is a humanoid -int AmIAHumanoid(object oTarget); - - -// * Performs a spell breach up to nTotal spell are removed and -// * nSR spell resistance is lowered. nSpellId can be used to override -// * the originating spell ID. If not specified, SPELL_GREATER_SPELL_BREACH -// * is used -void DoSpellBreach(object oTarget, int nTotal, int nSR, int nSpellId = -1); - - -// * Returns true if Target is a humanoid -int AmIAHumanoid(object oTarget) -{ - int nRacial = GetRacialType(oTarget); - - if((nRacial == RACIAL_TYPE_DWARF) || - (nRacial == RACIAL_TYPE_HALFELF) || - (nRacial == RACIAL_TYPE_HALFORC) || - (nRacial == RACIAL_TYPE_ELF) || - (nRacial == RACIAL_TYPE_GNOME) || - (nRacial == RACIAL_TYPE_HUMANOID_GOBLINOID) || - (nRacial == RACIAL_TYPE_HALFLING) || - (nRacial == RACIAL_TYPE_HUMAN) || - (nRacial == RACIAL_TYPE_HUMANOID_MONSTROUS) || - (nRacial == RACIAL_TYPE_HUMANOID_ORC) || - (nRacial == RACIAL_TYPE_HUMANOID_REPTILIAN)) - { - return TRUE; - } - return FALSE; -} - -//:://///////////////////////////////////////////// -//:: spellsCure -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - Used by the 'cure' series of spells. - Will do max heal/damage if at normal or low - difficulty. - Random rolls occur at higher difficulties. -*/ -//::////////////////////////////////////////////// -//:: Created By: -//:: Created On: -//::////////////////////////////////////////////// - -void spellsCure(int nDamage, int nMaxExtraDamage, int nMaximized, int vfx_impactHurt, int vfx_impactHeal, int nSpellID) -{ - //Declare major variables - object oTarget = GetSpellTargetObject(); - int nHeal; - int nMetaMagic = GetMetaMagicFeat(); - effect eVis = EffectVisualEffect(vfx_impactHurt); - effect eVis2 = EffectVisualEffect(vfx_impactHeal); - effect eHeal, eDam; - - int nExtraDamage = GetCasterLevel(OBJECT_SELF); // * figure out the bonus damage - if (nExtraDamage > nMaxExtraDamage) - { - nExtraDamage = nMaxExtraDamage; - } - // * if low or normal difficulty is treated as MAXIMIZED - if(GetIsPC(oTarget) && GetGameDifficulty() < GAME_DIFFICULTY_CORE_RULES) - { - nDamage = nMaximized + nExtraDamage; - } - else - { - nDamage = nDamage + nExtraDamage; - } - - - //Make metamagic checks - if (nMetaMagic == METAMAGIC_MAXIMIZE) - { - nDamage = 8 + nExtraDamage; - // * if low or normal difficulty then MAXMIZED is doubled. - if(GetIsPC(OBJECT_SELF) && GetGameDifficulty() < GAME_DIFFICULTY_CORE_RULES) - { - nDamage = nDamage + nExtraDamage; - } - } - if (nMetaMagic == METAMAGIC_EMPOWER || GetHasFeat(FEAT_HEALING_DOMAIN_POWER)) - { - nDamage = nDamage + (nDamage/2); - } - - - if (GetRacialType(oTarget) != RACIAL_TYPE_UNDEAD) - { - //Figure out the amount of damage to heal - nHeal = nDamage; - //Set the heal effect - eHeal = EffectHeal(nHeal); - //Apply heal effect and VFX impact - ApplyEffectToObject(DURATION_TYPE_INSTANT, eHeal, oTarget); - ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis2, oTarget); - //Fire cast spell at event for the specified target - SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, nSpellID, FALSE)); - - - } - //Check that the target is undead - else - { - int nTouch = TouchAttackMelee(oTarget); - if (nTouch > 0) - { - if(!GetIsReactionTypeFriendly(oTarget)) - { - //Fire cast spell at event for the specified target - SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, nSpellID)); - if (!MyResistSpell(OBJECT_SELF, oTarget)) - { - eDam = EffectDamage(nDamage,DAMAGE_TYPE_NEGATIVE); - //Apply the VFX impact and effects - DelayCommand(1.0, ApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget)); - ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); - } - } - } - } -} - -//:://///////////////////////////////////////////// -//:: DoSpelLBreach -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - Performs a spell breach up to nTotal spells - are removed and nSR spell resistance is - lowered. -*/ -//::////////////////////////////////////////////// -//:: Created By: Brent -//:: Created On: September 2002 -//:: Modified : Georg, Oct 31, 2003 -//::////////////////////////////////////////////// -void DoSpellBreach(object oTarget, int nTotal, int nSR, int nSpellId = -1) -{ - if (nSpellId == -1) - { - nSpellId = SPELL_GREATER_SPELL_BREACH; - } - effect eSR = EffectSpellResistanceDecrease(nSR); - effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE); - effect eLink = EffectLinkEffects(eDur, eSR); - //-------------------------------------------------------------------------- - // This can not be dispelled - //-------------------------------------------------------------------------- - eLink = ExtraordinaryEffect(eLink); - - effect eVis = EffectVisualEffect(VFX_IMP_BREACH); - int nCnt, nIdx; - if(!GetIsReactionTypeFriendly(oTarget)) - { - //Fire cast spell at event for the specified target - SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, nSpellId )); - //Search through and remove protections. - while(nCnt <= NW_I0_SPELLS_MAX_BREACH && nIdx < nTotal) - { - nIdx = nIdx + RemoveProtections(GetSpellBreachProtection(nCnt), oTarget, nCnt); - nCnt++; - } - ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(10)); - } - ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); - -} - -//:://///////////////////////////////////////////// -//:: GetDragonFearDC -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - Adding a function, we were using two different - sets of numbers before. Standardizing it to be - closer to 3e. - nAge - hit dice -*/ -//::////////////////////////////////////////////// -//:: Created By: Brent -//:: Created On: Sep 13, 2002 -//::////////////////////////////////////////////// -int GetDragonFearDC(int nAge) -{ - int nDC = 13; - int nCount = 1; - //Determine the duration and save DC - if (nAge <= 6) //Wyrmling - { - nDC = 13; - nCount = 1; - } - else if (nAge >= 7 && nAge <= 9) //Very Young - { - nDC = 15; - nCount = 2; - } - else if (nAge >= 10 && nAge <= 12) //Young - { - nDC = 17; - nCount = 3; - } - else if (nAge >= 13 && nAge <= 15) //Juvenile - { - nDC = 19; - nCount = 4; - } - else if (nAge >= 16 && nAge <= 18) //Young Adult - { - nDC = 21; - nCount = 5; - } - else if (nAge >= 19 && nAge <= 21) //Adult - { - nDC = 24; - nCount = 6; - } - else if (nAge >= 22 && nAge <= 24) //Mature Adult - { - nDC = 27; - nCount = 7; - } - else if (nAge >= 25 && nAge <= 27) //Old - { - nDC = 28; - nCount = 8; - } - else if (nAge >= 28 && nAge <= 30) //Very Old - { - nDC = 30; - nCount = 9; - } - else if (nAge >= 31 && nAge <= 33) //Ancient - { - nDC = 32; - nCount = 10; - } - else if (nAge >= 34 && nAge <= 37) //Wyrm - { - nDC = 34; - nCount = 11; - } - else if (nAge > 37) //Great Wyrm - { - nDC = 37; - nCount = 12; - } - - return nDC; -} - -//------------------------------------------------------------------------------ -// Kovi function: calculates the appropriate base number of attacks -// for spells that increase this (tensers, divine power) -//------------------------------------------------------------------------------ -int CalcNumberOfAttacks() -{ - int n = GetCasterLevel(OBJECT_SELF); - int nBAB1 = GetLevelByClass(CLASS_TYPE_RANGER) - + GetLevelByClass(CLASS_TYPE_FIGHTER) - + GetLevelByClass(CLASS_TYPE_PALADIN) - + GetLevelByClass(CLASS_TYPE_BARBARIAN); - int nBAB2 = GetLevelByClass(CLASS_TYPE_DRUID) - + GetLevelByClass(CLASS_TYPE_MONK) - + GetLevelByClass(CLASS_TYPE_ROGUE) - + GetLevelByClass(CLASS_TYPE_BARD); - int nBAB3 = GetLevelByClass(CLASS_TYPE_WIZARD) - + GetLevelByClass(CLASS_TYPE_SORCERER); - - int nOldBAB = nBAB1 + (nBAB2 + n) * 3 / 4 + nBAB3 / 2; - int nNewBAB = nBAB1 + n + nBAB2 * 3 / 4 + nBAB3 / 2; - if (nNewBAB / 5 > nOldBAB / 5) - return 2; // additional attack - else - return 1; // everything is normal -} - -//------------------------------------------------------------------------------ -// GZ: gets rids of temporary hit points so that they will not stack -//------------------------------------------------------------------------------ -void RemoveTempHitPoints() -{ - effect eProtection; - int nCnt = 0; - - eProtection = GetFirstEffect(OBJECT_SELF); - while (GetIsEffectValid(eProtection)) - { - if(GetEffectType(eProtection) == EFFECT_TYPE_TEMPORARY_HITPOINTS) - RemoveEffect(OBJECT_SELF, eProtection); - eProtection = GetNextEffect(OBJECT_SELF); - } -} - -// * Kovi. removes any effects from this type of spell -// * i.e., used in Mage Armor to remove any previous -// * mage armors -void RemoveEffectsFromSpell(object oTarget, int SpellID) -{ - effect eLook = GetFirstEffect(oTarget); - while (GetIsEffectValid(eLook)) { - if (GetEffectSpellId(eLook) == SpellID) - RemoveEffect(oTarget, eLook); - eLook = GetNextEffect(oTarget); - } -} - -int MyResistSpell(object oCaster, object oTarget, float fDelay = 0.0) -{ - if (fDelay > 0.5) - { - fDelay = fDelay - 0.1; - } - int nResist = ResistSpell(oCaster, oTarget); - effect eSR = EffectVisualEffect(VFX_IMP_MAGIC_RESISTANCE_USE); - effect eGlobe = EffectVisualEffect(VFX_IMP_GLOBE_USE); - effect eMantle = EffectVisualEffect(VFX_IMP_SPELL_MANTLE_USE); - if(nResist == 1) //Spell Resistance - { - DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eSR, oTarget)); - } - else if(nResist == 2) //Globe - { - DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eGlobe, oTarget)); - } - else if(nResist == 3) //Spell Mantle - { - if (fDelay > 0.5) - { - fDelay = fDelay - 0.1; - } - DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eMantle, oTarget)); - } - return nResist; -} - -int MySavingThrow(int nSavingThrow, object oTarget, int nDC, int nSaveType=SAVING_THROW_TYPE_NONE, object oSaveVersus = OBJECT_SELF, float fDelay = 0.0) -{ - // ------------------------------------------------------------------------- - // GZ: sanity checks to prevent wrapping around - // ------------------------------------------------------------------------- - if (nDC<1) - { - nDC = 1; - } - else if (nDC > 255) - { - nDC = 255; - } - - effect eVis; - int bValid = FALSE; - int nSpellID; - if(nSavingThrow == SAVING_THROW_FORT) - { - bValid = FortitudeSave(oTarget, nDC, nSaveType, oSaveVersus); - if(bValid == 1) - { - eVis = EffectVisualEffect(VFX_IMP_FORTITUDE_SAVING_THROW_USE); - } - } - else if(nSavingThrow == SAVING_THROW_REFLEX) - { - bValid = ReflexSave(oTarget, nDC, nSaveType, oSaveVersus); - if(bValid == 1) - { - eVis = EffectVisualEffect(VFX_IMP_REFLEX_SAVE_THROW_USE); - } - } - else if(nSavingThrow == SAVING_THROW_WILL) - { - bValid = WillSave(oTarget, nDC, nSaveType, oSaveVersus); - if(bValid == 1) - { - eVis = EffectVisualEffect(VFX_IMP_WILL_SAVING_THROW_USE); - } - } - - nSpellID = GetSpellId(); - - /* - return 0 = FAILED SAVE - return 1 = SAVE SUCCESSFUL - return 2 = IMMUNE TO WHAT WAS BEING SAVED AGAINST - */ - if(bValid == 0) - { - if((nSaveType == SAVING_THROW_TYPE_DEATH - || nSpellID == SPELL_WEIRD - || nSpellID == SPELL_FINGER_OF_DEATH) && - nSpellID != SPELL_HORRID_WILTING) - { - eVis = EffectVisualEffect(VFX_IMP_DEATH); - DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); - } - } - if(bValid == 2) - { - eVis = EffectVisualEffect(VFX_IMP_MAGIC_RESISTANCE_USE); - } - if(bValid == 1 || bValid == 2) - { - if(bValid == 2) - { - /* - If the spell is save immune then the link must be applied in order to get the true immunity - to be resisted. That is the reason for returing false and not true. True blocks the - application of effects. - */ - bValid = FALSE; - } - DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); - } - return bValid; -} - -effect CreateProtectionFromAlignmentLink(int nAlignment, int nPower = 1) -{ - int nFinal = nPower * 2; - effect eAC = EffectACIncrease(nFinal, AC_DEFLECTION_BONUS); - eAC = VersusAlignmentEffect(eAC, ALIGNMENT_ALL, nAlignment); - effect eSave = EffectSavingThrowIncrease(SAVING_THROW_ALL, nFinal); - eSave = VersusAlignmentEffect(eSave,ALIGNMENT_ALL, nAlignment); - effect eImmune = EffectImmunity(IMMUNITY_TYPE_MIND_SPELLS); - eImmune = VersusAlignmentEffect(eImmune,ALIGNMENT_ALL, nAlignment); - effect eDur; - if(nAlignment == ALIGNMENT_EVIL) - { - eDur = EffectVisualEffect(VFX_DUR_PROTECTION_GOOD_MINOR); - } - else if(nAlignment == ALIGNMENT_GOOD) - { - eDur = EffectVisualEffect(VFX_DUR_PROTECTION_EVIL_MINOR); - } - - effect eDur2 = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE); - effect eLink = EffectLinkEffects(eImmune, eSave); - eLink = EffectLinkEffects(eLink, eAC); - eLink = EffectLinkEffects(eLink, eDur); - eLink = EffectLinkEffects(eLink, eDur2); - return eLink; -} - -effect CreateDoomEffectsLink() -{ - //Declare major variables - effect eSaves = EffectSavingThrowDecrease(SAVING_THROW_ALL, 2); - effect eAttack = EffectAttackDecrease(2); - effect eDamage = EffectDamageDecrease(2); - effect eSkill = EffectSkillDecrease(SKILL_ALL_SKILLS, 2); - effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE); - - effect eLink = EffectLinkEffects(eAttack, eDamage); - eLink = EffectLinkEffects(eLink, eSaves); - eLink = EffectLinkEffects(eLink, eSkill); - eLink = EffectLinkEffects(eLink, eDur); - - return eLink; -} - -void RemoveSpellEffects(int nSpell_ID, object oCaster, object oTarget) -{ - //Declare major variables - int bValid = FALSE; - effect eAOE; - if(GetHasSpellEffect(nSpell_ID, oTarget)) - { - //Search through the valid effects on the target. - eAOE = GetFirstEffect(oTarget); - while (GetIsEffectValid(eAOE) && bValid == FALSE) - { - if (GetEffectCreator(eAOE) == oCaster) - { - //If the effect was created by the spell then remove it - if(GetEffectSpellId(eAOE) == nSpell_ID) - { - RemoveEffect(oTarget, eAOE); - bValid = TRUE; - } - } - //Get next effect on the target - eAOE = GetNextEffect(oTarget); - } - } -} - -void RemoveSpecificEffect(int nEffectTypeID, object oTarget) -{ - //Declare major variables - //Get the object that is exiting the AOE - int bValid = FALSE; - effect eAOE; - //Search through the valid effects on the target. - eAOE = GetFirstEffect(oTarget); - while (GetIsEffectValid(eAOE)) - { - if (GetEffectType(eAOE) == nEffectTypeID) - { - //If the effect was created by the spell then remove it - bValid = TRUE; - RemoveEffect(oTarget, eAOE); - } - //Get next effect on the target - eAOE = GetNextEffect(oTarget); - } -} - -float GetSpellEffectDelay(location SpellTargetLocation, object oTarget) -{ - float fDelay; - return fDelay = GetDistanceBetweenLocations(SpellTargetLocation, GetLocation(oTarget))/20; -} - -float GetRandomDelay(float fMinimumTime = 0.4, float MaximumTime = 1.1) -{ - float fRandom = MaximumTime - fMinimumTime; - int nRandom; - if(fRandom < 0.0) - { - return 0.0; - } - else - { - nRandom = FloatToInt(fRandom * 10.0); - nRandom = Random(nRandom) + 1; - fRandom = IntToFloat(nRandom); - fRandom /= 10.0; - return fRandom + fMinimumTime; - } -} - -int GetScaledDuration(int nActualDuration, object oTarget) -{ - - int nDiff = GetGameDifficulty(); - int nNew = nActualDuration; - if(GetIsPC(oTarget) && nActualDuration > 3) - { - if(nDiff == GAME_DIFFICULTY_VERY_EASY || nDiff == GAME_DIFFICULTY_EASY) - { - nNew = nActualDuration / 4; - } - else if(nDiff == GAME_DIFFICULTY_NORMAL) - { - nNew = nActualDuration / 2; - } - if(nNew == 0) - { - nNew = 1; - } - } - return nNew; -} - -effect GetScaledEffect(effect eStandard, object oTarget) -{ - int nDiff = GetGameDifficulty(); - effect eNew = eStandard; - object oMaster = GetMaster(oTarget); - if(GetIsPC(oTarget) || (GetIsObjectValid(oMaster) && GetIsPC(oMaster))) - { - if(GetEffectType(eStandard) == EFFECT_TYPE_FRIGHTENED && nDiff == GAME_DIFFICULTY_VERY_EASY) - { - eNew = EffectAttackDecrease(-2); - return eNew; - } - if(GetEffectType(eStandard) == EFFECT_TYPE_FRIGHTENED && nDiff == GAME_DIFFICULTY_EASY) - { - eNew = EffectAttackDecrease(-4); - return eNew; - } - if(nDiff == GAME_DIFFICULTY_VERY_EASY && - (GetEffectType(eStandard) == EFFECT_TYPE_PARALYZE || - GetEffectType(eStandard) == EFFECT_TYPE_STUNNED || - GetEffectType(eStandard) == EFFECT_TYPE_CONFUSED)) - { - eNew = EffectDazed(); - return eNew; - } - else if(GetEffectType(eStandard) == EFFECT_TYPE_CHARMED || GetEffectType(eStandard) == EFFECT_TYPE_DOMINATED) - { - eNew = EffectDazed(); - return eNew; - } - } - return eNew; -} - -int RemoveProtections(int nSpell_ID, object oTarget, int nCount) -{ - //Declare major variables - effect eProtection; - int nCnt = 0; - if(GetHasSpellEffect(nSpell_ID, oTarget)) - { - //Search through the valid effects on the target. - eProtection = GetFirstEffect(oTarget); - while (GetIsEffectValid(eProtection)) - { - //If the effect was created by the spell then remove it - if(GetEffectSpellId(eProtection) == nSpell_ID) - { - RemoveEffect(oTarget, eProtection); - //return 1; - nCnt++; - } - //Get next effect on the target - eProtection = GetNextEffect(oTarget); - } - } - if(nCnt > 0) - { - return 1; - } - else - { - return 0; - } -} - -//------------------------------------------------------------------------------ -// Returns the nLastChecked-nth highest spell on the creature for use in -// the spell breach routines -// Please modify the constatn NW_I0_SPELLS_MAX_BREACH at the top of this file -// if you change the number of spells. -//------------------------------------------------------------------------------ -int GetSpellBreachProtection(int nLastChecked) -{ - //-------------------------------------------------------------------------- - // GZ: Protections are stripped in the order they appear here - //-------------------------------------------------------------------------- - if(nLastChecked == 1) {return SPELL_GREATER_SPELL_MANTLE;} - else if (nLastChecked == 2){return SPELL_PREMONITION;} - else if(nLastChecked == 3) {return SPELL_SPELL_MANTLE;} - else if(nLastChecked == 4) {return SPELL_SHADOW_SHIELD;} - else if(nLastChecked == 5) {return SPELL_GREATER_STONESKIN;} - else if(nLastChecked == 6) {return SPELL_ETHEREAL_VISAGE;} - else if(nLastChecked == 7) {return SPELL_GLOBE_OF_INVULNERABILITY;} - else if(nLastChecked == 8) {return SPELL_ENERGY_BUFFER;} - else if(nLastChecked == 9) {return 443;} // greater sanctuary - else if(nLastChecked == 10) {return SPELL_MINOR_GLOBE_OF_INVULNERABILITY;} - else if(nLastChecked == 11) {return SPELL_SPELL_RESISTANCE;} - else if(nLastChecked == 12) {return SPELL_STONESKIN;} - else if(nLastChecked == 13) {return SPELL_LESSER_SPELL_MANTLE;} - else if(nLastChecked == 14) {return SPELL_MESTILS_ACID_SHEATH;} - else if(nLastChecked == 15) {return SPELL_MIND_BLANK;} - else if(nLastChecked == 16) {return SPELL_ELEMENTAL_SHIELD;} - else if(nLastChecked == 17) {return SPELL_PROTECTION_FROM_SPELLS;} - else if(nLastChecked == 18) {return SPELL_PROTECTION_FROM_ELEMENTS;} - else if(nLastChecked == 19) {return SPELL_RESIST_ELEMENTS;} - else if(nLastChecked == 20) {return SPELL_DEATH_ARMOR;} - else if(nLastChecked == 21) {return SPELL_GHOSTLY_VISAGE;} - else if(nLastChecked == 22) {return SPELL_ENDURE_ELEMENTS;} - else if(nLastChecked == 23) {return SPELL_SHADOW_SHIELD;} - else if(nLastChecked == 24) {return SPELL_SHADOW_CONJURATION_MAGE_ARMOR;} - else if(nLastChecked == 25) {return SPELL_NEGATIVE_ENERGY_PROTECTION;} - else if(nLastChecked == 26) {return SPELL_SANCTUARY;} - else if(nLastChecked == 27) {return SPELL_MAGE_ARMOR;} - else if(nLastChecked == 28) {return SPELL_STONE_BONES;} - else if(nLastChecked == 29) {return SPELL_SHIELD;} - else if(nLastChecked == 30) {return SPELL_SHIELD_OF_FAITH;} - else if(nLastChecked == 31) {return SPELL_LESSER_MIND_BLANK;} - else if(nLastChecked == 32) {return SPELL_IRONGUTS;} - else if(nLastChecked == 33) {return SPELL_RESISTANCE;} - return nLastChecked; -} - -void AssignAOEDebugString(string sString) -{ - object oTarget = GetAreaOfEffectCreator(); - AssignCommand(oTarget, SpeakString(sString)); -} - - -void PlayDragonBattleCry() -{ - if(d100() > 50) - { - PlayVoiceChat(VOICE_CHAT_BATTLECRY1); - } - else - { - PlayVoiceChat(VOICE_CHAT_BATTLECRY2); - } -} - -void TrapDoElectricalDamage(int ngDamageMaster, int nSaveDC, int nSecondary) -{ - //Declare major variables - object oTarget = GetEnteringObject(); - object o2ndTarget; - effect eLightning = EffectBeam(VFX_BEAM_LIGHTNING, oTarget, BODY_NODE_CHEST); - int nDamageMaster = ngDamageMaster; - int nDamage = nDamageMaster; - effect eDam; - effect eVis = EffectVisualEffect(VFX_IMP_LIGHTNING_S); - location lTarget = GetLocation(oTarget); - int nCount = 0; - //Adjust the trap damage based on the feats of the target - if(!MySavingThrow(SAVING_THROW_REFLEX, oTarget, nSaveDC, SAVING_THROW_TYPE_TRAP)) - { - if (GetHasFeat(FEAT_IMPROVED_EVASION, oTarget)) - { - nDamage /= 2; - } - } - else if (GetHasFeat(FEAT_EVASION, oTarget) || GetHasFeat(FEAT_IMPROVED_EVASION, oTarget)) - { - nDamage = 0; - } - else - { - nDamage /= 2; - } - if (nDamage > 0) - { - eDam = EffectDamage(nDamage, DAMAGE_TYPE_ELECTRICAL); - ApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget); - ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); - } - //Reset the damage; - nDamage = nDamageMaster; - o2ndTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, lTarget); - while (GetIsObjectValid(o2ndTarget) && nCount <= nSecondary) - { - if(!GetIsReactionTypeFriendly(oTarget)) - { - //check to see that the original target is not hit again. - if(o2ndTarget != oTarget) - { - //Adjust the trap damage based on the feats of the target - if(!MySavingThrow(SAVING_THROW_REFLEX, o2ndTarget, nSaveDC, SAVING_THROW_TYPE_ELECTRICITY)) - { - if (GetHasFeat(FEAT_IMPROVED_EVASION, o2ndTarget)) - { - nDamage /= 2; - } - } - else if (GetHasFeat(FEAT_EVASION, o2ndTarget) || GetHasFeat(FEAT_IMPROVED_EVASION, o2ndTarget)) - { - nDamage = 0; - } - else - { - nDamage /= 2; - } - if (nDamage > 0) - { - //Set the damage effect - eDam = EffectDamage(nDamage, DAMAGE_TYPE_ELECTRICAL); - //Apply the VFX impact and damage effect - ApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, o2ndTarget); - ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, o2ndTarget); - //Connect the lightning stream from one target to another. - ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLightning, o2ndTarget, 0.75); - //Set the last target as the new start for the lightning stream - eLightning = EffectBeam(VFX_BEAM_LIGHTNING, o2ndTarget, BODY_NODE_CHEST); - } - } - //Reset the damage - nDamage = nDamageMaster; - //Increment the count - nCount++; - } - //Get next target in the shape. - o2ndTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, lTarget); - } -} - -int ScrollResist(object oCaster, object oTarget, float fDelay = 0.0) -{ - - oCaster=GetObjectByTag("PR_Zacharias"); - if (fDelay > 0.5) - { - fDelay = fDelay - 0.1; - } - int nResist = ResistSpell(oCaster, oTarget); - effect eSR = EffectVisualEffect(VFX_IMP_MAGIC_RESISTANCE_USE); - effect eGlobe = EffectVisualEffect(VFX_IMP_GLOBE_USE); - effect eMantle = EffectVisualEffect(VFX_IMP_SPELL_MANTLE_USE); - if(nResist == 1) //Spell Resistance - { - DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eSR, oTarget)); - } - else if(nResist == 2) //Globe - { - DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eGlobe, oTarget)); - } - else if(nResist == 3) //Spell Mantle - { - if (fDelay > 0.5) - { - fDelay = fDelay - 0.1; - } - DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eMantle, oTarget)); - } - return nResist; -} - diff --git a/_working/nw_o2_classweap.nss b/_working/nw_o2_classweap.nss deleted file mode 100644 index 781890e..0000000 --- a/_working/nw_o2_classweap.nss +++ /dev/null @@ -1,2774 +0,0 @@ -///::////////////////////////////////////////////////////////////////////// -//:: Weapon Spawn Script for Martial Classes -//:: Copyright (c) 2001 Bioware Corp. -//:://////////////////////////////////////////////// -/* - Spawns in a magical SPECIFIC weapon suited for that class. - Will spawn in either a generic or specific, depending on the - value. - - NOTE: Only works on containers -*/ -//::////////////////////////////////////////////// -//:: Created By: Andrew, Brent -//:: Created On: February 2002 -//:://////////////////////////////////////////////// - -#include "NW_O2_CONINCLUDE" - - - -void CreateBastardSword(object oTarget, object oAdventurer) -{ - string sItem = ""; - int nHD = GetHitDice(oAdventurer); - - if (GetRange(1, nHD)) // * 800 - { - int nRandom = Random(1) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wswmbs002"; break; - } - } - else if (GetRange(2, nHD)) // * 200 - 2500 - { - int nRandom = Random(1) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wswmbs002"; break; - } - } - else if (GetRange(3, nHD)) // * 800 - 10000 - { - int nRandom = Random(2) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wswmbs002"; break; - case 2: sItem = "nw_wswmbs009"; break; - } - - } - else if (GetRange(4, nHD)) // * 2500 - 16500 - { - int nRandom = Random(2) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wswmbs009"; break; - case 2: sItem = "nw_wswmbs005"; break; - } - - } - else if (GetRange(5, nHD)) // * 8000 - 25000 - { - int nRandom = Random(3) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wswmbs005"; break; - case 2: sItem = "nw_wswmbs010"; break; - case 3: sItem = "nw_wswmbs006"; break; - } - - } - else if (GetRange(6, nHD)) // * 16000 and up - { - int nRandom = Random(5) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wswmbs010"; break; - case 2: sItem = "nw_wswmbs006"; break; - case 3: sItem = "nw_wswmbs007"; break; - case 4: sItem = "nw_wswmbs003"; break; - case 5: sItem = "nw_wswmbs004"; break; - } - } - if (sItem != "") - dbCreateItemOnObject(sItem, oTarget, 1); -} -void CreateBattleAxe(object oTarget, object oAdventurer) -{ - - string sItem = ""; - int nHD = GetHitDice(oAdventurer); - - if (GetRange(1, nHD)) // * 800 - { - int nRandom = Random(1) + 1; - switch (nRandom) - { - case 1: sItem = "nw_waxmbt002"; break; - } - - } - else if (GetRange(2, nHD)) // * 200 - 2500 - { - int nRandom = Random(1) + 1; - switch (nRandom) - { - case 1: sItem = "nw_waxmbt002"; break; - } - - } - else if (GetRange(3, nHD)) // * 800 - 10000 - { - int nRandom = Random(2) + 1; - switch (nRandom) - { - case 1: sItem = "nw_waxmbt002"; break; - case 2: sItem = "nw_waxmbt010"; break; - } - - } - else if (GetRange(4, nHD)) // * 2500 - 16500 - { - int nRandom = Random(2) + 1; - switch (nRandom) - { - case 1: sItem = "nw_waxmbt010"; break; - case 2: sItem = "nw_waxmbt011"; break; - } - - } - else if (GetRange(5, nHD)) // * 8000 - 25000 - { - int nRandom = Random(2) + 1; - switch (nRandom) - { - case 1: sItem = "nw_waxmbt011"; break; - case 2: sItem = "nw_waxmbt006"; break; - } - - } - else if (GetRange(6, nHD)) // * 16000 and up - { - int nRandom = Random(5) + 1; - switch (nRandom) - { - case 1: sItem = "nw_waxmbt011"; break; - case 2: sItem = "nw_waxmbt006"; break; - case 3: sItem = "nw_waxmbt003"; break; - case 4: sItem = "nw_waxmbt004"; break; - case 5: sItem = "nw_waxmbt005"; break; - } - - } - if (sItem != "") - dbCreateItemOnObject(sItem, oTarget, 1); -} -void CreateClub(object oTarget, object oAdventurer) -{ - - string sItem = ""; - int nHD = GetHitDice(oAdventurer); - - if (GetRange(1, nHD)) // * 800 - { - int nRandom = Random(1) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wblmcl002"; break; - } - - } - else if (GetRange(2, nHD)) // * 200 - 2500 - { - int nRandom = Random(1) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wblmcl002"; break; - } - - } - else if (GetRange(3, nHD)) // * 800 - 10000 - { - int nRandom = Random(2) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wblmcl002"; break; - case 2: sItem = "nw_wblmcl010"; break; - } - - } - else if (GetRange(4, nHD)) // * 2500 - 16500 - { - int nRandom = Random(3) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wblmcl010"; break; - case 2: sItem = "nw_wblmcl004"; break; - case 3: sItem = "nw_wblmcl003"; break; - } - - } - else if (GetRange(5, nHD)) // * 8000 - 25000 - { - int nRandom = Random(4) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wblmcl004"; break; - case 2: sItem = "nw_wblmcl003"; break; - case 3: sItem = "nw_wblmcl011"; break; - case 4: sItem = "nw_wblmcl005"; break; - } - - } - else if (GetRange(6, nHD)) // * 16000 and up - { - int nRandom = Random(3) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wblmcl011"; break; - case 2: sItem = "nw_wblmcl005"; break; - case 3: sItem = "nw_wblmcl006"; break; - } - - } - if (sItem != "") - dbCreateItemOnObject(sItem, oTarget, 1); -} - -void CreateDagger(object oTarget, object oAdventurer) -{ - - string sItem = ""; - int nHD = GetHitDice(oAdventurer); - - if (GetRange(1, nHD)) // * 800 - { - int nRandom = Random(1) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wswmdg002"; break; - } - - } - else if (GetRange(2, nHD)) // * 200 - 2500 - { - - int nRandom = Random(1) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wswmdg002"; break; - } - } - else if (GetRange(3, nHD)) // * 800 - 10000 - { - int nRandom = Random(3) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wswmdg002"; break; - case 2: sItem = "nw_wswmdg008"; break; - case 3: sItem = "nw_wswmdg006"; break; - } - - } - else if (GetRange(4, nHD)) // * 2500 - 16500 - { - int nRandom = Random(3) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wswmdg008"; break; - case 2: sItem = "nw_wswmdg006"; break; - case 3: sItem = "nw_wswmdg009"; break; - } - - } - else if (GetRange(5, nHD)) // * 8000 - 25000 - { - int nRandom = Random(2) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wswmdg009"; break; - case 2: sItem = "nw_wswmdg004"; break; - } - - } - else if (GetRange(6, nHD)) // * 16000 and up - { - int nRandom = Random(5) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wswmdg009"; break; - case 2: sItem = "nw_wswmdg004"; break; - case 3: sItem = "nw_wswmdg003"; break; - case 4: sItem = "nw_wswmdg007"; break; - case 5: sItem = "nw_wswmdg005"; break; - } - - } - if (sItem != "") - dbCreateItemOnObject(sItem, oTarget, 1); -} -void CreateDart(object oTarget, object oAdventurer) -{ - - string sItem = ""; - int nHD = GetHitDice(oAdventurer); - - if (GetRange(1, nHD)) // * 800 - { - int nRandom = Random(3) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wthmdt002"; break; - case 2: sItem = "nw_wthmdt002"; break; - case 3: sItem = "nw_wthmdt008"; break; - } - - } - else if (GetRange(2, nHD)) // * 200 - 2500 - { - int nRandom = Random(3) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wthmdt008"; break; - case 2: sItem = "nw_wthmdt009"; break; - case 3: sItem = "nw_wthmdt003"; break; - } - - } - else - { - int nRandom = Random(3) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wthmdt009"; break; - case 2: sItem = "nw_wthmdt003"; break; - case 3: sItem = "nw_wthmdt007"; break; - } - - } - - if (sItem != "") - dbCreateItemOnObject(sItem, oTarget, Random(40) + 1); -} -void CreateDireMace(object oTarget, object oAdventurer) -{ - - string sItem = ""; - int nHD = GetHitDice(oAdventurer); - - if (GetRange(1, nHD)) // * 800 - { - int nRandom = Random(1) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wdbmma002"; break; - } - - } - else if (GetRange(2, nHD)) // * 200 - 2500 - { - int nRandom = Random(1) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wdbmma002"; break; - } - - } - else if (GetRange(3, nHD)) // * 800 - 10000 - { - int nRandom = Random(3) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wdbmma002"; break; - case 2: sItem = "nw_wdbmma003"; break; - case 3: sItem = "nw_wdbmma010"; break; - } - - } - else if (GetRange(4, nHD)) // * 2500 - 16500 - { - int nRandom = Random(3) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wdbmma003"; break; - case 2: sItem = "nw_wdbmma010"; break; - case 3: sItem = "nw_wdbmma005"; break; - } - - } - else if (GetRange(5, nHD)) // * 8000 - 25000 - { - int nRandom = Random(4) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wdbmma005"; break; - case 2: sItem = "nw_wdbmma011"; break; - case 3: sItem = "nw_wdbmma004"; break; - case 4: sItem = "nw_wdbmma006"; break; - } - - } - else if (GetRange(6, nHD)) // * 16000 and up - { - int nRandom = Random(4) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wdbmma005"; break; - case 2: sItem = "nw_wdbmma011"; break; - case 3: sItem = "nw_wdbmma004"; break; - case 4: sItem = "nw_wdbmma006"; break; - } - - } - if (sItem != "") - dbCreateItemOnObject(sItem, oTarget, 1); -} -void CreateDoubleAxe(object oTarget, object oAdventurer) -{ - - string sItem = ""; - int nHD = GetHitDice(oAdventurer); - - if (GetRange(1, nHD)) // * 800 - { - int nRandom = Random(1) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wdbmax002"; break; - } - - } - else if (GetRange(2, nHD)) // * 200 - 2500 - { - int nRandom = Random(1) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wdbmax002"; break; - } - - } - else if (GetRange(3, nHD)) // * 800 - 10000 - { - int nRandom = Random(3) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wdbmax002"; break; - case 2: sItem = "nw_wdbmax010"; break; - case 3: sItem = "nw_wdbmax006"; break; - } - - } - else if (GetRange(4, nHD)) // * 2500 - 16500 - { - int nRandom = Random(3) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wdbmax010"; break; - case 2: sItem = "nw_wdbmax006"; break; - case 3: sItem = "nw_wdbmax005"; break; - } - - } - else if (GetRange(5, nHD)) - { - int nRandom = Random(4) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wdbmax005"; break; - case 2: sItem = "nw_wdbmax011"; break; - case 3: sItem = "nw_wdbmax004"; break; - case 4: sItem = "nw_wdbmax007"; break; - } - - } - else if (GetRange(6, nHD)) // * 16000 and up - { - int nRandom = Random(3) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wdbmax011"; break; - case 2: sItem = "nw_wdbmax004"; break; - case 3: sItem = "nw_wdbmax007"; break; - } - - } - if (sItem != "") - dbCreateItemOnObject(sItem, oTarget, 1); -} -void CreateGreatAxe(object oTarget, object oAdventurer) -{ - - string sItem = ""; - int nHD = GetHitDice(oAdventurer); - - if (GetRange(1, nHD)) // * 800 - { - int nRandom = Random(1) + 1; - switch (nRandom) - { - case 1: sItem = "nw_waxmgr002"; break; - } - - } - else if (GetRange(2, nHD)) // * 200 - 2500 - { - int nRandom = Random(1) + 1; - switch (nRandom) - { - case 1: sItem = "nw_waxmgr002"; break; - } - - } - else if (GetRange(3, nHD)) // * 800 - 10000 - { - int nRandom = Random(2) + 1; - switch (nRandom) - { - case 1: sItem = "nw_waxmgr002"; break; - case 2: sItem = "nw_waxmgr009"; break; - } - - } - else if (GetRange(4, nHD)) // * 2500 - 16500 - { - int nRandom = Random(4) + 1; - switch (nRandom) - { - case 1: sItem = "nw_waxmgr002"; break; - case 2: sItem = "nw_waxmgr009"; break; - case 3: sItem = "nw_waxmgr003"; break; - case 4: sItem = "nw_waxmgr006"; break; - } - - } - else if (GetRange(5, nHD)) // * 8000 - 25000 - { - - int nRandom = Random(3) + 1; - switch (nRandom) - { - case 1: sItem = "nw_waxmgr003"; break; - case 2: sItem = "nw_waxmgr006"; break; - case 3: sItem = "nw_waxmgr011"; break; - } - } - else if (GetRange(6, nHD)) // * 16000 and up - { - int nRandom = Random(3) + 1; - switch (nRandom) - { - case 1: sItem = "nw_waxmgr011"; break; - case 2: sItem = "nw_waxmgr005"; break; - case 3: sItem = "nw_waxmgr004"; break; - } - - } - if (sItem != "") - dbCreateItemOnObject(sItem, oTarget, 1); -} -void CreateGreatSword(object oTarget, object oAdventurer) -{ - - string sItem = ""; - int nHD = GetHitDice(oAdventurer); - - if (GetRange(1, nHD)) // * 800 - { - int nRandom = Random(1) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wswmgs002"; break; - } - - } - else if (GetRange(2, nHD)) // * 200 - 2500 - { - int nRandom = Random(1) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wswmgs002"; break; - } - - } - else if (GetRange(3, nHD)) // * 800 - 10000 - { - int nRandom = Random(2) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wswmgs002"; break; - case 2: sItem = "nw_wswmgs011"; break; - } - - } - else if (GetRange(4, nHD)) // * 2500 - 16500 - { - int nRandom = Random(3) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wswmgs011"; break; - case 2: sItem = "nw_wswmgs006"; break; - case 3: sItem = "nw_wswmgs004"; break; - } - - } - else if (GetRange(5, nHD)) // * 8000 - 25000 - { - int nRandom = Random(4) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wswmgs006"; break; - case 2: sItem = "nw_wswmgs004"; break; - case 3: sItem = "nw_wswmgs012"; break; - case 4: sItem = "nw_wswmgs005"; break; - } - - } - else if (GetRange(6, nHD)) // * 16000 and up - { - - int nRandom = Random(3) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wswmgs012"; break; - case 2: sItem = "nw_wswmgs005"; break; - case 3: sItem = "nw_wswmgs003"; break; - } - } - if (sItem != "") - dbCreateItemOnObject(sItem, oTarget, 1); -} -void CreateHalberd(object oTarget, object oAdventurer) -{ - - string sItem = ""; - int nHD = GetHitDice(oAdventurer); - - if (GetRange(1, nHD)) // * 800 - { - int nRandom = Random(1) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wplmhb002"; break; - } - - } - else if (GetRange(2, nHD)) // * 200 - 2500 - { - int nRandom = Random(1) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wplmhb002"; break; - } - - } - else if (GetRange(3, nHD)) // * 800 - 10000 - { - int nRandom = Random(2) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wplmhb002"; break; - case 2: sItem = "nw_wplmhb010"; break; - } - - } - else if (GetRange(4, nHD)) // * 2500 - 16500 - { - int nRandom = Random(2) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wplmhb010"; break; - case 2: sItem = "nw_wplmhb004"; break; - } - - } - else if (GetRange(5, nHD)) // * 8000 - 25000 - { - int nRandom = Random(3) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wplmhb004"; break; - case 2: sItem = "nw_wplmhb011"; break; - case 3: sItem = "nw_wplmhb003"; break; - } - - } - else if (GetRange(6, nHD)) // * 16000 and up - { - int nRandom = Random(4) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wplmhb011"; break; - case 2: sItem = "nw_wplmhb003"; break; - case 3: sItem = "nw_wplmhb007"; break; - case 4: sItem = "nw_wplmhb006"; break; - } - - } - if (sItem != "") - dbCreateItemOnObject(sItem, oTarget, 1); -} -void CreateHandAxe(object oTarget, object oAdventurer) -{ - - string sItem = ""; - int nHD = GetHitDice(oAdventurer); - - if (GetRange(1, nHD)) // * 800 - { - int nRandom = Random(1) + 1; - switch (nRandom) - { - case 1: sItem = "nw_waxmhn002"; break; - } - - } - else if (GetRange(2, nHD)) // * 200 - 2500 - { - int nRandom = Random(1) + 1; - switch (nRandom) - { - case 1: sItem = "nw_waxmhn002"; break; - } - - } - else if (GetRange(3, nHD)) // * 800 - 10000 - { - int nRandom = Random(2) + 1; - switch (nRandom) - { - case 1: sItem = "nw_waxmhn002"; break; - case 2: sItem = "nw_waxmhn010"; break; - } - - } - else if (GetRange(4, nHD)) // * 2500 - 16500 - { - int nRandom = Random(2) + 1; - switch (nRandom) - { - case 1: sItem = "nw_waxmhn010"; break; - case 2: sItem = "nw_waxmhn004"; break; - } - - } - else if (GetRange(5, nHD)) // * 8000 - 25000 - { - int nRandom = Random(4) + 1; - switch (nRandom) - { - case 1: sItem = "nw_waxmhn004"; break; - case 2: sItem = "nw_waxmhn011"; break; - case 3: sItem = "nw_waxmhn003"; break; - case 4: sItem = "nw_waxmhn005"; break; - } - - } - else if (GetRange(6, nHD)) // * 16000 and up - { - int nRandom = Random(4) + 1; - switch (nRandom) - { - case 1: sItem = "nw_waxmhn011"; break; - case 2: sItem = "nw_waxmhn003"; break; - case 3: sItem = "nw_waxmhn005"; break; - case 4: sItem = "nw_waxmhn006"; break; - } - - } - if (sItem != "") - dbCreateItemOnObject(sItem, oTarget, 1); -} -void CreateHeavyCrossbow(object oTarget, object oAdventurer) -{ - - string sItem = ""; - int nHD = GetHitDice(oAdventurer); - - if (GetRange(1, nHD)) // * 800 - { - int nRandom = Random(2) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wbwmxh002"; break; - case 2: sItem = "nw_wbwmxh002"; break; - } - - } - else if (GetRange(2, nHD)) // * 200 - 2500 - { - int nRandom = Random(2) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wbwmxh002"; break; - case 2: sItem = "nw_wbwmxh008"; break; - } - - } - else if (GetRange(3, nHD)) // * 800 - 10000 - { - int nRandom = Random(4) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wbwmxh002"; break; - case 2: sItem = "nw_wbwmxh008"; break; - case 3: sItem = "nw_wbwmxh009"; break; - case 4: sItem = "nw_wbwmxh005"; break; - } - - } - else if (GetRange(4, nHD)) // * 2500 - 16500 - { - int nRandom = Random(3) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wbwmxh009"; break; - case 2: sItem = "nw_wbwmxh005"; break; - case 3: sItem = "nw_wbwmxh003"; break; - } - - } - else if (GetRange(5, nHD)) // * 8000 - 25000 - { - int nRandom = Random(2) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wbwmxh003"; break; - case 2: sItem = "nw_wbwmxh004"; break; - } - - } - else if (GetRange(6, nHD)) // * 16000 and up - { - int nRandom = Random(3) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wbwmxh004"; break; - case 2: sItem = "nw_wbwmxh007"; break; - case 3: sItem = "nw_wbwmxh006"; break; - } - - } - if (sItem != "") - dbCreateItemOnObject(sItem, oTarget, 1); -} -void CreateHeavyFlail(object oTarget, object oAdventurer) -{ - - string sItem = ""; - int nHD = GetHitDice(oAdventurer); - - if (GetRange(1, nHD)) // * 800 - { - int nRandom = Random(1) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wblmfh002"; break; - } - - } - else if (GetRange(2, nHD)) // * 200 - 2500 - { - int nRandom = Random(1) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wblmfh002"; break; - } - - } - else if (GetRange(3, nHD)) // * 800 - 10000 - { - int nRandom = Random(3) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wblmfh002"; break; - case 2: sItem = "nw_wblmfh007"; break; - case 3: sItem = "nw_wblmfh010"; break; - } - - } - else if (GetRange(4, nHD)) // * 2500 - 16500 - { - int nRandom = Random(5) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wblmfh002"; break; - case 2: sItem = "nw_wblmfh007"; break; - case 3: sItem = "nw_wblmfh010"; break; - case 4: sItem = "nw_wblmfh004"; break; - case 5: sItem = "nw_wblmfh008"; break; - } - - } - else if (GetRange(5, nHD)) // * 8000 - 25000 - { - int nRandom = Random(5) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wblmfh004"; break; - case 2: sItem = "nw_wblmfh008"; break; - case 3: sItem = "nw_wblmfh011"; break; - case 4: sItem = "nw_wblmfh006"; break; - case 5: sItem = "nw_wblmfh003"; break; - } - - } - else if (GetRange(6, nHD)) // * 16000 and up - { - int nRandom = Random(4) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wblmfh011"; break; - case 2: sItem = "nw_wblmfh006"; break; - case 3: sItem = "nw_wblmfh003"; break; - case 4: sItem = "nw_wblmfh005"; break; - } - - } - if (sItem != "") - dbCreateItemOnObject(sItem, oTarget, 1); -} -void CreateKama(object oTarget, object oAdventurer) -{ - - string sItem = ""; - int nHD = GetHitDice(oAdventurer); - - if (GetRange(1, nHD)) // * 800 - { - int nRandom = Random(1) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wspmka002"; break; - } - - } - else if (GetRange(2, nHD)) // * 200 - 2500 - { - int nRandom = Random(1) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wspmka002"; break; - } - - } - else if (GetRange(3, nHD)) // * 800 - 10000 - { - int nRandom = Random(5) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wspmka002"; break; - case 2: sItem = "nw_wspmka004"; break; - case 3: sItem = "nw_wspmka007"; break; - case 4: sItem = "nw_wspmka008"; break; - case 5: sItem = "nw_wspmka005"; break; - } - - } - else if (GetRange(4, nHD)) // * 2500 - 16500 - { - int nRandom = Random(4) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wspmka004"; break; - case 2: sItem = "nw_wspmka007"; break; - case 3: sItem = "nw_wspmka008"; break; - case 4: sItem = "nw_wspmka005"; break; - } - - } - else if (GetRange(5, nHD)) // * 8000 - 25000 - { - int nRandom = Random(4) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wspmka005"; break; - case 2: sItem = "nw_wspmka009"; break; - case 3: sItem = "nw_wspmka006"; break; - case 4: sItem = "nw_wspmka003"; break; - } - - } - else if (GetRange(6, nHD)) // * 16000 and up - { - int nRandom = Random(3) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wspmka009"; break; - case 2: sItem = "nw_wspmka006"; break; - case 3: sItem = "nw_wspmka003"; break; - } - - } - if (sItem != "") - dbCreateItemOnObject(sItem, oTarget, 1); -} -void CreateKatana(object oTarget, object oAdventurer) -{ - - string sItem = ""; - int nHD = GetHitDice(oAdventurer); - - if (GetRange(1, nHD)) // * 800 - { - int nRandom = Random(1) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wswmka002"; break; - } - - } - else if (GetRange(2, nHD)) // * 200 - 2500 - { - int nRandom = Random(1) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wswmka002"; break; - } - - } - else if (GetRange(3, nHD)) // * 800 - 10000 - { - int nRandom = Random(3) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wswmka002"; break; - case 2: sItem = "nw_wswmka005"; break; - case 3: sItem = "nw_wswmka010"; break; - } - - } - else if (GetRange(4, nHD)) // * 2500 - 16500 - { - int nRandom = Random(2) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wswmka005"; break; - case 2: sItem = "nw_wswmka010"; break; - } - - } - else if (GetRange(5, nHD)) // * 8000 - 25000 - { - int nRandom = Random(2) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wswmka011"; break; - case 2: sItem = "nw_wswmka007"; break; - } - - } - else if (GetRange(6, nHD)) // * 16000 and up - { - int nRandom = Random(4) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wswmka011"; break; - case 2: sItem = "nw_wswmka007"; break; - case 3: sItem = "nw_wswmka006"; break; - case 4: sItem = "nw_wswmka004"; break; - } - - } - if (sItem != "") - dbCreateItemOnObject(sItem, oTarget, 1); -} -void CreateKukri(object oTarget, object oAdventurer) -{ - - string sItem = ""; - int nHD = GetHitDice(oAdventurer); - - if (GetRange(1, nHD)) // * 800 - { - int nRandom = Random(1) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wspmku002"; break; - } - - } - else if (GetRange(2, nHD)) // * 200 - 2500 - { - int nRandom = Random(1) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wspmku002"; break; - } - - } - else if (GetRange(3, nHD)) // * 800 - 10000 - { - int nRandom = Random(4) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wspmku002"; break; - case 2: sItem = "nw_wspmku006"; break; - case 3: sItem = "nw_wspmku008"; break; - case 4: sItem = "nw_wspmku005"; break; - } - - } - else if (GetRange(4, nHD)) // * 2500 - 16500 - { - int nRandom = Random(4) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wspmku006"; break; - case 2: sItem = "nw_wspmku008"; break; - case 3: sItem = "nw_wspmku005"; break; - case 4: sItem = "nw_wspmku004"; break; - } - - } - else if (GetRange(5, nHD)) // * 8000 - 25000 - { - int nRandom = Random(3) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wspmku004"; break; - case 2: sItem = "nw_wspmku009"; break; - case 3: sItem = "nw_wspmku007"; break; - } - - } - else if (GetRange(6, nHD)) // * 16000 and up - { - int nRandom = Random(2) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wspmku009"; break; - case 2: sItem = "nw_wspmku007"; break; - } - - } - if (sItem != "") - dbCreateItemOnObject(sItem, oTarget, 1); -} -void CreateLightCrossbow(object oTarget, object oAdventurer) -{ - - string sItem = ""; - int nHD = GetHitDice(oAdventurer); - - if (GetRange(1, nHD)) // * 800 - { - int nRandom = Random(2) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wbwxl001"; break; - case 2: sItem = "nw_wbwmxl002"; break; - } - - } - else if (GetRange(2, nHD)) // * 200 - 2500 - { - int nRandom = Random(2) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wbwmxl002"; break; - case 2: sItem = "nw_wbwmxl008"; break; - } - - } - else if (GetRange(3, nHD)) // * 800 - 10000 - { - int nRandom = Random(3) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wbwmxl008"; break; - case 2: sItem = "nw_wbwmxl009"; break; - case 3: sItem = "nw_wbwmxl005"; break; - } - - } - else if (GetRange(4, nHD)) // * 2500 - 16500 - { - int nRandom = Random(3) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wbwmxl009"; break; - case 2: sItem = "nw_wbwmxl005"; break; - case 3: sItem = "nw_wbwmxl003"; break; - } - - } - else if (GetRange(5, nHD)) // * 8000 - 25000 - { - int nRandom = Random(3) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wbwmxl003"; break; - case 2: sItem = "nw_wbwmxl004"; break; - case 3: sItem = "nw_wbwmxl007"; break; - } - - } - else if (GetRange(6, nHD)) // * 16000 and up - { - int nRandom = Random(4) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wbwmxl003"; break; - case 2: sItem = "nw_wbwmxl004"; break; - case 3: sItem = "nw_wbwmxl007"; break; - case 4: sItem = "nw_wbwmxl006"; break; - } - - } - if (sItem != "") - dbCreateItemOnObject(sItem, oTarget, 1); -} - -void CreateLightFlail(object oTarget, object oAdventurer) -{ - - string sItem = ""; - int nHD = GetHitDice(oAdventurer); - - if (GetRange(1, nHD)) // * 800 - { - int nRandom = Random(1) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wblmfl002"; break; - } - - } - else if (GetRange(2, nHD)) // * 200 - 2500 - { - int nRandom = Random(1) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wblmfl002"; break; - } - - } - else if (GetRange(3, nHD)) // * 800 - 10000 - { - int nRandom = Random(3) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wblmfl002"; break; - case 2: sItem = "nw_wblmfl010"; break; - case 3: sItem = "nw_wblmfl004"; break; - } - - } - else if (GetRange(4, nHD)) // * 2500 - 16500 - { - int nRandom = Random(3) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wblmfl010"; break; - case 2: sItem = "nw_wblmfl004"; break; - case 3: sItem = "nw_wblmfl005"; break; - } - - } - else if (GetRange(5, nHD)) // * 8000 - 25000 - { - int nRandom = Random(4) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wblmfl005"; break; - case 2: sItem = "nw_wblmfl011"; break; - case 3: sItem = "nw_wblmfl007"; break; - case 4: sItem = "nw_wblmfl006"; break; - } - - } - else if (GetRange(6, nHD)) // * 16000 and up - { - int nRandom = Random(3) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wblmfl011"; break; - case 2: sItem = "nw_wblmfl007"; break; - case 3: sItem = "nw_wblmfl006"; break; - } - - } - if (sItem != "") - dbCreateItemOnObject(sItem, oTarget, 1); -} - -void CreateLightHammer(object oTarget, object oAdventurer) -{ - - string sItem = ""; - int nHD = GetHitDice(oAdventurer); - - if (GetRange(1, nHD)) // * 800 - { - int nRandom = Random(1) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wblmhl002"; break; - } - - } - else if (GetRange(2, nHD)) // * 200 - 2500 - { - int nRandom = Random(1) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wblmhl002"; break; - } - - } - else if (GetRange(3, nHD)) // * 800 - 10000 - { - int nRandom = Random(3) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wblmhl002"; break; - case 2: sItem = "nw_wblmhl010"; break; - case 3: sItem = "nw_wblmhl004"; break; - } - - } - else if (GetRange(4, nHD)) // * 2500 - 16500 - { - int nRandom = Random(2) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wblmhl010"; break; - case 2: sItem = "nw_wblmhl004"; break; - } - - } - else if (GetRange(5, nHD)) // * 8000 - 25000 - { - int nRandom = Random(3) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wblmhl005"; break; - case 2: sItem = "nw_wblmhl011"; break; - case 3: sItem = "nw_wblmhl006"; break; - } - - } - else if (GetRange(6, nHD)) // * 16000 and up - { - int nRandom = Random(5) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wblmhl005"; break; - case 2: sItem = "nw_wblmhl011"; break; - case 3: sItem = "nw_wblmhl006"; break; - case 4: sItem = "nw_wblmhl009"; break; - case 5: sItem = "nw_wblmhl003"; break; - } - - } - if (sItem != "") - dbCreateItemOnObject(sItem, oTarget, 1); -} -void CreateLightMace(object oTarget, object oAdventurer) -{ - - string sItem = ""; - int nHD = GetHitDice(oAdventurer); - - if (GetRange(1, nHD)) // * 800 - { - int nRandom = Random(1) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wblmml002"; break; - } - - } - else if (GetRange(2, nHD)) // * 200 - 2500 - { - int nRandom = Random(1) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wblmml002"; break; - } - - } - else if (GetRange(3, nHD)) // * 800 - 10000 - { - int nRandom = Random(3) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wblmml002"; break; - case 2: sItem = "nw_wblmml011"; break; - case 3: sItem = "nw_wblmml006"; break; - } - - } - else if (GetRange(4, nHD)) // * 2500 - 16500 - { - int nRandom = Random(2) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wblmml011"; break; - case 2: sItem = "nw_wblmml006"; break; - } - - } - else if (GetRange(5, nHD)) // * 8000 - 25000 - { - int nRandom = Random(4) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wblmml012"; break; - case 2: sItem = "nw_wblmml004"; break; - case 3: sItem = "nw_wblmml005"; break; - case 4: sItem = "nw_wblmml007"; break; - } - - } - else if (GetRange(6, nHD)) // * 16000 and up - { - int nRandom = Random(5) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wblmml012"; break; - case 2: sItem = "nw_wblmml004"; break; - case 3: sItem = "nw_wblmml005"; break; - case 4: sItem = "nw_wblmml007"; break; - case 5: sItem = "nw_wblmml008"; break; - } - - } - if (sItem != "") - dbCreateItemOnObject(sItem, oTarget, 1); -} -void CreateLongSword(object oTarget, object oAdventurer) -{ - - string sItem = ""; - int nHD = GetHitDice(oAdventurer); - - if (GetRange(1, nHD)) // * 800 - { - int nRandom = Random(1) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wswmls002"; break; - } - - } - else if (GetRange(2, nHD)) // * 200 - 2500 - { - int nRandom = Random(1) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wswmls002"; break; - } - - } - else if (GetRange(3, nHD)) // * 800 - 10000 - { - int nRandom = Random(2) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wswmls002"; break; - case 2: sItem = "nw_wswmls010"; break; - } - - } - else if (GetRange(4, nHD)) // * 2500 - 16500 - { - int nRandom = Random(2) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wswmls010"; break; - case 2: sItem = "nw_wswmls007"; break; - } - - } - else if (GetRange(5, nHD)) // * 8000 - 25000 - { - int nRandom = Random(4) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wswmls007"; break; - case 2: sItem = "nw_wswmls012"; break; - case 3: sItem = "nw_wswmls005"; break; - case 4: sItem = "nw_wswmls006"; break; - } - - } - else if (GetRange(6, nHD)) // * 16000 and up - { - int nRandom = Random(5) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wswmls012"; break; - case 2: sItem = "nw_wswmls005"; break; - case 3: sItem = "nw_wswmls006"; break; - case 4: sItem = "nw_wswmls004"; break; - case 5: sItem = "nw_wswmls013"; break; - } - - } - if (sItem != "") - dbCreateItemOnObject(sItem, oTarget, 1); -} -void CreateLongbow(object oTarget, object oAdventurer) -{ - - string sItem = ""; - int nHD = GetHitDice(oAdventurer); - - if (GetRange(1, nHD)) // * 800 - { - int nRandom = Random(1) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wbwmln002"; break; - } - - } - else if (GetRange(2, nHD)) // * 200 - 2500 - { - int nRandom = Random(3) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wbwmln002"; break; - case 2: sItem = "nw_wbwmln002"; break; - case 3: sItem = "nw_wbwmln008"; break; - } - - } - else if (GetRange(3, nHD)) // * 800 - 10000 - { - int nRandom = Random(4) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wbwmln002"; break; - case 2: sItem = "nw_wbwmln008"; break; - case 3: sItem = "nw_wbwmln009"; break; - case 4: sItem = "nw_wbwmln004"; break; - } - - } - else if (GetRange(4, nHD)) // * 2500 - 16500 - { - int nRandom = Random(2) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wbwmln009"; break; - case 2: sItem = "nw_wbwmln004"; break; - } - - } - else if (GetRange(5, nHD)) // * 8000 - 25000 - { - int nRandom = Random(3) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wbwmln004"; break; - case 2: sItem = "nw_wbwmln007"; break; - case 3: sItem = "nw_wbwmln006"; break; - } - - } - else if (GetRange(6, nHD)) // * 16000 and up - { - int nRandom = Random(4) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wbwmln007"; break; - case 2: sItem = "nw_wbwmln006"; break; - case 3: sItem = "nw_wbwmln005"; break; - case 4: sItem = "nw_wbwmln003"; break; - } - - } - if (sItem != "") - dbCreateItemOnObject(sItem, oTarget, 1); -} -void CreateMorningstar(object oTarget, object oAdventurer) -{ - - string sItem = ""; - int nHD = GetHitDice(oAdventurer); - - if (GetRange(1, nHD)) // * 800 - { - int nRandom = Random(1) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wblmms002"; break; - } - - } - else if (GetRange(2, nHD)) // * 200 - 2500 - { - int nRandom = Random(1) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wblmms002"; break; - } - - } - else if (GetRange(3, nHD)) // * 800 - 10000 - { - int nRandom = Random(3) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wblmms002"; break; - case 2: sItem = "nw_wblmms010"; break; - case 3: sItem = "nw_wblmms007"; break; - } - - } - else if (GetRange(4, nHD)) // * 2500 - 16500 - { - int nRandom = Random(2) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wblmms007"; break; - case 2: sItem = "nw_wblmms003"; break; - } - - } - else if (GetRange(5, nHD)) // * 8000 - 25000 - { - int nRandom = Random(2) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wblmms003"; break; - case 2: sItem = "nw_wblmms011"; break; - } - - } - else if (GetRange(6, nHD)) // * 16000 and up - { - int nRandom = Random(3) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wblmms011"; break; - case 2: sItem = "nw_wblmms006"; break; - case 3: sItem = "nw_wblmms004"; break; - } - - } - if (sItem != "") - dbCreateItemOnObject(sItem, oTarget, 1); -} -void CreateRapier(object oTarget, object oAdventurer) -{ - - string sItem = ""; - int nHD = GetHitDice(oAdventurer); - - if (GetRange(1, nHD)) // * 800 - { - int nRandom = Random(1) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wswmrp002"; break; - } - - } - else if (GetRange(2, nHD)) // * 200 - 2500 - { - int nRandom = Random(1) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wswmrp002"; break; - } - - } - else if (GetRange(3, nHD)) // * 800 - 10000 - { - int nRandom = Random(4) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wswmrp002"; break; - case 2: sItem = "nw_wswmrp004"; break; - case 3: sItem = "nw_wswmrp010"; break; - case 4: sItem = "nw_wswmrp003"; break; - } - - } - else if (GetRange(4, nHD)) // * 2500 - 16500 - { - int nRandom = Random(4) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wswmrp004"; break; - case 2: sItem = "nw_wswmrp010"; break; - case 3: sItem = "nw_wswmrp003"; break; - case 4: sItem = "nw_wswmrp005"; break; - } - - } - else if (GetRange(5, nHD)) // * 8000 - 25000 - { - int nRandom = Random(4) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wswmrp003"; break; - case 2: sItem = "nw_wswmrp005"; break; - case 3: sItem = "nw_wswmrp011"; break; - case 4: sItem = "nw_wswmrp007"; break; - } - - } - else if (GetRange(6, nHD)) // * 16000 and up - { - int nRandom = Random(3) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wswmrp011"; break; - case 2: sItem = "nw_wswmrp007"; break; - case 3: sItem = "nw_wswmrp006"; break; - } - - } - if (sItem != "") - dbCreateItemOnObject(sItem, oTarget, 1); -} -void CreateScimitar(object oTarget, object oAdventurer) -{ - - string sItem = ""; - int nHD = GetHitDice(oAdventurer); - - if (GetRange(1, nHD)) // * 800 - { - int nRandom = Random(1) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wswmsc002"; break; - } - - } - else if (GetRange(2, nHD)) // * 200 - 2500 - { - int nRandom = Random(1) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wswmsc002"; break; - } - - } - else if (GetRange(3, nHD)) // * 800 - 10000 - { - int nRandom = Random(2) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wswmsc002"; break; - case 2: sItem = "nw_wswmsc010"; break; - } - - } - else if (GetRange(4, nHD)) // * 2500 - 16500 - { - int nRandom = Random(2) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wswmsc010"; break; - case 2: sItem = "nw_wswmsc004"; break; - } - - } - else if (GetRange(5, nHD)) // * 8000 - 25000 - { - int nRandom = Random(3) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wswmsc004"; break; - case 2: sItem = "nw_wswmsc011"; break; - case 3: sItem = "nw_wswmsc006"; break; - } - - } - else if (GetRange(6, nHD)) // * 16000 and up - { - int nRandom = Random(4) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wswmsc011"; break; - case 2: sItem = "nw_wswmsc006"; break; - case 3: sItem = "nw_wswmsc007"; break; - case 4: sItem = "nw_wswmsc005"; break; - } - - } - if (sItem != "") - dbCreateItemOnObject(sItem, oTarget, 1); -} -void CreateScythe(object oTarget, object oAdventurer) -{ - - string sItem = ""; - int nHD = GetHitDice(oAdventurer); - - if (GetRange(1, nHD)) // * 800 - { - int nRandom = Random(1) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wplmsc002"; break; - } - - } - else if (GetRange(2, nHD)) // * 200 - 2500 - { - int nRandom = Random(1) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wplmsc002"; break; - } - - } - else if (GetRange(3, nHD)) // * 800 - 10000 - { - int nRandom = Random(3) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wplmsc002"; break; - case 2: sItem = "nw_wplmsc010"; break; - case 3: sItem = "nw_wplmsc003"; break; - } - - } - else if (GetRange(4, nHD)) // * 2500 - 16500 - { - int nRandom = Random(2) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wplmsc010"; break; - case 2: sItem = "nw_wplmsc003"; break; - } - - } - else if (GetRange(5, nHD)) // * 8000 - 25000 - { - int nRandom = Random(3) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wplmsc003"; break; - case 2: sItem = "nw_wplmsc011"; break; - case 3: sItem = "nw_wplmsc006"; break; - } - - } - else if (GetRange(6, nHD)) // * 16000 and up - { - int nRandom = Random(4) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wplmsc011"; break; - case 2: sItem = "nw_wplmsc006"; break; - case 3: sItem = "nw_wplmsc005"; break; - case 4: sItem = "nw_wplmsc004"; break; - } - - } - if (sItem != "") - dbCreateItemOnObject(sItem, oTarget, 1); -} -void CreateShortsword(object oTarget, object oAdventurer) -{ - - string sItem = ""; - int nHD = GetHitDice(oAdventurer); - - if (GetRange(1, nHD)) // * 800 - { - int nRandom = Random(1) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wswmss002"; break; - } - - } - else if (GetRange(2, nHD)) // * 200 - 2500 - { - int nRandom = Random(1) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wswmss002"; break; - } - - } - else if (GetRange(3, nHD)) // * 800 - 10000 - { - int nRandom = Random(2) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wswmss002"; break; - case 2: sItem = "nw_wswmss009"; break; - } - - } - else if (GetRange(4, nHD)) // * 2500 - 16500 - { - int nRandom = Random(2) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wswmss009"; break; - case 2: sItem = "nw_wswmss011"; break; - } - - } - else if (GetRange(5, nHD)) // * 8000 - 25000 - { - int nRandom = Random(3) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wswmss011"; break; - case 2: sItem = "nw_wswmss005"; break; - case 3: sItem = "nw_wswmss004"; break; - } - - } - else if (GetRange(6, nHD)) // * 16000 and up - { - int nRandom = Random(5) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wswmss011"; break; - case 2: sItem = "nw_wswmss005"; break; - case 3: sItem = "nw_wswmss004"; break; - case 4: sItem = "nw_wswmss006"; break; - case 5: sItem = "nw_wswmss003"; break; - } - - } - if (sItem != "") - dbCreateItemOnObject(sItem, oTarget, 1); -} -void CreateShortbow(object oTarget, object oAdventurer) -{ - - string sItem = ""; - int nHD = GetHitDice(oAdventurer); - - if (GetRange(1, nHD)) // * 800 - { - int nRandom = Random(2) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wbwmsh002"; break; - case 2: sItem = "nw_wbwmsh002"; break; - } - } - else if (GetRange(2, nHD)) // * 200 - 2500 - { - int nRandom = Random(2) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wbwmsh002"; break; - case 2: sItem = "nw_wbwmsh008"; break; - } - - } - else if (GetRange(3, nHD)) // * 800 - 10000 - { - int nRandom = Random(3) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wbwmsh008"; break; - case 2: sItem = "nw_wbwmsh009"; break; - case 3: sItem = "nw_wbwmsh003"; break; - } - - } - else if (GetRange(4, nHD)) // * 2500 - 16500 - { - int nRandom = Random(3) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wbwmsh009"; break; - case 2: sItem = "nw_wbwmsh003"; break; - case 3: sItem = "nw_wbwmsh006"; break; - } - - } - else if (GetRange(5, nHD)) // * 8000 - 25000 - { - int nRandom = Random(2) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wbwmsh006"; break; - case 2: sItem = "nw_wbwmsh007"; break; - } - - } - else if (GetRange(6, nHD)) // * 16000 and up - { - int nRandom = Random(3) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wbwmsh007"; break; - case 2: sItem = "nw_wbwmsh005"; break; - case 3: sItem = "nw_wbwmsh004"; break; - } - - } - if (sItem != "") - dbCreateItemOnObject(sItem, oTarget, 1); -} -void CreateShuriken(object oTarget, object oAdventurer) -{ - - string sItem = ""; - int nHD = GetHitDice(oAdventurer); - - if (GetRange(1, nHD)) // * 800 - { - int nRandom = Random(5) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wthmsh002"; break; - case 