37 lines
1.6 KiB
Plaintext
37 lines
1.6 KiB
Plaintext
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void main()
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{
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object oPC = GetClickingObject();
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object oDoor = GetObjectByTag("ty_labyrinthdoor");
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if(GetLocalInt(GetObjectByTag("a1_leverswitch"), "a1leverused") == 1)
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{
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if(GetLocalInt(GetObjectByTag("a2_leverswitch"), "a2leverused") == 1)
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{
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if(GetLocalInt(GetObjectByTag("a3_leverswitch"), "a3leverused") == 1)
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{
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if(GetLocalInt(GetObjectByTag("a4_leverswitch"), "a4leverused") == 1)
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{
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ActionUnlockObject(oDoor);
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ActionOpenDoor(oDoor);
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}
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else
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{
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FloatingTextStringOnCreature("This heavy stone door seems to be locked tight with no visible keyhole or lock to manipulate.", oPC, TRUE);
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}
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}
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else
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{
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FloatingTextStringOnCreature("This heavy stone door seems to be locked tight with no visible keyhole or lock to manipulate.", oPC, TRUE);
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}
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}
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else
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{
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FloatingTextStringOnCreature("This heavy stone door seems to be locked tight with no visible keyhole or lock to manipulate.", oPC, TRUE);
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}
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}
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else
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{
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FloatingTextStringOnCreature("This heavy stone door seems to be locked tight with no visible keyhole or lock to manipulate.", oPC, TRUE);
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}
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}
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