Battledale_PRC8/_module/nss/px_quest_gate_wn.nss

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void main()
{
object oMySpeaker = GetLastSpeaker();
location lTargetLoc = GetLocation(oMySpeaker);
ApplyEffectAtLocation(DURATION_TYPE_INSTANT,EffectVisualEffect(VFX_FNF_MASS_HEAL),lTargetLoc);
CreateObject(OBJECT_TYPE_PLACEABLE,"px_questing_gate",lTargetLoc);
}