2: sItem = "nw_wthmsh002"; break; - case 3: sItem = "nw_wthmsh003"; break; - case 4: sItem = "nw_wthmsh008"; break; - case 5: sItem = "nw_wthmsh006"; break; - } - - } - else if (GetRange(2, nHD)) // * 200 - 2500 - { - int nRandom = Random(5) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wthmsh002"; break; - case 2: sItem = "nw_wthmsh003"; break; - case 3: sItem = "nw_wthmsh008"; break; - case 4: sItem = "nw_wthmsh006"; break; - case 5: sItem = "nw_wthmsh009"; break; - } - - } - else if (GetRange(3, nHD)) // * 800 - 10000 - { - int nRandom = Random(3) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wthmsh006"; break; - case 2: sItem = "nw_wthmsh009"; break; - case 3: sItem = "nw_wthmsh005"; break; - } - - } - else if (GetRange(4, nHD)) // * 2500 - 16500 - { - int nRandom = Random(3) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wthmsh009"; break; - case 2: sItem = "nw_wthmsh005"; break; - case 3: sItem = "nw_wthmsh004"; break; - } - - } - else if (GetRange(5, nHD)) // * 8000 - 25000 - { - int nRandom = Random(3) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wthmsh005"; break; - case 2: sItem = "nw_wthmsh004"; break; - case 3: sItem = "nw_wthmsh007"; break; - } - - } - else if (GetRange(6, nHD)) // * 16000 and up - { - int nRandom = Random(3) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wthmsh005"; break; - case 2: sItem = "nw_wthmsh004"; break; - case 3: sItem = "nw_wthmsh007"; break; - } - - } - if (sItem != "") - dbCreateItemOnObject(sItem, oTarget, Random(40) + 1); -} -void CreateSickle(object oTarget, object oAdventurer) -{ - - string sItem = ""; - int nHD = GetHitDice(oAdventurer); - - if (GetRange(1, nHD)) // * 800 - { - int nRandom = Random(1) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wspmsc002"; break; - } - - } - else if (GetRange(2, nHD)) // * 200 - 2500 - { - int nRandom = Random(1) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wspmsc002"; break; - } - - } - else if (GetRange(3, nHD)) // * 800 - 10000 - { - int nRandom = Random(3) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wspmsc002"; break; - case 2: sItem = "nw_wspmsc010"; break; - case 3: sItem = "nw_wspmsc004"; break; - } - - } - else if (GetRange(4, nHD)) // * 2500 - 16500 - { - int nRandom = Random(5) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wspmsc010"; break; - case 2: sItem = "nw_wspmsc004"; break; - case 3: sItem = "nw_wspmsc005"; break; - case 4: sItem = "nw_wspmsc006"; break; - case 5: sItem = "nw_wspmsc003"; break; - } - - } - else if (GetRange(5, nHD)) // * 8000 - 25000 - { - int nRandom = Random(4) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wspmsc005"; break; - case 2: sItem = "nw_wspmsc006"; break; - case 3: sItem = "nw_wspmsc003"; break; - case 4: sItem = "nw_wspmsc011"; break; - } - - } - else if (GetRange(6, nHD)) // * 16000 and up - { - int nRandom = Random(1) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wspmsc011"; break; - } - - } - if (sItem != "") - dbCreateItemOnObject(sItem, oTarget, 1); -} -void CreateSling(object oTarget, object oAdventurer) -{ - - string sItem = ""; - int nHD = GetHitDice(oAdventurer); - - if (GetRange(1, nHD)) // * 800 - { - int nRandom = Random(2) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wbwmsl001"; break; - case 2: sItem = "nw_wbwmsl001"; break; - } - - } - else if (GetRange(2, nHD)) // * 200 - 2500 - { - int nRandom = Random(2) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wbwmsl001"; break; - case 2: sItem = "nw_wbwmsl009"; break; - } - - } - else if (GetRange(3, nHD)) // * 800 - 10000 - { - int nRandom = Random(2) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wbwmsl009"; break; - case 2: sItem = "nw_wbwmsl010"; break; - } - - } - else if (GetRange(4, nHD)) // * 2500 - 16500 - { - int nRandom = Random(2) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wbwmsl010"; break; - case 2: sItem = "nw_wbwmsl003"; break; - } - - } - else if (GetRange(5, nHD)) // * 8000 - 25000 - { - int nRandom = Random(2) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wbwmsl003"; break; - case 2: sItem = "nw_wbwmsl007"; break; - } - - } - else if (GetRange(6, nHD)) // * 16000 and up - { - int nRandom = Random(4) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wbwmsl007"; break; - case 2: sItem = "nw_wbwmsl006"; break; - case 3: sItem = "nw_wbwmsl008"; break; - case 4: sItem = "nw_wbwmsl004"; break; - } - - } - if (sItem != "") - dbCreateItemOnObject(sItem, oTarget, 1); -} -void CreateSpear(object oTarget, object oAdventurer) -{ - - string sItem = ""; - int nHD = GetHitDice(oAdventurer); - - if (GetRange(1, nHD)) // * 800 - { - int nRandom = Random(1) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wplmss002"; break; - } - - } - else if (GetRange(2, nHD)) // * 200 - 2500 - { - int nRandom = Random(1) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wplmss002"; break; - } - } - else if (GetRange(3, nHD)) // * 800 - 10000 - { - int nRandom = Random(3) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wplmss002"; break; - case 2: sItem = "nw_wbwmsl005"; break; - case 3: sItem = "nw_wplmss010"; break; - } - - } - else if (GetRange(4, nHD)) // * 2500 - 16500 - { - int nRandom = Random(3) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wbwmsl005"; break; - case 2: sItem = "nw_wplmss010"; break; - case 3: sItem = "nw_wplmss005"; break; - } - - } - else if (GetRange(5, nHD)) // * 8000 - 25000 - { - int nRandom = Random(4) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wplmss005"; break; - case 2: sItem = "nw_wplmss011"; break; - case 3: sItem = "nw_wplmss007"; break; - case 4: sItem = "nw_wplmss006"; break; - } - - } - else if (GetRange(6, nHD)) // * 16000 and up - { - int nRandom = Random(4) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wplmss011"; break; - case 2: sItem = "nw_wplmss007"; break; - case 3: sItem = "nw_wplmss006"; break; - case 4: sItem = "nw_wplmss004"; break; - } - - } - if (sItem != "") - dbCreateItemOnObject(sItem, oTarget, 1); -} -void CreateStaff(object oTarget, object oAdventurer) -{ - - string sItem = ""; - int nHD = GetHitDice(oAdventurer); - - if (GetRange(1, nHD)) // * 800 - { - int nRandom = Random(1) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wdbmqs002"; break; - } - - } - else if (GetRange(2, nHD)) // * 200 - 2500 - { - int nRandom = Random(1) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wdbmqs002"; break; - } - - } - else if (GetRange(3, nHD)) // * 800 - 10000 - { - int nRandom = Random(4) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wdbmqs002"; break; - case 2: sItem = "nw_wdbmqs005"; break; - case 3: sItem = "nw_wdbmqs006"; break; - case 4: sItem = "nw_wdbmqs008"; break; - } - - } - else if (GetRange(4, nHD)) // * 2500 - 16500 - { - int nRandom = Random(4) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wdbmqs005"; break; - case 2: sItem = "nw_wdbmqs006"; break; - case 3: sItem = "nw_wdbmqs008"; break; - case 4: sItem = "nw_wdbmqs004"; break; - } - - } - else if (GetRange(5, nHD)) // * 8000 - 25000 - { - int nRandom = Random(3) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wdbmqs004"; break; - case 2: sItem = "nw_wdbmqs009"; break; - case 3: sItem = "nw_wdbmqs003"; break; - } - - } - else if (GetRange(6, nHD)) // * 16000 and up - { - int nRandom = Random(3) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wdbmqs009"; break; - case 2: sItem = "nw_wdbmqs003"; break; - case 3: sItem = "nw_wdbmqs007"; break; - } - - } - if (sItem != "") - dbCreateItemOnObject(sItem, oTarget, 1); -} -void CreateThrowingAxe(object oTarget, object oAdventurer) -{ - - string sItem = ""; - int nHD = GetHitDice(oAdventurer); - - if (GetRange(1, nHD)) // * 800 - { - int nRandom = Random(1) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wthmax002"; break; - } - - } - else if (GetRange(2, nHD)) // * 200 - 2500 - { - int nRandom = Random(4) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wthmax002"; break; - case 2: sItem = "nw_wthmax008"; break; - case 3: sItem = "nw_wthmax005"; break; - case 4: sItem = "nw_wthmax007"; break; - } - - } - else if (GetRange(3, nHD)) // * 800 - 10000 - { - int nRandom = Random(5) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wthmax008"; break; - case 2: sItem = "nw_wthmax005"; break; - case 3: sItem = "nw_wthmax007"; break; - case 4: sItem = "nw_wthmax003"; break; - case 5: sItem = "nw_wthmax004"; break; - } - - } - else if (GetRange(4, nHD)) // * 2500 - 16500 - { - int nRandom = Random(4) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wthmax007"; break; - case 2: sItem = "nw_wthmax003"; break; - case 3: sItem = "nw_wthmax004"; break; - case 4: sItem = "nw_wthmax009"; break; - } - - } - else if (GetRange(5, nHD)) // * 8000 - 25000 - { - int nRandom = Random(4) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wthmax003"; break; - case 2: sItem = "nw_wthmax004"; break; - case 3: sItem = "nw_wthmax009"; break; - case 4: sItem = "nw_wthmax006"; break; - } - - } - else if (GetRange(6, nHD)) // * 16000 and up - { - int nRandom = Random(2) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wthmax009"; break; - case 2: sItem = "nw_wthmax006"; break; - } - - } - if (sItem != "") - dbCreateItemOnObject(sItem, oTarget, Random(40) + 1); -} -void CreateTwoBladedSword(object oTarget, object oAdventurer) -{ - - string sItem = ""; - int nHD = GetHitDice(oAdventurer); - - if (GetRange(1, nHD)) // * 800 - { - int nRandom = Random(1) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wdbmsw002"; break; - } - - } - else if (GetRange(2, nHD)) // * 200 - 2500 - { - int nRandom = Random(2) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wdbmsw002"; break; - case 2: sItem = "nw_wdbmsw002"; break; - } - - } - else if (GetRange(3, nHD)) // * 800 - 10000 - { - int nRandom = Random(4) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wdbmsw002"; break; - case 2: sItem = "nw_wdbmsw010"; break; - case 3: sItem = "nw_wdbmsw006"; break; - case 4: sItem = "nw_wdbmsw007"; break; - } - - } - else if (GetRange(4, nHD)) // * 2500 - 16500 - { - int nRandom = Random(3) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wdbmsw010"; break; - case 2: sItem = "nw_wdbmsw006"; break; - case 3: sItem = "nw_wdbmsw007"; break; - } - - } - else if (GetRange(5, nHD)) // * 8000 - 25000 - { - int nRandom = Random(2) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wdbmsw011"; break; - case 2: sItem = "nw_wdbmsw005"; break; - } - - } - else if (GetRange(6, nHD)) // * 16000 and up - { - int nRandom = Random(3) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wdbmsw011"; break; - case 2: sItem = "nw_wdbmsw005"; break; - case 3: sItem = "nw_wdbmsw004"; break; - } - - } - if (sItem != "") - dbCreateItemOnObject(sItem, oTarget, 1); -} -void CreateWarhammer(object oTarget, object oAdventurer) -{ - - string sItem = ""; - int nHD = GetHitDice(oAdventurer); - - if (GetRange(1, nHD)) // * 800 - { - int nRandom = Random(1) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wblmhw002"; break; - } - - } - else if (GetRange(2, nHD)) // * 200 - 2500 - { - int nRandom = Random(1) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wblmhw002"; break; - } - - } - else if (GetRange(3, nHD)) // * 800 - 10000 - { - int nRandom = Random(3) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wblmhw002"; break; - case 2: sItem = "nw_wblmhw011"; break; - case 3: sItem = "nw_wblmhw006"; break; - } - - } - else if (GetRange(4, nHD)) // * 2500 - 16500 - { - int nRandom = Random(2) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wblmhw011"; break; - case 2: sItem = "nw_wblmhw006"; break; - } - - } - else if (GetRange(5, nHD)) // * 8000 - 25000 - { - int nRandom = Random(4) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wblmhw006"; break; - case 2: sItem = "nw_wblmhw005"; break; - case 3: sItem = "nw_wblmhw012"; break; - case 4: sItem = "nw_wblmhw003"; break; - } - - } - else if (GetRange(6, nHD)) // * 16000 and up - { - int nRandom = Random(3) + 1; - switch (nRandom) - { - case 1: sItem = "nw_wblmhw012"; break; - case 2: sItem = "nw_wblmhw003"; break; - case 3: sItem = "nw_wblmhw004"; break; - } - - } - if (sItem != "") - dbCreateItemOnObject(sItem, oTarget, 1); -} -//:://///////////////////////////////////////////// -//:: Prefers -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - Returns true if oAdventurer prefers using - this weapon. - CRITERIA: They have Weapon Focus - nFeatWeaponType: Uses the feat constants - to differentiate the weapon types -*/ -//::////////////////////////////////////////////// -//:: Created By: Brent -//:: Created On: March 2002 -//::////////////////////////////////////////////// -int Prefers(int nFeatWeaponType, object oAdventurer) -{ - if (GetHasFeat(nFeatWeaponType, oAdventurer) == TRUE) - return TRUE; - else - return FALSE; -} - -void main() -{ - object oLastOpener = GetLastOpener(); - object oContainer = OBJECT_SELF; - - if (GetLocalInt(OBJECT_SELF, "NW_L_OPENONCE") > 0 || GetIsObjectValid(oLastOpener) == FALSE) - { - return; // * abort treasure if no one opened the container - } - SetLocalInt(OBJECT_SELF, "NW_L_OPENONCE",1); - ShoutDisturbed(); - - // * CHoose the weapon type to create - if (Prefers(FEAT_WEAPON_FOCUS_BASTARD_SWORD, oLastOpener) == TRUE) - { - CreateBastardSword(oContainer, oLastOpener); - } - else if (Prefers(FEAT_WEAPON_FOCUS_BATTLE_AXE,oLastOpener)) - { - CreateBattleAxe(oContainer, oLastOpener); - } - else if (Prefers(FEAT_WEAPON_FOCUS_CLUB,oLastOpener)) - { - CreateClub(oContainer, oLastOpener); - } - else if (Prefers(FEAT_WEAPON_FOCUS_DAGGER,oLastOpener)) - { - CreateDagger(oContainer, oLastOpener); - } - else if (Prefers(FEAT_WEAPON_FOCUS_DART,oLastOpener)) - { - CreateDart(oContainer, oLastOpener); - } - else if (Prefers(FEAT_WEAPON_FOCUS_DIRE_MACE,oLastOpener)) - { - CreateDireMace(oContainer, oLastOpener); - } - else if (Prefers(FEAT_WEAPON_FOCUS_DOUBLE_AXE,oLastOpener)) - { - CreateDoubleAxe(oContainer, oLastOpener); - } - else if (Prefers(FEAT_WEAPON_FOCUS_GREAT_AXE,oLastOpener)) - { - CreateGreatAxe(oContainer, oLastOpener); - } - else if (Prefers(FEAT_WEAPON_FOCUS_GREAT_SWORD,oLastOpener)) - { - CreateGreatSword(oContainer, oLastOpener); - } - else if (Prefers(FEAT_WEAPON_FOCUS_HALBERD,oLastOpener)) - { - CreateHalberd(oContainer, oLastOpener); - } - else if (Prefers(FEAT_WEAPON_FOCUS_HAND_AXE,oLastOpener)) - { - CreateHandAxe(oContainer, oLastOpener); - } - else if (Prefers(FEAT_WEAPON_FOCUS_HEAVY_CROSSBOW,oLastOpener)) - { - CreateHeavyCrossbow(oContainer, oLastOpener); - } - else if (Prefers(FEAT_WEAPON_FOCUS_HEAVY_FLAIL,oLastOpener)) - { - CreateHeavyFlail(oContainer, oLastOpener); - } - else if (Prefers(FEAT_WEAPON_FOCUS_KAMA,oLastOpener)) - { - CreateKama(oContainer, oLastOpener); - } - else if (Prefers(FEAT_WEAPON_FOCUS_KATANA,oLastOpener)) - { - CreateKatana(oContainer, oLastOpener); - } - else if (Prefers(FEAT_WEAPON_FOCUS_KUKRI,oLastOpener)) - { - CreateKukri(oContainer, oLastOpener); - } - else if (Prefers(FEAT_WEAPON_FOCUS_LIGHT_CROSSBOW,oLastOpener)) - { - CreateLightCrossbow(oContainer, oLastOpener); - } - else if (Prefers(FEAT_WEAPON_FOCUS_LIGHT_FLAIL,oLastOpener)) - { - CreateLightFlail(oContainer, oLastOpener); - } - else if (Prefers(FEAT_WEAPON_FOCUS_LIGHT_HAMMER,oLastOpener)) - { - CreateLightHammer(oContainer, oLastOpener); - } - else if (Prefers(FEAT_WEAPON_FOCUS_LIGHT_MACE,oLastOpener)) - { - CreateLightMace(oContainer, oLastOpener); - } - else if (Prefers(FEAT_WEAPON_FOCUS_LONG_SWORD,oLastOpener)) - { - CreateLongSword(oContainer, oLastOpener); - } - else if (Prefers(FEAT_WEAPON_FOCUS_LONGBOW,oLastOpener)) - { - CreateLongbow(oContainer, oLastOpener); - } - else if (Prefers(FEAT_WEAPON_FOCUS_MORNING_STAR,oLastOpener)) - { - CreateMorningstar(oContainer, oLastOpener); - } - else if (Prefers(FEAT_WEAPON_FOCUS_RAPIER,oLastOpener)) - { - CreateRapier(oContainer, oLastOpener); - } - else if (Prefers(FEAT_WEAPON_FOCUS_SCIMITAR,oLastOpener)) - { - CreateScimitar(oContainer, oLastOpener); - } - else if (Prefers(FEAT_WEAPON_FOCUS_SCYTHE,oLastOpener)) - { - CreateScythe(oContainer, oLastOpener); - } - else if (Prefers(FEAT_WEAPON_FOCUS_SHORT_SWORD,oLastOpener)) - { - CreateShortsword(oContainer, oLastOpener); - } - else if (Prefers(FEAT_WEAPON_FOCUS_SHORTBOW,oLastOpener)) - { - CreateShortbow(oContainer, oLastOpener); - } - else if (Prefers(FEAT_WEAPON_FOCUS_SHURIKEN,oLastOpener)) - { - CreateShuriken(oContainer, oLastOpener); - } - else if (Prefers(FEAT_WEAPON_FOCUS_SICKLE,oLastOpener)) - { - CreateSickle(oContainer, oLastOpener); - } - else if (Prefers(FEAT_WEAPON_FOCUS_SLING,oLastOpener)) - { - CreateSling(oContainer, oLastOpener); - } - else if (Prefers(FEAT_WEAPON_FOCUS_SPEAR,oLastOpener)) - { - CreateSpear(oContainer, oLastOpener); - } - else if (Prefers(FEAT_WEAPON_FOCUS_STAFF,oLastOpener)) - { - CreateStaff(oContainer, oLastOpener); - } - else if (Prefers(FEAT_WEAPON_FOCUS_THROWING_AXE,oLastOpener)) - { - CreateThrowingAxe(oContainer, oLastOpener); - } - else if (Prefers(FEAT_WEAPON_FOCUS_TWO_BLADED_SWORD,oLastOpener)) - { - CreateTwoBladedSword(oContainer, oLastOpener); - } - else if (Prefers(FEAT_WEAPON_FOCUS_WAR_HAMMER,oLastOpener)) - { - CreateWarhammer(oContainer, oLastOpener); - } - -} - - diff --git a/_working/nw_s0_1brntoth.nss b/_working/nw_s0_1brntoth.nss deleted file mode 100644 index c5ff357..0000000 --- a/_working/nw_s0_1brntoth.nss +++ /dev/null @@ -1,23 +0,0 @@ -///:://///////////////////////////////////////////// -//:: Burnt Other Fumes On Hit -//:: NW_S0_1BrntOth -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - 1 Point Permenent Constitution Damage -*/ -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: April 11, 2002 -//::////////////////////////////////////////////// - -void main() -{ - object oTarget = OBJECT_SELF; - - effect eDrain = EffectAbilityDecrease(ABILITY_CONSTITUTION, -1); - effect eVis = EffectVisualEffect(VFX_IMP_REDUCE_ABILITY_SCORE); - - ApplyEffectToObject(DURATION_TYPE_PERMANENT, eDrain, oTarget); - ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); -} diff --git a/_working/nw_s0_1carrion.nss b/_working/nw_s0_1carrion.nss deleted file mode 100644 index 4d3d04a..0000000 --- a/_working/nw_s0_1carrion.nss +++ /dev/null @@ -1,22 +0,0 @@ -///:://///////////////////////////////////////////// -//:: Carrions Crawler Brain Juice -//:: NW_S0_1Carrion -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - Induces Paralysis -*/ -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: April 11, 2002 -//::////////////////////////////////////////////// - -void main() -{ - object oTarget = OBJECT_SELF; - effect eParal = EffectParalyze(); - effect eVis = EffectVisualEffect(VFX_DUR_PARALYZED); - effect eLink = EffectLinkEffects(eParal, eLink); - - ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(10)); -} diff --git a/_working/nw_s0_1sassone.nss b/_working/nw_s0_1sassone.nss deleted file mode 100644 index 42178d6..0000000 --- a/_working/nw_s0_1sassone.nss +++ /dev/null @@ -1,19 +0,0 @@ -///:://///////////////////////////////////////////// -//:: Sassone Leaf Residue On Hit -//:: NW_S0_1Sassone -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - Does 2d12 damage on hit. -*/ -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: April 11, 2002 -//::////////////////////////////////////////////// - -void main() -{ - object oTarget = OBJECT_SELF; - effect eDam = EffectDamage(d12(2), DAMAGE_TYPE_ACID); - ApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget); -} diff --git a/_working/nw_s0_1shadess.nss b/_working/nw_s0_1shadess.nss deleted file mode 100644 index 002a790..0000000 --- a/_working/nw_s0_1shadess.nss +++ /dev/null @@ -1,23 +0,0 @@ -///:://///////////////////////////////////////////// -//:: Shadow Essence On Hit -//:: NW_S0_1ShadEss -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - 1 Point Permenent Strength Damage -*/ -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: April 11, 2002 -//::////////////////////////////////////////////// - -void main() -{ - object oTarget = OBJECT_SELF; - - effect eDrain = EffectAbilityDecrease(ABILITY_STRENGTH, -1); - effect eVis = EffectVisualEffect(VFX_IMP_REDUCE_ABILITY_SCORE); - - ApplyEffectToObject(DURATION_TYPE_PERMANENT, eDrain, oTarget); - ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); -} diff --git a/_working/nw_s0_2bluwhinn.nss b/_working/nw_s0_2bluwhinn.nss deleted file mode 100644 index 8362f00..0000000 --- a/_working/nw_s0_2bluwhinn.nss +++ /dev/null @@ -1,21 +0,0 @@ -///:://///////////////////////////////////////////// -//:: Blue Whinnis Poison Payload -//:: NW_S0_2BluWhinn -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - Character is rendered unconscious for 10 rounds. -*/ -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: April 11, 2002 -//::////////////////////////////////////////////// - -void main() -{ - object oTarget = OBJECT_SELF; - effect eSleep = EffectSleep(); - effect eVis = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_DISABLED); - effect eLink = EffectLinkEffects(eSleep, eVis); - ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(10)); -} diff --git a/_working/nw_s0_blessweap.nss b/_working/nw_s0_blessweap.nss deleted file mode 100644 index b0ddd14..0000000 --- a/_working/nw_s0_blessweap.nss +++ /dev/null @@ -1,17 +0,0 @@ -///:://///////////////////////////////////////////// -//:: Bless Weapon -//:: NW_S0_BlessWeap.nss -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -//:: [Description of File] -//::////////////////////////////////////////////// -//:: Created By: [Your Name] -//:: Created On: [date] -//::////////////////////////////////////////////// - - -void main() -{ - SpeakString("Casting Bless Weapon", 0); -} - diff --git a/_working/nw_s0_bullstr.nss b/_working/nw_s0_bullstr.nss deleted file mode 100644 index 4d21a35..0000000 --- a/_working/nw_s0_bullstr.nss +++ /dev/null @@ -1,71 +0,0 @@ -////////////////////////////////////////////////// -// Bull's Strength -//----------------------------------------------- -// Created By: Brenon Holmes -// Created On: 10/12/2000 -// Description: This script changes someone's strength -// Updated 2003-07-17 to fix stacking issue with blackguard -///////////////////////////////////////////////// - -#include "x2_inc_spellhook" -#include "nw_i0_spells" - -void main() -{ - /* - Spellcast Hook Code - Added 2003-06-23 by GeorgZ - If you want to make changes to all spells, - check x2_inc_spellhook.nss to find out more - - */ - - if (!X2PreSpellCastCode()) - { - // If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell - return; - } - - // End of Spell Cast Hook - - //Declare major variables - object oTarget = GetSpellTargetObject(); - effect eStr; - effect eVis = EffectVisualEffect(VFX_IMP_IMPROVE_ABILITY_SCORE); - effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE); - int nCasterLvl = GetCasterLevel(OBJECT_SELF); - int nModify = d4() + 1; - float fDuration = HoursToSeconds(nCasterLvl); - int nMetaMagic = GetMetaMagicFeat(); - //Signal the spell cast at event - SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_BULLS_STRENGTH, FALSE)); - //Enter Metamagic conditions - if (nMetaMagic == METAMAGIC_MAXIMIZE) - { - nModify = 5;//Damage is at max - } - if (nMetaMagic == METAMAGIC_EMPOWER) - { - nModify = nModify + (nModify/2); - } - if (nMetaMagic == METAMAGIC_EXTEND) - { - fDuration = fDuration * 2.0; //Duration is +100% - } - - ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); - // This code was there to prevent stacking issues, but programming says thats handled in code... -/* if (GetHasSpellEffect(SPELL_GREATER_BULLS_STRENGTH)) - { - return; - } - - //Apply effects and VFX to target - RemoveSpellEffects(SPELL_BULLS_STRENGTH, OBJECT_SELF, oTarget); - RemoveSpellEffects(SPELLABILITY_BG_BULLS_STRENGTH, OBJECT_SELF, oTarget); -*/ - eStr = EffectAbilityIncrease(ABILITY_STRENGTH,nModify); - effect eLink = EffectLinkEffects(eStr, eDur); - ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, fDuration); - -} diff --git a/_working/nw_s0_burnhands.nss b/_working/nw_s0_burnhands.nss deleted file mode 100644 index 3ab179f..0000000 --- a/_working/nw_s0_burnhands.nss +++ /dev/null @@ -1,17 +0,0 @@ -///:://///////////////////////////////////////////// -//:: Burning Hands -//:: NW_S0_BurnHands.nss -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -//:: [Description of File] -//::////////////////////////////////////////////// -//:: Created By: [Your Name] -//:: Created On: [date] -//::////////////////////////////////////////////// - - -void main() -{ - SpeakString("Casting Burning Hands", 0); -} - diff --git a/_working/nw_s0_calmemot.nss b/_working/nw_s0_calmemot.nss deleted file mode 100644 index acd4f89..0000000 --- a/_working/nw_s0_calmemot.nss +++ /dev/null @@ -1,26 +0,0 @@ -///:://///////////////////////////////////////////// -//:: Calm Emotions -//:: NW_S0_CalmEmot.nss -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -//:: [Description of File] -//::////////////////////////////////////////////// -//:: Created By: [Your Name] -//:: Created On: [date] -//::////////////////////////////////////////////// -//:: VFX Pass By: Preston W, On: June 20, 2001 - -void main() -{ - effect eVis = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_NEGATIVE); - effect eImpact = EffectVisualEffect(192);//VFX_FNF_LOS_NORMAL_20 - location lLocal = GetSpellTargetLocation(); - - object oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, lLocal); - while(GetIsObjectValid(oTarget)) - { - ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eVis, oTarget, RoundsToSeconds(2)); - oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, lLocal); - } -} - diff --git a/_working/nw_s0_catgrace.nss b/_working/nw_s0_catgrace.nss deleted file mode 100644 index 1043761..0000000 --- a/_working/nw_s0_catgrace.nss +++ /dev/null @@ -1,74 +0,0 @@ -///:://///////////////////////////////////////////// -//:: Cat's Grace -//:: NW_S0_CatGrace -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* -// The transmuted creature becomes more graceful, -// agile, and coordinated. The spell grants an -// enhancement bonus to Dexterity of 1d4+1 -// points, adding the usual benefits to AC, -// Reflex saves, Dexterity-based skills, etc. -*/ -//::////////////////////////////////////////////// -//:: Created By: Noel Borstad -//:: Created On: Oct 18, 2000 -//::////////////////////////////////////////////// -//:: Last Updated By: Preston Watamaniuk -//:: Last Updated On: April 5th, 2001 - - -#include "x2_inc_spellhook" - -void main() -{ - -/* - Spellcast Hook Code - Added 2003-06-23 by GeorgZ - If you want to make changes to all spells, - check x2_inc_spellhook.nss to find out more - -*/ - - if (!X2PreSpellCastCode()) - { - // If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell - return; - } - -// End of Spell Cast Hook - - - //Declare major variables - object oTarget = GetSpellTargetObject(); - effect eDex; - effect eVis = EffectVisualEffect(VFX_IMP_IMPROVE_ABILITY_SCORE); - effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE); - int nCasterLvl = GetCasterLevel(OBJECT_SELF); - int nModify = d4() + 1; - float fDuration = HoursToSeconds(nCasterLvl); - int nMetaMagic = GetMetaMagicFeat(); - //Signal spell cast at event to fire on the target. - SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_CATS_GRACE, FALSE)); - //Enter Metamagic conditions - if (nMetaMagic == METAMAGIC_MAXIMIZE) - { - nModify = 5;//Damage is at max - } - if (nMetaMagic == METAMAGIC_EMPOWER) - { - nModify = FloatToInt( IntToFloat(nModify) * 1.5 ); //Damage/Healing is +50% - } - if (nMetaMagic == METAMAGIC_EXTEND) - { - fDuration = fDuration * 2.0; //Duration is +100% - } - //Create the Ability Bonus effect with the correct modifier - eDex = EffectAbilityIncrease(ABILITY_DEXTERITY,nModify); - effect eLink = EffectLinkEffects(eDex, eDur); - - //Apply visual and bonus effects - ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, fDuration); - ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); -} diff --git a/_working/nw_s0_circchaos.nss b/_working/nw_s0_circchaos.nss deleted file mode 100644 index 2c6189f..0000000 --- a/_working/nw_s0_circchaos.nss +++ /dev/null @@ -1,17 +0,0 @@ -///:://///////////////////////////////////////////// -//:: Magic Circle Against Chaos -//:: NW_S0_CircChaos.nss -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -//:: [Description of File] -//::////////////////////////////////////////////// -//:: Created By: [Your Name] -//:: Created On: [date] -//::////////////////////////////////////////////// - - -void main() -{ - SpeakString("Casting Magic Circle Against Chaos", 0); -} - diff --git a/_working/nw_s0_circevil.nss b/_working/nw_s0_circevil.nss deleted file mode 100644 index 4e2a1b6..0000000 --- a/_working/nw_s0_circevil.nss +++ /dev/null @@ -1,63 +0,0 @@ -///:://///////////////////////////////////////////// -//:: Magic Circle Against Evil -//:: NW_S0_CircEvil.nss -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -//:: [Description of File] -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: March 18, 2001 -//::////////////////////////////////////////////// -//:: Last Updated By: Preston Watamaniuk, On: April 11, 2001 - -#include "x2_inc_spellhook" - -void main() -{ - -/* - Spellcast Hook Code - Added 2003-06-23 by GeorgZ - If you want to make changes to all spells, - check x2_inc_spellhook.nss to find out more - -*/ - - if (!X2PreSpellCastCode()) - { - // If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell - return; - } - -// End of Spell Cast Hook - - - //Declare major variables including Area of Effect Object - effect eAOE = EffectAreaOfEffect(AOE_MOB_CIRCGOOD); - effect eVis = EffectVisualEffect(VFX_DUR_PROTECTION_GOOD_MINOR); - effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE); - effect eVis2 = EffectVisualEffect(VFX_IMP_GOOD_HELP); - - effect eLink = EffectLinkEffects(eAOE, eVis); - eLink = EffectLinkEffects(eLink, eDur); - - object oTarget = GetSpellTargetObject(); - int nDuration = GetCasterLevel(OBJECT_SELF); - int nMetaMagic = GetMetaMagicFeat(); - //Make sure duration does no equal 0 - if (nDuration < 1) - { - nDuration = 1; - } - //Check Extend metamagic feat. - if (nMetaMagic == METAMAGIC_EXTEND) - { - nDuration = nDuration *2; //Duration is +100% - } - //Fire cast spell at event for the specified target - SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_MAGIC_CIRCLE_AGAINST_EVIL, FALSE)); - - //Create an instance of the AOE Object using the Apply Effect function - ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis2, oTarget); - ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, HoursToSeconds(nDuration)); -} diff --git a/_working/nw_s0_circgood.nss b/_working/nw_s0_circgood.nss deleted file mode 100644 index c34ef0b..0000000 --- a/_working/nw_s0_circgood.nss +++ /dev/null @@ -1,60 +0,0 @@ -///:://///////////////////////////////////////////// -//:: Magic Circle Against Good -//:: NW_S0_CircGood.nss -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: April 18, 2001 -//::////////////////////////////////////////////// - -#include "x2_inc_spellhook" - -void main() -{ - -/* - Spellcast Hook Code - Added 2003-06-23 by GeorgZ - If you want to make changes to all spells, - check x2_inc_spellhook.nss to find out more - -*/ - - if (!X2PreSpellCastCode()) - { - // If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell - return; - } - -// End of Spell Cast Hook - - - //Declare major variables including Area of Effect Object - effect eAOE = EffectAreaOfEffect(AOE_MOB_CIRCEVIL); - effect eVis = EffectVisualEffect(VFX_DUR_PROTECTION_EVIL_MINOR); - effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE); - effect eEvil = EffectVisualEffect(VFX_IMP_EVIL_HELP); - - effect eLink = EffectLinkEffects(eAOE, eVis); - eLink = EffectLinkEffects(eLink, eDur); - - object oTarget = GetSpellTargetObject(); - int nDuration = GetCasterLevel(OBJECT_SELF); - int nMetaMagic = GetMetaMagicFeat(); - //Make sure duration does no equal 0 - if (nDuration < 1) - { - nDuration = 1; - } - //Check Extend metamagic feat. - if (nMetaMagic == METAMAGIC_EXTEND) - { - nDuration = nDuration *2; //Duration is +100% - } - //Fire cast spell at event for the specified target - SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_MAGIC_CIRCLE_AGAINST_GOOD, FALSE)); - //Create an instance of the AOE Object using the Apply Effect function - ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, HoursToSeconds(nDuration)); - ApplyEffectToObject(DURATION_TYPE_INSTANT, eEvil, oTarget); -} diff --git a/_working/nw_s0_circlaw.nss b/_working/nw_s0_circlaw.nss deleted file mode 100644 index da02a04..0000000 --- a/_working/nw_s0_circlaw.nss +++ /dev/null @@ -1,17 +0,0 @@ -///:://///////////////////////////////////////////// -//:: Magic Circle Against Law -//:: NW_S0_CircLaw.nss -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -//:: [Description of File] -//::////////////////////////////////////////////// -//:: Created By: [Your Name] -//:: Created On: [date] -//::////////////////////////////////////////////// - - -void main() -{ - SpeakString("Casting Magic Circle Against Law", 0); -} - diff --git a/_working/nw_s0_clokchaos.nss b/_working/nw_s0_clokchaos.nss deleted file mode 100644 index 6f74ebe..0000000 --- a/_working/nw_s0_clokchaos.nss +++ /dev/null @@ -1,19 +0,0 @@ -///:://///////////////////////////////////////////// -//:: Cloak of Chaos -//:: NW_S0_CloakChaos.nss -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -//:: [Description of File] -//::////////////////////////////////////////////// -//:: Created By: [Your Name] -//:: Created On: [date] -//:://///////////////////////////////////////////// - - -void main() -{ - effect eVis = EffectVisualEffect(VFX_IMP_GOOD_HELP); - object oTarget = GetSpellTargetObject(); - ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);; -} - diff --git a/_working/nw_s0_curcrwn.nss b/_working/nw_s0_curcrwn.nss deleted file mode 100644 index 24a1d89..0000000 --- a/_working/nw_s0_curcrwn.nss +++ /dev/null @@ -1,45 +0,0 @@ -///:://///////////////////////////////////////////// -//:: Cure Critical Wounds -//:: NW_S0_CurCrWn -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* -// As cure light wounds, except cure critical wounds -// cures 4d8 points of damage plus 1 point per -// caster level (up to +20). -*/ -//::////////////////////////////////////////////// -//:: Created By: Noel Borstad -//:: Created On: Oct 18, 2000 -//::////////////////////////////////////////////// -//:: VFX Pass By: Preston W, On: June 20, 2001 -//:: Update Pass By: Preston W, On: July 26, 2001 - -#include "NW_I0_SPELLS" -#include "x2_inc_spellhook" - -void main() -{ - -/* - Spellcast Hook Code - Added 2003-06-20 by Georg - If you want to make changes to all spells, - check x2_inc_spellhook.nss to find out more - -*/ - - if (!X2PreSpellCastCode()) - { - // If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell - return; - } - -// End of Spell Cast Hook - - SpeakString("I_AM_HEALING", TALKVOLUME_SILENT_TALK); - spellsCure(d8(4), 20, 32, VFX_IMP_SUNSTRIKE, VFX_IMP_HEALING_G, GetSpellId()); -} - - - diff --git a/_working/nw_s0_curlgtw.nss b/_working/nw_s0_curlgtw.nss deleted file mode 100644 index 3059263..0000000 --- a/_working/nw_s0_curlgtw.nss +++ /dev/null @@ -1,48 +0,0 @@ -///:://///////////////////////////////////////////// -//:: Cure Light Wounds -//:: NW_S0_CurLgtW -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* -// When laying your hand upon a living creature, -// you channel positive energy that cures 1d8 points -// of damage plus 1 point per caster level (up to +5). -// Since undead are powered by negative energy, this -// spell inflicts damage on them instead of curing -// their wounds. An undead creature can attempt a -// Will save to take half damage. -*/ -//::////////////////////////////////////////////// -//:: Created By: Brennon Holmes -//:: Created On: Oct 12, 2000 -//::////////////////////////////////////////////// -//:: Update Pass By: Preston W, On: July 26, 2001 - -#include "NW_I0_SPELLS" -#include "x2_inc_spellhook" - -void main() -{ - -/* - Spellcast Hook Code - Added 2003-06-20 by Georg - If you want to make changes to all spells, - check x2_inc_spellhook.nss to find out more - -*/ - - if (!X2PreSpellCastCode()) - { - // If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell - return; - } - -// End of Spell Cast Hook - -SpeakString("I_AM_HEALING", TALKVOLUME_SILENT_TALK); - spellsCure(d8(), 5, 8, VFX_IMP_SUNSTRIKE, VFX_IMP_HEALING_S, GetSpellId()); -} - - - diff --git a/_working/nw_s0_curminw.nss b/_working/nw_s0_curminw.nss deleted file mode 100644 index ca88e16..0000000 --- a/_working/nw_s0_curminw.nss +++ /dev/null @@ -1,41 +0,0 @@ -///:://///////////////////////////////////////////// -//:: Cure Minor Wounds -//:: NW_S0_CurMinW -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* -// As cure light wounds, except cure minor wounds -// cures only 1 point of damage -*/ -//::////////////////////////////////////////////// -//:: Created By: Noel Borstad -//:: Created On: Oct 18, 2000 -//::////////////////////////////////////////////// -//:: Last Updated By: Preston Watamaniuk, On: Feb 22, 2001 -//:: Last Updated By: Preston Watamaniuk, On: April 6, 2001 - -#include "NW_I0_SPELLS" -#include "x2_inc_spellhook" - -void main() -{ - -/* - Spellcast Hook Code - Added 2003-06-20 by Georg - If you want to make changes to all spells, - check x2_inc_spellhook.nss to find out more - -*/ - - if (!X2PreSpellCastCode()) - { - // If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell - return; - } - -// End of Spell Cast Hook - - - spellsCure(4, 0, 4, VFX_IMP_SUNSTRIKE, VFX_IMP_HEAD_HEAL, GetSpellId()); -} diff --git a/_working/nw_s0_curmodw.nss b/_working/nw_s0_curmodw.nss deleted file mode 100644 index b9ab44b..0000000 --- a/_working/nw_s0_curmodw.nss +++ /dev/null @@ -1,45 +0,0 @@ -///:://///////////////////////////////////////////// -//:: Cure Moderate Wounds -//:: NW_S0_CurModW -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* -// As cure light wounds, except cure moderate wounds -// cures 2d8 points of damage plus 1 point per -// caster level (up to +10). -*/ -//::////////////////////////////////////////////// -//:: Created By: Noel Borstad -//:: Created On: Oct 18, 2001 -//::////////////////////////////////////////////// -//:: Update Pass By: Preston W, On: July 25, 2001 - -#include "NW_I0_SPELLS" -#include "x2_inc_spellhook" - -void main() -{ - -/* - Spellcast Hook Code - Added 2003-06-20 by Georg - If you want to make changes to all spells, - check x2_inc_spellhook.nss to find out more - -*/ - - if (!X2PreSpellCastCode()) - { - // If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell - return; - } - -// End of Spell Cast Hook - - SpeakString("I_AM_HEALING", TALKVOLUME_SILENT_TALK); - spellsCure(d8(2), 10, 16, VFX_IMP_SUNSTRIKE, VFX_IMP_HEALING_M, GetSpellId()); -} - - - - diff --git a/_working/nw_s0_curserw.nss b/_working/nw_s0_curserw.nss deleted file mode 100644 index 39ea314..0000000 --- a/_working/nw_s0_curserw.nss +++ /dev/null @@ -1,49 +0,0 @@ - -//:://///////////////////////////////////////////// -//:: Cure Serious Wounds -//:: NW_S0_CurSerW -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* -// As cure light wounds, except cure moderate wounds -// cures 3d8 points of damage plus 1 point per caster -// level (up to +15). -*/ -//::////////////////////////////////////////////// -//:: Created By: Noel Borstad -//:: Created On: Oct 18, 2000 -//::////////////////////////////////////////////// -//:: Update Pass By: Preston W, On: July 25, 2001 - -#include "NW_I0_SPELLS" -#include "x2_inc_spellhook" - -void main() -{ - -/* - Spellcast Hook Code - Added 2003-06-20 by Georg - If you want to make changes to all spells, - check x2_inc_spellhook.nss to find out more - -*/ - - if (!X2PreSpellCastCode()) - { - // If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell - return; - } - -// End of Spell Cast Hook - - SpeakString("I_AM_HEALING", TALKVOLUME_SILENT_TALK); - spellsCure(d8(3), 15, 24, VFX_IMP_SUNSTRIKE, VFX_IMP_HEALING_L, GetSpellId()); -} - - - - - - - diff --git a/_working/nw_s0_darkvis.nss b/_working/nw_s0_darkvis.nss deleted file mode 100644 index 736e9b3..0000000 --- a/_working/nw_s0_darkvis.nss +++ /dev/null @@ -1,61 +0,0 @@ -///:://///////////////////////////////////////////// -//:: Darkvision -//:: NW_S0_DarkVis -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - Applies the darkvision effect to the target for - 1 hour per caster level. -*/ -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: Aug 13, 2001 -//::////////////////////////////////////////////// -//Needed: New effect - -#include "x2_inc_spellhook" - -void main() -{ - -/* - Spellcast Hook Code - Added 2003-06-23 by GeorgZ - If you want to make changes to all spells, - check x2_inc_spellhook.nss to find out more - -*/ - - if (!X2PreSpellCastCode()) - { - // If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell - return; - } - -// End of Spell Cast Hook - - - //Declare major variables - object oTarget = GetSpellTargetObject(); - effect eVis = EffectVisualEffect(VFX_DUR_ULTRAVISION); - //effect eVis2 = EffectVisualEffect(VFX_DUR_MAGICAL_SIGHT); - effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE); - effect eUltra = EffectUltravision(); - effect eLink = EffectLinkEffects(eVis, eDur); - //eLink = EffectLinkEffects(eLink, eVis2); - eLink = EffectLinkEffects(eLink, eUltra); - - int nDuration = GetCasterLevel(OBJECT_SELF); - int nMetaMagic = GetMetaMagicFeat(); - SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_DARKVISION, FALSE)); - //Enter Metamagic conditions - if (nMetaMagic == METAMAGIC_EXTEND) - { - nDuration = nDuration *2; //Duration is +100% - } - ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, HoursToSeconds(nDuration)); -} - - - - diff --git a/_working/nw_s0_eaglespl.nss b/_working/nw_s0_eaglespl.nss deleted file mode 100644 index ac8b48b..0000000 --- a/_working/nw_s0_eaglespl.nss +++ /dev/null @@ -1,72 +0,0 @@ -///:://///////////////////////////////////////////// -//:: Eagles Splendor -//:: NW_S0_EagleSpl -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - Raises targets Chr by 1d4+1 -*/ -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: Aug 15, 2001 -//::////////////////////////////////////////////// - -#include "x2_inc_spellhook" - -void main() -{ - -/* - Spellcast Hook Code - Added 2003-06-23 by GeorgZ - If you want to make changes to all spells, - check x2_inc_spellhook.nss to find out more - -*/ - - if (!X2PreSpellCastCode()) - { - // If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell - return; - } - -// End of Spell Cast Hook - - - //Declare major variables - object oTarget = GetSpellTargetObject(); - effect eRaise; - effect eVis = EffectVisualEffect(VFX_IMP_IMPROVE_ABILITY_SCORE); - effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE); - - int nMetaMagic = GetMetaMagicFeat(); - int nRaise = d4(1) + 1; - int nDuration = GetCasterLevel(OBJECT_SELF); - //Fire cast spell at event for the specified target - //SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_EAGLES_SPLENDOR)); - - //Enter Metamagic conditions - if (nMetaMagic == METAMAGIC_MAXIMIZE) - { - nRaise = 5;//Damage is at max - } - else if (nMetaMagic == METAMAGIC_EMPOWER) - { - nRaise = nRaise + (nRaise/2); //Damage/Healing is +50% - } - else if (nMetaMagic == METAMAGIC_EXTEND) - { - nDuration = nDuration *2; //Duration is +100% - } - //Set Adjust Ability Score effect - eRaise = EffectAbilityIncrease(ABILITY_CHARISMA, nRaise); - effect eLink = EffectLinkEffects(eRaise, eDur); - - //Fire cast spell at event for the specified target - SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_EAGLE_SPLEDOR, FALSE)); - //Apply the VFX impact and effects - ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, HoursToSeconds(nDuration)); - ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); - - -} diff --git a/_working/nw_s0_endele.nss b/_working/nw_s0_endele.nss deleted file mode 100644 index ec209d6..0000000 --- a/_working/nw_s0_endele.nss +++ /dev/null @@ -1,77 +0,0 @@ -///:://///////////////////////////////////////////// -//:: Endure Elements -//:: NW_S0_EndEle -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - Offers 10 points of elemental resistance. If 20 - points of a single elemental type is done to the - protected creature the spell fades -*/ -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: Oct 23, 2001 -//::////////////////////////////////////////////// -#include "nw_i0_spells" - -#include "x2_inc_spellhook" - -void main() -{ - -/* - Spellcast Hook Code - Added 2003-06-20 by Georg - If you want to make changes to all spells, - check x2_inc_spellhook.nss to find out more - -*/ - - if (!X2PreSpellCastCode()) - { - // If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell - return; - } - -// End of Spell Cast Hook - - - //Declare major variables - object oTarget = GetSpellTargetObject(); - int nDuration = GetCasterLevel(OBJECT_SELF); - int nAmount = 20; - int nResistance = 10; - int nMetaMagic = GetMetaMagicFeat(); - effect eCold = EffectDamageResistance(DAMAGE_TYPE_COLD, nResistance, nAmount); - effect eFire = EffectDamageResistance(DAMAGE_TYPE_FIRE, nResistance, nAmount); - effect eAcid = EffectDamageResistance(DAMAGE_TYPE_ACID, nResistance, nAmount); - effect eSonic = EffectDamageResistance(DAMAGE_TYPE_SONIC, nResistance, nAmount); - effect eElec = EffectDamageResistance(DAMAGE_TYPE_ELECTRICAL, nResistance, nAmount); - effect eDur = EffectVisualEffect(VFX_DUR_PROTECTION_ELEMENTS); - effect eVis = EffectVisualEffect(VFX_IMP_ELEMENTAL_PROTECTION); - effect eDur2 = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE); - - //Fire cast spell at event for the specified target - SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_ENDURE_ELEMENTS, FALSE)); - - //Link Effects - effect eLink = EffectLinkEffects(eCold, eFire); - eLink = EffectLinkEffects(eLink, eAcid); - eLink = EffectLinkEffects(eLink, eSonic); - eLink = EffectLinkEffects(eLink, eElec); - eLink = EffectLinkEffects(eLink, eDur); - eLink = EffectLinkEffects(eLink, eDur2); - - - //Enter Metamagic conditions - if (nMetaMagic == METAMAGIC_EXTEND) - { - nDuration = nDuration *2; //Duration is +100% - } - - RemoveEffectsFromSpell(oTarget, GetSpellId()); - - //Apply the VFX impact and effects - ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, HoursToSeconds(24)); - ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); -} diff --git a/_working/nw_s0_endurce.nss b/_working/nw_s0_endurce.nss deleted file mode 100644 index ff692dd..0000000 --- a/_working/nw_s0_endurce.nss +++ /dev/null @@ -1,64 +0,0 @@ -///:://///////////////////////////////////////////// -//:: [Endurance] -//:: [NW_S0_Endurce.nss] -//:: Copyright (c) 2000 Bioware Corp. -//::////////////////////////////////////////////// -//:: Gives the target 1d4+1 Constitution. -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: Jan 31, 2001 -//::////////////////////////////////////////////// - -#include "x2_inc_spellhook" - -void main() -{ - -/* - Spellcast Hook Code - Added 2003-06-23 by GeorgZ - If you want to make changes to all spells, - check x2_inc_spellhook.nss to find out more - -*/ - - if (!X2PreSpellCastCode()) - { - // If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell - return; - } - -// End of Spell Cast Hook - //Declare major variables - object oTarget = GetSpellTargetObject(); - effect eCon; - effect eVis = EffectVisualEffect(VFX_IMP_IMPROVE_ABILITY_SCORE); - effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE); - - int nCasterLvl = GetCasterLevel(OBJECT_SELF); - int nModify = d4() + 1; - float fDuration = HoursToSeconds(nCasterLvl); - int nMetaMagic = GetMetaMagicFeat(); - //Fire cast spell at event for the specified target - SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_ENDURANCE, FALSE)); - //Check for metamagic conditions - if (nMetaMagic == METAMAGIC_MAXIMIZE) - { - nModify = 5; - } - if (nMetaMagic == METAMAGIC_EMPOWER) - { - nModify = FloatToInt( IntToFloat(nModify) * 1.5 ); - } - if (nMetaMagic == METAMAGIC_EXTEND) - { - fDuration = fDuration * 2.0; - } - //Set the ability bonus effect - eCon = EffectAbilityIncrease(ABILITY_CONSTITUTION,nModify); - effect eLink = EffectLinkEffects(eCon, eDur); - - //Appyly the VFX impact and ability bonus effect - ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, fDuration); - ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); -} diff --git a/_working/nw_s0_flmblade.nss b/_working/nw_s0_flmblade.nss deleted file mode 100644 index 827efda..0000000 --- a/_working/nw_s0_flmblade.nss +++ /dev/null @@ -1,17 +0,0 @@ -///:://///////////////////////////////////////////// -//:: Flame Blade -//:: NW_S0_FlmBlade.nss -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -//:: [Description of File] -//::////////////////////////////////////////////// -//:: Created By: [Your Name] -//:: Created On: [date] -//::////////////////////////////////////////////// - - -void main() -{ - SpeakString("Casting Flame Blade", 0); -} - diff --git a/_working/nw_s0_foxcunng.nss b/_working/nw_s0_foxcunng.nss deleted file mode 100644 index 28a0714..0000000 --- a/_working/nw_s0_foxcunng.nss +++ /dev/null @@ -1,68 +0,0 @@ -///:://///////////////////////////////////////////// -//:: Fox's Cunning -//:: NW_S0_FoxCunng -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - Raises targets Int by 1d4+1 -*/ -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: Aug 15, 2001 -//::////////////////////////////////////////////// - -#include "x2_inc_spellhook" - -void main() -{ - -/* - Spellcast Hook Code - Added 2003-06-23 by GeorgZ - If you want to make changes to all spells, - check x2_inc_spellhook.nss to find out more - -*/ - - if (!X2PreSpellCastCode()) - { - // If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell - return; - } - -// End of Spell Cast Hook - - - //Declare major variables - object oTarget = GetSpellTargetObject(); - effect eRaise; - effect eVis = EffectVisualEffect(VFX_IMP_IMPROVE_ABILITY_SCORE); - effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE); - - int nMetaMagic = GetMetaMagicFeat(); - int nRaise = d4(1) + 1; - int nDuration = GetCasterLevel(OBJECT_SELF); - //Fire cast spell at event for the specified target - SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_FOXS_CUNNING, FALSE)); - - //Enter Metamagic conditions - if (nMetaMagic == METAMAGIC_MAXIMIZE) - { - nRaise = 5;//Damage is at max - } - else if (nMetaMagic == METAMAGIC_EMPOWER) - { - nRaise = nRaise + (nRaise/2); //Damage/Healing is +50% - } - else if (nMetaMagic == METAMAGIC_EXTEND) - { - nDuration = nDuration *2; //Duration is +100% - } - //Set Adjust Ability Score effect - eRaise = EffectAbilityIncrease(ABILITY_INTELLIGENCE, nRaise); - effect eLink = EffectLinkEffects(eRaise, eDur); - - //Apply the VFX impact and effects - ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, HoursToSeconds(nDuration)); - ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); -} diff --git a/_working/nw_s0_grmgweap.nss b/_working/nw_s0_grmgweap.nss deleted file mode 100644 index b60711d..0000000 --- a/_working/nw_s0_grmgweap.nss +++ /dev/null @@ -1,17 +0,0 @@ -///:://///////////////////////////////////////////// -//:: Greater Magic Weapon -//:: NW_S0_GrMgWeap.nss -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -//:: [Description of File] -//::////////////////////////////////////////////// -//:: Created By: [Your Name] -//:: Created On: [date] -//::////////////////////////////////////////////// - - -void main() -{ - SpeakString("Casting Greater Magic Weapon", 0); -} - diff --git a/_working/nw_s0_grrestore.nss b/_working/nw_s0_grrestore.nss deleted file mode 100644 index aa0cdfc..0000000 --- a/_working/nw_s0_grrestore.nss +++ /dev/null @@ -1,108 +0,0 @@ -///:://///////////////////////////////////////////// -//:: Greater Restoration -//:: NW_S0_GrRestore.nss -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - Removes all negative effects of a temporary nature - and all permanent effects of a supernatural nature - from the character. Does not remove the effects - relating to Mind-Affecting spells or movement alteration. - Heals target for 5d8 + 1 point per caster level. -*/ -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: Jan 7, 2002 -//::////////////////////////////////////////////// -//:: VFX Pass By: Preston W, On: June 20, 2001 - -#include "x2_inc_spellhook" - -// return TRUE if the effect created by a supernatural force and can't be dispelled by spells -int GetIsSupernaturalCurse(effect eEff); - -void main() -{ - -/* - Spellcast Hook Code - Added 2003-06-23 by GeorgZ - If you want to make changes to all spells, - check x2_inc_spellhook.nss to find out more - -*/ - - if (!X2PreSpellCastCode()) - { - // If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell - return; - } - -// End of Spell Cast Hook - SpeakString("I_AM_HEALING", TALKVOLUME_SILENT_TALK); - - //Declare major variables - object oTarget = GetSpellTargetObject(); - effect eVisual = EffectVisualEffect(VFX_IMP_RESTORATION_GREATER); - - effect eBad = GetFirstEffect(oTarget); - //Search for negative effects - while(GetIsEffectValid(eBad)) - { - if (GetEffectType(eBad) == EFFECT_TYPE_ABILITY_DECREASE || - GetEffectType(eBad) == EFFECT_TYPE_AC_DECREASE || - GetEffectType(eBad) == EFFECT_TYPE_ATTACK_DECREASE || - GetEffectType(eBad) == EFFECT_TYPE_DAMAGE_DECREASE || - GetEffectType(eBad) == EFFECT_TYPE_DAMAGE_IMMUNITY_DECREASE || - GetEffectType(eBad) == EFFECT_TYPE_SAVING_THROW_DECREASE || - GetEffectType(eBad) == EFFECT_TYPE_SPELL_RESISTANCE_DECREASE || - GetEffectType(eBad) == EFFECT_TYPE_SKILL_DECREASE || - GetEffectType(eBad) == EFFECT_TYPE_BLINDNESS || - GetEffectType(eBad) == EFFECT_TYPE_DEAF || - GetEffectType(eBad) == EFFECT_TYPE_CURSE || - GetEffectType(eBad) == EFFECT_TYPE_DISEASE || - GetEffectType(eBad) == EFFECT_TYPE_POISON || - GetEffectType(eBad) == EFFECT_TYPE_PARALYZE || - GetEffectType(eBad) == EFFECT_TYPE_CHARMED || - GetEffectType(eBad) == EFFECT_TYPE_DOMINATED || - GetEffectType(eBad) == EFFECT_TYPE_DAZED || - GetEffectType(eBad) == EFFECT_TYPE_CONFUSED || - GetEffectType(eBad) == EFFECT_TYPE_FRIGHTENED || - GetEffectType(eBad) == EFFECT_TYPE_NEGATIVELEVEL || - GetEffectType(eBad) == EFFECT_TYPE_PARALYZE || - GetEffectType(eBad) == EFFECT_TYPE_SLOW || - GetEffectType(eBad) == EFFECT_TYPE_STUNNED) - { - //Remove effect if it is negative. - if(!GetIsSupernaturalCurse(eBad)) - RemoveEffect(oTarget, eBad); - } - eBad = GetNextEffect(oTarget); - } - if(GetRacialType(oTarget) != RACIAL_TYPE_UNDEAD) - { - //Apply the VFX impact and effects - int nHeal = GetMaxHitPoints(oTarget) - GetCurrentHitPoints(oTarget); - effect eHeal = EffectHeal(nHeal); - ApplyEffectToObject(DURATION_TYPE_INSTANT, eHeal, oTarget); - } - //Fire cast spell at event for the specified target - SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_GREATER_RESTORATION, FALSE)); - - ApplyEffectToObject(DURATION_TYPE_INSTANT, eVisual, oTarget); -} - -int GetIsSupernaturalCurse(effect eEff) -{ - object oCreator = GetEffectCreator(eEff); - if(GetTag(oCreator) == "q6e_ShaorisFellTemple") - return TRUE; - return FALSE; -} - - - - - - - diff --git a/_working/nw_s0_grshconj.nss b/_working/nw_s0_grshconj.nss deleted file mode 100644 index ef46dbc..0000000 --- a/_working/nw_s0_grshconj.nss +++ /dev/null @@ -1,111 +0,0 @@ -///:://///////////////////////////////////////////// -//:: Greater Shadow Conjuration -//:: NW_S0_GrShConj.nss -//:: Copyright (c) 2001 Bioware Corp. -//:://///////////////////////////////////////////// -/* - If the opponent is clicked on Shadow Bolt is cast. - If the caster clicks on himself he will cast - Clarity and Mirror Image. If they click on - the ground they will summon a Shadow Assassin. -*/ -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: April 12, 2001 -//::////////////////////////////////////////////// - -void ShadowBolt (object oTarget, int nMetaMagic); - -void main() -{ - int nMetaMagic = GetMetaMagicFeat(); - object oTarget = GetSpellTargetObject(); - int nCast; - int nDuration = GetCasterLevel(OBJECT_SELF); - - if (nMetaMagic == METAMAGIC_EXTEND) - { - nDuration = nDuration *2; //Duration is +100% - } - - if (GetIsObjectValid(oTarget)) - { - if (oTarget == OBJECT_SELF) - { - nCast = 1; - } - else - { - nCast = 2; - } - } - else - { - nCast = 3; - } -effect eMirror; -effect eClarity; -effect eMind; -effect eLink; -int nCasterLevel; -effect eSummon; -effect eGate; - - switch (nCast) - { - case 1: - /* - Cast Clarity and Mirror Image on the caster - */ - eMirror = EffectVisualEffect(VFX_DUR_GHOST_TRANSPARENT); - eClarity = EffectVisualEffect(VFX_IMP_REMOVE_CONDITION); - eMind = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_POSITIVE); - eLink = EffectLinkEffects(eMirror, eMind); - ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink,oTarget, RoundsToSeconds(2)); - break; - case 2: - if (!ResistSpell(OBJECT_SELF, oTarget)) - { - ShadowBolt(oTarget, nMetaMagic); - } - break; - case 3: - nCasterLevel = GetCasterLevel(OBJECT_SELF); - eSummon = EffectSummonCreature("sbio_shadassa"); - eGate = EffectVisualEffect(VFX_FNF_SUMMON_UNDEAD); - ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eSummon, GetSpellTargetLocation(), HoursToSeconds(nDuration)); - ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eGate, GetSpellTargetLocation()); - break; - } -} - -void ShadowBolt (object oTarget, int nMetaMagic) -{ - int nDamage; - int nBolts = GetCasterLevel(OBJECT_SELF)/5; - int nCnt; - for (nCnt = 0; nCnt < nBolts; nCnt++) - { - int nDam = d6(3); - //Enter Metamagic conditions - if (nMetaMagic == METAMAGIC_MAXIMIZE) - { - nDamage = 18;//Damage is at max - } - else if (nMetaMagic == METAMAGIC_EMPOWER) - { - nDamage = nDamage + nDamage/2; //Damage/Healing is +50% - } - if (ReflexSave(oTarget, GetSpellSaveDC())) - { - nDamage = nDamage/2; - } - effect eDam = EffectDamage(nDamage, DAMAGE_TYPE_NEGATIVE); - effect eVis = EffectVisualEffect(VFX_IMP_NEGATIVE_ENERGY); - ApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget); - ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); - } -} - - - diff --git a/_working/nw_s0_grstonesk.nss b/_working/nw_s0_grstonesk.nss deleted file mode 100644 index b3fc5eb..0000000 --- a/_working/nw_s0_grstonesk.nss +++ /dev/null @@ -1,75 +0,0 @@ -///:://////////////////////////////////////////////// -//:: Greater Stoneskin -//:: NW_S0_GrStoneSk -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - Gives the gives the creature touched 20/+5 - damage reduction. This lasts for 1 hour per - caster level or until 10 * Caster Level (150 Max) - is dealt to the person. -*/ -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: March 16 , 2001 -//::////////////////////////////////////////////// -//:: Last Updated By: Andrew Nobbs March 4, 2003 -#include "nw_i0_spells" - - -#include "x2_inc_spellhook" - -void main() -{ - -/* - Spellcast Hook Code - Added 2003-06-20 by Georg - If you want to make changes to all spells, - check x2_inc_spellhook.nss to find out more - -*/ - - if (!X2PreSpellCastCode()) - { - // If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell - return; - } - -// End of Spell Cast Hook - - - //Declare major variables - int nAmount = GetCasterLevel(OBJECT_SELF); - int nDuration = nAmount; - object oTarget = GetSpellTargetObject(); - - ///Fire cast spell at event for the specified target - SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_GREATER_STONESKIN, FALSE)); - - if (nAmount > 15) - { - nAmount = 15; - } - int nDamage = nAmount * 10; - if (GetMetaMagicFeat() == METAMAGIC_EXTEND) - { - nDuration *= 2; - } - - effect eVis2 = EffectVisualEffect(VFX_IMP_POLYMORPH); - effect eStone = EffectDamageReduction(20, DAMAGE_POWER_PLUS_FIVE, nDamage); - effect eVis = EffectVisualEffect(VFX_DUR_PROT_STONESKIN); - effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE); - - //Link the texture replacement and the damage reduction effect - effect eLink = EffectLinkEffects(eVis, eStone); - eLink = EffectLinkEffects(eLink, eDur); - - //Remove effects from target if they have Greater Stoneskin cast on them already. - RemoveEffectsFromSpell(oTarget, SPELL_GREATER_STONESKIN); - - //Apply the linked effect - ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis2, oTarget); - ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, HoursToSeconds(nDuration)); -} diff --git a/_working/nw_s0_gustwind.nss b/_working/nw_s0_gustwind.nss deleted file mode 100644 index 4ccc6b3..0000000 --- a/_working/nw_s0_gustwind.nss +++ /dev/null @@ -1,17 +0,0 @@ -///:://///////////////////////////////////////////// -//:: Gust of Wind -//:: NW_S0_GustWind.nss -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -//:: [Description of File] -//::////////////////////////////////////////////// -//:: Created By: [Your Name] -//:: Created On: [date] -//::////////////////////////////////////////////// - - -void main() -{ - SpeakString("Casting Gust of Wind", 0); -} - diff --git a/_working/nw_s0_harm.nss b/_working/nw_s0_harm.nss deleted file mode 100644 index 4baddbe..0000000 --- a/_working/nw_s0_harm.nss +++ /dev/null @@ -1,88 +0,0 @@ -///:://///////////////////////////////////////////// -//:: [Harm] -//:: [NW_S0_Harm.nss] -//:: Copyright (c) 2000 Bioware Corp. -//::////////////////////////////////////////////// -//:: Reduces target to 1d4 HP on successful touch -//:: attack. If the target is undead it is healed. -//::////////////////////////////////////////////// -//:: Created By: Keith Soleski -//:: Created On: Jan 18, 2001 -//::////////////////////////////////////////////// -//:: VFX Pass By: Preston W, On: June 20, 2001 -//:: Update Pass By: Preston W, On: Aug 1, 2001 - - -#include "x2_inc_spellhook" - - -#include "NW_I0_SPELLS" -void main() -{ - - /* - Spellcast Hook Code - Added 2003-06-23 by GeorgZ - If you want to make changes to all spells, - check x2_inc_spellhook.nss to find out more - -*/ - - if (!X2PreSpellCastCode()) - { - // If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell - return; - } - -// End of Spell Cast Hook - - //Declare major variables - object oTarget = GetSpellTargetObject(); - int nDamage, nHeal; - int nMetaMagic = GetMetaMagicFeat(); - int nTouch = TouchAttackMelee(oTarget); - effect eVis = EffectVisualEffect(246); - effect eVis2 = EffectVisualEffect(VFX_IMP_HEALING_G); - effect eHeal, eDam; - AdjustAlignment(OBJECT_SELF,ALIGNMENT_EVIL,2); - //Check that the target is undead - if (GetRacialType(oTarget) == RACIAL_TYPE_UNDEAD) - { - //Figure out the amount of damage to heal - nHeal = GetMaxHitPoints(oTarget) - GetCurrentHitPoints(oTarget); - //Set the heal effect - eHeal = EffectHeal(nHeal); - //Apply heal effect and VFX impact - ApplyEffectToObject(DURATION_TYPE_INSTANT, eHeal, oTarget); - ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis2, oTarget); - //Fire cast spell at event for the specified target - SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_HARM, FALSE)); - } - else if (nTouch) //== TRUE) 1 or 2 are valid return numbers from TouchAttackMelee - { - if(!GetIsReactionTypeFriendly(oTarget)) - { - //Fire cast spell at event for the specified target - SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_HARM)); - if (!MyResistSpell(OBJECT_SELF, oTarget)) - { - nDamage = GetCurrentHitPoints(oTarget) - d4(1); - //Check for metamagic - if (nMetaMagic == METAMAGIC_MAXIMIZE) - { - nDamage = GetCurrentHitPoints(oTarget) - 1; - } - - if (FortitudeSave(oTarget,24,SAVING_THROW_TYPE_NEGATIVE)!