40 lines
1.2 KiB
Plaintext
40 lines
1.2 KiB
Plaintext
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///::///////////////////////////////////////////////
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//:: Aura of Hellfire on Heartbeat
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//:: NW_S1_AuraElecC.nss
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Prolonged exposure to the aura of the creature
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causes fire damage to all within the aura.
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*/
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#include "NW_I0_SPELLS"
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void main()
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{
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int nDamage;
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int nDamSave;
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effect eDam;
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effect eVis = EffectVisualEffect(VFX_IMP_FLAME_M);
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//Get first target in spell area
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object oTarget = GetEnteringObject();
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if(GetIsEnemy(oTarget, GetAreaOfEffectCreator()))
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{
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//Fire cast spell at event for the specified target
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SignalEvent(oTarget, EventSpellCastAt(GetAreaOfEffectCreator(), 761));
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//Roll damage
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nDamage = d6(6);
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//Make a saving throw check
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if(MySavingThrow(SAVING_THROW_FORT, oTarget, GetSpellSaveDC(), SAVING_THROW_TYPE_FIRE))
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{
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nDamage = nDamage / 2;
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}
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//Set the damage effect
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eDam = EffectDamage(nDamage, DAMAGE_TYPE_FIRE);
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget);
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}
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}
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