Battledale_PRC8/_module/nss/jw_mobtscic_ent.nss

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#include "X0_I0_TRANSFORM"
#include "jw_inc_spells"
void main()
{
// this is the tag of the object to be replaced:
string sTarget="jw_transf_obj_sc";
string sString="jw_scdef2";
object oPC=GetEnteringObject();
if ((GetLocalInt(OBJECT_SELF,"triggered")!=TRUE)&&(GetIsObjectValid(oPC))&&(GetIsPC(oPC)))
{
// create our mob
JWTriggerObjectTransform(sString,VFX_IMP_DISPEL,sTarget);
// say we are no longer trapped
SetLocalInt(OBJECT_SELF,"triggered",TRUE);
}
}