34 lines
654 B
Plaintext
34 lines
654 B
Plaintext
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#include "prc_x2_itemprop"
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int StartingConditional()
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{
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int iResult;
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object oA = GetItemInSlot(INVENTORY_SLOT_LEFTHAND,GetPCSpeaker());
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if (!GetIsObjectValid(oA))
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{
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return FALSE;
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}
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int nBase=GetBaseItemType(oA);
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if ((nBase!=BASE_ITEM_SMALLSHIELD) && (nBase!=BASE_ITEM_LARGESHIELD) && (nBase!=BASE_ITEM_TOWERSHIELD))
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{
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return FALSE;
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}
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if (GetPlotFlag(oA))
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{
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return FALSE;
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}
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if (GetIsDM(GetPCSpeaker())||GetIsDMPossessed(GetPCSpeaker()))
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{
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return TRUE;
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}
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if (!GetHasSkill(SKILL_CRAFT_WEAPON,GetPCSpeaker()))
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{
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return FALSE;
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}
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return TRUE;
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}
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