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Jaysyn/Battledale_PRC8
Jaysyn/Battledale_PRC8
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Battledale_PRC8/_module/nss/jw_halfling_con_.nss

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Initial upload Initial upload. PRC8 has been added. Module compiles, PRC's default AI & treasure scripts have been integrated. Started work on top hak for SLA / Ability / Scripting modifications.
2024-03-11 23:44:08 -04:00
#include "NW_I0_GENERIC"
Finished PRC8 integration Finished PRC8 integration. Moved creature abilities to top hak. Setup tooling. Created release archive
2024-03-12 21:27:23 -04:00
#include "prc_inc_racial"
Initial upload Initial upload. PRC8 has been added. Module compiles, PRC's default AI & treasure scripts have been integrated. Started work on top hak for SLA / Ability / Scripting modifications.
2024-03-11 23:44:08 -04:00
int StartingConditional()
{
object oPC=GetPCSpeaker();
Finished PRC8 integration Finished PRC8 integration. Moved creature abilities to top hak. Setup tooling. Created release archive
2024-03-12 21:27:23 -04:00
if (MyPRCGetRacialType(oPC)==RACIAL_TYPE_HALFLING)
Initial upload Initial upload. PRC8 has been added. Module compiles, PRC's default AI & treasure scripts have been integrated. Started work on top hak for SLA / Ability / Scripting modifications.
2024-03-11 23:44:08 -04:00
{
return TRUE;
}
else
{
SpeakString("Hey! You're not in our company!");
SetIsTemporaryEnemy(oPC);
DetermineCombatRound();
return FALSE;
}
}
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