Battledale_PRC8/_module/nss/jw_craft_stshiel.nss

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#include "prc_x2_craft"
#include "jw_inc_craft"
void main()
{
StoreCameraFacing();
object oPC = GetPCSpeaker();
/*
// * Make the camera float near the PC
float fFacing = GetFacing(oPC) + 180.0;
fFacing -= 90.0;
if (fFacing > 359.0)
{
fFacing -=359.0;
}
SetCameraFacing(fFacing, 3.5f, 75.0,CAMERA_TRANSITION_TYPE_FAST ) ;
*/
CISetCurrentModMode(GetPCSpeaker(),X2_CI_MODMODE_SHIELD );
SetCustomToken(X2_CI_MODIFYARMOR_GP_CTOKENBASE,"0");
SetCustomToken(X2_CI_MODIFYARMOR_GP_CTOKENBASE+1,"0");
object oItem = GetItemInSlot(INVENTORY_SLOT_LEFTHAND, oPC);
object oBackup = CopyItem(oItem,IPGetIPWorkContainer());
CISetCurrentModBackup(oPC, oBackup);
CISetCurrentModItem(oPC, oItem);
// Hopefully this will set the string ref to read helmet
SetCustomToken(XP_IP_ITEMMODCONVERSATION_CTOKENBASE,"shield");
//* Immobilize player while crafting
effect eImmob = EffectCutsceneImmobilize();
eImmob = ExtraordinaryEffect(eImmob);
ApplyEffectToObject(DURATION_TYPE_PERMANENT,eImmob,oPC);
}