Battledale_PRC8/_module/nss/frost_tele_02.nss

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#include "nw_i0_tool"
int StartingConditional()
{
// Make sure the PC speaker has these items in their inventory
if(GetIsObjectValid(GetItemPossessedBy(GetPCSpeaker(), "frost_portalkey_02")))
return TRUE;
// Make sure the PC speaker has these items in their inventory
else if(GetIsObjectValid(GetItemPossessedBy(GetPCSpeaker(), "frost_portalkey_chosen")))
return TRUE;
else
return FALSE;
}