=0) - { - nDamage = GetCurrentHitPoints(oTarget)/2; - } - - eDam = EffectDamage(nDamage,DAMAGE_TYPE_NEGATIVE); - //Apply the VFX impact and effects - DelayCommand(1.0, ApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget)); - ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); - } - } - } -} diff --git a/_working/nw_s0_heal.nss b/_working/nw_s0_heal.nss deleted file mode 100644 index 3e8ca3d..0000000 --- a/_working/nw_s0_heal.nss +++ /dev/null @@ -1,91 +0,0 @@ -///:://///////////////////////////////////////////// -//:: Heal -//:: [NW_S0_Heal.nss] -//:: Copyright (c) 2000 Bioware Corp. -//::////////////////////////////////////////////// -//:: Heals the target to full unless they are undead. -//:: If undead they reduced to 1d4 HP. -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: Jan 12, 2001 -//::////////////////////////////////////////////// -//:: Update Pass By: Preston W, On: Aug 1, 2001 - -#include "NW_I0_SPELLS" -#include "x2_inc_spellhook" - -void main() -{ - -/* - Spellcast Hook Code - Added 2003-06-23 by GeorgZ - If you want to make changes to all spells, - check x2_inc_spellhook.nss to find out more - -*/ - - if (!X2PreSpellCastCode()) - { - // If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell - return; - } - -// End of Spell Cast Hook - - SpeakString("I_AM_HEALING", TALKVOLUME_SILENT_TALK); - //Declare major variables - object oTarget = GetSpellTargetObject(); - effect eKill, eHeal; - int nDamage, nHeal, nModify, nMetaMagic, nTouch; - effect eSun = EffectVisualEffect(VFX_IMP_SUNSTRIKE); - effect eHealVis = EffectVisualEffect(VFX_IMP_HEALING_X); - //Check to see if the target is an undead - if (GetRacialType(oTarget) == RACIAL_TYPE_UNDEAD) - { - if(!GetIsReactionTypeFriendly(oTarget)) - { - //Fire cast spell at event for the specified target - SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_HEAL)); - //Make a touch attack - if (TouchAttackMelee(oTarget)) - { - //Make SR check - if (!MyResistSpell(OBJECT_SELF, oTarget)) - { - //Roll damage - nModify = d4(); - nMetaMagic = GetMetaMagicFeat(); - //Make metamagic check - if (nMetaMagic == METAMAGIC_MAXIMIZE) - { - nModify = 1; - } - //Figure out the amount of damage to inflict - nDamage = GetCurrentHitPoints(oTarget) - nModify; - //Set damage - eKill = EffectDamage(nDamage, DAMAGE_TYPE_POSITIVE); - //Apply damage effect and VFX impact - ApplyEffectToObject(DURATION_TYPE_INSTANT, eKill, oTarget); - ApplyEffectToObject(DURATION_TYPE_INSTANT, eSun, oTarget); - } - } - } - } - else - { - //Fire cast spell at event for the specified target - SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_HEAL, FALSE)); - //Figure out how much to heal - nHeal = GetMaxHitPoints(oTarget); - //Set the heal effect - eHeal = EffectHeal(nHeal); - //Apply the heal effect and the VFX impact - ApplyEffectToObject(DURATION_TYPE_INSTANT, eHealVis, oTarget); - ApplyEffectToObject(DURATION_TYPE_INSTANT, eHeal, oTarget); - } -} - - - - diff --git a/_working/nw_s0_holyswrd.nss b/_working/nw_s0_holyswrd.nss deleted file mode 100644 index 9837e94..0000000 --- a/_working/nw_s0_holyswrd.nss +++ /dev/null @@ -1,17 +0,0 @@ -///:://///////////////////////////////////////////// -//:: Holy Sword -//:: NW_S0_HolySwrd.nss -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -//:: [Description of File] -//::////////////////////////////////////////////// -//:: Created By: [Your Name] -//:: Created On: [date] -//::////////////////////////////////////////////// - - -void main() -{ - SpeakString("Casting Holy Sword", 0); -} - diff --git a/_working/nw_s0_lsrestor.nss b/_working/nw_s0_lsrestor.nss deleted file mode 100644 index fec66a6..0000000 --- a/_working/nw_s0_lsrestor.nss +++ /dev/null @@ -1,62 +0,0 @@ -///:://///////////////////////////////////////////// -//:: Lesser Restoration -//:: NW_S0_LsRestor.nss -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - Removes all supernatural effects related to ability - damage, as well as AC, Damage, -*/ -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: Jan 7, 2002 -//::////////////////////////////////////////////// - -#include "x0_i0_spells" -#include "x2_inc_spellhook" - -void main() -{ - - //-------------------------------------------------------------------------- - /* - Spellcast Hook Code - Added 2003-06-20 by Georg - If you want to make changes to all spells, - check x2_inc_spellhook.nss to find out more - */ - //-------------------------------------------------------------------------- - if (!X2PreSpellCastCode()) - { - return; - } - // End of Spell Cast Hook - SpeakString("I_AM_HEALING", TALKVOLUME_SILENT_TALK); - - //Declare major variables - object oTarget = GetSpellTargetObject(); - effect eVisual = EffectVisualEffect(VFX_IMP_RESTORATION_LESSER); - effect eBad = GetFirstEffect(oTarget); - //Search for negative effects - while(GetIsEffectValid(eBad)) - { - if (GetEffectType(eBad) == EFFECT_TYPE_ABILITY_DECREASE || - GetEffectType(eBad) == EFFECT_TYPE_AC_DECREASE || - GetEffectType(eBad) == EFFECT_TYPE_ATTACK_DECREASE || - GetEffectType(eBad) == EFFECT_TYPE_DAMAGE_DECREASE || - GetEffectType(eBad) == EFFECT_TYPE_DAMAGE_IMMUNITY_DECREASE || - GetEffectType(eBad) == EFFECT_TYPE_SAVING_THROW_DECREASE || - GetEffectType(eBad) == EFFECT_TYPE_SPELL_RESISTANCE_DECREASE || - GetEffectType(eBad) == EFFECT_TYPE_SKILL_DECREASE) - { - //Remove effect if it is negative. - RemoveEffect(oTarget, eBad); - } - eBad = GetNextEffect(oTarget); - } - //Fire cast spell at event for the specified target - SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_LESSER_RESTORATION, FALSE)); - - ApplyEffectToObject(DURATION_TYPE_INSTANT, eVisual, oTarget); -} - diff --git a/_working/nw_s0_lsspturn.nss b/_working/nw_s0_lsspturn.nss deleted file mode 100644 index 8f827cf..0000000 --- a/_working/nw_s0_lsspturn.nss +++ /dev/null @@ -1,21 +0,0 @@ -///:://///////////////////////////////////////////// -//:: Lesser Spell Turning -//:: NW_S0_LsSpTurn.nss -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -//:: [Description of File] -//::////////////////////////////////////////////// -//:: Created By: [Your Name] -//:: Created On: [date] -//::////////////////////////////////////////////// -//:: VFX Pass By: Preston W, On: June 22, 2001 - -void main() -{ - object oTarget = GetSpellTargetObject(); - effect eVis = EffectVisualEffect(VFX_DUR_SPELLTURNING); - - ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); -; -} - diff --git a/_working/nw_s0_magvest.nss b/_working/nw_s0_magvest.nss deleted file mode 100644 index 3ac2c9d..0000000 --- a/_working/nw_s0_magvest.nss +++ /dev/null @@ -1,21 +0,0 @@ -///:://///////////////////////////////////////////// -//:: Magic Vestment -//:: NW_S0_MagVest.nss -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -//:: [Description of File] -//::////////////////////////////////////////////// -//:: Created By: [Your Name] -//:: Created On: [date] -//::////////////////////////////////////////////// -//:: VFX Pass By: Preston W, On: June 22, 2001 - -void main() -{ - object oTarget = GetSpellTargetObject(); - effect eVis = EffectVisualEffect(VFX_IMP_AC_BONUS); - - ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); - -} - diff --git a/_working/nw_s0_magweap.nss b/_working/nw_s0_magweap.nss deleted file mode 100644 index d800a8c..0000000 --- a/_working/nw_s0_magweap.nss +++ /dev/null @@ -1,17 +0,0 @@ -///:://///////////////////////////////////////////// -//:: Magic Weapon -//:: NW_S0_MagWeap.nss -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -//:: [Description of File] -//::////////////////////////////////////////////// -//:: Created By: [Your Name] -//:: Created On: [date] -//::////////////////////////////////////////////// - - -void main() -{ - SpeakString("Casting Magic Weapon", 0); -} - diff --git a/_working/nw_s0_masdomn.nss b/_working/nw_s0_masdomn.nss deleted file mode 100644 index 5b4de12..0000000 --- a/_working/nw_s0_masdomn.nss +++ /dev/null @@ -1,72 +0,0 @@ -///:://////////////////////////////////////////////// -//:: [Mass Dominate] -//:: [NW_S0_MsDomn.nss] -//:: Copyright (c) 2000 Bioware Corp. -//::////////////////////////////////////////////// -/* -The caster attempts to dominate a group of individuals -who's HD can be no more than his level combined. -The spell starts checking the area and those that -fail a will save are dominated. The affected persons -are dominated for 1 round per 2 caster levels. -*/ -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: Feb 4, 2001 -//::////////////////////////////////////////////// -//:: Last Updated By: Preston Watamaniuk, On: April 10, 2001 - -void main() -{ - //Declare major varialbes - object oTarget; - effect eDom = EffectDominated(); - effect eMind = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_NEGATIVE); - effect eLink = EffectLinkEffects(eMind, eDom); - effect eVis = EffectVisualEffect(VFX_IMP_DOMINATE_S); - int nMetaMagic = GetMetaMagicFeat(); - int nCasterLevel = GetCasterLevel(OBJECT_SELF); - int nDuration = nCasterLevel/2; - int nHD = nCasterLevel; - int nCnt = 0; - int nRacial = GetRacialType(oTarget); - //Check for metamagic extension - if (nMetaMagic == METAMAGIC_EXTEND) - { - nDuration = nCasterLevel; - } - //Get first target in spell area - oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetSpellTargetLocation()); - while (GetIsObjectValid(oTarget) && nCnt < nHD) - { - //Make sure the target is not in the caster's faction - if(GetIsEnemy(oTarget)) - { - //Make sure the target is a humanoid - if (GetIsPlayableRacialType(oTarget) || - (nRacial == RACIAL_TYPE_HUMANOID_MONSTROUS) || - (nRacial == RACIAL_TYPE_HUMANOID_ORC) || - (nRacial == RACIAL_TYPE_HUMANOID_REPTILIAN) || - (nRacial == RACIAL_TYPE_ANIMAL) || - ((nHD-nCnt) > GetHitDice(oTarget))) - { - //Fire cast spell at event for the specified target - SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_DOMINATE_PERSON)); - //Make an SR check - if (!ResistSpell(OBJECT_SELF, oTarget)) - { - //Make a Will save to negate - if (!WillSave(oTarget, GetSpellSaveDC(), SAVING_THROW_TYPE_MIND_SPELLS)) - { - ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration)); - ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); - } - } - //Add targets HD to the total - nCnt = nCnt + GetHitDice(oTarget); - } - } - //Get next target in spell area - oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetSpellTargetLocation()); - } -} diff --git a/_working/nw_s0_masheal.nss b/_working/nw_s0_masheal.nss deleted file mode 100644 index 15a31e3..0000000 --- a/_working/nw_s0_masheal.nss +++ /dev/null @@ -1,101 +0,0 @@ -///:://///////////////////////////////////////////// -//:: Mass Heal -//:: [NW_S0_MasHeal.nss] -//:: Copyright (c) 2000 Bioware Corp. -//::////////////////////////////////////////////// -//:: Heals all friendly targets within 10ft to full -//:: unless they are undead. -//:: If undead they reduced to 1d4 HP. -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: April 11, 2001 -//::////////////////////////////////////////////// - -#include "x0_i0_spells" -#include "x2_inc_spellhook" - -void main() -{ - - //-------------------------------------------------------------------------- - /* - Spellcast Hook Code - Added 2003-06-20 by Georg - If you want to make changes to all spells, - check x2_inc_spellhook.nss to find out more - */ - //-------------------------------------------------------------------------- - if (!X2PreSpellCastCode()) - { - return; - } - // End of Spell Cast Hook - SpeakString("I_AM_HEALING", TALKVOLUME_SILENT_TALK); - //Declare major variables - effect eKill; - effect eVis = EffectVisualEffect(VFX_IMP_SUNSTRIKE); - effect eHeal; - effect eVis2 = EffectVisualEffect(VFX_IMP_HEALING_G); - effect eStrike = EffectVisualEffect(VFX_FNF_LOS_HOLY_10); - int nTouch, nModify, nDamage, nHeal; - int nMetaMagic = GetMetaMagicFeat(); - float fDelay; - //Apply VFX area impact - ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eStrike, GetSpellTargetLocation()); - //Get first target in spell area - object oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_MEDIUM, GetSpellTargetLocation()); - while(GetIsObjectValid(oTarget)) - { - fDelay = GetRandomDelay(); - //Check to see if the target is an undead - if (GetRacialType(oTarget) == RACIAL_TYPE_UNDEAD && !GetIsReactionTypeFriendly(oTarget)) - { - //Fire cast spell at event for the specified target - SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_MASS_HEAL)); - //Make a touch attack - nTouch = TouchAttackRanged(oTarget); - if (nTouch == 1) - { - if(!GetIsReactionTypeFriendly(oTarget)) - { - //Make an SR check - if (!MyResistSpell(OBJECT_SELF, oTarget, fDelay)) - { - //Roll damage - nModify = d4(); - //make metamagic check - if (nMetaMagic == METAMAGIC_MAXIMIZE) - { - nModify = 1; - } - //Detemine the damage to inflict to the undead - nDamage = GetCurrentHitPoints(oTarget) - nModify; - //Set the damage effect - eKill = EffectDamage(nDamage, DAMAGE_TYPE_POSITIVE); - //Apply the VFX impact and damage effect - DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eKill, oTarget)); - DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); - } - } - } - } - else - { - //Make a faction check - if(GetIsFriend(oTarget) && GetRacialType(oTarget) != RACIAL_TYPE_UNDEAD) - { - //Fire cast spell at event for the specified target - SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_MASS_HEAL, FALSE)); - //Determine amount to heal - nHeal = GetMaxHitPoints(oTarget); - //Set the damage effect - eHeal = EffectHeal(nHeal); - //Apply the VFX impact and heal effect - DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eHeal, oTarget)); - DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis2, oTarget)); - } - } - //Get next target in the spell area - oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_MEDIUM, GetSpellTargetLocation()); - } -} diff --git a/_working/nw_s0_mirrimage.nss b/_working/nw_s0_mirrimage.nss deleted file mode 100644 index 8b06ef1..0000000 --- a/_working/nw_s0_mirrimage.nss +++ /dev/null @@ -1,20 +0,0 @@ -///:://///////////////////////////////////////////// -//:: Mirror Image -//:: NW_S0_MirrImage.nss -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -//:: [Description of File] -//::////////////////////////////////////////////// -//:: Created By: [Your Name] -//:: Created On: [date] -//::////////////////////////////////////////////// -//:: VFX Pass By: Preston W, On: June 22, 2001 - -void main() -{ - object oTarget = GetSpellTargetObject(); - effect eVis = EffectVisualEffect(VFX_DUR_GHOST_TRANSPARENT); - - ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eVis, oTarget, RoundsToSeconds(2)); -} - diff --git a/_working/nw_s0_mislead.nss b/_working/nw_s0_mislead.nss deleted file mode 100644 index 64ff188..0000000 --- a/_working/nw_s0_mislead.nss +++ /dev/null @@ -1,20 +0,0 @@ -///:://///////////////////////////////////////////// -//:: Mislead -//:: NW_S0_Mislead.nss -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -//:: [Description of File] -//::////////////////////////////////////////////// -//:: Created By: [Your Name] -//:: Created On: [date] -//:://///////////////////////////////////////////// -//:: VFX Pass By: Preston W, On: June 22, 2001 - -void main() -{ - object oTarget = GetSpellTargetObject(); - effect eVis = EffectVisualEffect(VFX_DUR_GHOST_SMOKE_2); - - ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eVis, oTarget, RoundsToSeconds(2)); -} - diff --git a/_working/nw_s0_neutpois.nss b/_working/nw_s0_neutpois.nss deleted file mode 100644 index 54032ab..0000000 --- a/_working/nw_s0_neutpois.nss +++ /dev/null @@ -1,38 +0,0 @@ -///:://///////////////////////////////////////////// -//:: Neutralize Poison -//:: NW_S0_NeutPois.nss -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - Removes all poison effects from the target. -*/ -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: May 22, 2001 -//::////////////////////////////////////////////// -//:: Update Pass By: Preston W, On: Aug 3, 2001 - -void main() -{ - //Declare major variables - object oTarget = GetSpellTargetObject(); - int nType; - effect eVis = EffectVisualEffect(VFX_IMP_REMOVE_CONDITION); - //Get the first effect on the target - effect ePoison = GetFirstEffect(oTarget); - //Fire cast spell at event for the specified target - SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_NEUTRALIZE_POISON, FALSE)); - while(GetIsEffectValid(ePoison)) - { - //Check to see if the effect is type poison - if (GetEffectType(ePoison) == EFFECT_TYPE_POISON) - { - //Remove poison effect and apply VFX constant - RemoveEffect(oTarget, ePoison); - ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); - } - //Get next effect on target - GetNextEffect(oTarget); - } -} - diff --git a/_working/nw_s0_owlwis.nss b/_working/nw_s0_owlwis.nss deleted file mode 100644 index 554aa4d..0000000 --- a/_working/nw_s0_owlwis.nss +++ /dev/null @@ -1,70 +0,0 @@ -///:://///////////////////////////////////////////// -//:: Owl's Wisdom -//:: NW_S0_OwlWis -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - Raises targets Wis by 1d4+1 -*/ -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: Aug 15, 2001 -//::////////////////////////////////////////////// - -#include "x2_inc_spellhook" - -void main() -{ - -/* - Spellcast Hook Code - Added 2003-06-23 by GeorgZ - If you want to make changes to all spells, - check x2_inc_spellhook.nss to find out more - -*/ - - if (!X2PreSpellCastCode()) - { - // If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell - return; - } - -// End of Spell Cast Hook - - - //Declare major variables - object oTarget = GetSpellTargetObject(); - effect eRaise; - effect eVis = EffectVisualEffect(VFX_IMP_IMPROVE_ABILITY_SCORE); - effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE); - - - int nMetaMagic = GetMetaMagicFeat(); - int nRaise = d4(1) + 1; - int nDuration = GetCasterLevel(OBJECT_SELF); - - //Enter Metamagic conditions - if (nMetaMagic == METAMAGIC_MAXIMIZE) - { - nRaise = 5;//Damage is at max - } - else if (nMetaMagic == METAMAGIC_EMPOWER) - { - nRaise = nRaise + (nRaise/2); //Damage/Healing is +50% - } - else if (nMetaMagic == METAMAGIC_EXTEND) - { - nDuration = nDuration *2; //Duration is +100% - } - //Set Adjust Ability Score effect - eRaise = EffectAbilityIncrease(ABILITY_WISDOM, nRaise); - effect eLink = EffectLinkEffects(eRaise, eDur); - - //Fire cast spell at event for the specified target - SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_OWLS_WISDOM, FALSE)); - - //Apply the VFX impact and effects - ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, HoursToSeconds(nDuration)); - ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); -} diff --git a/_working/nw_s0_prchaos.nss b/_working/nw_s0_prchaos.nss deleted file mode 100644 index ac98240..0000000 --- a/_working/nw_s0_prchaos.nss +++ /dev/null @@ -1,20 +0,0 @@ -///:://///////////////////////////////////////////// -//:: Protection from Chaos -//:: NW_S0_PrChaos.nss -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -//:: [Description of File] -//::////////////////////////////////////////////// -//:: Created By: [Your Name] -//:: Created On: [date] -//::////////////////////////////////////////////// -//:: VFX Pass By: Preston W, On: June 22, 2001 - -void main() -{ - object oTarget = GetSpellTargetObject(); - effect eVis = EffectVisualEffect(VFX_IMP_GOOD_HELP); - - ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); -} - diff --git a/_working/nw_s0_premo.nss b/_working/nw_s0_premo.nss deleted file mode 100644 index 249df79..0000000 --- a/_working/nw_s0_premo.nss +++ /dev/null @@ -1,61 +0,0 @@ -///:://///////////////////////////////////////////// -//:: Premonition -//:: NW_S0_Premo -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - Gives the gives the creature touched 30/+5 - damage reduction. This lasts for 1 hour per - caster level or until 10 * Caster Level - is dealt to the person. -*/ -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: March 16 , 2001 -//::////////////////////////////////////////////// -//:: Last Updated By: Preston Watamaniuk, On: April 11, 2001 -#include "x0_i0_spells" -#include "x2_inc_spellhook" - -void main() -{ - - //-------------------------------------------------------------------------- - /* - Spellcast Hook Code - Added 2003-06-20 by Georg - If you want to make changes to all spells, - check x2_inc_spellhook.nss to find out more - */ - //-------------------------------------------------------------------------- - if (!X2PreSpellCastCode()) - { - return; - } - // End of Spell Cast Hook - //Declare major variables - int nDuration = GetCasterLevel(OBJECT_SELF); - int nDamage=nDuration*10; - if (nDamage>150) - { - nDamage=150; - } - int nLimit = nDuration * 10; - int nMetaMagic = GetMetaMagicFeat(); - effect eStone = EffectDamageReduction(30, DAMAGE_POWER_PLUS_FIVE, nDamage); - effect eVis = EffectVisualEffect(VFX_DUR_PROT_PREMONITION); - //Link the visual and the damage reduction effect - effect eLink = EffectLinkEffects(eStone, eVis); - //Enter Metamagic conditions - //Fire cast spell at event for the specified target - SignalEvent(OBJECT_SELF, EventSpellCastAt(OBJECT_SELF, SPELL_PREMONITION, FALSE)); - if (nMetaMagic == METAMAGIC_EXTEND) - { - nDuration = nDuration *2; //Duration is +100% - } - - RemoveEffectsFromSpell(OBJECT_SELF, SPELL_PREMONITION); - - //Apply the linked effect - ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, OBJECT_SELF, TurnsToSeconds(nDuration)); -} diff --git a/_working/nw_s0_previl.nss b/_working/nw_s0_previl.nss deleted file mode 100644 index 2ac375b..0000000 --- a/_working/nw_s0_previl.nss +++ /dev/null @@ -1,74 +0,0 @@ - -//:://///////////////////////////////////////////// -//:: Protection from Evil -//:: NW_S0_PrEvil.nss -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - When confronted by evil the protected character - gains +2 AC, +2 to Saves and immunity to all - mind-affecting spells cast by evil creatures -*/ -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: Sept 28, 2001 -//::////////////////////////////////////////////// -//:: VFX Pass By: Preston W, On: June 22, 2001 - -#include "x2_inc_spellhook" - -void main() -{ - -/* - Spellcast Hook Code - Added 2003-06-23 by GeorgZ - If you want to make changes to all spells, - check x2_inc_spellhook.nss to find out more - -*/ - - if (!X2PreSpellCastCode()) - { - // If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell - return; - } - -// End of Spell Cast Hook - - - //Declare major variables - int nAlign = ALIGNMENT_EVIL; - object oTarget = GetSpellTargetObject(); - int nDuration = GetCasterLevel(OBJECT_SELF); - int nMetaMagic = GetMetaMagicFeat(); - //effect eVis = EffectVisualEffect(VFX_IMP_GOOD_HELP); - effect eAC = EffectACIncrease(2, AC_DEFLECTION_BONUS); - //Change the effects so that it only applies when the target is evil - //Try wrapping the sanctuary effect in the Evil wrapper and see if the effect works. - - eAC = VersusAlignmentEffect(eAC,ALIGNMENT_ALL, nAlign); - effect eSave = EffectSavingThrowIncrease(SAVING_THROW_ALL, 2); - eSave = VersusAlignmentEffect(eSave,ALIGNMENT_ALL, nAlign); - effect eImmune = EffectImmunity(IMMUNITY_TYPE_MIND_SPELLS); - eImmune = VersusAlignmentEffect(eImmune,ALIGNMENT_ALL, nAlign); - //effect eDur = EffectVisualEffect(VFX_DUR_PROTECTION_GOOD_MINOR); - effect eDur2 = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE); - - effect eLink = EffectLinkEffects(eImmune, eSave); - eLink = EffectLinkEffects(eLink, eAC); - //eLink = EffectLinkEffects(eLink, eDur); - eLink = EffectLinkEffects(eLink, eDur2); - - if (nMetaMagic == METAMAGIC_EXTEND) - { - nDuration = nDuration *2; //Duration is +100% - } - - //Apply the VFX impact and effects - //Fire cast spell at event for the specified target - SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_PROTECTION_FROM_EVIL, FALSE)); - //ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); - ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, HoursToSeconds(nDuration)); -} - diff --git a/_working/nw_s0_prgood.nss b/_working/nw_s0_prgood.nss deleted file mode 100644 index 5e365c3..0000000 --- a/_working/nw_s0_prgood.nss +++ /dev/null @@ -1,74 +0,0 @@ - -//:://///////////////////////////////////////////// -//:: Protection from Good -//:: NW_S0_PrGood.nss -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - When confronted by good the protected character - gains +2 AC, +2 to Saves and immunity to all - mind-affecting spells cast by good creatures -*/ -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: Sept 28, 2001 -//::////////////////////////////////////////////// -//:: VFX Pass By: Preston W, On: June 22, 2001 - -#include "x2_inc_spellhook" - -void main() -{ - -/* - Spellcast Hook Code - Added 2003-06-23 by GeorgZ - If you want to make changes to all spells, - check x2_inc_spellhook.nss to find out more - -*/ - - if (!X2PreSpellCastCode()) - { - // If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell - return; - } - -// End of Spell Cast Hook - - - //Declare major variables - int nAlign = ALIGNMENT_GOOD; - object oTarget = GetSpellTargetObject(); - int nDuration = GetCasterLevel(OBJECT_SELF); - int nMetaMagic = GetMetaMagicFeat(); - //effect eVis = EffectVisualEffect(VFX_IMP_GOOD_HELP); - effect eAC = EffectACIncrease(2, AC_DEFLECTION_BONUS); - //Change the effects so that it only applies when the target is evil - eAC = VersusAlignmentEffect(eAC, ALIGNMENT_ALL, nAlign); - effect eSave = EffectSavingThrowIncrease(SAVING_THROW_ALL, 2); - eSave = VersusAlignmentEffect(eSave,ALIGNMENT_ALL, nAlign); - effect eImmune = EffectImmunity(IMMUNITY_TYPE_MIND_SPELLS); - eImmune = VersusAlignmentEffect(eImmune,ALIGNMENT_ALL, nAlign); - //effect eDur = EffectVisualEffect(VFX_DUR_PROTECTION_EVIL_MINOR); - effect eDur2 = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE); - - - effect eLink = EffectLinkEffects(eImmune, eSave); - eLink = EffectLinkEffects(eLink, eAC); - //eLink = EffectLinkEffects(eLink, eDur); - eLink = EffectLinkEffects(eLink, eDur2); - - if (nMetaMagic == METAMAGIC_EXTEND) - { - nDuration = nDuration *2; //Duration is +100% - } - - //Fire cast spell at event for the specified target - SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_PROTECTION_FROM_GOOD, FALSE)); - - //Apply the VFX impact and effects - //ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); - ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, HoursToSeconds(nDuration)); -} - diff --git a/_working/nw_s0_prlaw.nss b/_working/nw_s0_prlaw.nss deleted file mode 100644 index f1aadd6..0000000 --- a/_working/nw_s0_prlaw.nss +++ /dev/null @@ -1,20 +0,0 @@ -///:://///////////////////////////////////////////// -//:: Protection from Law -//:: NW_S0_PrLaw.nss -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -//:: [Description of File] -//::////////////////////////////////////////////// -//:: Created By: [Your Name] -//:: Created On: [date] -//::////////////////////////////////////////////// -//:: VFX Pass By: Preston W, On: June 22, 2001 - -void main() -{ - object oTarget = GetSpellTargetObject(); - effect eVis = EffectVisualEffect(VFX_IMP_EVIL_HELP); - - ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); -} - diff --git a/_working/nw_s0_proele.nss b/_working/nw_s0_proele.nss deleted file mode 100644 index 7ad31be..0000000 --- a/_working/nw_s0_proele.nss +++ /dev/null @@ -1,77 +0,0 @@ -///:://///////////////////////////////////////////// -//:: Protection from Elements -//:: NW_S0_ProEle -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - Offers 30 points of elemental resistance. If 40 - points of a single elemental type is done to the - protected creature the spell fades -*/ -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: Oct 22, 2001 -//::////////////////////////////////////////////// -#include "nw_i0_spells" - -#include "x2_inc_spellhook" - -void main() -{ - -/* - Spellcast Hook Code - Added 2003-06-23 by GeorgZ - If you want to make changes to all spells, - check x2_inc_spellhook.nss to find out more - -*/ - - if (!X2PreSpellCastCode()) - { - // If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell - return; - } - -// End of Spell Cast Hook - - - //Declare major variables - object oTarget = GetSpellTargetObject(); - int nDuration = 24; - int nAmount = 40; - int nResistance = 30; - int nMetaMagic = GetMetaMagicFeat(); - effect eCold = EffectDamageResistance(DAMAGE_TYPE_COLD, nResistance, nAmount); - effect eFire = EffectDamageResistance(DAMAGE_TYPE_FIRE, nResistance, nAmount); - effect eAcid = EffectDamageResistance(DAMAGE_TYPE_ACID, nResistance, nAmount); - effect eSonic = EffectDamageResistance(DAMAGE_TYPE_SONIC, nResistance, nAmount); - effect eElec = EffectDamageResistance(DAMAGE_TYPE_ELECTRICAL, nResistance, nAmount); - effect eDur = EffectVisualEffect(VFX_DUR_PROTECTION_ELEMENTS); - effect eVis = EffectVisualEffect(VFX_IMP_ELEMENTAL_PROTECTION); - effect eDur2 = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE); - - //Fire cast spell at event for the specified target - SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_PROTECTION_FROM_ELEMENTS, FALSE)); - - //Link Effects - effect eLink = EffectLinkEffects(eCold, eFire); - eLink = EffectLinkEffects(eLink, eAcid); - eLink = EffectLinkEffects(eLink, eSonic); - eLink = EffectLinkEffects(eLink, eElec); - eLink = EffectLinkEffects(eLink, eDur); - eLink = EffectLinkEffects(eLink, eDur2); - - - //Enter Metamagic conditions - if (nMetaMagic == METAMAGIC_EXTEND) - { - nDuration = nDuration *2; //Duration is +100% - } - - RemoveEffectsFromSpell(oTarget, GetSpellId()); - - //Apply the VFX impact and effects - ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, HoursToSeconds(nDuration)); - ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); -} diff --git a/_working/nw_s0_raisdead.nss b/_working/nw_s0_raisdead.nss deleted file mode 100644 index d0577a4..0000000 --- a/_working/nw_s0_raisdead.nss +++ /dev/null @@ -1,126 +0,0 @@ -/////:://///////////////////////////////////////////// -//:: [Raise Dead] -//:: [NW_S0_RaisDead.nss] -//:: Copyright (c) 2000 Bioware Corp. -//::////////////////////////////////////////////// -//:: Brings a character back to life with 1 HP. -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: Jan 31, 2001 -//:://///////////////////////////////////////////// -//:: Last Updated By: Preston Watamaniuk, On: April 11, 2001 -//:: VFX Pass By: Preston W, On: June 22, 2001 - -#include "rpo_inc" -#include "jw_xp_penalty" - - - -#include "x0_i0_spells" -#include "x2_inc_spellhook" - -void main() -{ - - //-------------------------------------------------------------------------- - /* - Spellcast Hook Code - Added 2003-06-20 by Georg - If you want to make changes to all spells, - check x2_inc_spellhook.nss to find out more - */ - //-------------------------------------------------------------------------- - if (!X2PreSpellCastCode()) - { - return; - } - // End of Spell Cast Hook - if (GetIsInCombat(OBJECT_SELF)) - { - SendMessageToPC(OBJECT_SELF,"You need peace and quiet to concentrate while casting this spell. You cannot cast it in combat, or while party members are distratcing you"); - return; - } - //Declare major variables - object oTarget = GetSpellTargetObject(); - effect eRaise = EffectResurrection(); - effect eVis = EffectVisualEffect(VFX_IMP_RAISE_DEAD); - if(GetIsDead(oTarget)) - { - - - if (GetLocalInt(oTarget,"cantres")) - { - SendMessageToPC(oTarget,"The raise dead spell fails"); - FloatingTextStringOnCreature("The raise dead spell fails",OBJECT_SELF,TRUE); - ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eVis, GetLocation(oTarget)); - return; - } - //Fire cast spell at event for the specified target - SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_RAISE_DEAD, FALSE)); - //Apply raise dead effect and VFX impact - ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eVis, GetLocation(oTarget)); - ApplyEffectToObject(DURATION_TYPE_INSTANT, eRaise, oTarget); - - - object oDead=oTarget; - int nPenalty=40; - int nXP = GetXP(oDead); - nPenalty = nPenalty * GetHitDice(oDead); - int nHD = GetHitDice(oDead); - - // * You can not lose a level with this respawning - int nMin = ((nHD * (nHD - 1)) / 2) * 1000; - - int nNewXP = nXP - nPenalty; - if (nNewXP < nMin) - { - nNewXP = nMin; - } - - - - if (nHD==1) - { - nNewXP = (nXP-10); - - - } - - if (nNewXP < (nXP/10*9)) - { - nNewXP = (nXP/10*9); - } - - - if (nNewXP < 1) - { - nNewXP = 1; - } - - - SetXP(oDead, nNewXP); - - if (GetSpellCastItem() != OBJECT_INVALID) - { - effect eStr=EffectAbilityDecrease(ABILITY_STRENGTH,3); - effect eDex=EffectAbilityDecrease(ABILITY_DEXTERITY,3); - effect eWis=EffectAbilityDecrease(ABILITY_WISDOM,3); - effect eInt=EffectAbilityDecrease(ABILITY_INTELLIGENCE,3); - effect eChar=EffectAbilityDecrease(ABILITY_CHARISMA,3); - effect eLink=EffectLinkEffects(eStr,eDex); - eLink=EffectLinkEffects(eWis,eLink); - eLink=EffectLinkEffects(eInt,eLink); - eLink=EffectLinkEffects(eChar,eLink); -effect eSpeed=EffectMovementSpeedDecrease(30); -effect eCurse=ExtraordinaryEffect(eLink); -eSpeed=ExtraordinaryEffect(eSpeed); -ApplyEffectToObject(DURATION_TYPE_TEMPORARY,eCurse,oDead,600.0); -ApplyEffectToObject(DURATION_TYPE_TEMPORARY,eSpeed,oDead,300.0); -} - - RemoveDeathAmulet(oTarget); - - RemoveDeathAmulet(oTarget); - } -} - diff --git a/_working/nw_s0_resele.nss b/_working/nw_s0_resele.nss deleted file mode 100644 index cf97654..0000000 --- a/_working/nw_s0_resele.nss +++ /dev/null @@ -1,77 +0,0 @@ -///:://///////////////////////////////////////////// -//:: Resist Elements -//:: NW_S0_ResEle -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - Offers 20 points of elemental resistance. If 30 - points of a single elemental type is done to the - protected creature the spell fades -*/ -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: Oct 22, 2001 -//::////////////////////////////////////////////// - -#include "nw_i0_spells" - -#include "x2_inc_spellhook" - -void main() -{ - -/* - Spellcast Hook Code - Added 2003-06-23 by GeorgZ - If you want to make changes to all spells, - check x2_inc_spellhook.nss to find out more - -*/ - - if (!X2PreSpellCastCode()) - { - // If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell - return; - } - -// End of Spell Cast Hook - - - //Declare major variables - object oTarget = GetSpellTargetObject(); - int nDuration = GetCasterLevel(OBJECT_SELF); - int nAmount = 30; - int nResistance = 20; - int nMetaMagic = GetMetaMagicFeat(); - effect eCold = EffectDamageResistance(DAMAGE_TYPE_COLD, nResistance, nAmount); - effect eFire = EffectDamageResistance(DAMAGE_TYPE_FIRE, nResistance, nAmount); - effect eAcid = EffectDamageResistance(DAMAGE_TYPE_ACID, nResistance, nAmount); - effect eSonic = EffectDamageResistance(DAMAGE_TYPE_SONIC, nResistance, nAmount); - effect eElec = EffectDamageResistance(DAMAGE_TYPE_ELECTRICAL, nResistance, nAmount); - effect eDur = EffectVisualEffect(VFX_DUR_PROTECTION_ELEMENTS); - effect eVis = EffectVisualEffect(VFX_IMP_ELEMENTAL_PROTECTION); - effect eDur2 = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE); - - //Fire cast spell at event for the specified target - SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_RESIST_ELEMENTS, FALSE)); - - //Link Effects - effect eLink = EffectLinkEffects(eCold, eFire); - eLink = EffectLinkEffects(eLink, eAcid); - eLink = EffectLinkEffects(eLink, eSonic); - eLink = EffectLinkEffects(eLink, eElec); - eLink = EffectLinkEffects(eLink, eDur); - eLink = EffectLinkEffects(eLink, eDur2); - - //Enter Metamagic conditions - if (nMetaMagic == METAMAGIC_EXTEND) - { - nDuration = nDuration *2; //Duration is +100% - } - - RemoveEffectsFromSpell(oTarget, GetSpellId()); - - //Apply the VFX impact and effects - ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, TurnsToSeconds(nDuration)); - ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); -} diff --git a/_working/nw_s0_resserec.nss b/_working/nw_s0_resserec.nss deleted file mode 100644 index 3000433..0000000 --- a/_working/nw_s0_resserec.nss +++ /dev/null @@ -1,130 +0,0 @@ -///:://///////////////////////////////////////////// -//:: [Ressurection] -//:: [NW_S0_Ressurec.nss] -//:: Copyright (c) 2000 Bioware Corp. -//::////////////////////////////////////////////// -//:: Brings a character back to life with full -//:: health. -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -////:: Created On: Jan 31, 2001 -//::////////////////////////////////////////////// -//:: Last Updated By: Preston Watamaniuk, On: April 11, 2001 -//:: VFX Pass By: Preston W, On: June 22, 2001 - -#include "rpo_inc" -#include "jw_xp_penalty" - -#include "x0_i0_spells" -#include "x2_inc_spellhook" - -void main() -{ - - //-------------------------------------------------------------------------- - /* - Spellcast Hook Code - Added 2003-06-20 by Georg - If you want to make changes to all spells, - check x2_inc_spellhook.nss to find out more - */ - //-------------------------------------------------------------------------- - if (!X2PreSpellCastCode()) - { - return; - } - // End of Spell Cast Hook - if (GetIsInCombat(OBJECT_SELF)) - { - SendMessageToPC(OBJECT_SELF,"You need peace and quiet to concentrate while casting this spell. You cannot cast it in combat, or while party members are distratcing you"); - return; - } - - //Get the spell target - object oTarget = GetSpellTargetObject(); - //Check to make sure the target is dead first - if (GetIsDead(oTarget)) - { - effect eVis = EffectVisualEffect(VFX_IMP_RAISE_DEAD); - if (GetLocalInt(oTarget,"cantres")) - { - SendMessageToPC(oTarget,"The ressurection spell fails"); - FloatingTextStringOnCreature("The ressurection spell fails",OBJECT_SELF,TRUE); - ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eVis, GetLocation(oTarget)); - return; - } - - - //Fire cast spell at event for the specified target - SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_RESURRECTION, FALSE)); - //Declare major variables - int nHealed = GetMaxHitPoints(oTarget); - effect eRaise = EffectResurrection(); - effect eHeal = EffectHeal(nHealed + 10); - - - //Apply the heal, raise dead and VFX impact effect - ApplyEffectToObject(DURATION_TYPE_INSTANT, eRaise, oTarget); - ApplyEffectToObject(DURATION_TYPE_INSTANT, eHeal, oTarget); - ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eVis, GetLocation(oTarget)); - - - object oDead=oTarget; - int nPenalty=30; - int nXP = GetXP(oDead); - nPenalty = nPenalty * GetHitDice(oDead); - int nHD = GetHitDice(oDead); - - // * You can not lose a level with this respawning - int nMin = ((nHD * (nHD - 1)) / 2) * 1000; - - int nNewXP = nXP - nPenalty; - if (nNewXP < nMin) - { - nNewXP = nMin; - } - - - - if (nHD==1) - { - nNewXP = (nXP-10); - - - } - - if (nNewXP < (nXP/10*9)) - { - nNewXP = (nXP/10*9); - } - - - if (nNewXP < 1) - { - nNewXP = 1; - } - - - SetXP(oDead, nNewXP); - if (GetSpellCastItem() != OBJECT_INVALID) - { - effect eStr=EffectAbilityDecrease(ABILITY_STRENGTH,2); - effect eDex=EffectAbilityDecrease(ABILITY_DEXTERITY,2); - effect eWis=EffectAbilityDecrease(ABILITY_WISDOM,2); - effect eInt=EffectAbilityDecrease(ABILITY_INTELLIGENCE,2); - effect eChar=EffectAbilityDecrease(ABILITY_CHARISMA,2); - effect eLink=EffectLinkEffects(eStr,eDex); - eLink=EffectLinkEffects(eWis,eLink); - eLink=EffectLinkEffects(eInt,eLink); - eLink=EffectLinkEffects(eChar,eLink); - -effect eSpeed=EffectMovementSpeedDecrease(20); -effect eCurse=ExtraordinaryEffect(eLink); -eSpeed=ExtraordinaryEffect(eSpeed); -ApplyEffectToObject(DURATION_TYPE_TEMPORARY,eCurse,oDead,450.0); -ApplyEffectToObject(DURATION_TYPE_TEMPORARY,eSpeed,oDead,200.0); - } - RemoveDeathAmulet(oTarget); - } -} - diff --git a/_working/nw_s0_restore.nss b/_working/nw_s0_restore.nss deleted file mode 100644 index 4c7d7f2..0000000 --- a/_working/nw_s0_restore.nss +++ /dev/null @@ -1,98 +0,0 @@ -///:://///////////////////////////////////////////// -//:: Restoration -//:: NW_S0_Restore.nss -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - Removes all negative effects unless they come - from Poison, Disease or Curses. -*/ -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: Jan 7, 2002 -//::////////////////////////////////////////////// -//:: VFX Pass By: Preston W, On: June 22, 2001 - -#include "nw_i0_plot" - -#include "x0_i0_spells" -#include "x2_inc_spellhook" - -void main() -{ - - //-------------------------------------------------------------------------- - /* - Spellcast Hook Code - Added 2003-06-20 by Georg - If you want to make changes to all spells, - check x2_inc_spellhook.nss to find out more - */ - //-------------------------------------------------------------------------- - if (!X2PreSpellCastCode()) - { - return; - } - // End of Spell Cast Hook - SpeakString("I_AM_HEALING", TALKVOLUME_SILENT_TALK); - - //Declare major variables - object oTarget = GetSpellTargetObject(); - effect eVisual = EffectVisualEffect(VFX_IMP_RESTORATION); - int bValid; - - effect eBad = GetFirstEffect(oTarget); - //Search for negative effects - while(GetIsEffectValid(eBad)) - { - if (GetEffectType(eBad) == EFFECT_TYPE_ABILITY_DECREASE || - GetEffectType(eBad) == EFFECT_TYPE_AC_DECREASE || - GetEffectType(eBad) == EFFECT_TYPE_ATTACK_DECREASE || - GetEffectType(eBad) == EFFECT_TYPE_DAMAGE_DECREASE || - GetEffectType(eBad) == EFFECT_TYPE_DAMAGE_IMMUNITY_DECREASE || - GetEffectType(eBad) == EFFECT_TYPE_SAVING_THROW_DECREASE || - GetEffectType(eBad) == EFFECT_TYPE_SPELL_RESISTANCE_DECREASE || - GetEffectType(eBad) == EFFECT_TYPE_SKILL_DECREASE || - GetEffectType(eBad) == EFFECT_TYPE_BLINDNESS || - GetEffectType(eBad) == EFFECT_TYPE_DEAF || - GetEffectType(eBad) == EFFECT_TYPE_PARALYZE || - GetEffectType(eBad) == EFFECT_TYPE_NEGATIVELEVEL) - { - //Remove effect if it is negative. - RemoveEffect(oTarget, eBad); - } - eBad = GetNextEffect(oTarget); - } - //Fire cast spell at event for the specified target - - - bValid; - - eBad = GetFirstEffect(oTarget); - //Search for negative effects - while(GetIsEffectValid(eBad)) - { - if (GetEffectType(eBad) == EFFECT_TYPE_ABILITY_DECREASE || - GetEffectType(eBad) == EFFECT_TYPE_AC_DECREASE || - GetEffectType(eBad) == EFFECT_TYPE_ATTACK_DECREASE || - GetEffectType(eBad) == EFFECT_TYPE_DAMAGE_DECREASE || - GetEffectType(eBad) == EFFECT_TYPE_DAMAGE_IMMUNITY_DECREASE || - GetEffectType(eBad) == EFFECT_TYPE_SAVING_THROW_DECREASE || - GetEffectType(eBad) == EFFECT_TYPE_SPELL_RESISTANCE_DECREASE || - GetEffectType(eBad) == EFFECT_TYPE_SKILL_DECREASE || - GetEffectType(eBad) == EFFECT_TYPE_BLINDNESS || - GetEffectType(eBad) == EFFECT_TYPE_DEAF || - GetEffectType(eBad) == EFFECT_TYPE_PARALYZE || - GetEffectType(eBad) == EFFECT_TYPE_NEGATIVELEVEL - ) - { - //Remove effect if it is negative. - RemoveEffect(oTarget, eBad); - } - eBad = GetNextEffect(oTarget); - } - - SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_RESTORATION, FALSE)); - - ApplyEffectToObject(DURATION_TYPE_INSTANT, eVisual, oTarget); -} diff --git a/_working/nw_s0_rmvblddef.nss b/_working/nw_s0_rmvblddef.nss deleted file mode 100644 index 3c73d7f..0000000 --- a/_working/nw_s0_rmvblddef.nss +++ /dev/null @@ -1,55 +0,0 @@ -////:://///////////////////////////////////////////// -//:: Remove Blindness / Deafness -//:: NW_S0_RmvBldDef.nss -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - All allies within 10ft of the cast point have - blindness and deafness removed. -*/ -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: June 29, 2001 -//::////////////////////////////////////////////// -//:: VFX Pass By: Preston W, On: June 22, 2001 -//:: Updated By: Preston W, On: June 29, 2001 - -void main() -{ - //Declare major variables - object oTarget; - int nType; - effect eBlindDeaf; - //Declare personal impact visual effect. - effect eVis = EffectVisualEffect(VFX_IMP_REMOVE_CONDITION); - //Declare the spell shape, size and the location. Capture the first target object in the shape. - oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_MEDIUM, GetSpellTargetLocation()); - //Cycle through the targets within the spell shape until an invalid object is captured. - while (GetIsObjectValid(oTarget)) - { - //Make a faction check so that only friends are affected. - if (GetIsFriend(oTarget)) - { - //Fire cast spell at event for the specified target - SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_REMOVE_BLINDNESS_AND_DEAFNESS, FALSE)); - //Get the first effect on the present target. - eBlindDeaf = GetFirstEffect(oTarget); - while(GetIsEffectValid(eBlindDeaf)) - { - nType = GetEffectType(eBlindDeaf); - if (nType == EFFECT_TYPE_DEAF || nType == EFFECT_TYPE_BLINDNESS) - { - //Remove the effect if it matches the stated values - RemoveEffect(oTarget, eBlindDeaf); - //Apply the visual - ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); - } - //Get the next effect - GetNextEffect(oTarget); - } - } - //Select the next target within the spell shape. - oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_MEDIUM, GetSpellTargetLocation()); - } -} - diff --git a/_working/nw_s0_rmvcurse.nss b/_working/nw_s0_rmvcurse.nss deleted file mode 100644 index 2e8f114..0000000 --- a/_working/nw_s0_rmvcurse.nss +++ /dev/null @@ -1,38 +0,0 @@ -///:://///////////////////////////////////////////// -//:: Remove Curse -//:: NW_S0_RmvCurse.nss -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - Goes through the effects on a character and removes - all curse effects. -*/ -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: Aug 7, 2001 -//::////////////////////////////////////////////// -//:: VFX Pass By: Preston W, On: June 22, 2001 - -void main() -{ - //Declare major variables - object oTarget = GetSpellTargetObject(); - int nType; - effect eRemove = GetFirstEffect(oTarget); - effect eVis = EffectVisualEffect(VFX_IMP_REMOVE_CONDITION); - //Fire cast spell at event for the specified target - SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_REMOVE_CURSE, FALSE)); - //Get the first effect on the target - while(GetIsEffectValid(eRemove)) - { - //Check if the current effect is of correct type - if (GetEffectType(eRemove) == EFFECT_TYPE_CURSE) - { - //Remove the effect and apply VFX impact - RemoveEffect(oTarget, eRemove); - ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); - } - //Get the next effect on the target - GetNextEffect(oTarget); - } -} diff --git a/_working/nw_s0_rmvdiseas.nss b/_working/nw_s0_rmvdiseas.nss deleted file mode 100644 index 9450ecb..0000000 --- a/_working/nw_s0_rmvdiseas.nss +++ /dev/null @@ -1,44 +0,0 @@ -///:://///////////////////////////////////////////// -//:: Remove Disease -//:: NW_S0_RmvDiseas.nss -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - Removes all disease effects on the character. -*/ -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: Aug 7, 2001 -//::////////////////////////////////////////////// -//:: VFX Pass By: Preston W, On: June 22, 2001 - -void main() -{ - //Declare major variables - object oTarget = GetSpellTargetObject(); - int nType; - int bValid = FALSE; - effect eParal = GetFirstEffect(oTarget); - effect eVis = EffectVisualEffect(VFX_IMP_REMOVE_CONDITION); - //Fire cast spell at event for the specified target - SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_REMOVE_DISEASE, FALSE)); - //Get the first effect on the target - while(GetIsEffectValid(eParal)) - { - //Check if the current effect is of correct type - if (GetEffectType(eParal) == EFFECT_TYPE_DISEASE) - { - //Remove the effect - RemoveEffect(oTarget, eParal); - bValid = TRUE; - } - //Get the next effect on the target - GetNextEffect(oTarget); - } - if (bValid) - { - //Apply VFX Impact - ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); - } -} - diff --git a/_working/nw_s0_shadconj.nss b/_working/nw_s0_shadconj.nss deleted file mode 100644 index dcd2c1e..0000000 --- a/_working/nw_s0_shadconj.nss +++ /dev/null @@ -1,125 +0,0 @@ -///:://///////////////////////////////////////////// -//:: Shadow Conjuration -//:: NW_S0_ShadConj.nss -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - If the opponent is clicked on Shadow Bolt is cast. - If the caster clicks on himself he will cast - Mage Armor and Mirror Image. If they click on - the ground they will summon a Shadow. -*/ -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: April 12, 2001 -//::////////////////////////////////////////////// -//:: VFX Pass By: Preston W, On: June 25, 2001 - - - -#include "x0_i0_spells" -#include "x2_inc_spellhook" -void ShadowBolt (object oTarget, int nMetaMagic); -void main() -{ - - //-------------------------------------------------------------------------- - /* - Spellcast Hook Code - Added 2003-06-20 by Georg - If you want to make changes to all spells, - check x2_inc_spellhook.nss to find out more - */ - //-------------------------------------------------------------------------- - if (!X2PreSpellCastCode()) - { - return; - } - // End of Spell Cast Hook - int nMetaMagic = GetMetaMagicFeat(); - object oTarget = GetSpellTargetObject(); - int nCast; - int nDuration = GetCasterLevel(OBJECT_SELF); - - effect eVis; - - if (nMetaMagic == METAMAGIC_EXTEND) - { - nDuration = nDuration *2; //Duration is +100% - } - - if (GetIsObjectValid(oTarget)) - { - if (oTarget == OBJECT_SELF) - { - nCast = 1; - eVis = EffectVisualEffect(VFX_IMP_AC_BONUS); - effect eAC = EffectACIncrease(4, AC_NATURAL_BONUS); - effect eMirror = EffectVisualEffect(VFX_DUR_PROT_SHADOW_ARMOR); - effect eLink = EffectLinkEffects(eAC, eMirror); - eLink = EffectLinkEffects(eLink, eVis); - ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, OBJECT_SELF, RoundsToSeconds(nDuration*3)); - } - else - { - nCast = 2; - if (!ResistSpell(OBJECT_SELF, oTarget)) - { - ShadowBolt(oTarget, nMetaMagic); - } - } - } - else - { - - - if (nMetaMagic == METAMAGIC_EXTEND) - { - nDuration = nDuration *2; //Duration is +100% - } - // } - eVis = EffectVisualEffect(VFX_FNF_SUMMON_UNDEAD); - int nCasterLevel = GetCasterLevel(OBJECT_SELF); - effect eSummon = EffectSummonCreature("sbio_shadow"); - if (nDuration<4) - { - nDuration=4; - } - ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eSummon, GetSpellTargetLocation(), RoundsToSeconds(nDuration)); - ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eVis, GetSpellTargetLocation()); - nCast = 3; - } - - -} - -void ShadowBolt (object oTarget, int nMetaMagic) -{ - int nDamage; - int nBolts = GetCasterLevel(OBJECT_SELF)/5; - int nCnt; - effect eVis2 = EffectVisualEffect(VFX_IMP_NEGATIVE_ENERGY); - effect eDam; - for (nCnt = 0; nCnt < nBolts; nCnt++) - { - int nDam = d6(2); - //Enter Metamagic conditions - if (nMetaMagic == METAMAGIC_MAXIMIZE) - { - nDamage = 12;//Damage is at max - } - else if (nMetaMagic == METAMAGIC_EMPOWER) - { - nDamage = nDamage + nDamage/2; //Damage/Healing is +50% - } - if (ReflexSave(oTarget, GetSpellSaveDC())) - { - nDamage = nDamage/2; - } - eDam = EffectDamage(nDamage, DAMAGE_TYPE_NEGATIVE); - ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis2, oTarget); - ApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget); - } -} - - diff --git a/_working/nw_s0_shades.nss b/_working/nw_s0_shades.nss deleted file mode 100644 index 1361be1..0000000 --- a/_working/nw_s0_shades.nss +++ /dev/null @@ -1,126 +0,0 @@ -///:://///////////////////////////////////////////// -//:: Shades -//:: NW_S0_Shades.nss -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - If the opponent is clicked on Shadow Bolt is cast. - If the caster clicks on himself he will cast - Stoneskin and Mirror Image. If they click on - the ground they will summon a Shadow Lord. -*/ -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: April 12, 2001 -//::////////////////////////////////////////////// -//:: VFX Pass By: Preston W, On: June 25, 2001 - - - -#include "x0_i0_spells" -#include "x2_inc_spellhook" -void ShadowBolt (object oTarget, int nMetaMagic); -void main() -{ - - //-------------------------------------------------------------------------- - /* - Spellcast Hook Code - Added 2003-06-20 by Georg - If you want to make changes to all spells, - check x2_inc_spellhook.nss to find out more - */ - //-------------------------------------------------------------------------- - if (!X2PreSpellCastCode()) - { - return; - } - // End of Spell Cast Hook - int nMetaMagic = GetMetaMagicFeat(); - object oTarget = GetSpellTargetObject(); - int nCast; - int nDuration = GetCasterLevel(OBJECT_SELF); - effect eVis; - - if (nMetaMagic == METAMAGIC_EXTEND) - { - nDuration = nDuration *2; //Duration is +100% - } - - if (GetIsObjectValid(oTarget)) - { - if (oTarget == OBJECT_SELF) - { - nCast = 1; - eVis = EffectVisualEffect(VFX_DUR_PROT_STONESKIN); - effect eStone = EffectDamageReduction(1, DAMAGE_POWER_PLUS_FIVE, nDuration * 10); - effect eMirror = EffectVisualEffect(VFX_DUR_PROT_SHADOW_ARMOR); - effect eLink = EffectLinkEffects(eStone, eMirror); - eLink = EffectLinkEffects(eLink, eVis); - - ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, OBJECT_SELF, HoursToSeconds(nDuration)); - } - else - { - nCast = 2; - if (!ResistSpell(OBJECT_SELF, oTarget)) - { - ShadowBolt(oTarget, nMetaMagic); - } - } - } - else - { - nCast = 3; - nDuration = GetCasterLevel(OBJECT_SELF); - - - if (nMetaMagic == METAMAGIC_EXTEND) - { - nDuration = nDuration *2; //Duration is +100% - } - // } - eVis = EffectVisualEffect(VFX_FNF_SUMMON_UNDEAD); - int nCasterLevel = GetCasterLevel(OBJECT_SELF); - effect eSummon = EffectSummonCreature("sbio_shadlord"); - if (nDuration<4) - { - nDuration=4; - } - ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eSummon, GetSpellTargetLocation(), RoundsToSeconds(nDuration)); - ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eVis, GetSpellTargetLocation()); - } - - -} - -void ShadowBolt (object oTarget, int nMetaMagic) -{ - int nDamage; - int nBolts = GetCasterLevel(OBJECT_SELF)/5; - int nCnt; - effect eVis2 = EffectVisualEffect(VFX_IMP_NEGATIVE_ENERGY); - - for (nCnt = 0; nCnt < nBolts; nCnt++) - { - int nDam = d6(4); - //Enter Metamagic conditions - if (nMetaMagic == METAMAGIC_MAXIMIZE) - { - nDamage = 24;//Damage is at max - } - else if (nMetaMagic == METAMAGIC_EMPOWER) - { - nDamage = nDamage + nDamage/2; //Damage/Healing is +50% - } - if (ReflexSave(oTarget, GetSpellSaveDC())) - { - nDamage = nDamage/2; - } - effect eDam = EffectDamage(nDamage, DAMAGE_TYPE_NEGATIVE); - ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis2, oTarget); - ApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget); - } -} - - diff --git a/_working/nw_s0_shldlaw.nss b/_working/nw_s0_shldlaw.nss deleted file mode 100644 index 80e909d..0000000 --- a/_working/nw_s0_shldlaw.nss +++ /dev/null @@ -1,21 +0,0 @@ -///:://///////////////////////////////////////////// -//:: Shield of Law -//:: NW_S0_ShldLaw.nss -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -//:: [Description of File] -//::////////////////////////////////////////////// -//:: Created By: [Your Name] -//:: Created On: [date] -//::////////////////////////////////////////////// -//:: VFX Pass By: Preston W, On: June 25, 2001 - -void main() -{ - object oTarget = GetSpellTargetObject(); - effect eVis = EffectVisualEffect(VFX_IMP_GOOD_HELP); - - ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); - -} - diff --git a/_working/nw_s0_sphchaos.nss b/_working/nw_s0_sphchaos.nss deleted file mode 100644 index cef6e22..0000000 --- a/_working/nw_s0_sphchaos.nss +++ /dev/null @@ -1,22 +0,0 @@ -///:://///////////////////////////////////////////// -//:: Sphere of Chaos -//:: NW_S0_SphChaos.nss -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - This applies random effects to everyone in the - AOE depending on the level of the caster. Enemies - get negative effects and allies get positive - effects. -*/ -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: Aug 9, 2001 -//::////////////////////////////////////////////// - -void main() -{ - // *GZ: This spell was cut from NWN and would cause stack underflows if you use it... - WriteTimestampedLogEntry("** WARNING: 'Sphere of Chaos' was cast by " + GetName(OBJECT_SELF) + " " + GetTag(OBJECT_SELF) + " This spell does not exist in the game resources!"); -} - diff --git a/_working/nw_s0_spturn.nss b/_working/nw_s0_spturn.nss deleted file mode 100644 index 6787f08..0000000 --- a/_working/nw_s0_spturn.nss +++ /dev/null @@ -1,20 +0,0 @@ -///:://///////////////////////////////////////////// -//:: Spell Turning -//:: NW_S0_SpTurn.nss -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -//:: [Description of File] -//::////////////////////////////////////////////// -//:: Created By: [Your Name] -//:: Created On: [date] -//::////////////////////////////////////////////// -//:: VFX Pass By: Preston W, On: June 25, 2001 - -void main() -{ - object oTarget = GetSpellTargetObject(); - effect eVis = EffectVisualEffect(VFX_DUR_SPELLTURNING); - - ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eVis, oTarget, RoundsToSeconds(2)); -} - diff --git a/_working/nw_s0_summon1.nss b/_working/nw_s0_summon1.nss deleted file mode 100644 index 228585e..0000000 --- a/_working/nw_s0_summon1.nss +++ /dev/null @@ -1,61 +0,0 @@ -///:://///////////////////////////////////////////// -//:: Summon Monster I -//:: NW_S0_Summon1 -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - Summons a dire badger to fight for the character -*/ -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: April 12 , 2001 -//::////////////////////////////////////////////// -//:: VFX Pass By: Preston W, On: June 25, 2001 - -#include "NW_I0_SPELLS" -#include "x2_inc_spellhook" - -void main() -{ - -/* - Spellcast Hook Code - Added 2003-06-20 by Georg - If you want to make changes to all spells, - check x2_inc_spellhook.nss to find out more - -*/ - - if (!X2PreSpellCastCode()) - { - // If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell - return; - } - -// End of Spell Cast Hook - //Declare major variables - int nMetaMagic = GetMetaMagicFeat(); - int nDuration = GetCasterLevel(OBJECT_SELF); - - - effect eSummon = EffectSummonCreature("NW_S_badgerdire"); - if(GetHasFeat(FEAT_ANIMAL_DOMAIN_POWER)) - { - eSummon = EffectSummonCreature("NW_S_BOARDIRE"); - } - - effect eVis = EffectVisualEffect(VFX_FNF_SUMMON_MONSTER_1); - //Make metamagic check for extend - if (nMetaMagic == METAMAGIC_EXTEND) - { - nDuration = nDuration *2; //Duration is +100% - } - //Apply the VFX impact and summon effect - ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eVis, GetSpellTargetLocation()); - if (nDuration<4) - { - nDuration=4; - } - ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eSummon, GetSpellTargetLocation(), RoundsToSeconds(nDuration)); -} - diff --git a/_working/nw_s0_summon2.nss b/_working/nw_s0_summon2.nss deleted file mode 100644 index 09b830a..0000000 --- a/_working/nw_s0_summon2.nss +++ /dev/null @@ -1,59 +0,0 @@ -///:://///////////////////////////////////////////// -//:: Summon Monster II -//:: NW_S0_Summon2 -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - Summons a dire boar to fight for the character -*/ -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: April 12 , 2001 -//::////////////////////////////////////////////// -//:: VFX Pass By: Preston W, On: June 25, 2001 - -#include "NW_I0_SPELLS" -#include "x2_inc_spellhook" - -void main() -{ - -/* - Spellcast Hook Code - Added 2003-06-20 by Georg - If you want to make changes to all spells, - check x2_inc_spellhook.nss to find out more - -*/ - - if (!X2PreSpellCastCode()) - { - // If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell - return; - } - -// End of Spell Cast Hook - //Declare major variables - int nMetaMagic = GetMetaMagicFeat(); - int nDuration = GetCasterLevel(OBJECT_SELF); - - effect eSummon = EffectSummonCreature("NW_S_BOARDIRE"); - effect eVis = EffectVisualEffect(VFX_FNF_SUMMON_MONSTER_1); - if(GetHasFeat(FEAT_ANIMAL_DOMAIN_POWER)) - { - eSummon = EffectSummonCreature("NW_S_WOLFDIRE"); - } - //Make metamagic check for extend - if (nMetaMagic == METAMAGIC_EXTEND) - { - nDuration = nDuration *2; //Duration is +100% - } - //Apply the VFX impact and summon effect - ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eVis, GetSpellTargetLocation()); - if (nDuration<4) - { - nDuration=4; - } - ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eSummon, GetSpellTargetLocation(),RoundsToSeconds(nDuration)); -} - diff --git a/_working/nw_s0_summon3.nss b/_working/nw_s0_summon3.nss deleted file mode 100644 index 37ae553..0000000 --- a/_working/nw_s0_summon3.nss +++ /dev/null @@ -1,61 +0,0 @@ -///:://///////////////////////////////////////////// -//:: Summon Monster III -//:: NW_S0_Summon3 -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - Summons a dire wolf to fight for the character -*/ -//::////////////////////////////////////////////// -//:: Created By: Brenon Holmes -//:: Created On: Dec 10 , 2000 -//::////////////////////////////////////////////// -//:: Last Updated By: Preston Watamaniuk, On: April 12, 2001 -//:: VFX Pass By: Preston W, On: June 25, 2001 - -#include "NW_I0_SPELLS" -#include "x2_inc_spellhook" - -void main() -{ - -/* - Spellcast Hook Code - Added 2003-06-20 by Georg - If you want to make changes to all spells, - check x2_inc_spellhook.nss to find out more - -*/ - - if (!X2PreSpellCastCode()) - { - // If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell - return; - } - -// End of Spell Cast Hook - //Declare major variables - int nMetaMagic = GetMetaMagicFeat(); - int nDuration = GetCasterLevel(OBJECT_SELF); - - - effect eSummon = EffectSummonCreature("NW_S_WOLFDIRE"); - if(GetHasFeat(FEAT_ANIMAL_DOMAIN_POWER)) - { - eSummon = EffectSummonCreature("NW_S_SPIDDIRE"); - } - - effect eVis = EffectVisualEffect(VFX_FNF_SUMMON_MONSTER_1); - //Make metamagic check for extend - if (nMetaMagic == METAMAGIC_EXTEND) - { - nDuration = nDuration *2; //Duration is +100% - } - //Apply the VFX impact and summon effect - ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eVis, GetSpellTargetLocation()); - if (nDuration<4) - { - nDuration=4; - } - ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eSummon, GetSpellTargetLocation(), RoundsToSeconds(nDuration)); -} diff --git a/_working/nw_s0_summon4.nss b/_working/nw_s0_summon4.nss deleted file mode 100644 index 4c8a295..0000000 --- a/_working/nw_s0_summon4.nss +++ /dev/null @@ -1,59 +0,0 @@ -///:://///////////////////////////////////////////// -//:: Summon Monster IV -//:: NW_S0_Summon4 -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - Summons a Sword Spider to fight for the character -*/ -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: April 12, 2001 -//::////////////////////////////////////////////// -//:: VFX Pass By: Preston W, On: June 25, 2001 - -#include "NW_I0_SPELLS" -#include "x2_inc_spellhook" - -void main() -{ - -/* - Spellcast Hook Code - Added 2003-06-20 by Georg - If you want to make changes to all spells, - check x2_inc_spellhook.nss to find out more - -*/ - - if (!X2PreSpellCastCode()) - { - // If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell - return; - } - -// End of Spell Cast Hook - //Declare major variables - int nMetaMagic = GetMetaMagicFeat(); - int nDuration = GetCasterLevel(OBJECT_SELF); - - effect eSummon = EffectSummonCreature("NW_S_SPIDDIRE"); - if(GetHasFeat(FEAT_ANIMAL_DOMAIN_POWER)) - { - eSummon = EffectSummonCreature("NW_S_DIRETIGER"); - } - effect eVis = EffectVisualEffect(VFX_FNF_SUMMON_MONSTER_2); - //Make metamagic check for extend - if (nMetaMagic == METAMAGIC_EXTEND) - { - nDuration = nDuration *2; //Duration is +100% - } - //Apply the VFX impact and summon effect - ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eVis, GetSpellTargetLocation()); - if (nDuration<4) - { - nDuration=4; - } - ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eSummon, GetSpellTargetLocation(), RoundsToSeconds(nDuration)); -} - diff --git a/_working/nw_s0_summon5.nss b/_working/nw_s0_summon5.nss deleted file mode 100644 index 3c28ee8..0000000 --- a/_working/nw_s0_summon5.nss +++ /dev/null @@ -1,58 +0,0 @@ -///:://///////////////////////////////////////////// -//:: Summon Monster V -//:: NW_S0_Summon5 -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - Summons a dire spider to fight for the character -*/ -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: April 12 , 2001 -//::////////////////////////////////////////////// -//:: VFX Pass By: Preston W, On: June 25, 2001 - -#include "NW_I0_SPELLS" -#include "x2_inc_spellhook" - -void main() -{ - -/* - Spellcast Hook Code - Added 2003-06-20 by Georg - If you want to make changes to all spells, - check x2_inc_spellhook.nss to find out more - -*/ - - if (!X2PreSpellCastCode()) - { - // If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell - return; - } - -// End of Spell Cast Hook - //Declare major variables - int nMetaMagic = GetMetaMagicFeat(); - int nDuration = GetCasterLevel(OBJECT_SELF); - - effect eSummon = EffectSummonCreature("NW_S_diretiger"); - if(GetHasFeat(FEAT_ANIMAL_DOMAIN_POWER)) - { - eSummon = EffectSummonCreature("NW_S_beardire"); - } - effect eVis = EffectVisualEffect(VFX_FNF_SUMMON_MONSTER_2); - //Make metamagic check for extend - if (nMetaMagic == METAMAGIC_EXTEND) - { - nDuration = nDuration *2; //Duration is +100% - } - //Apply the VFX impact and summon effect - ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eVis, GetSpellTargetLocation()); - if (nDuration<4) - { - nDuration=4; - } - ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eSummon, GetSpellTargetLocation(), RoundsToSeconds(nDuration)); -} diff --git a/_working/nw_s0_summon6.nss b/_working/nw_s0_summon6.nss deleted file mode 100644 index d2b2196..0000000 --- a/_working/nw_s0_summon6.nss +++ /dev/null @@ -1,76 +0,0 @@ -///:://///////////////////////////////////////////// -//:: Summon Monster VI -//:: NW_S0_Summon6 -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - Summons a dire bear to fight for the character -*/ -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: April 12, 2001 -//::////////////////////////////////////////////// -//:: VFX Pass By: Preston W, On: June 25, 2001 - -#include "NW_I0_SPELLS" -#include "x2_inc_spellhook" - -void main() -{ - -/* - Spellcast Hook Code - Added 2003-06-20 by Georg - If you want to make changes to all spells, - check x2_inc_spellhook.nss to find out more - -*/ - - if (!X2PreSpellCastCode()) - { - // If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell - return; - } - -// End of Spell Cast Hook - //Declare major variables - int nMetaMagic = GetMetaMagicFeat(); - int nDuration = GetCasterLevel(OBJECT_SELF); - - effect eSummon = EffectSummonCreature("NW_S_beardire"); - if(GetHasFeat(FEAT_ANIMAL_DOMAIN_POWER)) - { - int nRoll = d4(); - switch (nRoll) - { - case 1: - eSummon = EffectSummonCreature("NW_S_AIRHUGE"); - break; - - case 2: - eSummon = EffectSummonCreature("NW_S_WATERHUGE"); - break; - - case 3: - eSummon = EffectSummonCreature("NW_S_EARTHHUGE"); - break; - - case 4: - eSummon = EffectSummonCreature("NW_S_FIREHUGE"); - break; - } - } - effect eVis = EffectVisualEffect(VFX_FNF_SUMMON_MONSTER_2); - //Make metamagic check for extend - if (nMetaMagic == METAMAGIC_EXTEND) - { - nDuration = nDuration *2; //Duration is +100% - } - //Apply the VFX impact and summon effect - ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eVis, GetSpellTargetLocation()); - if (nDuration<4) - { - nDuration=4; - } - ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eSummon, GetSpellTargetLocation(), RoundsToSeconds(nDuration)); -} diff --git a/_working/nw_s0_summon7.nss b/_working/nw_s0_summon7.nss deleted file mode 100644 index 0734fb9..0000000 --- a/_working/nw_s0_summon7.nss +++ /dev/null @@ -1,97 +0,0 @@ -///:://///////////////////////////////////////////// -//:: Summon Monster VII -//:: NW_S0_Summon7 -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - Summons a Minogon to fight for the character -*/ -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: April 12, 2001 -//::////////////////////////////////////////////// -//:: VFX Pass By: Preston W, On: June 25, 2001 - -#include "NW_I0_SPELLS" -#include "x2_inc_spellhook" - -void main() -{ - -/* - Spellcast Hook Code - Added 2003-06-20 by Georg - If you want to make changes to all spells, - check x2_inc_spellhook.nss to find out more - -*/ - - if (!X2PreSpellCastCode()) - { - // If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell - return; - } - -// End of Spell Cast Hook - //Declare major variables - int nMetaMagic = GetMetaMagicFeat(); - int nDuration = GetCasterLevel(OBJECT_SELF); - - effect eSummon; - int nRoll = d4(); - if(GetHasFeat(FEAT_ANIMAL_DOMAIN_POWER)) - { - switch (nRoll) - { - case 1: - eSummon = EffectSummonCreature("NW_S_AIRGREAT"); - break; - - case 2: - eSummon = EffectSummonCreature("NW_S_WATERGREAT"); - break; - - case 3: - eSummon = EffectSummonCreature("NW_S_EARTHGREAT"); - break; - - case 4: - eSummon = EffectSummonCreature("NW_S_FIREGREAT"); - break; - } - } - else - { - switch (nRoll) - { - case 1: - eSummon = EffectSummonCreature("NW_S_AIRHUGE"); - break; - - case 2: - eSummon = EffectSummonCreature("NW_S_WATERHUGE"); - break; - - case 3: - eSummon = EffectSummonCreature("NW_S_EARTHHUGE"); - break; - - case 4: - eSummon = EffectSummonCreature("NW_S_FIREHUGE"); - break; - } - } - effect eVis = EffectVisualEffect(VFX_FNF_SUMMON_MONSTER_3); - //Make metamagic check for extend - if (nMetaMagic == METAMAGIC_EXTEND) - { - nDuration = nDuration *2; //Duration is +100% - } - //Apply the VFX impact and summon effect - ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eVis, GetSpellTargetLocation()); - if (nDuration<4) - { - nDuration=4; - } - ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eSummon, GetSpellTargetLocation(),RoundsToSeconds(nDuration)); -} diff --git a/_working/nw_s0_summon8.nss b/_working/nw_s0_summon8.nss deleted file mode 100644 index ce5a341..0000000 --- a/_working/nw_s0_summon8.nss +++ /dev/null @@ -1,99 +0,0 @@ -///:://///////////////////////////////////////////// -//:: Summon Monster VIII -//:: NW_S0_Summon8 -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - Summons a greater earth elemental to fight for the character -*/ -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: April 12, 2001 -//::////////////////////////////////////////////// -//:: VFX Pass By: Preston W, On: June 25, 2001 - -#include "NW_I0_SPELLS" -#include "x2_inc_spellhook" - -void main() -{ - -/* - Spellcast Hook Code - Added 2003-06-20 by Georg - If you want to make changes to all spells, - check x2_inc_spellhook.nss to find out more - -*/ - - if (!X2PreSpellCastCode()) - { - // If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell - return; - } - -// End of Spell Cast Hook - //Declare major variables - int nMetaMagic = GetMetaMagicFeat(); - int nDuration = GetCasterLevel(OBJECT_SELF); - - effect eSummon; - int nRoll = d4(); - if(GetHasFeat(FEAT_ANIMAL_DOMAIN_POWER)) - { - switch (nRoll) - { - case 1: - eSummon = EffectSummonCreature("NW_S_AIRELDER"); - break; - - case 2: - eSummon = EffectSummonCreature("NW_S_WATERELDER"); - break; - - case 3: - eSummon = EffectSummonCreature("NW_S_EARTHELDER"); - break; - - case 4: - eSummon = EffectSummonCreature("NW_S_FIREELDER"); - break; - - } - } - else - { - switch (nRoll) - { - case 1: - eSummon = EffectSummonCreature("NW_S_AIRGREAT"); - break; - - case 2: - eSummon = EffectSummonCreature("NW_S_WATERGREAT"); - break; - - case 3: - eSummon = EffectSummonCreature("NW_S_EARTHGREAT"); - break; - - case 4: - eSummon = EffectSummonCreature("NW_S_FIREGREAT"); - break; - } - } - - effect eVis = EffectVisualEffect(VFX_FNF_SUMMON_MONSTER_3); - //Make metamagic check for extend - if (nMetaMagic == METAMAGIC_EXTEND) - { - nDuration = nDuration *2; //Duration is +100% - } - //Apply the VFX impact and summon effect - ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eVis, GetSpellTargetLocation()); - if (nDuration<4) - { - nDuration=4; - } - ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eSummon, GetSpellTargetLocation(), RoundsToSeconds(nDuration)); -} diff --git a/_working/nw_s0_summon9.nss b/_working/nw_s0_summon9.nss deleted file mode 100644 index 1878f99..0000000 --- a/_working/nw_s0_summon9.nss +++ /dev/null @@ -1,73 +0,0 @@ -///:://///////////////////////////////////////////// -//:: Summon Monster IX -//:: NW_S0_Summon9 -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - Summons a elder elemental to fight for the character -*/ -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: April 12, 2001 -//::////////////////////////////////////////////// -//:: VFX Pass By: Preston W, On: June 25, 2001 - -#include "NW_I0_SPELLS" -#include "x2_inc_spellhook" - -void main() -{ - -/* - Spellcast Hook Code - Added 2003-06-20 by Georg - If you want to make changes to all spells, - check x2_inc_spellhook.nss to find out more - -*/ - - if (!X2PreSpellCastCode()) - { - // If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell - return; - } - -// End of Spell Cast Hook - //Declare major variables - int nMetaMagic = GetMetaMagicFeat(); - int nDuration = GetCasterLevel(OBJECT_SELF); - - effect eSummon; - effect eVis = EffectVisualEffect(VFX_FNF_SUMMON_MONSTER_3); - int nRoll = d4(); - switch (nRoll) - { - case 1: - eSummon = EffectSummonCreature("NW_S_AIRELDER"); - break; - - case 2: - eSummon = EffectSummonCreature("NW_S_WATERELDER"); - break; - - case 3: - eSummon = EffectSummonCreature("NW_S_EARTHELDER"); - break; - - case 4: - eSummon = EffectSummonCreature("NW_S_FIREELDER"); - break; - } - //Make metamagic check for extend - if (nMetaMagic == METAMAGIC_EXTEND) - { - nDuration = nDuration *2; //Duration is +100% - } - //Apply the VFX impact and summon effect - ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eVis, GetSpellTargetLocation()); - if (nDuration<4) - { - nDuration=4; - } - ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eSummon, GetSpellTargetLocation(), RoundsToSeconds(nDuration)); -} diff --git a/_working/nw_s1_bltacid.nss b/_working/nw_s1_bltacid.nss deleted file mode 100644 index f9b8567..0000000 --- a/_working/nw_s1_bltacid.nss +++ /dev/null @@ -1,53 +0,0 @@ -//:://///////////////////////////////////////////// -//:: Bolt: Acid -//:: NW_S1_BltAcid -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - Creature must make a ranged touch attack to hit - the intended target. Reflex or Will save is - needed to halve damage or avoid effect. -*/ -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: May 11 , 2001 -//::////////////////////////////////////////////// - -#include "NW_I0_SPELLS" -void main() -{ - //Declare major variables - object oTarget = GetSpellTargetObject(); - int nHD = GetHitDice(OBJECT_SELF); - effect eVis = EffectVisualEffect(VFX_IMP_ACID_S); - effect eBolt; - int nDC = 15 + (nHD); - int nCount = nHD /2; - if (nCount == 0) - { - nCount = 1; - } - - int nDamage = d6(nCount); - //Fire cast spell at event for the specified target - SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_BOLT_ACID)); - //Adjust the damage based on the Reflex Save, Evasion and Improved Evasion. - nDamage = GetReflexAdjustedDamage(nDamage, oTarget, nDC,SAVING_THROW_TYPE_ACID); - //Make a ranged touch attack - int nTouch = TouchAttackRanged(oTarget); - if(nTouch > 0) - { - if(nTouch == 2) - { - nDamage *= 2; - } - //Set damage effect - eBolt = EffectDamage(nDamage, DAMAGE_TYPE_ACID); - if(nDamage > 0) - { - //Apply the VFX impact and effects - ApplyEffectToObject(DURATION_TYPE_INSTANT, eBolt, oTarget); - ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); - } - } -} diff --git a/_working/nw_s1_bltcharm.nss b/_working/nw_s1_bltcharm.nss deleted file mode 100644 index 2c2c42b..0000000 --- a/_working/nw_s1_bltcharm.nss +++ /dev/null @@ -1,42 +0,0 @@ -//:://///////////////////////////////////////////// -//:: Bolt: Charm -//:: NW_S1_BltCharm -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - Creature must make a ranged touch attack to hit - the intended target. Reflex or Will save is - needed to halve damage or avoid effect. -*/ -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: May 11 , 2001 -//:: Updated On: July 15, 2003 Georg Zoeller - Removed saving throws -//::////////////////////////////////////////////// - -#include "NW_I0_SPELLS" -void main() -{ - //Declare major variables - object oTarget = GetSpellTargetObject(); - int nHD = GetHitDice(OBJECT_SELF); - effect eVis = EffectVisualEffect(VFX_IMP_CHARM); - effect eBolt = EffectCharmed(); - eBolt = GetScaledEffect(eBolt, oTarget); - effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE); - effect eLink = EffectLinkEffects(eBolt, eDur); - - int nDC = 15 + (nHD); - int nCount = (nHD + 1) / 2; - nCount = GetScaledDuration(nCount, oTarget); - - //Fire cast spell at event for the specified target - SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_BOLT_CHARM)); - //Make a saving throw check - if (!MySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_MIND_SPELLS) && TouchAttackRanged(oTarget)) - { - //Apply the VFX impact and effects - ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nCount)); - ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); - } -} diff --git a/_working/nw_s1_bltchrdr.nss b/_working/nw_s1_bltchrdr.nss deleted file mode 100644 index e9b2a64..0000000 --- a/_working/nw_s1_bltchrdr.nss +++ /dev/null @@ -1,43 +0,0 @@ -//:://///////////////////////////////////////////// -//:: Bolt: Charisma Drain -//:: NW_S1_BltChrDr -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - Creature must make a ranged touch attack to hit - the intended target. Fortitude save is - needed to avoid effect. -*/ -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: May 11 , 2001 -//:: Updated On: July 15, 2003 Georg Zoeller - Removed saving throws -//::////////////////////////////////////////////// - -#include "NW_I0_SPELLS" -void main() -{ - //Declare major variables - object oTarget = GetSpellTargetObject(); - int nHD = GetHitDice(OBJECT_SELF); - effect eVis = EffectVisualEffect(VFX_IMP_NEGATIVE_ENERGY); - effect eBolt; - int nDC = 15 + (nHD); - int nCount = (nHD /3); - if (nCount == 0) - { - nCount = 1; - } - int nDamage = d6(nCount); - //Fire cast spell at event for the specified target - SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_BOLT_ABILITY_DRAIN_CHARISMA)); - //Make a saving throw check - if (!MySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_NEGATIVE) && TouchAttackRanged(oTarget)) - { - eBolt = EffectAbilityDecrease(ABILITY_CHARISMA, nCount); - eBolt = SupernaturalEffect(eBolt); - //Apply the VFX impact and effects - ApplyEffectToObject(DURATION_TYPE_PERMANENT, eBolt, oTarget, RoundsToSeconds(nHD)); - ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); - } -} diff --git a/_working/nw_s1_bltcold.nss b/_working/nw_s1_bltcold.nss deleted file mode 100644 index ac127a8..0000000 --- a/_working/nw_s1_bltcold.nss +++ /dev/null @@ -1,53 +0,0 @@ -//:://///////////////////////////////////////////// -//:: Bolt: Cold -//:: NW_S1_BltCold -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - Creature must make a ranged touch attack to hit - the intended target. Reflex or Will save is - needed to halve damage or avoid effect. -*/ -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: May 11 , 2001 -//:: Updated On: July 15, 2003 Georg Zoeller - Removed saving throws -//::////////////////////////////////////////////// - -#include "NW_I0_SPELLS" -void main() -{ - //Declare major variables - object oTarget = GetSpellTargetObject(); - int nHD = GetHitDice(OBJECT_SELF); - effect eVis = EffectVisualEffect(VFX_IMP_FROST_S); - effect eBolt; - int nDC = 15 + (nHD); - int nCount = nHD /2; - if (nCount == 0) - { - nCount = 1; - } - - int nDamage = d6(nCount); - nDamage = GetReflexAdjustedDamage(nDamage, oTarget, nDC,SAVING_THROW_TYPE_COLD); - //Fire cast spell at event for the specified target - SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_BOLT_COLD)); - //Make a ranged touch attack - int nTouch = TouchAttackRanged(oTarget); - if ( nTouch > 0 ) - { - if(nTouch == 2) - { - nDamage *= 2; - } - //Set damage effect - eBolt = EffectDamage(nDamage, DAMAGE_TYPE_COLD); - if(nDamage > 0) - { - //Apply the VFX impact and effects - ApplyEffectToObject(DURATION_TYPE_INSTANT, eBolt, oTarget); - ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); - } - } -} diff --git a/_working/nw_s1_bltcondr.nss b/_working/nw_s1_bltcondr.nss deleted file mode 100644 index f467a41..0000000 --- a/_working/nw_s1_bltcondr.nss +++ /dev/null @@ -1,43 +0,0 @@ -//:://///////////////////////////////////////////// -//:: Bolt: Constitution Drain -//:: NW_S1_BltConDr -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - Creature must make a ranged touch attack to hit - the intended target. Fort save is - needed to avoid effect. -*/ -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: May 11 , 2001 -//:: Updated On: July 15, 2003 Georg Zoeller - Removed saving throws -//::////////////////////////////////////////////// - -#include "NW_I0_SPELLS" -void main() -{ - //Declare major variables - object oTarget = GetSpellTargetObject(); - int nHD = GetHitDice(OBJECT_SELF); - effect eVis = EffectVisualEffect(VFX_IMP_NEGATIVE_ENERGY); - effect eBolt; - int nDC = 15 + (nHD); - int nCount = (nHD /3); - if (nCount == 0) - { - nCount = 1; - } - int nDamage = d6(nCount); - //Fire cast spell at event for the specified target - SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_BOLT_ABILITY_DRAIN_CONSTITUTION)); - //Make a saving throw check - if (!MySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_NEGATIVE) && TouchAttackRanged(oTarget)) - { - eBolt = EffectAbilityDecrease(ABILITY_CONSTITUTION, nCount); - eBolt = SupernaturalEffect(eBolt); - //Apply the VFX impact and effects - ApplyEffectToObject(DURATION_TYPE_PERMANENT, eBolt, oTarget, RoundsToSeconds(nHD)); - ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); - } -} diff --git a/_working/nw_s1_bltconf.nss b/_working/nw_s1_bltconf.nss deleted file mode 100644 index 36b1222..0000000 --- a/_working/nw_s1_bltconf.nss +++ /dev/null @@ -1,40 +0,0 @@ -//:://///////////////////////////////////////////// -//:: Bolt: Confuse -//:: NW_S1_BltConf -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - Creature must make a ranged touch attack to hit - the intended target. -*/ -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: May 11 , 2001 -//:: Updated On: July 15, 2003 Georg Zoeller - Removed saving throws -//::////////////////////////////////////////////// - -#include "NW_I0_SPELLS" -void main() -{ - //Declare major variables - object oTarget = GetSpellTargetObject(); - int nHD = GetHitDice(OBJECT_SELF); - effect eVis2 = EffectVisualEffect(VFX_IMP_CONFUSION_S); - effect eVis = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_DISABLED); - effect eBolt = EffectConfused(); - effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE); - effect eLink = EffectLinkEffects(eBolt, eDur); - eLink = EffectLinkEffects(eLink, eVis); - int nDC = 15 + (nHD); - int nCount = (nHD + 1) / 2; - - //Fire cast spell at event for the specified target - SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_BOLT_CONFUSE)); - //Make a saving throw check - if (!MySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_CHAOS) && TouchAttackRanged(oTarget)) - { - //Apply the VFX impact and effects - ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nCount)); - ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis2, oTarget); - } -} diff --git a/_working/nw_s1_bltdaze.nss b/_working/nw_s1_bltdaze.nss deleted file mode 100644 index e85bd01..0000000 --- a/_working/nw_s1_bltdaze.nss +++ /dev/null @@ -1,40 +0,0 @@ -//:://///////////////////////////////////////////// -//:: Bolt: Daze -//:: NW_S1_BltDaze -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - Creature must make a ranged touch attack to hit - the intended target. -*/ -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: May 11 , 2001 -//:: Updated On: July 15, 2003 Georg Zoeller - Removed saving throws -//::////////////////////////////////////////////// - -#include "NW_I0_SPELLS" -void main() -{ - //Declare major variables - object oTarget = GetSpellTargetObject(); - int nHD = GetHitDice(OBJECT_SELF); - effect eVis = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_DISABLED); - effect eBolt = EffectDazed(); - eBolt = GetScaledEffect(eBolt, oTarget); - effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE); - effect eLink = EffectLinkEffects(eBolt, eDur); - eLink = EffectLinkEffects(eLink, eVis); - - int nDC = 15 + (nHD); - int nCount = (nHD + 1) / 2; - nCount = GetScaledDuration(nCount, oTarget); - //Fire cast spell at event for the specified target - SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_BOLT_DAZE)); - //Make a saving throw check - if (!MySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_CHAOS) && TouchAttackRanged(oTarget)) - { - //Apply the VFX impact and effects - ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nCount)); - } -} diff --git a/_working/nw_s1_bltdeath.nss b/_working/nw_s1_bltdeath.nss deleted file mode 100644 index d68cd56..0000000 --- a/_working/nw_s1_bltdeath.nss +++ /dev/null @@ -1,35 +0,0 @@ -//:://///////////////////////////////////////////// -//:: Bolt: Death -//:: NW_S1_BltDeath -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - Creature must make a ranged touch attack to hit - the intended target. -*/ -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: May 11 , 2001 -//:: Updated On: July 15, 2003 Georg Zoeller - Removed saving throws -//::////////////////////////////////////////////// - -#include "NW_I0_SPELLS" -void main() -{ - //Declare major variables - object oTarget = GetSpellTargetObject(); - int nHD = GetHitDice(OBJECT_SELF); - effect eVis = EffectVisualEffect(VFX_IMP_DEATH); - effect eBolt = EffectDeath(); - int nDC = 15 + (nHD); - //Fire cast spell at event for the specified target - SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_BOLT_DEATH)); - //Make a saving throw check - if(!MySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_DEATH) && TouchAttackRanged(oTarget)) - { - //Apply the VFX impact and effects - ApplyEffectToObject(DURATION_TYPE_INSTANT, eBolt, oTarget); - //ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); - } -} - diff --git a/_working/nw_s1_bltdexdr.nss b/_working/nw_s1_bltdexdr.nss deleted file mode 100644 index 548191d..0000000 --- a/_working/nw_s1_bltdexdr.nss +++ /dev/null @@ -1,51 +0,0 @@ -//:://///////////////////////////////////////////// -//:: Bolt: Dexterity Drain -//:: NW_S1_BltDexDr -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - Creature must make a ranged touch attack to hit - the intended target. Fort save is - needed to avoid effect. -*/ -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: May 11 , 2001 -//::////////////////////////////////////////////// - -#include "NW_I0_SPELLS" - - - - -void main() -{ - - - - //Declare major variables - object oTarget = GetSpellTargetObject(); - int nHD = GetHitDice(OBJECT_SELF); - effect eVis = EffectVisualEffect(VFX_IMP_NEGATIVE_ENERGY); - effect eBolt; - int nDC = 15 + (nHD); - int nCount = (nHD /3); - if (nCount == 0) - { - nCount = 1; - } - int nDamage = d6(nCount); - //Fire cast spell at event for the specified target - SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_BOLT_ABILITY_DRAIN_DEXTERITY)); - //Make a saving throw check - if (!/*Fort Save*/ MySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_NEGATIVE) && TouchAttackRanged(oTarget)) - { - eBolt = EffectAbilityDecrease(ABILITY_DEXTERITY, nCount); - eBolt = SupernaturalEffect(eBolt); - //Apply the VFX impact and effects - ApplyEffectToObject(DURATION_TYPE_PERMANENT, eBolt, oTarget, RoundsToSeconds(nHD)); - ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); - } -} - - diff --git a/_working/nw_s1_bltdomn.nss b/_working/nw_s1_bltdomn.nss deleted file mode 100644 index e920a64..0000000 --- a/_working/nw_s1_bltdomn.nss +++ /dev/null @@ -1,43 +0,0 @@ -//:://///////////////////////////////////////////// -//:: Bolt: Dominated -//:: NW_S1_BltDomn -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - Creature must make a ranged touch attack to hit - the intended target. -*/ -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: May 11 , 2001 -//:: Updated On: July 15, 2003 Georg Zoeller - Removed saving throws -//::////////////////////////////////////////////// - -#include "NW_I0_SPELLS" -void main() -{ - //Declare major variables - object oTarget = GetSpellTargetObject(); - int nHD = GetHitDice(OBJECT_SELF); - effect eVis = EffectVisualEffect(VFX_IMP_DOMINATE_S); - effect eBolt = EffectDominated(); - eBolt = GetScaledEffect(eBolt, oTarget); - effect eVis2 = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_DOMINATED); - eBolt = GetScaledEffect(eBolt, oTarget); - effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE); - effect eLink = EffectLinkEffects(eBolt, eDur); - eLink = EffectLinkEffects(eLink, eVis2); - - int nDC = 15 + (nHD); - int nCount = (nHD + 1) / 2; - nCount = GetScaledDuration(nCount, oTarget); - //Fire cast spell at event for the specified target - SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_BOLT_DOMINATE)); - //Make a saving throw check - if (!MySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_MIND_SPELLS) && TouchAttackRanged(oTarget)) - { - //Apply the VFX impact and effects - ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nCount)); - ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); - } -} diff --git a/_working/nw_s1_bltfire.nss b/_working/nw_s1_bltfire.nss deleted file mode 100644 index 0c31a2f..0000000 --- a/_working/nw_s1_bltfire.nss +++ /dev/null @@ -1,54 +0,0 @@ -//:://///////////////////////////////////////////// -//:: Bolt: Fire -//:: NW_S1_BoltFire -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - Creature must make a ranged touch attack to hit - the intended target. Reflex or Will save is - needed to halve damage or avoid effect. -*/ -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: May 11 , 2001 -//:: Updated On: July 15, 2003 Georg Zoeller - Removed saving throws -//::////////////////////////////////////////////// - -#include "NW_I0_SPELLS" -void main() -{ - //Declare major variables - object oTarget = GetSpellTargetObject(); - int nHD = GetHitDice(OBJECT_SELF); - effect eVis = EffectVisualEffect(VFX_IMP_FLAME_S); - effect eBolt; - int nDC = 15 + (nHD); - int nCount = nHD /2; - if (nCount == 0) - { - nCount = 1; - } - - int nDamage = d6(nCount); - //Fire cast spell at event for the specified target - SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_BOLT_FIRE)); - //Adjust the damage based on the Reflex Save, Evasion and Improved Evasion. - nDamage = GetReflexAdjustedDamage(nDamage, oTarget, nDC,SAVING_THROW_TYPE_FIRE); - //Make a ranged touch attack - int nTouch = TouchAttackRanged(oTarget); - if(nTouch > 0 ) - { - if(nTouch == 2) - { - nDamage *= 2; - } - //Set damage effect - eBolt = EffectDamage(nDamage, DAMAGE_TYPE_FIRE); - if(nDamage > 0) - { - //Apply the VFX impact and effects - ApplyEffectToObject(DURATION_TYPE_INSTANT, eBolt, oTarget); - ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); - } - } -} diff --git a/_working/nw_s1_bltintdr.nss b/_working/nw_s1_bltintdr.nss deleted file mode 100644 index 0d0ddf9..0000000 --- a/_working/nw_s1_bltintdr.nss +++ /dev/null @@ -1,42 +0,0 @@ -//:://///////////////////////////////////////////// -//:: Bolt: Intelligence Drain -//:: NW_S1_BltIntDr -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - Creature must make a ranged touch attack to hit - the intended target. -*/ -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: May 11 , 2001 -//:: Updated On: July 15, 2003 Georg Zoeller - Removed saving throws -//::////////////////////////////////////////////// - -#include "NW_I0_SPELLS" -void main() -{ - //Declare major variables - object oTarget = GetSpellTargetObject(); - int nHD = GetHitDice(OBJECT_SELF); - effect eVis = EffectVisualEffect(VFX_IMP_NEGATIVE_ENERGY); - effect eBolt; - int nDC = 10 + (nHD/2); - int nCount = (nHD /3); - if (nCount == 0) - { - nCount = 1; - } - int nDamage = d6(nCount); - //Fire cast spell at event for the specified target - SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_BOLT_ABILITY_DRAIN_INTELLIGENCE)); - //Make a saving throw check - if (!MySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_NEGATIVE) && TouchAttackRanged(oTarget)) - { - eBolt = EffectAbilityDecrease(ABILITY_INTELLIGENCE, nCount); - eBolt = SupernaturalEffect(eBolt); - //Apply the VFX impact and effects - ApplyEffectToObject(DURATION_TYPE_PERMANENT, eBolt, oTarget, RoundsToSeconds(nHD)); - ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); - } -} diff --git a/_working/nw_s1_bltknckd.nss b/_working/nw_s1_bltknckd.nss deleted file mode 100644 index 2405621..0000000 --- a/_working/nw_s1_bltknckd.nss +++ /dev/null @@ -1,66 +0,0 @@ -//:://///////////////////////////////////////////// -//:: Bolt: Knockdown -//:: NW_S1_BltKnckD -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - Creature must make a ranged touch attack to hit - the intended target. Reflex or Will save is - needed to halve damage or avoid effect. -*/ -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: May 11 , 2001 -//::////////////////////////////////////////////// - -#include "NW_I0_SPELLS" - -void snivbolt() -{ - //Declare major variables - object oTarget = GetSpellTargetObject(); - int nHD = GetHitDice(OBJECT_SELF); - effect eVis = EffectVisualEffect(VFX_IMP_HEAD_ODD); - effect eBolt = EffectKnockdown(); - int nDC = 14; - effect eDam = EffectDamage(d4(), DAMAGE_TYPE_SONIC); - //Fire cast spell at event for the specified target - SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_BOLT_KNOCKDOWN)); - //Make a saving throw check - if (!/*Reflex Save*/ MySavingThrow(SAVING_THROW_REFLEX, oTarget, nDC) && TouchAttackRanged(oTarget)) - { - //Apply the VFX impact and effects - ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eBolt, oTarget, RoundsToSeconds(1)); - ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); - ApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget); - FloatingTextStringOnCreature("Hit by a psionic blast",oTarget); - } -} - - -void main() -{ - if (GetStringLeft(GetTag(OBJECT_SELF),7)=="jw_sniv") - { - snivbolt(); - return; - } - - //Declare major variables - object oTarget = GetSpellTargetObject(); - int nHD = GetHitDice(OBJECT_SELF); - effect eVis = EffectVisualEffect(VFX_IMP_SONIC); - effect eBolt = EffectKnockdown(); - int nDC = 15 + (nHD); - effect eDam = EffectDamage(d6(), DAMAGE_TYPE_BLUDGEONING); - //Fire cast spell at event for the specified target - SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_BOLT_KNOCKDOWN)); - //Make a saving throw check - if (!/*Reflex Save*/ MySavingThrow(SAVING_THROW_REFLEX, oTarget, nDC) && TouchAttackRanged(oTarget)) - { - //Apply the VFX impact and effects - ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eBolt, oTarget, RoundsToSeconds(3)); - ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); - ApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget); - } -} diff --git a/_working/nw_s1_bltlightn.nss b/_working/nw_s1_bltlightn.nss deleted file mode 100644 index 913c0a7..0000000 --- a/_working/nw_s1_bltlightn.nss +++ /dev/null @@ -1,54 +0,0 @@ -//:://///////////////////////////////////////////// -//:: Bolt: Lightning -//:: NW_S1_BltLightn -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - Does 1d6 per level to a single target. -*/ -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: Aug 10, 2001 -//:: Updated On: July 15, 2003 Georg Zoeller - Removed saving throws -//::////////////////////////////////////////////// - -#include "NW_I0_SPELLS" -void main() -{ - //Declare major variables - object oTarget = GetSpellTargetObject(); - int nHD = GetHitDice(OBJECT_SELF); - effect eLightning = EffectBeam(VFX_BEAM_LIGHTNING, OBJECT_SELF,BODY_NODE_HAND); - effect eVis = EffectVisualEffect(VFX_IMP_LIGHTNING_S); - effect eBolt; - int nDC = 15 + (nHD); - int nCount = nHD /2; - if (nCount == 0) - { - nCount = 1; - } - - int nDamage = d6(nCount); - //Fire cast spell at event for the specified target - SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_BOLT_LIGHTNING)); - //Adjust the damage based on the Reflex Save, Evasion and Improved Evasion. - nDamage = GetReflexAdjustedDamage(nDamage, oTarget, nDC,SAVING_THROW_TYPE_ELECTRICITY); - //Make a ranged touch attack - int nTouch = TouchAttackRanged(oTarget); - if( nTouch > 0) - { - if(nTouch == 2) - { - nDamage *= 2; - } - //Set damage effect - eBolt = EffectDamage(nDamage, DAMAGE_TYPE_ELECTRICAL); - if(nDamage > 0) - { - //Apply the VFX impact and effects - ApplyEffectToObject(DURATION_TYPE_INSTANT, eBolt, oTarget); - } - } - ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); - ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLightning, oTarget, 1.8); -} diff --git a/_working/nw_s1_bltlvldr.nss b/_working/nw_s1_bltlvldr.nss deleted file mode 100644 index f57063e..0000000 --- a/_working/nw_s1_bltlvldr.nss +++ /dev/null @@ -1,43 +0,0 @@ -//:://///////////////////////////////////////////// -//:: Bolt: Level Drain -//:: NW_S1_BltLvlDr -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - Creature must make a ranged touch attack to hit - the intended target. -*/ -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: May 11 , 2001 -//:: Updated On: July 15, 2003 Georg Zoeller - Removed saving throws -//::////////////////////////////////////////////// - -#include "NW_I0_SPELLS" -void main() -{ - //Declare major variables - object oTarget = GetSpellTargetObject(); - int nHD = GetHitDice(OBJECT_SELF); - effect eVis = EffectVisualEffect(VFX_IMP_NEGATIVE_ENERGY); - effect eBolt = EffectNegativeLevel(1); - int nDC = 15 + (nHD); - int nCount = nHD /5; - if (nCount == 0) - { - nCount = 1; - } - - int nDamage = d6(nCount); - //Fire cast spell at event for the specified target - SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_BOLT_LEVEL_DRAIN)); - //Make a saving throw check - if (!MySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_NEGATIVE) && TouchAttackRanged(oTarget)) - { - //eBolt = LEVEL DRAIN EFFECT - eBolt = SupernaturalEffect(eBolt); - //Apply the VFX impact and effects - ApplyEffectToObject(DURATION_TYPE_PERMANENT, eBolt, oTarget); - ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); - } -} diff --git a/_working/nw_s1_bltparal.nss b/_working/nw_s1_bltparal.nss deleted file mode 100644 index a1e4497..0000000 --- a/_working/nw_s1_bltparal.nss +++ /dev/null @@ -1,39 +0,0 @@ -//:://///////////////////////////////////////////// -//:: Bolt: Paralyze -//:: NW_S1_BltParal -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - Creature must make a ranged touch attack to hit - the intended target. -*/ -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: May 11 , 2001 -//:: Updated On: July 15, 2003 Georg Zoeller - Removed saving throws -//::////////////////////////////////////////////// - -#include "NW_I0_SPELLS" -void main() -{ - //Declare major variables - object oTarget = GetSpellTargetObject(); - int nHD = GetHitDice(OBJECT_SELF); - effect eVis = EffectVisualEffect(VFX_DUR_PARALYZED); - effect eBolt = EffectParalyze(); - effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE); - effect eLink = EffectLinkEffects(eBolt, eDur); - eLink = EffectLinkEffects(eLink, eVis); - - int nDC = 15 + (nHD); - int nCount = (nHD + 1) / 2; - nCount = GetScaledDuration(nCount, oTarget); - //Fire cast spell at event for the specified target - SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_BOLT_PARALYZE)); - //Make a saving throw check - if (!MySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_MIND_SPELLS) && TouchAttackRanged(oTarget)) - { - //Apply the VFX impact and effects - ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nCount)); - } -} diff --git a/_working/nw_s1_bltshards.nss b/_working/nw_s1_bltshards.nss deleted file mode 100644 index 0e5ce75..0000000 --- a/_working/nw_s1_bltshards.nss +++ /dev/null @@ -1,60 +0,0 @@ -//:://///////////////////////////////////////////// -//:: Bolt: Shards -//:: NW_S1_BltShard -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - Creature must make a ranged touch attack to hit - the intended target. Reflex or Will save is - needed to halve damage or avoid effect. -*/ -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: May 11 , 2001 -//::////////////////////////////////////////////// - -#include "NW_I0_SPELLS" - - -void main() -{ - object oTarget = GetSpellTargetObject(); - int nHD = GetHitDice(OBJECT_SELF); - - - - //Declare major variables - - - effect eBolt; - int nDC = 15 + (nHD); - int nCount = nHD /2; - if (nCount == 0) - { - nCount = 1; - } - - int nDamage = d6(nCount); - //Fire cast spell at event for the specified target - SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_BOLT_SHARDS)); - //Adjust the damage based on the Reflex Save, Evasion and Improved Evasion. - nDamage = GetReflexAdjustedDamage(nDamage, oTarget, nDC); - //Make a ranged touch attack - int nTouch = TouchAttackRanged(oTarget); - if(nTouch > 0) - { - if(nTouch == 2) - { - nDamage *= 2; - } - //Set damage effect - eBolt = EffectDamage(nDamage, DAMAGE_TYPE_PIERCING, DAMAGE_POWER_PLUS_ONE); - if(nDamage > 0) - { - //Apply the VFX impact and effects - ApplyEffectToObject(DURATION_TYPE_INSTANT, eBolt, oTarget); - } - } -} - - diff --git a/_working/nw_s1_bltslow.nss b/_working/nw_s1_bltslow.nss deleted file mode 100644 index d715f6f..0000000 --- a/_working/nw_s1_bltslow.nss +++ /dev/null @@ -1,38 +0,0 @@ -//:://///////////////////////////////////////////// -//:: Bolt: Slow -//:: NW_S1_BltSlow -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - Creature must make a ranged touch attack to hit - the intended target. -*/ -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: June 18 , 2001 -//:: Updated On: July 15, 2003 Georg Zoeller - Removed saving throws -//::////////////////////////////////////////////// - -#include "NW_I0_SPELLS" -void main() -{ - //Declare major variables - object oTarget = GetSpellTargetObject(); - int nHD = GetHitDice(OBJECT_SELF); - effect eVis = EffectVisualEffect(VFX_IMP_SLOW); - effect eBolt = EffectSlow(); - effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE); - effect eLink = EffectLinkEffects(eBolt, eDur); - int nDC = 15 + (nHD); - int nCount = (nHD + 1) / 2; - - //Fire cast spell at event for the specified target - SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_BOLT_SLOW)); - //Make a saving throw check - if (!MySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_NEGATIVE) && TouchAttackRanged(oTarget)) - { - //Apply the VFX impact and effects - ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nCount)); - ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); - } -} diff --git a/_working/nw_s1_bltstrdr.nss b/_working/nw_s1_bltstrdr.nss deleted file mode 100644 index d509c88..0000000 --- a/_working/nw_s1_bltstrdr.nss +++ /dev/null @@ -1,42 +0,0 @@ -//:://///////////////////////////////////////////// -//:: Bolt: Strength Drain -//:: NW_S1_BltStrDr -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - Creature must make a ranged touch attack to hit - the intended target. -*/ -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: May 11 , 2001 -//:: Updated On: July 15, 2003 Georg Zoeller - Removed saving throws -//::////////////////////////////////////////////// - -#include "NW_I0_SPELLS" -void main() -{ - //Declare major variables - object oTarget = GetSpellTargetObject(); - int nHD = GetHitDice(OBJECT_SELF); - effect eVis = EffectVisualEffect(VFX_IMP_NEGATIVE_ENERGY); - effect eBolt; - int nDC = 15 + (nHD); - int nCount = (nHD /3); - if (nCount == 0) - { - nCount = 1; - } - int nDamage = d6(nCount); - //Fire cast spell at event for the specified target - SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_BOLT_ABILITY_DRAIN_STRENGTH)); - //Make a saving throw check - if (!MySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_NEGATIVE) && TouchAttackRanged(oTarget)) - { - eBolt = EffectAbilityDecrease(ABILITY_STRENGTH, nCount); - eBolt = SupernaturalEffect(eBolt); - //Apply the VFX impact and effects - ApplyEffectToObject(DURATION_TYPE_PERMANENT, eBolt, oTarget); - ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); - } -} diff --git a/_working/nw_s1_bltstun.nss b/_working/nw_s1_bltstun.nss deleted file mode 100644 index 3410979..0000000 --- a/_working/nw_s1_bltstun.nss +++ /dev/null @@ -1,39 +0,0 @@ -//:://///////////////////////////////////////////// -//:: Bolt: Stun -//:: NW_S1_BltStun -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - Creature must make a ranged touch attack to hit - the intended target. -*/ -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: May 11 , 2001 -//:: Updated On: July 15, 2003 Georg Zoeller - Removed saving throws -//::////////////////////////////////////////////// - -#include "NW_I0_SPELLS" -void main() -{ - //Declare major variables - object oTarget = GetSpellTargetObject(); - int nHD = GetHitDice(OBJECT_SELF); - effect eVis = EffectVisualEffect(VFX_IMP_STUN); - effect eBolt = EffectStunned(); - eBolt = GetScaledEffect(eBolt, oTarget); - effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE); - effect eLink = EffectLinkEffects(eBolt, eDur); - int nDC = 15 + (nHD); - int nCount = (nHD + 1) / 2; - nCount = GetScaledDuration(nCount, oTarget); - //Fire cast spell at event for the specified target - SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_BOLT_STUN)); - //Make a saving throw check - if (!MySavingThrow(SAVING_THROW_REFLEX, oTarget, nDC, SAVING_THROW_TYPE_MIND_SPELLS) && TouchAttackRanged(oTarget)) - { - //Apply the VFX impact and effects - ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nCount)); - ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); - } -} diff --git a/_working/nw_s1_bltweb.nss b/_working/nw_s1_bltweb.nss deleted file mode 100644 index c2e821b..0000000 --- a/_working/nw_s1_bltweb.nss +++ /dev/null @@ -1,40 +0,0 @@ -//:://///////////////////////////////////////////// -//:: Bolt: Web -//:: NW_S1_BltWeb -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - Glues a single target to the ground with - sticky strands of webbing. -*/ -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: Jan 28, 2002 -//:: Updated On: July 15, 2003 Georg Zoeller - Removed saving throws -//::////////////////////////////////////////////// - -#include "NW_I0_SPELLS" -#include "x2_inc_switches" -void main() -{ - object oTarget = GetSpellTargetObject(); - int nHD = GetHitDice(OBJECT_SELF); - effect eVis = EffectVisualEffect(VFX_DUR_WEB); - effect eStick = EffectEntangle(); - effect eLink = EffectLinkEffects(eVis, eStick); - - int nDC = 15 + (nHD); - int nCount = (nHD + 1) / 2; - - //Fire cast spell at event for the specified target - SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_BOLT_WEB)); - //Make a saving throw check - if (!MySavingThrow(SAVING_THROW_REFLEX, oTarget, nDC, SAVING_THROW_TYPE_POISON) && TouchAttackRanged(oTarget)) - { - if( !GetHasFeat(FEAT_WOODLAND_STRIDE, oTarget) && (GetCreatureFlag(OBJECT_SELF, CREATURE_VAR_IS_INCORPOREAL) != TRUE) ) - { - //Apply the VFX impact and effects - ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nCount)); - } - } -} diff --git a/_working/nw_s1_bltwisdr.nss b/_working/nw_s1_bltwisdr.nss deleted file mode 100644 index adcae93..0000000 --- a/_working/nw_s1_bltwisdr.nss +++ /dev/null @@ -1,42 +0,0 @@ -//:://///////////////////////////////////////////// -//:: Bolt: Wisdom Drain -//:: NW_S1_BltWisDr -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - Creature must make a ranged touch attack to hit - the intended target. -*/ -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: May 11 , 2001 -//:: Updated On: July 15, 2003 Georg Zoeller - Removed saving throws -//::////////////////////////////////////////////// - -#include "NW_I0_SPELLS" -void main() -{ - //Declare major variables - object oTarget = GetSpellTargetObject(); - int nHD = GetHitDice(OBJECT_SELF); - effect eVis = EffectVisualEffect(VFX_IMP_NEGATIVE_ENERGY); - effect eBolt; - int nDC = 15 + (nHD); - int nCount = (nHD /3); - if (nCount == 0) - { - nCount = 1; - } - int nDamage = d6(nCount); - //Fire cast spell at event for the specified target - SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_BOLT_ABILITY_DRAIN_WISDOM)); - //Make a saving throw check - if (!MySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_NEGATIVE) && TouchAttackRanged(oTarget)) - { - eBolt = EffectAbilityDecrease(ABILITY_WISDOM, nCount); - eBolt = SupernaturalEffect(eBolt); - //Apply the VFX impact and effects - ApplyEffectToObject(DURATION_TYPE_PERMANENT, eBolt, oTarget); - ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); - } -} diff --git a/_working/nw_s1_dragcold.nss b/_working/nw_s1_dragcold.nss deleted file mode 100644 index b80a512..0000000 --- a/_working/nw_s1_dragcold.nss +++ /dev/null @@ -1,197 +0,0 @@ -//:://///////////////////////////////////////////// -//:: Dragon Breath Cold -//:: NW_S1_DragCold -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - Calculates the proper damage and DC Save for the - breath weapon based on the HD of the dragon. -*/ -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: May 9, 2001 -//::////////////////////////////////////////////// -#include "NW_I0_SPELLS" - -void main() -{ - // Check the dragon breath delay lock - if(GetLocalInt(OBJECT_SELF, DRAGBREATHLOCK)) - { - SendMessageToPC(OBJECT_SELF, "You cannot use your breath weapon again so soon"); - return; - //Declare major variables - int nAge = GetHitDice(OBJECT_SELF); - int nDamage, nDC, nDamStrike; - float fDelay; - object oTarget; - effect eVis, eBreath; - - //custom Xyrothon script begins here - effect eVis2; - effect eVis3; - effect eVis4; - - if (GetTag(OBJECT_SELF) == "frost_xyrothon") //Xyrothon - { - - nDamage = d6(14); - nDC = 36; - - PlayDragonBattleCry(); - - //Get first target in spell area - oTarget = GetFirstObjectInShape(SHAPE_SPELLCONE, 14.0, GetSpellTargetLocation(), TRUE); - while(GetIsObjectValid(oTarget)) - { - if(oTarget != OBJECT_SELF && !GetIsReactionTypeFriendly(oTarget)) - { - fDelay = GetDistanceBetween(OBJECT_SELF, oTarget)/20; - //Reset the damage to full - nDamStrike = nDamage; - //Fire cast spell at event for the specified target - SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_DRAGON_BREATH_COLD)); - //Adjust the damage based on the Reflex Save, Evasion and Improved Evasion. - if(MySavingThrow(SAVING_THROW_REFLEX, oTarget, nDC, SAVING_THROW_TYPE_COLD, OBJECT_SELF, fDelay)) - { - nDamStrike = nDamStrike/2; - if(GetHasFeat(FEAT_EVASION, oTarget) || GetHasFeat(FEAT_IMPROVED_EVASION, oTarget)) - { - nDamStrike = 0; - } - } - else if(GetHasFeat(FEAT_IMPROVED_EVASION, oTarget)) - { - nDamStrike = nDamStrike/2; - } - if (nDamStrike > 0) - { - //Set Damage and VFX - eBreath = EffectDamage(nDamStrike, DAMAGE_TYPE_COLD); - eVis = EffectVisualEffect(VFX_IMP_FROST_S); - eVis2 = EffectVisualEffect(VFX_DUR_ICESKIN); - eVis3 = EffectCutsceneParalyze(); - eVis4 = EffectVisualEffect(VFX_DUR_FREEZE_ANIMATION); - - //Determine effect delay - - //Apply the VFX impact and effects - DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); - DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eBreath, oTarget)); - - //custom part - DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_PERMANENT, eVis2, oTarget)); - DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_PERMANENT, eVis3, oTarget)); - DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_PERMANENT, eVis4, oTarget)); - } - } - //Get next target in spell area - oTarget = GetNextObjectInShape(SHAPE_SPELLCONE, 14.0, GetSpellTargetLocation(), TRUE); - } - } - //custom Xyrothon script ends here - - //Use the HD of the creature to determine damage and save DC - if (nAge <= 6) //Wyrmling - { - nDamage = d6(1); - nDC = 12; - } - else if (nAge >= 7 && nAge <= 9) //Very Young - { - nDamage = d6(2); - nDC = 14; - } - else if (nAge >= 10 && nAge <= 12) //Young - { - nDamage = d6(3); - nDC = 16; - } - else if (nAge >= 13 && nAge <= 15) //Juvenile - { - nDamage = d6(4); - nDC = 18; - } - else if (nAge >= 16 && nAge <= 18) //Young Adult - { - nDamage = d6(5); - nDC = 20; - } - else if (nAge >= 19 && nAge <= 21) //Adult - { - nDamage = d6(6); - nDC = 23; - } - else if (nAge >= 22 && nAge <= 24) //Mature Adult - { - nDamage = d6(7); - nDC = 25; - } - else if (nAge >= 25 && nAge <= 27) //Old - { - nDamage = d6(8); - nDC = 27; - } - else if (nAge >= 28 && nAge <= 30) //Very Old - { - nDamage = d6(9); - nDC = 29; - } - else if (nAge >= 31 && nAge <= 33) //Ancient - { - nDamage = d6(10); - nDC = 31; - } - else if (nAge >= 34 && nAge <= 37) //Wyrm - { - nDamage = d6(11); - nDC = 33; - } - else if (nAge > 37) //Great Wyrm - { - nDamage = d6(12); - nDC = 36; - } - PlayDragonBattleCry(); - //Get first target in spell area - oTarget = GetFirstObjectInShape(SHAPE_SPELLCONE, 14.0, GetSpellTargetLocation(), TRUE); - while(GetIsObjectValid(oTarget)) - { - if(oTarget != OBJECT_SELF && !GetIsReactionTypeFriendly(oTarget)) - { - fDelay = GetDistanceBetween(OBJECT_SELF, oTarget)/20; - //Reset the damage to full - nDamStrike = nDamage; - //Fire cast spell at event for the specified target - SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_DRAGON_BREATH_COLD)); - //Adjust the damage based on the Reflex Save, Evasion and Improved Evasion. - if(MySavingThrow(SAVING_THROW_REFLEX, oTarget, nDC, SAVING_THROW_TYPE_COLD, OBJECT_SELF, fDelay)) - { - nDamStrike = nDamStrike/2; - if(GetHasFeat(FEAT_EVASION, oTarget) || GetHasFeat(FEAT_IMPROVED_EVASION, oTarget)) - { - nDamStrike = 0; - } - } - else if(GetHasFeat(FEAT_IMPROVED_EVASION, oTarget)) - { - nDamStrike = nDamStrike/2; - } - if (nDamStrike > 0) - { - //Set Damage and VFX - eBreath = EffectDamage(nDamStrike, DAMAGE_TYPE_COLD); - eVis = EffectVisualEffect(VFX_IMP_FROST_S); - //Determine effect delay - - //Apply the VFX impact and effects - DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); - DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eBreath, oTarget)); - } - } - //Get next target in spell area - oTarget = GetNextObjectInShape(SHAPE_SPELLCONE, 14.0, GetSpellTargetLocation(), TRUE); - } -} - - diff --git a/_working/nw_s1_dragcold.nss.bak b/_working/nw_s1_dragcold.nss.bak deleted file mode 100644 index af8c357..0000000 --- a/_working/nw_s1_dragcold.nss.bak +++ /dev/null @@ -1,192 +0,0 @@ -//:://///////////////////////////////////////////// -//:: Dragon Breath Cold -//:: NW_S1_DragCold -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - Calculates the proper damage and DC Save for the - breath weapon based on the HD of the dragon. -*/ -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: May 9, 2001 -//::////////////////////////////////////////////// -#include "NW_I0_SPELLS" - -void main() -{ - //Declare major variables - int nAge = GetHitDice(OBJECT_SELF); - int nDamage, nDC, nDamStrike; - float fDelay; - object oTarget; - effect eVis, eBreath; - - //custom Xyrothon script begins here - effect eVis2; - effect eVis3; - effect eVis4; - - if (GetTag(OBJECT_SELF) == "frost_xyrothon") //Xyrothon - { - - nDamage = d6(14); - nDC = 36; - - PlayDragonBattleCry(); - - //Get first target in spell area - oTarget = GetFirstObjectInShape(SHAPE_SPELLCONE, 14.0, GetSpellTargetLocation(), TRUE); - while(GetIsObjectValid(oTarget)) - { - if(oTarget != OBJECT_SELF && !GetIsReactionTypeFriendly(oTarget)) - { - fDelay = GetDistanceBetween(OBJECT_SELF, oTarget)/20; - //Reset the damage to full - nDamStrike = nDamage; - //Fire cast spell at event for the specified target - SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_DRAGON_BREATH_COLD)); - //Adjust the damage based on the Reflex Save, Evasion and Improved Evasion. - if(MySavingThrow(SAVING_THROW_REFLEX, oTarget, nDC, SAVING_THROW_TYPE_COLD, OBJECT_SELF, fDelay)) - { - nDamStrike = nDamStrike/2; - if(GetHasFeat(FEAT_EVASION, oTarget) || GetHasFeat(FEAT_IMPROVED_EVASION, oTarget)) - { - nDamStrike = 0; - } - } - else if(GetHasFeat(FEAT_IMPROVED_EVASION, oTarget)) - { - nDamStrike = nDamStrike/2; - } - if (nDamStrike > 0) - { - //Set Damage and VFX - eBreath = EffectDamage(nDamStrike, DAMAGE_TYPE_COLD); - eVis = EffectVisualEffect(VFX_IMP_FROST_S); - eVis2 = EffectVisualEffect(VFX_DUR_ICESKIN); - eVis3 = EffectCutsceneParalyze(); - eVis4 = EffectVisualEffect(VFX_DUR_FREEZE_ANIMATION); - - //Determine effect delay - - //Apply the VFX impact and effects - DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); - DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eBreath, oTarget)); - - //custom part - DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_PERMANENT, eVis2, oTarget)); - DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_PERMANENT, eVis3, oTarget)); - DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_PERMANENT, eVis4, oTarget)); - } - } - //Get next target in spell area - oTarget = GetNextObjectInShape(SHAPE_SPELLCONE, 14.0, GetSpellTargetLocation(), TRUE); - } - } - //custom Xyrothon script ends here - - //Use the HD of the creature to determine damage and save DC - if (nAge <= 6) //Wyrmling - { - nDamage = d6(1); - nDC = 12; - } - else if (nAge >= 7 && nAge <= 9) //Very Young - { - nDamage = d6(2); - nDC = 14; - } - else if (nAge >= 10 && nAge <= 12) //Young - { - nDamage = d6(3); - nDC = 16; - } - else if (nAge >= 13 && nAge <= 15) //Juvenile - { - nDamage = d6(4); - nDC = 18; - } - else if (nAge >= 16 && nAge <= 18) //Young Adult - { - nDamage = d6(5); - nDC = 20; - } - else if (nAge >= 19 && nAge <= 21) //Adult - { - nDamage = d6(6); - nDC = 23; - } - else if (nAge >= 22 && nAge <= 24) //Mature Adult - { - nDamage = d6(7); - nDC = 25; - } - else if (nAge >= 25 && nAge <= 27) //Old - { - nDamage = d6(8); - nDC = 27; - } - else if (nAge >= 28 && nAge <= 30) //Very Old - { - nDamage = d6(9); - nDC = 29; - } - else if (nAge >= 31 && nAge <= 33) //Ancient - { - nDamage = d6(10); - nDC = 31; - } - else if (nAge >= 34 && nAge <= 37) //Wyrm - { - nDamage = d6(11); - nDC = 33; - } - else if (nAge > 37) //Great Wyrm - { - nDamage = d6(12); - nDC = 36; - } - PlayDragonBattleCry(); - //Get first target in spell area - oTarget = GetFirstObjectInShape(SHAPE_SPELLCONE, 14.0, GetSpellTargetLocation(), TRUE); - while(GetIsObjectValid(oTarget)) - { - if(oTarget != OBJECT_SELF && !GetIsReactionTypeFriendly(oTarget)) - { - fDelay = GetDistanceBetween(OBJECT_SELF, oTarget)/20; - //Reset the damage to full - nDamStrike = nDamage; - //Fire cast spell at event for the specified target - SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_DRAGON_BREATH_COLD)); - //Adjust the damage based on the Reflex Save, Evasion and Improved Evasion. - if(MySavingThrow(SAVING_THROW_REFLEX, oTarget, nDC, SAVING_THROW_TYPE_COLD, OBJECT_SELF, fDelay)) - { - nDamStrike = nDamStrike/2; - if(GetHasFeat(FEAT_EVASION, oTarget) || GetHasFeat(FEAT_IMPROVED_EVASION, oTarget)) - { - nDamStrike = 0; - } - } - else if(GetHasFeat(FEAT_IMPROVED_EVASION, oTarget)) - { - nDamStrike = nDamStrike/2; - } - if (nDamStrike > 0) - { - //Set Damage and VFX - eBreath = EffectDamage(nDamStrike, DAMAGE_TYPE_COLD); - eVis = EffectVisualEffect(VFX_IMP_FROST_S); - //Determine effect delay - - //Apply the VFX impact and effects - DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); - DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eBreath, oTarget)); - } - } - //Get next target in spell area - oTarget = GetNextObjectInShape(SHAPE_SPELLCONE, 14.0, GetSpellTargetLocation(), TRUE); - } -} - - diff --git a/_working/nw_s1_gazeevil.nss b/_working/nw_s1_gazeevil.nss deleted file mode 100644 index 3251a80..0000000 --- a/_working/nw_s1_gazeevil.nss +++ /dev/null @@ -1,101 +0,0 @@ -//:://///////////////////////////////////////////// -//:: Gaze: Deatroy Good -//:: NW_S1_GazeEvil -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - Cone shape that affects all within the AoE if they - fail a Will Save. -*/ -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: May 13, 2001 -//::////////////////////////////////////////////// -#include "NW_I0_SPELLS" - -// do the petrify gaze instead -void GazePetrify(); - -void main() -{ - - if (GetTag(OBJECT_SELF)=="jw_abyssal_soldier") - { - GazePetrify(); - return; - } - - - //Declare major variables - int nHD = GetHitDice(OBJECT_SELF); - int nDuration = 1 + (nHD / 3); - int nDC = 10 + (nHD/2); - location lTargetLocation = GetSpellTargetLocation(); - object oTarget; - effect eGaze = EffectDeath(); - effect eVis = EffectVisualEffect(VFX_IMP_DEATH); - - //Get first target in spell area - oTarget = GetFirstObjectInShape(SHAPE_SPELLCONE, 10.0, lTargetLocation, TRUE); - while(GetIsObjectValid(oTarget)) - { - if(!GetIsReactionTypeFriendly(oTarget) && oTarget != OBJECT_SELF) - { - if(GetAlignmentGoodEvil(oTarget) == ALIGNMENT_GOOD) - { - //Fire cast spell at event for the specified target - SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_GAZE_DEATH)); - //Determine effect delay - float fDelay = GetDistanceBetween(OBJECT_SELF, oTarget)/20; - if(!MySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_DEATH, OBJECT_SELF, fDelay)) - { - //Apply the VFX impact and effects - //DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); - DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eGaze, oTarget)); - } - } - } - //Get next target in spell area - oTarget = GetNextObjectInShape(SHAPE_SPELLCONE, 10.0, lTargetLocation, TRUE); - } -} - - -void GazePetrify() -{ - //Declare major variables - int nHD = GetHitDice(OBJECT_SELF); - int nDuration = 1 + (nHD / 3); - int nDC = 10 + (nHD/2); - location lTargetLocation = GetSpellTargetLocation(); - object oTarget; - effect eGaze = EffectPetrify(); - effect eVis = EffectVisualEffect(VFX_IMP_DEATH); - - //Get first target in spell area - oTarget = GetFirstObjectInShape(SHAPE_SPELLCONE, 10.0, lTargetLocation, TRUE); - while(GetIsObjectValid(oTarget)) - { - if(!GetIsReactionTypeFriendly(oTarget) && oTarget != OBJECT_SELF) - { - - //Fire cast spell at event for the specified target - SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_GAZE_DEATH)); - //Determine effect delay - float fDelay = GetDistanceBetween(OBJECT_SELF, oTarget)/20; - if(!MySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_DEATH, OBJECT_SELF, fDelay)) - { - //Apply the VFX impact and effects - //DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); - DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eGaze, oTarget,60.0)); - } - - } - //Get next target in spell area - oTarget = GetNextObjectInShape(SHAPE_SPELLCONE, 10.0, lTargetLocation, TRUE); - } -} - - - - diff --git a/_working/nw_s1_howldaze.nss b/_working/nw_s1_howldaze.nss deleted file mode 100644 index bdd48ca..0000000 --- a/_working/nw_s1_howldaze.nss +++ /dev/null @@ -1,159 +0,0 @@ -//:://///////////////////////////////////////////// -//:: Howl: Daze -//:: NW_S1_HowlDaze -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - A howl emanates from the creature which affects - all within 10ft unless they make a save. -*/ -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: May 14, 2000 -//::////////////////////////////////////////////// - -#include "NW_I0_SPELLS" - -void bombard(object oTarget) -{ - - object oRock; - int nIdx; - int nDamage; - location lLoc=GetLocation(oTarget); - for (nIdx=1;nIdx<=3;nIdx++) - { - oRock=CreateObject(OBJECT_TYPE_PLACEABLE,"jw_smash_boulder",lLoc,TRUE); - ApplyEffectToObject(DURATION_TYPE_INSTANT,EffectDeath(TRUE,FALSE),oRock); - if (!ScrollResist(OBJECT_SELF, oTarget)) - { - nDamage=d8(4); - if (ReflexSave(oTarget,22,SAVING_THROW_TYPE_SPELL)!=0) - { - nDamage=nDamage/2; - } - ApplyEffectToObject(DURATION_TYPE_INSTANT,EffectDamage(nDamage,DAMAGE_TYPE_BLUDGEONING,DAMAGE_POWER_PLUS_FOUR),oTarget); - AssignCommand(oTarget,PlayVoiceChat(VOICE_CHAT_PAIN2)); - ApplyEffectToObject(DURATION_TYPE_INSTANT,EffectVisualEffect(VFX_IMP_HEAD_NATURE),oTarget); - } - } - -} - -void earthhowl() -{ - - //Declare major variables - - effect eImpact = EffectVisualEffect(VFX_FNF_HOWL_MIND); - float fDelay; - - - ApplyEffectToObject(DURATION_TYPE_INSTANT, eImpact, OBJECT_SELF); - //Get first target in spell area - object oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_COLOSSAL, GetLocation(OBJECT_SELF)); - while(GetIsObjectValid(oTarget)) - { - if(!GetIsReactionTypeFriendly(oTarget) && !GetIsFriend(oTarget) && oTarget != OBJECT_SELF) - { - SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_HOWL_DEATH)); - fDelay = GetDistanceToObject(oTarget)/10; - //Make a saving throw check - - //Apply the VFX impact and effects - DelayCommand(fDelay, bombard(oTarget)); - - - } - //Get next target in spell area - oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_COLOSSAL, GetLocation(OBJECT_SELF)); - } -} - - -void revenhowl() - -{ - - - effect eImpact = EffectVisualEffect(VFX_FNF_HOWL_ODD); - //DEBUG - - PlayVoiceChat(VOICE_CHAT_THREATEN); - - float fDelay; - - - ApplyEffectToObject(DURATION_TYPE_INSTANT, eImpact, OBJECT_SELF); - //Get first target in spell area - object oTarget = GetFirstObjectInShape(SHAPE_SPHERE, 30.0, GetLocation(OBJECT_SELF),FALSE,OBJECT_TYPE_PLACEABLE); - while(GetIsObjectValid(oTarget)) - { - if(GetTag(oTarget)=="jw_und_spear") - { - fDelay = GetDistanceToObject(oTarget)/10; - //Make a saving throw check - - - DelayCommand(fDelay, SignalEvent(oTarget,EventUserDefined(50))); - //DelayCommand(fDelay, CreateObject(OBJECT_TYPE_CREATURE,"jw_und_spear_sk",lLoc)); - } - - //Get next target in spell area - oTarget = GetNextObjectInShape(SHAPE_SPHERE, 30.0, GetLocation(OBJECT_SELF),FALSE,OBJECT_TYPE_PLACEABLE); - } -} - -void main() -{ - - if (GetTag(OBJECT_SELF)=="jw_revenancer") - { - revenhowl(); - return; - } - - if (GetTag(OBJECT_SELF)=="jw_earth_nasty") - { - earthhowl(); - return; - } - - - //Declare major variables - effect eVis = EffectVisualEffect(VFX_IMP_DAZED_S); - effect eHowl = EffectDazed(); - effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE); - effect eDur2 = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_DISABLED); - effect eImpact = EffectVisualEffect(VFX_FNF_HOWL_MIND); - effect eLink = EffectLinkEffects(eHowl, eDur); - eLink = EffectLinkEffects(eLink, eDur2); - float fDelay; - - int nHD = GetHitDice(OBJECT_SELF); - int nDC = 10 + (nHD/4); - int nDuration = 1 + (nHD/4); - ApplyEffectToObject(DURATION_TYPE_INSTANT, eImpact, OBJECT_SELF); - //Get first target in spell area - object oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_COLOSSAL, GetLocation(OBJECT_SELF)); - while(GetIsObjectValid(oTarget)) - { - if(!GetIsReactionTypeFriendly(oTarget) && !GetIsFriend(oTarget) && oTarget != OBJECT_SELF) - { - nDuration = GetScaledDuration(nDuration , oTarget); - //Fire cast spell at event for the specified target - SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_HOWL_DAZE)); - fDelay = GetDistanceToObject(oTarget)/10; - //Make a saving throw check - if(!