Battledale_PRC8/_module/nss/jw_catgetammo.nss

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void main()
{
object oObject=OBJECT_SELF;
object oPC=GetPCSpeaker();
object oAmmo=GetItemPossessedBy(oPC,"jw_ammo_stone");
if (GetIsObjectValid(oAmmo))
{
ActionTakeItem(oAmmo,oPC);
SpeakString("Catapult loaded and ready to go");
PlaySound("as_cv_woodframe1");
}
else
{
SpeakString("You don't have any ammo to place");
}
}