Battledale_PRC8/_module/nss/sc_fx_fireball.nss

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void main()
{
object oMySpeaker = GetLastSpeaker();
object oMyTarget = GetLocalObject(oMySpeaker, "dmfx_wandtarget");
location lTargetLoc = GetLocalLocation(oMySpeaker, "dmfx_wandloc");
effect eFlash = EffectVisualEffect(VFX_FNF_FIREBALL);
ApplyEffectAtLocation (DURATION_TYPE_INSTANT, eFlash, lTargetLoc);
}