Battledale_PRC8/_module/nss/jw_platespik_tri.nss

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// if trap is trigerred, turn OFF the associated trigger
void main()
{
object oPC=GetEnteringObject();
ApplyEffectToObject(DURATION_TYPE_INSTANT,EffectDamage(Random(3)+2,DAMAGE_TYPE_PIERCING),oPC);
ApplyEffectToObject(DURATION_TYPE_INSTANT,EffectVisualEffect(VFX_IMP_SPIKE_TRAP ),oPC);
SetLocalInt(GetObjectByTag(GetTag(OBJECT_SELF)+"t"),"trapped",FALSE);
DestroyObject(OBJECT_SELF);
}