/*Will Save*/ MySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_MIND_SPELLS, OBJECT_SELF, fDelay)) - { - //Apply the VFX impact and effects - DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration))); - DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); - } - } - //Get next target in spell area - oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_COLOSSAL, GetLocation(OBJECT_SELF)); - } -} - diff --git a/_working/nw_s1_howlparal.nss b/_working/nw_s1_howlparal.nss deleted file mode 100644 index 0fe138c..0000000 --- a/_working/nw_s1_howlparal.nss +++ /dev/null @@ -1,102 +0,0 @@ -//:://///////////////////////////////////////////// -//:: Howl: Paralysis -//:: NW_S1_HowlParal -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - A howl emanates from the creature which affects - all within 10ft unless they make a save. -*/ -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: May 14, 2000 -//::////////////////////////////////////////////// -#include "NW_I0_SPELLS" - -void snivhowl () -{ - - //Declare major variables - effect eHowl = EffectParalyze(); - effect eDur = EffectVisualEffect(VFX_IMP_HEAD_COLD); - effect eDur2 = EffectVisualEffect(VFX_DUR_PARALYZE_HOLD); - effect eImpact = EffectVisualEffect(VFX_FNF_HOWL_WAR_CRY_FEMALE); - - effect eLink = EffectLinkEffects(eHowl, eDur); - eLink = EffectLinkEffects(eLink, eDur2); - float fDelay; - int nHD = 10; - int nDC = 14; - int nDuration = 2; - ApplyEffectToObject(DURATION_TYPE_INSTANT, eImpact, OBJECT_SELF); - //Get first target in spell area - object oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_COLOSSAL, GetLocation(OBJECT_SELF)); - while(GetIsObjectValid(oTarget)) - { - if(!GetIsReactionTypeFriendly(oTarget) && !GetIsFriend(oTarget) && oTarget != OBJECT_SELF) - { - fDelay = GetDistanceToObject(oTarget)/10; - nDuration = GetScaledDuration(nDuration , oTarget); - //Fire cast spell at event for the specified target - SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_HOWL_PARALYSIS)); - - //Make a saving throw check - if(!MySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_NONE, OBJECT_SELF, fDelay)) - { - //Apply the VFX impact and effects - DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration))); - FloatingTextStringOnCreature("Hit by a psionic blast",oTarget); - } - } - //Get next target in spell area - oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_COLOSSAL, GetLocation(OBJECT_SELF)); - } -} - - - -void main() -{ - - if (GetStringLeft(GetTag(OBJECT_SELF),7)=="jw_sniv") - { - snivhowl(); - return; - } - - //Declare major variables - effect eHowl = EffectParalyze(); - effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE); - effect eDur2 = EffectVisualEffect(VFX_DUR_PARALYZE_HOLD); - effect eImpact = EffectVisualEffect(VFX_FNF_HOWL_ODD); - - effect eLink = EffectLinkEffects(eHowl, eDur); - eLink = EffectLinkEffects(eLink, eDur2); - float fDelay; - int nHD = GetHitDice(OBJECT_SELF); - int nDC = 10 + (nHD/4); - int nDuration = 1 + (nHD/4); - ApplyEffectToObject(DURATION_TYPE_INSTANT, eImpact, OBJECT_SELF); - //Get first target in spell area - object oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_COLOSSAL, GetLocation(OBJECT_SELF)); - while(GetIsObjectValid(oTarget)) - { - if(!GetIsReactionTypeFriendly(oTarget) && !GetIsFriend(oTarget) && oTarget != OBJECT_SELF) - { - fDelay = GetDistanceToObject(oTarget)/10; - nDuration = GetScaledDuration(nDuration , oTarget); - //Fire cast spell at event for the specified target - SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_HOWL_PARALYSIS)); - - //Make a saving throw check - if(!MySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_NONE, OBJECT_SELF, fDelay)) - { - //Apply the VFX impact and effects - DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration))); - } - } - //Get next target in spell area - oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_COLOSSAL, GetLocation(OBJECT_SELF)); - } -} - diff --git a/_working/nw_s1_howlsonic.nss b/_working/nw_s1_howlsonic.nss deleted file mode 100644 index 5231408..0000000 --- a/_working/nw_s1_howlsonic.nss +++ /dev/null @@ -1,161 +0,0 @@ -//:://///////////////////////////////////////////// -//:: Howl: Sonic -//:: NW_S1_HowlSonic -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - A howl emanates from the creature which affects - all within 10ft unless they make a save. -*/ -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: May 14, 2000 -//::////////////////////////////////////////////// - - -#include "NW_I0_SPELLS" - -void khasthowl() - -{ - - //ActionPlayAnimation(ANIMATION_FIREFORGET_VICTORY2); - effect eLink = EffectKnockdown(); - float fDelay; - int nDC = 18; - int nDuration = 2; - effect eImpact = EffectVisualEffect(VFX_FNF_HOWL_WAR_CRY); - - ApplyEffectToObject(DURATION_TYPE_INSTANT, eImpact, OBJECT_SELF); - //Get first target in spell area - object oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_COLOSSAL, GetLocation(OBJECT_SELF)); - while(GetIsObjectValid(oTarget)) - { - if(!GetIsReactionTypeFriendly(oTarget) && !GetIsFriend(oTarget) && oTarget != OBJECT_SELF) - { - nDuration = GetScaledDuration(nDuration , oTarget); - //Fire cast spell at event for the specified target - //SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_HOWL_PARALYSIS)); - fDelay = GetDistanceToObject(oTarget)/10; - //Make a saving throw check - if(FortitudeSave(oTarget,nDC,SAVING_THROW_TYPE_SONIC)==0) - { - //Apply the VFX impact and effects - DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration))); - if (d2()==1) - { - AssignCommand(oTarget,PlaySound("as_wt_thunderds1")); - } - else - { - AssignCommand(oTarget,PlaySound("as_wt_thunderds2")); - } - } - } - //Get next target in spell area - oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_COLOSSAL, GetLocation(OBJECT_SELF)); - } - -} - -void snivhowl() -{ - //Declare major variables - effect eVis = EffectVisualEffect(VFX_IMP_HEAD_MIND); - effect eHowl; - effect eImpact = EffectVisualEffect(VFX_FNF_HOWL_WAR_CRY); - int nHD = GetHitDice(OBJECT_SELF); - int nAmount = 1; - if(nAmount == 0) - { - nAmount = 1; - } - int nDC = 14; - int nDamage; - float fDelay; - ApplyEffectToObject(DURATION_TYPE_INSTANT, eImpact, OBJECT_SELF); - //Get first target in spell area - object oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_COLOSSAL, GetLocation(OBJECT_SELF)); - while(GetIsObjectValid(oTarget)) - { - if(!GetIsFriend(oTarget) && oTarget != OBJECT_SELF) - { - fDelay = GetDistanceToObject(oTarget)/20; - //Fire cast spell at event for the specified target - SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_HOWL_SONIC)); - nDamage = d6(nAmount); - //Make a saving throw check - if(MySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_SONIC, OBJECT_SELF, fDelay)) - { - nDamage = nDamage / 2; - } - //Set damage effect - eHowl = EffectDamage(nDamage, DAMAGE_TYPE_POSITIVE); - //Apply the VFX impact and effects - DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eHowl, oTarget)); - DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); - FloatingTextStringOnCreature("Hit by a psionic blast",oTarget); - } - //Get next target in spell area - oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_COLOSSAL, GetLocation(OBJECT_SELF)); - } -} - - -void main() -{ - - if (GetStringLeft(GetTag(OBJECT_SELF),7)=="jw_sniv") - { - snivhowl(); - return; - } - - - if (GetTag(OBJECT_SELF)=="jw_khaasta") - { - khasthowl(); - return; - } - - //Declare major variables - effect eVis = EffectVisualEffect(VFX_IMP_SONIC); - effect eHowl; - effect eImpact = EffectVisualEffect(VFX_FNF_HOWL_WAR_CRY); - int nHD = GetHitDice(OBJECT_SELF); - int nAmount = nHD/4; - if(nAmount == 0) - { - nAmount = 1; - } - int nDC = 10 + nAmount; - int nDamage; - float fDelay; - ApplyEffectToObject(DURATION_TYPE_INSTANT, eImpact, OBJECT_SELF); - //Get first target in spell area - object oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_COLOSSAL, GetLocation(OBJECT_SELF)); - while(GetIsObjectValid(oTarget)) - { - if(!GetIsFriend(oTarget) && oTarget != OBJECT_SELF) - { - fDelay = GetDistanceToObject(oTarget)/20; - //Fire cast spell at event for the specified target - SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_HOWL_SONIC)); - nDamage = d6(nAmount); - //Make a saving throw check - if(MySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_SONIC, OBJECT_SELF, fDelay)) - { - nDamage = nDamage / 2; - } - //Set damage effect - eHowl = EffectDamage(nDamage, DAMAGE_TYPE_SONIC); - //Apply the VFX impact and effects - DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eHowl, oTarget)); - DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); - } - //Get next target in spell area - oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_COLOSSAL, GetLocation(OBJECT_SELF)); - } -} - - diff --git a/_working/nw_s1_pulsdrwn.nss b/_working/nw_s1_pulsdrwn.nss deleted file mode 100644 index a1c2e79..0000000 --- a/_working/nw_s1_pulsdrwn.nss +++ /dev/null @@ -1,138 +0,0 @@ -//:://///////////////////////////////////////////// -//:: Pulse Drown -//:: NW_S1_PulsDrwn -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - Allows a water elemental to fill an enemies - lungs with water drowning them over the next - several rounds. -*/ -//::////////////////////////////////////////////// -//:: Created By: Preston Watmaniuk -//:: Created On: April 15, 2002 -//::////////////////////////////////////////////// - -#include "NW_I0_SPELLS" -void RunDrownImpact(int nSecondsRemaining, object oTarget); -void spritepulse(); -void spriteimpact(int nSecondsRemaining, object oTarget); - -void main () -{ - if (GetTag(OBJECT_SELF)=="jw_water_sprite") - { - spritepulse(); - return; - } - - //Declare major variables - object oTarget; - int bSave = FALSE; - int nCnt = GetHitDice(OBJECT_SELF)/4; - int nIdx; - //Make a touch attack - effect eImpact = EffectVisualEffect(VFX_IMP_PULSE_WATER); - ApplyEffectToObject(DURATION_TYPE_INSTANT, eImpact, OBJECT_SELF); - oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(OBJECT_SELF)); - while(GetIsObjectValid(oTarget) && nIdx <= nCnt) - { - if(!GetIsReactionTypeFriendly(oTarget) && oTarget != OBJECT_SELF) - { - //Fire cast spell at event for the specified target - SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_PULSE_DROWN)); - nCnt = nCnt * 6; - DelayCommand(6.0, RunDrownImpact(nCnt, oTarget)); - } - oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(OBJECT_SELF)); - } -} - -void RunDrownImpact(int nSecondsRemaining, object oTarget) -{ - int nCount = GetHitDice(OBJECT_SELF) + 10; - int nDice = nCount/4; - if (GetIsDead(oTarget) == FALSE) - { - if (nSecondsRemaining % 6 == 0) - { - if(!MySavingThrow(SAVING_THROW_FORT, oTarget, nCount)) - { - //Roll damage - int nDamage = d4(nDice); - //check for metamagic - effect eDam = EffectDamage(nDamage); - effect eVis = EffectVisualEffect(VFX_IMP_POISON_S); - ApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget); - ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); - } - else - { - nSecondsRemaining = 0; - } - } - --nSecondsRemaining; - if (nSecondsRemaining > 0) - { - DelayCommand(1.0f,RunDrownImpact(nSecondsRemaining,oTarget)); - } - } -} - -void spritepulse () -{ - - //Declare major variables - object oTarget; - int bSave = FALSE; - int nCnt = 2; - int nIdx; - //Make a touch attack - effect eImpact = EffectVisualEffect(VFX_IMP_PULSE_WATER); - ApplyEffectToObject(DURATION_TYPE_INSTANT, eImpact, OBJECT_SELF); - oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(OBJECT_SELF)); - while(GetIsObjectValid(oTarget) && nIdx <= nCnt) - { - if(!GetIsReactionTypeFriendly(oTarget) && oTarget != OBJECT_SELF) - { - //Fire cast spell at event for the specified target - SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_PULSE_DROWN)); - nCnt = nCnt * 6; - DelayCommand(6.0, spriteimpact(6, oTarget)); - } - oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(OBJECT_SELF)); - } -} - -void spriteimpact(int nSecondsRemaining, object oTarget) -{ - int nCount = 4; - int nDice = 2; - if (GetIsDead(oTarget) == FALSE) - { - if (nSecondsRemaining % 6 == 0) - { - if(!MySavingThrow(SAVING_THROW_FORT, oTarget, 15)) - { - //Roll damage - int nDamage = d3(); - //check for metamagic - effect eDam = EffectDamage(nDamage); - effect eVis = EffectVisualEffect(VFX_IMP_POISON_S); - ApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget); - ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); - } - else - { - nSecondsRemaining = 0; - } - } - --nSecondsRemaining; - if (nSecondsRemaining > 0) - { - DelayCommand(1.0f,RunDrownImpact(nSecondsRemaining,oTarget)); - } - } -} - - diff --git a/_working/nw_s3_balordeth.nss b/_working/nw_s3_balordeth.nss deleted file mode 100644 index 6c3367c..0000000 --- a/_working/nw_s3_balordeth.nss +++ /dev/null @@ -1,67 +0,0 @@ -//::///////////////////////////////////////////////////////////////////////////////////// -//:: Balor On Death -//:: NW_S3_BALORDETH -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - Fireball explosion does 50 damage to all within - 20ft -*/ -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: Jan 9, 2002 -//::////////////////////////////////////////////// -#include "jw_exp_giver" -#include "NW_I0_SPELLS" -void main() -{ - //Declare major variables - object oCaster = OBJECT_SELF; - int nMetaMagic = GetMetaMagicFeat(); - int nDamage; - float fDelay; - effect eExplode = EffectVisualEffect(VFX_FNF_FIREBALL); - effect eVis = EffectVisualEffect(VFX_IMP_FLAME_M); - effect eDam; - //Get the spell target location as opposed to the spell target. - location lTarget = GetLocation(OBJECT_SELF); - //Limit Caster level for the purposes of damage - //Apply the fireball explosion at the location captured above. - ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eExplode, lTarget); - ///Declare the spell shape, size and the location. Capture the first target object in the shape. - object oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_HUGE, lTarget, TRUE, OBJECT_TYPE_CREATURE | OBJECT_TYPE_DOOR); - //Cycle through the targets within the spell shape until an invalid object is captured. - while (GetIsObjectValid(oTarget)) - { - //Fire cast spell at event for the specified target - SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_FIREBALL)); - //Get the distance between the explosion and the target to calculate delay - fDelay = GetDistanceBetweenLocations(lTarget, GetLocation(oTarget))/20; - if (!MyResistSpell(OBJECT_SELF, oTarget, fDelay)) - { - //Adjust the damage based on the Reflex Save, Evasion and Improved Evasion. - nDamage = GetReflexAdjustedDamage(50, oTarget, GetSpellSaveDC(), SAVING_THROW_TYPE_FIRE); - //Set the damage effect - eDam = EffectDamage(nDamage, DAMAGE_TYPE_FIRE); - if(nDamage > 0) - { - // Apply effects to the currently selected target. - DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget)); - //This visual effect is applied to the target object not the location as above. This visual effect - //represents the flame that erupts on the target not on the ground. - DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); - } - } - //Select the next target within the spell shape. - oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_HUGE, lTarget, TRUE, OBJECT_TYPE_CREATURE | OBJECT_TYPE_DOOR); - } - - -object oPC=GetLastKiller(); - - -givexp(OBJECT_SELF,GetLastKiller()); - - -} - diff --git a/_working/x0_i0_equip.nss b/_working/x0_i0_equip.nss deleted file mode 100644 index bf59aab..0000000 --- a/_working/x0_i0_equip.nss +++ /dev/null @@ -1,481 +0,0 @@ -//::////////////////////////////////////////////////// -//:: X0_I0_EQUIP -/* - Library that handles equipping weapons functions. - */ -//::////////////////////////////////////////////////// -//:: Copyright (c) 2002 Floodgate Entertainment -//:: Created By: Naomi Novik -//:: Created On: 01/21/2003 -//::////////////////////////////////////////////////// - -#include "x0_i0_assoc" -// #include "x0_i0_match" -- included in x0_i0_enemy -#include "x0_i0_enemy" - -/********************************************************************** - * CONSTANTS - **********************************************************************/ - -/********************************************************************** - * FUNCTION PROTOTYPES - **********************************************************************/ - - -// * checks to see if oUser has ambidexteriy and two weapon fighting -int WiseToDualWield(object oUser); - -// Equip the weapon appropriate to enemy and position. -// This is now just a wrapper around bkEquipAppropriateWeapons. -void EquipAppropriateWeapons(object oTarget); - -// * returns true if out of ammo of currently equipped weapons -int IsOutOfAmmo(int bIAmAHenc); -// Equip melee weapon(s) and a shield. -void bkEquipMelee(object oTarget = OBJECT_INVALID, int nClearActions=TRUE); -void bkEquipRanged(object oTarget=OBJECT_INVALID, int bIAmAHenc = FALSE, int bForceEquip = FALSE); - -// Equip the appropriate weapons to face the target. -void bkEquipAppropriateWeapons(object oTarget, int nPrefersRanged=FALSE, int nClearActions=TRUE); - -// * this is just a wrapper around ActionAttack -// * to make sure the creature equips weapons -void WrapperActionAttack(object oTarget); - -/********************************************************************** - * FUNCTION DEFINITIONS - **********************************************************************/ - - -//:://///////////////////////////////////////////// -//:: Equip Appropriate Weapons -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - Makes the user get his best weapons. If the - user is a Henchmen then he checks the player - preference. -*/ -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: April 2, 2002 -//::////////////////////////////////////////////// -void EquipAppropriateWeapons(object oTarget) -{ - if(GetIsObjectValid(GetMaster())) - { - if(GetAssociateState(NW_ASC_USE_RANGED_WEAPON)) - { - //MyPrintString("GENERIC SCRIPT DEBUG STRING ********** " + "Associate Equiping Ranged Weapon"); - ActionEquipMostDamagingRanged(oTarget); - } - else - { - //MyPrintString("GENERIC SCRIPT DEBUG STRING ********** " + "Associate Equiping Melee Weapon"); - ActionEquipMostDamagingMelee(oTarget); - } - } - else - { - //if(!GetIsWeaponEffective(oTarget)) - if(GetHasFeat(FEAT_POINT_BLANK_SHOT)) - { - ActionEquipMostDamagingRanged(oTarget); - } - else - if(GetDistanceToObject(oTarget) > 5.0) - { - ActionEquipMostDamagingRanged(oTarget); - } - else - { - bkEquipMelee(oTarget); - } - //} - } -} - -// * stores the last Ranged weapons used for when the -// * henchmen switches from Ranged to melee in XP1 -void StoreLastRanged() -{ - if (GetLocalObject(OBJECT_SELF, "X0_L_RIGHTHAND") == OBJECT_INVALID ) - { - object oItem1 = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND); - if (GetIsObjectValid(oItem1) && GetWeaponRanged(oItem1)) - SetLocalObject(OBJECT_SELF, "X0_L_RIGHTHAND", oItem1); - } -} - -//:://///////////////////////////////////////////// -//:: Equip Appropriate Weapons -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - Makes the user get his best weapons. If the - user is a Henchmen then he checks the player - preference. -*/ -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: April 2, 2002 -//::////////////////////////////////////////////// -//:: BK: Incorporated Pausanias' changes -//:: and moved to x0_inc_generic -//:: left EquipAppropriateWeapons in nw_i0_generic as a wrapper -//:: function passing in whether this creature -//:: prefers RANGED or MELEE attacks -void bkEquipAppropriateWeapons(object oTarget, int nPrefersRanged=TRUE, int nClearActions=TRUE) -{ - - // * Associates never try to switch weapons on their own - // * but original campaign henchmen have to be able to do this. - int bIAmAHench = GetIsObjectValid(GetMaster()); - // if (bIAmAHench == TRUE - // && GetLocalInt(OBJECT_SELF, "X0_L_NOTALLOWEDTOHAVEINVENTORY") == 0) return; - - int bEmptyHanded = FALSE; - -// SpawnScriptDebugger(); - object oRightHand = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND); - int bIsWieldingRanged = FALSE; - object oEnemy = GetNearestPerceivedEnemy(); - - // * determine if I am wielding a ranged weapon - bIsWieldingRanged = GetWeaponRanged(oRightHand) && (IsOutOfAmmo(bIAmAHench) == FALSE); - - if (GetIsObjectValid(oRightHand) == FALSE) - { - bEmptyHanded = TRUE; - } - - - // * anytime there is no enemy around, try a ranged weapon - if (GetIsObjectValid(oEnemy) == FALSE) { - if (nClearActions) - ClearActions(CLEAR_X0_I0_EQUIP_EquipAppropriateWeapons1); - - - // MODIFIED Feb 11 2003 - // henchmen should not equip ranged weapons here because its outside - // of the weapon preference code (OC) - if (bIAmAHench == FALSE) - { - bkEquipRanged(OBJECT_INVALID, bIAmAHench); - return; - } - } - - float fDistance = GetDistanceBetween(OBJECT_SELF, oEnemy); - - // * Equip the appropriate weapon for the distance of the enemy. - // * If enemy is too close AND I do not have The Point Blank feat - - // * Point blank is only useful in Normal or less however (Oct 1 2003 BK) - int bPointBlankShotMatters = FALSE; - if (GetHasFeat(FEAT_POINT_BLANK_SHOT) == TRUE) - { - bPointBlankShotMatters = TRUE; - } - if (GetGameDifficulty()== GAME_DIFFICULTY_CORE_RULES || GetGameDifficulty()== GAME_DIFFICULTY_DIFFICULT) - { - bPointBlankShotMatters = FALSE; - } - - if ((fDistance < MELEE_DISTANCE) && bPointBlankShotMatters == FALSE) - { - // If I'm using a ranged weapon, and I'm in close range, - // AND I haven't already switched to melee, do so now. - if (bIsWieldingRanged || bEmptyHanded) - { - // xp1 henchmen store ranged weapon so I can switch back to it later - if (bIAmAHench == TRUE && GetLocalInt(OBJECT_SELF, "X0_L_NOTALLOWEDTOHAVEINVENTORY") == 0) - StoreLastRanged(); - //SpawnScriptDebugger(); - bkEquipMelee(oTarget, nClearActions); - } - } - else - { - // If I'm not at close range, AND I was told to use a ranged - // weapon, BUT I switched to melee, switch back to missile. - if ( ! bIsWieldingRanged && nPrefersRanged) - { - if (nClearActions) - ClearActions(CLEAR_X0_I0_EQUIP_EquipAppropriateWeapons2); - bkEquipRanged(oTarget, bIAmAHench); - } - // * If I am at Ranged distance and I am equipped with a ranged weapon - // * I might as well stay at range and continue shooting. - if (bIsWieldingRanged == TRUE) - { - return; - } - else - { - // xp1 henchmen store ranged weapon so I can switch back to it later - if (bIAmAHench == TRUE && GetLocalInt(OBJECT_SELF, "X0_L_NOTALLOWEDTOHAVEINVENTORY") == 0) - StoreLastRanged(); - bkEquipMelee(oTarget, nClearActions); - } - } -} - - -// * New function February 28 2003. Need a wrapper for ranged -// * so I have quick access to exiting from it for OC henchmen -// * equipping -void bkEquipRanged(object oTarget=OBJECT_INVALID, int bIAmAHenc = FALSE, int bForceEquip = FALSE) -{ // SpawnScriptDebugger(); - int bOldHench = FALSE; - - // * old OC henchmen have different equipping rules. - if (GetLocalInt(OBJECT_SELF, "X0_L_NOTALLOWEDTOHAVEINVENTORY") == 10) - { - bOldHench = TRUE; - } - - // * If I am an XP1 henchmen and I have not been explicitly - // * told to re-equip a ranged weapon - // * than don't EVER equip ranged weapons (i.e., if I never - // * started out with one in my hand then I shouldn't start - // * using one unless I have no other weapons. - if (bForceEquip == FALSE && bOldHench == FALSE && bIAmAHenc == TRUE) - { - return; - } - - // * if I am a henchmen and been told to use only melee, I should obey - if (bIAmAHenc = TRUE && bOldHench == TRUE && GetAssociateState(NW_ASC_USE_RANGED_WEAPON) == FALSE) { return;} - //SpawnScriptDebugger(); - - ActionEquipMostDamagingRanged(oTarget); -} - -// * returns true if out of ammo of currently equipped weapons -int IsOutOfAmmo(int bIAmAHenc) -{ - // * If I am out of ammo, go to melee - // * don't do this for henchmen - if (bIAmAHenc == FALSE) - { - int nWeaponType = GetBaseItemType(GetItemInSlot(INVENTORY_SLOT_RIGHTHAND)); - object oAmmo = OBJECT_INVALID; - if (nWeaponType == BASE_ITEM_LONGBOW || nWeaponType == BASE_ITEM_SHORTBOW) - { - oAmmo = GetItemInSlot(INVENTORY_SLOT_ARROWS); - } - else - if (nWeaponType == BASE_ITEM_LIGHTCROSSBOW || nWeaponType == BASE_ITEM_HEAVYCROSSBOW) - { - oAmmo = GetItemInSlot(INVENTORY_SLOT_BOLTS); - } - else - if (nWeaponType == BASE_ITEM_SLING) - { - oAmmo = GetItemInSlot(INVENTORY_SLOT_BULLETS); - } - if (GetIsObjectValid(oAmmo) == FALSE) - { - //ActionEquipMostDamagingMelee(oTarget); - //PrintString("***out of ammo switching weapons***"); - return TRUE; - } - } - return FALSE; -} - -// * checks to see if oUser has ambidexteriy and two weapon fighting -int WiseToDualWield(object oUser) -{ - - if (GetHasFeat(FEAT_AMBIDEXTERITY, oUser) && GetHasFeat(FEAT_TWO_WEAPON_FIGHTING, oUser)) - { - return TRUE; - } - return FALSE; -} - -//:://///////////////////////////////////////////// -//:: GetIsWeaponLarge -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - Returns true if this is a large weapon. - initial purpose: to prevent people from - swapping between shields and their - preferred weapon (XP1 Henchmen were doing) - - For now just going with the 12 pound rule - - - Ended up not being used... -*/ -//::////////////////////////////////////////////// -//:: Created By: Brent -//:: Created On: May 2, 2003 -//::////////////////////////////////////////////// - -int GetIsWeaponLarge(object oItem) -{ - if (GetWeight(oItem) > 12) - { - return TRUE; - } - return FALSE; -} -//:://///////////////////////////////////////////// -//:: bkEquipMelee -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* -// Equip melee weapon AND check for shield. - nClearActions: If this is False, it won't ever clear actions - The henchmen requipping rules require this (BKNOV2002) -*/ -void bkEquipMelee(object oTarget = OBJECT_INVALID, int nClearActions=TRUE) -{ - // * BK Feb 2003: If I am an associate and have been ordered to use ranged - // * weapons never try to equip my shield - if (GetAssociateState(NW_ASC_USE_RANGED_WEAPON) == TRUE) { return;} - //SpawnScriptDebugger(); - - int bOldHench = FALSE; - if (GetLocalInt(OBJECT_SELF, "X0_L_NOTALLOWEDTOHAVEINVENTORY") == 10) - { - bOldHench = TRUE; - } - - object oLeftHand = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND); // What I have in my left hand current - // * May 2003: If already holding a weapon and I am an XP1 henchmen - // * do not try to equip another weapon melee weapon. - // * XP1 henchmen should only switch weapons if going from ranged to melee. - if (GetIsObjectValid(GetMaster()) && !bOldHench - // * valid weapon in hand that is NOT a ranged weapon - && (GetIsObjectValid(oLeftHand) == TRUE && GetWeaponRanged(oLeftHand) == FALSE) ) - { - return; - } - - object oShield=OBJECT_INVALID; - object oLeft=OBJECT_INVALID; - object oRight=OBJECT_INVALID; - - // Are we already dual-wielding? Don't do anything. - if (MatchSingleHandedWeapon(GetItemInSlot(INVENTORY_SLOT_RIGHTHAND)) && - MatchSingleHandedWeapon(GetItemInSlot(INVENTORY_SLOT_LEFTHAND))) - return; - - // Check for the presence of a shield and the number of - // single-handed weapons. - object oSelf = OBJECT_SELF; - object oItem = GetFirstItemInInventory(oSelf); - - int iHaveShield = FALSE; - int nSingle = 0; - - while (GetIsObjectValid(oItem)) - { - if (MatchSingleHandedWeapon(oItem)) - { - nSingle++; - if (nSingle == 1) - oLeft = oItem; - else if (nSingle == 2) - oRight = oItem; - else { - // see if the one we just found is better? - } - } else if (MatchShield(oItem)) { - iHaveShield = TRUE; - oShield = oItem; - } - oItem = GetNextItemInInventory(oSelf); - } - - int bAlreadyClearedActions = FALSE; - - // SpawnScriptDebugger(); - // * May 2003 -- Only equip if found a singlehanded weapon that I will equip - if (GetIsObjectValid(oLeft) && iHaveShield && GetHasFeat(FEAT_SHIELD_PROFICIENCY,oSelf) && (MatchShield(oLeftHand) == FALSE) ) - { - if (nClearActions == TRUE) - { - ClearActions(CLEAR_X0_I0_EQUIP_EquipMelee1); - } - /* HACK HACK HACK - Need to do this three times to get the shield to actually equip in certain circumstances - * HACK HACK HACK */ - // SpeakString("*******************************************SHIELD"); - - // * March 2003 : redundant code, but didn't want to break existing behavior - if (GetIsObjectValid(oRight) == TRUE || GetIsObjectValid(oLeft)) - { - // SpeakString("equip melee"); - //ActionEquipMostDamagingMelee(oTarget); - ActionEquipItem(oLeft,INVENTORY_SLOT_RIGHTHAND); - ActionEquipItem(oLeft,INVENTORY_SLOT_RIGHTHAND); - ActionEquipItem(oLeft,INVENTORY_SLOT_RIGHTHAND); - } - ActionEquipItem(oShield,INVENTORY_SLOT_LEFTHAND); - ActionEquipItem(oShield,INVENTORY_SLOT_LEFTHAND); - ActionEquipItem(oShield,INVENTORY_SLOT_LEFTHAND); - return; - } - else if (nSingle >= 2 && WiseToDualWield(OBJECT_SELF)) - { - // SpeakString("dual-wielding"); - if (nClearActions == TRUE ) - ClearActions(CLEAR_X0_I0_EQUIP_EquipMelee2); - ActionEquipItem(oRight,INVENTORY_SLOT_RIGHTHAND); - ActionEquipItem(oLeft,INVENTORY_SLOT_LEFTHAND); - return; - } - - - // * don't switch to bare hands - if (GetIsObjectValid(oRight) == TRUE || GetIsObjectValid(oLeft)) - { - - if (nClearActions == TRUE && bAlreadyClearedActions == FALSE) - ClearActions(CLEAR_X0_I0_EQUIP_EquipMelee3); - // * It would be better to use ActionEquipMostDamaging here, but it is inconsistent - if (GetIsObjectValid(oRight) == TRUE) - ActionEquipItem(oRight,INVENTORY_SLOT_RIGHTHAND); - else - if (GetIsObjectValid(oLeft) == TRUE) - ActionEquipItem(oLeft,INVENTORY_SLOT_RIGHTHAND); - - return; - } - - // Fallback: If I'm still here, try ActionEquipMostDamagingMelee - ActionEquipMostDamagingMelee(oTarget); - - // * if not melee weapon found then try ranged - // * April 2003 removed this beccause henchmen sometimes fall down into this - // bkEquipRanged(oTarget); -} - - - -// * this is just a wrapper around ActionAttack -// * to make sure the creature equips weapons -void WrapperActionAttack(object oTarget) -{ - - //AssignCommand(oTarget, SpeakString("eek. They want to kill ME!")); - // * last minute check to make sure weapons are being used (BKNOV2002) - -// if (GetIsObjectValid(GetItemInSlot(INVENTORY_SLOT_RIGHTHAND)) == FALSE || GetIsObjectValid(GetItemInSlot(INVENTORY_SLOT_LEFTHAND)) == FALSE) { - // SpeakString("trying to equip"); - // SpawnScriptDebugger(); - // Feb 28: Always try to equip weapons at this point - bkEquipAppropriateWeapons(oTarget, - GetAssociateState(NW_ASC_USE_RANGED_WEAPON)); - - ActionAttack(oTarget); -} - - -/* void main() {} /* */ diff --git a/_working/x0_i0_spells.nss b/_working/x0_i0_spells.nss deleted file mode 100644 index d7ed7b5..0000000 --- a/_working/x0_i0_spells.nss +++ /dev/null @@ -1,1969 +0,0 @@ - - -//:://////////////////////////////////////////////// -//:: x0_i0_spells - OLD -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - Expansion 1 and above include file for spells -*/ -//::////////////////////////////////////////////// -//:: Created By: Brent -//:: Created On: July 2002 -//:: Updated On: August 2003, Georg Zoeller: -//:: Arcane Archer special ability fix, -//:: New creatures added to Flying/Petrification check -//:: Several Fixes toMDispelagic -//:: Added spellsGetHighestSpellcastingClassLevel -//:: Added code to spellsIsTarget to make NPCs hurt their allies with AoE spells if ModuleSwitch MODULE_SWITCH_ENABLE_NPC_AOE_HURT_ALLIES is set -//:: Creatures with Plot or DM Flag set will no longer be affected by petrify. DMs used to get a GUI panel, even if unaffected. -//:: Updated On: September 2003, Georg Zoeller: -//:: spellsIsTarget was not using oSource in source checks. -//:: Creatures with Plot or DM Flag set will no longer be affected by petrify. DMs used to get a GUI panel, even if unaffected. -//:: Updated On: October 2003, Georg Zoeller: -//:: Missile storm's no longer do a SR check for each missile, but only one per target -//:: ... and there was much rejoicing -//:: Added code to handleldispeling of AoE spells better -//:: Henchmen are booted from the party when petrified -//:: Dispel Magic delay until VFX hit has been set down to 0.3 -//::////////////////////////////////////////////// - -#include "NW_I0_SPELLS" -#include "x0_i0_match" -#include "x2_inc_switches" -#include "x2_inc_itemprop" -#include "x0_i0_henchman" - -// * Constants -// * see spellsIsTarget for a definition of these constants -const int SPELL_TARGET_ALLALLIES = 1; -const int SPELL_TARGET_STANDARDHOSTILE = 2; -const int SPELL_TARGET_SELECTIVEHOSTILE = 3; -const int SAVING_THROW_NONE = 4; - - -//* get the hightest spellcasting class level of oCreature) -int GZGetHighestSpellcastingClassLevel(object oCreature); - -// * dispel magic on one or multiple targets. -// * if bAll is set to TRUE, all effects are dispelled from a creature -// * else it will only dispel the best effect from each creature (used for AoE) -// * Specify bBreachSpells to add Mord's Disjunction to the dispel -void spellsDispelMagic(object oTarget, int nCasterLevel, effect eVis, effect eImpac, int bAll = TRUE, int bBreachSpells = FALSE); - -// * returns true if oCreature does not have a mind -int spellsIsMindless(object oCreature); - -// * Returns true or false depending on whether the creature is flying -// * or not -int spellsIsFlying(object oCreature); - -// * returns true if the creature has flesh -int spellsIsImmuneToPetrification(object oCreature); - -// * Generic apply area of effect Wrapper -// * lTargetLoc = where spell was targeted -// * fRadius = RADIUS_SIZE_ constant -// * nSpellID -// * eImpact = ring impact -// * eLink = Linked effects to apply to targets in area -// * eVis -void spellsGenericAreaOfEffect( - object oCaster, location lTargetLoc, - int nShape, float fRadiusSize, int nSpellID, - effect eImpact, effect eLink, effect eVis, - int nDurationType=DURATION_TYPE_INSTANT, float fDuration = 0.0, - int nTargetType=SPELL_TARGET_ALLALLIES, int bHarmful = FALSE, - int nRemoveEffectSpell=FALSE, int nRemoveEffect1=0, int nRemoveEffect2=0, int nRemoveEffect3=0, - int bLineOfSight=FALSE, int nObjectFilter=OBJECT_TYPE_CREATURE, - int bPersistentObject=FALSE, int bResistCheck=FALSE, int nSavingThrowType=SAVING_THROW_NONE, - int nSavingThrowSubType=SAVING_THROW_TYPE_ALL - ); - -// * Generic reputation wrapper -// * definition of constants: -// * SPELL_TARGET_ALLALLIES = Will affect all allies, even those in my faction who don't like me -// * SPELL_TARGET_STANDARDHOSTILE: 90% of offensive area spells will work -// this way. They will never hurt NEUTRAL or FRIENDLY NPCs. -// They will never hurt FRIENDLY PCs -// They WILL hurt NEUTRAL PCs -// * SPELL_TARGET_SELECTIVEHOSTILE: Will only ever hurt enemies -int spellsIsTarget(object oTarget, int nTargetType, object oSource); - - -// * how much should special archer arrows do for damage -int ArcaneArcherDamageDoneByBow(int bCrit = FALSE, object oUser = OBJECT_SELF); - -// * simulating enchant arrow -int ArcaneArcherCalculateBonus(); - -// * returns the size modifier for bullrush in spells -int GetSizeModifier(object oCreature); - -// * Returns the modifier from the ability score that matters for this caster -int GetCasterAbilityModifier(object oCaster); - -// * Checks the appropriate metamagic to see -// * how the damage should be scaled. -int MaximizeOrEmpower(int nDice, int nNumberOfDice, int nMeta, int nBonus = 0); - -// * can the creature be destroyed without breaking a plot -int CanCreatureBeDestroyed(object oTarget); - -// * Does a stinking cloud. If oTarget is Invalid, then does area effect, otherwise -// * just attempts on otarget -void spellsStinkingCloud(object oTarget = OBJECT_INVALID); - -// * caltrops do 25 points of damage (1 pnt per target per round) and then are gone -void DoCaltropEffect(object oTarget); - -// * apply effects of spike trap on entering object -void DoTrapSpike(int nDamage); - -//* fires a storm of nCap missiles at targets in area -void DoMissileStorm(int nD6Dice, int nCap, int nSpell, int nMIRV = VFX_IMP_MIRV, int nVIS = VFX_IMP_MAGBLUE, int nDAMAGETYPE = DAMAGE_TYPE_MAGICAL, int nONEHIT = FALSE, int nReflexSave = FALSE); - -// * Applies ability score damage -void DoDirgeEffect(object oTarget); - -void spellsInflictTouchAttack(int nDamage, int nMaxExtraDamage, int nMaximized, int vfx_impactHurt, int vfx_impactHeal, int nSpellID); - -// * improves an animal companion or summoned creature's attack and damage and the ability to hit -// * magically protected creatures -void DoMagicFang(int nPower, int nDamagePower); - -// * for spike growth area of effect object -// * applies damage and slow effect -void DoSpikeGrowthEffect(object oTarget); - -// * Applies the 'camoflage' magical effect to the target -void DoCamoflage(object oTarget); - -// * Does a damage type grenade (direct or splash on miss) -void DoGrenade(int nDirectDamage, int nSplashDamage, int vSmallHit, int vRingHit, int nDamageType, float fExplosionRadius , int nObjectFilter, int nRacialType=RACIAL_TYPE_ALL); - -// * This is a wrapper for how Petrify will work in Expansion Pack 1 -// * Scripts affected: flesh to stone, breath petrification, gaze petrification, touch petrification -// * nPower : This is the Hit Dice of a Monster using Gaze, Breath or Touch OR it is the Caster Spell of -// * a spellcaster -// * nFortSaveDC: pass in this number from the spell script -void DoPetrification(int nPower, object oSource, object oTarget, int nSpellID, int nFortSaveDC); - -// * removed mind effects and provide mind protection -void spellApplyMindBlank(object oTarget, int nSpellId, float fDelay=0.0); - -// * Handle dispel magic of AoEs -void spellsDispelAoE(object oTargetAoE, object oCaster, int nCasterLevel); - - - -//:://///////////////////////////////////////////// -//:: DoTrapSpike -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - Does a spike trap. Reflex save allowed. -*/ -//::////////////////////////////////////////////// -//:: Created By: -//:: Created On: -//::////////////////////////////////////////////// -// apply effects of spike trap on entering object -void DoTrapSpike(int nDamage) -{ - //Declare major variables - object oTarget = GetEnteringObject(); - - int nRealDamage = GetReflexAdjustedDamage(nDamage, oTarget, 15, SAVING_THROW_TYPE_TRAP, OBJECT_SELF); - if (nDamage > 0) - { - effect eDam = EffectDamage(nRealDamage, DAMAGE_TYPE_PIERCING); - effect eVis = EffectVisualEffect(253); - ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eVis, GetLocation(oTarget)); - ApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget); - } -} -//:://///////////////////////////////////////////// -//:: MaximizeOrEmpower -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - Checks the appropriate metamagic to see - how the damage should be scaled. -*/ -//::////////////////////////////////////////////// -//:: Created By: Brent -//:: Created On: September 2002 -//::////////////////////////////////////////////// - -int MaximizeOrEmpower(int nDice, int nNumberOfDice, int nMeta, int nBonus = 0) -{ - int i = 0; - int nDamage = 0; - for (i=1; i<=nNumberOfDice; i++) - { - nDamage = nDamage + Random(nDice) + 1; - } - //Resolve metamagic - if (nMeta == METAMAGIC_MAXIMIZE) - { - nDamage = nDice * nNumberOfDice; - } - else if (nMeta == METAMAGIC_EMPOWER) - { - nDamage = nDamage + nDamage / 2; - } - return nDamage + nBonus; -} - -//:://///////////////////////////////////////////// -//:: DoGrenade -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - Does a damage type grenade (direct or splash on miss) -*/ -//::////////////////////////////////////////////// -//:: Created By: -//:: Created On: -//::////////////////////////////////////////////// -void DoGrenade(int nDirectDamage, int nSplashDamage, int vSmallHit, int vRingHit, int nDamageType, float fExplosionRadius , int nObjectFilter, int nRacialType=RACIAL_TYPE_ALL) -{ - //Declare major variables ( fDist / (3.0f * log( fDist ) + 2.0f) ) - object oTarget = GetSpellTargetObject(); - int nCasterLvl = GetCasterLevel(OBJECT_SELF); - int nDamage = 0; - int nMetaMagic = GetMetaMagicFeat(); - int nCnt; - effect eMissile; - effect eVis = EffectVisualEffect(vSmallHit); - location lTarget = GetSpellTargetLocation(); - - - float fDist = GetDistanceBetween(OBJECT_SELF, oTarget); - int nTouch; - - - if (GetIsObjectValid(oTarget) == TRUE) - { -/* // * BK September 27 2002 - // * if the object is 'far' from the original impact it - // * will be an automatic miss too - location lObject = GetLocation(oTarget); - float fDistance = GetDistanceBetweenLocations(lTarget, lObject); -// SpawnScriptDebugger(); - if (fDistance > 1.0) - { - nTouch = -1; - } - else - This did not work. The location and object location are the same. - For now we'll have to live with the possiblity of the 'explosion' - happening away from where the grenade hits. - We could convert everything to splash... - */ - nTouch = TouchAttackRanged(oTarget); - - } - else - { - nTouch = -1; // * this means that target was the ground, so the user - // * intended to splash - } - if (nTouch >= 1) - { - //Roll damage - int nDam = nDirectDamage; - - if(nTouch == 2) - { - nDam *= 2; - } - - //Set damage effect - effect eDam = EffectDamage(nDam, nDamageType); - //Apply the MIRV and damage effect - - // * only damage enemies - if(spellsIsTarget(oTarget,SPELL_TARGET_STANDARDHOSTILE,OBJECT_SELF) ) - { - // * must be the correct racial type (only used with Holy Water) - if ((nRacialType != RACIAL_TYPE_ALL) && (nRacialType == GetRacialType(oTarget))) - { - ApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget); - SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, GetSpellId())); - //ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eVis, oTarget); VISUALS outrace the grenade, looks bad - } - else - if ((nRacialType == RACIAL_TYPE_ALL) ) - { - ApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget); - SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, GetSpellId())); - //ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eVis, oTarget); VISUALS outrace the grenade, looks bad - } - - } - - // ApplyEffectToObject(DURATION_TYPE_INSTANT, eMissile, oTarget); - } - -// * -// * Splash damage always happens as well now -// * - { - effect eExplode = EffectVisualEffect(vRingHit); - //Apply the fireball explosion at the location captured above. - -/* float fFace = GetFacingFromLocation(lTarget); - vector vPos = GetPositionFromLocation(lTarget); - object oArea = GetAreaFromLocation(lTarget); - vPos.x = vPos.x - 1.0; - vPos.y = vPos.y - 1.0; - lTarget = Location(oArea, vPos, fFace); - missing code looks bad because it does not jive with visual -*/ - ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eExplode, lTarget); - object oTarget = GetFirstObjectInShape(SHAPE_SPHERE, fExplosionRadius, lTarget, TRUE, nObjectFilter); - //Cycle through the targets within the spell shape until an invalid object is captured. - while (GetIsObjectValid(oTarget)) - { - if(spellsIsTarget(oTarget,SPELL_TARGET_STANDARDHOSTILE,OBJECT_SELF) ) - { - float fDelay = GetDistanceBetweenLocations(lTarget, GetLocation(oTarget))/20; - //Roll damage for each target - nDamage = nSplashDamage; - - //Set the damage effect - effect eDam = EffectDamage(nDamage, nDamageType); - if(nDamage > 0) - { - // * must be the correct racial type (only used with Holy Water) - if ((nRacialType != RACIAL_TYPE_ALL) && (nRacialType == GetRacialType(oTarget))) - { - // Apply effects to the currently selected target. - SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, GetSpellId())); - DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget)); - //This visual effect is applied to the target object not the location as above. This visual effect - //represents the flame that erupts on the target not on the ground. - DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); - } - else - if ((nRacialType == RACIAL_TYPE_ALL) ) - { - SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, GetSpellId())); - DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget)); - DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); - } - - } - } - //Select the next target within the spell shape. - oTarget = GetNextObjectInShape(SHAPE_SPHERE, fExplosionRadius, lTarget, TRUE, nObjectFilter); - } - } -} - -//:://///////////////////////////////////////////// -//:: GetCasterAbilityModifier -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - Returns the modifier from the ability - score that matters for this caster -*/ -//::////////////////////////////////////////////// -//:: Created By: -//:: Created On: -//::////////////////////////////////////////////// -int GetCasterAbilityModifier(object oCaster) -{ - int nClass = GetLevelByClass(CLASS_TYPE_WIZARD, oCaster); - int nAbility; - if (nClass > 0) - { - nAbility = ABILITY_INTELLIGENCE; - } - else - nAbility = ABILITY_CHARISMA; - - return GetAbilityModifier(nAbility, oCaster); -} -//:://///////////////////////////////////////////// -//:: GetSizeModifier -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - Gets the creature's applicable size modifier. - Used in Bigby's Forceful hand for the 'bullrush' - attack. -*/ -//::////////////////////////////////////////////// -//:: Created By: -//:: Created On: -//::////////////////////////////////////////////// -int GetSizeModifier(object oCreature) -{ - int nSize = GetCreatureSize(oCreature); - int nModifier = 0; - switch (nSize) - { - case CREATURE_SIZE_TINY: nModifier = -8; break; - case CREATURE_SIZE_SMALL: nModifier = -4; break; - case CREATURE_SIZE_MEDIUM: nModifier = 0; break; - case CREATURE_SIZE_LARGE: nModifier = 4; break; - case CREATURE_SIZE_HUGE: nModifier = 8; break; - } - return nModifier; -} - -//:://///////////////////////////////////////////// -//:: -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - Applies the ability score damage of the dirge effect. - - March 2003 - Because ability score penalties do not stack, I need - to store the ability score damage done - and increment each round. - To that effect I am going to update the description and - remove the dirge effects if the player leaves the area of effect. - -*/ -//::////////////////////////////////////////////// -//:: Created By: -//:: Created On: -//::////////////////////////////////////////////// - -void DoDirgeEffect(object oTarget) -{ //Declare major variables -// int nMetaMagic = GetMetaMagicFeat(); - - // SpawnScriptDebugger(); - - if (spellsIsTarget(oTarget, SPELL_TARGET_SELECTIVEHOSTILE, GetAreaOfEffectCreator())) - { - //Fire cast spell at event for the target - SignalEvent(oTarget, EventSpellCastAt(GetAreaOfEffectCreator(), GetSpellId())); - //Spell resistance check - if(!MyResistSpell(GetAreaOfEffectCreator(), oTarget)) - { - - //Make a Fortitude Save to avoid the effects of the movement hit. - if(!MySavingThrow(SAVING_THROW_FORT, oTarget, GetSpellSaveDC(), SAVING_THROW_ALL, GetAreaOfEffectCreator())) - { - int nGetLastPenalty = GetLocalInt(oTarget, "X0_L_LASTPENALTY"); - // * increase penalty by 2 - nGetLastPenalty = nGetLastPenalty + 2; - - effect eStr = EffectAbilityDecrease(ABILITY_STRENGTH, nGetLastPenalty); - effect eDex = EffectAbilityDecrease(ABILITY_DEXTERITY, nGetLastPenalty); - //change from sonic effect to bard song... - effect eVis = EffectVisualEffect(VFX_FNF_SOUND_BURST); - effect eLink = EffectLinkEffects(eDex, eStr); - - //Apply damage and visuals - ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); - ApplyEffectToObject(DURATION_TYPE_PERMANENT, eLink, oTarget); - SetLocalInt(oTarget, "X0_L_LASTPENALTY", nGetLastPenalty); - } - - } - } -} -//:://///////////////////////////////////////////// -//:: DoCamoflage -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - Applies the 'camoflage' magical effect - to the target -*/ -//::////////////////////////////////////////////// -//:: Created By: -//:: Created On: -//::////////////////////////////////////////////// - -void DoCamoflage(object oTarget) -{ - //Declare major variables - effect eVis = EffectVisualEffect(VFX_IMP_IMPROVE_ABILITY_SCORE); - int nMetaMagic = GetMetaMagicFeat(); - - effect eHide = EffectSkillIncrease(SKILL_HIDE, 10); - - effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE); - effect eLink = EffectLinkEffects(eHide, eDur); - - int nDuration = GetCasterLevel(OBJECT_SELF); - nDuration = 10 * nDuration; // * Duration 10 turn/level - if (nMetaMagic == METAMAGIC_EXTEND) //Duration is +100% - { - nDuration = nDuration * 2; - } - - //Fire spell cast at event for target - SignalEvent(oTarget, EventSpellCastAt(oTarget, GetSpellId(), FALSE)); - //Apply VFX impact and bonus effects - ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); - ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, TurnsToSeconds(nDuration)); -} -//:://///////////////////////////////////////////// -//:: DoSpikeGrowthEffect -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - 1d4 damage, plus a 24 hr slow if take damage. -*/ -//::////////////////////////////////////////////// -//:: Created By: -//:: Created On: -//::////////////////////////////////////////////// - -void DoSpikeGrowthEffect(object oTarget) -{ - float fDelay = GetRandomDelay(1.0, 2.2); - if (spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, GetAreaOfEffectCreator())) - { - //Fire cast spell at event for the target - SignalEvent(oTarget, EventSpellCastAt(GetAreaOfEffectCreator(), SPELL_SPIKE_GROWTH)); - //Spell resistance check - if(!MyResistSpell(GetAreaOfEffectCreator(), oTarget, fDelay)) - { - int nMetaMagic = GetMetaMagicFeat(); - int nDam = MaximizeOrEmpower(4, 1, nMetaMagic); - - effect eDam = EffectDamage(nDam, DAMAGE_TYPE_PIERCING); - effect eVis = EffectVisualEffect(VFX_IMP_ACID_S); - //effect eLink = eDam; - //Apply damage and visuals - DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); - DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eDam/*eLink*/, oTarget)); - - // * only apply a slow effect from this spell once - if (GetHasSpellEffect(SPELL_SPIKE_GROWTH, oTarget) == FALSE) - { - //Make a Reflex Save to avoid the effects of the movement hit. - if(!MySavingThrow(SAVING_THROW_REFLEX, oTarget, GetSpellSaveDC(), SAVING_THROW_ALL, GetAreaOfEffectCreator(), fDelay)) - { - effect eSpeed = EffectMovementSpeedDecrease(30); - ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eSpeed, oTarget, HoursToSeconds(24)); - } - } - } - } -} -//:://///////////////////////////////////////////// -//:: spellsInflictTouchAttack -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - nDamage: Amount of damage to do - nMaxExtraDamage: Max amount of +1 per level damage - nMaximized: Amount of damage to do if maximized - vfx_impactHurt: Impact to play if hurt by spell - vfx_impactHeal: Impact to play if healed by spell - nSpellID: SpellID to broactcast in the signal event -*/ -//::////////////////////////////////////////////// -//:: Created By: -//:: Created On: -//::////////////////////////////////////////////// - -void spellsInflictTouchAttack(int nDamage, int nMaxExtraDamage, int nMaximized, int vfx_impactHurt, int vfx_impactHeal, int nSpellID) -{ - //Declare major variables - object oTarget = GetSpellTargetObject(); - int nMetaMagic = GetMetaMagicFeat(); - int nTouch = TouchAttackMelee(oTarget); - - int nExtraDamage = GetCasterLevel(OBJECT_SELF); // * figure out the bonus damage - if (nExtraDamage > nMaxExtraDamage) - { - nExtraDamage = nMaxExtraDamage; - } - - //Check for metamagic - if (nMetaMagic == METAMAGIC_MAXIMIZE) - { - nDamage = nMaximized; - } - else - if (nMetaMagic == METAMAGIC_EMPOWER) - { - nDamage = nDamage + (nDamage / 2); - } - - - //Check that the target is undead - if (GetRacialType(oTarget) == RACIAL_TYPE_UNDEAD) - { - effect eVis2 = EffectVisualEffect(vfx_impactHeal); - //Figure out the amount of damage to heal - //nHeal = nDamage; - //Set the heal effect - effect eHeal = EffectHeal(nDamage + nExtraDamage); - //Apply heal effect and VFX impact - ApplyEffectToObject(DURATION_TYPE_INSTANT, eHeal, oTarget); - ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis2, oTarget); - //Fire cast spell at event for the specified target - SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, nSpellID, FALSE)); - } - else if (nTouch >0 ) - { - if(!GetIsReactionTypeFriendly(oTarget)) - { - //Fire cast spell at event for the specified target - SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, nSpellID)); - if (!MyResistSpell(OBJECT_SELF, oTarget)) - { - int nDamageTotal = nDamage + nExtraDamage; - // A succesful will save halves the damage - if(MySavingThrow(SAVING_THROW_WILL, oTarget, GetSpellSaveDC(), SAVING_THROW_ALL,OBJECT_SELF)) - { - nDamageTotal = nDamageTotal / 2; - } - effect eVis = EffectVisualEffect(vfx_impactHurt); - effect eDam = EffectDamage(nDamageTotal,DAMAGE_TYPE_NEGATIVE); - //Apply the VFX impact and effects - DelayCommand(1.0, ApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget)); - ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); - - } - } - } -} - -//:://///////////////////////////////////////////// -//:: DoMissileStorm -//:: Copyright (c) 2002 Bioware Corp. -//::////////////////////////////////////////////// -/* - Fires a volley of missiles around the area - of the object selected. - - Each missiles (nD6Dice)d6 damage. - There are casterlevel missiles (to a cap as specified) -*/ -//::////////////////////////////////////////////// -//:: Created By: Brent -//:: Created On: July 31, 2002 -//::////////////////////////////////////////////// -//:: Modified March 14 2003: Removed the option to hurt chests/doors -//:: was potentially causing bugs when no creature targets available. -void DoMissileStorm(int nD6Dice, int nCap, int nSpell, int nMIRV = VFX_IMP_MIRV, int nVIS = VFX_IMP_MAGBLUE, int nDAMAGETYPE = DAMAGE_TYPE_MAGICAL, int nONEHIT = FALSE, int nReflexSave = FALSE) -{ - object oTarget = OBJECT_INVALID; - int nCasterLvl = GetCasterLevel(OBJECT_SELF); -// int nDamage = 0; - int nMetaMagic = GetMetaMagicFeat(); - int nCnt = 1; - effect eMissile = EffectVisualEffect(nMIRV); - effect eVis = EffectVisualEffect(nVIS); - float fDist = 0.0; - float fDelay = 0.0; - float fDelay2, fTime; - location lTarget = GetSpellTargetLocation(); // missile spread centered around caster - // Palmer - surely this is around the victim? - int nMissiles = nCasterLvl; - - if (nMissiles > nCap) - { - nMissiles = nCap; - } - - /* New Algorithm - 1. Count # of targets - 2. Determine number of missiles - 3. First target gets a missile and all Excess missiles - 4. Rest of targets (max nMissiles) get one missile - */ - int nEnemies = 0; - - oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_GARGANTUAN, lTarget, TRUE, OBJECT_TYPE_CREATURE); - //Cycle through the targets within the spell shape until an invalid object is captured. - while (GetIsObjectValid(oTarget) ) - { - // * caster cannot be harmed by this spell - if (spellsIsTarget(oTarget, SPELL_TARGET_SELECTIVEHOSTILE, OBJECT_SELF) && (oTarget != OBJECT_SELF)) - { - // GZ: You can only fire missiles on visible targets - // If the firing object is a placeable (such as a projectile trap), - // we skip the line of sight check as placeables can't "see" things. - if ( ( GetObjectType(OBJECT_SELF) == OBJECT_TYPE_PLACEABLE ) || - GetObjectSeen(oTarget,OBJECT_SELF)) - { - nEnemies++; - } - } - oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_GARGANTUAN, lTarget, TRUE, OBJECT_TYPE_CREATURE); - } - - if (nEnemies == 0) return; // * Exit if no enemies to hit - int nExtraMissiles = nMissiles / nEnemies; - - // April 2003 - // * if more enemies than missiles, need to make sure that at least - // * one missile will hit each of the enemies - if (nExtraMissiles <= 0) - { - nExtraMissiles = 1; - } - - // by default the Remainder will be 0 (if more than enough enemies for all the missiles) - int nRemainder = 0; - - if (nExtraMissiles >0) - nRemainder = nMissiles % nEnemies; - - if (nEnemies > nMissiles) - nEnemies = nMissiles; - - oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_GARGANTUAN, lTarget, TRUE, OBJECT_TYPE_CREATURE); - //Cycle through the targets within the spell shape until an invalid object is captured. - while (GetIsObjectValid(oTarget) && nCnt <= nEnemies) - { - // * caster cannot be harmed by this spell - if (spellsIsTarget(oTarget, SPELL_TARGET_SELECTIVEHOSTILE, OBJECT_SELF) && - (oTarget != OBJECT_SELF) && - (( GetObjectType(OBJECT_SELF) == OBJECT_TYPE_PLACEABLE ) || - (GetObjectSeen(oTarget,OBJECT_SELF)))) - { - //Fire cast spell at event for the specified target - SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, nSpell)); - - // * recalculate appropriate distances - fDist = GetDistanceBetween(OBJECT_SELF, oTarget); - fDelay = fDist/(3.0 * log(fDist) + 2.0); - - // Firebrand. - // It means that once the target has taken damage this round from the - // spell it won't take subsequent damage - if (nONEHIT == TRUE) - { - nExtraMissiles = 1; - nRemainder = 0; - } - - int i = 0; - //-------------------------------------------------------------- - // GZ: Moved SR check out of loop to have 1 check per target - // not one check per missile, which would rip spell mantels - // apart - //-------------------------------------------------------------- - if (!MyResistSpell(OBJECT_SELF, oTarget, fDelay)) - { - for (i=1; i <= nExtraMissiles + nRemainder; i++) - { - //Roll damage - int nDam = d6(nD6Dice); - //Enter Metamagic conditions - if (nMetaMagic == METAMAGIC_MAXIMIZE) - { - nDam = nD6Dice*6;//Damage is at max - } - if (nMetaMagic == METAMAGIC_EMPOWER) - { - nDam = nDam + nDam/2; //Damage/Healing is +50% - } - // Jan. 29, 2004 - Jonathan Epp - // Reflex save was not being calculated for Firebrand - if(nReflexSave) - { - if ( nDAMAGETYPE == DAMAGE_TYPE_ELECTRICAL ) - { - nDam = GetReflexAdjustedDamage(nDam, oTarget, GetSpellSaveDC(), SAVING_THROW_TYPE_ELECTRICITY); - } - else if ( nDAMAGETYPE == DAMAGE_TYPE_FIRE ) - { - nDam = GetReflexAdjustedDamage(nDam, oTarget, GetSpellSaveDC(), SAVING_THROW_TYPE_FIRE); - } - } - - fTime = fDelay; - fDelay2 += 0.1; - fTime += fDelay2; - - //Set damage effect - effect eDam = EffectDamage(nDam, nDAMAGETYPE); - //Apply the MIRV and damage effect - DelayCommand(fTime, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eVis, oTarget)); - DelayCommand(fDelay2, ApplyEffectToObject(DURATION_TYPE_INSTANT, eMissile, oTarget)); - DelayCommand(fTime, ApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget)); - } - } // for - else - { // * apply a dummy visual effect - ApplyEffectToObject(DURATION_TYPE_INSTANT, eMissile, oTarget); - } - nCnt++;// * increment count of missiles fired - nRemainder = 0; - } - oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_GARGANTUAN, lTarget, TRUE, OBJECT_TYPE_CREATURE); - } - -} -//:://///////////////////////////////////////////// -//:: DoMagicFang -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - +1 enhancement bonus to attack and damage rolls. - Also applys damage reduction +1; this allows the creature - to strike creatures with +1 damage reduction. - - Checks to see if a valid summoned monster or animal companion - exists to apply the effects to. If none exists, then - the spell is wasted. - -FEB 19: Made it so only Animal Companions get these bonuses -*/ -//::////////////////////////////////////////////// -//:: Created By: -//:: Created On: -//::////////////////////////////////////////////// - -void DoMagicFang(int nPower, int nDamagePower) -{ - - - //Declare major variables - object oTarget = GetAssociate(ASSOCIATE_TYPE_ANIMALCOMPANION); - - if (GetIsObjectValid(oTarget) == FALSE) - { - FloatingTextStrRefOnCreature(8962, OBJECT_SELF, FALSE); - return; // has neither an animal companion - } - - //Remove effects of anyother fang spells - RemoveSpellEffects(452, GetMaster(oTarget), oTarget); - RemoveSpellEffects(453, GetMaster(oTarget), oTarget); - - effect eVis = EffectVisualEffect(VFX_IMP_HOLY_AID); - int nMetaMagic = GetMetaMagicFeat(); - - effect eAttack = EffectAttackIncrease(nPower); - effect eDamage = EffectDamageIncrease(nPower); - effect eReduction = EffectDamageReduction(nPower, nDamagePower); // * doing this because - // * it creates a true - // * enhancement bonus - - effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE); - effect eLink = EffectLinkEffects(eAttack, eDur); - eLink = EffectLinkEffects(eLink, eDamage); - eLink = EffectLinkEffects(eLink, eReduction); - - int nDuration = GetCasterLevel(OBJECT_SELF); // * Duration 1 turn/level - if (nMetaMagic == METAMAGIC_EXTEND) //Duration is +100% - { - nDuration = nDuration * 2; - } - - //Fire spell cast at event for target - SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, GetSpellId(), FALSE)); - //Apply VFX impact and bonus effects - ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); - ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, TurnsToSeconds(nDuration)); - -} - -//:://///////////////////////////////////////////// -//:: DoCaltropEffect -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - The area effect will only do a total of - 25 points of damage and then destroy itself. -*/ -//::////////////////////////////////////////////// -//:: Created By: -//:: Created On: -//::////////////////////////////////////////////// - -void DoCaltropEffect(object oTarget) -{ - - //int nDam = 1; - - // effect eVis = EffectVisualEffect(VFX_IMP_SPIKE_TRAP); - //effect eLink = eDam; - - if(spellsIsTarget(oTarget,SPELL_TARGET_STANDARDHOSTILE, GetAreaOfEffectCreator()) - && spellsIsFlying(oTarget) == FALSE) - { - //Fire cast spell at event for the target - SignalEvent(oTarget, EventSpellCastAt(GetAreaOfEffectCreator(), 471)); - { - effect eDam = EffectDamage(1, DAMAGE_TYPE_PIERCING); - float fDelay = GetRandomDelay(1.0, 2.2); - //Apply damage and visuals - //DelayCommand(fDelay, ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eVis, GetLocation(oTarget))); - DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget)); - int nDamageDone = GetLocalInt(OBJECT_SELF, "NW_L_TOTAL_DAMAGE"); - nDamageDone++; - - // * storing variable on area of effect object - SetLocalInt(OBJECT_SELF, "NW_L_TOTAL_DAMAGE", nDamageDone); - if (nDamageDone == 25) - { - DestroyObject(OBJECT_SELF); - object oImpactNode = GetLocalObject(OBJECT_SELF, "X0_L_IMPACT"); - if (GetIsObjectValid(oImpactNode) == TRUE) - { - DestroyObject(oImpactNode); - } - } - - } - } -} - -//:://///////////////////////////////////////////// -//:: CanCreatureBeDestroyed -//:: Copyright (c) 2003 Bioware Corp. -//::////////////////////////////////////////////// -/* - Returns true if the creature is allowed - to die (i.e., not plot) -*/ -//::////////////////////////////////////////////// -//:: Created By: -//:: Created On: -//::////////////////////////////////////////////// - -int CanCreatureBeDestroyed(object oTarget) -{ - if (GetPlotFlag(oTarget) == FALSE && GetImmortal(oTarget) == FALSE) - { - return TRUE; - } - return FALSE; -} - -//*GZ: 2003-07-23. honor critical and weapon spec -// Updated: 02/14/2008 CraigW - Added support for Epic Weapon Specialization. -// nCrit - - -int ArcaneArcherDamageDoneByBow(int bCrit = FALSE, object oUser = OBJECT_SELF) -{ - object oItem = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND); - int nDamage; - int bSpec = FALSE; - int bEpicSpecialization = FALSE; - - if (GetIsObjectValid(oItem) == TRUE) - { - if (GetBaseItemType(oItem) == BASE_ITEM_LONGBOW ) - { - nDamage = d8(); - if (GetHasFeat(FEAT_WEAPON_SPECIALIZATION_LONGBOW,oUser)) - { - bSpec = TRUE; - } - if (GetHasFeat(FEAT_EPIC_WEAPON_SPECIALIZATION_LONGBOW,oUser)) - { - bEpicSpecialization = TRUE; - } - } - else - if (GetBaseItemType(oItem) == BASE_ITEM_SHORTBOW) - { - nDamage = d6(); - if (GetHasFeat(FEAT_WEAPON_SPECIALIZATION_SHORTBOW,oUser)) - { - bSpec = TRUE; - } - if (GetHasFeat(FEAT_EPIC_WEAPON_SPECIALIZATION_SHORTBOW,oUser)) - { - bEpicSpecialization = TRUE; - } - } - else - return 0; - } - else - { - return 0; - } - - // add strength bonus - int nStrength = GetAbilityModifier(ABILITY_STRENGTH,oUser); - nDamage += nStrength; - - if (bSpec == TRUE) - { - nDamage +=2; - } - if ( bEpicSpecialization == TRUE ) - { - nDamage +=4; - } - if (bCrit == TRUE) - { - nDamage *=3; - } - - return nDamage; -} - -//*GZ: 2003-07-23. Properly calculated enhancement bonus -int ArcaneArcherCalculateBonus() -{ - int nLevel = GetLevelByClass(CLASS_TYPE_ARCANE_ARCHER, OBJECT_SELF); - - if (nLevel == 0) //not an arcane archer? - { - if (GetIsPC(OBJECT_SELF)) - { - return 0; - } - else - { - nLevel = GetLevelByClass(CLASS_TYPE_RANGER, OBJECT_SELF); - if (nLevel>5) - { - nLevel=5; - } - } - } - int nBonus = ((nLevel+1)/2); // every odd level after 1 get +1 - return nBonus; -} - - -// * This is a wrapper for how Petrify will work in Expansion Pack 1 -// * Scripts affected: flesh to stone, breath petrification, gaze petrification, touch petrification -// * nPower : This is the Hit Dice of a Monster using Gaze, Breath or Touch OR it is the Caster Spell of -// * a spellcaster -// * nFortSaveDC: pass in this number from the spell script -void DoPetrification(int nPower, object oSource, object oTarget, int nSpellID, int nFortSaveDC) -{ - - if(!GetIsReactionTypeFriendly(oTarget)) - { - // * exit if creature is immune to petrification - if (spellsIsImmuneToPetrification(oTarget) == TRUE) - { - return; - } - float fDifficulty = 0.0; - int bIsPC = GetIsPC(oTarget); - int bShowPopup = FALSE; - - // * calculate Duration based on difficulty settings - int nGameDiff = GetGameDifficulty(); - switch (nGameDiff) - { - case GAME_DIFFICULTY_VERY_EASY: - case GAME_DIFFICULTY_EASY: - case GAME_DIFFICULTY_NORMAL: - fDifficulty = RoundsToSeconds(nPower); // One Round per hit-die or caster level - break; - case GAME_DIFFICULTY_CORE_RULES: - case GAME_DIFFICULTY_DIFFICULT: - bShowPopup = TRUE; - break; - } - - int nSaveDC = nFortSaveDC; - effect ePetrify = EffectPetrify(); - - effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE); - - effect eLink = EffectLinkEffects(eDur, ePetrify); - - // Let target know the negative spell has been cast - SignalEvent(oTarget, - EventSpellCastAt(OBJECT_SELF, nSpellID)); - //SpeakString(IntToString(nSpellID)); - - // Do a fortitude save check - if (!MySavingThrow(SAVING_THROW_FORT, oTarget, nSaveDC)) - { - // Save failed; apply paralyze effect and VFX impact - - /// * The duration is permanent against NPCs but only temporary against PCs - if (bIsPC == TRUE) - { - if (bShowPopup == TRUE) - { - // * under hardcore rules or higher, this is an instant death - ApplyEffectToObject(DURATION_TYPE_PERMANENT, eLink, oTarget); - DelayCommand(2.75, PopUpDeathGUIPanel(oTarget, FALSE , TRUE, 40579)); - // if in hardcore, treat the player as an NPC - bIsPC = FALSE; - //fDifficulty = TurnsToSeconds(nPower); // One turn per hit-die - } - else - ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, fDifficulty); - } - else - { - ApplyEffectToObject(DURATION_TYPE_PERMANENT, eLink, oTarget); - - //---------------------------------------------------------- - // GZ: Fix for henchmen statues haunting you when changing - // areas. Henchmen are now kicked from the party if - // petrified. - //---------------------------------------------------------- - if (GetAssociateType(oTarget) == ASSOCIATE_TYPE_HENCHMAN) - { - FireHenchman(GetMaster(oTarget),oTarget); - } - - } - // April 2003: Clearing actions to kick them out of conversation when petrified - AssignCommand(oTarget, ClearAllActions(TRUE)); - } - } - -} - -//:://///////////////////////////////////////////// -//:: spellsIsTarget -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - This is the reputation wrapper. - It performs the check to see if, based on the - constant provided - it is okay to target this target with the - spell effect. - - - MODIFIED APRIL 2003 - - Other player's associates will now be harmed in - Standard Hostile mode - - Will ignore dead people in all target attempts - - MODIFIED AUG 2003 - GZ - - Multiple henchmen support: made sure that - AoE spells cast by one henchmen do not - affect other henchmen in the party - -*/ -//::////////////////////////////////////////////// -//:: Created By: Brent -//:: Created On: March 6 2003 -//::////////////////////////////////////////////// - -int spellsIsTarget(object oTarget, int nTargetType, object oSource) -{ - // * if dead, not a valid target - if (GetIsDead(oTarget) == TRUE) - { - return FALSE; - } - - int nReturnValue = FALSE; - - switch (nTargetType) - { - // * this kind of spell will affect all friendlies and anyone in my - // * party, even if we are upset with each other currently. - case SPELL_TARGET_ALLALLIES: - { - if(GetIsReactionTypeFriendly(oTarget,oSource) || GetFactionEqual(oTarget,oSource)) - { - nReturnValue = TRUE; - } - break; - } - case SPELL_TARGET_STANDARDHOSTILE: - { - //SpawnScriptDebugger(); - int bPC = GetIsPC(oTarget); - int bNotAFriend = FALSE; - int bReactionType = GetIsReactionTypeFriendly(oTarget, oSource); - if (bReactionType == FALSE) - { - bNotAFriend = TRUE; - } - - // * Local Override is just an out for end users who want - // * the area effect spells to hurt 'neutrals' - if (GetLocalInt(GetModule(), "X0_G_ALLOWSPELLSTOHURT") == 10) - { - bPC = TRUE; - } - - int bSelfTarget = FALSE; - object oMaster = GetMaster(oTarget); - - // March 25 2003. The player itself can be harmed - // by their own area of effect spells if in Hardcore mode... - if (GetGameDifficulty() > GAME_DIFFICULTY_NORMAL) - { - // Have I hit myself with my spell? - if (oTarget == oSource) - { - bSelfTarget = TRUE; - } - else - // * Is the target an associate of the spellcaster - if (oMaster == oSource) - { - bSelfTarget = TRUE; - } - } - - // April 9 2003 - // Hurt the associates of a hostile player - if (bSelfTarget == FALSE && GetIsObjectValid(oMaster) == TRUE) - { - // * I am an associate - // * of someone - if ( (GetIsReactionTypeFriendly(oMaster,oSource) == FALSE && GetIsPC(oMaster) == TRUE) - || GetIsReactionTypeHostile(oMaster,oSource) == TRUE) - { - bSelfTarget = TRUE; - } - } - - - // Assumption: In Full PvP players, even if in same party, are Neutral - // * GZ: 2003-08-30: Patch to make