Battledale_PRC8/_module/nss/swt_walk_random.nss

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//::///////////////////////////////////////////////
//:: swt_walk_random
//:: swt_walk_random.nss
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
*/
//:://////////////////////////////////////////////
//:: Created By: Lysandius
//:: Created On: 28-06-2002
//:://////////////////////////////////////////////
void main()
{
object oSittable = GetNearestObjectByTag("Sittable");
SetLocalObject(OBJECT_SELF,"oMychair",oSittable);
ActionMoveToLocation(GetLocation(oSittable)); // a1 No: go to the nearest sittable.
SetLocalInt(OBJECT_SELF, "nSitting", 1);
ActionSit(oSittable);
}