Battledale_PRC8/_module/nss/jw_platetrap_tri.nss

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// if trap is trigerred, turn OFF the associated trigger
void main()
{
object oPC=GetEnteringObject();
ApplyEffectToObject(DURATION_TYPE_INSTANT,EffectDamage(Random(3)+1,DAMAGE_TYPE_FIRE),oPC);
ApplyEffectToObject(DURATION_TYPE_INSTANT,EffectVisualEffect(VFX_COM_HIT_FIRE ),oPC);
SetLocalInt(GetObjectByTag(GetTag(OBJECT_SELF)+"t"),"trapped",FALSE);
DestroyObject(OBJECT_SELF);
}