Battledale_PRC8/_module/nss/px_traplvl1.nss

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void main()
{
object oPC = GetEnteringObject();
if(GetIsSkillSuccessful(oPC,SKILL_SEARCH,30) == TRUE)
{
PlayVoiceChat(VOICE_CHAT_STOP,oPC);
FloatingTextStringOnCreature("You immediately notice that there is a TRAP in this small room!",oPC);
}
}