Battledale_PRC8/_module/nss/jw_vlasiks_usd.nss

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//::///////////////////////////////////////////////
//:: Custom User Defined Event
//:: FileName
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
*/
//:://////////////////////////////////////////////
//:: Created By:
//:: Created On:
//:://////////////////////////////////////////////
#include "NW_I0_GENERIC"
void main()
{
int nUser = GetUserDefinedEventNumber();
if(nUser == 1001) //HEARTBEAT
{
}
else if(nUser == 1002) // PERCEIVE
{
object oObject=GetLastPerceived();
if (GetIsObjectValid(oObject)&&GetIsPC(oObject))
{
SpeakString("The keysss! Mussst find Vlasssik keysss!");
WalkWayPoints(TRUE,0.0);
}
}
else if(nUser == 1003) // END OF COMBAT
{
}
else if(nUser == 1004) // ON DIALOGUE
{
SpeakString("No time for talkss! Mussst find keysss!");
WalkWayPoints(TRUE,0.0);
}
else if(nUser == 1005) // ATTACKED
{
SpeakString("No fight me! Me busy! Mussst find keysss!");
WalkWayPoints(TRUE,0.0);
}
else if(nUser == 1006) // DAMAGED
{
}
else if(nUser == 1007) // DEATH
{
}
else if(nUser == 1008) // DISTURBED
{
WalkWayPoints(TRUE,0.0);
}
}