61 lines
1.2 KiB
Plaintext
61 lines
1.2 KiB
Plaintext
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//::///////////////////////////////////////////////
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//:: Custom User Defined Event
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//:: FileName
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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*/
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//:://////////////////////////////////////////////
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//:: Created By:
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//:: Created On:
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//:://////////////////////////////////////////////
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void BurningObject(object oTarget)
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{
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ApplyEffectToObject(DURATION_TYPE_INSTANT,EffectVisualEffect(VFX_FNF_GAS_EXPLOSION_GREASE),oTarget);
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DelayCommand(1.0,BurningObject(OBJECT_SELF));
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}
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void main()
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{
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int nUser = GetUserDefinedEventNumber();
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if(nUser == 10) //START
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{
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object oTarget=OBJECT_SELF;
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//ApplyEffectToObject(DURATION_TYPE_PERMANENT,EffectVisualEffect(VFX_DUR_SPELLTURNING),oTarget);
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ApplyEffectToObject(DURATION_TYPE_PERMANENT,EffectVisualEffect(VFX_DUR_ANTI_LIGHT_10),oTarget);
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BurningObject(OBJECT_SELF);
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}
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else if(nUser == 1002) // PERCEIVE
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{
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}
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else if(nUser == 1003) // END OF COMBAT
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{
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}
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else if(nUser == 1004) // ON DIALOGUE
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{
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}
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else if(nUser == 1005) // ATTACKED
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{
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}
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else if(nUser == 1006) // DAMAGED
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{
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}
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else if(nUser == 1007) // DEATH
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{
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}
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else if(nUser == 1008) // DISTURBED
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{
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}
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}
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