40 lines
1.1 KiB
Plaintext
40 lines
1.1 KiB
Plaintext
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//::///////////////////////////////////////////////
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//:: NW_O2_ONOFF.nss
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Turns the placeable object's animation on/off
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Brent
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//:: Created On: January 2002
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//:://////////////////////////////////////////////
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void main()
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{
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// 2 is off, 1 is on
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if (GetLocalInt(OBJECT_SELF,"NW_L_AMION") == 2)
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{
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PlayAnimation(ANIMATION_PLACEABLE_ACTIVATE);
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DelayCommand(0.4,SetPlaceableIllumination(OBJECT_SELF, TRUE));
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SetLocalInt(OBJECT_SELF,"NW_L_AMION",1);
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SoundObjectPlay(GetNearestObjectByTag("jw_pot_sound"));
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DelayCommand(0.5,RecomputeStaticLighting(GetArea(OBJECT_SELF)));
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}
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else
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{
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PlayAnimation(ANIMATION_PLACEABLE_DEACTIVATE);
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DelayCommand(0.4,SetPlaceableIllumination(OBJECT_SELF, FALSE));
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SetLocalInt(OBJECT_SELF,"NW_L_AMION",2);
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SoundObjectStop(GetNearestObjectByTag("jw_pot_sound"));
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DelayCommand(0.9,RecomputeStaticLighting(GetArea(OBJECT_SELF)));
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}
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}
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