Battledale_PRC8/_module/nss/jw_bath_hb.nss

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void main()
{
object oChair = OBJECT_SELF;
if(!GetIsObjectValid(GetSittingCreature(oChair)))
{
return;
}
if (d3()!=1)
{
return;
}
int nSound=d4();
string sSound;
switch (nSound)
{
case 1:
sSound="as_na_drip6";
break;
case 2:
sSound="fs_water_hard1";
break;
case 3:
sSound="fs_water_hard2";
break;
case 4:
sSound="fs_water_hard3";
break;
}
PlaySound(sSound);
}