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#include "x2_inc_itemprop"
//Remove visual effect from PC's right handed weapon
void main()
{
object oPC = GetPCSpeaker();
object oItem = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oPC);
if (!GetIsObjectValid(oItem)) return;
IPRemoveMatchingItemProperties(oItem, ITEM_PROPERTY_VISUALEFFECT, -1);
}