71 lines
1.3 KiB
Plaintext
71 lines
1.3 KiB
Plaintext
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void main()
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{
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{
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object oObject = GetFirstObjectInArea();
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int nPCinArea=FALSE;
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location lLoc;
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object oItem;
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// first of all, check every object in the area and see if it is a PC.
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while (GetIsObjectValid(oObject))
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{
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if (GetIsPC(oObject))
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{
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nPCinArea = TRUE;
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}
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oObject=GetNextObjectInArea();
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}
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// if not, then run the next bit of the script
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if (nPCinArea != TRUE)
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{
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oObject = GetFirstObjectInArea();
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while (GetIsObjectValid(oObject) == TRUE)
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{
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if (GetTag(oObject) == "BodyBag")
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{
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oItem = GetFirstItemInInventory(oObject);
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while (GetIsObjectValid(oItem) == TRUE)
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{
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DestroyObject(oItem);
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oItem=GetNextItemInInventory(oObject);
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}
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SetPlotFlag(oObject,FALSE);
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DestroyObject(oObject);
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}
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if ((GetTag(oObject) == "jw_br_dun_box")||(GetTag(oObject) == "jw_the_machine2")||(GetTag(oObject) == "jw_br_dun_port"))
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{
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SetPlotFlag(oObject,FALSE);
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DestroyObject(oObject);
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}
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if (GetObjectType(oObject)==OBJECT_TYPE_CREATURE)
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{
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DestroyObject(oObject);
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}
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oObject=GetNextObjectInArea();
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}
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SoundObjectStop(GetObjectByTag("jw_br_dun4_snd"));
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}
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}
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}
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