65 lines
1.3 KiB
Plaintext
65 lines
1.3 KiB
Plaintext
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//::///////////////////////////////////////////////
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//:: Custom User Defined Event
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//:: FileName
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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*/
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//:://////////////////////////////////////////////
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//:: Created By:
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//:: Created On:
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//:://////////////////////////////////////////////
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void main()
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{
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int nUser = GetUserDefinedEventNumber();
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if(nUser == 1001) //HEARTBEAT
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{
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}
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else if(nUser == 1002) // PERCEIVE
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{
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}
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else if(nUser == 1003) // END OF COMBAT
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{
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}
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else if(nUser == 1004) // ON DIALOGUE
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{
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int nCounter = GetListenPatternNumber();
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if ((nCounter==50)||(nCounter==51)||(nCounter==52)||(nCounter==53))
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{
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SpeakString("As you wish... The doors are now open.");
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PlayAnimation(ANIMATION_FIREFORGET_SALUTE);
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object oObject=GetNearestObjectByTag("px_lvl1_indoor");
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AssignCommand(oObject,SetLocked(oObject,FALSE));
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AssignCommand(oObject,ActionOpenDoor(oObject));
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DelayCommand(10.0,AssignCommand(oObject,ActionCloseDoor(oObject)));
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DelayCommand(10.5,AssignCommand(oObject,SetLocked(oObject,TRUE)));
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}
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}
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else if(nUser == 1005) // ATTACKED
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{
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}
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else if(nUser == 1006) // DAMAGED
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{
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}
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else if(nUser == 1007) // DEATH
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{
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}
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else if(nUser == 1008) // DISTURBED
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{
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}
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}
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