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#include "prc_x2_itemprop"
#include "jw_inc_craft"
int StartingConditional()
{
int iResult;
object oA = GetItemInSlot(INVENTORY_SLOT_HEAD,GetPCSpeaker());
if (!GetIsObjectValid(oA))
{
return FALSE;
}
if (GetPlotFlag(oA))
{
return FALSE;
}
if (GetIsDM(GetPCSpeaker())||GetIsDMPossessed(GetPCSpeaker()))
{
return TRUE;
}
if (!GetHasSkill(SKILL_CRAFT_ARMOR,GetPCSpeaker()))
{
return FALSE;
}
return TRUE;
}