Battledale_PRC8/_module/nss/jw_make_mys1.nss

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void main()
{
object oPC=GetPCSpeaker();
object oMystra=GetItemPossessedBy(oPC,"jw_mys_item1");
DestroyObject(oMystra);
TakeGoldFromCreature(20000,oPC,TRUE);
PlayAnimation(ANIMATION_LOOPING_CONJURE2,1.0,3.0);
DelayCommand(1.0,ApplyEffectToObject(DURATION_TYPE_INSTANT,EffectVisualEffect(481),oPC));
CreateItemOnObject("jw_bbr_rew1",oPC,1);
}