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#include "database_inc"
void main()
{
object pres2PC = GetPCSpeaker();
if(GetGold(pres2PC)>4999)
{
TakeGoldFromCreature(5000, pres2PC, TRUE);
SetLocalInt(pres2PC, "X1_AllowAsasin", 0);
DBSetPrestigePermisson (pres2PC,CLASS_TYPE_ASSASSIN);
SendMessageToPC(pres2PC, "You have unlocked the Assassin Prestige Class");
}
else
{
}
}