Battledale_PRC8/_module/nss/jw_br_dun3_exit.nss

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void main()
{
{
object oObject = GetFirstObjectInArea();
int nPCinArea=FALSE;
location lLoc;
object oItem;
// first of all, check every object in the area and see if it is a PC.
while (GetIsObjectValid(oObject))
{
if (GetIsPC(oObject))
{
nPCinArea = TRUE;
}
oObject=GetNextObjectInArea();
}
// if not, then run the next bit of the script
if (nPCinArea != TRUE)
{
oObject = GetFirstObjectInArea();
while (GetIsObjectValid(oObject) == TRUE)
{
if (GetTag(oObject) == "BodyBag")
{
oItem = GetFirstItemInInventory(oObject);
while (GetIsObjectValid(oItem) == TRUE)
{
DestroyObject(oItem);
oItem=GetNextItemInInventory(oObject);
}
SetPlotFlag(oObject,FALSE);
DestroyObject(oObject);
}
oObject=GetNextObjectInArea();
}
object oMachine=GetObjectByTag("jw_the_machine");
if (GetIsObjectValid(oMachine))
{
oItem=GetFirstItemInInventory(oMachine);
while (GetIsObjectValid(oItem))
{
DestroyObject(oItem);
oItem=GetNextItemInInventory(oMachine);
}
SetPlotFlag(oMachine,0);
DestroyObject(oMachine);
}
object oPortal=GetObjectByTag("jw_machine_porta");
if (GetIsObjectValid(oPortal))
{
SetPlotFlag(oPortal,0);
DestroyObject(oPortal);
}
CreateObject(OBJECT_TYPE_PLACEABLE,"jw_the_machine",GetLocation(GetWaypointByTag("jw_machine1_wp")));
object oSound=GetObjectByTag("jw_machine_sound");
SoundObjectStop(oSound);
}
}
}