40 lines
1.2 KiB
Plaintext
40 lines
1.2 KiB
Plaintext
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///::///////////////////////////////////////////////
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//:: Magic Cirle Against Good
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//:: NW_S0_CircGoodA
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Add basic protection from good effects to
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entering allies.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: Nov 20, 2001
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//:://////////////////////////////////////////////
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#include "NW_I0_SPELLS"
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#include "x2_inc_spellhook"
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void main()
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{
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object oTarget = GetEnteringObject();
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if(GetIsFriend(oTarget, GetAreaOfEffectCreator()))
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{
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//Declare major variables
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int nDuration = GetCasterLevel(OBJECT_SELF);
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//effect eVis = EffectVisualEffect(VFX_IMP_EVIL_HELP);
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effect eLink = CreateProtectionFromAlignmentLink(ALIGNMENT_GOOD);
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//Fire cast spell at event for the specified target
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SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_MAGIC_CIRCLE_AGAINST_GOOD, FALSE));
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//Apply the VFX impact and effects
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//ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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ApplyEffectToObject(DURATION_TYPE_PERMANENT, eLink, oTarget);
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}
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}
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