Battledale_PRC8/_module/nss/px_marshboss_res.nss

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void main()
{
object oPC = GetExitingObject();
SendMessageToPC(oPC,"The tunnel seems to have led you out into the Burning Marshes - Perhaps a side-entrance for the High Priest during the temples active days?");
SetLocked(GetObjectByTag("px_stonedoor_tmpl"),FALSE);
if(GetLocalInt(oPC,"BossSpawned") == 1)
{
CreateObject(OBJECT_TYPE_PLACEABLE, "px_sarcophag", GetLocation(GetWaypointByTag("px_sarcophag_spawn")));
DeleteLocalInt(oPC,"BossSpawned");
DestroyObject(GetNearestObjectByTag("px_marsh_boss"));
SetLocked(GetObjectByTag("px_way_upstairs"),TRUE);
AssignCommand(GetObjectByTag("px_way_upstairs"),ActionCloseDoor(GetObjectByTag("px_way_upstairs")));
}
}