creatures hurt each other in hardcore mode... - - if (GetIsReactionTypeHostile(oTarget,oSource)) - { - nReturnValue = TRUE; // Hostile creatures are always a target - } - else if (bSelfTarget == TRUE) - { - nReturnValue = TRUE; // Targetting Self (set above)? - } - else if (bPC && bNotAFriend) - { - nReturnValue = TRUE; // Enemy PC - } - else if (bNotAFriend && (GetGameDifficulty() > GAME_DIFFICULTY_NORMAL)) - { - //if (GetModuleSwitchValue(MODULE_SWITCH_ENABLE_NPC_AOE_HURT_ALLIES) == TRUE) - // { - // nReturnValue = TRUE; // Hostile Creature and Difficulty > Normal - // } // note that in hardcore mode any creature is hostile - } - break; - } - // * only harms enemies, ever - // * current list:call lightning, isaac missiles, firebrand, chain lightning, dirge, Nature's balance, - // * Word of Faith - case SPELL_TARGET_SELECTIVEHOSTILE: - { - if(GetIsEnemy(oTarget,oSource)) - { - nReturnValue = TRUE; - } - break; - } - } - - // GZ: Creatures with the same master will never damage each other - if (GetMaster(oTarget) != OBJECT_INVALID && GetMaster(oSource) != OBJECT_INVALID ) - { - if (GetMaster(oTarget) == GetMaster(oSource)) - { - //if (GetModuleSwitchValue(MODULE_SWITCH_ENABLE_MULTI_HENCH_AOE_DAMAGE) == 0 ) - // { - // nReturnValue = FALSE; - // } - } - } - - // PALMER - // Added that placeables are always affected - if (GetObjectType(oTarget)==OBJECT_TYPE_PLACEABLE) - { - nReturnValue = TRUE; - } - - - return nReturnValue; -} - -// * generic area of effect constructor -void spellsGenericAreaOfEffect( - object oCaster, location lTargetLoc, - int nShape, float fRadiusSize, int nSpellID, - effect eImpact, effect eLink, effect eVis, - int nDurationType=DURATION_TYPE_INSTANT, float fDuration = 0.0, - int nTargetType=SPELL_TARGET_ALLALLIES, int bHarmful = FALSE, - int nRemoveEffectSpell=FALSE, int nRemoveEffect1=0, int nRemoveEffect2=0, int nRemoveEffect3=0, - int bLineOfSight=FALSE, int nObjectFilter=OBJECT_TYPE_CREATURE, - int bPersistentObject=FALSE, int bResistCheck=FALSE, int nSavingThrowType=SAVING_THROW_NONE, - int nSavingThrowSubType=SAVING_THROW_TYPE_ALL - ) -{ - //Apply Impact - if (GetEffectType(eImpact) != 0) - { - ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eImpact, lTargetLoc); - } - - object oTarget = OBJECT_INVALID; - float fDelay = 0.0; - - //Get the first target in the radius around the caster - if (bPersistentObject == TRUE) - oTarget = GetFirstInPersistentObject(); - else - oTarget = GetFirstObjectInShape(nShape, fRadiusSize, lTargetLoc, bLineOfSight, nObjectFilter); - - while(GetIsObjectValid(oTarget)) - { - if (spellsIsTarget(oTarget, nTargetType, oCaster) == TRUE) - { - //Fire spell cast at event for target - SignalEvent(oTarget, EventSpellCastAt(oCaster, nSpellID, bHarmful)); - int nResistSpellSuccess = FALSE; - // * actually perform the resist check - if (bResistCheck == TRUE) - { - nResistSpellSuccess = MyResistSpell(oCaster, oTarget); - } - if(!nResistSpellSuccess) - { - int nSavingThrowSuccess = FALSE; - // * actually roll saving throw if told to - if (nSavingThrowType != SAVING_THROW_NONE) - { - nSavingThrowSuccess = MySavingThrow(nSavingThrowType, oTarget, GetSpellSaveDC(), nSavingThrowSubType); - } - if (!nSavingThrowSuccess) - { - fDelay = GetRandomDelay(0.4, 1.1); - - - - //Apply VFX impact - if (GetEffectType(eVis) != 0) - { - DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); - } - - // * Apply effects - // if (GetEffectType(eLink) != 0) - // * Had to remove this test because LINKED effects have no valid type. - { - - DelayCommand(fDelay, ApplyEffectToObject(nDurationType, eLink, oTarget, fDuration)); - } - - // * If this is a removal spell then perform the appropriate removals - if (nRemoveEffectSpell == TRUE) - { - //Remove effects - RemoveSpecificEffect(nRemoveEffect1, oTarget); - if(nRemoveEffect2 != 0) - { - RemoveSpecificEffect(nRemoveEffect2, oTarget); - } - if(nRemoveEffect3 != 0) - { - RemoveSpecificEffect(nRemoveEffect3, oTarget); - } - - } - }// saving throw - } // resist spell check - } - //Get the next target in the specified area around the caster - if (bPersistentObject == TRUE) - oTarget = GetNextInPersistentObject(); - else - oTarget = GetNextObjectInShape(nShape, fRadiusSize, lTargetLoc, bLineOfSight, nObjectFilter); - - } -} - -//:://///////////////////////////////////////////// -//:: ApplyMindBlank -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - Applies Mind blank to the target -*/ -//::////////////////////////////////////////////// -//:: Created By: -//:: Created On: -//::////////////////////////////////////////////// -void spellApplyMindBlank(object oTarget, int nSpellId, float fDelay=0.0) -{ - effect eImm1 = EffectImmunity(IMMUNITY_TYPE_MIND_SPELLS); - effect eVis = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_POSITIVE); - effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE); - - effect eLink = EffectLinkEffects(eImm1, eVis); - eLink = EffectLinkEffects(eLink, eDur); - effect eSearch = GetFirstEffect(oTarget); - int bValid; - int nDuration = GetCasterLevel(OBJECT_SELF); - int nMetaMagic = GetMetaMagicFeat(); - //Enter Metamagic conditions - if (nMetaMagic == METAMAGIC_EXTEND) - { - nDuration = nDuration *2; //Duration is +100% - } - - //Fire cast spell at event for the specified target - SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, nSpellId, FALSE)); - //Search through effects - while(GetIsEffectValid(eSearch)) - { - bValid = FALSE; - //Check to see if the effect matches a particular type defined below - if (GetEffectType(eSearch) == EFFECT_TYPE_DAZED) - { - bValid = TRUE; - } - else if(GetEffectType(eSearch) == EFFECT_TYPE_CHARMED) - { - bValid = TRUE; - } - else if(GetEffectType(eSearch) == EFFECT_TYPE_SLEEP) - { - bValid = TRUE; - } - else if(GetEffectType(eSearch) == EFFECT_TYPE_CONFUSED) - { - bValid = TRUE; - } - else if(GetEffectType(eSearch) == EFFECT_TYPE_STUNNED) - { - bValid = TRUE; - } - else if(GetEffectType(eSearch) == EFFECT_TYPE_DOMINATED) - { - bValid = TRUE; - } - // * Additional March 2003 - // * Remove any feeblemind originating effects - else if (GetEffectSpellId(eSearch) == SPELL_FEEBLEMIND) - { - bValid = TRUE; - } - else if (GetEffectSpellId(eSearch) == SPELL_BANE) - { - bValid = TRUE; - } - - //Apply damage and remove effect if the effect is a match - if (bValid == TRUE) - { - RemoveEffect(oTarget, eSearch); - } - eSearch = GetNextEffect(oTarget); - } - - //After effects are removed we apply the immunity to mind spells to the target - DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, TurnsToSeconds(nDuration))); - -} -//:://///////////////////////////////////////////// -//:: doAura -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - Used in the Alignment aura - unholy and holy - aura scripts fromthe original campaign - spells. Cleaned them up to be consistent. -*/ -//::////////////////////////////////////////////// -//:: Created By: -//:: Created On: -//::////////////////////////////////////////////// - -void doAura(int nAlign, int nVis1, int nVis2, int nDamageType) -{ - //Declare major variables - object oTarget = GetSpellTargetObject(); - int nDuration = GetCasterLevel(OBJECT_SELF); - int nMetaMagic = GetMetaMagicFeat(); - - if (nMetaMagic == METAMAGIC_EXTEND) - { - nDuration = nDuration * 2; //Duration is +100% - } - - effect eVis = EffectVisualEffect(nVis1); - effect eAC = EffectACIncrease(4, AC_DEFLECTION_BONUS); - effect eSave = EffectSavingThrowIncrease(SAVING_THROW_ALL, 4); - //Change the effects so that it only applies when the target is evil - effect eImmune = EffectImmunity(IMMUNITY_TYPE_MIND_SPELLS); - effect eSR = EffectSpellResistanceIncrease(25); //Check if this is a bonus or a setting. - effect eDur = EffectVisualEffect(nVis2); - effect eDur2 = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE); - effect eEvil = EffectDamageShield(6, DAMAGE_BONUS_1d8, nDamageType); - - - // * make them versus the alignment - - eImmune = VersusAlignmentEffect(eImmune, ALIGNMENT_ALL, nAlign); - eSR = VersusAlignmentEffect(eSR,ALIGNMENT_ALL, nAlign); - eAC = VersusAlignmentEffect(eAC,ALIGNMENT_ALL, nAlign); - eSave = VersusAlignmentEffect(eSave,ALIGNMENT_ALL, nAlign); - eEvil = VersusAlignmentEffect(eEvil,ALIGNMENT_ALL, nAlign); - - - //Link effects - effect eLink = EffectLinkEffects(eImmune, eSave); - eLink = EffectLinkEffects(eLink, eAC); - eLink = EffectLinkEffects(eLink, eSR); - eLink = EffectLinkEffects(eLink, eDur); - eLink = EffectLinkEffects(eLink, eDur2); - eLink = EffectLinkEffects(eLink, eEvil); - - //Fire cast spell at event for the specified target - SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, GetSpellId(), FALSE)); - - //Apply the VFX impact and effects - ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); - ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration)); -} - -// * Does a stinking cloud. If oTarget is Invalid, then does area effect, otherwise -// * just attempts on otarget -void spellsStinkingCloud(object oTarget = OBJECT_INVALID) -{ - effect eStink = EffectDazed(); - effect eMind = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_DISABLED); - effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE); - effect eLink = EffectLinkEffects(eMind, eStink); - eLink = EffectLinkEffects(eLink, eDur); - - effect eVis = EffectVisualEffect(VFX_IMP_DAZED_S); - - effect eImpact; // * null - - - if (GetIsObjectValid(oTarget) == TRUE) - { - if(spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, GetAreaOfEffectCreator())) - { - //Fire cast spell at event for the specified target - SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, GetSpellId())); - //Make a Fort Save - if(!MySavingThrow(SAVING_THROW_FORT, oTarget, GetSpellSaveDC(), SAVING_THROW_TYPE_POISON)) - { - if (GetIsImmune(oTarget, IMMUNITY_TYPE_POISON) == FALSE) - { - float fDelay = GetRandomDelay(0.75, 1.75); - //Apply the VFX impact and linked effects - DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); - DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(2))); - } - } - } - } - else - { - spellsGenericAreaOfEffect(GetAreaOfEffectCreator(), - GetLocation(OBJECT_SELF), // * not relevent for persistent area of effect - SHAPE_CONE, 0.0, // * not relevent for persistent area of effect - GetSpellId(), eImpact, eLink, eVis, - DURATION_TYPE_TEMPORARY, RoundsToSeconds(2), SPELL_TARGET_STANDARDHOSTILE, - TRUE, FALSE, 0, 0, 0, FALSE, OBJECT_TYPE_CREATURE, - TRUE, FALSE, SAVING_THROW_FORT, SAVING_THROW_TYPE_POISON); - } -} - -//:://///////////////////////////////////////////// -//:: RemoveSpellEffects2 -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - Advanced version of RemoveSpellEffects to - handle multiple spells (allows code reuse - for shadow conjuration darkness) -*/ -//::////////////////////////////////////////////// -//:: Created By: -//:: Created On: -//::////////////////////////////////////////////// -void RemoveSpellEffects2(int nSpell_ID, object oCaster, object oTarget, int nSpell_ID2, int nSpell_ID3) -{ - - //Declare major variables - int bValid = FALSE; - effect eAOE; - if(GetHasSpellEffect(nSpell_ID, oTarget) || GetHasSpellEffect(nSpell_ID2, oTarget) || GetHasSpellEffect(nSpell_ID3, oTarget)) - { - //Search through the valid effects on the target. - eAOE = GetFirstEffect(oTarget); - while (GetIsEffectValid(eAOE) && bValid == FALSE) - { - if (GetEffectCreator(eAOE) == oCaster) - { - //If the effect was created by the spell then remove it - if(GetEffectSpellId(eAOE) == nSpell_ID || GetEffectSpellId(eAOE) == nSpell_ID2 - || GetEffectSpellId(eAOE) == nSpell_ID3) - { - RemoveEffect(oTarget, eAOE); - bValid = TRUE; - } - } - //Get next effect on the target - eAOE = GetNextEffect(oTarget); - } - } -} - -// * returns true if the creature has flesh -int spellsIsImmuneToPetrification(object oCreature) -{ - int nAppearance = GetAppearanceType(oCreature); - int bImmune = FALSE; - switch (nAppearance) - { - case APPEARANCE_TYPE_BASILISK: - case APPEARANCE_TYPE_COCKATRICE: - case APPEARANCE_TYPE_MEDUSA: - case APPEARANCE_TYPE_ALLIP: - case APPEARANCE_TYPE_ELEMENTAL_AIR: - case APPEARANCE_TYPE_ELEMENTAL_AIR_ELDER: - case APPEARANCE_TYPE_ELEMENTAL_EARTH: - case APPEARANCE_TYPE_ELEMENTAL_EARTH_ELDER: - case APPEARANCE_TYPE_ELEMENTAL_FIRE: - case APPEARANCE_TYPE_ELEMENTAL_FIRE_ELDER: - case APPEARANCE_TYPE_ELEMENTAL_WATER: - case APPEARANCE_TYPE_ELEMENTAL_WATER_ELDER: - case APPEARANCE_TYPE_GOLEM_STONE: - case APPEARANCE_TYPE_GOLEM_IRON: - case APPEARANCE_TYPE_GOLEM_CLAY: - case APPEARANCE_TYPE_GOLEM_BONE: - case APPEARANCE_TYPE_GORGON: - case APPEARANCE_TYPE_HEURODIS_LICH: - case APPEARANCE_TYPE_LANTERN_ARCHON: - case APPEARANCE_TYPE_SHADOW: - case APPEARANCE_TYPE_SHADOW_FIEND: - case APPEARANCE_TYPE_SHIELD_GUARDIAN: - case APPEARANCE_TYPE_SKELETAL_DEVOURER: - case APPEARANCE_TYPE_SKELETON_CHIEFTAIN: - case APPEARANCE_TYPE_SKELETON_COMMON: - case APPEARANCE_TYPE_SKELETON_MAGE: - case APPEARANCE_TYPE_SKELETON_PRIEST: - case APPEARANCE_TYPE_SKELETON_WARRIOR: - case APPEARANCE_TYPE_SKELETON_WARRIOR_1: - case APPEARANCE_TYPE_SPECTRE: - case APPEARANCE_TYPE_WILL_O_WISP: - case APPEARANCE_TYPE_WRAITH: - case APPEARANCE_TYPE_BAT_HORROR: - case 405: // Dracolich: - case 415: // Alhoon - case 418: // shadow dragon - case 420: // mithral golem - case 421: // admantium golem - case 430: // Demi Lich - case 469: // animated chest - case 474: // golems - case 475: // golems - bImmune = TRUE; - } - - // 03/07/2005 CraigW - Petrification immunity can also be granted as an item property. - if ( ResistSpell(OBJECT_SELF,oCreature) == 2 ) - { - bImmune = TRUE; - } - - // * GZ: Sept 2003 - Prevent people from petrifying DM, resulting in GUI even when - // effect is not successful. - if (!GetPlotFlag(oCreature) && GetIsDM(oCreature)) - { - bImmune = FALSE; - } - return bImmune; -} - -// * Returns true or false depending on whether the creature is flying -// * or not -int spellsIsFlying(object oCreature) -{ - int nAppearance = GetAppearanceType(oCreature); - int bFlying = FALSE; - switch(nAppearance) - { - case APPEARANCE_TYPE_ALLIP: - case APPEARANCE_TYPE_BAT: - case APPEARANCE_TYPE_BAT_HORROR: - case APPEARANCE_TYPE_ELEMENTAL_AIR: - case APPEARANCE_TYPE_ELEMENTAL_AIR_ELDER: - case APPEARANCE_TYPE_FAERIE_DRAGON: - case APPEARANCE_TYPE_FALCON: - case APPEARANCE_TYPE_FAIRY: - case APPEARANCE_TYPE_HELMED_HORROR: - case APPEARANCE_TYPE_IMP: - case APPEARANCE_TYPE_LANTERN_ARCHON: - case APPEARANCE_TYPE_MEPHIT_AIR: - case APPEARANCE_TYPE_MEPHIT_DUST: - case APPEARANCE_TYPE_MEPHIT_EARTH: - case APPEARANCE_TYPE_MEPHIT_FIRE: - case APPEARANCE_TYPE_MEPHIT_ICE: - case APPEARANCE_TYPE_MEPHIT_MAGMA: - case APPEARANCE_TYPE_MEPHIT_OOZE: - case APPEARANCE_TYPE_MEPHIT_SALT: - case APPEARANCE_TYPE_MEPHIT_STEAM: - case APPEARANCE_TYPE_MEPHIT_WATER: - case APPEARANCE_TYPE_QUASIT: - case APPEARANCE_TYPE_RAVEN: - case APPEARANCE_TYPE_SHADOW: - case APPEARANCE_TYPE_SHADOW_FIEND: - case APPEARANCE_TYPE_SPECTRE: - case APPEARANCE_TYPE_WILL_O_WISP: - case APPEARANCE_TYPE_WRAITH: - case APPEARANCE_TYPE_WYRMLING_BLACK: - case APPEARANCE_TYPE_WYRMLING_BLUE: - case APPEARANCE_TYPE_WYRMLING_BRASS: - case APPEARANCE_TYPE_WYRMLING_BRONZE: - case APPEARANCE_TYPE_WYRMLING_COPPER: - case APPEARANCE_TYPE_WYRMLING_GOLD: - case APPEARANCE_TYPE_WYRMLING_GREEN: - case APPEARANCE_TYPE_WYRMLING_RED: - case APPEARANCE_TYPE_WYRMLING_SILVER: - case APPEARANCE_TYPE_WYRMLING_WHITE: - case APPEARANCE_TYPE_ELEMENTAL_WATER: - case APPEARANCE_TYPE_ELEMENTAL_WATER_ELDER: - case 401: //beholder - case 402: //beholder - case 403: //beholder - case 419: // harpy - case 430: // Demi Lich - case 472: // Hive mother - bFlying = TRUE; - } - return bFlying; -} - -// * returns true if oCreature does not have a mind -int spellsIsMindless(object oCreature) -{ - int nRacialType = GetRacialType(oCreature); - switch(nRacialType) - { - case RACIAL_TYPE_ELEMENTAL: - case RACIAL_TYPE_UNDEAD: - case RACIAL_TYPE_VERMIN: - case RACIAL_TYPE_CONSTRUCT: - case RACIAL_TYPE_OOZE: - return TRUE; - } - return FALSE; -} - - -//------------------------------------------------------------------------------ -// Doesn't care who the caster was removes the effects of the spell nSpell_ID. -// will ignore the subtype as well... -// GZ: Removed the check that made it remove only one effect. -//------------------------------------------------------------------------------ -void RemoveAnySpellEffects(int nSpell_ID, object oTarget) -{ - //Declare major variables - - effect eAOE; - if(GetHasSpellEffect(nSpell_ID, oTarget)) - { - //Search through the valid effects on the target. - eAOE = GetFirstEffect(oTarget); - while (GetIsEffectValid(eAOE)) - { - //If the effect was created by the spell then remove it - if(GetEffectSpellId(eAOE) == nSpell_ID) - { - RemoveEffect(oTarget, eAOE); - } - //Get next effect on the target - eAOE = GetNextEffect(oTarget); - } - } -} - -//------------------------------------------------------------------------------ -// Attempts a dispel on one target, with all safety checks put in. -//------------------------------------------------------------------------------ -void spellsDispelMagic(object oTarget, int nCasterLevel, effect eVis, effect eImpac, int bAll = TRUE, int bBreachSpells = FALSE) -{ - //-------------------------------------------------------------------------- - // Don't dispel magic on petrified targets - // this change is in to prevent weird things from happening with 'statue' - // creatures. Also creature can be scripted to be immune to dispel - // magic as well. - //-------------------------------------------------------------------------- - if (GetHasEffect(EFFECT_TYPE_PETRIFY, oTarget) == TRUE || GetLocalInt(oTarget, "X1_L_IMMUNE_TO_DISPEL") == 10) - { - return; - } - - effect eDispel; - float fDelay = GetRandomDelay(0.1, 0.3); - int nId = GetSpellId(); - - //-------------------------------------------------------------------------- - // Fire hostile event only if the target is hostile... - //-------------------------------------------------------------------------- - if (spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, OBJECT_SELF)) - { - - SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, nId)); - } - else - { - SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, nId, FALSE)); - } - - //-------------------------------------------------------------------------- - // GZ: Bugfix. Was always dispelling all effects, even if used for AoE - //-------------------------------------------------------------------------- - if (bAll == TRUE ) - { - eDispel = EffectDispelMagicAll(nCasterLevel); - //---------------------------------------------------------------------- - // GZ: Support for Mord's disjunction - //---------------------------------------------------------------------- - if (bBreachSpells) - { - DoSpellBreach(oTarget, 6, 10, nId); - } - } - else - { - eDispel = EffectDispelMagicBest(nCasterLevel); - if (bBreachSpells) - { - DoSpellBreach(oTarget, 2, 10, nId); - } - } - - DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); - DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eDispel, oTarget)); -} - -//------------------------------------------------------------------------------ -// GZ: Aug 27 2003 -// Return the hightest spellcasting class of oCreature, used for dispel magic -// workaround -//------------------------------------------------------------------------------ -int GZGetHighestSpellcastingClassLevel(object oCreature) -{ - int nMax; - if (GetIsPC(oCreature)) - { - int i; - int nClass; - int nLevel; - for (i =1; i<= 3; i++) - { - // This is kind of hacky as high level pally's and ranger's will - // dispell at their full class level... - nClass= GetClassByPosition(i,oCreature); - if (nClass != CLASS_TYPE_INVALID) - { - if (nClass == CLASS_TYPE_SORCERER || nClass == CLASS_TYPE_WIZARD || - nClass == CLASS_TYPE_PALEMASTER || nClass == CLASS_TYPE_CLERIC || - nClass == CLASS_TYPE_DRUID || nClass == CLASS_TYPE_BARD || - nClass == CLASS_TYPE_RANGER || nClass == CLASS_TYPE_PALADIN) - { - nLevel = GetLevelByClass(nClass,oCreature); - - if (nLevel> nMax) - { - nMax = nLevel; - } - } - } - } - } - - else - { - //* not a creature ... be unfair and count full HD :) - nMax = GetHitDice(oCreature); - } - - return nMax; -} - -//------------------------------------------------------------------------------ -// returns TRUE if a creature is not in the condition to use gaze attacks -// i.e. blindness -//------------------------------------------------------------------------------ -int GZCanNotUseGazeAttackCheck(object oCreature) -{ - if (GetHasEffect( EFFECT_TYPE_BLINDNESS,oCreature)) - { - FloatingTextStrRefOnCreature(84530, oCreature ,FALSE); // * blinded - return TRUE; - } - return FALSE; -} - -//------------------------------------------------------------------------------ -// Handle Dispelling Area of Effects -// Before adding this AoE's got automatically destroyed. Since NWN does not give -// the required information to do proper dispelling on AoEs, we do some simulated -// stuff here: -// - Base chance to dispel is 25, 50, 75 or 100% depending on the spell -// - Chance is modified positive by the caster level of the spellcaster as well -// - as the relevant ability score -// - Chance is modified negative by the highest spellcasting class level of the -// AoE creator and the releavant ability score. -// Its bad, but its not worse than just dispelling the AoE as the game did until -// now -//------------------------------------------------------------------------------ -void spellsDispelAoE(object oTargetAoE, object oCaster, int nCasterLevel) -{ - object oCreator = GetAreaOfEffectCreator(oTargetAoE); - int nChance; - int nId = GetSpellId(); - if ( nId == SPELL_LESSER_DISPEL ) - { - nChance = 25; - } - else if ( nId == SPELL_DISPEL_MAGIC) - { - nChance = 50; - } - else if ( nId == SPELL_GREATER_DISPELLING ) - { - nChance = 75; - } - else if ( nId == SPELL_MORDENKAINENS_DISJUNCTION ) - { - nChance = 100; - } - - - nChance += ((nCasterLevel + GetCasterAbilityModifier(oCaster)) - (10 + GetCasterAbilityModifier(oCreator))*2) ; - - //-------------------------------------------------------------------------- - // the AI does cheat here, because it can not react as well as a player to - // AoE effects. Also DMs are always successful - //-------------------------------------------------------------------------- - if (!GetIsPC(oCaster)) - { - nChance +=30; - } - - if (oCaster == oCreator) - { - nChance = 100; - } - - int nRand = Random(100); - - if ((nRand < nChance )|| GetIsDM(oCaster) || GetIsDMPossessed(oCaster)) - { - FloatingTextStrRefOnCreature(100929,oCaster); // "AoE dispelled" - DestroyObject (oTargetAoE); - } - else - { - FloatingTextStrRefOnCreature(100930,oCaster); // "AoE not dispelled" - } - -} - - - diff --git a/_working/x0_i0_transform.nss b/_working/x0_i0_transform.nss deleted file mode 100644 index c4cfa3b..0000000 --- a/_working/x0_i0_transform.nss +++ /dev/null @@ -1,273 +0,0 @@ -//::////////////////////////////////////////////////// -//:: X0_I0_TRANSFORM -/* - SUMMARY: - Small include library for "transforming" objects -- ie, - placeables that 'transform' into a creature, like - the skeleton bones object. - - //-----------------------------------------------------// - - CHANGE: 12/7/2002 -- added similar functions for - transforming objects into placeables, and made the - functions more generic. - - //-----------------------------------------------------// - - INITIAL: 12/6/2002 - - This system will actually work on any object, not just a - placeable -- creatures can easily be transformed into other - creatures, for instance. - - For efficiency's sake, we don't want to do this with an - OnHeartbeat script. It's much better to instead have a - trigger nearby with the same tag as the placeable - that triggers the changeover when a PC enters it, then - destroys itself. - - To set up one of these: - - - Put down the placeable (or creature) that you want to have - transformed. - - - Give this object a unique tag, say "TRANSFORM_ORIGIN_FOR_BALOR" - or some such. - - - Put down a generic trigger and give it the same exact tag - as the origin object. Remember, tags are cAsE-sEnSiTive! - - - Create a unique script for the generic trigger object's - OnEntered handler and paste in the code below between the - "CUT HERE" lines. - - - Replace "resref_of_creature_here" with the ResRef value - of the creature you want to create. (See the NWN Lexicon - for a very convenient list of these blueprints. URL: - - http://www.reapers.org/nwn/reference/ - - at the time of this script creation.) - - - You can also change "VFX_IMP_DISPEL" to any IMP/FNF effect - constant you like, and that effect will be applied when - the transform happens. You can also remove that argument - completely if you don't want any effect applied. - - - That's it! - -// ---- CUT HERE ---- - -// Manually uncomment this next line after cutting & -// pasting -- it has to be commented out because of -// a compiler bug. -// #include "x0_i0_transform" - - void main() - { - TriggerObjectTransform("resref_of_creature_here", VFX_IMP_DISPEL); - } - -// ---- CUT HERE ---- - - */ -//::////////////////////////////////////////////////// -//:: Copyright (c) 2002 Floodgate Entertainment -//:: Created By: Naomi Novik -//:: Created On: 12/05/2002 -//::////////////////////////////////////////////////// - -/********************************************************************** - * CONSTANTS - **********************************************************************/ - -string sItemResrefSuffix = "_i"; -string sItemPickupSoundResref = "it_genericsmall"; - -/********************************************************************** - * FUNCTION PROTOTYPES - **********************************************************************/ - -// Wrapper around CreateObject. -// This also optionally takes a direction to face. -void ActionCreateObject(string sResRef, location lLoc, float fDir=361.0, int nObjType=OBJECT_TYPE_CREATURE); - -// Transform one object into another, using the specified visual effect -// (if any) at the original object's location. -void TransformObject(object oOrigin, string sNewObjResRef, int nVisualEffect=VFX_NONE, int nNewObjType=OBJECT_TYPE_CREATURE); - -// ** See comments at the top of x0_i0_transform for usage advice. ** -// -// Transform the given object into the creature of the specified type, -// using the specified visual effect (if any) at the object location. -// Some nice effects that work well: -// VFX_IMP_RAISE_DEAD, VFX_IMP_DISPEL, VFX_FNF_SUMMON_MONSTER_2 -// -// Any VFX_IMP or VFX_FNF constant should work. -void TransformObjectToCreature(object oOrigin, string sCreature, int nVisualEffect=VFX_NONE); - -// Transform the given object into the placeable of the specified type, -// using the specified visual effect (if any) at the object location. -// Works largely like TransformObjectToCreature, see comments for that. -void TransformObjectToPlaceable(object oOrigin, string sPlaceable, int nVisualEffect=VFX_NONE); - -// Trigger the nearest object with the tag sTag to convert -// If sTag is not specificed, will seek an object with a tag -// which matches the trigger tag to convert. -// This should be called by the trigger object! It ASSUMES -// that GetEnteringObject() will work for OBJECT_SELF here. -// This destroys the trigger after it is successfully invoked -// by the PC. -void TriggerObjectTransform(string sCreature, int nVisualEffect=VFX_NONE, string sTag="tag_of_trigger"); - -// This causes an object to be transformed into an item. -// This is useful for special placeables, -// where you want to be able to leave an "item" lying around -// on the ground that doesn't look like a bag but still can be -// picked up (without creating a new base item type). -void TransformObjectToItem(object oOrigin, string sItem, object oInventory=OBJECT_INVALID); - - -/********************************************************************** - * FUNCTION DEFINITIONS - **********************************************************************/ - -// Private convenience function -- -object GetNearestSeenEnemyForTransform(object oSource) -{ - return (GetNearestCreature(CREATURE_TYPE_REPUTATION, - REPUTATION_TYPE_ENEMY, - oSource, 1, - CREATURE_TYPE_PERCEPTION, - PERCEPTION_SEEN)); -} - - -// Wrapper around CreateObject. -// This also optionally takes a direction to face. -// If the object created is a creature, a check for enemies will -// be done so it will attack properly. -void ActionCreateObject(string sResRef, location lLoc, float fDir=361.0, int nObjType=OBJECT_TYPE_CREATURE) -{ - object oObj = CreateObject(nObjType, sResRef, lLoc); - SetLocalInt(oObj,"jw_hidden_int",TRUE); - if (fDir != 361.0) - DelayCommand(0.1, AssignCommand(oObj, SetFacing(fDir))); - - if (nObjType == OBJECT_TYPE_CREATURE) { - object oEnemy = GetNearestSeenEnemyForTransform(oObj); - if (GetIsObjectValid(oEnemy)) { - DelayCommand(0.4, AssignCommand(oObj, ClearAllActions())); - DelayCommand(0.5, AssignCommand(oObj, ActionAttack(oEnemy))); - } - } -} - - -// Transform one object into another, using the specified visual effect -// (if any) at the original object's location. -void TransformObject(object oOrigin, string sNewObjResRef, int nVisualEffect=VFX_NONE, int nNewObjType=OBJECT_TYPE_CREATURE) -{ - if (GetIsObjectValid(oOrigin) && !GetLocalInt(oOrigin, "I_AM_TRANSFORMED") ) - { - SetLocalInt(oOrigin, "I_AM_TRANSFORMED", TRUE); - location lLoc = GetLocation(oOrigin); - if (nVisualEffect != VFX_NONE) { - effect eVis = EffectVisualEffect(nVisualEffect); - ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eVis, lLoc, 2.0); - } - - // Create the new object, facing the same way as the origin object - DelayCommand(0.3, - ActionCreateObject(sNewObjResRef, lLoc, - GetFacing(oOrigin), nNewObjType)); - - // Destroy the origin - SetPlotFlag(oOrigin, FALSE); - DelayCommand(0.5, DestroyObject(oOrigin)); - } -} - -// Transform the given object into the creature of the specified type, -// using the specified visual effect (if any) at the placeable location. -void TransformObjectToCreature(object oOrigin, string sCreature, int nVisualEffect=VFX_NONE) -{ - TransformObject(oOrigin, sCreature, nVisualEffect); -} - -// Transform the given object into the placeable of the specified type, -// using the specified visual effect (if any) at the object location. -// Works largely like TransformObjectToCreature, see comments for that. -void TransformObjectToPlaceable(object oOrigin, string sPlaceable, int nVisualEffect=VFX_NONE) -{ - TransformObject(oOrigin, sPlaceable, nVisualEffect, OBJECT_TYPE_PLACEABLE); -} - - -// Trigger the nearest object with matching tag to convert. -// This should be called by the trigger object! It ASSUMES -// that GetEnteringObject() will work for OBJECT_SELF here. -void TriggerObjectTransform(string sCreature, int nVisualEffect=VFX_NONE, string sTag="tag_of_trigger") -{ - object oPC = GetEnteringObject(); - if ( ! GetIsPC(oPC) ) { return; } - if (sTag=="tag_of_trigger") - { - sTag=GetTag(OBJECT_SELF); - } - object oOrigin = GetNearestObjectByTag(sTag); - TransformObjectToCreature(oOrigin, sCreature, nVisualEffect); - //DestroyObject(OBJECT_SELF, 5.0); -} - - -// This causes an object to be transformed into an item in the -// specified inventory. -// This is useful for special placeables, -// where you want to be able to leave an "item" lying around -// on the ground that doesn't look like a bag but still can be -// picked up (without creating a new base item type). -// -// This function would go in the "OnUsed" script for the -// placeable, like this: -// -// TransformObjectToItem(OBJECT_SELF, "blueprint of item", GetLastUsedBy()); -// -// If you leave the blueprint blank, the function will attempt to -// use a blueprint formed by taking the resref of the origin and -// tacking on "_i" -- so if you have a placeable called "hobbyhorse", -// and you make an item with a blueprint "hobbyhorse_i", just use the -// script "x0_o2_pickup" as the OnUsed of the hobbyhorse placeable. -// -void TransformObjectToItem(object oOrigin, string sItem="", object oInventory=OBJECT_INVALID) -{ - if (sItem == "") - sItem = GetResRef(oOrigin) + sItemResrefSuffix; - - vector vOrig = GetPosition(oOrigin); - - if (vOrig.z == 0.0) { - // The placeable is on the ground, bend down to get it - AssignCommand(oInventory, - ActionPlayAnimation(ANIMATION_LOOPING_GET_LOW, - 1.0, - 2.0)); - } else { - AssignCommand(oInventory, - ActionPlayAnimation(ANIMATION_LOOPING_GET_MID, - 1.0, - 2.0)); - } - - // Play a small sound for feedback - PlaySound(sItemPickupSoundResref); - object oItem = CreateItemOnObject(sItem, oInventory); - DestroyObject(oOrigin, 0.1); -} - - -/* -void main() -{ -} -/* */ diff --git a/_working/x0_inc_generic.nss b/_working/x0_inc_generic.nss deleted file mode 100644 index eb5b893..0000000 --- a/_working/x0_inc_generic.nss +++ /dev/null @@ -1,667 +0,0 @@ -//:://///////////////////////////////////////////// -//:: x0_inc_generic -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - new functions breaking down some of the 'big' - functions in nw_i0_generic for readability. - - - - MODIFICATION FEBRUARY 6 2003: MAJOR!!! - Put the clarallactions that preceeded almost every talent call - inside of BkTalentFilter - - - - Dec 18 2002: Only henchmen will now make evaluations - based upon difficulty of the combat. - -* Many of these functions are incorporating -* Pausanias' changes, a big thanks goes out to him. - - -SECTION 1: - -*/ - -#include "x0_i0_debug" -// #include "x0_i0_match" -- included in x0_i0_enemy -// #include "x0_i0_enemy" -- included in x0_i0_equip -// #include "x0_i0_assoc" -- included in x0_i0_equip -#include "x0_i0_equip" - -/********************************************************************** - * CONSTANTS - **********************************************************************/ - -// IF this is true there is no CR consideration for using powers -const int NO_SMART = FALSE; - -/********************************************************************** - * FUNCTION PROTOTYPES - **********************************************************************/ - -// Set up our hated class -void bkSetupBehavior(int nBehaviour); - -// Return the combat difficulty. -// This is only used for henchmen and its only function currently -// is to keep henchmen from casting spells in an easy fight. -// This determines the difficulty by counting the number of allies -// and enemies and their respective CRs, then converting the value -// into a "spell CR" rating. -// A value of 20 means use whatever you have, a negative value -// means a very easy fight. -int GetCombatDifficulty(object oRelativeTo=OBJECT_SELF, int bEnable=FALSE); - -// Determine our target for the next combat round. -// Normally, this will be the same target as the last round. -// The only time this changes is if the target is gone/killed -// or they are in dying mode. -object bkAcquireTarget(); - -// Choose a new nearby target. Target must be an enemy, perceived, -// and not in dying mode. If possible, we first target members of -// a class we "hate" -- this is generally random, to keep everyone -// from attacking the same target. -object ChooseNewTarget(); - -// Determines the Spell CR to be used in the -// given situation -// -// BK: changed this. It returns the the max CR for -// this particular scenario. -// -// NOTE: Will apply to all creatures though it may -// be necessary to limit it just for associates. -//:: Created By: Preston Watamaniuk -//:: Created On: Nov 18, 2001 -int GetCRMax(); - -// Returns true if something that shouldn't -// have happened, happens. Will abort this combat -// round. -int bkEvaluationSanityCheck(object oIntruder, float fFollow); - -// This function is the last minute filter to prevent -// any inappropriate effects from being applied -// to inapproprite creatures. -// -// Returns TRUE if the talent was valid, FALSE otherwise. -// -// If an invalid talent is attempted, we instead perform -// a standard melee attack to avoid AI stopping. -// -// Based on Pausanias's Final Talent Filter. -// Parameters -// bJustTest = If this is true the function only does a test -// the action stack is NOT modified at all -int bkTalentFilter(talent tUse, object oTarget, int bJustTest=FALSE); - -//Sets a local variable for the last spell used -void SetLastGenericSpellCast(int nSpell); - -//Returns a SPELL_ constant for the last spell used -int GetLastGenericSpellCast(); - -//Compares the current spell with the last one cast -int CompareLastSpellCast(int nSpell); - -//Does a check to determine if the NPC has an attempted -//spell or attack target -int GetIsFighting(object oFighting); - - -/********************************************************************** - * FUNCTION DEFINITIONS - **********************************************************************/ - - -//:://///////////////////////////////////////////// -//:: SetupBehaviour -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - Behavior1 = Hated Class -*/ -void bkSetupBehavior(int nBehaviour) -{ - int nHatedClass = Random(10); - nHatedClass = nHatedClass + 1; // for purposes of using 0 as a - // unitialized value. - // will decrement in bkAcquireTarget - SetLocalInt(OBJECT_SELF, "NW_L_BEHAVIOUR1", nHatedClass); -} - -// Return the combat difficulty. -// This is only used for henchmen and its only function currently -// is to keep henchmen from casting spells in an easy fight. -// This determines the difficulty by counting the number of allies -// and enemies and their respective CRs, then converting the value -// into a "spell CR" rating. -// A value of 20 means use whatever you have, a negative value -// means a very easy fight. -// * Only does something if Enable is turned on, since I originally turned this function off -int GetCombatDifficulty(object oRelativeTo=OBJECT_SELF, int bEnable=FALSE) -{ - // DECEMBER 2002 - // * if I am not a henchman then DO NOT use combat difficulty - // * simply use whatever I have available - - // FEBRUARY 2003 - // * Testing indicated that people were just too confused - // * when they saw their henchmen not casting spells - // * so this functionality has been cut entirely. - - // if (GetHenchman(GetMaster()) != oRelativeTo) - if (bEnable == FALSE) - return 20; - - // * Count Enemies - struct sSituation sitCurr = CountEnemiesAndAllies(20.0, oRelativeTo); - int nNumEnemies = sitCurr.ENEMY_NUM; - int nNumAllies = sitCurr.ALLY_NUM; - int nAllyCR = sitCurr.ALLY_CR; - int nEnemyCR = sitCurr.ENEMY_CR; - - // * If for some reason no enemies then return low number - if (nNumEnemies == 0) return -3; - if (nNumAllies == 0) nNumAllies = 1; - - // * Average CR of enemies vs. Average CR of the players - // * The + 5.0 is for flash. It would be boring if equally matched - // * opponents never cast spells at each other. - int nDiff = (nEnemyCR/nNumEnemies) - (nAllyCR/nNumAllies) + 3; - - // * if my side is outnumbered, then add difficulty to it - if (nNumEnemies > (nNumAllies + 1)) - nDiff += 10; - - if (nDiff <= 1) - return -2; - - // We now convert this number into the "spell CR" -- - // spell CR is as follows: - // spell innate level * 2 - 1 - // eg, cantrip: innate level 0: spell CR -1 - // level 1 spell: innate level 1: spell CR 1 - // level 4 spell: innate level 4: spell CR 7 - // etc - nDiff = (nDiff * 2) - 1; - - // * If I am at less than 50% hit-points add +10 --> - // * it means that things are going badly for me - // * and I need an edge - if (GetCurrentHitPoints() <= GetMaxHitPoints()/2) - nDiff = nDiff + 10; - - // * if not a low number then just return the difficulty - // * converted into 'spell rounding' - return nDiff; -} - -// This function returns the target for this combat round. -// Normally, this will be the same target as the last round. -// The only time this changes is if the target is gone/killed -// or they are in dying mode. -object bkAcquireTarget() -{ - object oLastTarget = GetAttackTarget(); - - // * for now no 'target switching' other - // * than what occurs in the OnDamaged and OnPerceived events - // * (I may roll their functionality into this function - if (GetIsObjectValid(oLastTarget) == TRUE - && !GetAssociateState(NW_ASC_MODE_DYING, oLastTarget)) - { - return oLastTarget; - } else { - oLastTarget = ChooseNewTarget(); - } - - // * If no valid target it means no enemies are nearby, resume normal behavior - if (! GetIsObjectValid(oLastTarget)) { - // * henchmen should only equip weapons based on what you tell them - if (GetIsObjectValid(GetMaster(OBJECT_SELF)) == FALSE) { - // * if no ranged weapon this function should - // * automatically be melee weapon - ActionEquipMostDamagingRanged(); - } - } - - // valid or not, return it - return oLastTarget; -} - - - -// Choose a new nearby target. Target must be an enemy, perceived, -// and not in dying mode. If possible, we first target members of -// a class we hate. -object ChooseNewTarget() -{ - int nHatedClass = GetLocalInt(OBJECT_SELF, "NW_L_BEHAVIOUR1") - 1; - - // * if the object has no hated class, then assign it - // * a random one. - // * NOTE: Classes are off-by-one - if (nHatedClass == -1) - { - bkSetupBehavior(1); - nHatedClass = GetLocalInt(OBJECT_SELF, "NW_L_BEHAVIOUR1") - 1; - } - - //MyPrintString("I hate " + IntToString(nHatedClass)); - - // * First try to attack the class you hate the most - object oTarget = GetNearestPerceivedEnemy(OBJECT_SELF, 1, - CREATURE_TYPE_CLASS, - nHatedClass); - - if (GetIsObjectValid(oTarget) && !GetAssociateState(NW_ASC_MODE_DYING, oTarget)) - return oTarget; - - // If we didn't find one with the criteria, look - // for a nearby one - // * Keep looking until we find a perceived target that - // * isn't in dying mode - oTarget = GetNearestPerceivedEnemy(); - int nNth = 1; - while (GetIsObjectValid(oTarget) - && GetAssociateState(NW_ASC_MODE_DYING, oTarget)) - { - nNth++; - oTarget = GetNearestPerceivedEnemy(OBJECT_SELF, nNth); - } - - return oTarget; -} - - -//:://///////////////////////////////////////////// -//:: Get CR Max for Talents -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - Determines the Spell CR to be used in the - given situation - - BK: changed this. It returns the the max CR for - this particular scenario. - - NOTE: Will apply to all creatures though it may - be necessary to limit it just for associates. -*/ -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: Nov 18, 2001 -//::////////////////////////////////////////////// -int GetCRMax() -{ - //int nCR; - - // * retrieves the combat difficulty that has been stored - // * from being set in DetermineCombatRound - //int nDiff = GetLocalInt(OBJECT_SELF, "NW_L_COMBATDIFF"); - - if (NO_SMART == TRUE) - return 20; - else - return GetLocalInt(OBJECT_SELF, "NW_L_COMBATDIFF"); // the max CR of any talent that is going to be used -} - - - -//:://///////////////////////////////////////////// -//:: bkEvaluationSanityCheck -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - - Returns true if something that shouldn't - have happened, happens. Will abort this combat - round. - - - -*/ -int bkEvaluationSanityCheck(object oIntruder, float fFollow) -{ - // Pausanias: sanity check for various effects - if (GetHasEffect(EFFECT_TYPE_PARALYZE) || - GetHasEffect(EFFECT_TYPE_STUNNED) || - GetHasEffect(EFFECT_TYPE_FRIGHTENED) || - GetHasEffect(EFFECT_TYPE_SLEEP) || - GetHasEffect(EFFECT_TYPE_DAZED)) - return TRUE; - - // * no point in seeing if intruder has same master if no valid intruder - if (!GetIsObjectValid(oIntruder)) - return FALSE; - - // Pausanias sanity check: do not attack target - // if you share the same master. - object oMaster = GetMaster(); - int iHaveMaster = GetIsObjectValid(oMaster); - if (iHaveMaster && GetMaster(oIntruder) == oMaster) - return TRUE; - - return FALSE; //* COntinue on with DetermineCombatRound -} - -/* -// This function is the last minute filter to prevent -// any inappropriate effects from being applied -// to inapproprite creatures. -// -// Returns TRUE if the talent was valid, FALSE otherwise. -// -// If an invalid talent is attempted, we instead perform -// a standard melee attack to avoid AI stopping. -// - MODIFIED JULY 11 2003 (BK): - - If I cannot use this particular ability - then in *most* cases I will delete the spell - from my list so I do not try to use it again. - This will help to prevent the "wizard just attacking" - when the spell they most want to use is ineffective. -// Based on Pausanias's Final Talent Filter. -// -*/ -int bkTalentFilter(talent tUse, object oTarget, int bJustTest=FALSE) -{ - if (bJustTest == FALSE) - ClearActions(CLEAR_X0_INC_GENERIC_TalentFilter); - //SpawnScriptDebugger(); - // * try to equip if not equipped at this point - // * has to be here, to avoid ClearAllAction -// object oRightHand =GetItemInSlot(INVENTORY_SLOT_RIGHTHAND); -// int bValidOnHand = GetIsObjectValid(oRightHand); -// if (bValidOnHand == FALSE || GetIsObjectValid(GetItemInSlot(INVENTORY_SLOT_LEFTHAND)) == FALSE) -// { - // MyPrintString("equipping a new item"); - // * if a ranged weapon then I don't care that my left hand is empty -// int bHoldingRanged = FALSE; - -// if (bValidOnHand == TRUE) -// { -// bHoldingRanged = GetWeaponRanged(oRightHand); -// } -// if (bHoldingRanged == FALSE) - bkEquipAppropriateWeapons(oTarget, GetAssociateState(NW_ASC_USE_RANGED_WEAPON)); -// } - - talent tFinal = tUse; - int iId = GetIdFromTalent(tUse); - int iAmDone = FALSE; - int nNotValid = FALSE; - - // Palmer - don't use banishment, dismissal or dispel effects - - if (iId == SPELL_DISMISSAL||iId == SPELL_BANISHMENT||iId == SPELL_MORDENKAINENS_DISJUNCTION - ||iId == SPELL_GREATER_DISPELLING||iId == SPELL_GREATER_SPELL_BREACH||iId == SPELL_DISPEL_MAGIC - ||iId == SPELL_LESSER_SPELL_BREACH||iId == SPELL_LESSER_DISPEL) - { - nNotValid = TRUE; - iAmDone = TRUE; - } - - - - int nTargetRacialType = GetRacialType(oTarget); - - // Check for undead! - - if (nTargetRacialType == RACIAL_TYPE_UNDEAD && !iAmDone) - { - // DO NOT USE SILLY HARM ON THEM; substitute a heal spell if possible - if (MatchInflictTouchAttack(iId) || MatchMindAffectingSpells(iId)) - { - talent tTemp = - GetCreatureTalentBest(TALENT_CATEGORY_BENEFICIAL_HEALING_TOUCH,20); - if (GetIsTalentValid(tTemp) - && GetIdFromTalent(tTemp) == SPELL_HEAL - && GetChallengeRating(oTarget) > 8.0) - { - tFinal = tTemp; - iAmDone = TRUE; - } else - { - nNotValid = TRUE; - } - } - - } - - // * - // * Don't use drown against nonliving opponents - if (iId == SPELL_DROWN && !iAmDone) - { - if (MatchNonliving(nTargetRacialType) == TRUE) - { - nNotValid = TRUE; - iAmDone = TRUE; - DecrementRemainingSpellUses(OBJECT_SELF, SPELL_DROWN); - } - - } - - // * August 2003 - // * If casting certain spells that should not harm creatures - // * who are immune to losing levels, try another - if (!iAmDone && iId == SPELL_ENERGY_DRAIN && GetIsImmune(oTarget, IMMUNITY_TYPE_NEGATIVE_LEVEL)) - { - nNotValid = TRUE; - DecrementRemainingSpellUses(OBJECT_SELF, iId); - iAmDone = TRUE; - } - - // * Negative damage does nothing to undead or constructs. Don't use it. - if (!iAmDone && (iId == SPELL_NEGATIVE_ENERGY_BURST || iId == SPELL_NEGATIVE_ENERGY_RAY) && nTargetRacialType == RACIAL_TYPE_CONSTRUCT) - { - nNotValid = TRUE; - DecrementRemainingSpellUses(OBJECT_SELF, iId); - iAmDone = TRUE; - } - - // Check if the sleep spell is being used appropriately. - if (iId == SPELL_SLEEP && !iAmDone) - { - if (GetHitDice(oTarget) > 4) - { - nNotValid = TRUE; - iAmDone = TRUE; - DecrementRemainingSpellUses(OBJECT_SELF, SPELL_SLEEP); - } - - // * elves and half-elves are immune to sleep - switch (nTargetRacialType) - { - case RACIAL_TYPE_ELF: - case RACIAL_TYPE_HALFELF: - nNotValid = TRUE; - iAmDone = TRUE; - DecrementRemainingSpellUses(OBJECT_SELF, SPELL_SLEEP); - break; - } - - } - - // * Check: (Dec 19 2002) Don't waste Power Word Kill - // on Targets with more than 100hp - if (iId == SPELL_POWER_WORD_KILL && !iAmDone) - { - if (GetCurrentHitPoints(oTarget) > 100) - { - nNotValid = TRUE; - iAmDone = TRUE; - // * remove the spell, so the caster doesn't get stuck - // * trying to use it. - DecrementRemainingSpellUses(OBJECT_SELF, iId); - - // * Since planning on doing a harmful ranged, try another one - talent tUse = GetCreatureTalentBest(TALENT_CATEGORY_HARMFUL_RANGED, 20); - if(GetIsTalentValid(tUse)) - { - nNotValid = FALSE; - } - else - { - DecrementRemainingSpellUses(OBJECT_SELF, SPELL_POWER_WORD_KILL); - } - } - } - - // Check if person spells are being used appropriately. - - if (MatchPersonSpells(iId) && !iAmDone) - switch (nTargetRacialType) - { - case RACIAL_TYPE_ELF: - case RACIAL_TYPE_HALFELF: - case RACIAL_TYPE_DWARF: - case RACIAL_TYPE_HUMAN: - case RACIAL_TYPE_HALFLING: - case RACIAL_TYPE_HALFORC: - case RACIAL_TYPE_GNOME: iAmDone = TRUE; DecrementRemainingSpellUses(OBJECT_SELF, iId); break; - - default: nNotValid = TRUE; break; - } - - // Do a final check for mind affecting spells. - if (MatchMindAffectingSpells(iId) && !iAmDone) - if (GetIsImmune(oTarget,IMMUNITY_TYPE_MIND_SPELLS)) - { - nNotValid = TRUE; - DecrementRemainingSpellUses(OBJECT_SELF, iId); - } - - if (GetTypeFromTalent(tUse) == TALENT_TYPE_FEAT) - { - //MyPrintString("Using feat: " + IntToString(iId)); - nNotValid = TRUE; - if (VerifyCombatMeleeTalent(tUse, oTarget) - && VerifyDisarm(tUse, oTarget)) - { - //MyPrintString("combat melee & disarm OK"); - nNotValid = FALSE; - } - } - - - // * - // * STAY STILL!! (return condition) - // * September 5 2003 - // * - // * In certain cases (i.e., the spell Meteor Swarm) the caster should not move - // * towards his target if the target is within range. In this caster the caster should just - // * cast the spell centered around himself - if (iId == SPELL_METEOR_SWARM || iId == SPELL_FIRE_STORM || iId == SPELL_STORM_OF_VENGEANCE) - { - if (GetDistanceToObject(oTarget) <= 10.5) - { - ActionUseTalentAtLocation(tFinal, GetLocation(OBJECT_SELF)); - return TRUE; - } - else - { - ActionMoveToObject(oTarget, TRUE, 9.0); - ActionUseTalentAtLocation(tFinal, GetLocation(OBJECT_SELF)); - return TRUE; - } - } - - - // * BK: My talent was not appropriate to use - // * will attack this round instead - if (nNotValid) - { - //MyPrintString("Invalid talent, id: " + IntToString(iId) - // + ", type: " + IntToString(GetTypeFromTalent(tUse))); - - if (bJustTest == FALSE) - WrapperActionAttack(oTarget); - } - else - { - if (bJustTest == FALSE) - ActionUseTalentOnObject(tFinal, oTarget); - return TRUE; - } - - return FALSE; -} - - - -//:://///////////////////////////////////////////// -//:: Get / Set Compare Last Spell Cast -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - Gets the local int off of the character - determining what the Last Spell Cast was. - - Sets the local int on of the character - storing what the Last Spell Cast was. - - Compares whether the local is the same as the - currently selected spell. -*/ -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: Feb 27, 2002 -//::////////////////////////////////////////////// - -int GetLastGenericSpellCast() -{ - return GetLocalInt(OBJECT_SELF, "NW_GENERIC_LAST_SPELL"); -} - -void SetLastGenericSpellCast(int nSpell) -{ - SetLocalInt(OBJECT_SELF, "NW_GENERIC_LAST_SPELL", nSpell); - // February 2003. Needed to add a way for this to reset itself, so that - // spell might indeed be atempted later. - DelayCommand(8.0,SetLocalInt(OBJECT_SELF, "NW_GENERIC_LAST_SPELL", -1)); -} - -int CompareLastSpellCast(int nSpell) -{ - int nLastSpell = GetLastGenericSpellCast(); - if(nSpell == nLastSpell) - { - return TRUE; - SetLastGenericSpellCast(-1); - } - return FALSE; -} - - -//:://///////////////////////////////////////////// -//:: GetIsFighting -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - Checks if the passed object has an Attempted - Attack or Spell Target -*/ -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: March 13, 2002 -//::////////////////////////////////////////////// -int GetIsFighting(object oFighting) -{ - object oAttack = GetAttemptedAttackTarget(); - object oSpellTarget = GetAttemptedSpellTarget(); - - if(GetIsObjectValid(oAttack) || GetIsObjectValid(oSpellTarget)) - { - return TRUE; - } - return FALSE; -} - - - -/* void main() {} /* */ diff --git a/_working/x0_s0_inflict.nss b/_working/x0_s0_inflict.nss deleted file mode 100644 index bb046c0..0000000 --- a/_working/x0_s0_inflict.nss +++ /dev/null @@ -1,48 +0,0 @@ -///:://///////////////////////////////////////////// -//:: [Inflict Wounds] -//:: [X0_S0_Inflict.nss] -//:: Copyright (c) 2002 Bioware Corp. -//::////////////////////////////////////////////// -//:: This script is used by all the inflict spells -//:: -//::////////////////////////////////////////////// -//:: Created By: Brent -//:: Created On: July 2002 -//::////////////////////////////////////////////// -//:: VFX Pass By: - -#include "X0_I0_SPELLS" // * this is the new spells include for expansion packs - -#include "x2_inc_spellhook" - -void main() -{ - -/* - Spellcast Hook Code - Added 2003-06-20 by Georg - If you want to make changes to all spells, - check x2_inc_spellhook.nss to find out more - -*/ - - if (!X2PreSpellCastCode()) - { - // If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell - return; - } - -// End of Spell Cast Hook - - - int nSpellID = GetSpellId(); - switch (nSpellID) - { -/*Minor*/ case 431: spellsInflictTouchAttack(1, 0, 1, 246, VFX_IMP_HEALING_G, nSpellID); break; -/*Light*/ case 432: case 609: spellsInflictTouchAttack(d8(), 5, 8, 246, VFX_IMP_HEALING_G, nSpellID); break; -/*Moderate*/ case 433: case 610: spellsInflictTouchAttack(d8(2), 10, 16, 246, VFX_IMP_HEALING_G, nSpellID); break; -/*Serious*/ case 434: case 611: spellsInflictTouchAttack(d8(3), 15, 24, 246, VFX_IMP_HEALING_G, nSpellID); break; -/*Critical*/ case 435: case 612: spellsInflictTouchAttack(d8(4), 20, 32, 246, VFX_IMP_HEALING_G, nSpellID); break; - - } -} diff --git a/_working/x0_s3_gemspray.nss b/_working/x0_s3_gemspray.nss deleted file mode 100644 index df3345e..0000000 --- a/_working/x0_s3_gemspray.nss +++ /dev/null @@ -1,60 +0,0 @@ -//:://///////////////////////////////////////////// -//:: x0_s3_gemspray -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* -For Wand of Wonder -This script fires when gem spray ability from wand is activated -*/ -//::////////////////////////////////////////////// -//:: Created By: -//:: Created On: -//::////////////////////////////////////////////// -// Gems go flying out in a cone. All targets in the area take d4() damage -// for each of 1-5 gems, and end up with that number of gems in their -// inventory. Reflex save halves damage. -#include "x0_i0_spells" -// Gems go flying out in a cone. All targets in the area take d4() damage -// for each of 1-5 gems, and end up with that number of gems in their -// inventory. Reflex save halves damage. -void DoFlyingGems(object oCaster, location lTarget); - -void DoFlyingGems(object oCaster, location lTarget) -{ - vector vOrigin = GetPosition(oCaster); - object oTarget = GetFirstObjectInShape(SHAPE_CONE, - 30.0, - lTarget, - TRUE, - OBJECT_TYPE_CREATURE, - vOrigin); - int nGems, nDamage, nRand, i; - while (GetIsObjectValid(oTarget)) - { - if (!GetIsFriend(oTarget)) - { - nDamage = d4(GetCasterLevel(OBJECT_SELF)); - - - // Make Reflex save to halve - if ( MySavingThrow(SAVING_THROW_REFLEX, oTarget, 14)) { - nDamage = nDamage/2; - } - - ApplyEffectToObject(DURATION_TYPE_INSTANT, - EffectDamage(nDamage, DAMAGE_TYPE_BLUDGEONING), - oTarget); - } - oTarget = GetNextObjectInShape(SHAPE_CONE, - 30.0, - lTarget, - TRUE, - OBJECT_TYPE_CREATURE, - vOrigin); - } -} - -void main () -{ - DoFlyingGems(OBJECT_SELF, GetSpellTargetLocation()); -} diff --git a/_working/x2_def_spawn.nss b/_working/x2_def_spawn.nss deleted file mode 100644 index b39c623..0000000 --- a/_working/x2_def_spawn.nss +++ /dev/null @@ -1,92 +0,0 @@ -//:://///////////////////////////////////////////// -//:: Name x2_def_spawn -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - Default On Spawn script - - - 2003-07-28: Georg Zoeller: - - If you set a ninteger on the creature named - "X2_USERDEFINED_ONSPAWN_EVENTS" - The creature will fire a pre and a post-spawn - event on itself, depending on the value of that - variable - 1 - Fire Userdefined Event 1510 (pre spawn) - 2 - Fire Userdefined Event 1511 (post spawn) - 3 - Fire both events - - 2007-12-31: Deva Winblood - Modified to look for X3_HORSE_OWNER_TAG and if - it is defined look for an NPC with that tag - nearby or in the module (checks near first). - It will make that NPC this horse's master. - -*/ -//::////////////////////////////////////////////// -//:: Created By: Keith Warner, Georg Zoeller -//:: Created On: June 11/03 -//::////////////////////////////////////////////// - -const int EVENT_USER_DEFINED_PRESPAWN = 1510; -const int EVENT_USER_DEFINED_POSTSPAWN = 1511; - - -#include "x2_inc_switches" -void main() -{ - string sTag; - object oNPC; - // User defined OnSpawn event requested? - int nSpecEvent = GetLocalInt(OBJECT_SELF,"X2_USERDEFINED_ONSPAWN_EVENTS"); - - - // Pre Spawn Event requested - if (nSpecEvent == 1 || nSpecEvent == 3 ) - { - SignalEvent(OBJECT_SELF,EventUserDefined(EVENT_USER_DEFINED_PRESPAWN )); - } - - sTag=GetLocalString(OBJECT_SELF,"X3_HORSE_OWNER_TAG"); - if (GetStringLength(sTag)>0) - { // look for master - oNPC=GetNearestObjectByTag(sTag); - if (GetIsObjectValid(oNPC)&&GetObjectType(oNPC)==OBJECT_TYPE_CREATURE) - { // master found - AddHenchman(oNPC); - } // master found - else - { // look in module - oNPC=GetObjectByTag(sTag); - if (GetIsObjectValid(oNPC)&&GetObjectType(oNPC)==OBJECT_TYPE_CREATURE) - { // master found - AddHenchman(oNPC); - } // master found - else - { // master does not exist - remove X3_HORSE_OWNER_TAG - DeleteLocalString(OBJECT_SELF,"X3_HORSE_OWNER_TAG"); - } // master does not exist - remove X3_HORSE_OWNER_TAG - } // look in module - } // look for master - - /* Fix for the new golems to reduce their number of attacks */ - - int nNumber = GetLocalInt(OBJECT_SELF,CREATURE_VAR_NUMBER_OF_ATTACKS); - if (nNumber >0 ) - { - SetBaseAttackBonus(nNumber); - } - - // Execute default OnSpawn script. - ExecuteScript("jw_spawnwiusd", OBJECT_SELF); - - - - //Post Spawn event requeste - if (nSpecEvent == 2 || nSpecEvent == 3) - { - SignalEvent(OBJECT_SELF,EventUserDefined(EVENT_USER_DEFINED_POSTSPAWN)); - } - -} diff --git a/_working/x2_inc_craft.nss b/_working/x2_inc_craft.nss deleted file mode 100644 index 95a8427..0000000 --- a/_working/x2_inc_craft.nss +++ /dev/null @@ -1,1660 +0,0 @@ -//:://///////////////////////////////////////////// -//:: x2_inc_craft -//:: Copyright (c) 2003 Bioare Corp. -//::////////////////////////////////////////////// -/* - - Central include for crafting feat and - crafting skill system. - -*/ -//::////////////////////////////////////////////// -//:: Created By: Georg Zoeller -//:: Created On: 2003-05-09 -//:: Last Updated On: 2003-10-14 -//::////////////////////////////////////////////// -#include "x2_inc_itemprop" -#include "x2_inc_switches" - -struct craft_struct -{ - int nRow; - string sResRef; - int nDC; - int nCost; - string sLabel; -}; - -struct craft_receipe_struct -{ - int nMode; - object oMajor; - object oMinor; -}; - -const string X2_CI_CRAFTSKILL_CONV ="x2_p_craftskills"; - -// Brew Potion related Constants - -const int X2_CI_BREWPOTION_FEAT_ID = 944; // Brew Potion feat simulation -const int X2_CI_BREWPOTION_MAXLEVEL = 3; // Max Level for potions -const int X2_CI_BREWPOTION_COSTMODIFIER = 50; // gp Brew Potion XPCost Modifier - -const string X2_CI_BREWPOTION_NEWITEM_RESREF = "x2_it_pcpotion"; // ResRef for new potion item - -// Scribe Scroll related constants -const int X2_CI_SCRIBESCROLL_FEAT_ID = 945; -const int X2_CI_SCRIBESCROLL_COSTMODIFIER = 25; // Scribescroll Cost Modifier -const string X2_CI_SCRIBESCROLL_NEWITEM_RESREF = "x2_it_pcscroll"; // ResRef for new scroll item - -// Craft Wand related constants -const int X2_CI_CRAFTWAND_FEAT_ID = 946; -const int X2_CI_CRAFTWAND_MAXLEVEL = 4; -const int X2_CI_CRAFTWAND_COSTMODIFIER = 750; -const string X2_CI_CRAFTWAND_NEWITEM_RESREF = "x2_it_pcwand"; - -// 2da for the craftskills -const string X2_CI_CRAFTING_WP_2DA = "des_crft_weapon" ; -const string X2_CI_CRAFTING_AR_2DA = "des_crft_armor" ; -const string X2_CI_CRAFTING_MAT_2DA = "des_crft_mat"; - - -// 2da for matching spells to properties -const string X2_CI_CRAFTING_SP_2DA = "des_crft_spells" ; -// Base custom token for item modification conversations (do not change unless you want to change the conversation too) -const int X2_CI_CRAFTINGSKILL_CTOKENBASE = 13220; - -// Base custom token for DC item modification conversations (do not change unless you want to change the conversation too) -const int X2_CI_CRAFTINGSKILL_DC_CTOKENBASE = 14220; - -// Base custom token for DC item modification conversations (do not change unless you want to change the conversation too) -const int X2_CI_CRAFTINGSKILL_GP_CTOKENBASE = 14320; - -// Base custom token for DC item modification conversations (do not change unless you want to change the conversation too) -const int X2_CI_MODIFYARMOR_GP_CTOKENBASE = 14420; - -//How many items per 2da row in X2_IP_CRAFTING_2DA, do not change>4 until you want to create more conversation condition scripts as well -const int X2_CI_CRAFTING_ITEMS_PER_ROW = 5; - -// name of the scroll 2da -const string X2_CI_2DA_SCROLLS = "des_crft_scroll"; - -const int X2_CI_CRAFTMODE_INVALID = 0; -const int X2_CI_CRAFTMODE_CONTAINER = 1; // no longer used, but left in for the community to reactivate -const int X2_CI_CRAFTMODE_BASE_ITEM = 2; -const int X2_CI_CRAFTMODE_ASSEMBLE = 3; - -const int X2_CI_MAGICTYPE_INVALID = 0; -const int X2_CI_MAGICTYPE_ARCANE = 1; -const int X2_CI_MAGICTYPE_DIVINE = 2; - -const int X2_CI_MODMODE_INVALID = 0; -const int X2_CI_MODMODE_ARMOR = 1; -const int X2_CI_MODMODE_WEAPON = 2; -const int X2_CI_MODMODE_HELMET = 3; -const int X2_CI_MODMODE_SHIELD = 4; - -// * Returns TRUE if an item is a Craft Base Item -// * to be used in spellscript that can be cast on items - i.e light -int CIGetIsCraftFeatBaseItem( object oItem ); - -// * Checks if the last spell cast was used to brew potion and will do the brewing process. -// * Returns TRUE if the spell was indeed used to brew a potion (regardless of the actual outcome of the brewing process) -// * Meant to be used in spellscripts only -int CICraftCheckBrewPotion(object oSpellTarget, object oCaster); - -// * Checks if the last spell cast was used to scribe a scroll and handles the scribe scroll process -// * Returns TRUE if the spell was indeed used to scribe a scroll (regardless of the actual outcome) -// * Meant to be used in spellscripts only -int CICraftCheckScribeScroll(object oSpellTarget, object oCaster); - -// * Create a new potion item based on the spell nSpellID on the creator -object CICraftBrewPotion(object oCreator, int nSpellID ); - -// * Create a new scroll item based on the spell nSpellID on the creator -object CICraftScribeScroll(object oCreator, int nSpellID); - - -// * Checks if the caster intends to use his item creation feats and -// * calls appropriate item creation subroutine if conditions are met (spell cast on correct item, etc). -// * Returns TRUE if the spell was used for an item creation feat -int CIGetSpellWasUsedForItemCreation(object oSpellTarget); - -// cost to modify oOlditem to look like oNewItem -int JWGetWeaponModificationDC (object oOldItem, object oNewItem); - -// * Returns the innate level of a spell. If bDefaultZeroToOne is given -// * Level 0 spell will be returned as level 1 spells -int CIGetSpellInnateLevel(int nSpellID, int bDefaultZeroToOne = FALSE) -{ - int nRet = StringToInt(Get2DAString(X2_CI_CRAFTING_SP_2DA, "Level", nSpellID)); - if (nRet == 0) - nRet =1; - - return nRet; -} - -// * Makes oPC do a Craft check using nSkill to create the item supplied in sResRe -// * If oContainer is specified, the item will be created there. -// * Throwing weapons are created with stack sizes of 10, ammo with 20 -// * oPC - The player crafting -// * nSkill - SKILL_CRAFT_WEAPON or SKILL_CRAFT_ARMOR, -// * sResRef - ResRef of the item to be crafted -// * nDC - DC to beat to succeed -// * oContainer - if a container is specified, create item inside -object CIUseCraftItemSkill(object oPC, int nSkill, string sResRef, int nDC, object oContainer = OBJECT_INVALID); - -// * Returns TRUE if a spell is prevented from being used with one of the crafting feats -int CIGetIsSpellRestrictedFromCraftFeat(int nSpellID, int nFeatID); - -// * Return craftitemstructdata -struct craft_struct CIGetCraftItemStructFrom2DA(string s2DA, int nRow, int nItemNo); - -// * Return the type of magic as one of the following constants -// * const int X2_CI_MAGICTYPE_INVALID = 0; -// * const int X2_CI_MAGICTYPE_ARCANE = 1; -// * const int X2_CI_MAGICTYPE_DIVINE = 2; -// * Parameters: -// * nClass - CLASS_TYPE_* constant -int CI_GetClassMagicType(int nClass) -{ - switch (nClass) - { - case CLASS_TYPE_CLERIC: - return X2_CI_MAGICTYPE_DIVINE; break; - case CLASS_TYPE_DRUID: - return