Battledale_PRC8/_module/nss/jw_sembdoor_fail.nss

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void main()
{
object oPC=GetClickingObject();
ApplyEffectToObject(DURATION_TYPE_INSTANT,EffectDamage(d4(),DAMAGE_TYPE_ELECTRICAL),oPC);
ApplyEffectToObject(DURATION_TYPE_INSTANT,EffectVisualEffect(VFX_COM_HIT_ELECTRICAL),oPC);
}