Battledale_PRC8/_module/nss/ty_r1_southexit.nss

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void main()
{
object oPC = GetClickingObject();
object oDoor = GetObjectByTag("ty_labyrinthdoor");
if(GetLocalInt(GetObjectByTag("a1_leverswitch"), "a1leverused") == 1)
{
if(GetLocalInt(GetObjectByTag("a2_leverswitch"), "a2leverused") == 1)
{
if(GetLocalInt(GetObjectByTag("a3_leverswitch"), "a3leverused") == 1)
{
if(GetLocalInt(GetObjectByTag("a4_leverswitch"), "a4leverused") == 1)
{
ActionUnlockObject(oDoor);
ActionOpenDoor(oDoor);
}
else
{
FloatingTextStringOnCreature("This heavy stone door seems to be locked tight with no visible keyhole or lock to manipulate.", oPC, TRUE);
}
}
else
{
FloatingTextStringOnCreature("This heavy stone door seems to be locked tight with no visible keyhole or lock to manipulate.", oPC, TRUE);
}
}
else
{
FloatingTextStringOnCreature("This heavy stone door seems to be locked tight with no visible keyhole or lock to manipulate.", oPC, TRUE);
}
}
else
{
FloatingTextStringOnCreature("This heavy stone door seems to be locked tight with no visible keyhole or lock to manipulate.", oPC, TRUE);
}
}