100 lines
1.6 KiB
Plaintext
100 lines
1.6 KiB
Plaintext
|
void main()
|
||
|
{
|
||
|
|
||
|
|
||
|
|
||
|
{
|
||
|
object oObject = GetFirstObjectInArea();
|
||
|
int nPCinArea=FALSE;
|
||
|
location lLoc;
|
||
|
object oItem;
|
||
|
|
||
|
|
||
|
// first of all, check every object in the area and see if it is a PC.
|
||
|
|
||
|
while (GetIsObjectValid(oObject))
|
||
|
{
|
||
|
if (GetIsPC(oObject))
|
||
|
{
|
||
|
nPCinArea = TRUE;
|
||
|
}
|
||
|
oObject=GetNextObjectInArea();
|
||
|
}
|
||
|
|
||
|
|
||
|
// if not, then run the next bit of the script
|
||
|
|
||
|
if (nPCinArea != TRUE)
|
||
|
{
|
||
|
|
||
|
|
||
|
SetLocalInt(GetObjectByTag("jw_vamp_tomb_trigger"),"Reset",1);
|
||
|
|
||
|
oObject = GetFirstObjectInArea();
|
||
|
while (GetIsObjectValid(oObject) == TRUE)
|
||
|
{
|
||
|
//if (GetIsEncounterCreature(oObject)&&!GetPlotFlag(oObject))
|
||
|
// {
|
||
|
// DestroyObject(oObject);
|
||
|
// }
|
||
|
// if (GetObjectType(oObject)==OBJECT_TYPE_TRIGGER)
|
||
|
// {
|
||
|
// SetEncounterActive(TRUE,oObject);
|
||
|
// }
|
||
|
|
||
|
|
||
|
if (GetTag(oObject) == "BodyBag")
|
||
|
{
|
||
|
|
||
|
oItem = GetFirstItemInInventory(oObject);
|
||
|
while (GetIsObjectValid(oItem) == TRUE)
|
||
|
{
|
||
|
|
||
|
|
||
|
DestroyObject(oItem);
|
||
|
|
||
|
oItem=GetNextItemInInventory(oObject);
|
||
|
}
|
||
|
|
||
|
SetPlotFlag(oObject,FALSE);
|
||
|
|
||
|
DestroyObject(oObject);
|
||
|
}
|
||
|
|
||
|
|
||
|
if (GetTag(oObject)=="jw_vamp_tome")
|
||
|
|
||
|
{
|
||
|
DestroyObject(oObject);
|
||
|
}
|
||
|
|
||
|
if (GetTag(oObject)=="jw_maus_door")
|
||
|
|
||
|
{
|
||
|
|
||
|
AssignCommand(oObject,(ActionCloseDoor(oObject)));
|
||
|
SetLocked(oObject,1);
|
||
|
}
|
||
|
|
||
|
if (GetResRef(oObject)=="secretitemtrigge"||GetResRef(oObject)=="secretitemtri001")
|
||
|
{
|
||
|
SetLocalInt(oObject,"triggered",FALSE);
|
||
|
}
|
||
|
|
||
|
if (GetLocalInt(oObject,"jw_hidden_int")==TRUE)
|
||
|
{
|
||
|
SetPlotFlag(oObject,0);
|
||
|
DestroyObject(oObject);
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
oObject=GetNextObjectInArea();
|
||
|
}
|
||
|
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
}
|