27 lines
649 B
Plaintext
27 lines
649 B
Plaintext
|
//::///////////////////////////////////////////////
|
||
|
//:: SetListeningPatterns
|
||
|
//:: NW_C2_DEFAULT4
|
||
|
//:: Copyright (c) 2001 Bioware Corp.
|
||
|
//:://////////////////////////////////////////////
|
||
|
/*
|
||
|
Determines the course of action to be taken
|
||
|
by the generic script after dialogue or a
|
||
|
shout is initiated.
|
||
|
*/
|
||
|
//:://////////////////////////////////////////////
|
||
|
//:: Created By: Preston Watamaniuk
|
||
|
//:: Created On: Oct 24, 2001
|
||
|
//:://////////////////////////////////////////////
|
||
|
|
||
|
#include "NW_I0_GENERIC"
|
||
|
|
||
|
void main()
|
||
|
{
|
||
|
|
||
|
|
||
|
if(GetSpawnInCondition(NW_FLAG_ON_DIALOGUE_EVENT))
|
||
|
{
|
||
|
SignalEvent(OBJECT_SELF, EventUserDefined(1004));
|
||
|
}
|
||
|
}
|