Battledale_PRC8/_module/nss/px_fountain_mars.nss

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void main()
{
object oPC = GetLastUsedBy();
ApplyEffectToObject(DURATION_TYPE_TEMPORARY,EffectVisualEffect(VFX_FNF_GAS_EXPLOSION_GREASE),OBJECT_SELF);
FloatingTextStringOnCreature("The rancid water turns your stomach...",oPC);
if(FortitudeSave(oPC,18,SAVING_THROW_TYPE_DISEASE) == 0)
{
ApplyEffectToObject(DURATION_TYPE_TEMPORARY,EffectDisease(DISEASE_DEVIL_CHILLS),oPC,180.0);
}
}