Battledale_PRC8/_module/nss/tri_zleveruse.nss

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void main()
{
ActionPlayAnimation(ANIMATION_PLACEABLE_ACTIVATE);
ClearAllActions();
object oDoor = GetObjectByTag("tri_magicdoor");
SetLocked(oDoor, 0);
ActionOpenDoor(oDoor);
DelayCommand(100.0, SetLocked(oDoor, TRUE));
}