131 lines
4.5 KiB
Plaintext
131 lines
4.5 KiB
Plaintext
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///::///////////////////////////////////////////////
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//:: Hellish Inferno
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//:: x0_s0_inferno.nss
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//:: Copyright (c) 2000 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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NPC only spell for yaron
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like normal inferno but lasts only 5 rounds,
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ticks twice per round, adds attack and damage
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penalty.
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*/
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//:://////////////////////////////////////////////
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// Georg Z, 19-10-2003
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//:://////////////////////////////////////////////
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#include "X0_I0_SPELLS"
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#include "x2_inc_spellhook"
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#include "x2_i0_spells"
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void RunImpact(object oTarget, object oCaster);
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void main()
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{
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object oTarget = GetSpellTargetObject();
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//--------------------------------------------------------------------------
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// Spellcast Hook Code
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// Added 2003-06-20 by Georg
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// If you want to make changes to all spells, check x2_inc_spellhook.nss to
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// find out more
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//--------------------------------------------------------------------------
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if (!X2PreSpellCastCode())
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{
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return;
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}
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// End of Spell Cast Hook
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//--------------------------------------------------------------------------
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// This spell no longer stacks. If there is one hand, that's enough
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//--------------------------------------------------------------------------
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if (GetHasSpellEffect(GetSpellId(),oTarget))
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{
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FloatingTextStrRefOnCreature(100775,OBJECT_SELF,FALSE);
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return;
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}
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//--------------------------------------------------------------------------
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// Calculate the duration
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//--------------------------------------------------------------------------
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int nMetaMagic = GetMetaMagicFeat();
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int nDuration = GetCasterLevel(OBJECT_SELF)/2;
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if (nMetaMagic == METAMAGIC_EXTEND)
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{
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nDuration = nDuration * 2;
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}
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if (nDuration < 1)
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{
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nDuration = 1;
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}
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if (nDuration >6)
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{
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nDuration= 6;
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}
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//--------------------------------------------------------------------------
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// Flamethrower VFX, thanks to Alex
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//--------------------------------------------------------------------------
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effect eRay = EffectBeam(444,OBJECT_SELF,BODY_NODE_CHEST);
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SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, GetSpellId()));
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float fDelay = GetDistanceBetween(oTarget, OBJECT_SELF)/13;
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if(!MyResistSpell(OBJECT_SELF, oTarget))
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{
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//----------------------------------------------------------------------
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// Engulf the target in flame
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//----------------------------------------------------------------------
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eRay, oTarget, 3.0f);
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effect eAttackDec = EffectAttackDecrease(4);
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effect eDamageDec = EffectDamageDecrease(4);
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effect eLink = EffectLinkEffects(eAttackDec, eDamageDec);
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effect eDur = EffectVisualEffect(498);
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration));
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DelayCommand(fDelay,ApplyEffectToObject(DURATION_TYPE_TEMPORARY,eDur,oTarget,RoundsToSeconds(nDuration)));
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object oSelf = OBJECT_SELF; // because OBJECT_SELF is a function
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DelayCommand(fDelay,RunImpact(oTarget, oSelf));
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}
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else
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{
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//----------------------------------------------------------------------
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// Indicate Failure
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//----------------------------------------------------------------------
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eRay, oTarget, 2.0f);
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effect eSmoke = EffectVisualEffect(VFX_IMP_REFLEX_SAVE_THROW_USE);
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DelayCommand(fDelay+0.3f,ApplyEffectToObject(DURATION_TYPE_INSTANT,eSmoke,oTarget));
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}
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}
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void RunImpact(object oTarget, object oCaster)
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{
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//--------------------------------------------------------------------------
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// Check if the spell has expired (check also removes effects)
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//--------------------------------------------------------------------------
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if (GZGetDelayedSpellEffectsExpired(762,oTarget,oCaster))
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{
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return;
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}
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if (GetIsDead(oTarget) == FALSE)
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{
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//* GZ: Removed Meta magic, does not work in delayed functions
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effect eDam = EffectDamage(d6(2), DAMAGE_TYPE_FIRE);
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effect eDam2 = EffectDamage(d6(1), DAMAGE_TYPE_DIVINE);
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effect eVis = EffectVisualEffect(VFX_IMP_FLAME_S);
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eDam = EffectLinkEffects(eVis,eDam); // flare up
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ApplyEffectToObject (DURATION_TYPE_INSTANT,eDam,oTarget);
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ApplyEffectToObject (DURATION_TYPE_INSTANT,eDam2,oTarget);
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DelayCommand(3.0f,RunImpact(oTarget,oCaster));
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}
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}
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