X2_CI_MAGICTYPE_DIVINE; break; - case CLASS_TYPE_PALADIN: - return X2_CI_MAGICTYPE_DIVINE; break; - case CLASS_TYPE_BARD: - return X2_CI_MAGICTYPE_ARCANE; break; - case CLASS_TYPE_SORCERER: - return X2_CI_MAGICTYPE_ARCANE; break; - case CLASS_TYPE_WIZARD: - return X2_CI_MAGICTYPE_ARCANE; break; - case CLASS_TYPE_RANGER: - return X2_CI_MAGICTYPE_DIVINE; break; - } - return X2_CI_MAGICTYPE_INVALID; -} - -string GetMaterialComponentTag(int nPropID) -{ - string sRet = Get2DAString("des_matcomp","comp_tag",nPropID); - return sRet; -} - - -// ----------------------------------------------------------------------------- -// Return true if oItem is a crafting target item -// ----------------------------------------------------------------------------- -int CIGetIsCraftFeatBaseItem(object oItem) -{ - int nBt = GetBaseItemType(oItem); - // blank scroll, empty potion, wand - if (nBt == 101 || nBt == 102 || nBt == 103) - return TRUE; - else - return FALSE; -} - - -// ----------------------------------------------------------------------------- -// Georg, 2003-06-12 -// Create a new playermade potion object with properties matching nSpellID and return it -// ----------------------------------------------------------------------------- -object CICraftBrewPotion(object oCreator, int nSpellID ) -{ - - int nPropID = IPGetIPConstCastSpellFromSpellID(nSpellID); - - object oTarget; - // * GZ 2003-09-11: If the current spell cast is not acid fog, and - // * returned property ID is 0, bail out to prevent - // * creation of acid fog items. - if (nPropID == 0 && nSpellID != 0) - { - FloatingTextStrRefOnCreature(84544,oCreator); - return OBJECT_INVALID; - } - - if (nPropID != -1) - { - itemproperty ipProp = ItemPropertyCastSpell(nPropID,IP_CONST_CASTSPELL_NUMUSES_SINGLE_USE); - oTarget = CreateItemOnObject(X2_CI_BREWPOTION_NEWITEM_RESREF,oCreator); - AddItemProperty(DURATION_TYPE_PERMANENT,ipProp,oTarget); - } - return oTarget; -} - -// ----------------------------------------------------------------------------- -// Wrapper for the crafting cost calculation, returns GP required -// ----------------------------------------------------------------------------- -int CIGetCraftGPCost(int nLevel, int nMod) -{ - int nLvlRow = IPGetIPConstCastSpellFromSpellID(GetSpellId()); - int nCLevel = StringToInt(Get2DAString("iprp_spells","CasterLvl",nLvlRow)); - - // ------------------------------------------------------------------------- - // in case we don't get a valid CLevel, use spell level instead - // ------------------------------------------------------------------------- - if (nCLevel ==0) - { - nCLevel = nLevel; - } - int nRet = nCLevel * nLevel * nMod; - return nRet; - -} - -// ----------------------------------------------------------------------------- -// Georg, 2003-06-12 -// Create a new playermade wand object with properties matching nSpellID -// and return it -// ----------------------------------------------------------------------------- -object CICraftCraftWand(object oCreator, int nSpellID ) -{ - int nPropID = IPGetIPConstCastSpellFromSpellID(nSpellID); - - - // Palmer - added this to make the amount of charges change according to - // the level of the spell the wand will cast - int nLevel = CIGetSpellInnateLevel(nSpellID,TRUE); - int nChargeTaken =IP_CONST_CASTSPELL_NUMUSES_4_CHARGES_PER_USE; - switch (nLevel) - { - case 1: nChargeTaken =IP_CONST_CASTSPELL_NUMUSES_1_CHARGE_PER_USE; - break; - - case 2: nChargeTaken =IP_CONST_CASTSPELL_NUMUSES_2_CHARGES_PER_USE; - break; - - case 3: nChargeTaken =IP_CONST_CASTSPELL_NUMUSES_3_CHARGES_PER_USE; - break; - } - - object oTarget; - // * GZ 2003-09-11: If the current spell cast is not acid fog, and - // * returned property ID is 0, bail out to prevent - // * creation of acid fog items. - if (nPropID == 0 && nSpellID != 0) - { - FloatingTextStrRefOnCreature(84544,oCreator); - return OBJECT_INVALID; - } - - - if (nPropID != -1) - { - itemproperty ipProp = ItemPropertyCastSpell(nPropID,nChargeTaken); - oTarget = CreateItemOnObject(X2_CI_CRAFTWAND_NEWITEM_RESREF,oCreator); - AddItemProperty(DURATION_TYPE_PERMANENT,ipProp,oTarget); - - - int nType = CI_GetClassMagicType(GetLastSpellCastClass()); - itemproperty ipLimit; - - if (nType == X2_CI_MAGICTYPE_DIVINE) - { - ipLimit = ItemPropertyLimitUseByClass(CLASS_TYPE_PALADIN); - AddItemProperty(DURATION_TYPE_PERMANENT,ipLimit,oTarget); - ipLimit = ItemPropertyLimitUseByClass(CLASS_TYPE_RANGER); - AddItemProperty(DURATION_TYPE_PERMANENT,ipLimit,oTarget); - ipLimit = ItemPropertyLimitUseByClass(CLASS_TYPE_DRUID); - AddItemProperty(DURATION_TYPE_PERMANENT,ipLimit,oTarget); - ipLimit = ItemPropertyLimitUseByClass(CLASS_TYPE_CLERIC); - AddItemProperty(DURATION_TYPE_PERMANENT,ipLimit,oTarget); - } - else if (nType == X2_CI_MAGICTYPE_ARCANE) - { - ipLimit = ItemPropertyLimitUseByClass(CLASS_TYPE_WIZARD); - AddItemProperty(DURATION_TYPE_PERMANENT,ipLimit,oTarget); - ipLimit = ItemPropertyLimitUseByClass(CLASS_TYPE_SORCERER); - AddItemProperty(DURATION_TYPE_PERMANENT,ipLimit,oTarget); - ipLimit = ItemPropertyLimitUseByClass(CLASS_TYPE_BARD); - AddItemProperty(DURATION_TYPE_PERMANENT,ipLimit,oTarget); - } - - // Palmer - gave it extra charges equal to spell level, to take away some of the pain - // of charge numbers increasing - int nCharges = GetLevelByClass(GetLastSpellCastClass(),OBJECT_SELF) + d20()+nLevel+10; - - if (nCharges == 0) // stupi cheaters - { - nCharges = 10+d20(); - } - // Hard core rule mode enabled - if (GetModuleSwitchValue(MODULE_SWITCH_ENABLE_CRAFT_WAND_50_CHARGES)) - { - SetItemCharges(oTarget,50); - } - else - { - SetItemCharges(oTarget,nCharges); - } - // TODOL Add use restrictions there when item becomes available - } - return oTarget; -} - -// ----------------------------------------------------------------------------- -// Georg, 2003-06-12 -// Create and Return a magic wand with an item property -// matching nSpellID. Charges are set to d20 + casterlevel -// capped at 50 max -// Palmer - this clearly refers to scrolls, not wands. -// ----------------------------------------------------------------------------- -object CICraftScribeScroll(object oCreator, int nSpellID) -{ - int nPropID = IPGetIPConstCastSpellFromSpellID(nSpellID); - object oTarget; - // Handle optional material components - string sMat = GetMaterialComponentTag(nPropID); - if (sMat != "") - { - object oMat = GetItemPossessedBy(oCreator,sMat); - if (oMat== OBJECT_INVALID) - { - FloatingTextStrRefOnCreature(83374, oCreator); // Missing material component - return OBJECT_INVALID; - } - else - { - DestroyObject (oMat); - } - } - - // get scroll resref from scrolls lookup 2da - int nClass =GetLastSpellCastClass (); - string sClass = "Wiz_Sorc"; - switch (nClass) - { - case CLASS_TYPE_WIZARD: - sClass = "Wiz_Sorc"; - break; - - case CLASS_TYPE_SORCERER: - sClass = "Wiz_Sorc"; - break; - case CLASS_TYPE_CLERIC: - sClass = "Cleric"; - break; - case CLASS_TYPE_PALADIN: - sClass = "Paladin"; - break; - case CLASS_TYPE_DRUID: - sClass = "Druid"; - break; - case CLASS_TYPE_RANGER: - sClass = "Ranger"; - break; - case CLASS_TYPE_BARD: - sClass = "Bard"; - break; - } - - if (sClass != "") - { - string sResRef = Get2DAString(X2_CI_2DA_SCROLLS,sClass,nSpellID); - if (sResRef != "") - { - oTarget = CreateItemOnObject(sResRef,oCreator); - } - - if (oTarget == OBJECT_INVALID) - { - WriteTimestampedLogEntry("x2_inc_craft::CICraftScribeScroll failed - Resref: " + sResRef + " Class: " + sClass + "(" +IntToString(nClass) +") " + " SpellID " + IntToString (nSpellID)); - } - } - return oTarget; -} - -// ----------------------------------------------------------------------------- -// Returns TRUE if the player used the last spell to brew a potion -// ----------------------------------------------------------------------------- -int CICraftCheckBrewPotion(object oSpellTarget, object oCaster) -{ - - object oSpellTarget = GetSpellTargetObject(); - object oCaster = OBJECT_SELF; - int nID = GetSpellId(); - int nLevel = CIGetSpellInnateLevel(nID,TRUE); - - // ------------------------------------------------------------------------- - // check if brew potion feat is there - // ------------------------------------------------------------------------- - if (GetHasFeat(X2_CI_BREWPOTION_FEAT_ID, oCaster) != TRUE) - { - FloatingTextStrRefOnCreature(40487, oCaster); // Item Creation Failed - Don't know how to create that type of item - return TRUE; - } - - // ------------------------------------------------------------------------- - // check if spell is below maxlevel for brew potions - // ------------------------------------------------------------------------- - if (nLevel > X2_CI_BREWPOTION_MAXLEVEL) - { - FloatingTextStrRefOnCreature(76416, oCaster); - return TRUE; - } - - // ------------------------------------------------------------------------- - // Check if the spell is allowed to be used with Brew Potions - // ------------------------------------------------------------------------- - if (CIGetIsSpellRestrictedFromCraftFeat(nID, X2_CI_BREWPOTION_FEAT_ID)) - { - FloatingTextStrRefOnCreature(83450, oCaster); - return TRUE; - } - - // ------------------------------------------------------------------------- - // XP/GP Cost Calculation - // ------------------------------------------------------------------------- - int nCost = CIGetCraftGPCost(nLevel, X2_CI_BREWPOTION_COSTMODIFIER); - float nExperienceCost = 0.04 * nCost; // xp = 1/25 of gp value - int nGoldCost = nCost ; - - // ------------------------------------------------------------------------- - // Does Player have enough gold? - // ------------------------------------------------------------------------- - if (GetGold(oCaster) < nGoldCost) - { - FloatingTextStrRefOnCreature(3786, oCaster); // Item Creation Failed - not enough gold! - return TRUE; - } - - int nHD = GetHitDice(oCaster); - int nMinXPForLevel = ((nHD * (nHD - 1)) / 2) * 1000; - int nNewXP = FloatToInt(GetXP(oCaster) - nExperienceCost); - - - // ------------------------------------------------------------------------- - // check for sufficient XP to cast spell - // ------------------------------------------------------------------------- - if (nMinXPForLevel > nNewXP || nNewXP == 0 ) - { - FloatingTextStrRefOnCreature(3785, oCaster); // Item Creation Failed - Not enough XP - return TRUE; - } - - // ------------------------------------------------------------------------- - // Here we brew the new potion - // ------------------------------------------------------------------------- - object oPotion = CICraftBrewPotion(oCaster, nID); - - // ------------------------------------------------------------------------- - // Verify Results - // ------------------------------------------------------------------------- - if (GetIsObjectValid(oPotion)) - { - TakeGoldFromCreature(nGoldCost, oCaster, TRUE); - SetStolenFlag(oPotion,TRUE); - SetXP(oCaster, nNewXP); - DestroyObject (oSpellTarget); - FloatingTextStrRefOnCreature(8502, oCaster); // Item Creation successful - return TRUE; - } - else - { - - // Palmer - do the success stuff even if potion is not valid - TakeGoldFromCreature(nGoldCost, oCaster, TRUE); - SetStolenFlag(oPotion,TRUE); - SetXP(oCaster, nNewXP); - DestroyObject (oSpellTarget); - FloatingTextStrRefOnCreature(8502, oCaster); // Item Creation successful - - // Palmer - removed line below - // FloatingTextStrRefOnCreature(76417, oCaster); // Item Creation Failed - return TRUE; - } - -} - - - -// ----------------------------------------------------------------------------- -// Returns TRUE if the player used the last spell to create a scroll -// ----------------------------------------------------------------------------- -int CICraftCheckScribeScroll(object oSpellTarget, object oCaster) -{ - int nID = GetSpellId(); - - // ------------------------------------------------------------------------- - // check if scribe scroll feat is there - // ------------------------------------------------------------------------- - if (GetHasFeat(X2_CI_SCRIBESCROLL_FEAT_ID, oCaster) != TRUE) - { - FloatingTextStrRefOnCreature(40487, oCaster); // Item Creation Failed - Don't know how to create that type of item - return TRUE; - } - - // ------------------------------------------------------------------------- - // Check if the spell is allowed to be used with Scribe Scroll - // ------------------------------------------------------------------------- - if (CIGetIsSpellRestrictedFromCraftFeat(nID, X2_CI_SCRIBESCROLL_FEAT_ID)) - { - FloatingTextStrRefOnCreature(83451, oCaster); // can not be used with this feat - return TRUE; - } - - // ------------------------------------------------------------------------- - // XP/GP Cost Calculation - // ------------------------------------------------------------------------- - int nLevel = CIGetSpellInnateLevel(nID,TRUE); - int nCost = CIGetCraftGPCost(nLevel, X2_CI_SCRIBESCROLL_COSTMODIFIER); - // Palmer - changed it to ensure cost in XP == half cost in gold - float fExperienceCost = 0.04 * nCost; - int nExperienceCost=FloatToInt(fExperienceCost); - int nGoldCost = nCost ; - - // ------------------------------------------------------------------------- - // Does Player have enough gold? - // ------------------------------------------------------------------------- - if (GetGold(oCaster) < nGoldCost) // enough gold? - { - FloatingTextStrRefOnCreature(3786, oCaster); // Item Creation Failed - not enough gold! - return TRUE; - } - - int nHD = GetHitDice(oCaster); - int nMinXPForLevel = ((nHD * (nHD - 1)) / 2) * 1000; - int nNewXP = FloatToInt(GetXP(oCaster) - fExperienceCost); - - // ------------------------------------------------------------------------- - // check for sufficient XP to cast spell - // ------------------------------------------------------------------------- - if (nMinXPForLevel > nNewXP || nNewXP == 0 ) - { - FloatingTextStrRefOnCreature(3785, oCaster); // Item Creation Failed - Not enough XP - return TRUE; - } - - // ------------------------------------------------------------------------- - // Here we scribe the scroll - // ------------------------------------------------------------------------- - object oScroll = CICraftScribeScroll(oCaster, nID); - - // ------------------------------------------------------------------------- - // Verify Results - // ------------------------------------------------------------------------- - if (GetIsObjectValid(oScroll)) - { - //---------------------------------------------------------------------- - // Some scrollsare ar not identified ... fix that here - //---------------------------------------------------------------------- - SetIdentified(oScroll,TRUE); - SetStolenFlag(oScroll,TRUE); - ActionPlayAnimation (ANIMATION_FIREFORGET_READ,1.0); - TakeGoldFromCreature(nGoldCost, oCaster, TRUE); - SetXP(oCaster, nNewXP); - DestroyObject (oSpellTarget); - FloatingTextStrRefOnCreature(8502, oCaster); // Item Creation successful - return TRUE; - } - else - { - - // Palmer - commented this out - it seems to return scrolls as invalid even when they are valid - //FloatingTextStrRefOnCreature(76417, oCaster); // Item Creation Failed - // Palmer - add in all the stuff from above which should happen when a scroll is made - //---------------------------------------------------------------------- - // Some scrollsare ar not identified ... fix that here - //---------------------------------------------------------------------- - SetIdentified(oScroll,TRUE); - SetStolenFlag(oScroll,TRUE); - ActionPlayAnimation (ANIMATION_FIREFORGET_READ,1.0); - TakeGoldFromCreature(nGoldCost, oCaster, TRUE); - SetXP(oCaster, nNewXP); - DestroyObject (oSpellTarget); - FloatingTextStrRefOnCreature(8502, oCaster); // Item Creation successful - // Palmer - return true us as it should be - return TRUE; - } - - return FALSE; -} - - -// ----------------------------------------------------------------------------- -// Returns TRUE if the player used the last spell to craft a wand -// ----------------------------------------------------------------------------- -int CICraftCheckCraftWand(object oSpellTarget, object oCaster) -{ - - int nID = GetSpellId(); - - // ------------------------------------------------------------------------- - // check if craft wand feat is there - // ------------------------------------------------------------------------- - if (GetHasFeat(X2_CI_CRAFTWAND_FEAT_ID, oCaster) != TRUE) - { - FloatingTextStrRefOnCreature(40487, oCaster); // Item Creation Failed - Don't know how to create that type of item - return TRUE; // tried item creation but do not know how to do it - } - - // ------------------------------------------------------------------------- - // Check if the spell is allowed to be used with Craft Wand - // ------------------------------------------------------------------------- - if (CIGetIsSpellRestrictedFromCraftFeat(nID, X2_CI_CRAFTWAND_FEAT_ID)) - { - FloatingTextStrRefOnCreature(83452, oCaster); // can not be used with this feat - return TRUE; - } - - int nLevel = CIGetSpellInnateLevel(nID,TRUE); - - // ------------------------------------------------------------------------- - // check if spell is below maxlevel for brew potions - // ------------------------------------------------------------------------- - if (nLevel > X2_CI_CRAFTWAND_MAXLEVEL) - { - FloatingTextStrRefOnCreature(83623, oCaster); - return TRUE; - } - - // ------------------------------------------------------------------------- - // XP/GP Cost Calculation - // ------------------------------------------------------------------------- - int nCost = CIGetCraftGPCost( nLevel, X2_CI_CRAFTWAND_COSTMODIFIER); - float nExperienceCost = 0.04 * nCost; - int nGoldCost = nCost; - - // ------------------------------------------------------------------------- - // Does Player have enough gold? - // ------------------------------------------------------------------------- - if (GetGold(oCaster) < nGoldCost) // enough gold? - { - FloatingTextStrRefOnCreature(3786, oCaster); // Item Creation Failed - not enough gold! - return TRUE; - } - - // more calculations on XP cost - int nHD = GetHitDice(oCaster); - int nMinXPForLevel = ((nHD * (nHD - 1)) / 2) * 1000; - int nNewXP = FloatToInt(GetXP(oCaster) - nExperienceCost); - - // ------------------------------------------------------------------------- - // check for sufficient XP to cast spell - // ------------------------------------------------------------------------- - if (nMinXPForLevel > nNewXP || nNewXP == 0 ) - { - FloatingTextStrRefOnCreature(3785, oCaster); // Item Creation Failed - Not enough XP - return TRUE; - } - - // ------------------------------------------------------------------------- - // Here we craft the wand - // ------------------------------------------------------------------------- - object oWand = CICraftCraftWand(oCaster, nID); - - // ------------------------------------------------------------------------- - // Verify Results - // ------------------------------------------------------------------------- - if (GetIsObjectValid(oWand)) - { - SetStolenFlag(oWand,TRUE); - TakeGoldFromCreature(nGoldCost, oCaster, TRUE); - SetXP(oCaster, nNewXP); - DestroyObject (oSpellTarget); - FloatingTextStrRefOnCreature(8502, oCaster); // Item Creation successful - return TRUE; - } - else - { - // Palmer - have it return true always - SetStolenFlag(oWand,TRUE); - TakeGoldFromCreature(nGoldCost, oCaster, TRUE); - SetXP(oCaster, nNewXP); - DestroyObject (oSpellTarget); - FloatingTextStrRefOnCreature(8502, oCaster); // Item Creation successful - // Palmer - removed next line - //FloatingTextStrRefOnCreature(76417, oCaster); // Item Creation Failed - return TRUE; - } - - return FALSE; -} - -// ----------------------------------------------------------------------------- -// Georg, July 2003 -// Checks if the caster intends to use his item creation feats and -// calls appropriate item creation subroutine if conditions are met -// (spell cast on correct item, etc). -// Returns TRUE if the spell was used for an item creation feat -// ----------------------------------------------------------------------------- -int CIGetSpellWasUsedForItemCreation(object oSpellTarget) -{ - object oCaster = OBJECT_SELF; - - // ------------------------------------------------------------------------- - // Spell cast on crafting base item (blank scroll, etc) ? - // ------------------------------------------------------------------------- - if (!CIGetIsCraftFeatBaseItem(oSpellTarget)) - { - return FALSE; // not blank scroll baseitem - } - else - { - // --------------------------------------------------------------------- - // Check Item Creation Feats were disabled through x2_inc_switches - // --------------------------------------------------------------------- - if (GetModuleSwitchValue(MODULE_SWITCH_DISABLE_ITEM_CREATION_FEATS) == TRUE) - { - FloatingTextStrRefOnCreature(83612, oCaster); // item creation disabled - return FALSE; - } - - // --------------------------------------------------------------------- - // Ensure that item creation does not work one item was cast on another - // --------------------------------------------------------------------- - if (GetSpellCastItem() != OBJECT_INVALID) - { - FloatingTextStrRefOnCreature(83373, oCaster); // can not use one item to enchant another - return TRUE; - } - - // --------------------------------------------------------------------- - // Ok, what kind of feat the user wants to use by examining the base itm - // --------------------------------------------------------------------- - int nBt = GetBaseItemType(oSpellTarget); - int nRet = FALSE; - switch (nBt) - { - case 101 : - // ------------------------------------------------- - // Brew Potion - // ------------------------------------------------- - nRet = CICraftCheckBrewPotion(oSpellTarget,oCaster); - break; - - - case 102 : - // ------------------------------------------------- - // Scribe Scroll - // ------------------------------------------------- - nRet = CICraftCheckScribeScroll(oSpellTarget,oCaster); - break; - - - case 103 : - // ------------------------------------------------- - // Craft Wand - // ------------------------------------------------- - nRet = CICraftCheckCraftWand(oSpellTarget,oCaster); - break; - - // you could add more crafting basetypes here.... - } - - return nRet; - - } - -} - -// ----------------------------------------------------------------------------- -// Makes oPC do a Craft check using nSkill to create the item supplied in sResRe -// If oContainer is specified, the item will be created there. -// Throwing weapons are created with stack sizes of 10, ammo with 20 -// ----------------------------------------------------------------------------- -object CIUseCraftItemSkill(object oPC, int nSkill, string sResRef, int nDC, object oContainer = OBJECT_INVALID) -{ - int bSuccess = GetIsSkillSuccessful(oPC, nSkill, nDC); - object oNew; - if (bSuccess) - { - // actual item creation - // if a crafting container was specified, create inside - int bFix; - if (oContainer == OBJECT_INVALID) - { - //------------------------------------------------------------------ - // We create the item in the work container to get rid of the - // stackable item problems that happen when we create the item - // directly on the player - //------------------------------------------------------------------ - oNew =CreateItemOnObject(sResRef,IPGetIPWorkContainer(oPC)); - bFix = TRUE; - } - else - { - oNew =CreateItemOnObject(sResRef,oContainer); - } - - int nBase = GetBaseItemType(oNew); - if (nBase == BASE_ITEM_BOLT || nBase == BASE_ITEM_ARROW || nBase == BASE_ITEM_BULLET) - { - SetItemStackSize(oNew, 20); - } - else if (nBase == BASE_ITEM_THROWINGAXE || nBase == BASE_ITEM_SHURIKEN || nBase == BASE_ITEM_DART) - { - SetItemStackSize(oNew, 10); - } - - //---------------------------------------------------------------------- - // Get around the whole stackable item mess... - //---------------------------------------------------------------------- - if (bFix) - { - object oRet = CopyObject(oNew,GetLocation(oPC),oPC); - DestroyObject(oNew); - oNew = oRet; - } - - - } - else - { - oNew = OBJECT_INVALID; - } - - return oNew; -} - - -// ----------------------------------------------------------------------------- -// georg, 2003-06-13 ( -// Craft an item. This is only to be called from the crafting conversation -// spawned by x2_s2_crafting!!! -// ----------------------------------------------------------------------------- -int CIDoCraftItemFromConversation(int nNumber) -{ - string sNumber = IntToString(nNumber); - object oPC = GetPCSpeaker(); - //object oMaterial = GetLocalObject(oPC,"X2_CI_CRAFT_MATERIAL"); - object oMajor = GetLocalObject(oPC,"X2_CI_CRAFT_MAJOR"); - object oMinor = GetLocalObject(oPC,"X2_CI_CRAFT_MINOR"); - int nSkill = GetLocalInt(oPC,"X2_CI_CRAFT_SKILL"); - int nMode = GetLocalInt(oPC,"X2_CI_CRAFT_MODE"); - string sResult; - string s2DA; - int nDC; - - - DeleteLocalObject(oPC,"X2_CI_CRAFT_MAJOR"); - DeleteLocalObject(oPC,"X2_CI_CRAFT_MINOR"); - - if (!GetIsObjectValid(oMajor)) - { - FloatingTextStrRefOnCreature(83374,oPC); //"Invalid target" - DeleteLocalInt(oPC,"X2_CRAFT_SUCCESS"); - return FALSE; - } - else - { - if (GetItemPossessor(oMajor) != oPC) - { - FloatingTextStrRefOnCreature(83354,oPC); //"Invalid target" - DeleteLocalInt(oPC,"X2_CRAFT_SUCCESS"); - return FALSE; - } - } - - // If we are in container mode, - if (nMode == X2_CI_CRAFTMODE_CONTAINER) - { - if (!GetIsObjectValid(oMinor)) - { - FloatingTextStrRefOnCreature(83374,oPC); //"Invalid target" - DeleteLocalInt(oPC,"X2_CRAFT_SUCCESS"); - return FALSE; - } - else if (GetItemPossessor(oMinor) != oPC) - { - FloatingTextStrRefOnCreature(83354,oPC); //"Invalid target" - DeleteLocalInt(oPC,"X2_CRAFT_SUCCESS"); - return FALSE; - } - } - - - if (nSkill == 26) // craft weapon - { - s2DA = X2_CI_CRAFTING_WP_2DA; - } - else if (nSkill == 25) - { - s2DA = X2_CI_CRAFTING_AR_2DA; - } - - int nRow = GetLocalInt(oPC,"X2_CI_CRAFT_RESULTROW"); - struct craft_struct stItem = CIGetCraftItemStructFrom2DA(s2DA,nRow,nNumber); - object oContainer = OBJECT_INVALID; - - // --------------------------------------------------------------------------- - // We once used a crafting container, but found it too complicated. Code is still - // left in here for the community - // --------------------------------------------------------------------------- - if (nMode == X2_CI_CRAFTMODE_CONTAINER) - { - oContainer = GetItemPossessedBy(oPC,"x2_it_craftcont"); - } - - // Do the crafting... - object oRet = CIUseCraftItemSkill( oPC, nSkill, stItem.sResRef, stItem.nDC, oContainer) ; - - // * If you made an item, it should always be identified; - SetIdentified(oRet,TRUE); - - if (GetIsObjectValid(oRet)) - { - // ----------------------------------------------------------------------- - // Copy all item properties from the major object on the resulting item - // Through we problably won't use this, its a neat thing to have for the - // community - // to enable magic item creation from the crafting system - // ----------------------------------------------------------------------- - if (GetGold(oPC)2000) - { - nTotal=2000; - } - return nTotal; -} - -// ----------------------------------------------------------------------------- -// returns the cost in gold piece that it would -// cost to modify oOlditem to look like oNewItem -// ----------------------------------------------------------------------------- -int CIGetArmorModificationDC(object oOldItem, object oNewItem) -{ - int nTotal = 0; - int nPart; - int nDC =0; - for (nPart = 0; nPartnTotal) - { - nTotal = nDC; - } - } - } - - nTotal = GetItemACValue(oOldItem) + nTotal + 10; - - return nTotal; -} - -// ----------------------------------------------------------------------------- -// returns TRUE if the spell matching nSpellID is prevented from being used -// with the CraftFeat matching nFeatID -// This is controlled in des_crft_spells.2da -// ----------------------------------------------------------------------------- -int CIGetIsSpellRestrictedFromCraftFeat(int nSpellID, int nFeatID) -{ - string sCol; - if (nFeatID == X2_CI_BREWPOTION_FEAT_ID) - { - sCol ="NoPotion"; - } - else if (nFeatID == X2_CI_SCRIBESCROLL_FEAT_ID) - { - sCol = "NoScroll"; - } - else if (nFeatID == X2_CI_CRAFTWAND_FEAT_ID) - { - sCol = "NoWand"; - } - - string sRet = Get2DAString(X2_CI_CRAFTING_SP_2DA,sCol,nSpellID); - int nRet = (sRet == "1") ; - - return nRet; -} - -// ----------------------------------------------------------------------------- -// Retrieve the row in des_crft_bmat too look up receipe -// ----------------------------------------------------------------------------- -int CIGetCraftingReceipeRow(int nMode, object oMajor, object oMinor, int nSkill) -{ - if (nMode == X2_CI_CRAFTMODE_CONTAINER || nMode == X2_CI_CRAFTMODE_ASSEMBLE ) - { - int nMinorId = StringToInt(Get2DAString("des_crft_amat",GetTag(oMinor),1)); - int nMajorId = StringToInt(Get2DAString("des_crft_bmat",GetTag(oMajor),nMinorId)); - return nMajorId; - } - else if (nMode == X2_CI_CRAFTMODE_BASE_ITEM) - { - int nLookUpRow; - string sTag = GetTag(oMajor); - switch (nSkill) - { - case 26: nLookUpRow =1 ; break; - case 25: nLookUpRow= 2 ; break; - } - int nRet = StringToInt(Get2DAString(X2_CI_CRAFTING_MAT_2DA,sTag,nLookUpRow)); - return nRet; - } - else - { - return 0; // error - } -} - -// ----------------------------------------------------------------------------- -// used to set all variable required for the crafting conversation -// (Used materials, number of choises, 2da row, skill and mode) -// ----------------------------------------------------------------------------- -void CISetupCraftingConversation(object oPC, int nNumber, int nSkill, int nReceipe, object oMajor, object oMinor, int nMode) -{ - - SetLocalObject(oPC,"X2_CI_CRAFT_MAJOR",oMajor); - if (nMode == X2_CI_CRAFTMODE_CONTAINER || nMode == X2_CI_CRAFTMODE_ASSEMBLE ) - { - SetLocalObject(oPC,"X2_CI_CRAFT_MINOR", oMinor); - } - SetLocalInt(oPC,"X2_CI_CRAFT_NOOFITEMS",nNumber); // number of crafting choises for this material - SetLocalInt(oPC,"X2_CI_CRAFT_SKILL",nSkill); // skill used (craft armor or craft waeapon) - SetLocalInt(oPC,"X2_CI_CRAFT_RESULTROW",nReceipe); // number of crafting choises for this material - SetLocalInt(oPC,"X2_CI_CRAFT_MODE",nMode); -} - -// ----------------------------------------------------------------------------- -// oItem - The item used for crafting -// ----------------------------------------------------------------------------- -struct craft_receipe_struct CIGetCraftingModeFromTarget(object oPC,object oTarget, object oItem = OBJECT_INVALID) -{ - struct craft_receipe_struct stStruct; - - - if (GetBaseItemType(oItem) == 112 ) // small - { - stStruct.oMajor = oItem; - stStruct.nMode = X2_CI_CRAFTMODE_BASE_ITEM; - return stStruct; - } - - if (!GetIsObjectValid(oTarget)) - { - stStruct.nMode = X2_CI_CRAFTMODE_INVALID; - return stStruct; - } - - - // A small craftitem was used on a large one - if (GetBaseItemType(oItem) == 110 ) // small - { - if (GetBaseItemType(oTarget) == 109) // large - { - stStruct.nMode = X2_CI_CRAFTMODE_ASSEMBLE; // Mode is ASSEMBLE - stStruct.oMajor = oTarget; - stStruct.oMinor = oItem; - return stStruct; - } - else - { - FloatingTextStrRefOnCreature(84201,oPC); - } - - } - - // ----------------------------------------------------------------------------- - // *** CONTAINER IS NO LONGER USED IN OFFICIAL CAMPAIGN - // BUT CODE LEFT IN FOR COMMUNITY. - // THE FOLLOWING CONDITION IS NEVER TRUE FOR THE OC (no crafting container) - // To reactivate, create a container with tag x2_it_craftcont - int bCraftCont = (GetTag(oTarget) == "x2_it_craftcont"); - - - if (bCraftCont == TRUE) - { - // First item in container is baseitem .. mode = baseitem - if ( GetBaseItemType(GetFirstItemInInventory(oTarget)) == 112) - { - stStruct.nMode = X2_CI_CRAFTMODE_BASE_ITEM; - stStruct.oMajor = GetFirstItemInInventory(oTarget); - return stStruct; - } - else - { - object oTest = GetFirstItemInInventory(oTarget); - int nCount =1; - int bMajor = FALSE; - int bMinor = FALSE; - // No item in inventory ... mode = fail - if (!GetIsObjectValid(oTest)) - { - FloatingTextStrRefOnCreature(84200,oPC); - stStruct.nMode = X2_CI_CRAFTMODE_INVALID; - return stStruct; - } - else - { - while (GetIsObjectValid(oTest) && nCount <3) - { - if (GetBaseItemType(oTest) == 109) - { - stStruct.oMajor = oTest; - bMajor = TRUE; - } - else if (GetBaseItemType(oTest) == 110) - { - stStruct.oMinor = oTest; - bMinor = TRUE; - } - else if ( GetBaseItemType(oTest) == 112) - { - stStruct.nMode = X2_CI_CRAFTMODE_BASE_ITEM; - stStruct.oMajor = oTest; - return stStruct; - } - oTest = GetNextItemInInventory(oTarget); - if (GetIsObjectValid(oTest)) - { - nCount ++; - } - } - - if (nCount >2) - { - FloatingTextStrRefOnCreature(84356,oPC); - stStruct.nMode = X2_CI_CRAFTMODE_INVALID; - return stStruct; - } - else if (nCount <2) - { - FloatingTextStrRefOnCreature(84356,oPC); - stStruct.nMode = X2_CI_CRAFTMODE_INVALID; - return stStruct; - } - - if (bMajor && bMinor) - { - stStruct.nMode = X2_CI_CRAFTMODE_CONTAINER; - return stStruct; - } - else - { - FloatingTextStrRefOnCreature(84356,oPC); - //FloatingTextStringOnCreature("Temp: Wrong combination of items in the crafting container",oPC); - stStruct.nMode = X2_CI_CRAFTMODE_INVALID; - return stStruct; - } - - } - } - } - else - { - // not a container but a baseitem - if (GetBaseItemType(oTarget) == 112) - { - stStruct.nMode = X2_CI_CRAFTMODE_BASE_ITEM; - stStruct.oMajor = oTarget; - return stStruct; - - } - else - { - if (GetBaseItemType(oTarget) == 109 || GetBaseItemType(oTarget) == 110) - { - FloatingTextStrRefOnCreature(84357,oPC); - stStruct.nMode = X2_CI_CRAFTMODE_INVALID; - return stStruct; - } - else - { - FloatingTextStrRefOnCreature(84357,oPC); - // not a valid item - stStruct.nMode = X2_CI_CRAFTMODE_INVALID; - return stStruct; - - } - } - } -} - -// ----------------------------------------------------------------------------- -// *** Crafting Conversation Functions *** -// ----------------------------------------------------------------------------- -int CIGetInModWeaponOrArmorConv(object oPC) -{ - return GetLocalInt(oPC,"X2_L_CRAFT_MODIFY_CONVERSATION"); -} - - -void CISetCurrentModMode(object oPC, int nMode) -{ - if (nMode == X2_CI_MODMODE_INVALID) - { - DeleteLocalInt(oPC,"X2_L_CRAFT_MODIFY_MODE"); - } - else - { - SetLocalInt(oPC,"X2_L_CRAFT_MODIFY_MODE",nMode); - } -} - -int CIGetCurrentModMode(object oPC) -{ - return GetLocalInt(oPC,"X2_L_CRAFT_MODIFY_MODE"); -} - - -object CIGetCurrentModBackup(object oPC) -{ - return GetLocalObject(GetPCSpeaker(),"X2_O_CRAFT_MODIFY_BACKUP"); -} - -object CIGetCurrentModItem(object oPC) -{ - return GetLocalObject(GetPCSpeaker(),"X2_O_CRAFT_MODIFY_ITEM"); -} - - -void CISetCurrentModBackup(object oPC, object oBackup) -{ - SetLocalObject(GetPCSpeaker(),"X2_O_CRAFT_MODIFY_BACKUP",oBackup); -} - -void CISetCurrentModItem(object oPC, object oItem) -{ - SetLocalObject(GetPCSpeaker(),"X2_O_CRAFT_MODIFY_ITEM",oItem); -} - - -// ----------------------------------------------------------------------------- -// * This does multiple things: -// - store the part currently modified -// - setup the custom token for the conversation -// - zoom the camera to that part -// ----------------------------------------------------------------------------- -void CISetCurrentModPart(object oPC, int nPart, int nStrRef) -{ - SetLocalInt(oPC,"X2_TAILOR_CURRENT_PART",nPart); - - if (CIGetCurrentModMode(oPC) == X2_CI_MODMODE_ARMOR) - { - - // * Make the camera float near the PC - float fFacing = GetFacing(oPC) + 180.0; - - if (nPart == ITEM_APPR_ARMOR_MODEL_LSHOULDER || nPart == ITEM_APPR_ARMOR_MODEL_LFOREARM || - nPart == ITEM_APPR_ARMOR_MODEL_LHAND || nPart == ITEM_APPR_ARMOR_MODEL_LBICEP) - { - fFacing += 80.0; - } - - if (nPart == ITEM_APPR_ARMOR_MODEL_RSHOULDER || nPart == ITEM_APPR_ARMOR_MODEL_RFOREARM || - nPart == ITEM_APPR_ARMOR_MODEL_RHAND || nPart == ITEM_APPR_ARMOR_MODEL_RBICEP) - { - fFacing -= 80.0; - } - - float fPitch = 75.0; - if (fFacing > 359.0) - { - fFacing -=359.0; - } - - float fDistance = 3.5f; - if (nPart == ITEM_APPR_ARMOR_MODEL_PELVIS || nPart == ITEM_APPR_ARMOR_MODEL_BELT ) - { - fDistance = 2.0f; - } - - if (nPart == ITEM_APPR_ARMOR_MODEL_LSHOULDER || nPart == ITEM_APPR_ARMOR_MODEL_RSHOULDER ) - { - fPitch = 50.0f; - fDistance = 3.0f; - } - else if (nPart == ITEM_APPR_ARMOR_MODEL_LFOREARM || nPart == ITEM_APPR_ARMOR_MODEL_LHAND) - { - fDistance = 2.0f; - fPitch = 60.0f; - } - else if (nPart == ITEM_APPR_ARMOR_MODEL_NECK) - { - fPitch = 90.0f; - } - else if (nPart == ITEM_APPR_ARMOR_MODEL_RFOOT || nPart == ITEM_APPR_ARMOR_MODEL_LFOOT ) - { - fDistance = 3.5f; - fPitch = 47.0f; - } - else if (nPart == ITEM_APPR_ARMOR_MODEL_LTHIGH || nPart == ITEM_APPR_ARMOR_MODEL_RTHIGH ) - { - fDistance = 2.5f; - fPitch = 65.0f; - } - else if ( nPart == ITEM_APPR_ARMOR_MODEL_RSHIN || nPart == ITEM_APPR_ARMOR_MODEL_LSHIN ) - { - fDistance = 3.5f; - fPitch = 95.0f; - } - - if (GetRacialType(oPC) == RACIAL_TYPE_HALFORC) - { - fDistance += 1.0f; - } - - // PALMER stopped camera moving - // SetCameraFacing(fFacing, fDistance, fPitch,CAMERA_TRANSITION_TYPE_VERY_FAST) ; - } - - int nCost = GetLocalInt(oPC,"X2_TAILOR_CURRENT_COST"); - int nDC = GetLocalInt(oPC,"X2_TAILOR_CURRENT_DC"); - - SetCustomToken(X2_CI_MODIFYARMOR_GP_CTOKENBASE,IntToString(nCost)); - SetCustomToken(X2_CI_MODIFYARMOR_GP_CTOKENBASE+1,IntToString(nDC)); - - - SetCustomToken(XP_IP_ITEMMODCONVERSATION_CTOKENBASE,GetStringByStrRef(nStrRef)); -} - -int CIGetCurrentModPart(object oPC) -{ - return GetLocalInt(oPC,"X2_TAILOR_CURRENT_PART"); -} - - -void CISetDefaultModItemCamera(object oPC) -{ - float fDistance = 3.5f; - float fPitch = 75.0f; - float fFacing; - - if (CIGetCurrentModMode(oPC) == X2_CI_MODMODE_ARMOR) - { - fFacing = GetFacing(oPC) + 180.0; - if (fFacing > 359.0) - { - fFacing -=359.0; - } - } - else if (CIGetCurrentModMode(oPC) == X2_CI_MODMODE_WEAPON) - { - fFacing = GetFacing(oPC) + 180.0; - fFacing -= 90.0; - if (fFacing > 359.0) - { - fFacing -=359.0; - } - } - - SetCameraFacing(fFacing, fDistance, fPitch,CAMERA_TRANSITION_TYPE_VERY_FAST) ; -} - -void CIUpdateModItemCostDC(object oPC, int nDC, int nCost) -{ - SetLocalInt(oPC,"X2_TAILOR_CURRENT_COST", nCost); - SetLocalInt(oPC,"X2_TAILOR_CURRENT_DC",nDC); - SetCustomToken(X2_CI_MODIFYARMOR_GP_CTOKENBASE,IntToString(nCost)); - SetCustomToken(X2_CI_MODIFYARMOR_GP_CTOKENBASE+1,IntToString(nDC)); -} - - -// cost to modify oOlditem to look like oNewItem -int CIGetWeaponModificationCost(object oOldItem, object oNewItem) -{ - int nTotal = 100; - int nPart; - for (nPart = 0; nPart<=2; nPart++) - { - if (GetItemAppearance(oOldItem,ITEM_APPR_TYPE_WEAPON_MODEL, nPart) !=GetItemAppearance(oNewItem,ITEM_APPR_TYPE_WEAPON_MODEL, nPart)) - { - nTotal=nTotal+100; - } - // Palmer now we check for colours - if (GetItemAppearance(oOldItem,ITEM_APPR_TYPE_WEAPON_COLOR, nPart) !=GetItemAppearance(oNewItem,ITEM_APPR_TYPE_WEAPON_COLOR, nPart)) - { - nTotal=nTotal+200; - } - - } - - // Modification Cost should not exceed value of old item +1 GP - if (nTotal > GetGoldPieceValue(oOldItem)) - { - if (GetGoldPieceValue(oOldItem)<100) - { - nTotal = 100; - } - else - { - nTotal=GetGoldPieceValue(oOldItem); - } - } - - if (nTotal>1000) - { - nTotal=1000; - } - - return nTotal; -} - -// ----------------------------------------------------------------------------- -// Return the cost -// ----------------------------------------------------------------------------- -int JWGetHelmetModificationCost(object oItem) -{ - int nTotal = 100; - -int nCurrApp = GetItemAppearance(oItem, ITEM_APPR_TYPE_ARMOR_MODEL, 0); - -// Expensive ones -if (nCurrApp==8||nCurrApp==13||nCurrApp==16||nCurrApp==21||nCurrApp==22||nCurrApp==23||nCurrApp==25||nCurrApp==27||nCurrApp==28||nCurrApp==29||nCurrApp==31) -{ -nTotal=500; -} - - return nTotal; -} - -// ----------------------------------------------------------------------------- -// Return the dc -// ----------------------------------------------------------------------------- -int JWGetHelmetModificationDC(object oItem) -{ - int nTotal = 10; - -int nCurrApp = GetItemAppearance(oItem, ITEM_APPR_TYPE_ARMOR_MODEL, 0); - -// Expensive ones -if (nCurrApp==8||nCurrApp==13||nCurrApp==16||nCurrApp==21||nCurrApp==22||nCurrApp==23||nCurrApp==25||nCurrApp==27||nCurrApp==28||nCurrApp==29||nCurrApp==31) -{ -nTotal=25; -} - - return nTotal; -} - -// ----------------------------------------------------------------------------- -// Return the cost -// ----------------------------------------------------------------------------- -int JWGetShieldModificationCost(object oItem) -{ - int nTotal = 50; - -int nCurrApp = GetItemAppearance(oItem, ITEM_APPR_TYPE_SIMPLE_MODEL, 0); - -// Expensive ones -if (nCurrApp==12||nCurrApp==13||nCurrApp==22||nCurrApp==23||nCurrApp==32||nCurrApp==33||nCurrApp==42||nCurrApp==43) -{ -nTotal=nTotal*2; -} - -if (GetBaseItemType(oItem)==BASE_ITEM_LARGESHIELD) -{ -nTotal=nTotal*4; -} -if (GetBaseItemType(oItem)==BASE_ITEM_TOWERSHIELD) -{ -nTotal=nTotal*8; -} - - return nTotal; -} - -// ----------------------------------------------------------------------------- -// Return the dc -// ----------------------------------------------------------------------------- -int JWGetShieldModificationDC(object oItem) -{ - int nTotal = 5; - -int nCurrApp = GetItemAppearance(oItem, ITEM_APPR_TYPE_SIMPLE_MODEL, 0); - -// Expensive ones -if (nCurrApp==12||nCurrApp==13||nCurrApp==22||nCurrApp==23||nCurrApp==32||nCurrApp==33||nCurrApp==42||nCurrApp==43) -{ -nTotal=nTotal+5; -} - -if (GetBaseItemType(oItem)==BASE_ITEM_LARGESHIELD) -{ -nTotal=nTotal+10; -} -if (GetBaseItemType(oItem)==BASE_ITEM_TOWERSHIELD) -{ -nTotal=nTotal+15; -} - - return nTotal; -} - -// cost to modify oOlditem to look like oNewItem -int JWGetWeaponModificationDC (object oOldItem, object oNewItem) -{ - int nTotal = 13; - int nPart; - for (nPart = 0; nPart<=2; nPart++) - { - if (GetItemAppearance(oOldItem,ITEM_APPR_TYPE_WEAPON_MODEL, nPart) !=GetItemAppearance(oNewItem,ITEM_APPR_TYPE_WEAPON_MODEL, nPart)) - { - nTotal=nTotal+1; - } - // Palmer now we check for colours - if (GetItemAppearance(oOldItem,ITEM_APPR_TYPE_WEAPON_COLOR, nPart) !=GetItemAppearance(oNewItem,ITEM_APPR_TYPE_WEAPON_COLOR, nPart)) - { - nTotal=nTotal+2; - } - - } - - return nTotal; -} - - - - - - diff --git a/_working/x2_inc_itemprop.nss b/_working/x2_inc_itemprop.nss deleted file mode 100644 index 7c35a53..0000000 --- a/_working/x2_inc_itemprop.nss +++ /dev/null @@ -1,2029 +0,0 @@ -//:://///////////////////////////////////////////// -//:: Item Property Functions -//:: x2_inc_itemprop -//:: Copyright (c) 2003 Bioware Corp. -//::////////////////////////////////////////////// -/* - - Holds item property and item modification - specific code. - - If you look for anything specific to item - properties, your chances are good to find it - in here. - -*/ -//::////////////////////////////////////////////// -//:: Created By: Georg Zoeller -//:: Created On: 2003-06-05 -//:: Last Update: 2003-10-07 -//::////////////////////////////////////////////// - -// * The tag of the ip work container, a placeable which has to be set into each -// * module that is using any of the crafting functions. -const string X2_IP_WORK_CONTAINER_TAG = "jw_craft_box"; -// * 2da for the AddProperty ItemProperty -const string X2_IP_ADDRPOP_2DA = "des_crft_props" ; -// * 2da for the Poison Weapon Itemproperty -const string X2_IP_POISONWEAPON_2DA = "des_crft_poison" ; -// * 2da for armor appearance -const string X2_IP_ARMORPARTS_2DA = "des_crft_aparts" ; -// * 2da for armor appearance -const string X2_IP_ARMORAPPEARANCE_2DA = "des_crft_appear" ; - -// * Base custom token for item modification conversations (do not change unless you want to change the conversation too) -const int XP_IP_ITEMMODCONVERSATION_CTOKENBASE = 12220; -const int X2_IP_ITEMMODCONVERSATION_MODE_TAILOR = 0; -const int X2_IP_ITEMMODCONVERSATION_MODE_CRAFT = 1; - -// * Number of maximum item properties allowed on most items -const int X2_IP_MAX_ITEM_PROPERTIES = 8; - -// * Constants used with the armor modification system -const int X2_IP_ARMORTYPE_NEXT = 0; -const int X2_IP_ARMORTYPE_PREV = 1; -const int X2_IP_ARMORTYPE_RANDOM = 2; -const int X2_IP_WEAPONTYPE_NEXT = 0; -const int X2_IP_WEAPONTYPE_PREV = 1; -const int X2_IP_WEAPONTYPE_RANDOM = 2; - -// * Policy constants for IPSafeAddItemProperty() -const int X2_IP_ADDPROP_POLICY_REPLACE_EXISTING = 0; -const int X2_IP_ADDPROP_POLICY_KEEP_EXISTING = 1; -const int X2_IP_ADDPROP_POLICY_IGNORE_EXISTING =2; - - -// * removes all itemproperties with matching nItemPropertyType and nItemPropertyDuration -void IPRemoveMatchingItemProperties( object oItem, int nItemPropertyType, int nItemPropertyDuration = DURATION_TYPE_TEMPORARY, int nItemPropertySubType = -1 ); - -// * Removes ALL item properties from oItem matching nItemPropertyDuration -void IPRemoveAllItemProperties( object oItem, int nItemPropertyDuration = DURATION_TYPE_TEMPORARY ); - -// * returns TRUE if item can be equipped. -// * Uses Get2DAString, so do not use in a loop! -int IPGetIsItemEquipable( object oItem ); - -// * Changes the color of an item armor -// * oItem - The armor -// * nColorType - ITEM_APPR_ARMOR_COLOR_* constant -// * nColor - color from 0 to 63 -// * Since oItem is destroyed in the process, the function returns -// * the item created with the color changed -object IPDyeArmor( object oItem, int nColorType, int nColor ); - -// * Returns the container used for item property and appearance modifications in the -// * module. If it does not exist, create it. -object IPGetIPWorkContainer( object oCaller = OBJECT_SELF ); - -// * This function needs to be rather extensive and needs to be updated if there are new -// * ip types we want to use, but it goes into the item property include anyway -itemproperty IPGetItemPropertyByID( int nPropID, int nParam1 = 0, int nParam2 = 0, int nParam3 = 0, int nParam4 = 0 ); - -// * returns TRUE if oItem is a ranged weapon -int IPGetIsRangedWeapon( object oItem ); - -// * return TRUE if oItem is a melee weapon -int IPGetIsMeleeWeapon( object oItem ); - -// * return TRUE if oItem is a projectile (bolt, arrow, etc) -int IPGetIsProjectile( object oItem ); - -// * returns true if weapon is blugeoning (used for poison) -// * This uses Get2DAstring, so it is slow. Avoid using in loops! -int IPGetIsBludgeoningWeapon( object oItem ); - -// * Return the IP_CONST_CASTSPELL_* ID matching to the SPELL_* constant given in nSPELL_ID -// * This uses Get2DAstring, so it is slow. Avoid using in loops! -// * returns -1 if there is no matching property for a spell -int IPGetIPConstCastSpellFromSpellID( int nSpellID ); - -// * Returns TRUE if an item has ITEM_PROPERTY_ON_HIT and the specified nSubType -// * possible values for nSubType can be taken from IPRP_ONHIT.2da -// * popular ones: -// * 5 - Daze 19 - ItemPoison 24 - Vorpal -int IPGetItemHasItemOnHitPropertySubType( object oTarget, int nSubType ); - -// * Returns the number of possible armor part variations for the specified part -// * nPart - ITEM_APPR_ARMOR_MODEL_* constant -// * Uses Get2DAstring, so do not use in loops -int IPGetNumberOfAppearances( int nPart ); - - -// * Returns the next valid appearance type for oArmor -// * nPart - ITEM_APPR_ARMOR_MODEL_* constant -// * Uses Get2DAstring, so do not use in loops -int IPGetNextArmorAppearanceType(object oArmor, int nPart); - -// * Returns the previous valid appearance type for oArmor -// * nPart - ITEM_APPR_ARMOR_MODEL_* constant -// * Uses Get2DAstring, so do not use in loops -int IPGetPrevArmorAppearanceType(object oArmor, int nPart); - -// * Returns a random valid appearance type for oArmor -// * nPart - ITEM_APPR_ARMOR_MODEL_* constant -// * Uses Get2DAstring, so do not use in loops -int IPGetRandomArmorAppearanceType(object oArmor, int nPart); - -// * Returns a new armor based of oArmor with nPartModified -// * nPart - ITEM_APPR_ARMOR_MODEL_* constant of the part to be changed -// * nMode - -// * X2_IP_ARMORTYPE_NEXT - next valid appearance -// * X2_IP_ARMORTYPE_PREV - previous valid apperance; -// * X2_IP_ARMORTYPE_RANDOM - random valid appearance; -// * -// * bDestroyOldOnSuccess - Destroy oArmor in process? -// * Uses Get2DAstring, so do not use in loops -object IPGetModifiedArmor(object oArmor, int nPart, int nMode, int bDestroyOldOnSuccess); - -// * Add an item property in a safe fashion, preventing unwanted stacking -// * Parameters: -// * oItem - the item to add the property to -// * ip - the itemproperty to add -// * fDuration - set 0.0f to add the property permanent, anything else is temporary -// * nAddItemPropertyPolicy - How to handle existing properties. Valid values are: -// * X2_IP_ADDPROP_POLICY_REPLACE_EXISTING - remove any property of the same type, subtype, durationtype before adding; -// * X2_IP_ADDPROP_POLICY_KEEP_EXISTING - do not add if any property with same type, subtype and durationtype already exists; -// * X2_IP_ADDPROP_POLICY_IGNORE_EXISTING - add itemproperty in any case - Do not Use with OnHit or OnHitSpellCast props! -// * -// * bIgnoreDurationType - If set to TRUE, an item property will be considered identical even if the DurationType is different. Be careful when using this -// * with X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, as this could lead to a temporary item property removing a permanent one -// * bIgnoreSubType - If set to TRUE an item property will be considered identical even if the SubType is different. -void IPSafeAddItemProperty(object oItem, itemproperty ip, float fDuration =0.0f, int nAddItemPropertyPolicy = X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, int bIgnoreDurationType = FALSE, int bIgnoreSubType = FALSE); - -// * Wrapper for GetItemHasItemProperty that returns true if -// * oItem has an itemproperty that matches ipCompareTo by Type AND DurationType AND SubType -// * nDurationType = Valid DURATION_TYPE_* or -1 to ignore -// * bIgnoreSubType - If set to TRUE an item property will be considered identical even if the SubType is different. -int IPGetItemHasProperty(object oItem, itemproperty ipCompareTo, int nDurationType, int bIgnoreSubType = FALSE); - -// * returns FALSE it the item has no sequencer property -// * returns number of spells that can be stored in any other case -int IPGetItemSequencerProperty(object oItem); - -// * returns TRUE if the item has the OnHit:IntelligentWeapon property. -int IPGetIsIntelligentWeapon(object oItem); - -// * Mapping between numbers and power constants for ITEM_PROPERTY_DAMAGE_BONUS -// * returns the appropriate ITEM_PROPERTY_DAMAGE_POWER_* constant for nNumber -int IPGetDamagePowerConstantFromNumber(int nNumber); - -// * returns the appropriate ITEM_PROPERTY_DAMAGE_BONUS_= constant for nNumber -// * Do not pass in any number <1 ! Will return -1 on error -int IPGetDamageBonusConstantFromNumber(int nNumber); - -// * Special Version of Copy Item Properties for use with greater wild shape -// * oOld - Item equipped before polymorphing (source for item props) -// * oNew - Item equipped after polymorphing (target for item props) -// * bWeapon - Must be set TRUE when oOld is a weapon. -void IPWildShapeCopyItemProperties(object oOld, object oNew, int bWeapon = FALSE); - -// * Returns the current enhancement bonus of a weapon (+1 to +20), 0 if there is -// * no enhancement bonus. You can test for a specific type of enhancement bonus -// * by passing the appropritate ITEM_PROPERTY_ENHANCEMENT_BONUS* constant into -// * nEnhancementBonusType -int IPGetWeaponEnhancementBonus(object oWeapon, int nEnhancementBonusType = ITEM_PROPERTY_ENHANCEMENT_BONUS); - -// * Shortcut function to set the enhancement bonus of a weapon to a certain bonus -// * Specifying bOnlyIfHigher as TRUE will prevent a bonus lower than the requested -// * bonus from being applied. Valid values for nBonus are 1 to 20. -void IPSetWeaponEnhancementBonus(object oWeapon, int nBonus, int bOnlyIfHigher = TRUE); - -// * Shortcut function to upgrade the enhancement bonus of a weapon by the -// * number specified in nUpgradeBy. If the resulting new enhancement bonus -// * would be out of bounds (>+20), it will be set to +20 -void IPUpgradeWeaponEnhancementBonus(object oWeapon, int nUpgradeBy); - -// * Returns TRUE if a character has any item equipped that has the itemproperty -// * defined in nItemPropertyConst in it (ITEM_PROPERTY_* constant) -int IPGetHasItemPropertyOnCharacter(object oPC, int nItemPropertyConst); - -// * Returns an integer with the number of properties present oItem -int IPGetNumberOfItemProperties(object oItem); - -// Returns a new helmet -object JWGetModifiedHelmet (object oHelmet, int nMode, int bDestroyOldOnSuccess); - -// Returns a coloured shield -object JWGetColouredShield (object oItem, int nMode, int bDestroyOldOnSuccess); - - -// Returns a new shield -object JWGetModifiedShield (object oItem, int nMode, int bDestroyOldOnSuccess); - -// Returns a coloured weapon -object JWGetColouredWeapon (object oItem, int nPart, int nMode, int bDestroyOldOnSuccess); - -// Returns a new robe -object JWGetModifiedRobe(object oItem, int nMode, int bDestroyOldOnSuccess); - - - - -//------------------------------------------------------------------------------ -// I M P L E M E N T A T I O N -//------------------------------------------------------------------------------ - -// ---------------------------------------------------------------------------- -// Removes all itemproperties with matching nItemPropertyType and -// nItemPropertyDuration (a DURATION_TYPE_* constant) -// ---------------------------------------------------------------------------- -void IPRemoveMatchingItemProperties(object oItem, int nItemPropertyType, int nItemPropertyDuration = DURATION_TYPE_TEMPORARY, int nItemPropertySubType = -1) -{ - itemproperty ip = GetFirstItemProperty(oItem); - - // valid ip? - while (GetIsItemPropertyValid(ip)) - { - // same property type? - if ((GetItemPropertyType(ip) == nItemPropertyType)) - { - // same duration or duration ignored? - if (GetItemPropertyDurationType(ip) == nItemPropertyDuration || nItemPropertyDuration == -1) - { - // same subtype or subtype ignored - if (GetItemPropertySubType(ip) == nItemPropertySubType || nItemPropertySubType == -1) - { - // Put a warning into the logfile if someone tries to remove a permanent ip with a temporary one! - /*if (nItemPropertyDuration == DURATION_TYPE_TEMPORARY && GetItemPropertyDurationType(ip) == DURATION_TYPE_PERMANENT) - { - WriteTimestampedLogEntry("x2_inc_itemprop:: IPRemoveMatchingItemProperties() - WARNING: Permanent item property removed by temporary on "+GetTag(oItem)); - } - */ - RemoveItemProperty(oItem, ip); - } - } - } - ip = GetNextItemProperty(oItem); - } -} - -// ---------------------------------------------------------------------------- -// Removes ALL item properties from oItem matching nItemPropertyDuration -// ---------------------------------------------------------------------------- -void IPRemoveAllItemProperties(object oItem, int nItemPropertyDuration = DURATION_TYPE_TEMPORARY) -{ - itemproperty ip = GetFirstItemProperty(oItem); - while (GetIsItemPropertyValid(ip)) - { - if (GetItemPropertyDurationType(ip) == nItemPropertyDuration) - { - RemoveItemProperty(oItem, ip); - } - ip = GetNextItemProperty(oItem); - } -} - -// ---------------------------------------------------------------------------- -// returns TRUE if item can be equipped. Uses Get2DAString, so do not use in a loop! -// ---------------------------------------------------------------------------- -int IPGetIsItemEquipable(object oItem) -{ - int nBaseType =GetBaseItemType(oItem); - - // fix, if we get BASE_ITEM_INVALID (usually because oItem is invalid), we - // need to make sure that this function returns FALSE - if(nBaseType==BASE_ITEM_INVALID) return FALSE; - - string sResult = Get2DAString("baseitems","EquipableSlots",nBaseType); - return (sResult != "0x00000"); -} - -// ---------------------------------------------------------------------------- -// Changes the color of an item armor -// oItem - The armor -// nColorType - ITEM_APPR_ARMOR_COLOR_* constant -// nColor - color from 0 to 63 -// Since oItem is destroyed in the process, the function returns -// the item created with the color changed -// ---------------------------------------------------------------------------- -object IPDyeArmor(object oItem, int nColorType, int nColor) -{ - object oRet = CopyItemAndModify(oItem,ITEM_APPR_TYPE_ARMOR_COLOR,nColorType,nColor,TRUE); - DestroyObject(oItem); // remove old item - return oRet; //return new item -} - -// ---------------------------------------------------------------------------- -// Returns the container used for item property and appearance modifications in the -// module. If it does not exist, it is created -// ---------------------------------------------------------------------------- -object IPGetIPWorkContainer(object oCaller = OBJECT_SELF) -{ - object oRet = GetObjectByTag(X2_IP_WORK_CONTAINER_TAG); - if (oRet == OBJECT_INVALID) - { - oRet = CreateObject(OBJECT_TYPE_PLACEABLE,X2_IP_WORK_CONTAINER_TAG,GetLocation(GetWaypointByTag("jw_craftbox_wp"))); - effect eInvis = EffectVisualEffect( VFX_DUR_CUTSCENE_INVISIBILITY); - eInvis = ExtraordinaryEffect(eInvis); - ApplyEffectToObject(DURATION_TYPE_PERMANENT,eInvis,oRet); - if (oRet == OBJECT_INVALID) - { - WriteTimestampedLogEntry("x2_inc_itemprop - critical: Missing container with tag " +X2_IP_WORK_CONTAINER_TAG + "!!"); - } - } - - - return oRet; -} - -// ---------------------------------------------------------------------------- -// This function needs to be rather extensive and needs to be updated if there are new -// ip types we want to use, but it goes into the item property include anyway -// ---------------------------------------------------------------------------- -itemproperty IPGetItemPropertyByID(int nPropID, int nParam1 = 0, int nParam2 = 0, int nParam3 = 0, int nParam4 = 0) -{ - itemproperty ipRet; - - if (nPropID == ITEM_PROPERTY_ABILITY_BONUS) - { - ipRet = ItemPropertyAbilityBonus(nParam1, nParam2); - } - else if (nPropID == ITEM_PROPERTY_AC_BONUS) - { - ipRet = ItemPropertyACBonus(nParam1); - } - else if (nPropID == ITEM_PROPERTY_AC_BONUS_VS_ALIGNMENT_GROUP) - { - ipRet = ItemPropertyACBonusVsAlign(nParam1, nParam2); - } - else if (nPropID == ITEM_PROPERTY_AC_BONUS_VS_DAMAGE_TYPE) - { - ipRet = ItemPropertyACBonusVsDmgType(nParam1, nParam2); - } - else if (nPropID == ITEM_PROPERTY_AC_BONUS_VS_RACIAL_GROUP) - { - ipRet = ItemPropertyACBonusVsRace(nParam1, nParam2); - } - else if (nPropID == ITEM_PROPERTY_AC_BONUS_VS_SPECIFIC_ALIGNMENT) - { - ipRet = ItemPropertyACBonusVsSAlign(nParam1, nParam2); - } - else if (nPropID == ITEM_PROPERTY_ATTACK_BONUS) - { - ipRet = ItemPropertyAttackBonus(nParam1); - } - else if (nPropID == ITEM_PROPERTY_ATTACK_BONUS_VS_ALIGNMENT_GROUP) - { - ipRet = ItemPropertyAttackBonusVsAlign(nParam1, nParam2); - } - else if (nPropID == ITEM_PROPERTY_ATTACK_BONUS_VS_RACIAL_GROUP) - { - ipRet = ItemPropertyAttackBonusVsRace(nParam1, nParam2); - } - else if (nPropID == ITEM_PROPERTY_ATTACK_BONUS_VS_SPECIFIC_ALIGNMENT) - { - ipRet = ItemPropertyAttackBonusVsSAlign(nParam1, nParam2); - } - else if (nPropID == ITEM_PROPERTY_BASE_ITEM_WEIGHT_REDUCTION) - { - ipRet = ItemPropertyWeightReduction(nParam1); - } - else if (nPropID == ITEM_PROPERTY_BONUS_FEAT) - { - ipRet = ItemPropertyBonusFeat(nParam1); - } - else if (nPropID == ITEM_PROPERTY_BONUS_SPELL_SLOT_OF_LEVEL_N) - { - ipRet = ItemPropertyBonusLevelSpell(nParam1, nParam2); - } - else if (nPropID == ITEM_PROPERTY_CAST_SPELL) - { - ipRet = ItemPropertyCastSpell(nParam1, nParam2); - } - else if (nPropID == ITEM_PROPERTY_DAMAGE_BONUS) - { - ipRet = ItemPropertyDamageBonus(nParam1, nParam2); - } - else if (nPropID == ITEM_PROPERTY_DAMAGE_BONUS_VS_ALIGNMENT_GROUP) - { - ipRet = ItemPropertyDamageBonusVsAlign(nParam1, nParam2, nParam3); - } - else if (nPropID == ITEM_PROPERTY_DAMAGE_BONUS_VS_RACIAL_GROUP) - { - ipRet = ItemPropertyDamageBonusVsRace(nParam1, nParam2, nParam3); - } - else if (nPropID == ITEM_PROPERTY_DAMAGE_BONUS_VS_SPECIFIC_ALIGNMENT) - { - ipRet = ItemPropertyDamageBonusVsSAlign(nParam1, nParam2, nParam3); - } - else if (nPropID == ITEM_PROPERTY_DAMAGE_REDUCTION) - { - ipRet = ItemPropertyDamageReduction(nParam1, nParam2); - } - else if (nPropID == ITEM_PROPERTY_DAMAGE_RESISTANCE) - { - ipRet = ItemPropertyDamageResistance(nParam1, nParam2); - } - else if (nPropID == ITEM_PROPERTY_DAMAGE_VULNERABILITY) - { - ipRet = ItemPropertyDamageResistance(nParam1, nParam2); - } - else if (nPropID == ITEM_PROPERTY_DARKVISION) - { - ipRet = ItemPropertyDarkvision(); - } - else if (nPropID == ITEM_PROPERTY_DECREASED_ABILITY_SCORE) - { - ipRet = ItemPropertyDecreaseAbility(nParam1,nParam2); - } - else if (nPropID == ITEM_PROPERTY_DECREASED_AC) - { - ipRet = ItemPropertyDecreaseAC(nParam1,nParam2); - } - else if (nPropID == ITEM_PROPERTY_DECREASED_ATTACK_MODIFIER) - { - ipRet = ItemPropertyAttackPenalty(nParam1); - } - else if (nPropID == ITEM_PROPERTY_DECREASED_ENHANCEMENT_MODIFIER) - { - ipRet = ItemPropertyEnhancementPenalty(nParam1); - } - else if (nPropID == ITEM_PROPERTY_DECREASED_SAVING_THROWS) - { - ipRet = ItemPropertyReducedSavingThrow(nParam1, nParam2); - } - else if (nPropID == ITEM_PROPERTY_DECREASED_SAVING_THROWS_SPECIFIC) - { - ipRet = ItemPropertyBonusSavingThrowVsX(nParam1, nParam2); - } - else if (nPropID == ITEM_PROPERTY_DECREASED_SKILL_MODIFIER) - { - ipRet = ItemPropertyDecreaseSkill(nParam1, nParam2); - } - else if (nPropID == ITEM_PROPERTY_ENHANCED_CONTAINER_REDUCED_WEIGHT) - { - ipRet = ItemPropertyContainerReducedWeight(nParam1); - } - else if (nPropID == ITEM_PROPERTY_ENHANCEMENT_BONUS) - { - ipRet = ItemPropertyEnhancementBonus(nParam1); - } - else if (nPropID == ITEM_PROPERTY_ENHANCEMENT_BONUS_VS_ALIGNMENT_GROUP) - { - ipRet = ItemPropertyEnhancementBonusVsAlign(nParam1,nParam2); - } - else if (nPropID == ITEM_PROPERTY_ENHANCEMENT_BONUS_VS_SPECIFIC_ALIGNEMENT) - { - ipRet = ItemPropertyEnhancementBonusVsSAlign(nParam1,nParam2); - } - else if (nPropID == ITEM_PROPERTY_ENHANCEMENT_BONUS_VS_RACIAL_GROUP) - { - ipRet = ItemPropertyEnhancementBonusVsRace(nParam1,nParam2); - } - else if (nPropID == ITEM_PROPERTY_EXTRA_MELEE_DAMAGE_TYPE) - { - ipRet = ItemPropertyExtraMeleeDamageType(nParam1); - } - else if (nPropID == ITEM_PROPERTY_EXTRA_RANGED_DAMAGE_TYPE) - { - ipRet = ItemPropertyExtraRangeDamageType(nParam1); - } - else if (nPropID == ITEM_PROPERTY_HASTE) - { - ipRet = ItemPropertyHaste(); - } - else if (nPropID == ITEM_PROPERTY_KEEN) - { - ipRet = ItemPropertyKeen(); - } - else if (nPropID == ITEM_PROPERTY_LIGHT) - { - ipRet = ItemPropertyLight(nParam1,nParam2); - } - else if (nPropID == ITEM_PROPERTY_MASSIVE_CRITICALS) - { - ipRet = ItemPropertyMassiveCritical(nParam1); - } - else if (nPropID == ITEM_PROPERTY_NO_DAMAGE) - { - ipRet = ItemPropertyNoDamage(); - } - else if (nPropID == ITEM_PROPERTY_ON_HIT_PROPERTIES) - { - ipRet = ItemPropertyOnHitProps(nParam1, nParam2, nParam3); - } - else if (nPropID == ITEM_PROPERTY_TRAP) - { - ipRet = ItemPropertyTrap(nParam1, nParam2); - } - else if (nPropID == ITEM_PROPERTY_TRUE_SEEING) - { - ipRet = ItemPropertyTrueSeeing(); - } - else if (nPropID == ITEM_PROPERTY_UNLIMITED_AMMUNITION) - { - ipRet = ItemPropertyUnlimitedAmmo(nParam1); - } - else if (nPropID == ITEM_PROPERTY_ONHITCASTSPELL) - { - ipRet = ItemPropertyOnHitCastSpell(nParam1, nParam2); - } - else if (nPropID == ITEM_PROPERTY_ARCANE_SPELL_FAILURE) - { - ipRet = ItemPropertyArcaneSpellFailure(nParam1); - } - - - return ipRet; -} - -// ---------------------------------------------------------------------------- -// Returns TRUE if oItem is a projectile -// ---------------------------------------------------------------------------- -int IPGetIsProjectile(object oItem) -{ - int nBT = GetBaseItemType(oItem); - return (nBT == BASE_ITEM_ARROW || nBT == BASE_ITEM_BOLT || nBT == BASE_ITEM_BULLET); -} - -// ---------------------------------------------------------------------------- -// Returns TRUE if oItem is a ranged weapon -// ---------------------------------------------------------------------------- -int IPGetIsRangedWeapon(object oItem) -{ - return GetWeaponRanged(oItem); // doh ! -} - -// ---------------------------------------------------------------------------- -// Returns TRUE if oItem is a melee weapon -// ---------------------------------------------------------------------------- -int IPGetIsMeleeWeapon(object oItem) -{ - //Declare major variables - int nItem = GetBaseItemType(oItem); - - if((nItem == BASE_ITEM_BASTARDSWORD) || - (nItem == BASE_ITEM_BATTLEAXE) || - (nItem == BASE_ITEM_DOUBLEAXE) || - (nItem == BASE_ITEM_GREATAXE) || - (nItem == BASE_ITEM_GREATSWORD) || - (nItem == BASE_ITEM_HALBERD) || - (nItem == BASE_ITEM_HANDAXE) || - (nItem == BASE_ITEM_KAMA) || - (nItem == BASE_ITEM_KATANA) || - (nItem == BASE_ITEM_KUKRI) || - (nItem == BASE_ITEM_LONGSWORD) || - (nItem == BASE_ITEM_SCIMITAR) || - (nItem == BASE_ITEM_SCYTHE) || - (nItem == BASE_ITEM_SICKLE) || - (nItem == BASE_ITEM_TWOBLADEDSWORD) || - (nItem == BASE_ITEM_CLUB) || - (nItem == BASE_ITEM_DAGGER) || - (nItem == BASE_ITEM_DIREMACE) || - (nItem == BASE_ITEM_HEAVYFLAIL) || - (nItem == BASE_ITEM_LIGHTFLAIL) || - (nItem == BASE_ITEM_LIGHTHAMMER) || - (nItem == BASE_ITEM_LIGHTMACE) || - (nItem == BASE_ITEM_MORNINGSTAR) || - (nItem == BASE_ITEM_QUARTERSTAFF) || - (nItem == BASE_ITEM_MAGICSTAFF) || - (nItem == BASE_ITEM_RAPIER) || - (nItem == BASE_ITEM_WHIP) || - (nItem == BASE_ITEM_SHORTSPEAR) || - (nItem == BASE_ITEM_SHORTSWORD) || - (nItem == BASE_ITEM_WARHAMMER) || - (nItem == BASE_ITEM_DWARVENWARAXE) || - (nItem == BASE_ITEM_TRIDENT) ) - { - return TRUE; - } - return FALSE; -} - -// ---------------------------------------------------------------------------- -// Returns TRUE if weapon is a blugeoning weapon -// Uses Get2DAString! -// ---------------------------------------------------------------------------- -int IPGetIsBludgeoningWeapon(object oItem) -{ - int nBT = GetBaseItemType(oItem); - int nWeapon = ( StringToInt(Get2DAString("baseitems","WeaponType",nBT))); - // 2 = bludgeoning - return (nWeapon == 2); -} - -// ---------------------------------------------------------------------------- -// Return the IP_CONST_CASTSPELL_* ID matching to the SPELL_* constant given -// in nSPELL_ID. -// This uses Get2DAstring, so it is slow. Avoid using in loops! -// returns -1 if there is no matching property for a spell -// ---------------------------------------------------------------------------- -int IPGetIPConstCastSpellFromSpellID(int nSpellID) -{ - // look up Spell Property Index - string sTemp = Get2DAString("des_crft_spells","IPRP_SpellIndex",nSpellID); - /* - if (sTemp == "") // invalid nSpellID - { - PrintString("x2_inc_craft.nss::GetIPConstCastSpellFromSpellID called with invalid nSpellID" + IntToString(nSpellID)); - return -1; - } - */ - int nSpellPrpIdx = StringToInt(sTemp); - return nSpellPrpIdx; -} -// ---------------------------------------------------------------------------- -// Returns TRUE if an item has ITEM_PROPERTY_ON_HIT and the specified nSubType -// possible values for nSubType can be taken from IPRP_ONHIT.2da -// popular ones: -// 5 - Daze -// 19 - ItemPoison -// 24 - Vorpal -// ---------------------------------------------------------------------------- -int IPGetItemHasItemOnHitPropertySubType(object oTarget, int nSubType) -{ - if (GetItemHasItemProperty(oTarget,ITEM_PROPERTY_ON_HIT_PROPERTIES)) - { - itemproperty ipTest = GetFirstItemProperty(oTarget); - - // loop over item properties to see if there is already a poison effect - while (GetIsItemPropertyValid(ipTest)) - { - - if (GetItemPropertySubType(ipTest) == nSubType) //19 == onhit poison - { - return TRUE; - } - - ipTest = GetNextItemProperty(oTarget); - - } - } - return FALSE; -} - -// ---------------------------------------------------------------------------- -// Returns the number of possible armor part variations for the specified part -// nPart - ITEM_APPR_ARMOR_MODEL_* constant -// Uses Get2DAstring, so do not use in loops -// ---------------------------------------------------------------------------- -int IPGetNumberOfArmorAppearances(int nPart) -{ - int nRet; - //SpeakString(Get2DAString(X2_IP_ARMORPARTS_2DA ,"NumParts",nPart)); - nRet = StringToInt(Get2DAString(X2_IP_ARMORPARTS_2DA ,"NumParts",nPart)); - return nRet; -} - -// ---------------------------------------------------------------------------- -// (private) -// Returns the previous or next armor appearance type, depending on the specified -// mode (X2_IP_ARMORTYPE_NEXT || X2_IP_ARMORTYPE_PREV) -// ---------------------------------------------------------------------------- -int IPGetArmorAppearanceType(object oArmor, int nPart, int nMode) -{ - string sMode; - - switch (nMode) - { - case X2_IP_ARMORTYPE_NEXT : sMode ="Next"; - break; - case X2_IP_ARMORTYPE_PREV : sMode ="Prev"; - break; - } - - int nCurrApp = GetItemAppearance(oArmor,ITEM_APPR_TYPE_ARMOR_MODEL,nPart); - int nRet; - - if (nPart ==ITEM_APPR_ARMOR_MODEL_TORSO) - { - nRet = StringToInt(Get2DAString(X2_IP_ARMORAPPEARANCE_2DA ,sMode,nCurrApp)); - - // Palmer - added fix for Bioware screwing up their 2da - if ((sMode=="Prev")&&(nCurrApp==38)) - { - nRet=36; - } - - return nRet; - } - else - { - int nMax = IPGetNumberOfArmorAppearances(nPart)-1; // index from 0 .. numparts -1 - int nMin = 1; // this prevents part 0 from being chosen (naked) - - // return a random valid armor tpze - if (nMode == X2_IP_ARMORTYPE_RANDOM) - { - return Random(nMax)+nMin; - } - - else - { - if (nMode == X2_IP_ARMORTYPE_NEXT) - { - // current appearance is max, return min - if (nCurrApp == nMax) - { - return nMin; - } - // current appearance is min, return max -1 - else if (nCurrApp == nMin) - { - nRet = nMin+1; - return nRet; - } - - //SpeakString("next"); - // next - nRet = nCurrApp +1; - return nRet; - } - else // previous - { - // current appearance is max, return nMax-1 - if (nCurrApp == nMax) - { - nRet = nMax--; - return nRet; - } - // current appearance is min, return max - else if (nCurrApp == nMin) - { - return nMax; - } - - //SpeakString("prev"); - - nRet = nCurrApp -1; - return nRet; - } - } - - } - -} - -// ---------------------------------------------------------------------------- -// Returns the next valid appearance type for oArmor -// Uses Get2DAstring, so do not use in loops -// ---------------------------------------------------------------------------- -int IPGetNextArmorAppearanceType(object oArmor, int nPart) -{ - return IPGetArmorAppearanceType(oArmor, nPart, X2_IP_ARMORTYPE_NEXT ); - -} - -// ---------------------------------------------------------------------------- -// Returns the next valid appearance type for oArmor -// Uses Get2DAstring, so do not use in loops -// ---------------------------------------------------------------------------- -int IPGetPrevArmorAppearanceType(object oArmor, int nPart) -{ - return IPGetArmorAppearanceType(oArmor, nPart, X2_IP_ARMORTYPE_PREV ); -} - -// ---------------------------------------------------------------------------- -// Returns the next valid appearance type for oArmor -// Uses Get2DAstring, so do not use in loops -// ---------------------------------------------------------------------------- -int IPGetRandomArmorAppearanceType(object oArmor, int nPart) -{ - return IPGetArmorAppearanceType(oArmor, nPart, X2_IP_ARMORTYPE_RANDOM ); -} - -// ---------------------------------------------------------------------------- -// Returns a new armor based of oArmor with nPartModified -// nPart - ITEM_APPR_ARMOR_MODEL_* constant of the part to be changed -// nMode - -// X2_IP_ARMORTYPE_NEXT - next valid appearance -// X2_IP_ARMORTYPE_PREV - previous valid apperance; -// X2_IP_ARMORTYPE_RANDOM - random valid appearance (torso is never changed); -// bDestroyOldOnSuccess - Destroy oArmor in process? -// Uses Get2DAstring, so do not use in loops -// ---------------------------------------------------------------------------- -object IPGetModifiedArmor(object oArmor, int nPart, int nMode, int bDestroyOldOnSuccess) -{ - int nNewApp = IPGetArmorAppearanceType(oArmor, nPart, nMode ); - // nNewApp represents here the appearance type of the particular armour we are using - //SpeakString("DEBUG - armour model "+IntToString(nNewApp)); - // nPart represents the part of the armour - //SpeakString("DEBUG - armour part "+IntToString(nPart)); - //SpeakString("old: " + IntToString(GetItemAppearance(oArmor,ITEM_APPR_TYPE_ARMOR_MODEL,nPart))); - // SpeakString("new: " + IntToString(nNewApp)); - - - object oNew = CopyItemAndModify(oArmor,ITEM_APPR_TYPE_ARMOR_MODEL, nPart, nNewApp,TRUE); - - object oSecond; - - /* - // Palmer - here we do it all again if needed, but this time to oNew - // PALMER - Banned stuff - // shoulders - if (nPart==ITEM_APPR_ARMOR_MODEL_LSHOULDER||nPart==ITEM_APPR_ARMOR_MODEL_RSHOULDER) - { - if (nNewApp==16||nNewApp==20||nNewApp==22||nNewApp==10) - { - if (GetIsDM(OBJECT_SELF)||GetIsDMPossessed(OBJECT_SELF)) - { - FloatingTextStringOnCreature("This design is not craftable by players",OBJECT_SELF,FALSE); - } - else - { - nNewApp = IPGetArmorAppearanceType(oNew, nPart, nMode ); - oSecond = CopyItemAndModify(oNew,ITEM_APPR_TYPE_ARMOR_MODEL, nPart, nNewApp,TRUE); - SetPlotFlag(oNew,FALSE); - DestroyObject(oNew); - oNew=oSecond; - - } - } - } - else - if (nPart==ITEM_APPR_ARMOR_MODEL_LFOREARM||nPart==ITEM_APPR_ARMOR_MODEL_RFOREARM) - { - if (nNewApp==18||nNewApp==21||nNewApp==13) - { - if (GetIsDM(OBJECT_SELF)||GetIsDMPossessed(OBJECT_SELF)) - { - FloatingTextStringOnCreature("This design is not craftable by players",OBJECT_SELF,FALSE); - } - else - { - nNewApp = IPGetArmorAppearanceType(oNew, nPart, nMode ); - oSecond = CopyItemAndModify(oNew,ITEM_APPR_TYPE_ARMOR_MODEL, nPart, nNewApp,TRUE); - SetPlotFlag(oNew,FALSE); - DestroyObject(oNew); - oNew=oSecond; - } - } - } - else - if (nPart==ITEM_APPR_ARMOR_MODEL_TORSO) - { - if (nNewApp==53||nNewApp==47||nNewApp==51||nNewApp==43||nNewApp==45) - { - if (GetIsDM(OBJECT_SELF)||GetIsDMPossessed(OBJECT_SELF)) - { - FloatingTextStringOnCreature("This design is not craftable by players",OBJECT_SELF,FALSE); - } - else - { - nNewApp = IPGetArmorAppearanceType(oNew, nPart, nMode ); - oSecond = CopyItemAndModify(oNew,ITEM_APPR_TYPE_ARMOR_MODEL, nPart, nNewApp,TRUE); - SetPlotFlag(oNew,FALSE); - DestroyObject(oNew); - oNew=oSecond; - } - } - } - else - if (nPart==ITEM_APPR_ARMOR_MODEL_LTHIGH||nPart==ITEM_APPR_ARMOR_MODEL_RTHIGH) - { - if (nNewApp==10||nNewApp==12) - { - if (GetIsDM(OBJECT_SELF)||GetIsDMPossessed(OBJECT_SELF)) - { - FloatingTextStringOnCreature("This design is not craftable by players",OBJECT_SELF,FALSE); - } - else - { - nNewApp = IPGetArmorAppearanceType(oNew, nPart, nMode ); - oSecond = CopyItemAndModify(oNew,ITEM_APPR_TYPE_ARMOR_MODEL, nPart, nNewApp,TRUE); - SetPlotFlag(oNew,FALSE); - DestroyObject(oNew); - oNew=oSecond; - } - } - } - else - if (nPart==ITEM_APPR_ARMOR_MODEL_LSHIN||nPart==ITEM_APPR_ARMOR_MODEL_RSHIN) - { - if (nNewApp==11) - { - if (GetIsDM(OBJECT_SELF)||GetIsDMPossessed(OBJECT_SELF)) - { - FloatingTextStringOnCreature("This design is not craftable by players",OBJECT_SELF,FALSE); - } - else - { - nNewApp = IPGetArmorAppearanceType(oNew, nPart, nMode ); - oSecond = CopyItemAndModify(oNew,ITEM_APPR_TYPE_ARMOR_MODEL, nPart, nNewApp,TRUE); - SetPlotFlag(oNew,FALSE); - DestroyObject(oNew); - oNew=oSecond; - } - } - } - - //SpeakString("DEBUG - armour model for the second time "+IntToString(nNewApp)); - */ - - if (oNew != OBJECT_INVALID) - { - if( bDestroyOldOnSuccess ) - { - SetLocalInt(oNew,"jw_craft_copy",TRUE); - DestroyObject(oArmor); - } - return oNew; -} - // Safety fallback, return old armor on failures - return oArmor; -} - -// ---------------------------------------------------------------------------- -// Creates a special ring on oCreature that gives -// all weapon and armor proficiencies to the wearer -// Item is set non dropable -// ---------------------------------------------------------------------------- -object IPCreateProficiencyFeatItemOnCreature(object oCreature) -{ - // create a simple golden ring - object oRing = CreateItemOnObject("nw_it_mring023",oCreature); - - // just in case - SetDroppableFlag(oRing, FALSE); - - itemproperty ip = ItemPropertyBonusFeat(IP_CONST_FEAT_ARMOR_PROF_HEAVY); - AddItemProperty(DURATION_TYPE_PERMANENT,ip,oRing); - ip = ItemPropertyBonusFeat(IP_CONST_FEAT_ARMOR_PROF_MEDIUM); - AddItemProperty(DURATION_TYPE_PERMANENT,ip,oRing); - ip = ItemPropertyBonusFeat(IP_CONST_FEAT_ARMOR_PROF_LIGHT); - AddItemProperty(DURATION_TYPE_PERMANENT,ip,oRing); - ip = ItemPropertyBonusFeat(IP_CONST_FEAT_WEAPON_PROF_EXOTIC); - AddItemProperty(DURATION_TYPE_PERMANENT,ip,oRing); - ip = ItemPropertyBonusFeat(IP_CONST_FEAT_WEAPON_PROF_MARTIAL); - AddItemProperty(DURATION_TYPE_PERMANENT,ip,oRing); - ip = ItemPropertyBonusFeat(IP_CONST_FEAT_WEAPON_PROF_SIMPLE); - AddItemProperty(DURATION_TYPE_PERMANENT,ip,oRing); - - return oRing; -} - -// ---------------------------------------------------------------------------- -// Add an item property in a safe fashion, preventing unwanted stacking -// Parameters: -// oItem - the item to add the property to -// ip - the itemproperty to add -// fDuration - set 0.0f to add the property permanent, anything else is temporary -// nAddItemPropertyPolicy - How to handle existing properties. Valid values are: -// X2_IP_ADDPROP_POLICY_REPLACE_EXISTING - remove any property of the same type, subtype, durationtype before adding; -// X2_IP_ADDPROP_POLICY_KEEP_EXISTING - do not add if any property with same type, subtype and durationtype already exists; -// X2_IP_ADDPROP_POLICY_IGNORE_EXISTING - add itemproperty in any case - Do not Use with OnHit or OnHitSpellCast props! -// bIgnoreDurationType - If set to TRUE, an item property will be considered identical even if the DurationType is different. Be careful when using this -// with X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, as this could lead to a temporary item property removing a permanent one -// bIgnoreSubType - If set to TRUE an item property will be considered identical even if the SubType is different. -// -// * WARNING: This function is used all over the game. Touch it and break it and the wrath -// of the gods will come down on you faster than you can saz "I didn't do it" -// ---------------------------------------------------------------------------- -void IPSafeAddItemProperty(object oItem, itemproperty ip, float fDuration =0.0f, int nAddItemPropertyPolicy = X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, int bIgnoreDurationType = FALSE, int bIgnoreSubType = FALSE) -{ - int nType = GetItemPropertyType(ip); - int nSubType = GetItemPropertySubType(ip); - int nDuration; - // if duration is 0.0f, make the item property permanent - if (fDuration == 0.0f) - { - - nDuration = DURATION_TYPE_PERMANENT; - } else - { - - nDuration = DURATION_TYPE_TEMPORARY; - } - - int nDurationCompare = nDuration; - if (bIgnoreDurationType) - { - nDurationCompare = -1; - } - - if (nAddItemPropertyPolicy == X2_IP_ADDPROP_POLICY_REPLACE_EXISTING) - { - - // remove any matching properties - if (bIgnoreSubType) - { - nSubType = -1; - } - IPRemoveMatchingItemProperties(oItem, nType, nDurationCompare, nSubType ); - } - else if (nAddItemPropertyPolicy == X2_IP_ADDPROP_POLICY_KEEP_EXISTING ) - { - // do not replace existing properties - if(IPGetItemHasProperty(oItem, ip, nDurationCompare, bIgnoreSubType)) - { - return; // item already has property, return - } - } - else //X2_IP_ADDPROP_POLICY_IGNORE_EXISTING - { - - } - - if (nDuration == DURATION_TYPE_PERMANENT) - { - AddItemProperty(nDuration,ip, oItem); - } - else - { - AddItemProperty(nDuration,ip, oItem,fDuration); - } -} - -// ---------------------------------------------------------------------------- - -// ---------------------------------------------------------------------------- -int IPGetItemHasProperty(object oItem, itemproperty ipCompareTo, int nDurationCompare, int bIgnoreSubType = FALSE) -{ - itemproperty ip = GetFirstItemProperty(oItem); - - //PrintString ("Filter - T:" + IntToString(GetItemPropertyType(ipCompareTo))+ " S: " + IntToString(GetItemPropertySubType(ipCompareTo)) + " (Ignore: " + IntToString (bIgnoreSubType) + ") D:" + IntToString(nDurationCompare)); - while (GetIsItemPropertyValid(ip)) - { - // PrintString ("Testing - T: " + IntToString(GetItemPropertyType(ip))); - if ((GetItemPropertyType(ip) == GetItemPropertyType(ipCompareTo))) - { - //PrintString ("**Testing - S: " + IntToString(GetItemPropertySubType(ip))); - if (GetItemPropertySubType(ip) == GetItemPropertySubType(ipCompareTo) || bIgnoreSubType) - { - // PrintString ("***Testing - d: " + IntToString(GetItemPropertyDurationType(ip))); - if (GetItemPropertyDurationType(ip) == nDurationCompare || nDurationCompare == -1) - { - //PrintString ("***FOUND"); - return TRUE; // if duration is not ignored and durationtypes are equal, true - } - } - } - ip = GetNextItemProperty(oItem); - } - //PrintString ("Not Found"); - return FALSE; -} - - -object IPGetTargetedOrEquippedMeleeWeapon() -{ - object oTarget = GetSpellTargetObject(); - if(GetIsObjectValid(oTarget) && GetObjectType(oTarget) == OBJECT_TYPE_ITEM) - { - if (IPGetIsMeleeWeapon(oTarget)) - { - return oTarget; - } - else - { - return OBJECT_INVALID; - } - - } - - object oWeapon1 = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oTarget); - if (GetIsObjectValid(oWeapon1) && IPGetIsMeleeWeapon(oWeapon1)) - { - return oWeapon1; - } - - oWeapon1 = GetItemInSlot(INVENTORY_SLOT_LEFTHAND, oTarget); - if (GetIsObjectValid(oWeapon1) && IPGetIsMeleeWeapon(oWeapon1)) - { - return oWeapon1; - } - - oWeapon1 = GetItemInSlot(INVENTORY_SLOT_CWEAPON_R, oTarget); - if (GetIsObjectValid(oWeapon1)) - { - return oWeapon1; - } - - oWeapon1 = GetItemInSlot(INVENTORY_SLOT_CWEAPON_B, oTarget); - if (GetIsObjectValid(oWeapon1)) - { - return oWeapon1; - } - - return OBJECT_INVALID; - -} - - - -object IPGetTargetedOrEquippedArmor(int bAllowShields = FALSE) -{ - object oTarget = GetSpellTargetObject(); - if(GetIsObjectValid(oTarget) && GetObjectType(oTarget) == OBJECT_TYPE_ITEM) - { - if (GetBaseItemType(oTarget) == BASE_ITEM_ARMOR) - { - return oTarget; - } - else - { - if ((bAllowShields) && (GetBaseItemType(oTarget) == BASE_ITEM_LARGESHIELD || - GetBaseItemType(oTarget) == BASE_ITEM_SMALLSHIELD || - GetBaseItemType(oTarget) == BASE_ITEM_TOWERSHIELD)) - { - return oTarget; - } - else - { - return OBJECT_INVALID; - } - } - - } - - object oArmor1 = GetItemInSlot(INVENTORY_SLOT_CHEST, oTarget); - if (GetIsObjectValid(oArmor1) && GetBaseItemType(oArmor1) == BASE_ITEM_ARMOR) - { - return oArmor1; - } - if (bAllowShields != FALSE) - { - oArmor1 = GetItemInSlot(INVENTORY_SLOT_LEFTHAND, oTarget); - if (GetIsObjectValid(oArmor1) && (GetBaseItemType(oTarget) == BASE_ITEM_LARGESHIELD || - GetBaseItemType(oTarget) == BASE_ITEM_SMALLSHIELD || - GetBaseItemType(oTarget) == BASE_ITEM_TOWERSHIELD)) - { - return oArmor1; - } - } - - - - return OBJECT_INVALID; - -} - -// ---------------------------------------------------------------------------- -// Returns FALSE it the item has no sequencer property -// Returns number of spells that can be stored in any other case -// ---------------------------------------------------------------------------- -int IPGetItemSequencerProperty(object oItem) -{ - if (!GetItemHasItemProperty(oItem, ITEM_PROPERTY_CAST_SPELL)) - { - return FALSE; - } - - int nCnt; - itemproperty ip; - - ip = GetFirstItemProperty(oItem); - - while (GetIsItemPropertyValid(ip) && nCnt ==0) - { - if (GetItemPropertyType(ip) ==ITEM_PROPERTY_CAST_SPELL) - { - if(GetItemPropertySubType(ip) == 523) // sequencer 3 - { - nCnt = 3; - } - else if(GetItemPropertySubType(ip) == 522) // sequencer 2 - { - nCnt = 2; - } - else if(GetItemPropertySubType(ip) == 521) // sequencer 1 - { - nCnt = 1; - } - } - ip = GetNextItemProperty(oItem); - } - - return nCnt; -} - -void IPCopyItemProperties(object oSource, object oTarget, int bIgnoreCraftProps = TRUE) -{ - itemproperty ip = GetFirstItemProperty(oSource); - int nSub; - - while (GetIsItemPropertyValid(ip)) - { - if (GetItemPropertyDurationType(ip) == DURATION_TYPE_PERMANENT) - { - if (bIgnoreCraftProps) - { - if (GetItemPropertyType(ip) ==ITEM_PROPERTY_CAST_SPELL) - { - nSub = GetItemPropertySubType(ip); - // filter crafting properties - if (nSub != 498 && nSub != 499 && nSub != 526 && nSub != 527) - { - AddItemProperty(DURATION_TYPE_PERMANENT,ip,oTarget); - } - } - else - { - AddItemProperty(DURATION_TYPE_PERMANENT,ip,oTarget); - } - } - else - { - AddItemProperty(DURATION_TYPE_PERMANENT,ip,oTarget); - } - } - ip = GetNextItemProperty(oSource); - } -} - -int IPGetIsIntelligentWeapon(object oItem) -{ - int bRet = FALSE ; - itemproperty ip = GetFirstItemProperty(oItem); - while (GetIsItemPropertyValid(ip)) - { - if (GetItemPropertyType(ip) == ITEM_PROPERTY_ONHITCASTSPELL) - { - if (GetItemPropertySubType(ip) == 135) - { - return TRUE; - } - } - ip = GetNextItemProperty(oItem); - } - return bRet; -} - -// ---------------------------------------------------------------------------- -// (private) -// ---------------------------------------------------------------------------- -int IPGetWeaponAppearanceType(object oWeapon, int nPart, int nMode) -{ - string sMode; - - switch (nMode) - { - case X2_IP_WEAPONTYPE_NEXT : sMode ="Next"; - break; - case X2_IP_WEAPONTYPE_PREV : sMode ="Prev"; - break; - } - - int nCurrApp = GetItemAppearance(oWeapon,ITEM_APPR_TYPE_WEAPON_MODEL,nPart); - int nRet; - - int nMax = 9;// IPGetNumberOfArmorAppearances(nPart)-1; // index from 0 .. numparts -1 - int nMin = 1; - - // return a random valid armor tpze - if (nMode == X2_IP_WEAPONTYPE_RANDOM) - { - return Random(nMax)+nMin; - } - - else - { - if (nMode == X2_IP_WEAPONTYPE_NEXT) - { - // current appearance is max, return min - if (nCurrApp == nMax) - { - return nMax; - } - // current appearance is min, return max -1 - else if (nCurrApp == nMin) - { - nRet = nMin +1; - return nRet; - } - - //SpeakString("next"); - // next - nRet = nCurrApp +1; - return nRet; - } - else // previous - { - // current appearance is max, return nMax-1 - if (nCurrApp == nMax) - { - nRet = nMax--; - return nRet; - } - // current appearance is min, return max - else if (nCurrApp == nMin) - { - return nMin; - } - - //SpeakString("prev"); - - nRet = nCurrApp -1; - return nRet; - } - - - } -} - -// ---------------------------------------------------------------------------- -// Returns a new armor based of oArmor with nPartModified -// nPart - ITEM_APPR_WEAPON_MODEL_* constant of the part to be changed -// nMode - -// X2_IP_WEAPONTYPE_NEXT - next valid appearance -// X2_IP_WEAPONTYPE_PREV - previous valid apperance; -// X2_IP_WEAPONTYPE_RANDOM - random valid appearance (torso is never changed); -// bDestroyOldOnSuccess - Destroy oArmor in process? -// Uses Get2DAstring, so do not use in loops -// ---------------------------------------------------------------------------- -object IPGetModifiedWeapon(object oWeapon, int nPart, int nMode, int bDestroyOldOnSuccess) -{ - int nNewApp = IPGetWeaponAppearanceType(oWeapon, nPart, nMode ); - //SpeakString("old: " + IntToString(GetItemAppearance(oWeapon,ITEM_APPR_TYPE_WEAPON_MODEL,nPart))); - //SpeakString("new: " + IntToString(nNewApp)); - object oNew = CopyItemAndModify(oWeapon,ITEM_APPR_TYPE_WEAPON_MODEL, nPart, nNewApp,TRUE); - if (oNew != OBJECT_INVALID) - { - if( bDestroyOldOnSuccess ) - { - DestroyObject(oWeapon); - } - SetLocalInt(oNew,"jw_craft_copy",TRUE); - return oNew; - } - // Safety fallback, return old weapon on failures - return oWeapon; -} - - -object IPCreateAndModifyArmorRobe(object oArmor, int nRobeType) -{ - object oRet = CopyItemAndModify(oArmor,ITEM_APPR_TYPE_ARMOR_MODEL,ITEM_APPR_ARMOR_MODEL_ROBE,nRobeType+2,TRUE); - if (GetIsObjectValid(oRet)) - { - // Palmer - added in to destroy the original - DestroyObject(oArmor); - SetLocalInt(oRet,"jw_craft_copy",TRUE); - return oRet; - } - else // safety net - { - return oArmor; - } -} - -// ---------------------------------------------------------------------------- -// Provide mapping between numbers and power constants for -// ITEM_PROPERTY_DAMAGE_BONUS -// ---------------------------------------------------------------------------- -int IPGetDamagePowerConstantFromNumber(int nNumber) -{ - switch (nNumber) - { - case 0: return DAMAGE_POWER_NORMAL; - case 1: return DAMAGE_POWER_PLUS_ONE; - case 2: return DAMAGE_POWER_PLUS_TWO; - case 3: return DAMAGE_POWER_PLUS_THREE; - case 4: return DAMAGE_POWER_PLUS_FOUR; - case 5: return DAMAGE_POWER_PLUS_FIVE; - case 6: return DAMAGE_POWER_PLUS_SIX; - case 7: return DAMAGE_POWER_PLUS_SEVEN; - case 8: return DAMAGE_POWER_PLUS_EIGHT; - case 9: return DAMAGE_POWER_PLUS_NINE; - case 10: return DAMAGE_POWER_PLUS_TEN; - case 11: return DAMAGE_POWER_PLUS_ELEVEN; - case 12: return DAMAGE_POWER_PLUS_TWELVE; - case 13: return DAMAGE_POWER_PLUS_THIRTEEN; - case 14: return DAMAGE_POWER_PLUS_FOURTEEN; - case 15: return DAMAGE_POWER_PLUS_FIFTEEN; - case 16: return DAMAGE_POWER_PLUS_SIXTEEN; - case 17: return DAMAGE_POWER_PLUS_SEVENTEEN; - case 18: return DAMAGE_POWER_PLUS_EIGHTEEN ; - case 19: return DAMAGE_POWER_PLUS_NINTEEN; - case 20: return DAMAGE_POWER_PLUS_TWENTY; - } - - if (nNumber>20) - { - return DAMAGE_POWER_PLUS_TWENTY; - } - else - { - return DAMAGE_POWER_NORMAL; - } -} - -// ---------------------------------------------------------------------------- -// Provide mapping between numbers and bonus constants for ITEM_PROPERTY_DAMAGE_BONUS -// Note that nNumber should be > 0! -// ---------------------------------------------------------------------------- -int IPGetDamageBonusConstantFromNumber(int nNumber) -{ - switch (nNumber) - { - case 1: return DAMAGE_BONUS_1; - case 2: return DAMAGE_BONUS_2; - case 3: return DAMAGE_BONUS_3; - case 4: return DAMAGE_BONUS_4; - case 5: return DAMAGE_BONUS_5; - case 6: return DAMAGE_BONUS_6; - case 7: return DAMAGE_BONUS_7; - case 8: return DAMAGE_BONUS_8; - case 9: return DAMAGE_BONUS_9; - case 10: return DAMAGE_BONUS_10; - case 11: return DAMAGE_BONUS_11; - case 12: return DAMAGE_BONUS_12; - case 13: return DAMAGE_BONUS_13; - case 14: return DAMAGE_BONUS_14; - case 15: return DAMAGE_BONUS_15; - case 16: return DAMAGE_BONUS_16; - case 17: return DAMAGE_BONUS_17; - case 18: return DAMAGE_BONUS_18; - case 19: return DAMAGE_BONUS_19; - case 20: return DAMAGE_BONUS_20; - - } - - if (nNumber>20) - { - return DAMAGE_BONUS_20; - } - else - { - return -1; - } -} - -// ---------------------------------------------------------------------------- -// GZ, Sept. 30 2003 -// Special Version of Copy Item Properties for use with greater wild shape -// oOld - Item equipped before polymorphing (source for item props) -// oNew - Item equipped after polymorphing (target for item props) -// bWeapon - Must be set TRUE when oOld is a weapon. -// ---------------------------------------------------------------------------- -void IPWildShapeCopyItemProperties(object oOld, object oNew, int bWeapon = FALSE) -{ - if (GetIsObjectValid(oOld) && GetIsObjectValid(oNew)) - { - itemproperty ip = GetFirstItemProperty(oOld); - while (GetIsItemPropertyValid(ip)) - { - if (bWeapon) - { - if (GetWeaponRanged(oOld) == GetWeaponRanged(oNew) ) - { - AddItemProperty(DURATION_TYPE_PERMANENT,ip,oNew); - } - } - else - { - AddItemProperty(DURATION_TYPE_PERMANENT,ip,oNew); - } - ip = GetNextItemProperty(oOld); - - } - } -} - -// ---------------------------------------------------------------------------- -// Returns the current enhancement bonus of a weapon (+1 to +20), 0 if there is -// no enhancement bonus. You can test for a specific type of enhancement bonus -// by passing the appropritate ITEM_PROPERTY_ENHANCEMENT_BONUS* constant into -// nEnhancementBonusType -// ---------------------------------------------------------------------------- -int IPGetWeaponEnhancementBonus(object oWeapon, int nEnhancementBonusType = ITEM_PROPERTY_ENHANCEMENT_BONUS) -{ - itemproperty ip = GetFirstItemProperty(oWeapon); - int nFound = 0; - while (nFound == 0 && GetIsItemPropertyValid(ip)) - { - if (GetItemPropertyType(ip) ==nEnhancementBonusType) - { - nFound = GetItemPropertyCostTableValue(ip); - } - ip = GetNextItemProperty(oWeapon); - } - return nFound; -} - -// ---------------------------------------------------------------------------- -// Shortcut function to set the enhancement bonus of a weapon to a certain bonus -// Specifying bOnlyIfHigher as TRUE will prevent a bonus lower than the requested -// bonus from being applied. Valid values for nBonus are 1 to 20. -// ---------------------------------------------------------------------------- -void IPSetWeaponEnhancementBonus(object oWeapon, int nBonus, int bOnlyIfHigher = TRUE) -{ - itemproperty ip = GetFirstItemProperty(oWeapon); - - int nCurrent = IPGetWeaponEnhancementBonus(oWeapon); - if (bOnlyIfHigher && nCurrent > nBonus) - { - return; - } - - if (nBonus <1 || nBonus > 20) - { - return; - } - - while (GetIsItemPropertyValid(ip)) - { - if (GetItemPropertyType(ip) ==ITEM_PROPERTY_ENHANCEMENT_BONUS) - { - RemoveItemProperty(oWeapon,ip); - } - ip = GetNextItemProperty(oWeapon); - } - - ip = ItemPropertyEnhancementBonus(nBonus); - AddItemProperty(DURATION_TYPE_PERMANENT,ip,oWeapon); -} - - -// ---------------------------------------------------------------------------- -// Shortcut function to upgrade the enhancement bonus of a weapon by the -// number specified in nUpgradeBy. If the resulting new enhancement bonus -// would be out of bounds (>+20), it will be set to +20 -// ---------------------------------------------------------------------------- -void IPUpgradeWeaponEnhancementBonus(object oWeapon, int nUpgradeBy) -{ - int nCurrent = IPGetWeaponEnhancementBonus(oWeapon); - - itemproperty ip = GetFirstItemProperty(oWeapon); - - int nNew = nCurrent + nUpgradeBy; - if (nNew <1 ) - { - nNew = 1; - } - else if (nNew >20) - { - nNew = 20; - } - - while (GetIsItemPropertyValid(ip)) - { - if (GetItemPropertyType(ip) ==ITEM_PROPERTY_ENHANCEMENT_BONUS) - { - RemoveItemProperty(oWeapon,ip); - } - ip = GetNextItemProperty(oWeapon); - } - - ip = ItemPropertyEnhancementBonus(nNew); - AddItemProperty(DURATION_TYPE_PERMANENT,ip,oWeapon); - -} - -int IPGetHasItemPropertyByConst(int nItemProp, object oItem) -{ - itemproperty ip = GetFirstItemProperty(oItem); - while (GetIsItemPropertyValid(ip)) - { - if (GetItemPropertyType(ip) ==nItemProp) - { - return TRUE; - } - ip = GetNextItemProperty(oItem); - } - return FALSE; - -} - -// ---------------------------------------------------------------------------- -// Returns TRUE if a use limitation of any kind is present on oItem -// ---------------------------------------------------------------------------- -int IPGetHasUseLimitation(object oItem) -{ - itemproperty ip = GetFirstItemProperty(oItem); - int nType; - while (GetIsItemPropertyValid(ip)) - { - nType = GetItemPropertyType(ip); - if ( - nType == ITEM_PROPERTY_USE_LIMITATION_ALIGNMENT_GROUP || - nType == ITEM_PROPERTY_USE_LIMITATION_CLASS || - nType == ITEM_PROPERTY_USE_LIMITATION_RACIAL_TYPE || - nType == ITEM_PROPERTY_USE_LIMITATION_SPECIFIC_ALIGNMENT ) - { - return TRUE; - } - ip = GetNextItemProperty(oItem); - } - return FALSE; - -} - -//------------------------------------------------------------------------------ -// GZ, Oct 2003 -// Returns TRUE if a character has any item equipped that has the itemproperty -// defined in nItemPropertyConst in it (ITEM_PROPERTY_* constant) -//------------------------------------------------------------------------------ -int IPGetHasItemPropertyOnCharacter(object oPC, int nItemPropertyConst) -{ - object oWeaponOld = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND,oPC); - object oArmorOld = GetItemInSlot(INVENTORY_SLOT_CHEST,oPC); - object oRing1Old = GetItemInSlot(INVENTORY_SLOT_LEFTRING,oPC); - object oRing2Old = GetItemInSlot(INVENTORY_SLOT_RIGHTRING,oPC); - object oAmuletOld = GetItemInSlot(INVENTORY_SLOT_NECK,oPC); - object oCloakOld = GetItemInSlot(INVENTORY_SLOT_CLOAK,oPC); - object oBootsOld = GetItemInSlot(INVENTORY_SLOT_BOOTS,oPC); - object oBeltOld = GetItemInSlot(INVENTORY_SLOT_BELT,oPC); - object oHelmetOld = GetItemInSlot(INVENTORY_SLOT_HEAD,oPC); - object oLeftHand = GetItemInSlot(INVENTORY_SLOT_LEFTHAND,oPC); - - int bHas = IPGetHasItemPropertyByConst(nItemPropertyConst, oWeaponOld); - bHas = bHas || IPGetHasItemPropertyByConst(nItemPropertyConst, oLeftHand); - bHas = bHas || IPGetHasItemPropertyByConst(nItemPropertyConst, oArmorOld); - if (bHas) - return TRUE; - bHas = bHas || IPGetHasItemPropertyByConst(nItemPropertyConst, oRing1Old); - bHas = bHas || IPGetHasItemPropertyByConst(nItemPropertyConst, oRing2Old); - bHas = bHas || IPGetHasItemPropertyByConst(nItemPropertyConst, oAmuletOld); - bHas = bHas || IPGetHasItemPropertyByConst(nItemPropertyConst, oCloakOld); - if (bHas) - return TRUE; - bHas = bHas || IPGetHasItemPropertyByConst(nItemPropertyConst, oBootsOld); - bHas = bHas || IPGetHasItemPropertyByConst(nItemPropertyConst, oBeltOld); - bHas = bHas || IPGetHasItemPropertyByConst(nItemPropertyConst, oHelmetOld); - - return bHas; - -} - -//------------------------------------------------------------------------------ -// GZ, Oct 24, 2003 -// Returns an integer with the number of properties present oItem -//------------------------------------------------------------------------------ -int IPGetNumberOfItemProperties(object oItem) -{ - itemproperty ip = GetFirstItemProperty(oItem); - int nCount = 0; - while (GetIsItemPropertyValid(ip)) - { - nCount++; - ip = GetNextItemProperty(oItem); - } - return nCount; -} - - -// Returns a new helmet -object JWGetModifiedHelmet (object oItem, int nMode, int bDestroyOldOnSuccess) -{ -int nCurrApp = GetItemAppearance(oItem, ITEM_APPR_TYPE_ARMOR_MODEL, 0); - int nMin = 1; - int nMax = StringToInt(Get2DAString("baseitems", "MaxRange", BASE_ITEM_HELMET)); - - if (nMode == X2_IP_ARMORTYPE_NEXT) { - if (++nCurrApp>nMax) nCurrApp = nMin; - } else { - if (--nCurrAppnMax) nMod = nMin; - } else { - nMod-=10; - if (nModnMax) nCurrApp = nMin; - } else { - if (--nCurrAppnMax) nCurrApp = nMin; - } else { - if (--nCurrApp20)&&(d100()0) - { - ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, GetItemPossessor(oMyWeapon)); - ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eDur, GetItemPossessor(oMyWeapon), RoundsToSeconds(nDuration)); - AddBlackStaffEffectOnWeapon(oMyWeapon, RoundsToSeconds(nDuration)); - } - return; - } - else - { - FloatingTextStrRefOnCreature(83620, OBJECT_SELF); // not a qstaff - return; - } - } - else - { - FloatingTextStrRefOnCreature(83615, OBJECT_SELF); - return; - } -} diff --git a/_working/x2_s0_bldethst.nss b/_working/x2_s0_bldethst.nss deleted file mode 100644 index 071756a..0000000 --- a/_working/x2_s0_bldethst.nss +++ /dev/null @@ -1,93 +0,0 @@ -///:://///////////////////////////////////////////// -//:: Blade Thrist -//:: X2_S0_BldeThst -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - Grants a +3 enhancement bonus to a slashing weapon -*/ -//::////////////////////////////////////////////// -//:: Created By: Andrew Nobbs -//:: Created On: Nov 27, 2002 -//::////////////////////////////////////////////// -//:: Updated by Andrew Nobbs May 08, 2003 -//:: 2003-07-07: Stacking Spell Pass, Georg Zoeller -//:: 2003-07-21: Complete Rewrite to make use of Item Property System - - -#include "nw_i0_spells" -#include "x2_i0_spells" - -#include "x2_inc_spellhook" - - -void AddEnhanceEffectToWeapon(object oMyWeapon, float fDuration) -{ - IPSafeAddItemProperty(oMyWeapon,ItemPropertyEnhancementBonus(3), fDuration, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING,FALSE,TRUE); - IPSafeAddItemProperty(oMyWeapon, ItemPropertyVisualEffect(ITEM_VISUAL_HOLY), 1.0,X2_IP_ADDPROP_POLICY_REPLACE_EXISTING,FALSE,TRUE); -} - -void main() -{ - - /* - Spellcast Hook Code - Added 2003-07-07 by Georg Zoeller - If you want to make changes to all spells, - check x2_inc_spellhook.nss to find out more - - */ - - if (!X2PreSpellCastCode()) - { - // If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell - return; - } - -// End of Spell Cast Hook - - - - //Declare major variables - effect eVis = EffectVisualEffect(VFX_IMP_SUPER_HEROISM); - effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE); - int nDuration = 2 * GetCasterLevel(OBJECT_SELF); - int nMetaMagic = GetMetaMagicFeat(); - - object oMyWeapon = IPGetTargetedOrEquippedMeleeWeapon(); - - if (nMetaMagic == METAMAGIC_EXTEND) - { - nDuration = nDuration * 2; //Duration is +100% - } - - if(GetIsObjectValid(oMyWeapon) ) - { - SignalEvent(oMyWeapon, EventSpellCastAt(OBJECT_SELF, GetSpellId(), FALSE)); - - if (GetSlashingWeapon(oMyWeapon)) - { - if (nDuration>0) - { - ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, GetItemPossessor(oMyWeapon)); - ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eDur, GetItemPossessor(oMyWeapon), RoundsToSeconds(nDuration)); - AddEnhanceEffectToWeapon(oMyWeapon, RoundsToSeconds(nDuration)); - } - return; - } - else - { - FloatingTextStrRefOnCreature(83621, OBJECT_SELF); // not a slashing weapon - return; - } - } - else - - { - FloatingTextStrRefOnCreature(83615, OBJECT_SELF); - return; - } - - - -} diff --git a/_working/x2_s0_blssweap.nss b/_working/x2_s0_blssweap.nss deleted file mode 100644 index 9581686..0000000 --- a/_working/x2_s0_blssweap.nss +++ /dev/null @@ -1,109 +0,0 @@ -///:://///////////////////////////////////////////// -//:: Bless Weapon -//:: X2_S0_BlssWeap -//:: Copyright (c) 2003 Bioware Corp. -//::////////////////////////////////////////////// -/* - - If cast on a crossbow bolt, it adds the ability to - slay rakshasa's on hit - - If cast on a melee weapon, it will add the - grants a +1 enhancement bonus. - grants a +2d6 damage divine to undead - - will add a holy vfx when command becomes available - - If cast on a creature it will pick the first - melee weapon without these effects - -*/ -//::////////////////////////////////////////////// -//:: Created By: Andrew Nobbs -//:: Created On: Nov 28, 2002 -//::////////////////////////////////////////////// -//:: Updated by Andrew Nobbs May 09, 2003 -//:: 2003-07-07: Stacking Spell Pass, Georg Zoeller -//:: 2003-07-15: Complete Rewrite to make use of Item Property System - -#include "nw_i0_spells" -#include "x2_i0_spells" - -#include "x2_inc_spellhook" - - -void AddBlessEffectToWeapon(object oTarget, float fDuration) -{ - // If the spell is cast again, any previous enhancement boni are kept - IPSafeAddItemProperty(oTarget, ItemPropertyEnhancementBonus(1), fDuration, X2_IP_ADDPROP_POLICY_KEEP_EXISTING,TRUE); - // Replace existing temporary anti undead boni - IPSafeAddItemProperty(oTarget, ItemPropertyDamageBonusVsRace(IP_CONST_RACIALTYPE_UNDEAD, IP_CONST_DAMAGETYPE_DIVINE, IP_CONST_DAMAGEBONUS_2d6), fDuration,X2_IP_ADDPROP_POLICY_REPLACE_EXISTING ); - IPSafeAddItemProperty(oTarget, ItemPropertyVisualEffect(ITEM_VISUAL_HOLY), 1.0,X2_IP_ADDPROP_POLICY_REPLACE_EXISTING,FALSE,TRUE ); - return; -} - - -void main() -{ - - /* - Spellcast Hook Code - Added 2003-07-07 by Georg Zoeller - If you want to make changes to all spells, - check x2_inc_spellhook.nss to find out more - - */ - - if (!X2PreSpellCastCode()) - { - // If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell - return; - } - - // End of Spell Cast Hook - - - //Declare major variables - effect eVis = EffectVisualEffect(VFX_IMP_SUPER_HEROISM); - effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE); - object oTarget = GetSpellTargetObject(); - int nDuration = 2 * GetCasterLevel(OBJECT_SELF); - int nMetaMagic = GetMetaMagicFeat(); - if (nMetaMagic == METAMAGIC_EXTEND) - { - nDuration = nDuration * 2; //Duration is +100% - } - - // ---------------- TARGETED ON BOLT ------------------- - if(GetIsObjectValid(oTarget) && GetObjectType(oTarget) == OBJECT_TYPE_ITEM) - { - // special handling for blessing crossbow bolts that can slay rakshasa's - if (GetBaseItemType(oTarget) == BASE_ITEM_BOLT) - { - SignalEvent(GetItemPossessor(oTarget), EventSpellCastAt(OBJECT_SELF, GetSpellId(), FALSE)); - IPSafeAddItemProperty(oTarget, ItemPropertyOnHitCastSpell(123,1), RoundsToSeconds(nDuration), X2_IP_ADDPROP_POLICY_KEEP_EXISTING ); - ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, GetItemPossessor(oTarget)); - ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eDur, GetItemPossessor(oTarget), RoundsToSeconds(nDuration)); - return; - } - } - - object oMyWeapon = IPGetTargetedOrEquippedMeleeWeapon(); - if(GetIsObjectValid(oMyWeapon) ) - { - SignalEvent(GetItemPossessor(oMyWeapon), EventSpellCastAt(OBJECT_SELF, GetSpellId(), FALSE)); - - if (nDuration>0) - { - AddBlessEffectToWeapon(oMyWeapon, TurnsToSeconds(nDuration)); - ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, GetItemPossessor(oMyWeapon)); - ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eDur, GetItemPossessor(oMyWeapon), TurnsToSeconds(nDuration)); - } - return; - } - else - { - FloatingTextStrRefOnCreature(83615, OBJECT_SELF); - return; - } -} diff --git a/_working/x2_s0_darkfire.nss b/_working/x2_s0_darkfire.nss deleted file mode 100644 index 6cd5135..0000000 --- a/_working/x2_s0_darkfire.nss +++ /dev/null @@ -1,98 +0,0 @@ -///:://///////////////////////////////////////////// -//:: Darkfire -//:: X2_S0_Darkfire -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - Gives a melee weapon 1d6 fire damage +1 per two caster - levels to a maximum of +10. -*/ -//::////////////////////////////////////////////// -//:: Created By: Andrew Nobbs -//:: Created On: Dec 04, 2002 -//::////////////////////////////////////////////// -//:: Updated by Andrew Nobbs May 08, 2003 -//:: 2003-07-29: Rewritten, Georg Zoeller - - -#include "nw_i0_spells" -#include "x2_i0_spells" - -#include "x2_inc_spellhook" - - -void AddFlamingEffectToWeapon(object oTarget, float fDuration, int nCasterLvl) -{ - // If the spell is cast again, any previous itemproperties matching are removed. - IPSafeAddItemProperty(oTarget, ItemPropertyOnHitCastSpell(127,nCasterLvl), fDuration, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING); - IPSafeAddItemProperty(oTarget, ItemPropertyVisualEffect(ITEM_VISUAL_FIRE), 1.0,X2_IP_ADDPROP_POLICY_REPLACE_EXISTING,FALSE,TRUE); - return; -} - -void main() -{ - - /* - Spellcast Hook Code - Added 2003-07-07 by Georg Zoeller - If you want to make changes to all spells, - check x2_inc_spellhook.nss to find out more - - */ - if (!X2PreSpellCastCode()) - { - // If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell - return; - } - // End of Spell Cast Hook - - - //Declare major variables - effect eVis = EffectVisualEffect(VFX_IMP_PULSE_FIRE); - eVis = EffectLinkEffects(EffectVisualEffect(VFX_IMP_FLAME_M),eVis); - effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE); - int nDuration = 2 * GetCasterLevel(OBJECT_SELF); - int nMetaMagic = GetMetaMagicFeat(); - int nCasterLvl = GetCasterLevel(OBJECT_SELF); - - // Palmer - halved effectiveness - nCasterLvl=nCasterLvl/2; - //Limit nCasterLvl to 10, so it max out at +10 to the damage. - if(nCasterLvl > 5) - { - nCasterLvl = 5; - } - if(nCasterLvl < 2) - { - nCasterLvl = 2; - } - - if (nMetaMagic == METAMAGIC_EXTEND) - { - nDuration = nDuration * 2; //Duration is +100% - } - - // Palmer - triple duration because we are going to turn it into rounds - nDuration = nDuration * 3; - - object oMyWeapon = IPGetTargetedOrEquippedMeleeWeapon(); - - if(GetIsObjectValid(oMyWeapon) ) - { - SignalEvent(GetItemPossessor(oMyWeapon), EventSpellCastAt(OBJECT_SELF, GetSpellId(), FALSE)); - - if (nDuration>0) - { - ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, GetItemPossessor(oMyWeapon)); - ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eDur, GetItemPossessor(oMyWeapon), RoundsToSeconds(nDuration)); - AddFlamingEffectToWeapon(oMyWeapon, RoundsToSeconds(nDuration),nCasterLvl); - - } - return; - } - else - { - FloatingTextStrRefOnCreature(83615, OBJECT_SELF); - return; - } -} diff --git a/_working/x2_s0_deafclng.nss b/_working/x2_s0_deafclng.nss deleted file mode 100644 index 981626e..0000000 --- a/_working/x2_s0_deafclng.nss +++ /dev/null @@ -1,90 +0,0 @@ -////:://///////////////////////////////////////////// -//:: Deafening Clang -//:: X2_S0_DeafClng -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - Grants a +1 to attack and +3 bonus sonic damage to - a weapon. Also the weapon will deafen on hit. -*/ -//::////////////////////////////////////////////// -//:: Created By: Andrew Nobbs -//:: Created On: Nov 28, 2002 -//::////////////////////////////////////////////// -//:: Updated by Andrew Nobbs May 08, 2003 -//:: 2003-07-07: Stacking Spell Pass, Georg Zoeller -//:: 2003-07-17: Complete Rewrite to make use of Item Property System - -#include "nw_i0_spells" -#include "x2_i0_spells" - -#include "x2_inc_spellhook" - - -void AddDeafeningClangEffectToWeapon(object oMyWeapon, float fDuration) -{ - IPSafeAddItemProperty(oMyWeapon,ItemPropertyAttackBonus(1), fDuration, X2_IP_ADDPROP_POLICY_KEEP_EXISTING ,TRUE,TRUE); - IPSafeAddItemProperty(oMyWeapon,ItemPropertyDamageBonus(IP_CONST_DAMAGETYPE_SONIC, IP_CONST_DAMAGEBONUS_3), fDuration, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING ,FALSE,TRUE); - IPSafeAddItemProperty(oMyWeapon, ItemPropertyOnHitCastSpell(137, 5),fDuration, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, TRUE,FALSE); - IPSafeAddItemProperty(oMyWeapon, ItemPropertyVisualEffect(ITEM_VISUAL_SONIC), fDuration,X2_IP_ADDPROP_POLICY_REPLACE_EXISTING,FALSE,TRUE ); - return; -} - -void main() -{ - - /* - Spellcast Hook Code - Added 2003-07-07 by Georg Zoeller - If you want to make changes to all spells, - check x2_inc_spellhook.nss to find out more - - */ - - if (!X2PreSpellCastCode()) - { - // If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell - return; - } - -// End of Spell Cast Hook - - - - //Declare major variables - effect eVis = EffectVisualEffect(VFX_IMP_SUPER_HEROISM); - effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE); - int nDuration = GetCasterLevel(OBJECT_SELF); - int nMetaMagic = GetMetaMagicFeat(); - - object oMyWeapon = IPGetTargetedOrEquippedMeleeWeapon(); - - if (nMetaMagic == METAMAGIC_EXTEND) - { - nDuration = nDuration * 2; //Duration is +100% - } - if (nDuration == 0) - { - nDuration =1; - } - - if(GetIsObjectValid(oMyWeapon) ) - { - SignalEvent(GetItemPossessor(oMyWeapon), EventSpellCastAt(OBJECT_SELF, GetSpellId(), FALSE)); - - if (nDuration>0) - { - - ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, GetItemPossessor(oMyWeapon)); - ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eDur, GetItemPossessor(oMyWeapon), RoundsToSeconds(nDuration)); - AddDeafeningClangEffectToWeapon(oMyWeapon, RoundsToSeconds(nDuration)); - } - return; - } - else - { - FloatingTextStrRefOnCreature(83615, OBJECT_SELF); - return; - } - -} diff --git a/_working/x2_s0_flmeweap.nss b/_working/x2_s0_flmeweap.nss deleted file mode 100644 index 70ad09a..0000000 --- a/_working/x2_s0_flmeweap.nss +++ /dev/null @@ -1,99 +0,0 @@ -///:://///////////////////////////////////////////// -//:: Flame Weapon -//:: X2_S0_FlmeWeap -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - Gives a melee weapon 1d4 fire damage +1 per caster - level to a maximum of +10. -*/ -//::////////////////////////////////////////////// -//:: Created By: Andrew Nobbs -//:: Created On: Nov 29, 2002 -//::////////////////////////////////////////////// -//:: Updated by Andrew Nobbs May 08, 2003 -//:: 2003-07-07: Stacking Spell Pass, Georg Zoeller -//:: 2003-07-15: Complete Rewrite to make use of Item Property System - - -#include "nw_i0_spells" -#include "x2_i0_spells" - -#include "x2_inc_spellhook" - - -void AddFlamingEffectToWeapon(object oTarget, float fDuration, int nCasterLevel) -{ - // If the spell is cast again, any previous itemproperties matching are removed. - IPSafeAddItemProperty(oTarget, ItemPropertyOnHitCastSpell(124,nCasterLevel), fDuration, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING); - IPSafeAddItemProperty(oTarget, ItemPropertyVisualEffect(ITEM_VISUAL_FIRE), 1.0,X2_IP_ADDPROP_POLICY_REPLACE_EXISTING,FALSE,TRUE); - return; -} - -void main() -{ - - /* - Spellcast Hook Code - Added 2003-07-07 by Georg Zoeller - If you want to make changes to all spells, - check x2_inc_spellhook.nss to find out more - - */ - if (!X2PreSpellCastCode()) - { - // If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell - return; - } - // End of Spell Cast Hook - - - //Declare major variables - effect eVis = EffectVisualEffect(VFX_IMP_PULSE_FIRE); - effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE); - int nDuration = 2 * GetCasterLevel(OBJECT_SELF); - int nMetaMagic = GetMetaMagicFeat(); - int nCasterLvl = GetCasterLevel(OBJECT_SELF); - - // Palmer - halved effectiveness - nCasterLvl=nCasterLvl/2; - //Limit nCasterLvl to 10, so it max out at +10 to the damage. - if(nCasterLvl > 5) - { - nCasterLvl = 5; - } - if(nCasterLvl < 2) - { - nCasterLvl = 2; - } - - if (nMetaMagic == METAMAGIC_EXTEND) - { - nDuration = nDuration * 2; //Duration is +100% - } - - // Palmer - triple duration because we are going to turn it into rounds - nDuration = nDuration * 3; - - object oMyWeapon = IPGetTargetedOrEquippedMeleeWeapon(); - - if(GetIsObjectValid(oMyWeapon) ) - { - SignalEvent(GetItemPossessor(oMyWeapon), EventSpellCastAt(OBJECT_SELF, GetSpellId(), FALSE)); - - if (nDuration>0) - { - // haaaack: store caster level on item for the on hit spell to work properly - ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, GetItemPossessor(oMyWeapon)); - ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eDur, GetItemPossessor(oMyWeapon), RoundsToSeconds(nDuration)); - AddFlamingEffectToWeapon(oMyWeapon, RoundsToSeconds(nDuration),nCasterLvl); - - } - return; - } - else - { - FloatingTextStrRefOnCreature(83615, OBJECT_SELF); - return; - } -} diff --git a/_working/x2_s0_grmagweap.nss b/_working/x2_s0_grmagweap.nss deleted file mode 100644 index 510cda8..0000000 --- a/_working/x2_s0_grmagweap.nss +++ /dev/null @@ -1,96 +0,0 @@ -///:://///////////////////////////////////////////// -//:: Greater Magic Weapon -//:: X2_S0_GrMagWeap -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - Grants a +1 enhancement bonus per 3 caster levels - (maximum of +5). - lasts 1 hour per level -*/ -//::////////////////////////////////////////////// -//:: Created By: Andrew Nobbs -//:: Created On: Nov 28, 2002 -//::////////////////////////////////////////////// -//:: Updated by Andrew Nobbs May 08, 2003 -//:: 2003-07-07: Stacking Spell Pass, Georg Zoeller -//:: 2003-07-17: Complete Rewrite to make use of Item Property System - - -#include "nw_i0_spells" -#include "x2_i0_spells" - -#include "x2_inc_spellhook" - -void AddGreaterEnhancementEffectToWeapon(object oMyWeapon, float fDuration, int nBonus) -{ - IPSafeAddItemProperty(oMyWeapon,ItemPropertyEnhancementBonus(nBonus), fDuration, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING,FALSE,TRUE); - return; -} - -void main() -{ - - /* - Spellcast Hook Code - Added 2003-07-07 by Georg Zoeller - If you want to make changes to all spells, - check x2_inc_spellhook.nss to find out more - - */ - - if (!X2PreSpellCastCode()) - { - // If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell - return; - } - - // End of Spell Cast Hook - - - //Declare major variables - effect eVis = EffectVisualEffect(VFX_IMP_SUPER_HEROISM); - effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE); - int nDuration = GetCasterLevel(OBJECT_SELF); - int nCasterLvl = nDuration / 5; - int nMetaMagic = GetMetaMagicFeat(); - - //Limit nCasterLvl to 5, so it max out at +5 enhancement to the weapon. - if(nCasterLvl > 4) - { - nCasterLvl = 4; - } - if(nCasterLvl < 2 ) - { - nCasterLvl = 2; - } - - object oMyWeapon = IPGetTargetedOrEquippedMeleeWeapon(); - - if (nMetaMagic == METAMAGIC_EXTEND) - { - nDuration = nDuration * 2; //Duration is +100% - } - - // Palmer - triple duration because we are going to turn it into rounds - nDuration = nDuration * 3; - - if(GetIsObjectValid(oMyWeapon) ) - { - SignalEvent(GetItemPossessor(oMyWeapon), EventSpellCastAt(OBJECT_SELF, GetSpellId(), FALSE)); - - if (nDuration>0) - { - ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, GetItemPossessor(oMyWeapon)); - ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eDur, GetItemPossessor(oMyWeapon), RoundsToSeconds(nDuration)); - AddGreaterEnhancementEffectToWeapon(oMyWeapon, (RoundsToSeconds(nDuration)), nCasterLvl); - - } - return; - } - else - { - FloatingTextStrRefOnCreature(83615, OBJECT_SELF); - return; - } -} diff --git a/_working/x2_s0_holyswrd.nss b/_working/x2_s0_holyswrd.nss deleted file mode 100644 index 82ad3c5..0000000 --- a/_working/x2_s0_holyswrd.nss +++ /dev/null @@ -1,88 +0,0 @@ -///:://///////////////////////////////////////////// -//:: Holy Sword -//:: X2_S0_HolySwrd -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - Grants holy avenger properties. -*/ -//::////////////////////////////////////////////// -//:: Created By: Andrew Nobbs -//:: Created On: Nov 28, 2002 -//::////////////////////////////////////////////// -//:: Updated by Andrew Nobbs May 08, 2003 -//:: 2003-07-07: Stacking Spell Pass, Georg Zoeller - -#include "nw_i0_spells" -#include "x2_i0_spells" - -#include "x2_inc_spellhook" - - -void AddHolyAvengerEffectToWeapon(object oMyWeapon, float fDuration) -{ - //IPSafeAddItemProperty(oMyWeapon,ItemPropertyEnhancementBonus(2), fDuration, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING ,FALSE,TRUE); - IPSafeAddItemProperty(oMyWeapon,ItemPropertyHolyAvenger(), fDuration, X2_IP_ADDPROP_POLICY_KEEP_EXISTING,TRUE,TRUE); - return; -} - -#include "x2_inc_toollib" - -void main() -{ - -/* - Spellcast Hook Code - Added 2003-07-07 by Georg Zoeller - If you want to make changes to all spells, - check x2_inc_spellhook.nss to find out more - -*/ - - if (!X2PreSpellCastCode()) - { - // If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell - return; - } - -// End of Spell Cast Hook - - - //Declare major variables - effect eVis = EffectVisualEffect(VFX_IMP_GOOD_HELP); - effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE); - int nDuration = GetCasterLevel(OBJECT_SELF); - int nMetaMagic = GetMetaMagicFeat(); - - if (nMetaMagic == METAMAGIC_EXTEND) - { - nDuration = nDuration * 2; //Duration is +100% - } - - object oMyWeapon = IPGetTargetedOrEquippedMeleeWeapon(); - - - - if(GetIsObjectValid(oMyWeapon) ) - { - SignalEvent(oMyWeapon, EventSpellCastAt(OBJECT_SELF, GetSpellId(), FALSE)); - - if (nDuration>0) - { - ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, GetItemPossessor(oMyWeapon)); - ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eDur, GetItemPossessor(oMyWeapon), RoundsToSeconds(nDuration)); - - AddHolyAvengerEffectToWeapon(oMyWeapon, RoundsToSeconds(nDuration)); - } - TLVFXPillar(VFX_IMP_GOOD_HELP, GetLocation(GetSpellTargetObject()), 4, 0.0f, 6.0f); - DelayCommand(1.0f, ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect( VFX_IMP_SUPER_HEROISM),GetLocation(GetSpellTargetObject()))); - - return; - } - else - { - FloatingTextStrRefOnCreature(83615, OBJECT_SELF); - return; - } - -} diff --git a/_working/x2_s0_keenedge.nss b/_working/x2_s0_keenedge.nss deleted file mode 100644 index a771fe1..0000000 --- a/_working/x2_s0_keenedge.nss +++ /dev/null @@ -1,94 +0,0 @@ -///:://///////////////////////////////////////////// -//:: Keen Edge -//:: X2_S0_KeenEdge -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - Adds the keen property to one melee weapon, - increasing its critical threat range. -*/ -//::////////////////////////////////////////////// -//:: Created By: Andrew Nobbs -//:: Created On: Nov 28, 2002 -//::////////////////////////////////////////////// -//:: Updated by Andrew Nobbs May 08, 2003 -//:: 2003-07-07: Stacking Spell Pass, Georg Zoeller -//:: 2003-07-17: Complete Rewrite to make use of Item Property System - - -#include "nw_i0_spells" -#include "x2_i0_spells" - -#include "x2_inc_spellhook" - - -void AddKeenEffectToWeapon(object oMyWeapon, float fDuration) -{ - IPSafeAddItemProperty(oMyWeapon,ItemPropertyKeen(), fDuration, X2_IP_ADDPROP_POLICY_KEEP_EXISTING ,TRUE,TRUE); - return; -} - -void main() -{ - - /* - Spellcast Hook Code - Added 2003-07-07 by Georg Zoeller - If you want to make changes to all spells, - check x2_inc_spellhook.nss to find out more - - */ - - if (!X2PreSpellCastCode()) - { - // If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell - return; - } - -// End of Spell Cast Hook - - - - //Declare major variables - effect eVis = EffectVisualEffect(VFX_IMP_SUPER_HEROISM); - effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE); - int nDuration = 2 * GetCasterLevel(OBJECT_SELF); - int nMetaMagic = GetMetaMagicFeat(); - - object oMyWeapon = IPGetTargetedOrEquippedMeleeWeapon(); - - if (nMetaMagic == METAMAGIC_EXTEND) - { - nDuration = nDuration * 2; //Duration is +100% - } - - if(GetIsObjectValid(oMyWeapon) ) - { - SignalEvent(oMyWeapon, EventSpellCastAt(OBJECT_SELF, GetSpellId(), FALSE)); - - if (GetSlashingWeapon(oMyWeapon)) - { - if (nDuration>0) - { - ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, GetItemPossessor(oMyWeapon)); - ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eDur, GetItemPossessor(oMyWeapon), TurnsToSeconds(nDuration)); - AddKeenEffectToWeapon(oMyWeapon, TurnsToSeconds(nDuration)); - } - return; - } - else - { - FloatingTextStrRefOnCreature(83621, OBJECT_SELF); // not a slashing weapon - return; - } - } - else - - { - FloatingTextStrRefOnCreature(83615, OBJECT_SELF); - return; - } - - - -} diff --git a/_working/x2_s0_magcweap.nss b/_working/x2_s0_magcweap.nss deleted file mode 100644 index 3ca5fc5..0000000 --- a/_working/x2_s0_magcweap.nss +++ /dev/null @@ -1,86 +0,0 @@ -///:://///////////////////////////////////////////// -//:: Magic Weapon -//:: X2_S0_MagcWeap -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - Grants a +1 enhancement bonus. -*/ -//::////////////////////////////////////////////// -//:: Created By: Andrew Nobbs -//:: Created On: Nov 28, 2002 -//::////////////////////////////////////////////// -//:: Updated by Andrew Nobbs May 08, 2003 -//:: 2003-07-07: Stacking Spell Pass, Georg Zoeller -//:: 2003-07-17: Complete Rewrite to make use of Item Property System - -#include "nw_i0_spells" -#include "x2_i0_spells" - -#include "x2_inc_spellhook" - - -void AddEnhancementEffectToWeapon(object oMyWeapon, float fDuration) -{ - IPSafeAddItemProperty(oMyWeapon,ItemPropertyEnhancementBonus(1), fDuration, X2_IP_ADDPROP_POLICY_KEEP_EXISTING ,TRUE,TRUE); - return; -} - -void main() -{ - - /* - Spellcast Hook Code - Added 2003-07-07 by Georg Zoeller - If you want to make changes to all spells, - check x2_inc_spellhook.nss to find out more - - */ - - if (!X2PreSpellCastCode()) - { - // If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell - return; - } - -// End of Spell Cast Hook - - - - //Declare major variables - effect eVis = EffectVisualEffect(VFX_IMP_SUPER_HEROISM); - effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE); - int nDuration = GetCasterLevel(OBJECT_SELF); - int nMetaMagic = GetMetaMagicFeat(); - - object oMyWeapon = IPGetTargetedOrEquippedMeleeWeapon(); - - if (nMetaMagic == METAMAGIC_EXTEND) - { - nDuration = nDuration * 2; //Duration is +100% - } - - // Palmer - triple duration because we are going to turn it into rounds - nDuration = nDuration * 3; - - if(GetIsObjectValid(oMyWeapon) ) - { - SignalEvent(GetItemPossessor(oMyWeapon), EventSpellCastAt(OBJECT_SELF, GetSpellId(), FALSE)); - - if (nDuration>0) - { - ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, GetItemPossessor(oMyWeapon)); - ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eDur, GetItemPossessor(oMyWeapon), RoundsToSeconds(nDuration)); - AddEnhancementEffectToWeapon(oMyWeapon, RoundsToSeconds(nDuration)); - } - return; - } - else - { - FloatingTextStrRefOnCreature(83615, OBJECT_SELF); - return; - } - - - -} diff --git a/_working/x2_s0_monregen.nss b/_working/x2_s0_monregen.nss deleted file mode 100644 index e12ddfa..0000000 --- a/_working/x2_s0_monregen.nss +++ /dev/null @@ -1,64 +0,0 @@ -///:://///////////////////////////////////////////// -//:: Monstrous Regeneration -//:: X2_S0_MonRegen -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - Grants the selected target 3 HP of regeneration - every round. -*/ -//::////////////////////////////////////////////// -//:: Created By: Andrew Nobbs -//:: Created On: Nov 25, 2002 -//::////////////////////////////////////////////// -//:: Last Updated By: Andrew Nobbs May 09, 2003 -//:: 2003-07-07: Stacking Spell Pass, Georg Zoeller - -#include "x2_inc_spellhook" -#include "x0_i0_spells" - -void main() -{ - - - //-------------------------------------------------------------------------- - // Spellcast Hook Code - // Added 2003-06-20 by Georg - // If you want to make changes to all spells, check x2_inc_spellhook.nss to - // find out more - //-------------------------------------------------------------------------- - if (!X2PreSpellCastCode()) - { - return; - } - // End of Spell Cast Hook - - - object oTarget = GetSpellTargetObject(); - - /* Bug fix 21/07/03: Andrew. Lowered regen to 3 HP per round, instead of 10. */ - effect eRegen = EffectRegenerate(6, 6.0); - - effect eVis = EffectVisualEffect(VFX_IMP_HEAD_NATURE); - effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE); - - effect eLink = EffectLinkEffects(eRegen, eDur); - - int nMeta = GetMetaMagicFeat(); - int nLevel = (GetCasterLevel(OBJECT_SELF)/2)+1; - - if (nMeta == METAMAGIC_EXTEND) - { - nLevel *= 2; - } - - // Stacking Spellpass, 2003-07-07, Georg ... just in case - RemoveEffectsFromSpell(oTarget, GetSpellId()); - - SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, GetSpellId(), FALSE)); - - //Apply effects and VFX - ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nLevel)); - ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); - -} diff --git a/_working/x2_s1_hurlrock.nss b/_working/x2_s1_hurlrock.nss deleted file mode 100644 index 4db8539..0000000 --- a/_working/x2_s1_hurlrock.nss +++ /dev/null @@ -1,116 +0,0 @@ -//:://///////////////////////////////////////////// -//:: Name x2_s1_hurlrock -//:: -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - Impact script for tossed boulders - - Non magical attack, so no spell resistance - applies -*/ -//::////////////////////////////////////////////// -//:: Created By: Keith Warner, Georg Zoeller -//:: Created On: Sept 9/10 -//::////////////////////////////////////////////// - -void RockDamage(location lImpact); - -#include "x2_inc_shifter" -#include "x0_i0_spells" - -void main() -{ - //Do damage here...//354 for impact - effect eImpact = EffectVisualEffect(354); - effect eImpac1 = EffectVisualEffect(460); - int nDamage; - location lImpact = GetSpellTargetLocation(); - ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eImpact, lImpact); - DelayCommand(0.2f,ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eImpac1, lImpact)); - RockDamage(lImpact); -} - -void RockDamage(location lImpact) -{ - float fDelay; - int nDamage; - effect eDam; - //Declare the spell shape, size and the location. Capture the first target object in the shape. - object oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_SMALL, lImpact, TRUE, OBJECT_TYPE_CREATURE | OBJECT_TYPE_DOOR | OBJECT_TYPE_PLACEABLE); - //Cycle through the targets within the spell shape until an invalid object is captured. - effect eVisRock = EffectVisualEffect(VFX_COM_CHUNK_STONE_MEDIUM); - int nDC; - - int bShifter = (GetLevelByClass(CLASS_TYPE_SHIFTER,OBJECT_SELF)>10); - - if (bShifter) - { - nDC = ShifterGetSaveDC(OBJECT_SELF,SHIFTER_DC_NORMAL); - } - else - { - nDC = GetSpellSaveDC(); - } - - int nDice = GetHitDice(OBJECT_SELF) / 3; - if (nDice <1) - { - nDice =1; - } - int nPower=DAMAGE_POWER_PLUS_ONE; - if (GetHitDice(OBJECT_SELF)>4) - { - nPower=DAMAGE_POWER_PLUS_TWO; - } - if (GetHitDice(OBJECT_SELF)>9) - { - nPower=DAMAGE_POWER_PLUS_THREE; - } - if (GetHitDice(OBJECT_SELF)>14) - { - nPower=DAMAGE_POWER_PLUS_FOUR; - } - int nKnockDC=5+nDice; - - int nDamageAdjustment = GetAbilityModifier (ABILITY_STRENGTH,OBJECT_SELF); - while (GetIsObjectValid(oTarget)) - { - - if (spellsIsTarget(oTarget,SPELL_TARGET_STANDARDHOSTILE,OBJECT_SELF)) - { - //Fire cast spell at event for the specified target - SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, GetSpellId())); - //Get the distance between the explosion and the target to calculate delay - fDelay = GetDistanceBetweenLocations(lImpact, GetLocation(oTarget))/20; - //Roll damage for each target, but doors are always killed - - - nDamage = d6(nDice) + nDamageAdjustment; - - - - //Adjust the damage based on the Reflex Save, Evasion and Improved Evasion. - nDamage = GetReflexAdjustedDamage(nDamage, oTarget, nDC, SAVING_THROW_TYPE_NONE); - //Set the damage effect - eDam = EffectDamage(nDamage, DAMAGE_TYPE_BLUDGEONING,nPower); - if(nDamage > 0) - { - // Apply effects to the currently selected target. - DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget)); - DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVisRock, oTarget)); - //This visual effect is applied to the target object not the location as above. This visual effect - //represents the flame that erupts on the target not on the ground. - //DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); - // Palmer - added knockdown - if (GetIsSkillSuccessful(oTarget,SKILL_DISCIPLINE,nKnockDC) == 0) - { - effect eKnock = EffectKnockdown(); - DelayCommand(fDelay,ApplyEffectToObject(DURATION_TYPE_TEMPORARY,eKnock,oTarget,RoundsToSeconds(1))); - } - } - } - //Select the next target within the spell shape. - oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_HUGE, lImpact, TRUE, OBJECT_TYPE_CREATURE | OBJECT_TYPE_DOOR | OBJECT_TYPE_PLACEABLE); - } -}