43 lines
1.4 KiB
Plaintext
43 lines
1.4 KiB
Plaintext
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#include "nw_i0_tool"
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int StartingConditional();
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void main()
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{
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//object oPlayer = GetEnteringObject();
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object oPC=GetPCSpeaker();
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//object oPC=GetLastUsedBy();
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int iDC = 2;
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int iBonus = GetSkillRank(SKILL_LORE, GetPCSpeaker());
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if ((d20() + iBonus) >= iDC)
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{
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SendMessageToPC(oPC, "You see an old doglike statue, possibly dedicated to evil gods. There seems to be a small round-shaped keyhole in it" );
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// Make sure the PC speaker has these items in their inventory
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if(GetIsObjectValid(GetItemPossessedBy(oPC, "jw_token_bane")))
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{
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SendMessageToPC(oPC, "You apply token of Bane on the Statue, and it lets you pass trough a hidden tunnel. You enter very old looking hidden area." );
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DelayCommand(0.7,AssignCommand(oPC,JumpToObject(GetWaypointByTag("fr_cave_exit_01b"),TRUE)));
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}
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else if(GetIsObjectValid(GetItemPossessedBy(oPC, "jw_token_cyric")))
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{
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SendMessageToPC(oPC, "You apply token of Cyric on the Statue, and it lets you pass trough a hidden tunnel. You enter very old looking hidden area." );
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DelayCommand(0.7,AssignCommand(oPC,JumpToObject(GetWaypointByTag("fr_cave_exit_01b"),TRUE)));
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}
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else
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{
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SendMessageToPC(oPC, "Nothing" );
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}
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}
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else
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{
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SendMessageToPC(oPC, "You see an old doglike statue.");
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}
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}
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