78 lines
2.0 KiB
Plaintext
78 lines
2.0 KiB
Plaintext
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///::///////////////////////////////////////////////
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//:: Bless
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//:: x0_s0_divfav.nss
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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+1 bonus to attack and damage for every three
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caster levels (+1 to max +5) \
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NOTE: Official rules say +6, we can only go to +5
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Duration: 1 turn
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Brent Knowles
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//:: Created On: July 15, 2002
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//:://////////////////////////////////////////////
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//:: VFX Pass By:
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#include "NW_I0_SPELLS"
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#include "x2_inc_spellhook"
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void main()
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{
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/*
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Spellcast Hook Code
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Added 2003-06-20 by Georg
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If you want to make changes to all spells,
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check x2_inc_spellhook.nss to find out more
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*/
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if (!X2PreSpellCastCode())
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{
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// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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//Declare major variables
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object oTarget;
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effect eVis = EffectVisualEffect(VFX_IMP_HEAD_HOLY);
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effect eImpact = EffectVisualEffect(VFX_FNF_LOS_HOLY_30);
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int nScale = (GetCasterLevel(OBJECT_SELF) / 3);
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// * must fall between +1 and +5
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if (nScale < 1)
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nScale = 1;
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else
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if (nScale > 5)
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nScale = 5;
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// * determine the damage bonus to apply
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effect eAttack = EffectAttackIncrease(nScale);
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effect eDamage = EffectDamageIncrease(nScale, DAMAGE_TYPE_MAGICAL);
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effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
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effect eLink = EffectLinkEffects(eAttack, eDamage);
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eLink = EffectLinkEffects(eLink, eDur);
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int nDuration = 1; // * Duration 1 turn
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//Apply Impact
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ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eImpact, GetSpellTargetLocation());
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oTarget = OBJECT_SELF;
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//Fire spell cast at event for target
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SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, 414, FALSE));
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//Apply VFX impact and bonus effects
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, TurnsToSeconds(nDuration));
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}
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